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Comparing deliantra/server/server/c_party.C (file contents):
Revision 1.11 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.21 by root, Thu Nov 8 19:43:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <sproto.h> 25#include <sproto.h>
26#include <spells.h> 26#include <spells.h>
27
28#ifdef COZY_SERVER
29// used for pet monster logic etc.
30int
31same_party (partylist *a, partylist *b)
32{
33 return a == b && a;
34}
35#endif
36 27
37static partylist *firstparty = NULL; /* Keeps track of first party in list */ 28static partylist *firstparty = NULL; /* Keeps track of first party in list */
38static partylist *lastparty = NULL; /*Keeps track of last party in list */ 29static partylist *lastparty = NULL; /*Keeps track of last party in list */
39 30
40partylist * 31partylist *
70remove_party (partylist *target_party) 61remove_party (partylist *target_party)
71{ 62{
72 partylist *tmpparty; 63 partylist *tmpparty;
73 partylist *previousparty; 64 partylist *previousparty;
74 partylist *nextparty; 65 partylist *nextparty;
75 player *pl;
76 66
77 if (firstparty == NULL) 67 if (firstparty == NULL)
78 { 68 {
79 LOG (llevError, "remove_party(): I was asked to remove party %s, but no parties are defined", target_party->partyname); 69 LOG (llevError, "remove_party(): I was asked to remove party %s, but no parties are defined", target_party->partyname);
80 return; 70 return;
138/* Remove unused parties, this could be made to scale a lot better. */ 128/* Remove unused parties, this could be made to scale a lot better. */
139void 129void
140obsolete_parties (void) 130obsolete_parties (void)
141{ 131{
142 int player_count; 132 int player_count;
143 player *pl;
144 partylist *party; 133 partylist *party;
145 partylist *next = NULL; 134 partylist *next = NULL;
146 135
147 if (!firstparty) 136 if (!firstparty)
148 return; /* we can't obsolete parties if there aren't any */ 137 return; /* we can't obsolete parties if there aren't any */
156 if (player_count == 0) 145 if (player_count == 0)
157 remove_party (party); 146 remove_party (party);
158 } 147 }
159} 148}
160 149
161#ifdef PARTY_KILL_LOG
162void 150void
163add_kill_to_party (partylist *party, char *killer, char *dead, long exp) 151add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp)
164{ 152{
165 int i, pos; 153 int i, pos;
166 154
167 if (party == NULL) 155 if (party == NULL)
168 return; 156 return;
157
169 if (party->kills >= PARTY_KILL_LOG) 158 if (party->kills >= PARTY_KILL_LOG)
170 { 159 {
171 pos = PARTY_KILL_LOG - 1; 160 pos = PARTY_KILL_LOG - 1;
172 for (i = 0; i < PARTY_KILL_LOG - 1; i++) 161 for (i = 0; i < PARTY_KILL_LOG - 1; i++)
173 party->party_kills[i] = party->party_kills[i + 1]; 162 party->party_kills[i] = party->party_kills[i + 1];
174 } 163 }
175 else 164 else
176 pos = party->kills; 165 pos = party->kills;
166
177 party->kills++; 167 party->kills++;
178 party->total_exp += exp; 168 party->total_exp += exp;
179 party->party_kills[pos].exp = exp; 169 party->party_kills[pos].exp = exp;
180 assign (party->party_kills[pos].killer, killer); 170 assign (party->party_kills[pos].killer, killer);
181 assign (party->party_kills[pos].dead, dead); 171 assign (party->party_kills[pos].dead, dead);
182 party->party_kills[pos].killer[MAX_NAME] = 0; 172 party->party_kills[pos].killer[MAX_NAME] = 0;
183 party->party_kills[pos].dead[MAX_NAME] = 0; 173 party->party_kills[pos].dead[MAX_NAME] = 0;
184} 174}
185#endif
186 175
187int 176int
188confirm_party_password (object *op) 177confirm_party_password (object *op)
189{ 178{
190 partylist *tmppartylist; 179 partylist *tmppartylist;
229} 218}
230 219
231void 220void
232send_party_message (object *op, char *msg) 221send_party_message (object *op, char *msg)
233{ 222{
234 player *pl;
235
236 for_all_players (pl) 223 for_all_players (pl)
237 if (pl->ob->contr->party == op->contr->party && pl->ob != op) 224 if (pl->ob->contr->party == op->contr->party && pl->ob != op)
238 new_draw_info (NDI_WHITE, 0, pl->ob, msg); 225 new_draw_info (NDI_WHITE, 0, pl->ob, msg);
239} 226}
240 227
243{ 230{
244 char party_params[MAX_BUF]; 231 char party_params[MAX_BUF];
245 232
246 if (!params) 233 if (!params)
247 return 0; 234 return 0;
235
248 strcpy (party_params, "say "); 236 strcpy (party_params, "say ");
249 strcat (party_params, params); 237 strcat (party_params, params);
250 command_party (op, party_params); 238 command_party (op, party_params);
251 return 0; 239 return 0;
252} 240}
253
254 241
255int 242int
256command_party (object *op, char *params) 243command_party (object *op, char *params)
257{ 244{
258 char buf[MAX_BUF]; 245 char buf[MAX_BUF];
283 new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave"); 270 new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave");
284 new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd <password>"); 271 new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd <password>");
285 new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max"); 272 new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max");
286 new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say <msg>"); 273 new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say <msg>");
287 new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who"); 274 new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who");
288#ifdef PARTY_KILL_LOG
289 new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills"); 275 new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills");
290#endif
291 return 1; 276 return 1;
292 } 277 }
293 278
294#ifdef PARTY_KILL_LOG
295 if (!strncmp (params, "kills", 5)) 279 if (!strncmp (params, "kills", 5))
296 { 280 {
297 int i, max; 281 int i, max;
298 char chr; 282 char chr;
299 char buffer[80]; 283 char buffer[80];
347 new_draw_info (NDI_UNIQUE, 0, op, "----------------+----------------+--------"); 331 new_draw_info (NDI_UNIQUE, 0, op, "----------------+----------------+--------");
348 sprintf (buffer, "Totals: %d kills, %.1f%c exp", tmpparty->kills, exp, chr); 332 sprintf (buffer, "Totals: %d kills, %.1f%c exp", tmpparty->kills, exp, chr);
349 new_draw_info (NDI_UNIQUE, 0, op, buffer); 333 new_draw_info (NDI_UNIQUE, 0, op, buffer);
350 return 1; 334 return 1;
351 } 335 }
352#endif /* PARTY_KILL_LOG */
353 336
354 if (strncmp (params, "say ", 4) == 0) 337 if (strncmp (params, "say ", 4) == 0)
355 { 338 {
356 if (op->contr->party == NULL) 339 if (op->contr->party == NULL)
357 { 340 {
367 } 350 }
368 351
369 if (strncmp (params, "form ", 5) == 0) 352 if (strncmp (params, "form ", 5) == 0)
370 { 353 {
371 int player_count; 354 int player_count;
372 player *pl;
373 355
374 params += 5; 356 params += 5;
375 if (op->contr->party) 357 if (op->contr->party)
376 oldparty = op->contr->party; 358 oldparty = op->contr->party;
377 else 359 else
400 * it, so check if there are any other members and if not, delete the party 382 * it, so check if there are any other members and if not, delete the party
401 */ 383 */
402 player_count = 0; 384 player_count = 0;
403 if (oldparty) 385 if (oldparty)
404 { 386 {
405 for (pl = first_player; pl->next != NULL; pl = pl->next) 387 for_all_players (pl)
406 {
407 if (pl->party == oldparty) 388 if (pl->party == oldparty)
408 player_count++; 389 player_count++;
409 } 390
410 if (player_count == 0) 391 if (player_count == 0)
411 remove_party (oldparty); 392 remove_party (oldparty);
412 } 393 }
394
413 return 0; 395 return 0;
414 } /* form */ 396 } /* form */
415 397
416 if (strcmp (params, "leave") == 0) 398 if (strcmp (params, "leave") == 0)
417 { 399 {
428 return 1; 410 return 1;
429 } 411 }
430 412
431 if (strcmp (params, "who") == 0) 413 if (strcmp (params, "who") == 0)
432 { 414 {
433 player *pl;
434
435 tmpparty = op->contr->party; 415 tmpparty = op->contr->party;
436 if (op->contr->party == NULL) 416 if (op->contr->party == NULL)
437 { 417 {
438 new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party."); 418 new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
439 return 1; 419 return 1;
599 new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave"); 579 new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave");
600 new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd <password>"); 580 new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd <password>");
601 new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max"); 581 new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max");
602 new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say <msg>"); 582 new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say <msg>");
603 new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who"); 583 new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who");
604#ifdef PARTY_KILL_LOG
605 new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills"); 584 new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills");
606#endif
607 return 1; 585 return 1;
608} 586}

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