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Comparing deliantra/server/server/c_party.C (file contents):
Revision 1.31 by root, Thu Oct 15 21:09:32 2009 UTC vs.
Revision 1.35 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
27#include <spells.h> 27#include <spells.h>
28 28
29static partylist *firstparty; 29static partylist *firstparty;
30 30
31partylist * 31partylist *
32get_firstparty (void) 32get_firstparty ()
33{ 33{
34 return firstparty; 34 return firstparty;
35} 35}
36 36
37void 37static void
38remove_party (partylist *target_party) 38remove_party (partylist *target_party)
39{ 39{
40 if (firstparty == NULL) 40 if (firstparty == NULL)
41 { 41 {
42 LOG (llevError, "remove_party(): I was asked to remove party %s, but no parties are defined", target_party->partyname); 42 LOG (llevError, "remove_party(): I was asked to remove party %s, but no parties are defined", target_party->partyname);
63 sfree (target_party); 63 sfree (target_party);
64} 64}
65 65
66/* Remove unused parties, this could be made to scale a lot better. */ 66/* Remove unused parties, this could be made to scale a lot better. */
67void 67void
68obsolete_parties (void) 68obsolete_parties ()
69{ 69{
70 int player_count; 70 int player_count;
71 partylist *party; 71 partylist *party;
72 partylist *next = NULL; 72 partylist *next = NULL;
73 73
110 assign (party->party_kills[pos].dead, dead); 110 assign (party->party_kills[pos].dead, dead);
111 party->party_kills[pos].killer[MAX_NAME] = 0; 111 party->party_kills[pos].killer[MAX_NAME] = 0;
112 party->party_kills[pos].dead[MAX_NAME] = 0; 112 party->party_kills[pos].dead[MAX_NAME] = 0;
113} 113}
114 114
115int 115static int
116confirm_party_password (object *op) 116confirm_party_password (object *op)
117{ 117{
118 partylist *tmppartylist; 118 partylist *tmppartylist;
119 119
120 for (tmppartylist = firstparty; tmppartylist != NULL; tmppartylist = tmppartylist->next) 120 for (tmppartylist = firstparty; tmppartylist != NULL; tmppartylist = tmppartylist->next)
128 } 128 }
129 } 129 }
130 return 1; 130 return 1;
131} 131}
132 132
133void 133static void
134send_party_message (object *op, const char *msg) 134send_party_message (object *op, const char *msg)
135{ 135{
136 for_all_players (pl) 136 for_all_players (pl)
137 if (pl->ob->contr->party == op->contr->party && pl->ob != op) 137 if (pl->ob->contr->party == op->contr->party && pl->ob != op)
138 pl->send_msg (NDI_UNIQUE, MSG_CHANNEL ("party"), msg); 138 pl->send_msg (NDI_UNIQUE, MSG_CHANNEL ("party"), msg);

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