nano-cleanups
comments
""
added some copyrights
different interface design for c++/perl map handling, some random map framework
replace update_ob_speed by ->set_speed
- small, but subtle, rewrite of object management - perl will now keep attachable objects alive - objects are now refcounted - refcouts need to be tested explicitly (refcnt_chk) - explicit destroy is required current - explicit destroy asks "nicely" for the object to self destruct, if possible - refcounts will be used during mortal killing - minor bugfixes, optimisations etc. - some former hacks removed.
- made state a per-client variable (that does not magically make state a per-client thing!) - rename player->socket to player->ns. its not a good name for "client", but it is an historical artifact, and better than "socket".
- implement event watcher autoncancellation on reload - used it everywhere - removed lots of compatibility cruft - configure does no longer check for mandatory unix functionality/headers - confgiure now runs much faster
made party messages green and unique
indent
- improve assign to prepend "..." - make more use of assign - implement op->debug_desc() and make some more use of it
updated help and improved dependencies and makefiles
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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