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/cvs/deliantra/server/server/c_range.C
Revision: 1.13
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +1 -4 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.8 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /* This file deals with range related commands (casting, shooting,
25     * throwing, etc.
26     */
27    
28     #include <global.h>
29 root 1.13 #include <sproto.h>
30 elmex 1.1 #include <spells.h>
31     #include <skills.h>
32     #include <commands.h>
33    
34 root 1.5 int
35     command_invoke (object *op, char *params)
36 elmex 1.1 {
37 root 1.5 return command_cast_spell (op, params, 'i');
38 elmex 1.1 }
39    
40 root 1.5 int
41     command_cast (object *op, char *params)
42 elmex 1.1 {
43 root 1.5 return command_cast_spell (op, params, 'c');
44 elmex 1.1 }
45    
46 root 1.5 int
47     command_prepare (object *op, char *params)
48 elmex 1.1 {
49 root 1.5 return command_cast_spell (op, params, 'p');
50 elmex 1.1 }
51    
52     /* Shows all spells that op knows. If params is supplied, the must match
53     * that. Given there is more than one skill, we can't supply break
54     * them down to cleric/wizardry.
55     */
56 root 1.5 static void
57     show_matching_spells (object *op, char *params)
58 elmex 1.1 {
59 root 1.5 object *spell;
60     char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
61     int num_found = 0, i;
62    
63     /* We go and see what spells the player has. We put them
64     * into the spell_sort array so that we can sort them -
65     * we prefix the skill in the name so that the sorting
66     * works better.
67     */
68     for (spell = op->inv; spell != NULL; spell = spell->below)
69     {
70     /* If it is a spell, and no params are passed, or they
71     * match the name, process this spell.
72     */
73     if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
74     {
75     if (spell->path_attuned & op->path_denied)
76     {
77     sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
78     }
79     else
80     {
81     sprintf (spell_sort[num_found++],
82     "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
83     &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
84 root 1.2 }
85     }
86 elmex 1.1 }
87 root 1.5 if (!num_found)
88     {
89     /* If a matching string was passed along, now try it without that
90     * string. It is odd to do something like 'cast trans',
91     * and it say you have no spells, when really, you do, but just
92     * nothing that matches.
93     */
94     if (params)
95     show_matching_spells (op, NULL);
96     else
97     new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
98     }
99     else
100     {
101     /* Note in the code below that we make some
102     * presumptions that there will be a colon in the
103     * string. given the code above, this is always
104     * the case.
105     */
106     qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp);
107     strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
108     for (i = 0; i < num_found; i++)
109     {
110     /* Different skill name, so print banner */
111     if (strncmp (tmp, spell_sort[i], strlen (tmp)))
112     {
113     strcpy (tmp, spell_sort[i]);
114     cp = strchr (tmp, ':');
115     *cp = '\0';
116     new_draw_info (NDI_UNIQUE, 0, op, "");
117     new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
118 root 1.2 }
119 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
120 root 1.2 }
121 elmex 1.1 }
122     }
123    
124     /* sets up to cast a spell. op is the caster, params is the spell name,
125     * and command is the first letter of the spell type (c=cast, i=invoke,
126     * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
127     * prepare) just set up the range type.
128     */
129 root 1.5 int
130     command_cast_spell (object *op, char *params, char command)
131 elmex 1.1 {
132 root 1.5 int castnow = 0;
133     char *cp;
134     object *spob;
135    
136     if (command == 'i')
137     castnow = 1;
138    
139     /* Remove control of the golem */
140 root 1.10 if (op->contr->ranges[range_golem])
141 root 1.5 {
142 root 1.12 op->contr->ranges[range_golem]->destroy ();
143 root 1.10 op->contr->ranges[range_golem] = 0;
144 elmex 1.1 }
145    
146 root 1.5 if (params != NULL)
147     {
148     int spellnumber = 0;
149    
150     if ((spellnumber = atoi (params)))
151 root 1.9 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
152 root 1.6 /* nop */;
153 root 1.5 else
154     spob = lookup_spell_by_name (op, params);
155    
156     if (spob && spob->type == SPELL)
157     {
158     /* Now grab any extra data, if there is any. Forward pass
159     * any 'of' delimiter
160     */
161     if (spellnumber)
162     {
163     /* if we passed a number, the options start at the second word */
164     cp = strchr (params, ' ');
165     if (cp)
166     {
167     cp++;
168     if (!strncmp (cp, "of ", 3))
169     cp += 3;
170 root 1.2 }
171     }
172 root 1.5 else if (strlen (params) > (size_t) strlen (spob->name))
173     {
174     cp = params + strlen (spob->name);
175     *cp = 0;
176     cp++;
177     if (!strncmp (cp, "of ", 3))
178     cp += 3;
179 root 1.2 }
180 root 1.5 else
181     cp = NULL;
182    
183     if (spob->skill && !find_skill_by_name (op, spob->skill))
184     {
185     new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
186     return 1;
187     }
188    
189     if (castnow)
190 root 1.6 cast_spell (op, op, op->facing, spob, cp);
191 root 1.5 else
192     {
193     op->contr->ranges[range_magic] = spob;
194     op->contr->shoottype = range_magic;
195 root 1.7 assign (op->contr->spellparam, cp ? cp : "");
196 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
197 root 1.2 }
198 root 1.6
199 root 1.5 return 0;
200     } /* else fall through to below and print spells */
201     } /* params supplied */
202    
203     /* We get here if cast was given without options or we could not find
204     * the requested spell. List all the spells the player knows.
205     */
206     new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
207     show_matching_spells (op, params);
208     return 1;
209 elmex 1.1 }
210    
211     /**************************************************************************/
212    
213     /* Returns TRUE if the range specified (int r) is legal - that is,
214     * the character has an item that is equipped for that range type.
215     * return 0 if there is no item of that range type that is usable.
216     * This function could probably be simplified, eg, everything
217     * should index into the ranges[] array.
218     */
219    
220 root 1.5 int
221     legal_range (object *op, int r)
222     {
223 elmex 1.1
224 root 1.5 switch (r)
225     {
226     case range_none: /* "Nothing" is always legal */
227     return 1;
228 root 1.10
229 root 1.2 case range_bow:
230     case range_misc:
231 root 1.5 case range_magic: /* cast spells */
232 root 1.10 return !!op->contr->ranges[r];
233 root 1.5
234     case range_golem: /* Use scrolls */
235 root 1.10 return !!op->contr->ranges[range_golem];
236 root 1.2
237     case range_skill:
238 root 1.10 return !!op->chosen_skill;
239 elmex 1.1 }
240 root 1.10
241 root 1.5 /* No match above, must not be valid */
242     return 0;
243 elmex 1.1 }
244    
245 root 1.5 void
246     change_spell (object *op, char k)
247     {
248    
249     do
250     {
251     op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1));
252     if (op->contr->shoottype >= range_size)
253     op->contr->shoottype = range_none;
254     else if (op->contr->shoottype <= range_bottom)
255     op->contr->shoottype = (rangetype) (range_size - 1);
256     }
257     while (!legal_range (op, op->contr->shoottype));
258 elmex 1.1
259 root 1.5 /* Legal range has already checked that we have an appropriate item
260     * that uses the slot, so we don't need to be too careful about
261     * checking the status of the object.
262     */
263     switch (op->contr->shoottype)
264     {
265 root 1.2 case range_none:
266 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen.");
267     break;
268 root 1.2
269     case range_golem:
270 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem.");
271     break;
272 root 1.2
273     case range_bow:
274 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]),
275     op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing");
276     break;
277 root 1.2
278     case range_magic:
279 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name);
280     break;
281 root 1.2
282     case range_misc:
283 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0));
284     break;
285 root 1.2
286 root 1.5 case range_skill:
287     new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none");
288     break;
289 elmex 1.1
290 root 1.2 default:
291 root 1.5 break;
292 elmex 1.1 }
293     }
294    
295    
296 root 1.5 int
297     command_rotateshoottype (object *op, char *params)
298 elmex 1.1 {
299     if (!params)
300 root 1.5 change_spell (op, '+');
301 elmex 1.1 else
302 root 1.5 change_spell (op, params[0]);
303 elmex 1.1 return 0;
304     }