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Revision: 1.29
Committed: Thu Nov 8 19:43:26 2007 UTC (16 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.28: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.29 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.27 *
4 root 1.29 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.27 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.29 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.28 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.27 *
13 root 1.28 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.27 *
18 root 1.28 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.27 *
21 root 1.29 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.15 */
23 elmex 1.1
24     /* This file deals with range related commands (casting, shooting,
25     * throwing, etc.
26     */
27    
28     #include <global.h>
29 root 1.13 #include <sproto.h>
30 elmex 1.1 #include <spells.h>
31     #include <skills.h>
32     #include <commands.h>
33    
34 root 1.5 int
35     command_invoke (object *op, char *params)
36 elmex 1.1 {
37 root 1.5 return command_cast_spell (op, params, 'i');
38 elmex 1.1 }
39    
40 root 1.5 int
41     command_cast (object *op, char *params)
42 elmex 1.1 {
43 root 1.5 return command_cast_spell (op, params, 'c');
44 elmex 1.1 }
45    
46 root 1.5 int
47     command_prepare (object *op, char *params)
48 elmex 1.1 {
49 root 1.5 return command_cast_spell (op, params, 'p');
50 elmex 1.1 }
51    
52     /* Shows all spells that op knows. If params is supplied, the must match
53     * that. Given there is more than one skill, we can't supply break
54     * them down to cleric/wizardry.
55     */
56 root 1.5 static void
57     show_matching_spells (object *op, char *params)
58 elmex 1.1 {
59 root 1.5 object *spell;
60     char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
61     int num_found = 0, i;
62    
63     /* We go and see what spells the player has. We put them
64     * into the spell_sort array so that we can sort them -
65     * we prefix the skill in the name so that the sorting
66     * works better.
67     */
68 root 1.19 for (spell = op->inv; spell; spell = spell->below)
69 root 1.5 {
70     /* If it is a spell, and no params are passed, or they
71     * match the name, process this spell.
72     */
73     if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
74     {
75     if (spell->path_attuned & op->path_denied)
76     {
77     sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
78     }
79     else
80     {
81     sprintf (spell_sort[num_found++],
82     "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
83     &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
84 root 1.2 }
85     }
86 elmex 1.1 }
87 root 1.19
88 root 1.5 if (!num_found)
89     {
90     /* If a matching string was passed along, now try it without that
91     * string. It is odd to do something like 'cast trans',
92     * and it say you have no spells, when really, you do, but just
93     * nothing that matches.
94     */
95     if (params)
96     show_matching_spells (op, NULL);
97     else
98     new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
99     }
100     else
101     {
102     /* Note in the code below that we make some
103     * presumptions that there will be a colon in the
104     * string. given the code above, this is always
105     * the case.
106     */
107 root 1.16 qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp);
108 root 1.5 strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
109     for (i = 0; i < num_found; i++)
110     {
111     /* Different skill name, so print banner */
112     if (strncmp (tmp, spell_sort[i], strlen (tmp)))
113     {
114     strcpy (tmp, spell_sort[i]);
115     cp = strchr (tmp, ':');
116     *cp = '\0';
117     new_draw_info (NDI_UNIQUE, 0, op, "");
118     new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
119 root 1.2 }
120 root 1.5 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
121 root 1.2 }
122 elmex 1.1 }
123     }
124    
125     /* sets up to cast a spell. op is the caster, params is the spell name,
126     * and command is the first letter of the spell type (c=cast, i=invoke,
127     * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
128     * prepare) just set up the range type.
129     */
130 root 1.5 int
131     command_cast_spell (object *op, char *params, char command)
132 elmex 1.1 {
133 root 1.5 int castnow = 0;
134     char *cp;
135     object *spob;
136    
137     if (command == 'i')
138     castnow = 1;
139    
140     /* Remove control of the golem */
141 root 1.20 if (object *golem = op->contr->golem)
142 root 1.18 golem->destroy ();
143 elmex 1.1
144 root 1.18 if (params)
145 root 1.5 {
146     int spellnumber = 0;
147    
148     if ((spellnumber = atoi (params)))
149 root 1.9 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
150 root 1.6 /* nop */;
151 root 1.5 else
152     spob = lookup_spell_by_name (op, params);
153    
154     if (spob && spob->type == SPELL)
155     {
156     /* Now grab any extra data, if there is any. Forward pass
157     * any 'of' delimiter
158     */
159     if (spellnumber)
160     {
161     /* if we passed a number, the options start at the second word */
162     cp = strchr (params, ' ');
163     if (cp)
164     {
165     cp++;
166     if (!strncmp (cp, "of ", 3))
167     cp += 3;
168 root 1.2 }
169     }
170 root 1.20 else if (strlen (params) > strlen (spob->name))
171 root 1.5 {
172     cp = params + strlen (spob->name);
173     *cp = 0;
174     cp++;
175     if (!strncmp (cp, "of ", 3))
176     cp += 3;
177 root 1.2 }
178 root 1.5 else
179     cp = NULL;
180    
181 root 1.20 if (!spob->skill)
182     {
183     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
184     LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
185     return 1;
186     }
187    
188     object *skill = find_skill_by_name (op, spob->skill);
189    
190     if (!skill)
191 root 1.5 {
192     new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
193     return 1;
194     }
195    
196     if (castnow)
197 root 1.6 cast_spell (op, op, op->facing, spob, cp);
198 root 1.5 else
199     {
200 root 1.26 op->change_weapon (op->contr->ranged_ob = spob);
201 root 1.20
202 root 1.7 assign (op->contr->spellparam, cp ? cp : "");
203 root 1.5 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
204 root 1.2 }
205 root 1.6
206 root 1.5 return 0;
207     } /* else fall through to below and print spells */
208     } /* params supplied */
209    
210     /* We get here if cast was given without options or we could not find
211     * the requested spell. List all the spells the player knows.
212     */
213 root 1.22 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
214 root 1.5 show_matching_spells (op, params);
215 root 1.22
216 root 1.5 return 1;
217 elmex 1.1 }
218    
219     /**************************************************************************/
220    
221 root 1.5 void
222     change_spell (object *op, char k)
223     {
224 root 1.23 if (op->contr->combat_ob == op->current_weapon)
225     {
226     if (op->contr->ranged_ob)
227 root 1.25 op->change_weapon (op->contr->ranged_ob);
228 root 1.23 }
229     else if (op->contr->ranged_ob == op->current_weapon)
230     {
231     if (op->contr->combat_ob)
232 root 1.25 op->change_weapon (op->contr->combat_ob);
233 root 1.23 }
234    
235 root 1.20 //TODO: maybe switch to golem, if any?
236 elmex 1.1 }
237    
238 root 1.5 int
239     command_rotateshoottype (object *op, char *params)
240 elmex 1.1 {
241     if (!params)
242 root 1.5 change_spell (op, '+');
243 elmex 1.1 else
244 root 1.5 change_spell (op, params[0]);
245 root 1.19
246 elmex 1.1 return 0;
247     }