1 |
root |
1.5 |
|
2 |
elmex |
1.1 |
/* |
3 |
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* static char *rcsid_c_range_c = |
4 |
root |
1.6 |
* "$Id: c_range.C,v 1.5 2006-09-10 15:59:57 root Exp $"; |
5 |
elmex |
1.1 |
*/ |
6 |
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7 |
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/* |
8 |
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CrossFire, A Multiplayer game for X-windows |
9 |
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10 |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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/* This file deals with range related commands (casting, shooting, |
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* throwing, etc. |
32 |
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*/ |
33 |
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34 |
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#include <global.h> |
35 |
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#ifndef __CEXTRACT__ |
36 |
root |
1.5 |
# include <sproto.h> |
37 |
elmex |
1.1 |
#endif |
38 |
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#include <spells.h> |
39 |
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#include <skills.h> |
40 |
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#include <newclient.h> |
41 |
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#include <commands.h> |
42 |
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43 |
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44 |
root |
1.5 |
int |
45 |
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command_invoke (object *op, char *params) |
46 |
elmex |
1.1 |
{ |
47 |
root |
1.5 |
return command_cast_spell (op, params, 'i'); |
48 |
elmex |
1.1 |
} |
49 |
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|
50 |
root |
1.5 |
int |
51 |
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command_cast (object *op, char *params) |
52 |
elmex |
1.1 |
{ |
53 |
root |
1.5 |
return command_cast_spell (op, params, 'c'); |
54 |
elmex |
1.1 |
} |
55 |
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|
56 |
root |
1.5 |
int |
57 |
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command_prepare (object *op, char *params) |
58 |
elmex |
1.1 |
{ |
59 |
root |
1.5 |
return command_cast_spell (op, params, 'p'); |
60 |
elmex |
1.1 |
} |
61 |
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62 |
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/* Shows all spells that op knows. If params is supplied, the must match |
63 |
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* that. Given there is more than one skill, we can't supply break |
64 |
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* them down to cleric/wizardry. |
65 |
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*/ |
66 |
root |
1.5 |
static void |
67 |
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show_matching_spells (object *op, char *params) |
68 |
elmex |
1.1 |
{ |
69 |
root |
1.5 |
object *spell; |
70 |
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char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
71 |
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int num_found = 0, i; |
72 |
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73 |
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/* We go and see what spells the player has. We put them |
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* into the spell_sort array so that we can sort them - |
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* we prefix the skill in the name so that the sorting |
76 |
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* works better. |
77 |
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*/ |
78 |
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for (spell = op->inv; spell != NULL; spell = spell->below) |
79 |
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{ |
80 |
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/* If it is a spell, and no params are passed, or they |
81 |
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* match the name, process this spell. |
82 |
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*/ |
83 |
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if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
84 |
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{ |
85 |
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if (spell->path_attuned & op->path_denied) |
86 |
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{ |
87 |
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sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
88 |
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} |
89 |
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else |
90 |
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{ |
91 |
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sprintf (spell_sort[num_found++], |
92 |
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"%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
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&spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
94 |
root |
1.2 |
} |
95 |
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} |
96 |
elmex |
1.1 |
} |
97 |
root |
1.5 |
if (!num_found) |
98 |
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{ |
99 |
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/* If a matching string was passed along, now try it without that |
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* string. It is odd to do something like 'cast trans', |
101 |
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* and it say you have no spells, when really, you do, but just |
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* nothing that matches. |
103 |
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*/ |
104 |
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if (params) |
105 |
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show_matching_spells (op, NULL); |
106 |
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else |
107 |
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new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
108 |
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} |
109 |
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else |
110 |
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{ |
111 |
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/* Note in the code below that we make some |
112 |
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* presumptions that there will be a colon in the |
113 |
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* string. given the code above, this is always |
114 |
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* the case. |
115 |
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*/ |
116 |
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qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
117 |
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strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
118 |
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for (i = 0; i < num_found; i++) |
119 |
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{ |
120 |
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/* Different skill name, so print banner */ |
121 |
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if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
122 |
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{ |
123 |
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strcpy (tmp, spell_sort[i]); |
124 |
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cp = strchr (tmp, ':'); |
125 |
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*cp = '\0'; |
126 |
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new_draw_info (NDI_UNIQUE, 0, op, ""); |
127 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
128 |
root |
1.2 |
} |
129 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
130 |
root |
1.2 |
} |
131 |
elmex |
1.1 |
} |
132 |
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} |
133 |
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134 |
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/* sets up to cast a spell. op is the caster, params is the spell name, |
135 |
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* and command is the first letter of the spell type (c=cast, i=invoke, |
136 |
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* p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
137 |
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* prepare) just set up the range type. |
138 |
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*/ |
139 |
root |
1.5 |
int |
140 |
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command_cast_spell (object *op, char *params, char command) |
141 |
elmex |
1.1 |
{ |
142 |
root |
1.5 |
int castnow = 0; |
143 |
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char *cp; |
144 |
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object *spob; |
145 |
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146 |
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if (command == 'i') |
147 |
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castnow = 1; |
148 |
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149 |
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/* Remove control of the golem */ |
150 |
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if (op->contr->ranges[range_golem] != NULL) |
151 |
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{ |
152 |
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if (op->contr->golem_count == op->contr->ranges[range_golem]->count) |
153 |
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{ |
154 |
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remove_friendly_object (op->contr->ranges[range_golem]); |
155 |
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remove_ob (op->contr->ranges[range_golem]); |
156 |
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free_object (op->contr->ranges[range_golem]); |
157 |
root |
1.2 |
} |
158 |
root |
1.6 |
|
159 |
root |
1.5 |
op->contr->ranges[range_golem] = NULL; |
160 |
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op->contr->golem_count = 0; |
161 |
elmex |
1.1 |
} |
162 |
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|
163 |
root |
1.5 |
if (params != NULL) |
164 |
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{ |
165 |
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int spellnumber = 0; |
166 |
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|
167 |
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if ((spellnumber = atoi (params))) |
168 |
root |
1.6 |
for (spob = op->inv; spob && spob->count != (tag_t) spellnumber; spob = spob->below) |
169 |
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/* nop */; |
170 |
root |
1.5 |
else |
171 |
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spob = lookup_spell_by_name (op, params); |
172 |
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173 |
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if (spob && spob->type == SPELL) |
174 |
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{ |
175 |
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/* Now grab any extra data, if there is any. Forward pass |
176 |
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* any 'of' delimiter |
177 |
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*/ |
178 |
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if (spellnumber) |
179 |
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{ |
180 |
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/* if we passed a number, the options start at the second word */ |
181 |
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cp = strchr (params, ' '); |
182 |
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if (cp) |
183 |
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{ |
184 |
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cp++; |
185 |
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if (!strncmp (cp, "of ", 3)) |
186 |
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cp += 3; |
187 |
root |
1.2 |
} |
188 |
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} |
189 |
root |
1.5 |
else if (strlen (params) > (size_t) strlen (spob->name)) |
190 |
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{ |
191 |
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cp = params + strlen (spob->name); |
192 |
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*cp = 0; |
193 |
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cp++; |
194 |
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if (!strncmp (cp, "of ", 3)) |
195 |
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cp += 3; |
196 |
root |
1.2 |
} |
197 |
root |
1.5 |
else |
198 |
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cp = NULL; |
199 |
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|
200 |
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if (spob->skill && !find_skill_by_name (op, spob->skill)) |
201 |
|
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{ |
202 |
|
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new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
203 |
|
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return 1; |
204 |
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} |
205 |
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|
206 |
|
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if (castnow) |
207 |
root |
1.6 |
cast_spell (op, op, op->facing, spob, cp); |
208 |
root |
1.5 |
else |
209 |
|
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{ |
210 |
|
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op->contr->ranges[range_magic] = spob; |
211 |
|
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op->contr->shoottype = range_magic; |
212 |
root |
1.6 |
|
213 |
root |
1.5 |
if (cp != NULL) |
214 |
|
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{ |
215 |
|
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strncpy (op->contr->spellparam, cp, MAX_BUF); |
216 |
|
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op->contr->spellparam[MAX_BUF - 1] = '\0'; |
217 |
|
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} |
218 |
|
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else |
219 |
root |
1.6 |
op->contr->spellparam[0] = '\0'; |
220 |
|
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|
221 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
222 |
root |
1.2 |
} |
223 |
root |
1.6 |
|
224 |
root |
1.5 |
return 0; |
225 |
|
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} /* else fall through to below and print spells */ |
226 |
|
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} /* params supplied */ |
227 |
|
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|
228 |
|
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/* We get here if cast was given without options or we could not find |
229 |
|
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* the requested spell. List all the spells the player knows. |
230 |
|
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*/ |
231 |
|
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new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
232 |
|
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show_matching_spells (op, params); |
233 |
|
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return 1; |
234 |
elmex |
1.1 |
} |
235 |
|
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|
236 |
|
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/**************************************************************************/ |
237 |
|
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|
238 |
|
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/* Returns TRUE if the range specified (int r) is legal - that is, |
239 |
|
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* the character has an item that is equipped for that range type. |
240 |
|
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* return 0 if there is no item of that range type that is usable. |
241 |
|
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* This function could probably be simplified, eg, everything |
242 |
|
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* should index into the ranges[] array. |
243 |
|
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*/ |
244 |
|
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|
245 |
root |
1.5 |
int |
246 |
|
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legal_range (object *op, int r) |
247 |
|
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{ |
248 |
elmex |
1.1 |
|
249 |
root |
1.5 |
switch (r) |
250 |
|
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{ |
251 |
|
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case range_none: /* "Nothing" is always legal */ |
252 |
|
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return 1; |
253 |
root |
1.2 |
case range_bow: |
254 |
|
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case range_misc: |
255 |
root |
1.5 |
case range_magic: /* cast spells */ |
256 |
|
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if (op->contr->ranges[r]) |
257 |
|
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return 1; |
258 |
|
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else |
259 |
|
|
return 0; |
260 |
|
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|
261 |
|
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case range_golem: /* Use scrolls */ |
262 |
|
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if (op->contr->ranges[range_golem] && op->contr->ranges[range_golem]->count == op->contr->golem_count) |
263 |
|
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return 1; |
264 |
|
|
else |
265 |
|
|
return 0; |
266 |
root |
1.2 |
|
267 |
|
|
case range_skill: |
268 |
root |
1.5 |
if (op->chosen_skill) |
269 |
|
|
return 1; |
270 |
|
|
else |
271 |
|
|
return 0; |
272 |
elmex |
1.1 |
} |
273 |
root |
1.5 |
/* No match above, must not be valid */ |
274 |
|
|
return 0; |
275 |
elmex |
1.1 |
} |
276 |
|
|
|
277 |
root |
1.5 |
void |
278 |
|
|
change_spell (object *op, char k) |
279 |
|
|
{ |
280 |
|
|
|
281 |
|
|
do |
282 |
|
|
{ |
283 |
|
|
op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
284 |
|
|
if (op->contr->shoottype >= range_size) |
285 |
|
|
op->contr->shoottype = range_none; |
286 |
|
|
else if (op->contr->shoottype <= range_bottom) |
287 |
|
|
op->contr->shoottype = (rangetype) (range_size - 1); |
288 |
|
|
} |
289 |
|
|
while (!legal_range (op, op->contr->shoottype)); |
290 |
elmex |
1.1 |
|
291 |
root |
1.5 |
/* Legal range has already checked that we have an appropriate item |
292 |
|
|
* that uses the slot, so we don't need to be too careful about |
293 |
|
|
* checking the status of the object. |
294 |
|
|
*/ |
295 |
|
|
switch (op->contr->shoottype) |
296 |
|
|
{ |
297 |
root |
1.2 |
case range_none: |
298 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
299 |
|
|
break; |
300 |
root |
1.2 |
|
301 |
|
|
case range_golem: |
302 |
root |
1.5 |
new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
303 |
|
|
break; |
304 |
root |
1.2 |
|
305 |
|
|
case range_bow: |
306 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
307 |
|
|
op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
308 |
|
|
break; |
309 |
root |
1.2 |
|
310 |
|
|
case range_magic: |
311 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
312 |
|
|
break; |
313 |
root |
1.2 |
|
314 |
|
|
case range_misc: |
315 |
root |
1.5 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
316 |
|
|
break; |
317 |
root |
1.2 |
|
318 |
root |
1.5 |
case range_skill: |
319 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
320 |
|
|
break; |
321 |
elmex |
1.1 |
|
322 |
root |
1.2 |
default: |
323 |
root |
1.5 |
break; |
324 |
elmex |
1.1 |
} |
325 |
|
|
} |
326 |
|
|
|
327 |
|
|
|
328 |
root |
1.5 |
int |
329 |
|
|
command_rotateshoottype (object *op, char *params) |
330 |
elmex |
1.1 |
{ |
331 |
|
|
if (!params) |
332 |
root |
1.5 |
change_spell (op, '+'); |
333 |
elmex |
1.1 |
else |
334 |
root |
1.5 |
change_spell (op, params[0]); |
335 |
elmex |
1.1 |
return 0; |
336 |
|
|
} |