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/cvs/deliantra/server/server/c_range.C
Revision: 1.24
Committed: Sat May 12 08:36:35 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +0 -3 lines
Log Message:
less artificial linebreaks

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* This file deals with range related commands (casting, shooting,
26 * throwing, etc.
27 */
28
29 #include <global.h>
30 #include <sproto.h>
31 #include <spells.h>
32 #include <skills.h>
33 #include <commands.h>
34
35 int
36 command_invoke (object *op, char *params)
37 {
38 return command_cast_spell (op, params, 'i');
39 }
40
41 int
42 command_cast (object *op, char *params)
43 {
44 return command_cast_spell (op, params, 'c');
45 }
46
47 int
48 command_prepare (object *op, char *params)
49 {
50 return command_cast_spell (op, params, 'p');
51 }
52
53 /* Shows all spells that op knows. If params is supplied, the must match
54 * that. Given there is more than one skill, we can't supply break
55 * them down to cleric/wizardry.
56 */
57 static void
58 show_matching_spells (object *op, char *params)
59 {
60 object *spell;
61 char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
62 int num_found = 0, i;
63
64 /* We go and see what spells the player has. We put them
65 * into the spell_sort array so that we can sort them -
66 * we prefix the skill in the name so that the sorting
67 * works better.
68 */
69 for (spell = op->inv; spell; spell = spell->below)
70 {
71 /* If it is a spell, and no params are passed, or they
72 * match the name, process this spell.
73 */
74 if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
75 {
76 if (spell->path_attuned & op->path_denied)
77 {
78 sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
79 }
80 else
81 {
82 sprintf (spell_sort[num_found++],
83 "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
84 &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
85 }
86 }
87 }
88
89 if (!num_found)
90 {
91 /* If a matching string was passed along, now try it without that
92 * string. It is odd to do something like 'cast trans',
93 * and it say you have no spells, when really, you do, but just
94 * nothing that matches.
95 */
96 if (params)
97 show_matching_spells (op, NULL);
98 else
99 new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
100 }
101 else
102 {
103 /* Note in the code below that we make some
104 * presumptions that there will be a colon in the
105 * string. given the code above, this is always
106 * the case.
107 */
108 qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp);
109 strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
110 for (i = 0; i < num_found; i++)
111 {
112 /* Different skill name, so print banner */
113 if (strncmp (tmp, spell_sort[i], strlen (tmp)))
114 {
115 strcpy (tmp, spell_sort[i]);
116 cp = strchr (tmp, ':');
117 *cp = '\0';
118 new_draw_info (NDI_UNIQUE, 0, op, "");
119 new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
120 }
121 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
122 }
123 }
124 }
125
126 /* sets up to cast a spell. op is the caster, params is the spell name,
127 * and command is the first letter of the spell type (c=cast, i=invoke,
128 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
129 * prepare) just set up the range type.
130 */
131 int
132 command_cast_spell (object *op, char *params, char command)
133 {
134 int castnow = 0;
135 char *cp;
136 object *spob;
137
138 if (command == 'i')
139 castnow = 1;
140
141 /* Remove control of the golem */
142 if (object *golem = op->contr->golem)
143 golem->destroy ();
144
145 if (params)
146 {
147 int spellnumber = 0;
148
149 if ((spellnumber = atoi (params)))
150 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
151 /* nop */;
152 else
153 spob = lookup_spell_by_name (op, params);
154
155 if (spob && spob->type == SPELL)
156 {
157 /* Now grab any extra data, if there is any. Forward pass
158 * any 'of' delimiter
159 */
160 if (spellnumber)
161 {
162 /* if we passed a number, the options start at the second word */
163 cp = strchr (params, ' ');
164 if (cp)
165 {
166 cp++;
167 if (!strncmp (cp, "of ", 3))
168 cp += 3;
169 }
170 }
171 else if (strlen (params) > strlen (spob->name))
172 {
173 cp = params + strlen (spob->name);
174 *cp = 0;
175 cp++;
176 if (!strncmp (cp, "of ", 3))
177 cp += 3;
178 }
179 else
180 cp = NULL;
181
182 if (!spob->skill)
183 {
184 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
185 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
186 return 1;
187 }
188
189 object *skill = find_skill_by_name (op, spob->skill);
190
191 if (!skill)
192 {
193 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
194 return 1;
195 }
196
197 if (castnow)
198 cast_spell (op, op, op->facing, spob, cp);
199 else
200 {
201 op->contr->ranged_ob = spob;
202
203 assign (op->contr->spellparam, cp ? cp : "");
204 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
205 }
206
207 return 0;
208 } /* else fall through to below and print spells */
209 } /* params supplied */
210
211 /* We get here if cast was given without options or we could not find
212 * the requested spell. List all the spells the player knows.
213 */
214 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
215 show_matching_spells (op, params);
216
217 return 1;
218 }
219
220 /**************************************************************************/
221
222 void
223 change_spell (object *op, char k)
224 {
225 if (op->contr->combat_ob == op->current_weapon)
226 {
227 if (op->contr->ranged_ob)
228 op->set_weapon (op->contr->ranged_ob);
229 }
230 else if (op->contr->ranged_ob == op->current_weapon)
231 {
232 if (op->contr->combat_ob)
233 op->set_weapon (op->contr->combat_ob);
234 }
235
236 //TODO: maybe switch to golem, if any?
237 }
238
239 int
240 command_rotateshoottype (object *op, char *params)
241 {
242 if (!params)
243 change_spell (op, '+');
244 else
245 change_spell (op, params[0]);
246
247 return 0;
248 }