1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
25 | * throwing, etc. |
26 | * throwing, etc. |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #ifndef __CEXTRACT__ |
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|
30 | # include <sproto.h> |
30 | #include <sproto.h> |
31 | #endif |
|
|
32 | #include <spells.h> |
31 | #include <spells.h> |
33 | #include <skills.h> |
32 | #include <skills.h> |
34 | #include <newclient.h> |
33 | |
35 | #include <commands.h> |
34 | /* Shows all spells that op knows. If params is supplied, the must match |
|
|
35 | * that. Given there is more than one skill, we can't supply break |
|
|
36 | * them down to cleric/wizardry. |
|
|
37 | */ |
|
|
38 | static void |
|
|
39 | show_matching_spells (object *op, char *params) |
|
|
40 | { |
|
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41 | object *spell; |
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42 | char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
|
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43 | int num_found = 0, i; |
|
|
44 | |
|
|
45 | /* We go and see what spells the player has. We put them |
|
|
46 | * into the spell_sort array so that we can sort them - |
|
|
47 | * we prefix the skill in the name so that the sorting |
|
|
48 | * works better. |
|
|
49 | */ |
|
|
50 | for (spell = op->inv; spell; spell = spell->below) |
|
|
51 | { |
|
|
52 | /* If it is a spell, and no params are passed, or they |
|
|
53 | * match the name, process this spell. |
|
|
54 | */ |
|
|
55 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
|
|
56 | { |
|
|
57 | if (spell->path_attuned & op->path_denied) |
|
|
58 | { |
|
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59 | sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
|
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60 | } |
|
|
61 | else |
|
|
62 | { |
|
|
63 | sprintf (spell_sort[num_found++], |
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64 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
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65 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
|
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66 | } |
|
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67 | } |
|
|
68 | } |
|
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69 | |
|
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70 | if (!num_found) |
|
|
71 | { |
|
|
72 | /* If a matching string was passed along, now try it without that |
|
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73 | * string. It is odd to do something like 'cast trans', |
|
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74 | * and it say you have no spells, when really, you do, but just |
|
|
75 | * nothing that matches. |
|
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76 | */ |
|
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77 | if (params) |
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78 | show_matching_spells (op, NULL); |
|
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79 | else |
|
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80 | new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
|
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81 | } |
|
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82 | else |
|
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83 | { |
|
|
84 | /* Note in the code below that we make some |
|
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85 | * presumptions that there will be a colon in the |
|
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86 | * string. given the code above, this is always |
|
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87 | * the case. |
|
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88 | */ |
|
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89 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
|
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90 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
|
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91 | for (i = 0; i < num_found; i++) |
|
|
92 | { |
|
|
93 | /* Different skill name, so print banner */ |
|
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94 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
|
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95 | { |
|
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96 | strcpy (tmp, spell_sort[i]); |
|
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97 | cp = strchr (tmp, ':'); |
|
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98 | *cp = '\0'; |
|
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99 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
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100 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
|
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101 | } |
|
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102 | new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
|
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103 | } |
|
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104 | } |
|
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105 | } |
|
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106 | |
|
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107 | /* sets up to cast a spell. op is the caster, params is the spell name, |
|
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108 | * and command is the first letter of the spell type (c=cast, i=invoke, |
|
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109 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
|
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110 | * prepare) just set up the range type. |
|
|
111 | */ |
|
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112 | static int |
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113 | command_cast_spell (object *op, char *params, char command) |
|
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114 | { |
|
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115 | int castnow = 0; |
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116 | char *cp; |
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117 | |
|
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118 | if (command == 'i') |
|
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119 | castnow = 1; |
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120 | |
|
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121 | /* Remove control of the golem */ |
|
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122 | if (object *golem = op->contr->golem) |
|
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123 | golem->drop_and_destroy (); |
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124 | |
|
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125 | if (params) |
|
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126 | { |
|
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127 | object *spob = op->find_spell (params); |
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128 | |
|
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129 | if (spob) |
|
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130 | { |
|
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131 | if (strlen (params) > strlen (spob->name)) |
|
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132 | { |
|
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133 | cp = params + strlen (spob->name); |
|
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134 | *cp = 0; |
|
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135 | cp++; |
|
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136 | if (!strncmp (cp, "of ", 3)) |
|
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137 | cp += 3; |
|
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138 | } |
|
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139 | else |
|
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140 | cp = NULL; |
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141 | |
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142 | if (castnow) |
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143 | cast_spell (op, op, op->facing, spob, cp); |
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144 | else if (op->apply (spob)) |
|
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145 | { |
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146 | splay (spob); |
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147 | assign (op->contr->spellparam, cp ? cp : ""); |
|
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148 | } |
|
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149 | |
|
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150 | return 0; |
|
|
151 | } /* else fall through to below and print spells */ |
|
|
152 | } /* params supplied */ |
|
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153 | |
|
|
154 | /* We get here if cast was given without options or we could not find |
|
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155 | * the requested spell. List all the spells the player knows. |
|
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156 | */ |
|
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157 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
|
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158 | show_matching_spells (op, params); |
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159 | |
|
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160 | return 1; |
|
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161 | } |
36 | |
162 | |
37 | int |
163 | int |
38 | command_invoke (object *op, char *params) |
164 | command_invoke (object *op, char *params) |
39 | { |
165 | { |
40 | return command_cast_spell (op, params, 'i'); |
166 | return command_cast_spell (op, params, 'i'); |
… | |
… | |
50 | command_prepare (object *op, char *params) |
176 | command_prepare (object *op, char *params) |
51 | { |
177 | { |
52 | return command_cast_spell (op, params, 'p'); |
178 | return command_cast_spell (op, params, 'p'); |
53 | } |
179 | } |
54 | |
180 | |
55 | /* Shows all spells that op knows. If params is supplied, the must match |
|
|
56 | * that. Given there is more than one skill, we can't supply break |
|
|
57 | * them down to cleric/wizardry. |
|
|
58 | */ |
|
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59 | static void |
|
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60 | show_matching_spells (object *op, char *params) |
|
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61 | { |
|
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62 | object *spell; |
|
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63 | char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
|
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64 | int num_found = 0, i; |
|
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65 | |
|
|
66 | /* We go and see what spells the player has. We put them |
|
|
67 | * into the spell_sort array so that we can sort them - |
|
|
68 | * we prefix the skill in the name so that the sorting |
|
|
69 | * works better. |
|
|
70 | */ |
|
|
71 | for (spell = op->inv; spell != NULL; spell = spell->below) |
|
|
72 | { |
|
|
73 | /* If it is a spell, and no params are passed, or they |
|
|
74 | * match the name, process this spell. |
|
|
75 | */ |
|
|
76 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
|
|
77 | { |
|
|
78 | if (spell->path_attuned & op->path_denied) |
|
|
79 | { |
|
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80 | sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
|
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81 | } |
|
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82 | else |
|
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83 | { |
|
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84 | sprintf (spell_sort[num_found++], |
|
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85 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
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86 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
|
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87 | } |
|
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88 | } |
|
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89 | } |
|
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90 | if (!num_found) |
|
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91 | { |
|
|
92 | /* If a matching string was passed along, now try it without that |
|
|
93 | * string. It is odd to do something like 'cast trans', |
|
|
94 | * and it say you have no spells, when really, you do, but just |
|
|
95 | * nothing that matches. |
|
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96 | */ |
|
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97 | if (params) |
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98 | show_matching_spells (op, NULL); |
|
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99 | else |
|
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100 | new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
|
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101 | } |
|
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102 | else |
|
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103 | { |
|
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104 | /* Note in the code below that we make some |
|
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105 | * presumptions that there will be a colon in the |
|
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106 | * string. given the code above, this is always |
|
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107 | * the case. |
|
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108 | */ |
|
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109 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
|
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110 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
|
|
111 | for (i = 0; i < num_found; i++) |
|
|
112 | { |
|
|
113 | /* Different skill name, so print banner */ |
|
|
114 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
|
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115 | { |
|
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116 | strcpy (tmp, spell_sort[i]); |
|
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117 | cp = strchr (tmp, ':'); |
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118 | *cp = '\0'; |
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119 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
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120 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
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121 | } |
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122 | new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
|
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123 | } |
|
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124 | } |
|
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125 | } |
|
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126 | |
|
|
127 | /* sets up to cast a spell. op is the caster, params is the spell name, |
|
|
128 | * and command is the first letter of the spell type (c=cast, i=invoke, |
|
|
129 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
|
|
130 | * prepare) just set up the range type. |
|
|
131 | */ |
|
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132 | int |
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133 | command_cast_spell (object *op, char *params, char command) |
|
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134 | { |
|
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135 | int castnow = 0; |
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136 | char *cp; |
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137 | object *spob; |
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138 | |
|
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139 | if (command == 'i') |
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140 | castnow = 1; |
|
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141 | |
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142 | /* Remove control of the golem */ |
|
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143 | if (op->contr->ranges[range_golem]) |
|
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144 | { |
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145 | remove_friendly_object (op->contr->ranges[range_golem]); |
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146 | op->contr->ranges[range_golem]->remove (); |
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147 | op->contr->ranges[range_golem]->destroy (0); |
|
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148 | |
|
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149 | op->contr->ranges[range_golem] = 0; |
|
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150 | } |
|
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151 | |
|
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152 | if (params != NULL) |
|
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153 | { |
|
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154 | int spellnumber = 0; |
|
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155 | |
|
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156 | if ((spellnumber = atoi (params))) |
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157 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
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158 | /* nop */; |
|
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159 | else |
|
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160 | spob = lookup_spell_by_name (op, params); |
|
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161 | |
|
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162 | if (spob && spob->type == SPELL) |
|
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163 | { |
|
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164 | /* Now grab any extra data, if there is any. Forward pass |
|
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165 | * any 'of' delimiter |
|
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166 | */ |
|
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167 | if (spellnumber) |
|
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168 | { |
|
|
169 | /* if we passed a number, the options start at the second word */ |
|
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170 | cp = strchr (params, ' '); |
|
|
171 | if (cp) |
|
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172 | { |
|
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173 | cp++; |
|
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174 | if (!strncmp (cp, "of ", 3)) |
|
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175 | cp += 3; |
|
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176 | } |
|
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177 | } |
|
|
178 | else if (strlen (params) > (size_t) strlen (spob->name)) |
|
|
179 | { |
|
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180 | cp = params + strlen (spob->name); |
|
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181 | *cp = 0; |
|
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182 | cp++; |
|
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183 | if (!strncmp (cp, "of ", 3)) |
|
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184 | cp += 3; |
|
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185 | } |
|
|
186 | else |
|
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187 | cp = NULL; |
|
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188 | |
|
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189 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
|
|
190 | { |
|
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191 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
|
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192 | return 1; |
|
|
193 | } |
|
|
194 | |
|
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195 | if (castnow) |
|
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196 | cast_spell (op, op, op->facing, spob, cp); |
|
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197 | else |
|
|
198 | { |
|
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199 | op->contr->ranges[range_magic] = spob; |
|
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200 | op->contr->shoottype = range_magic; |
|
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201 | assign (op->contr->spellparam, cp ? cp : ""); |
|
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202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
|
|
203 | } |
|
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204 | |
|
|
205 | return 0; |
|
|
206 | } /* else fall through to below and print spells */ |
|
|
207 | } /* params supplied */ |
|
|
208 | |
|
|
209 | /* We get here if cast was given without options or we could not find |
|
|
210 | * the requested spell. List all the spells the player knows. |
|
|
211 | */ |
|
|
212 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
|
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213 | show_matching_spells (op, params); |
|
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214 | return 1; |
|
|
215 | } |
|
|
216 | |
|
|
217 | /**************************************************************************/ |
181 | /**************************************************************************/ |
218 | |
|
|
219 | /* Returns TRUE if the range specified (int r) is legal - that is, |
|
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220 | * the character has an item that is equipped for that range type. |
|
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221 | * return 0 if there is no item of that range type that is usable. |
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222 | * This function could probably be simplified, eg, everything |
|
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223 | * should index into the ranges[] array. |
|
|
224 | */ |
|
|
225 | |
|
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226 | int |
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227 | legal_range (object *op, int r) |
|
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228 | { |
|
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229 | |
|
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230 | switch (r) |
|
|
231 | { |
|
|
232 | case range_none: /* "Nothing" is always legal */ |
|
|
233 | return 1; |
|
|
234 | |
|
|
235 | case range_bow: |
|
|
236 | case range_misc: |
|
|
237 | case range_magic: /* cast spells */ |
|
|
238 | return !!op->contr->ranges[r]; |
|
|
239 | |
|
|
240 | case range_golem: /* Use scrolls */ |
|
|
241 | return !!op->contr->ranges[range_golem]; |
|
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242 | |
|
|
243 | case range_skill: |
|
|
244 | return !!op->chosen_skill; |
|
|
245 | } |
|
|
246 | |
|
|
247 | /* No match above, must not be valid */ |
|
|
248 | return 0; |
|
|
249 | } |
|
|
250 | |
|
|
251 | void |
|
|
252 | change_spell (object *op, char k) |
|
|
253 | { |
|
|
254 | |
|
|
255 | do |
|
|
256 | { |
|
|
257 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
|
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258 | if (op->contr->shoottype >= range_size) |
|
|
259 | op->contr->shoottype = range_none; |
|
|
260 | else if (op->contr->shoottype <= range_bottom) |
|
|
261 | op->contr->shoottype = (rangetype) (range_size - 1); |
|
|
262 | } |
|
|
263 | while (!legal_range (op, op->contr->shoottype)); |
|
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264 | |
|
|
265 | /* Legal range has already checked that we have an appropriate item |
|
|
266 | * that uses the slot, so we don't need to be too careful about |
|
|
267 | * checking the status of the object. |
|
|
268 | */ |
|
|
269 | switch (op->contr->shoottype) |
|
|
270 | { |
|
|
271 | case range_none: |
|
|
272 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
|
|
273 | break; |
|
|
274 | |
|
|
275 | case range_golem: |
|
|
276 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
|
|
277 | break; |
|
|
278 | |
|
|
279 | case range_bow: |
|
|
280 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
|
|
281 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
|
|
282 | break; |
|
|
283 | |
|
|
284 | case range_magic: |
|
|
285 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
|
|
286 | break; |
|
|
287 | |
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288 | case range_misc: |
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289 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
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290 | break; |
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291 | |
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292 | case range_skill: |
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293 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
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294 | break; |
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295 | |
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296 | default: |
|
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297 | break; |
|
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298 | } |
|
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299 | } |
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300 | |
|
|
301 | |
182 | |
302 | int |
183 | int |
303 | command_rotateshoottype (object *op, char *params) |
184 | command_rotateshoottype (object *op, char *params) |
304 | { |
185 | { |
305 | if (!params) |
186 | if (op->contr->combat_ob && op->contr->ranged_ob) |
306 | change_spell (op, '+'); |
187 | op->apply ( |
307 | else |
188 | op->current_weapon == op->contr->combat_ob |
308 | change_spell (op, params[0]); |
189 | ? op->contr->ranged_ob |
|
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190 | : op->contr->combat_ob |
|
|
191 | ); |
|
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192 | |
|
|
193 | //TODO: maybe switch to golem, if any? |
|
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194 | |
309 | return 0; |
195 | return 0; |
310 | } |
196 | } |
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197 | |