1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
26 | * throwing, etc. |
26 | * throwing, etc. |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
102 | /* Note in the code below that we make some |
102 | /* Note in the code below that we make some |
103 | * presumptions that there will be a colon in the |
103 | * presumptions that there will be a colon in the |
104 | * string. given the code above, this is always |
104 | * string. given the code above, this is always |
105 | * the case. |
105 | * the case. |
106 | */ |
106 | */ |
107 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
107 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
108 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
108 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
109 | for (i = 0; i < num_found; i++) |
109 | for (i = 0; i < num_found; i++) |
110 | { |
110 | { |
111 | /* Different skill name, so print banner */ |
111 | /* Different skill name, so print banner */ |
112 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
112 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
… | |
… | |
136 | |
136 | |
137 | if (command == 'i') |
137 | if (command == 'i') |
138 | castnow = 1; |
138 | castnow = 1; |
139 | |
139 | |
140 | /* Remove control of the golem */ |
140 | /* Remove control of the golem */ |
141 | if (op->contr->ranges[range_golem]) |
141 | if (object *golem = op->contr->ranges[range_golem]) |
142 | { |
142 | golem->destroy (); |
143 | op->contr->ranges[range_golem]->destroy (); |
|
|
144 | op->contr->ranges[range_golem] = 0; |
|
|
145 | } |
|
|
146 | |
143 | |
147 | if (params != NULL) |
144 | if (params) |
148 | { |
145 | { |
149 | int spellnumber = 0; |
146 | int spellnumber = 0; |
150 | |
147 | |
151 | if ((spellnumber = atoi (params))) |
148 | if ((spellnumber = atoi (params))) |
152 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
149 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
… | |
… | |
219 | */ |
216 | */ |
220 | |
217 | |
221 | int |
218 | int |
222 | legal_range (object *op, int r) |
219 | legal_range (object *op, int r) |
223 | { |
220 | { |
224 | |
|
|
225 | switch (r) |
221 | switch (r) |
226 | { |
222 | { |
227 | case range_none: /* "Nothing" is always legal */ |
223 | case range_none: /* "Nothing" is always legal */ |
228 | return 1; |
224 | return 1; |
229 | |
225 | |
… | |
… | |
244 | } |
240 | } |
245 | |
241 | |
246 | void |
242 | void |
247 | change_spell (object *op, char k) |
243 | change_spell (object *op, char k) |
248 | { |
244 | { |
249 | |
|
|
250 | do |
245 | do |
251 | { |
246 | { |
252 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
247 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
253 | if (op->contr->shoottype >= range_size) |
248 | if (op->contr->shoottype >= range_size) |
254 | op->contr->shoottype = range_none; |
249 | op->contr->shoottype = range_none; |
255 | else if (op->contr->shoottype <= range_bottom) |
250 | else if (op->contr->shoottype <= range_bottom) |
256 | op->contr->shoottype = (rangetype) (range_size - 1); |
251 | op->contr->shoottype = (rangetype) (range_size - 1); |
257 | } |
252 | } |
258 | while (!legal_range (op, op->contr->shoottype)); |
253 | while (!legal_range (op, op->contr->shoottype)); |
259 | |
254 | |
260 | /* Legal range has already checked that we have an appropriate item |
255 | /* Legal range has already checked that we have an appropriate item |
261 | * that uses the slot, so we don't need to be too careful about |
256 | * that uses the slot, so we don't need to be too careful about |
262 | * checking the status of the object. |
257 | * checking the status of the object. |
263 | */ |
258 | */ |
264 | switch (op->contr->shoottype) |
259 | switch (op->contr->shoottype) |