… | |
… | |
64 | /* We go and see what spells the player has. We put them |
64 | /* We go and see what spells the player has. We put them |
65 | * into the spell_sort array so that we can sort them - |
65 | * into the spell_sort array so that we can sort them - |
66 | * we prefix the skill in the name so that the sorting |
66 | * we prefix the skill in the name so that the sorting |
67 | * works better. |
67 | * works better. |
68 | */ |
68 | */ |
69 | for (spell = op->inv; spell != NULL; spell = spell->below) |
69 | for (spell = op->inv; spell; spell = spell->below) |
70 | { |
70 | { |
71 | /* If it is a spell, and no params are passed, or they |
71 | /* If it is a spell, and no params are passed, or they |
72 | * match the name, process this spell. |
72 | * match the name, process this spell. |
73 | */ |
73 | */ |
74 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
74 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
… | |
… | |
83 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
83 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
84 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
84 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
85 | } |
85 | } |
86 | } |
86 | } |
87 | } |
87 | } |
|
|
88 | |
88 | if (!num_found) |
89 | if (!num_found) |
89 | { |
90 | { |
90 | /* If a matching string was passed along, now try it without that |
91 | /* If a matching string was passed along, now try it without that |
91 | * string. It is odd to do something like 'cast trans', |
92 | * string. It is odd to do something like 'cast trans', |
92 | * and it say you have no spells, when really, you do, but just |
93 | * and it say you have no spells, when really, you do, but just |
… | |
… | |
136 | |
137 | |
137 | if (command == 'i') |
138 | if (command == 'i') |
138 | castnow = 1; |
139 | castnow = 1; |
139 | |
140 | |
140 | /* Remove control of the golem */ |
141 | /* Remove control of the golem */ |
141 | if (object *golem = op->contr->ranges[range_golem]) |
142 | if (object *golem = op->contr->golem) |
142 | golem->destroy (); |
143 | golem->destroy (); |
143 | |
144 | |
144 | if (params) |
145 | if (params) |
145 | { |
146 | { |
146 | int spellnumber = 0; |
147 | int spellnumber = 0; |
… | |
… | |
165 | cp++; |
166 | cp++; |
166 | if (!strncmp (cp, "of ", 3)) |
167 | if (!strncmp (cp, "of ", 3)) |
167 | cp += 3; |
168 | cp += 3; |
168 | } |
169 | } |
169 | } |
170 | } |
170 | else if (strlen (params) > (size_t) strlen (spob->name)) |
171 | else if (strlen (params) > strlen (spob->name)) |
171 | { |
172 | { |
172 | cp = params + strlen (spob->name); |
173 | cp = params + strlen (spob->name); |
173 | *cp = 0; |
174 | *cp = 0; |
174 | cp++; |
175 | cp++; |
175 | if (!strncmp (cp, "of ", 3)) |
176 | if (!strncmp (cp, "of ", 3)) |
176 | cp += 3; |
177 | cp += 3; |
177 | } |
178 | } |
178 | else |
179 | else |
179 | cp = NULL; |
180 | cp = NULL; |
180 | |
181 | |
|
|
182 | if (!spob->skill) |
|
|
183 | { |
|
|
184 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
|
|
185 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
|
|
186 | return 1; |
|
|
187 | } |
|
|
188 | |
181 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
189 | object *skill = find_skill_by_name (op, spob->skill); |
|
|
190 | |
|
|
191 | if (!skill) |
182 | { |
192 | { |
183 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
193 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
184 | return 1; |
194 | return 1; |
185 | } |
195 | } |
186 | |
196 | |
187 | if (castnow) |
197 | if (castnow) |
188 | cast_spell (op, op, op->facing, spob, cp); |
198 | cast_spell (op, op, op->facing, spob, cp); |
189 | else |
199 | else |
190 | { |
200 | { |
191 | op->contr->ranges[range_magic] = spob; |
201 | op->contr->ranged_ob = spob; |
192 | op->contr->shoottype = range_magic; |
202 | |
193 | assign (op->contr->spellparam, cp ? cp : ""); |
203 | assign (op->contr->spellparam, cp ? cp : ""); |
194 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
195 | } |
205 | } |
196 | |
206 | |
197 | return 0; |
207 | return 0; |
… | |
… | |
199 | } /* params supplied */ |
209 | } /* params supplied */ |
200 | |
210 | |
201 | /* We get here if cast was given without options or we could not find |
211 | /* We get here if cast was given without options or we could not find |
202 | * the requested spell. List all the spells the player knows. |
212 | * the requested spell. List all the spells the player knows. |
203 | */ |
213 | */ |
204 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
214 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
205 | show_matching_spells (op, params); |
215 | show_matching_spells (op, params); |
|
|
216 | |
206 | return 1; |
217 | return 1; |
207 | } |
218 | } |
208 | |
219 | |
209 | /**************************************************************************/ |
220 | /**************************************************************************/ |
210 | |
|
|
211 | /* Returns TRUE if the range specified (int r) is legal - that is, |
|
|
212 | * the character has an item that is equipped for that range type. |
|
|
213 | * return 0 if there is no item of that range type that is usable. |
|
|
214 | * This function could probably be simplified, eg, everything |
|
|
215 | * should index into the ranges[] array. |
|
|
216 | */ |
|
|
217 | |
|
|
218 | int |
|
|
219 | legal_range (object *op, int r) |
|
|
220 | { |
|
|
221 | switch (r) |
|
|
222 | { |
|
|
223 | case range_none: /* "Nothing" is always legal */ |
|
|
224 | return 1; |
|
|
225 | |
|
|
226 | case range_bow: |
|
|
227 | case range_misc: |
|
|
228 | case range_magic: /* cast spells */ |
|
|
229 | return !!op->contr->ranges[r]; |
|
|
230 | |
|
|
231 | case range_golem: /* Use scrolls */ |
|
|
232 | return !!op->contr->ranges[range_golem]; |
|
|
233 | |
|
|
234 | case range_skill: |
|
|
235 | return !!op->chosen_skill; |
|
|
236 | } |
|
|
237 | |
|
|
238 | /* No match above, must not be valid */ |
|
|
239 | return 0; |
|
|
240 | } |
|
|
241 | |
221 | |
242 | void |
222 | void |
243 | change_spell (object *op, char k) |
223 | change_spell (object *op, char k) |
244 | { |
224 | { |
245 | do |
225 | if (op->contr->combat_ob == op->current_weapon) |
246 | { |
|
|
247 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
|
|
248 | if (op->contr->shoottype >= range_size) |
|
|
249 | op->contr->shoottype = range_none; |
|
|
250 | else if (op->contr->shoottype <= range_bottom) |
|
|
251 | op->contr->shoottype = (rangetype) (range_size - 1); |
|
|
252 | } |
226 | { |
253 | while (!legal_range (op, op->contr->shoottype)); |
227 | if (op->contr->ranged_ob) |
254 | |
228 | op->change_weapon (op->contr->ranged_ob); |
255 | /* Legal range has already checked that we have an appropriate item |
|
|
256 | * that uses the slot, so we don't need to be too careful about |
|
|
257 | * checking the status of the object. |
|
|
258 | */ |
|
|
259 | switch (op->contr->shoottype) |
|
|
260 | { |
229 | } |
261 | case range_none: |
230 | else if (op->contr->ranged_ob == op->current_weapon) |
262 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
|
|
263 | break; |
|
|
264 | |
|
|
265 | case range_golem: |
|
|
266 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
|
|
267 | break; |
|
|
268 | |
|
|
269 | case range_bow: |
|
|
270 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
|
|
271 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
|
|
272 | break; |
|
|
273 | |
|
|
274 | case range_magic: |
|
|
275 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
|
|
276 | break; |
|
|
277 | |
|
|
278 | case range_misc: |
|
|
279 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
|
|
280 | break; |
|
|
281 | |
|
|
282 | case range_skill: |
|
|
283 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
|
|
284 | break; |
|
|
285 | |
|
|
286 | default: |
|
|
287 | break; |
|
|
288 | } |
231 | { |
289 | } |
232 | if (op->contr->combat_ob) |
|
|
233 | op->change_weapon (op->contr->combat_ob); |
|
|
234 | } |
290 | |
235 | |
|
|
236 | //TODO: maybe switch to golem, if any? |
|
|
237 | } |
291 | |
238 | |
292 | int |
239 | int |
293 | command_rotateshoottype (object *op, char *params) |
240 | command_rotateshoottype (object *op, char *params) |
294 | { |
241 | { |
295 | if (!params) |
242 | if (!params) |
296 | change_spell (op, '+'); |
243 | change_spell (op, '+'); |
297 | else |
244 | else |
298 | change_spell (op, params[0]); |
245 | change_spell (op, params[0]); |
|
|
246 | |
299 | return 0; |
247 | return 0; |
300 | } |
248 | } |