1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
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|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
25 | * throwing, etc. |
26 | * throwing, etc. |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
30 | #include <sproto.h> |
31 | #endif |
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32 | #include <spells.h> |
31 | #include <spells.h> |
33 | #include <skills.h> |
32 | #include <skills.h> |
34 | #include <newclient.h> |
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35 | #include <commands.h> |
33 | #include <commands.h> |
36 | |
34 | |
37 | int |
35 | int |
38 | command_invoke (object *op, char *params) |
36 | command_invoke (object *op, char *params) |
39 | { |
37 | { |
… | |
… | |
104 | /* Note in the code below that we make some |
102 | /* Note in the code below that we make some |
105 | * presumptions that there will be a colon in the |
103 | * presumptions that there will be a colon in the |
106 | * string. given the code above, this is always |
104 | * string. given the code above, this is always |
107 | * the case. |
105 | * the case. |
108 | */ |
106 | */ |
109 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
107 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
110 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
108 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
111 | for (i = 0; i < num_found; i++) |
109 | for (i = 0; i < num_found; i++) |
112 | { |
110 | { |
113 | /* Different skill name, so print banner */ |
111 | /* Different skill name, so print banner */ |
114 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
112 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
… | |
… | |
138 | |
136 | |
139 | if (command == 'i') |
137 | if (command == 'i') |
140 | castnow = 1; |
138 | castnow = 1; |
141 | |
139 | |
142 | /* Remove control of the golem */ |
140 | /* Remove control of the golem */ |
143 | if (op->contr->ranges[range_golem] != NULL) |
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144 | { |
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145 | if (op->contr->golem_count == op->contr->ranges[range_golem]->count) |
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146 | { |
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147 | remove_friendly_object (op->contr->ranges[range_golem]); |
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148 | remove_ob (op->contr->ranges[range_golem]); |
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149 | free_object (op->contr->ranges[range_golem]); |
141 | if (object *golem = op->contr->ranges[range_golem]) |
150 | } |
142 | golem->destroy (); |
151 | |
143 | |
152 | op->contr->ranges[range_golem] = NULL; |
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153 | op->contr->golem_count = 0; |
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154 | } |
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155 | |
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156 | if (params != NULL) |
144 | if (params) |
157 | { |
145 | { |
158 | int spellnumber = 0; |
146 | int spellnumber = 0; |
159 | |
147 | |
160 | if ((spellnumber = atoi (params))) |
148 | if ((spellnumber = atoi (params))) |
161 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
149 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
… | |
… | |
228 | */ |
216 | */ |
229 | |
217 | |
230 | int |
218 | int |
231 | legal_range (object *op, int r) |
219 | legal_range (object *op, int r) |
232 | { |
220 | { |
233 | |
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234 | switch (r) |
221 | switch (r) |
235 | { |
222 | { |
236 | case range_none: /* "Nothing" is always legal */ |
223 | case range_none: /* "Nothing" is always legal */ |
237 | return 1; |
224 | return 1; |
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225 | |
238 | case range_bow: |
226 | case range_bow: |
239 | case range_misc: |
227 | case range_misc: |
240 | case range_magic: /* cast spells */ |
228 | case range_magic: /* cast spells */ |
241 | if (op->contr->ranges[r]) |
229 | return !!op->contr->ranges[r]; |
242 | return 1; |
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243 | else |
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244 | return 0; |
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245 | |
230 | |
246 | case range_golem: /* Use scrolls */ |
231 | case range_golem: /* Use scrolls */ |
247 | if (op->contr->ranges[range_golem] && op->contr->ranges[range_golem]->count == op->contr->golem_count) |
232 | return !!op->contr->ranges[range_golem]; |
248 | return 1; |
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249 | else |
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250 | return 0; |
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251 | |
233 | |
252 | case range_skill: |
234 | case range_skill: |
253 | if (op->chosen_skill) |
235 | return !!op->chosen_skill; |
254 | return 1; |
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255 | else |
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256 | return 0; |
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257 | } |
236 | } |
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237 | |
258 | /* No match above, must not be valid */ |
238 | /* No match above, must not be valid */ |
259 | return 0; |
239 | return 0; |
260 | } |
240 | } |
261 | |
241 | |
262 | void |
242 | void |
263 | change_spell (object *op, char k) |
243 | change_spell (object *op, char k) |
264 | { |
244 | { |
265 | |
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266 | do |
245 | do |
267 | { |
246 | { |
268 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
247 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
269 | if (op->contr->shoottype >= range_size) |
248 | if (op->contr->shoottype >= range_size) |
270 | op->contr->shoottype = range_none; |
249 | op->contr->shoottype = range_none; |
271 | else if (op->contr->shoottype <= range_bottom) |
250 | else if (op->contr->shoottype <= range_bottom) |
272 | op->contr->shoottype = (rangetype) (range_size - 1); |
251 | op->contr->shoottype = (rangetype) (range_size - 1); |
273 | } |
252 | } |
274 | while (!legal_range (op, op->contr->shoottype)); |
253 | while (!legal_range (op, op->contr->shoottype)); |
275 | |
254 | |
276 | /* Legal range has already checked that we have an appropriate item |
255 | /* Legal range has already checked that we have an appropriate item |
277 | * that uses the slot, so we don't need to be too careful about |
256 | * that uses the slot, so we don't need to be too careful about |
278 | * checking the status of the object. |
257 | * checking the status of the object. |
279 | */ |
258 | */ |
280 | switch (op->contr->shoottype) |
259 | switch (op->contr->shoottype) |