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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.17 by pippijn, Fri Mar 2 13:32:52 2007 UTC vs.
Revision 1.25 by root, Sat May 12 16:06:42 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
64 /* We go and see what spells the player has. We put them 64 /* We go and see what spells the player has. We put them
65 * into the spell_sort array so that we can sort them - 65 * into the spell_sort array so that we can sort them -
66 * we prefix the skill in the name so that the sorting 66 * we prefix the skill in the name so that the sorting
67 * works better. 67 * works better.
68 */ 68 */
69 for (spell = op->inv; spell != NULL; spell = spell->below) 69 for (spell = op->inv; spell; spell = spell->below)
70 { 70 {
71 /* If it is a spell, and no params are passed, or they 71 /* If it is a spell, and no params are passed, or they
72 * match the name, process this spell. 72 * match the name, process this spell.
73 */ 73 */
74 if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) 74 if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
83 "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", 83 "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
84 &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); 84 &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
85 } 85 }
86 } 86 }
87 } 87 }
88
88 if (!num_found) 89 if (!num_found)
89 { 90 {
90 /* If a matching string was passed along, now try it without that 91 /* If a matching string was passed along, now try it without that
91 * string. It is odd to do something like 'cast trans', 92 * string. It is odd to do something like 'cast trans',
92 * and it say you have no spells, when really, you do, but just 93 * and it say you have no spells, when really, you do, but just
136 137
137 if (command == 'i') 138 if (command == 'i')
138 castnow = 1; 139 castnow = 1;
139 140
140 /* Remove control of the golem */ 141 /* Remove control of the golem */
141 if (op->contr->ranges[range_golem]) 142 if (object *golem = op->contr->golem)
142 { 143 golem->destroy ();
143 op->contr->ranges[range_golem]->destroy ();
144 op->contr->ranges[range_golem] = 0;
145 }
146 144
147 if (params != NULL) 145 if (params)
148 { 146 {
149 int spellnumber = 0; 147 int spellnumber = 0;
150 148
151 if ((spellnumber = atoi (params))) 149 if ((spellnumber = atoi (params)))
152 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) 150 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
168 cp++; 166 cp++;
169 if (!strncmp (cp, "of ", 3)) 167 if (!strncmp (cp, "of ", 3))
170 cp += 3; 168 cp += 3;
171 } 169 }
172 } 170 }
173 else if (strlen (params) > (size_t) strlen (spob->name)) 171 else if (strlen (params) > strlen (spob->name))
174 { 172 {
175 cp = params + strlen (spob->name); 173 cp = params + strlen (spob->name);
176 *cp = 0; 174 *cp = 0;
177 cp++; 175 cp++;
178 if (!strncmp (cp, "of ", 3)) 176 if (!strncmp (cp, "of ", 3))
179 cp += 3; 177 cp += 3;
180 } 178 }
181 else 179 else
182 cp = NULL; 180 cp = NULL;
183 181
182 if (!spob->skill)
183 {
184 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
185 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
186 return 1;
187 }
188
184 if (spob->skill && !find_skill_by_name (op, spob->skill)) 189 object *skill = find_skill_by_name (op, spob->skill);
190
191 if (!skill)
185 { 192 {
186 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); 193 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
187 return 1; 194 return 1;
188 } 195 }
189 196
190 if (castnow) 197 if (castnow)
191 cast_spell (op, op, op->facing, spob, cp); 198 cast_spell (op, op, op->facing, spob, cp);
192 else 199 else
193 { 200 {
194 op->contr->ranges[range_magic] = spob; 201 op->contr->ranged_ob = spob;
195 op->contr->shoottype = range_magic; 202
196 assign (op->contr->spellparam, cp ? cp : ""); 203 assign (op->contr->spellparam, cp ? cp : "");
197 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); 204 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
198 } 205 }
199 206
200 return 0; 207 return 0;
202 } /* params supplied */ 209 } /* params supplied */
203 210
204 /* We get here if cast was given without options or we could not find 211 /* We get here if cast was given without options or we could not find
205 * the requested spell. List all the spells the player knows. 212 * the requested spell. List all the spells the player knows.
206 */ 213 */
207 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); 214 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
208 show_matching_spells (op, params); 215 show_matching_spells (op, params);
216
209 return 1; 217 return 1;
210} 218}
211 219
212/**************************************************************************/ 220/**************************************************************************/
213
214/* Returns TRUE if the range specified (int r) is legal - that is,
215 * the character has an item that is equipped for that range type.
216 * return 0 if there is no item of that range type that is usable.
217 * This function could probably be simplified, eg, everything
218 * should index into the ranges[] array.
219 */
220
221int
222legal_range (object *op, int r)
223{
224
225 switch (r)
226 {
227 case range_none: /* "Nothing" is always legal */
228 return 1;
229
230 case range_bow:
231 case range_misc:
232 case range_magic: /* cast spells */
233 return !!op->contr->ranges[r];
234
235 case range_golem: /* Use scrolls */
236 return !!op->contr->ranges[range_golem];
237
238 case range_skill:
239 return !!op->chosen_skill;
240 }
241
242 /* No match above, must not be valid */
243 return 0;
244}
245 221
246void 222void
247change_spell (object *op, char k) 223change_spell (object *op, char k)
248{ 224{
249 do 225 if (op->contr->combat_ob == op->current_weapon)
250 {
251 op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1));
252 if (op->contr->shoottype >= range_size)
253 op->contr->shoottype = range_none;
254 else if (op->contr->shoottype <= range_bottom)
255 op->contr->shoottype = (rangetype) (range_size - 1);
256 } 226 {
257 while (!legal_range (op, op->contr->shoottype)); 227 if (op->contr->ranged_ob)
258 228 op->change_weapon (op->contr->ranged_ob);
259 /* Legal range has already checked that we have an appropriate item
260 * that uses the slot, so we don't need to be too careful about
261 * checking the status of the object.
262 */
263 switch (op->contr->shoottype)
264 { 229 }
265 case range_none: 230 else if (op->contr->ranged_ob == op->current_weapon)
266 new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen.");
267 break;
268
269 case range_golem:
270 new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem.");
271 break;
272
273 case range_bow:
274 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]),
275 op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing");
276 break;
277
278 case range_magic:
279 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name);
280 break;
281
282 case range_misc:
283 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0));
284 break;
285
286 case range_skill:
287 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none");
288 break;
289
290 default:
291 break;
292 } 231 {
293} 232 if (op->contr->combat_ob)
233 op->change_weapon (op->contr->combat_ob);
234 }
294 235
236 //TODO: maybe switch to golem, if any?
237}
295 238
296int 239int
297command_rotateshoottype (object *op, char *params) 240command_rotateshoottype (object *op, char *params)
298{ 241{
299 if (!params) 242 if (!params)
300 change_spell (op, '+'); 243 change_spell (op, '+');
301 else 244 else
302 change_spell (op, params[0]); 245 change_spell (op, params[0]);
246
303 return 0; 247 return 0;
304} 248}

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