… | |
… | |
137 | |
137 | |
138 | if (command == 'i') |
138 | if (command == 'i') |
139 | castnow = 1; |
139 | castnow = 1; |
140 | |
140 | |
141 | /* Remove control of the golem */ |
141 | /* Remove control of the golem */ |
142 | if (object *golem = op->contr->ranges[range_golem]) |
142 | if (object *golem = op->contr->golem) |
143 | golem->destroy (); |
143 | golem->destroy (); |
144 | |
144 | |
145 | if (params) |
145 | if (params) |
146 | { |
146 | { |
147 | int spellnumber = 0; |
147 | int spellnumber = 0; |
… | |
… | |
166 | cp++; |
166 | cp++; |
167 | if (!strncmp (cp, "of ", 3)) |
167 | if (!strncmp (cp, "of ", 3)) |
168 | cp += 3; |
168 | cp += 3; |
169 | } |
169 | } |
170 | } |
170 | } |
171 | else if (strlen (params) > (size_t) strlen (spob->name)) |
171 | else if (strlen (params) > strlen (spob->name)) |
172 | { |
172 | { |
173 | cp = params + strlen (spob->name); |
173 | cp = params + strlen (spob->name); |
174 | *cp = 0; |
174 | *cp = 0; |
175 | cp++; |
175 | cp++; |
176 | if (!strncmp (cp, "of ", 3)) |
176 | if (!strncmp (cp, "of ", 3)) |
177 | cp += 3; |
177 | cp += 3; |
178 | } |
178 | } |
179 | else |
179 | else |
180 | cp = NULL; |
180 | cp = NULL; |
181 | |
181 | |
|
|
182 | if (!spob->skill) |
|
|
183 | { |
|
|
184 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
|
|
185 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
|
|
186 | return 1; |
|
|
187 | } |
|
|
188 | |
182 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
189 | object *skill = find_skill_by_name (op, spob->skill); |
|
|
190 | |
|
|
191 | if (!skill) |
183 | { |
192 | { |
184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
193 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
185 | return 1; |
194 | return 1; |
186 | } |
195 | } |
187 | |
196 | |
188 | if (castnow) |
197 | if (castnow) |
189 | cast_spell (op, op, op->facing, spob, cp); |
198 | cast_spell (op, op, op->facing, spob, cp); |
190 | else |
199 | else |
191 | { |
200 | { |
192 | op->contr->ranges[range_magic] = spob; |
201 | op->contr->ranged_ob = spob; |
193 | op->contr->shoottype = range_magic; |
202 | |
194 | assign (op->contr->spellparam, cp ? cp : ""); |
203 | assign (op->contr->spellparam, cp ? cp : ""); |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
196 | } |
205 | } |
197 | |
206 | |
198 | return 0; |
207 | return 0; |
… | |
… | |
200 | } /* params supplied */ |
209 | } /* params supplied */ |
201 | |
210 | |
202 | /* We get here if cast was given without options or we could not find |
211 | /* We get here if cast was given without options or we could not find |
203 | * the requested spell. List all the spells the player knows. |
212 | * the requested spell. List all the spells the player knows. |
204 | */ |
213 | */ |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
214 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
206 | show_matching_spells (op, params); |
215 | show_matching_spells (op, params); |
|
|
216 | |
207 | return 1; |
217 | return 1; |
208 | } |
218 | } |
209 | |
219 | |
210 | /**************************************************************************/ |
220 | /**************************************************************************/ |
211 | |
221 | |
212 | void |
222 | void |
213 | change_spell (object *op, char k) |
223 | change_spell (object *op, char k) |
214 | { |
224 | { |
215 | int r = op->contr->shoottype; |
225 | if (op->contr->combat_ob == op->current_weapon) |
216 | |
|
|
217 | do |
|
|
218 | r = (r + ((k == '+') ? 1 : -1) + range_size) % range_size; |
|
|
219 | while (!op->contr->legal_range ((rangetype) r)); |
|
|
220 | |
|
|
221 | op->contr->set_range ((rangetype) r); |
|
|
222 | |
|
|
223 | /* Legal range has already checked that we have an appropriate item |
|
|
224 | * that uses the slot, so we don't need to be too careful about |
|
|
225 | * checking the status of the object. |
|
|
226 | */ |
|
|
227 | switch (op->contr->shoottype) |
|
|
228 | { |
|
|
229 | case range_none: |
|
|
230 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
|
|
231 | break; |
|
|
232 | |
|
|
233 | case range_golem: |
|
|
234 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
|
|
235 | break; |
|
|
236 | |
|
|
237 | case range_bow: |
|
|
238 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
|
|
239 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
|
|
240 | break; |
|
|
241 | |
|
|
242 | case range_magic: |
|
|
243 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
|
|
244 | break; |
|
|
245 | |
|
|
246 | case range_misc: |
|
|
247 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
|
|
248 | break; |
|
|
249 | |
|
|
250 | case range_skill: |
|
|
251 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", &op->chosen_skill->name); |
|
|
252 | break; |
|
|
253 | } |
226 | { |
|
|
227 | if (op->contr->ranged_ob) |
|
|
228 | op->change_weapon (op->contr->ranged_ob); |
|
|
229 | } |
|
|
230 | else if (op->contr->ranged_ob == op->current_weapon) |
|
|
231 | { |
|
|
232 | if (op->contr->combat_ob) |
|
|
233 | op->change_weapon (op->contr->combat_ob); |
|
|
234 | } |
|
|
235 | |
|
|
236 | //TODO: maybe switch to golem, if any? |
254 | } |
237 | } |
255 | |
238 | |
256 | int |
239 | int |
257 | command_rotateshoottype (object *op, char *params) |
240 | command_rotateshoottype (object *op, char *params) |
258 | { |
241 | { |