… | |
… | |
196 | |
196 | |
197 | if (castnow) |
197 | if (castnow) |
198 | cast_spell (op, op, op->facing, spob, cp); |
198 | cast_spell (op, op, op->facing, spob, cp); |
199 | else |
199 | else |
200 | { |
200 | { |
201 | if (op->contr->ranged_ob) |
|
|
202 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
|
|
203 | |
|
|
204 | op->contr->ranged_ob = spob; |
201 | op->contr->ranged_ob = spob; |
205 | |
202 | |
206 | assign (op->contr->spellparam, cp ? cp : ""); |
203 | assign (op->contr->spellparam, cp ? cp : ""); |
207 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
208 | } |
205 | } |
… | |
… | |
223 | /**************************************************************************/ |
220 | /**************************************************************************/ |
224 | |
221 | |
225 | void |
222 | void |
226 | change_spell (object *op, char k) |
223 | change_spell (object *op, char k) |
227 | { |
224 | { |
|
|
225 | if (op->contr->combat_ob == op->current_weapon) |
|
|
226 | { |
|
|
227 | if (op->contr->ranged_ob) |
|
|
228 | op->change_weapon (op->contr->ranged_ob); |
|
|
229 | } |
|
|
230 | else if (op->contr->ranged_ob == op->current_weapon) |
|
|
231 | { |
|
|
232 | if (op->contr->combat_ob) |
|
|
233 | op->change_weapon (op->contr->combat_ob); |
|
|
234 | } |
|
|
235 | |
228 | //TODO: maybe switch to golem, if any? |
236 | //TODO: maybe switch to golem, if any? |
229 | // does nothing |
|
|
230 | } |
237 | } |
231 | |
238 | |
232 | int |
239 | int |
233 | command_rotateshoottype (object *op, char *params) |
240 | command_rotateshoottype (object *op, char *params) |
234 | { |
241 | { |