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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.23 by root, Fri May 11 21:41:55 2007 UTC vs.
Revision 1.34 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* This file deals with range related commands (casting, shooting, 24/* This file deals with range related commands (casting, shooting,
26 * throwing, etc. 25 * throwing, etc.
27 */ 26 */
188 187
189 object *skill = find_skill_by_name (op, spob->skill); 188 object *skill = find_skill_by_name (op, spob->skill);
190 189
191 if (!skill) 190 if (!skill)
192 { 191 {
193 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); 192 op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name));
194 return 1; 193 return 1;
195 } 194 }
195
196 splay (spob);
196 197
197 if (castnow) 198 if (castnow)
198 cast_spell (op, op, op->facing, spob, cp); 199 cast_spell (op, op, op->facing, spob, cp);
199 else 200 else
200 { 201 {
201 if (op->contr->ranged_ob) 202 if (op->contr->ranged_ob)
203 if (op->contr->ranged_ob->flag [FLAG_APPLIED])
202 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); 204 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY);
203 205 else
204 op->contr->ranged_ob = spob; 206 op->contr->ranged_ob = 0;
205 207
208 if (op->contr->ranged_ob)
209 op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name));
210 else
211 {
212 op->change_weapon (op->contr->ranged_ob = spob);
213
206 assign (op->contr->spellparam, cp ? cp : ""); 214 assign (op->contr->spellparam, cp ? cp : "");
207 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); 215 op->statusmsg (format ("You ready the spell %s", &spob->name));
216 }
208 } 217 }
209 218
210 return 0; 219 return 0;
211 } /* else fall through to below and print spells */ 220 } /* else fall through to below and print spells */
212 } /* params supplied */ 221 } /* params supplied */
226change_spell (object *op, char k) 235change_spell (object *op, char k)
227{ 236{
228 if (op->contr->combat_ob == op->current_weapon) 237 if (op->contr->combat_ob == op->current_weapon)
229 { 238 {
230 if (op->contr->ranged_ob) 239 if (op->contr->ranged_ob)
231 op->set_weapon (op->contr->ranged_ob); 240 op->change_weapon (op->contr->ranged_ob);
232 } 241 }
233 else if (op->contr->ranged_ob == op->current_weapon) 242 else if (op->contr->ranged_ob == op->current_weapon)
234 { 243 {
235 if (op->contr->combat_ob) 244 if (op->contr->combat_ob)
236 op->set_weapon (op->contr->combat_ob); 245 op->change_weapon (op->contr->combat_ob);
237 } 246 }
238 247
239 //TODO: maybe switch to golem, if any? 248 //TODO: maybe switch to golem, if any?
240} 249}
241 250

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