1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file deals with range related commands (casting, shooting, |
24 | /* This file deals with range related commands (casting, shooting, |
26 | * throwing, etc. |
25 | * throwing, etc. |
27 | */ |
26 | */ |
… | |
… | |
188 | |
187 | |
189 | object *skill = find_skill_by_name (op, spob->skill); |
188 | object *skill = find_skill_by_name (op, spob->skill); |
190 | |
189 | |
191 | if (!skill) |
190 | if (!skill) |
192 | { |
191 | { |
193 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
192 | op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name)); |
194 | return 1; |
193 | return 1; |
195 | } |
194 | } |
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195 | |
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196 | splay (spob); |
196 | |
197 | |
197 | if (castnow) |
198 | if (castnow) |
198 | cast_spell (op, op, op->facing, spob, cp); |
199 | cast_spell (op, op, op->facing, spob, cp); |
199 | else |
200 | else |
200 | { |
201 | { |
201 | if (op->contr->ranged_ob) |
202 | if (op->contr->ranged_ob) |
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203 | if (op->contr->ranged_ob->flag [FLAG_APPLIED]) |
202 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
204 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
203 | |
205 | else |
204 | op->contr->ranged_ob = spob; |
206 | op->contr->ranged_ob = 0; |
205 | |
207 | |
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208 | if (op->contr->ranged_ob) |
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|
209 | op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name)); |
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210 | else |
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211 | { |
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212 | op->change_weapon (op->contr->ranged_ob = spob); |
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213 | |
206 | assign (op->contr->spellparam, cp ? cp : ""); |
214 | assign (op->contr->spellparam, cp ? cp : ""); |
207 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
215 | op->statusmsg (format ("You ready the spell %s", &spob->name)); |
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216 | } |
208 | } |
217 | } |
209 | |
218 | |
210 | return 0; |
219 | return 0; |
211 | } /* else fall through to below and print spells */ |
220 | } /* else fall through to below and print spells */ |
212 | } /* params supplied */ |
221 | } /* params supplied */ |
… | |
… | |
226 | change_spell (object *op, char k) |
235 | change_spell (object *op, char k) |
227 | { |
236 | { |
228 | if (op->contr->combat_ob == op->current_weapon) |
237 | if (op->contr->combat_ob == op->current_weapon) |
229 | { |
238 | { |
230 | if (op->contr->ranged_ob) |
239 | if (op->contr->ranged_ob) |
231 | op->set_weapon (op->contr->ranged_ob); |
240 | op->change_weapon (op->contr->ranged_ob); |
232 | } |
241 | } |
233 | else if (op->contr->ranged_ob == op->current_weapon) |
242 | else if (op->contr->ranged_ob == op->current_weapon) |
234 | { |
243 | { |
235 | if (op->contr->combat_ob) |
244 | if (op->contr->combat_ob) |
236 | op->set_weapon (op->contr->combat_ob); |
245 | op->change_weapon (op->contr->combat_ob); |
237 | } |
246 | } |
238 | |
247 | |
239 | //TODO: maybe switch to golem, if any? |
248 | //TODO: maybe switch to golem, if any? |
240 | } |
249 | } |
241 | |
250 | |