1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
… | |
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28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <spells.h> |
31 | #include <spells.h> |
31 | #include <skills.h> |
32 | #include <skills.h> |
32 | #include <commands.h> |
33 | #include <commands.h> |
33 | |
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34 | int |
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35 | command_invoke (object *op, char *params) |
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36 | { |
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37 | return command_cast_spell (op, params, 'i'); |
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38 | } |
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39 | |
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40 | int |
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41 | command_cast (object *op, char *params) |
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42 | { |
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43 | return command_cast_spell (op, params, 'c'); |
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44 | } |
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45 | |
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46 | int |
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47 | command_prepare (object *op, char *params) |
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48 | { |
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49 | return command_cast_spell (op, params, 'p'); |
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50 | } |
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51 | |
34 | |
52 | /* Shows all spells that op knows. If params is supplied, the must match |
35 | /* Shows all spells that op knows. If params is supplied, the must match |
53 | * that. Given there is more than one skill, we can't supply break |
36 | * that. Given there is more than one skill, we can't supply break |
54 | * them down to cleric/wizardry. |
37 | * them down to cleric/wizardry. |
55 | */ |
38 | */ |
… | |
… | |
125 | /* sets up to cast a spell. op is the caster, params is the spell name, |
108 | /* sets up to cast a spell. op is the caster, params is the spell name, |
126 | * and command is the first letter of the spell type (c=cast, i=invoke, |
109 | * and command is the first letter of the spell type (c=cast, i=invoke, |
127 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
110 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
128 | * prepare) just set up the range type. |
111 | * prepare) just set up the range type. |
129 | */ |
112 | */ |
130 | int |
113 | static int |
131 | command_cast_spell (object *op, char *params, char command) |
114 | command_cast_spell (object *op, char *params, char command) |
132 | { |
115 | { |
133 | int castnow = 0; |
116 | int castnow = 0; |
134 | char *cp; |
117 | char *cp; |
135 | object *spob; |
118 | object *spob; |
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137 | if (command == 'i') |
120 | if (command == 'i') |
138 | castnow = 1; |
121 | castnow = 1; |
139 | |
122 | |
140 | /* Remove control of the golem */ |
123 | /* Remove control of the golem */ |
141 | if (object *golem = op->contr->golem) |
124 | if (object *golem = op->contr->golem) |
142 | golem->destroy (); |
125 | golem->drop_and_destroy (); |
143 | |
126 | |
144 | if (params) |
127 | if (params) |
145 | { |
128 | { |
146 | int spellnumber = 0; |
129 | int spellnumber = 0; |
147 | |
130 | |
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183 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
184 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
167 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
185 | return 1; |
168 | return 1; |
186 | } |
169 | } |
187 | |
170 | |
188 | object *skill = find_skill_by_name (op, spob->skill); |
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189 | |
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190 | if (!skill) |
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191 | { |
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192 | op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name)); |
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193 | return 1; |
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194 | } |
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195 | |
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196 | splay (spob); |
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197 | |
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198 | if (castnow) |
171 | if (castnow) |
199 | cast_spell (op, op, op->facing, spob, cp); |
172 | cast_spell (op, op, op->facing, spob, cp); |
200 | else |
173 | else if (op->apply (spob)) |
201 | { |
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202 | if (op->contr->ranged_ob) |
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203 | if (op->contr->ranged_ob->flag [FLAG_APPLIED]) |
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204 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
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205 | else |
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206 | op->contr->ranged_ob = 0; |
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207 | |
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208 | if (op->contr->ranged_ob) |
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209 | op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name)); |
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210 | else |
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211 | { |
174 | { |
212 | op->change_weapon (op->contr->ranged_ob = spob); |
175 | splay (spob); |
213 | |
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214 | assign (op->contr->spellparam, cp ? cp : ""); |
176 | assign (op->contr->spellparam, cp ? cp : ""); |
215 | op->statusmsg (format ("You ready the spell %s", &spob->name)); |
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216 | } |
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217 | } |
177 | } |
218 | |
178 | |
219 | return 0; |
179 | return 0; |
220 | } /* else fall through to below and print spells */ |
180 | } /* else fall through to below and print spells */ |
221 | } /* params supplied */ |
181 | } /* params supplied */ |
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227 | show_matching_spells (op, params); |
187 | show_matching_spells (op, params); |
228 | |
188 | |
229 | return 1; |
189 | return 1; |
230 | } |
190 | } |
231 | |
191 | |
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192 | int |
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193 | command_invoke (object *op, char *params) |
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194 | { |
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195 | return command_cast_spell (op, params, 'i'); |
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196 | } |
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197 | |
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198 | int |
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199 | command_cast (object *op, char *params) |
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200 | { |
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201 | return command_cast_spell (op, params, 'c'); |
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202 | } |
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203 | |
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204 | int |
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205 | command_prepare (object *op, char *params) |
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206 | { |
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207 | return command_cast_spell (op, params, 'p'); |
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208 | } |
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209 | |
232 | /**************************************************************************/ |
210 | /**************************************************************************/ |
233 | |
211 | |
234 | void |
212 | int |
235 | change_spell (object *op, char k) |
213 | command_rotateshoottype (object *op, char *params) |
236 | { |
214 | { |
237 | if (op->contr->combat_ob == op->current_weapon) |
215 | if (op->contr->combat_ob && op->contr->ranged_ob) |
238 | { |
216 | op->apply ( |
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217 | op->current_weapon == op->contr->combat_ob |
239 | if (op->contr->ranged_ob) |
218 | ? op->contr->ranged_ob |
240 | op->change_weapon (op->contr->ranged_ob); |
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241 | } |
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242 | else if (op->contr->ranged_ob == op->current_weapon) |
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243 | { |
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244 | if (op->contr->combat_ob) |
219 | : op->contr->combat_ob |
245 | op->change_weapon (op->contr->combat_ob); |
220 | ); |
246 | } |
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247 | |
221 | |
248 | //TODO: maybe switch to golem, if any? |
222 | //TODO: maybe switch to golem, if any? |
249 | } |
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250 | |
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251 | int |
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252 | command_rotateshoottype (object *op, char *params) |
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253 | { |
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254 | if (!params) |
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255 | change_spell (op, '+'); |
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256 | else |
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257 | change_spell (op, params[0]); |
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258 | |
223 | |
259 | return 0; |
224 | return 0; |
260 | } |
225 | } |