1 | /* |
1 | /* |
2 | * static char *rcsid_c_range_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_range.C,v 1.2 2006/08/29 08:01:37 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
|
|
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
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8 | |
|
|
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* This file deals with range related commands (casting, shooting, |
24 | /* This file deals with range related commands (casting, shooting, |
30 | * throwing, etc. |
25 | * throwing, etc. |
31 | */ |
26 | */ |
32 | |
27 | |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef __CEXTRACT__ |
|
|
35 | #include <sproto.h> |
29 | #include <sproto.h> |
36 | #endif |
|
|
37 | #include <spells.h> |
30 | #include <spells.h> |
38 | #include <skills.h> |
31 | #include <skills.h> |
39 | #include <newclient.h> |
|
|
40 | #include <commands.h> |
32 | #include <commands.h> |
41 | |
33 | |
42 | |
34 | int |
43 | int command_invoke(object *op, char *params) |
35 | command_invoke (object *op, char *params) |
44 | { |
36 | { |
45 | return command_cast_spell(op, params, 'i'); |
37 | return command_cast_spell (op, params, 'i'); |
46 | } |
38 | } |
47 | |
39 | |
|
|
40 | int |
48 | int command_cast(object *op, char *params) |
41 | command_cast (object *op, char *params) |
49 | { |
42 | { |
50 | return command_cast_spell(op, params, 'c'); |
43 | return command_cast_spell (op, params, 'c'); |
51 | } |
44 | } |
52 | |
45 | |
|
|
46 | int |
53 | int command_prepare(object *op, char *params) |
47 | command_prepare (object *op, char *params) |
54 | { |
48 | { |
55 | return command_cast_spell(op, params, 'p'); |
49 | return command_cast_spell (op, params, 'p'); |
56 | } |
50 | } |
57 | |
51 | |
58 | /* Shows all spells that op knows. If params is supplied, the must match |
52 | /* Shows all spells that op knows. If params is supplied, the must match |
59 | * that. Given there is more than one skill, we can't supply break |
53 | * that. Given there is more than one skill, we can't supply break |
60 | * them down to cleric/wizardry. |
54 | * them down to cleric/wizardry. |
61 | */ |
55 | */ |
|
|
56 | static void |
62 | static void show_matching_spells(object *op, char *params) |
57 | show_matching_spells (object *op, char *params) |
63 | { |
58 | { |
64 | object *spell; |
59 | object *spell; |
65 | char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
60 | char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp; |
66 | int num_found=0, i; |
61 | int num_found = 0, i; |
67 | |
62 | |
68 | /* We go and see what spells the player has. We put them |
63 | /* We go and see what spells the player has. We put them |
69 | * into the spell_sort array so that we can sort them - |
64 | * into the spell_sort array so that we can sort them - |
70 | * we prefix the skill in the name so that the sorting |
65 | * we prefix the skill in the name so that the sorting |
71 | * works better. |
66 | * works better. |
72 | */ |
67 | */ |
73 | for (spell=op->inv; spell!=NULL; spell=spell->below) { |
68 | for (spell = op->inv; spell; spell = spell->below) |
|
|
69 | { |
74 | /* If it is a spell, and no params are passed, or they |
70 | /* If it is a spell, and no params are passed, or they |
75 | * match the name, process this spell. |
71 | * match the name, process this spell. |
76 | */ |
72 | */ |
77 | if (spell->type == SPELL && |
|
|
78 | (!params || !strncmp(params, spell->name, strlen(params)))) { |
73 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
|
|
74 | { |
79 | if (spell->path_attuned & op->path_denied) { |
75 | if (spell->path_attuned & op->path_denied) |
|
|
76 | { |
|
|
77 | sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den"); |
|
|
78 | } |
|
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79 | else |
|
|
80 | { |
80 | sprintf(spell_sort[num_found++], |
81 | sprintf (spell_sort[num_found++], |
81 | "%s:%-22s %3s %3s", spell->skill?spell->skill:"generic", |
|
|
82 | spell->name, "den", "den"); |
|
|
83 | } else { |
|
|
84 | sprintf(spell_sort[num_found++], |
|
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85 | "%s:%-22s %3d %3d", spell->skill?spell->skill:"generic", |
82 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
86 | spell->name, spell->level, |
|
|
87 | SP_level_spellpoint_cost(op,spell, SPELL_HIGHEST)); |
83 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
88 | } |
84 | } |
89 | } |
85 | } |
90 | } |
86 | } |
|
|
87 | |
91 | if (!num_found) { |
88 | if (!num_found) |
|
|
89 | { |
92 | /* If a matching string was passed along, now try it without that |
90 | /* If a matching string was passed along, now try it without that |
93 | * string. It is odd to do something like 'cast trans', |
91 | * string. It is odd to do something like 'cast trans', |
94 | * and it say you have no spells, when really, you do, but just |
92 | * and it say you have no spells, when really, you do, but just |
95 | * nothing that matches. |
93 | * nothing that matches. |
96 | */ |
94 | */ |
97 | if (params) |
95 | if (params) |
98 | show_matching_spells(op, NULL); |
96 | show_matching_spells (op, NULL); |
99 | else |
97 | else |
100 | new_draw_info(NDI_UNIQUE, 0, op, "You know no spells"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "You know no spells"); |
101 | } else { |
99 | } |
|
|
100 | else |
|
|
101 | { |
102 | /* Note in the code below that we make some |
102 | /* Note in the code below that we make some |
103 | * presumptions that there will be a colon in the |
103 | * presumptions that there will be a colon in the |
104 | * string. given the code above, this is always |
104 | * string. given the code above, this is always |
105 | * the case. |
105 | * the case. |
106 | */ |
106 | */ |
107 | qsort(spell_sort, num_found, MAX_BUF, (int (*)(const void*, const void*))strcmp); |
107 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
108 | strcpy(tmp,"asdfg"); /* Dummy string so initial compare fails */ |
108 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
109 | for (i=0; i<num_found; i++) { |
109 | for (i = 0; i < num_found; i++) |
|
|
110 | { |
110 | /* Different skill name, so print banner */ |
111 | /* Different skill name, so print banner */ |
111 | if (strncmp(tmp, spell_sort[i], strlen(tmp))) { |
112 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
|
|
113 | { |
112 | strcpy(tmp, spell_sort[i]); |
114 | strcpy (tmp, spell_sort[i]); |
113 | cp = strchr(tmp, ':'); |
115 | cp = strchr (tmp, ':'); |
114 | *cp = '\0'; |
116 | *cp = '\0'; |
115 | new_draw_info(NDI_UNIQUE, 0, op, ""); |
117 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
116 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s spells %.*s [lvl] [sp]", |
118 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " "); |
117 | tmp, 12-strlen(tmp), " "); |
|
|
118 | } |
119 | } |
119 | new_draw_info(NDI_UNIQUE, 0, op, strchr(spell_sort[i], ':') + 1); |
120 | new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1); |
120 | } |
121 | } |
121 | } |
122 | } |
122 | } |
123 | } |
123 | |
|
|
124 | |
|
|
125 | |
124 | |
126 | /* sets up to cast a spell. op is the caster, params is the spell name, |
125 | /* sets up to cast a spell. op is the caster, params is the spell name, |
127 | * and command is the first letter of the spell type (c=cast, i=invoke, |
126 | * and command is the first letter of the spell type (c=cast, i=invoke, |
128 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
127 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
129 | * prepare) just set up the range type. |
128 | * prepare) just set up the range type. |
130 | */ |
129 | */ |
131 | |
130 | int |
132 | int command_cast_spell (object *op, char *params, char command) |
131 | command_cast_spell (object *op, char *params, char command) |
133 | { |
132 | { |
134 | int castnow=0; |
133 | int castnow = 0; |
135 | char *cp; |
134 | char *cp; |
136 | object *spob; |
135 | object *spob; |
137 | |
136 | |
138 | if (command=='i') castnow = 1; |
137 | if (command == 'i') |
|
|
138 | castnow = 1; |
139 | |
139 | |
140 | /* Remove control of the golem */ |
140 | /* Remove control of the golem */ |
141 | if(op->contr->ranges[range_golem]!=NULL) { |
141 | if (object *golem = op->contr->golem) |
142 | if (op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
142 | golem->destroy (); |
143 | remove_friendly_object(op->contr->ranges[range_golem]); |
143 | |
144 | remove_ob(op->contr->ranges[range_golem]); |
144 | if (params) |
145 | free_object(op->contr->ranges[range_golem]); |
|
|
146 | } |
|
|
147 | op->contr->ranges[range_golem]=NULL; |
|
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148 | op->contr->golem_count = 0; |
|
|
149 | } |
145 | { |
150 | |
|
|
151 | if(params!=NULL) { |
|
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152 | int spellnumber = 0; |
146 | int spellnumber = 0; |
|
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147 | |
153 | if (spellnumber = atoi(params)) |
148 | if ((spellnumber = atoi (params))) |
154 | for (spob = op->inv; spob && spob->count != spellnumber; spob=spob->below); |
149 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
|
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150 | /* nop */; |
|
|
151 | else |
155 | else spob = lookup_spell_by_name(op, params); |
152 | spob = lookup_spell_by_name (op, params); |
156 | |
153 | |
157 | if (spob && spob->type == SPELL) { |
154 | if (spob && spob->type == SPELL) |
|
|
155 | { |
158 | /* Now grab any extra data, if there is any. Forward pass |
156 | /* Now grab any extra data, if there is any. Forward pass |
159 | * any 'of' delimiter |
157 | * any 'of' delimiter |
160 | */ |
158 | */ |
161 | if (spellnumber) { |
159 | if (spellnumber) |
|
|
160 | { |
162 | /* if we passed a number, the options start at the second word */ |
161 | /* if we passed a number, the options start at the second word */ |
163 | cp = strchr(params, ' '); |
162 | cp = strchr (params, ' '); |
164 | if (cp) { |
163 | if (cp) |
|
|
164 | { |
165 | cp++; |
165 | cp++; |
166 | if (!strncmp(cp, "of ", 3)) cp+=3; |
166 | if (!strncmp (cp, "of ", 3)) |
|
|
167 | cp += 3; |
167 | } |
168 | } |
168 | } |
169 | } |
169 | else if (strlen(params) > strlen(spob->name)) { |
170 | else if (strlen (params) > strlen (spob->name)) |
|
|
171 | { |
170 | cp = params + strlen(spob->name); |
172 | cp = params + strlen (spob->name); |
171 | *cp = 0; |
173 | *cp = 0; |
172 | cp++; |
174 | cp++; |
173 | if (!strncmp(cp, "of ", 3)) cp+=3; |
175 | if (!strncmp (cp, "of ", 3)) |
|
|
176 | cp += 3; |
|
|
177 | } |
174 | } else |
178 | else |
175 | cp = NULL; |
179 | cp = NULL; |
176 | |
180 | |
177 | if (spob->skill && !find_skill_by_name(op, spob->skill)) { |
181 | if (!spob->skill) |
178 | new_draw_info_format(NDI_UNIQUE, 0, op, |
182 | { |
179 | "You need the skill %s to cast %s!", |
183 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
180 | spob->skill, spob->name); |
184 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
181 | return 1; |
185 | return 1; |
|
|
186 | } |
|
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187 | |
|
|
188 | object *skill = find_skill_by_name (op, spob->skill); |
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189 | |
|
|
190 | if (!skill) |
182 | } |
191 | { |
|
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192 | op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name)); |
|
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193 | return 1; |
|
|
194 | } |
|
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195 | |
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196 | splay (spob); |
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197 | |
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198 | if (castnow) |
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199 | cast_spell (op, op, op->facing, spob, cp); |
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200 | else |
|
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201 | { |
|
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202 | if (op->contr->ranged_ob) LOG (llevError, "%s", op->contr->ranged_ob->debug_desc ());//D |
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203 | if (op->contr->ranged_ob) |
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204 | if (op->contr->ranged_ob->flag [FLAG_APPLIED]) |
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205 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
|
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206 | else |
|
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207 | op->contr->ranged_ob = 0; |
|
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208 | |
|
|
209 | if (op->contr->ranged_ob) LOG (llevError, "%s", op->contr->ranged_ob->debug_desc ());//D |
|
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210 | |
|
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211 | if (op->contr->ranged_ob) |
|
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212 | op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name)); |
|
|
213 | else |
183 | |
214 | { |
184 | if (castnow) { |
215 | op->change_weapon (op->contr->ranged_ob = spob); |
185 | cast_spell(op,op,op->facing,spob,cp); |
216 | |
186 | } else { |
|
|
187 | op->contr->ranges[range_magic] = spob; |
|
|
188 | op->contr->shoottype = range_magic; |
|
|
189 | if(cp != NULL) { |
|
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190 | strncpy(op->contr->spellparam, cp, MAX_BUF); |
217 | assign (op->contr->spellparam, cp ? cp : ""); |
191 | op->contr->spellparam[MAX_BUF-1] = '\0'; |
218 | op->statusmsg (format ("You ready the spell %s", &spob->name)); |
192 | } else { |
|
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193 | op->contr->spellparam[0] = '\0'; |
|
|
194 | } |
219 | } |
195 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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196 | "You ready the spell %s", spob->name); |
|
|
197 | } |
220 | } |
|
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221 | |
198 | return 0; |
222 | return 0; |
199 | } /* else fall through to below and print spells */ |
223 | } /* else fall through to below and print spells */ |
200 | } /* params supplied */ |
224 | } /* params supplied */ |
201 | |
225 | |
202 | /* We get here if cast was given without options or we could not find |
226 | /* We get here if cast was given without options or we could not find |
203 | * the requested spell. List all the spells the player knows. |
227 | * the requested spell. List all the spells the player knows. |
204 | */ |
228 | */ |
205 | new_draw_info(NDI_UNIQUE, 0,op,"Cast what spell? Choose one of:"); |
229 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
206 | show_matching_spells(op, params); |
230 | show_matching_spells (op, params); |
|
|
231 | |
207 | return 1; |
232 | return 1; |
208 | } |
233 | } |
209 | |
234 | |
210 | /**************************************************************************/ |
235 | /**************************************************************************/ |
211 | |
236 | |
212 | /* Returns TRUE if the range specified (int r) is legal - that is, |
237 | void |
213 | * the character has an item that is equipped for that range type. |
|
|
214 | * return 0 if there is no item of that range type that is usable. |
|
|
215 | * This function could probably be simplified, eg, everything |
|
|
216 | * should index into the ranges[] array. |
|
|
217 | */ |
|
|
218 | |
|
|
219 | int legal_range(object *op,int r) { |
|
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220 | |
|
|
221 | switch(r) { |
|
|
222 | case range_none: /* "Nothing" is always legal */ |
|
|
223 | return 1; |
|
|
224 | case range_bow: |
|
|
225 | case range_misc: |
|
|
226 | case range_magic: /* cast spells */ |
|
|
227 | if (op->contr->ranges[r]) return 1; |
|
|
228 | else return 0; |
|
|
229 | |
|
|
230 | case range_golem: /* Use scrolls */ |
|
|
231 | if (op->contr->ranges[range_golem] && |
|
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232 | op->contr->ranges[range_golem]->count == op->contr->golem_count) |
|
|
233 | return 1; |
|
|
234 | else |
|
|
235 | return 0; |
|
|
236 | |
|
|
237 | case range_skill: |
|
|
238 | if (op->chosen_skill) |
|
|
239 | return 1; |
|
|
240 | else |
|
|
241 | return 0; |
|
|
242 | } |
|
|
243 | /* No match above, must not be valid */ |
|
|
244 | return 0; |
|
|
245 | } |
|
|
246 | |
|
|
247 | void change_spell(object *op,char k) { |
238 | change_spell (object *op, char k) |
248 | |
239 | { |
249 | do { |
240 | if (op->contr->combat_ob == op->current_weapon) |
250 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
|
|
251 | if(op->contr->shoottype >= range_size) |
|
|
252 | op->contr->shoottype = range_none; |
|
|
253 | else if (op->contr->shoottype <= range_bottom) |
|
|
254 | op->contr->shoottype = (rangetype)(range_size-1); |
|
|
255 | } while (!legal_range(op,op->contr->shoottype)); |
|
|
256 | |
|
|
257 | /* Legal range has already checked that we have an appropriate item |
|
|
258 | * that uses the slot, so we don't need to be too careful about |
|
|
259 | * checking the status of the object. |
|
|
260 | */ |
|
|
261 | switch(op->contr->shoottype) { |
|
|
262 | case range_none: |
|
|
263 | new_draw_info(NDI_UNIQUE, 0,op, "No ranged attack chosen."); |
|
|
264 | break; |
|
|
265 | |
|
|
266 | case range_golem: |
|
|
267 | new_draw_info(NDI_UNIQUE, 0,op, "You regain control of your golem."); |
|
|
268 | break; |
|
|
269 | |
|
|
270 | case range_bow: |
|
|
271 | new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to %s and %s.", query_name(op->contr->ranges[range_bow]), |
|
|
272 | op->contr->ranges[range_bow]->race ? op->contr->ranges[range_bow]->race : "nothing"); |
|
|
273 | break; |
|
|
274 | |
|
|
275 | case range_magic: |
|
|
276 | new_draw_info_format(NDI_UNIQUE, 0,op,"Switched to spells (%s).", |
|
|
277 | op->contr->ranges[range_magic]->name); |
|
|
278 | break; |
|
|
279 | |
|
|
280 | case range_misc: |
|
|
281 | new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to %s.", query_base_name(op->contr->ranges[range_misc], 0)); |
|
|
282 | break; |
|
|
283 | |
|
|
284 | case range_skill: |
|
|
285 | new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to skill: %s", op->chosen_skill ? |
|
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286 | op->chosen_skill->name : "none"); |
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287 | break; |
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288 | |
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289 | default: |
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290 | break; |
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291 | } |
241 | { |
292 | } |
242 | if (op->contr->ranged_ob) |
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243 | op->change_weapon (op->contr->ranged_ob); |
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244 | } |
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245 | else if (op->contr->ranged_ob == op->current_weapon) |
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246 | { |
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247 | if (op->contr->combat_ob) |
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248 | op->change_weapon (op->contr->combat_ob); |
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249 | } |
293 | |
250 | |
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251 | //TODO: maybe switch to golem, if any? |
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252 | } |
294 | |
253 | |
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254 | int |
295 | int command_rotateshoottype (object *op, char *params) |
255 | command_rotateshoottype (object *op, char *params) |
296 | { |
256 | { |
297 | if (!params) |
257 | if (!params) |
298 | change_spell(op,'+'); |
258 | change_spell (op, '+'); |
299 | else |
259 | else |
300 | change_spell(op, params[0]); |
260 | change_spell (op, params[0]); |
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261 | |
301 | return 0; |
262 | return 0; |
302 | } |
263 | } |
303 | |
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