1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
26 | * throwing, etc. |
26 | * throwing, etc. |
27 | */ |
27 | */ |
… | |
… | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <spells.h> |
31 | #include <spells.h> |
32 | #include <skills.h> |
32 | #include <skills.h> |
33 | #include <commands.h> |
33 | #include <commands.h> |
34 | |
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35 | int |
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36 | command_invoke (object *op, char *params) |
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37 | { |
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38 | return command_cast_spell (op, params, 'i'); |
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39 | } |
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40 | |
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41 | int |
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42 | command_cast (object *op, char *params) |
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43 | { |
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44 | return command_cast_spell (op, params, 'c'); |
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45 | } |
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46 | |
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47 | int |
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48 | command_prepare (object *op, char *params) |
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49 | { |
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50 | return command_cast_spell (op, params, 'p'); |
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51 | } |
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52 | |
34 | |
53 | /* Shows all spells that op knows. If params is supplied, the must match |
35 | /* Shows all spells that op knows. If params is supplied, the must match |
54 | * that. Given there is more than one skill, we can't supply break |
36 | * that. Given there is more than one skill, we can't supply break |
55 | * them down to cleric/wizardry. |
37 | * them down to cleric/wizardry. |
56 | */ |
38 | */ |
… | |
… | |
126 | /* sets up to cast a spell. op is the caster, params is the spell name, |
108 | /* sets up to cast a spell. op is the caster, params is the spell name, |
127 | * and command is the first letter of the spell type (c=cast, i=invoke, |
109 | * and command is the first letter of the spell type (c=cast, i=invoke, |
128 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
110 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
129 | * prepare) just set up the range type. |
111 | * prepare) just set up the range type. |
130 | */ |
112 | */ |
131 | int |
113 | static int |
132 | command_cast_spell (object *op, char *params, char command) |
114 | command_cast_spell (object *op, char *params, char command) |
133 | { |
115 | { |
134 | int castnow = 0; |
116 | int castnow = 0; |
135 | char *cp; |
117 | char *cp; |
136 | object *spob; |
118 | object *spob; |
137 | |
119 | |
138 | if (command == 'i') |
120 | if (command == 'i') |
139 | castnow = 1; |
121 | castnow = 1; |
140 | |
122 | |
141 | /* Remove control of the golem */ |
123 | /* Remove control of the golem */ |
142 | if (object *golem = op->contr->ranges[range_golem]) |
124 | if (object *golem = op->contr->golem) |
143 | golem->destroy (); |
125 | golem->drop_and_destroy (); |
144 | |
126 | |
145 | if (params) |
127 | if (params) |
146 | { |
128 | { |
147 | int spellnumber = 0; |
129 | int spellnumber = 0; |
148 | |
130 | |
… | |
… | |
166 | cp++; |
148 | cp++; |
167 | if (!strncmp (cp, "of ", 3)) |
149 | if (!strncmp (cp, "of ", 3)) |
168 | cp += 3; |
150 | cp += 3; |
169 | } |
151 | } |
170 | } |
152 | } |
171 | else if (strlen (params) > (size_t) strlen (spob->name)) |
153 | else if (strlen (params) > strlen (spob->name)) |
172 | { |
154 | { |
173 | cp = params + strlen (spob->name); |
155 | cp = params + strlen (spob->name); |
174 | *cp = 0; |
156 | *cp = 0; |
175 | cp++; |
157 | cp++; |
176 | if (!strncmp (cp, "of ", 3)) |
158 | if (!strncmp (cp, "of ", 3)) |
177 | cp += 3; |
159 | cp += 3; |
178 | } |
160 | } |
179 | else |
161 | else |
180 | cp = NULL; |
162 | cp = NULL; |
181 | |
163 | |
182 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
164 | if (!spob->skill) |
183 | { |
165 | { |
184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
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167 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
185 | return 1; |
168 | return 1; |
186 | } |
169 | } |
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170 | |
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171 | object *skill = find_skill_by_name (op, spob->skill); |
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172 | |
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173 | if (!skill) |
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174 | { |
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175 | op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name)); |
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176 | return 1; |
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177 | } |
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178 | |
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179 | splay (spob); |
187 | |
180 | |
188 | if (castnow) |
181 | if (castnow) |
189 | cast_spell (op, op, op->facing, spob, cp); |
182 | cast_spell (op, op, op->facing, spob, cp); |
190 | else |
183 | else |
191 | { |
184 | { |
192 | op->contr->ranges[range_magic] = spob; |
185 | if (op->contr->ranged_ob) |
193 | op->contr->shoottype = range_magic; |
186 | if (op->contr->ranged_ob->flag [FLAG_APPLIED]) |
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187 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
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188 | else |
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189 | op->contr->ranged_ob = 0; |
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190 | |
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191 | if (op->contr->ranged_ob) |
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192 | op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name)); |
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193 | else |
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194 | { |
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195 | op->change_weapon (op->contr->ranged_ob = spob); |
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196 | |
194 | assign (op->contr->spellparam, cp ? cp : ""); |
197 | assign (op->contr->spellparam, cp ? cp : ""); |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
198 | op->statusmsg (format ("You ready the spell %s", &spob->name)); |
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199 | } |
196 | } |
200 | } |
197 | |
201 | |
198 | return 0; |
202 | return 0; |
199 | } /* else fall through to below and print spells */ |
203 | } /* else fall through to below and print spells */ |
200 | } /* params supplied */ |
204 | } /* params supplied */ |
201 | |
205 | |
202 | /* We get here if cast was given without options or we could not find |
206 | /* We get here if cast was given without options or we could not find |
203 | * the requested spell. List all the spells the player knows. |
207 | * the requested spell. List all the spells the player knows. |
204 | */ |
208 | */ |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
209 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
206 | show_matching_spells (op, params); |
210 | show_matching_spells (op, params); |
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211 | |
207 | return 1; |
212 | return 1; |
208 | } |
213 | } |
209 | |
214 | |
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215 | int |
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216 | command_invoke (object *op, char *params) |
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217 | { |
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218 | return command_cast_spell (op, params, 'i'); |
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219 | } |
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220 | |
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221 | int |
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222 | command_cast (object *op, char *params) |
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223 | { |
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224 | return command_cast_spell (op, params, 'c'); |
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225 | } |
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226 | |
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227 | int |
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228 | command_prepare (object *op, char *params) |
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229 | { |
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230 | return command_cast_spell (op, params, 'p'); |
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231 | } |
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232 | |
210 | /**************************************************************************/ |
233 | /**************************************************************************/ |
211 | |
234 | |
212 | void |
235 | static void |
213 | change_spell (object *op, char k) |
236 | change_spell (object *op, char k) |
214 | { |
237 | { |
215 | int r = op->contr->shoottype; |
238 | if (op->contr->combat_ob == op->current_weapon) |
216 | |
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217 | do |
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218 | r = (r + ((k == '+') ? 1 : -1) + range_size) % range_size; |
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219 | while (!op->contr->legal_range ((rangetype) r)); |
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220 | |
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221 | op->contr->set_range ((rangetype) r); |
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222 | |
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223 | /* Legal range has already checked that we have an appropriate item |
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224 | * that uses the slot, so we don't need to be too careful about |
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225 | * checking the status of the object. |
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226 | */ |
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227 | switch (op->contr->shoottype) |
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228 | { |
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229 | case range_none: |
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230 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
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231 | break; |
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232 | |
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233 | case range_golem: |
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234 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
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235 | break; |
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236 | |
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237 | case range_bow: |
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238 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
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239 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
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240 | break; |
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241 | |
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242 | case range_magic: |
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243 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
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244 | break; |
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245 | |
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246 | case range_misc: |
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247 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
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248 | break; |
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249 | |
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250 | case range_skill: |
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251 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", &op->chosen_skill->name); |
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252 | break; |
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253 | } |
239 | { |
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240 | if (op->contr->ranged_ob) |
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241 | op->change_weapon (op->contr->ranged_ob); |
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242 | } |
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243 | else if (op->contr->ranged_ob == op->current_weapon) |
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244 | { |
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245 | if (op->contr->combat_ob) |
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246 | op->change_weapon (op->contr->combat_ob); |
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247 | } |
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248 | |
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249 | //TODO: maybe switch to golem, if any? |
254 | } |
250 | } |
255 | |
251 | |
256 | int |
252 | int |
257 | command_rotateshoottype (object *op, char *params) |
253 | command_rotateshoottype (object *op, char *params) |
258 | { |
254 | { |