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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.43 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.49 by root, Sat Apr 23 04:56:55 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
28 28
29#include <global.h> 29#include <global.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <spells.h> 31#include <spells.h>
32#include <skills.h> 32#include <skills.h>
33#include <commands.h>
34 33
35/* Shows all spells that op knows. If params is supplied, the must match 34/* Shows all spells that op knows. If params is supplied, the must match
36 * that. Given there is more than one skill, we can't supply break 35 * that. Given there is more than one skill, we can't supply break
37 * them down to cleric/wizardry. 36 * them down to cleric/wizardry.
38 */ 37 */
159 cp += 3; 158 cp += 3;
160 } 159 }
161 else 160 else
162 cp = NULL; 161 cp = NULL;
163 162
164 if (!spob->skill)
165 {
166 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
167 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
168 return 1;
169 }
170
171 object *skill = find_skill_by_name (op, spob->skill);
172
173 if (!skill)
174 {
175 op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name));
176 return 1;
177 }
178
179 splay (spob);
180
181 if (castnow) 163 if (castnow)
182 cast_spell (op, op, op->facing, spob, cp); 164 cast_spell (op, op, op->facing, spob, cp);
183 else 165 else if (op->apply (spob))
184 {
185 if (op->contr->ranged_ob)
186 if (op->contr->ranged_ob->flag [FLAG_APPLIED])
187 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY);
188 else
189 op->contr->ranged_ob = 0;
190
191 if (op->contr->ranged_ob)
192 op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name));
193 else
194 { 166 {
195 op->change_weapon (op->contr->ranged_ob = spob); 167 splay (spob);
196
197 assign (op->contr->spellparam, cp ? cp : ""); 168 assign (op->contr->spellparam, cp ? cp : "");
198 op->statusmsg (format ("You ready the spell %s", &spob->name));
199 }
200 } 169 }
201 170
202 return 0; 171 return 0;
203 } /* else fall through to below and print spells */ 172 } /* else fall through to below and print spells */
204 } /* params supplied */ 173 } /* params supplied */
230 return command_cast_spell (op, params, 'p'); 199 return command_cast_spell (op, params, 'p');
231} 200}
232 201
233/**************************************************************************/ 202/**************************************************************************/
234 203
235static void 204int
236change_spell (object *op, char k) 205command_rotateshoottype (object *op, char *params)
237{ 206{
238 if (op->contr->combat_ob == op->current_weapon) 207 if (op->contr->combat_ob && op->contr->ranged_ob)
239 { 208 op->apply (
209 op->current_weapon == op->contr->combat_ob
240 if (op->contr->ranged_ob) 210 ? op->contr->ranged_ob
241 op->change_weapon (op->contr->ranged_ob);
242 }
243 else if (op->contr->ranged_ob == op->current_weapon)
244 {
245 if (op->contr->combat_ob) 211 : op->contr->combat_ob
246 op->change_weapon (op->contr->combat_ob); 212 );
247 }
248 213
249 //TODO: maybe switch to golem, if any? 214 //TODO: maybe switch to golem, if any?
250}
251
252int
253command_rotateshoottype (object *op, char *params)
254{
255 if (!params)
256 change_spell (op, '+');
257 else
258 change_spell (op, params[0]);
259 215
260 return 0; 216 return 0;
261} 217}
218

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