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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.19 by root, Sun Apr 29 21:44:35 2007 UTC vs.
Revision 1.44 by root, Fri Apr 2 03:41:24 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file deals with range related commands (casting, shooting, 25/* This file deals with range related commands (casting, shooting,
26 * throwing, etc. 26 * throwing, etc.
27 */ 27 */
29#include <global.h> 29#include <global.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <spells.h> 31#include <spells.h>
32#include <skills.h> 32#include <skills.h>
33#include <commands.h> 33#include <commands.h>
34
35int
36command_invoke (object *op, char *params)
37{
38 return command_cast_spell (op, params, 'i');
39}
40
41int
42command_cast (object *op, char *params)
43{
44 return command_cast_spell (op, params, 'c');
45}
46
47int
48command_prepare (object *op, char *params)
49{
50 return command_cast_spell (op, params, 'p');
51}
52 34
53/* Shows all spells that op knows. If params is supplied, the must match 35/* Shows all spells that op knows. If params is supplied, the must match
54 * that. Given there is more than one skill, we can't supply break 36 * that. Given there is more than one skill, we can't supply break
55 * them down to cleric/wizardry. 37 * them down to cleric/wizardry.
56 */ 38 */
126/* sets up to cast a spell. op is the caster, params is the spell name, 108/* sets up to cast a spell. op is the caster, params is the spell name,
127 * and command is the first letter of the spell type (c=cast, i=invoke, 109 * and command is the first letter of the spell type (c=cast, i=invoke,
128 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe 110 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
129 * prepare) just set up the range type. 111 * prepare) just set up the range type.
130 */ 112 */
131int 113static int
132command_cast_spell (object *op, char *params, char command) 114command_cast_spell (object *op, char *params, char command)
133{ 115{
134 int castnow = 0; 116 int castnow = 0;
135 char *cp; 117 char *cp;
136 object *spob; 118 object *spob;
137 119
138 if (command == 'i') 120 if (command == 'i')
139 castnow = 1; 121 castnow = 1;
140 122
141 /* Remove control of the golem */ 123 /* Remove control of the golem */
142 if (object *golem = op->contr->ranges[range_golem]) 124 if (object *golem = op->contr->golem)
143 golem->destroy (); 125 golem->drop_and_destroy ();
144 126
145 if (params) 127 if (params)
146 { 128 {
147 int spellnumber = 0; 129 int spellnumber = 0;
148 130
166 cp++; 148 cp++;
167 if (!strncmp (cp, "of ", 3)) 149 if (!strncmp (cp, "of ", 3))
168 cp += 3; 150 cp += 3;
169 } 151 }
170 } 152 }
171 else if (strlen (params) > (size_t) strlen (spob->name)) 153 else if (strlen (params) > strlen (spob->name))
172 { 154 {
173 cp = params + strlen (spob->name); 155 cp = params + strlen (spob->name);
174 *cp = 0; 156 *cp = 0;
175 cp++; 157 cp++;
176 if (!strncmp (cp, "of ", 3)) 158 if (!strncmp (cp, "of ", 3))
177 cp += 3; 159 cp += 3;
178 } 160 }
179 else 161 else
180 cp = NULL; 162 cp = NULL;
181 163
182 if (spob->skill && !find_skill_by_name (op, spob->skill)) 164 if (!spob->skill)
183 { 165 {
184 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); 166 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
167 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
185 return 1; 168 return 1;
186 } 169 }
187 170
188 if (castnow) 171 if (castnow)
189 cast_spell (op, op, op->facing, spob, cp); 172 cast_spell (op, op, op->facing, spob, cp);
190 else 173 else if (op->apply (spob))
191 { 174 {
192 op->contr->ranges[range_magic] = spob; 175 splay (spob);
193 op->contr->shoottype = range_magic;
194 assign (op->contr->spellparam, cp ? cp : ""); 176 assign (op->contr->spellparam, cp ? cp : "");
195 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
196 } 177 }
197 178
198 return 0; 179 return 0;
199 } /* else fall through to below and print spells */ 180 } /* else fall through to below and print spells */
200 } /* params supplied */ 181 } /* params supplied */
201 182
202 /* We get here if cast was given without options or we could not find 183 /* We get here if cast was given without options or we could not find
203 * the requested spell. List all the spells the player knows. 184 * the requested spell. List all the spells the player knows.
204 */ 185 */
205 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); 186 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
206 show_matching_spells (op, params); 187 show_matching_spells (op, params);
188
207 return 1; 189 return 1;
208} 190}
209 191
192int
193command_invoke (object *op, char *params)
194{
195 return command_cast_spell (op, params, 'i');
196}
197
198int
199command_cast (object *op, char *params)
200{
201 return command_cast_spell (op, params, 'c');
202}
203
204int
205command_prepare (object *op, char *params)
206{
207 return command_cast_spell (op, params, 'p');
208}
209
210/**************************************************************************/ 210/**************************************************************************/
211 211
212void 212static void
213change_spell (object *op, char k) 213change_spell (object *op, char k)
214{ 214{
215 int r = op->contr->shoottype; 215 if (op->contr->combat_ob && op->contr->ranged_ob)
216 op->change_weapon (
217 op->current_weapon == op->contr->combat_ob
218 ? op->contr->ranged_ob
219 : op->contr->combat_ob
220 );
216 221
217 do 222 //TODO: maybe switch to golem, if any?
218 r = (r + ((k == '+') ? 1 : -1) + range_size) % range_size;
219 while (!op->contr->legal_range ((rangetype) r));
220
221 op->contr->set_range ((rangetype) r);
222
223 /* Legal range has already checked that we have an appropriate item
224 * that uses the slot, so we don't need to be too careful about
225 * checking the status of the object.
226 */
227 switch (op->contr->shoottype)
228 {
229 case range_none:
230 new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen.");
231 break;
232
233 case range_golem:
234 new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem.");
235 break;
236
237 case range_bow:
238 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]),
239 op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing");
240 break;
241
242 case range_magic:
243 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name);
244 break;
245
246 case range_misc:
247 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0));
248 break;
249
250 case range_skill:
251 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", &op->chosen_skill->name);
252 break;
253 }
254} 223}
255 224
256int 225int
257command_rotateshoottype (object *op, char *params) 226command_rotateshoottype (object *op, char *params)
258{ 227{

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