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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.39 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.44 by root, Fri Apr 2 03:41:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
29#include <global.h> 29#include <global.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <spells.h> 31#include <spells.h>
32#include <skills.h> 32#include <skills.h>
33#include <commands.h> 33#include <commands.h>
34
35int
36command_invoke (object *op, char *params)
37{
38 return command_cast_spell (op, params, 'i');
39}
40
41int
42command_cast (object *op, char *params)
43{
44 return command_cast_spell (op, params, 'c');
45}
46
47int
48command_prepare (object *op, char *params)
49{
50 return command_cast_spell (op, params, 'p');
51}
52 34
53/* Shows all spells that op knows. If params is supplied, the must match 35/* Shows all spells that op knows. If params is supplied, the must match
54 * that. Given there is more than one skill, we can't supply break 36 * that. Given there is more than one skill, we can't supply break
55 * them down to cleric/wizardry. 37 * them down to cleric/wizardry.
56 */ 38 */
126/* sets up to cast a spell. op is the caster, params is the spell name, 108/* sets up to cast a spell. op is the caster, params is the spell name,
127 * and command is the first letter of the spell type (c=cast, i=invoke, 109 * and command is the first letter of the spell type (c=cast, i=invoke,
128 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe 110 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
129 * prepare) just set up the range type. 111 * prepare) just set up the range type.
130 */ 112 */
131int 113static int
132command_cast_spell (object *op, char *params, char command) 114command_cast_spell (object *op, char *params, char command)
133{ 115{
134 int castnow = 0; 116 int castnow = 0;
135 char *cp; 117 char *cp;
136 object *spob; 118 object *spob;
184 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); 166 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
185 LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); 167 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
186 return 1; 168 return 1;
187 } 169 }
188 170
189 object *skill = find_skill_by_name (op, spob->skill);
190
191 if (!skill)
192 {
193 op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name));
194 return 1;
195 }
196
197 splay (spob);
198
199 if (castnow) 171 if (castnow)
200 cast_spell (op, op, op->facing, spob, cp); 172 cast_spell (op, op, op->facing, spob, cp);
201 else 173 else if (op->apply (spob))
202 {
203 if (op->contr->ranged_ob)
204 if (op->contr->ranged_ob->flag [FLAG_APPLIED])
205 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY);
206 else
207 op->contr->ranged_ob = 0;
208
209 if (op->contr->ranged_ob)
210 op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name));
211 else
212 { 174 {
213 op->change_weapon (op->contr->ranged_ob = spob); 175 splay (spob);
214
215 assign (op->contr->spellparam, cp ? cp : ""); 176 assign (op->contr->spellparam, cp ? cp : "");
216 op->statusmsg (format ("You ready the spell %s", &spob->name));
217 }
218 } 177 }
219 178
220 return 0; 179 return 0;
221 } /* else fall through to below and print spells */ 180 } /* else fall through to below and print spells */
222 } /* params supplied */ 181 } /* params supplied */
228 show_matching_spells (op, params); 187 show_matching_spells (op, params);
229 188
230 return 1; 189 return 1;
231} 190}
232 191
192int
193command_invoke (object *op, char *params)
194{
195 return command_cast_spell (op, params, 'i');
196}
197
198int
199command_cast (object *op, char *params)
200{
201 return command_cast_spell (op, params, 'c');
202}
203
204int
205command_prepare (object *op, char *params)
206{
207 return command_cast_spell (op, params, 'p');
208}
209
233/**************************************************************************/ 210/**************************************************************************/
234 211
235void 212static void
236change_spell (object *op, char k) 213change_spell (object *op, char k)
237{ 214{
238 if (op->contr->combat_ob == op->current_weapon) 215 if (op->contr->combat_ob && op->contr->ranged_ob)
239 { 216 op->change_weapon (
217 op->current_weapon == op->contr->combat_ob
240 if (op->contr->ranged_ob) 218 ? op->contr->ranged_ob
241 op->change_weapon (op->contr->ranged_ob);
242 }
243 else if (op->contr->ranged_ob == op->current_weapon)
244 {
245 if (op->contr->combat_ob) 219 : op->contr->combat_ob
246 op->change_weapon (op->contr->combat_ob); 220 );
247 }
248 221
249 //TODO: maybe switch to golem, if any? 222 //TODO: maybe switch to golem, if any?
250} 223}
251 224
252int 225int

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