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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.44 by root, Fri Apr 2 03:41:24 2010 UTC vs.
Revision 1.48 by root, Fri Jul 2 18:41:42 2010 UTC

28 28
29#include <global.h> 29#include <global.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <spells.h> 31#include <spells.h>
32#include <skills.h> 32#include <skills.h>
33#include <commands.h>
34 33
35/* Shows all spells that op knows. If params is supplied, the must match 34/* Shows all spells that op knows. If params is supplied, the must match
36 * that. Given there is more than one skill, we can't supply break 35 * that. Given there is more than one skill, we can't supply break
37 * them down to cleric/wizardry. 36 * them down to cleric/wizardry.
38 */ 37 */
159 cp += 3; 158 cp += 3;
160 } 159 }
161 else 160 else
162 cp = NULL; 161 cp = NULL;
163 162
164 if (!spob->skill)
165 {
166 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
167 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
168 return 1;
169 }
170
171 if (castnow) 163 if (castnow)
172 cast_spell (op, op, op->facing, spob, cp); 164 cast_spell (op, op, op->facing, spob, cp);
173 else if (op->apply (spob)) 165 else if (op->apply (spob))
174 { 166 {
175 splay (spob); 167 splay (spob);
207 return command_cast_spell (op, params, 'p'); 199 return command_cast_spell (op, params, 'p');
208} 200}
209 201
210/**************************************************************************/ 202/**************************************************************************/
211 203
212static void 204int
213change_spell (object *op, char k) 205command_rotateshoottype (object *op, char *params)
214{ 206{
215 if (op->contr->combat_ob && op->contr->ranged_ob) 207 if (op->contr->combat_ob && op->contr->ranged_ob)
216 op->change_weapon ( 208 op->apply (
217 op->current_weapon == op->contr->combat_ob 209 op->current_weapon == op->contr->combat_ob
218 ? op->contr->ranged_ob 210 ? op->contr->ranged_ob
219 : op->contr->combat_ob 211 : op->contr->combat_ob
220 ); 212 );
221 213
222 //TODO: maybe switch to golem, if any? 214 //TODO: maybe switch to golem, if any?
223}
224
225int
226command_rotateshoottype (object *op, char *params)
227{
228 if (!params)
229 change_spell (op, '+');
230 else
231 change_spell (op, params[0]);
232 215
233 return 0; 216 return 0;
234} 217}
218

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