1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
26 | * throwing, etc. |
26 | * throwing, etc. |
… | |
… | |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <spells.h> |
31 | #include <spells.h> |
32 | #include <skills.h> |
32 | #include <skills.h> |
33 | #include <commands.h> |
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34 | |
33 | |
35 | /* Shows all spells that op knows. If params is supplied, the must match |
34 | /* Shows all spells that op knows. If params is supplied, the must match |
36 | * that. Given there is more than one skill, we can't supply break |
35 | * that. Given there is more than one skill, we can't supply break |
37 | * them down to cleric/wizardry. |
36 | * them down to cleric/wizardry. |
38 | */ |
37 | */ |
… | |
… | |
104 | } |
103 | } |
105 | } |
104 | } |
106 | } |
105 | } |
107 | |
106 | |
108 | /* sets up to cast a spell. op is the caster, params is the spell name, |
107 | /* sets up to cast a spell. op is the caster, params is the spell name, |
109 | * and command is the first letter of the spell type (c=cast, i=invoke, |
108 | * and command is the first letter of the spell type (c=cast, i=invoke, |
110 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
109 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
111 | * prepare) just set up the range type. |
110 | * prepare) just set up the range type. |
112 | */ |
111 | */ |
113 | static int |
112 | static int |
114 | command_cast_spell (object *op, char *params, char command) |
113 | command_cast_spell (object *op, char *params, char command) |
… | |
… | |
130 | |
129 | |
131 | if ((spellnumber = atoi (params))) |
130 | if ((spellnumber = atoi (params))) |
132 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
131 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
133 | /* nop */; |
132 | /* nop */; |
134 | else |
133 | else |
135 | spob = lookup_spell_by_name (op, params); |
134 | spob = op->find_spell (params); |
136 | |
135 | |
137 | if (spob && spob->type == SPELL) |
136 | if (spob && spob->type == SPELL) |
138 | { |
137 | { |
139 | /* Now grab any extra data, if there is any. Forward pass |
138 | /* Now grab any extra data, if there is any. Forward pass |
140 | * any 'of' delimiter |
139 | * any 'of' delimiter |
… | |
… | |
159 | cp += 3; |
158 | cp += 3; |
160 | } |
159 | } |
161 | else |
160 | else |
162 | cp = NULL; |
161 | cp = NULL; |
163 | |
162 | |
164 | if (!spob->skill) |
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165 | { |
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166 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
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167 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
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168 | return 1; |
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169 | } |
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170 | |
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171 | if (castnow) |
163 | if (castnow) |
172 | cast_spell (op, op, op->facing, spob, cp); |
164 | cast_spell (op, op, op->facing, spob, cp); |
173 | else if (op->apply (spob)) |
165 | else if (op->apply (spob)) |
174 | { |
166 | { |
175 | splay (spob); |
167 | splay (spob); |
… | |
… | |
207 | return command_cast_spell (op, params, 'p'); |
199 | return command_cast_spell (op, params, 'p'); |
208 | } |
200 | } |
209 | |
201 | |
210 | /**************************************************************************/ |
202 | /**************************************************************************/ |
211 | |
203 | |
212 | static void |
204 | int |
213 | change_spell (object *op, char k) |
205 | command_rotateshoottype (object *op, char *params) |
214 | { |
206 | { |
215 | if (op->contr->combat_ob && op->contr->ranged_ob) |
207 | if (op->contr->combat_ob && op->contr->ranged_ob) |
216 | op->change_weapon ( |
208 | op->apply ( |
217 | op->current_weapon == op->contr->combat_ob |
209 | op->current_weapon == op->contr->combat_ob |
218 | ? op->contr->ranged_ob |
210 | ? op->contr->ranged_ob |
219 | : op->contr->combat_ob |
211 | : op->contr->combat_ob |
220 | ); |
212 | ); |
221 | |
213 | |
222 | //TODO: maybe switch to golem, if any? |
214 | //TODO: maybe switch to golem, if any? |
223 | } |
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224 | |
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225 | int |
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226 | command_rotateshoottype (object *op, char *params) |
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227 | { |
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228 | if (!params) |
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229 | change_spell (op, '+'); |
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230 | else |
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231 | change_spell (op, params[0]); |
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232 | |
215 | |
233 | return 0; |
216 | return 0; |
234 | } |
217 | } |
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218 | |