1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
26 | * throwing, etc. |
26 | * throwing, etc. |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <spells.h> |
31 | #include <spells.h> |
32 | #include <skills.h> |
32 | #include <skills.h> |
33 | #include <commands.h> |
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34 | |
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35 | int |
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36 | command_invoke (object *op, char *params) |
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37 | { |
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38 | return command_cast_spell (op, params, 'i'); |
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39 | } |
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40 | |
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41 | int |
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42 | command_cast (object *op, char *params) |
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43 | { |
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44 | return command_cast_spell (op, params, 'c'); |
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45 | } |
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46 | |
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47 | int |
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48 | command_prepare (object *op, char *params) |
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49 | { |
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50 | return command_cast_spell (op, params, 'p'); |
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51 | } |
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52 | |
33 | |
53 | /* Shows all spells that op knows. If params is supplied, the must match |
34 | /* Shows all spells that op knows. If params is supplied, the must match |
54 | * that. Given there is more than one skill, we can't supply break |
35 | * that. Given there is more than one skill, we can't supply break |
55 | * them down to cleric/wizardry. |
36 | * them down to cleric/wizardry. |
56 | */ |
37 | */ |
… | |
… | |
64 | /* We go and see what spells the player has. We put them |
45 | /* We go and see what spells the player has. We put them |
65 | * into the spell_sort array so that we can sort them - |
46 | * into the spell_sort array so that we can sort them - |
66 | * we prefix the skill in the name so that the sorting |
47 | * we prefix the skill in the name so that the sorting |
67 | * works better. |
48 | * works better. |
68 | */ |
49 | */ |
69 | for (spell = op->inv; spell != NULL; spell = spell->below) |
50 | for (spell = op->inv; spell; spell = spell->below) |
70 | { |
51 | { |
71 | /* If it is a spell, and no params are passed, or they |
52 | /* If it is a spell, and no params are passed, or they |
72 | * match the name, process this spell. |
53 | * match the name, process this spell. |
73 | */ |
54 | */ |
74 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
55 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
… | |
… | |
83 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
64 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
84 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
65 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
85 | } |
66 | } |
86 | } |
67 | } |
87 | } |
68 | } |
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69 | |
88 | if (!num_found) |
70 | if (!num_found) |
89 | { |
71 | { |
90 | /* If a matching string was passed along, now try it without that |
72 | /* If a matching string was passed along, now try it without that |
91 | * string. It is odd to do something like 'cast trans', |
73 | * string. It is odd to do something like 'cast trans', |
92 | * and it say you have no spells, when really, you do, but just |
74 | * and it say you have no spells, when really, you do, but just |
… | |
… | |
121 | } |
103 | } |
122 | } |
104 | } |
123 | } |
105 | } |
124 | |
106 | |
125 | /* sets up to cast a spell. op is the caster, params is the spell name, |
107 | /* sets up to cast a spell. op is the caster, params is the spell name, |
126 | * and command is the first letter of the spell type (c=cast, i=invoke, |
108 | * and command is the first letter of the spell type (c=cast, i=invoke, |
127 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
109 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
128 | * prepare) just set up the range type. |
110 | * prepare) just set up the range type. |
129 | */ |
111 | */ |
130 | int |
112 | static int |
131 | command_cast_spell (object *op, char *params, char command) |
113 | command_cast_spell (object *op, char *params, char command) |
132 | { |
114 | { |
133 | int castnow = 0; |
115 | int castnow = 0; |
134 | char *cp; |
116 | char *cp; |
135 | object *spob; |
117 | object *spob; |
136 | |
118 | |
137 | if (command == 'i') |
119 | if (command == 'i') |
138 | castnow = 1; |
120 | castnow = 1; |
139 | |
121 | |
140 | /* Remove control of the golem */ |
122 | /* Remove control of the golem */ |
141 | if (op->contr->ranges[range_golem]) |
123 | if (object *golem = op->contr->golem) |
142 | { |
124 | golem->drop_and_destroy (); |
143 | op->contr->ranges[range_golem]->destroy (); |
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144 | op->contr->ranges[range_golem] = 0; |
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145 | } |
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146 | |
125 | |
147 | if (params != NULL) |
126 | if (params) |
148 | { |
127 | { |
149 | int spellnumber = 0; |
128 | int spellnumber = 0; |
150 | |
129 | |
151 | if ((spellnumber = atoi (params))) |
130 | if ((spellnumber = atoi (params))) |
152 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
131 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
153 | /* nop */; |
132 | /* nop */; |
154 | else |
133 | else |
155 | spob = lookup_spell_by_name (op, params); |
134 | spob = op->find_spell (params); |
156 | |
135 | |
157 | if (spob && spob->type == SPELL) |
136 | if (spob && spob->type == SPELL) |
158 | { |
137 | { |
159 | /* Now grab any extra data, if there is any. Forward pass |
138 | /* Now grab any extra data, if there is any. Forward pass |
160 | * any 'of' delimiter |
139 | * any 'of' delimiter |
… | |
… | |
168 | cp++; |
147 | cp++; |
169 | if (!strncmp (cp, "of ", 3)) |
148 | if (!strncmp (cp, "of ", 3)) |
170 | cp += 3; |
149 | cp += 3; |
171 | } |
150 | } |
172 | } |
151 | } |
173 | else if (strlen (params) > (size_t) strlen (spob->name)) |
152 | else if (strlen (params) > strlen (spob->name)) |
174 | { |
153 | { |
175 | cp = params + strlen (spob->name); |
154 | cp = params + strlen (spob->name); |
176 | *cp = 0; |
155 | *cp = 0; |
177 | cp++; |
156 | cp++; |
178 | if (!strncmp (cp, "of ", 3)) |
157 | if (!strncmp (cp, "of ", 3)) |
179 | cp += 3; |
158 | cp += 3; |
180 | } |
159 | } |
181 | else |
160 | else |
182 | cp = NULL; |
161 | cp = NULL; |
183 | |
162 | |
184 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
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185 | { |
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186 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
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187 | return 1; |
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188 | } |
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189 | |
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190 | if (castnow) |
163 | if (castnow) |
191 | cast_spell (op, op, op->facing, spob, cp); |
164 | cast_spell (op, op, op->facing, spob, cp); |
192 | else |
165 | else if (op->apply (spob)) |
193 | { |
166 | { |
194 | op->contr->ranges[range_magic] = spob; |
167 | splay (spob); |
195 | op->contr->shoottype = range_magic; |
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196 | assign (op->contr->spellparam, cp ? cp : ""); |
168 | assign (op->contr->spellparam, cp ? cp : ""); |
197 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
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198 | } |
169 | } |
199 | |
170 | |
200 | return 0; |
171 | return 0; |
201 | } /* else fall through to below and print spells */ |
172 | } /* else fall through to below and print spells */ |
202 | } /* params supplied */ |
173 | } /* params supplied */ |
203 | |
174 | |
204 | /* We get here if cast was given without options or we could not find |
175 | /* We get here if cast was given without options or we could not find |
205 | * the requested spell. List all the spells the player knows. |
176 | * the requested spell. List all the spells the player knows. |
206 | */ |
177 | */ |
207 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
178 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
208 | show_matching_spells (op, params); |
179 | show_matching_spells (op, params); |
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180 | |
209 | return 1; |
181 | return 1; |
210 | } |
182 | } |
211 | |
183 | |
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184 | int |
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185 | command_invoke (object *op, char *params) |
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186 | { |
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187 | return command_cast_spell (op, params, 'i'); |
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188 | } |
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189 | |
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190 | int |
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191 | command_cast (object *op, char *params) |
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192 | { |
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193 | return command_cast_spell (op, params, 'c'); |
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194 | } |
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195 | |
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196 | int |
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197 | command_prepare (object *op, char *params) |
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198 | { |
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199 | return command_cast_spell (op, params, 'p'); |
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200 | } |
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201 | |
212 | /**************************************************************************/ |
202 | /**************************************************************************/ |
213 | |
203 | |
214 | /* Returns TRUE if the range specified (int r) is legal - that is, |
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215 | * the character has an item that is equipped for that range type. |
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216 | * return 0 if there is no item of that range type that is usable. |
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217 | * This function could probably be simplified, eg, everything |
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218 | * should index into the ranges[] array. |
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219 | */ |
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220 | |
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221 | int |
204 | int |
222 | legal_range (object *op, int r) |
205 | command_rotateshoottype (object *op, char *params) |
223 | { |
206 | { |
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207 | if (op->contr->combat_ob && op->contr->ranged_ob) |
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208 | op->apply ( |
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209 | op->current_weapon == op->contr->combat_ob |
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210 | ? op->contr->ranged_ob |
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211 | : op->contr->combat_ob |
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212 | ); |
224 | |
213 | |
225 | switch (r) |
214 | //TODO: maybe switch to golem, if any? |
226 | { |
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227 | case range_none: /* "Nothing" is always legal */ |
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228 | return 1; |
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229 | |
215 | |
230 | case range_bow: |
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231 | case range_misc: |
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232 | case range_magic: /* cast spells */ |
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233 | return !!op->contr->ranges[r]; |
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234 | |
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235 | case range_golem: /* Use scrolls */ |
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236 | return !!op->contr->ranges[range_golem]; |
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237 | |
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238 | case range_skill: |
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239 | return !!op->chosen_skill; |
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240 | } |
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241 | |
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242 | /* No match above, must not be valid */ |
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243 | return 0; |
216 | return 0; |
244 | } |
217 | } |
245 | |
218 | |
246 | void |
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247 | change_spell (object *op, char k) |
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248 | { |
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249 | |
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250 | do |
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251 | { |
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252 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
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253 | if (op->contr->shoottype >= range_size) |
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254 | op->contr->shoottype = range_none; |
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255 | else if (op->contr->shoottype <= range_bottom) |
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256 | op->contr->shoottype = (rangetype) (range_size - 1); |
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257 | } |
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258 | while (!legal_range (op, op->contr->shoottype)); |
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259 | |
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260 | /* Legal range has already checked that we have an appropriate item |
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261 | * that uses the slot, so we don't need to be too careful about |
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262 | * checking the status of the object. |
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263 | */ |
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264 | switch (op->contr->shoottype) |
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265 | { |
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266 | case range_none: |
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267 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
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268 | break; |
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269 | |
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270 | case range_golem: |
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271 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
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272 | break; |
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273 | |
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274 | case range_bow: |
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275 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
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276 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
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277 | break; |
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278 | |
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279 | case range_magic: |
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280 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
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281 | break; |
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282 | |
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283 | case range_misc: |
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284 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
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285 | break; |
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286 | |
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287 | case range_skill: |
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288 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
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289 | break; |
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290 | |
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291 | default: |
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292 | break; |
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293 | } |
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294 | } |
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295 | |
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296 | |
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297 | int |
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298 | command_rotateshoottype (object *op, char *params) |
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299 | { |
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300 | if (!params) |
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301 | change_spell (op, '+'); |
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302 | else |
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303 | change_spell (op, params[0]); |
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304 | return 0; |
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305 | } |
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