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Comparing deliantra/server/server/c_range.C (file contents):
Revision 1.30 by root, Tue May 6 14:56:42 2008 UTC vs.
Revision 1.52 by root, Wed Nov 21 12:12:03 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file deals with range related commands (casting, shooting, 25/* This file deals with range related commands (casting, shooting,
25 * throwing, etc. 26 * throwing, etc.
27 28
28#include <global.h> 29#include <global.h>
29#include <sproto.h> 30#include <sproto.h>
30#include <spells.h> 31#include <spells.h>
31#include <skills.h> 32#include <skills.h>
32#include <commands.h>
33
34int
35command_invoke (object *op, char *params)
36{
37 return command_cast_spell (op, params, 'i');
38}
39
40int
41command_cast (object *op, char *params)
42{
43 return command_cast_spell (op, params, 'c');
44}
45
46int
47command_prepare (object *op, char *params)
48{
49 return command_cast_spell (op, params, 'p');
50}
51 33
52/* Shows all spells that op knows. If params is supplied, the must match 34/* Shows all spells that op knows. If params is supplied, the must match
53 * that. Given there is more than one skill, we can't supply break 35 * that. Given there is more than one skill, we can't supply break
54 * them down to cleric/wizardry. 36 * them down to cleric/wizardry.
55 */ 37 */
121 } 103 }
122 } 104 }
123} 105}
124 106
125/* sets up to cast a spell. op is the caster, params is the spell name, 107/* sets up to cast a spell. op is the caster, params is the spell name,
126 * and command is the first letter of the spell type (c=cast, i=invoke, 108 * and command is the first letter of the spell type (c=cast, i=invoke,
127 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe 109 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
128 * prepare) just set up the range type. 110 * prepare) just set up the range type.
129 */ 111 */
130int 112static int
131command_cast_spell (object *op, char *params, char command) 113command_cast_spell (object *op, char *params, char command)
132{ 114{
133 int castnow = 0; 115 int castnow = 0;
134 char *cp; 116 char *cp;
135 object *spob; 117 object *spob;
137 if (command == 'i') 119 if (command == 'i')
138 castnow = 1; 120 castnow = 1;
139 121
140 /* Remove control of the golem */ 122 /* Remove control of the golem */
141 if (object *golem = op->contr->golem) 123 if (object *golem = op->contr->golem)
142 golem->destroy (); 124 golem->drop_and_destroy ();
143 125
144 if (params) 126 if (params)
145 { 127 {
146 int spellnumber = 0; 128 int spellnumber = 0;
147 129
148 if ((spellnumber = atoi (params))) 130 if ((spellnumber = atoi (params)))
149 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) 131 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
150 /* nop */; 132 /* nop */;
151 else 133 else
152 spob = lookup_spell_by_name (op, params); 134 spob = op->find_spell (params);
153 135
154 if (spob && spob->type == SPELL) 136 if (spob && spob->type == SPELL)
155 { 137 {
156 /* Now grab any extra data, if there is any. Forward pass 138 /* Now grab any extra data, if there is any. Forward pass
157 * any 'of' delimiter 139 * any 'of' delimiter
176 cp += 3; 158 cp += 3;
177 } 159 }
178 else 160 else
179 cp = NULL; 161 cp = NULL;
180 162
181 if (!spob->skill)
182 {
183 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
184 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
185 return 1;
186 }
187
188 object *skill = find_skill_by_name (op, spob->skill);
189
190 if (!skill)
191 {
192 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
193 return 1;
194 }
195
196 if (castnow) 163 if (castnow)
197 cast_spell (op, op, op->facing, spob, cp); 164 cast_spell (op, op, op->facing, spob, cp);
198 else 165 else if (op->apply (spob))
199 { 166 {
200 if (op->contr->ranged_ob && op->contr->ranged_ob->flag [FLAG_APPLIED]) 167 splay (spob);
201 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY);
202
203 op->change_weapon (op->contr->ranged_ob = spob);
204
205 assign (op->contr->spellparam, cp ? cp : ""); 168 assign (op->contr->spellparam, cp ? cp : "");
206 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
207 } 169 }
208 170
209 return 0; 171 return 0;
210 } /* else fall through to below and print spells */ 172 } /* else fall through to below and print spells */
211 } /* params supplied */ 173 } /* params supplied */
217 show_matching_spells (op, params); 179 show_matching_spells (op, params);
218 180
219 return 1; 181 return 1;
220} 182}
221 183
184int
185command_invoke (object *op, char *params)
186{
187 return command_cast_spell (op, params, 'i');
188}
189
190int
191command_cast (object *op, char *params)
192{
193 return command_cast_spell (op, params, 'c');
194}
195
196int
197command_prepare (object *op, char *params)
198{
199 return command_cast_spell (op, params, 'p');
200}
201
222/**************************************************************************/ 202/**************************************************************************/
223 203
224void 204int
225change_spell (object *op, char k) 205command_rotateshoottype (object *op, char *params)
226{ 206{
227 if (op->contr->combat_ob == op->current_weapon) 207 if (op->contr->combat_ob && op->contr->ranged_ob)
228 { 208 op->apply (
209 op->current_weapon == op->contr->combat_ob
229 if (op->contr->ranged_ob) 210 ? op->contr->ranged_ob
230 op->change_weapon (op->contr->ranged_ob);
231 }
232 else if (op->contr->ranged_ob == op->current_weapon)
233 {
234 if (op->contr->combat_ob) 211 : op->contr->combat_ob
235 op->change_weapon (op->contr->combat_ob); 212 );
236 }
237 213
238 //TODO: maybe switch to golem, if any? 214 //TODO: maybe switch to golem, if any?
239}
240
241int
242command_rotateshoottype (object *op, char *params)
243{
244 if (!params)
245 change_spell (op, '+');
246 else
247 change_spell (op, params[0]);
248 215
249 return 0; 216 return 0;
250} 217}
218

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