1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
25 | * throwing, etc. |
26 | * throwing, etc. |
… | |
… | |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <spells.h> |
31 | #include <spells.h> |
31 | #include <skills.h> |
32 | #include <skills.h> |
32 | #include <commands.h> |
|
|
33 | |
|
|
34 | int |
|
|
35 | command_invoke (object *op, char *params) |
|
|
36 | { |
|
|
37 | return command_cast_spell (op, params, 'i'); |
|
|
38 | } |
|
|
39 | |
|
|
40 | int |
|
|
41 | command_cast (object *op, char *params) |
|
|
42 | { |
|
|
43 | return command_cast_spell (op, params, 'c'); |
|
|
44 | } |
|
|
45 | |
|
|
46 | int |
|
|
47 | command_prepare (object *op, char *params) |
|
|
48 | { |
|
|
49 | return command_cast_spell (op, params, 'p'); |
|
|
50 | } |
|
|
51 | |
33 | |
52 | /* Shows all spells that op knows. If params is supplied, the must match |
34 | /* Shows all spells that op knows. If params is supplied, the must match |
53 | * that. Given there is more than one skill, we can't supply break |
35 | * that. Given there is more than one skill, we can't supply break |
54 | * them down to cleric/wizardry. |
36 | * them down to cleric/wizardry. |
55 | */ |
37 | */ |
… | |
… | |
121 | } |
103 | } |
122 | } |
104 | } |
123 | } |
105 | } |
124 | |
106 | |
125 | /* sets up to cast a spell. op is the caster, params is the spell name, |
107 | /* sets up to cast a spell. op is the caster, params is the spell name, |
126 | * and command is the first letter of the spell type (c=cast, i=invoke, |
108 | * and command is the first letter of the spell type (c=cast, i=invoke, |
127 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
109 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
128 | * prepare) just set up the range type. |
110 | * prepare) just set up the range type. |
129 | */ |
111 | */ |
130 | int |
112 | static int |
131 | command_cast_spell (object *op, char *params, char command) |
113 | command_cast_spell (object *op, char *params, char command) |
132 | { |
114 | { |
133 | int castnow = 0; |
115 | int castnow = 0; |
134 | char *cp; |
116 | char *cp; |
135 | object *spob; |
117 | object *spob; |
… | |
… | |
137 | if (command == 'i') |
119 | if (command == 'i') |
138 | castnow = 1; |
120 | castnow = 1; |
139 | |
121 | |
140 | /* Remove control of the golem */ |
122 | /* Remove control of the golem */ |
141 | if (object *golem = op->contr->golem) |
123 | if (object *golem = op->contr->golem) |
142 | golem->destroy (); |
124 | golem->drop_and_destroy (); |
143 | |
125 | |
144 | if (params) |
126 | if (params) |
145 | { |
127 | { |
146 | int spellnumber = 0; |
128 | int spellnumber = 0; |
147 | |
129 | |
148 | if ((spellnumber = atoi (params))) |
130 | if ((spellnumber = atoi (params))) |
149 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
131 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
150 | /* nop */; |
132 | /* nop */; |
151 | else |
133 | else |
152 | spob = lookup_spell_by_name (op, params); |
134 | spob = op->find_spell (params); |
153 | |
135 | |
154 | if (spob && spob->type == SPELL) |
136 | if (spob && spob->type == SPELL) |
155 | { |
137 | { |
156 | /* Now grab any extra data, if there is any. Forward pass |
138 | /* Now grab any extra data, if there is any. Forward pass |
157 | * any 'of' delimiter |
139 | * any 'of' delimiter |
… | |
… | |
176 | cp += 3; |
158 | cp += 3; |
177 | } |
159 | } |
178 | else |
160 | else |
179 | cp = NULL; |
161 | cp = NULL; |
180 | |
162 | |
181 | if (!spob->skill) |
|
|
182 | { |
|
|
183 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name); |
|
|
184 | LOG (llevError, "spell without skill found: %s", spob->debug_desc ()); |
|
|
185 | return 1; |
|
|
186 | } |
|
|
187 | |
|
|
188 | object *skill = find_skill_by_name (op, spob->skill); |
|
|
189 | |
|
|
190 | if (!skill) |
|
|
191 | { |
|
|
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
|
|
193 | return 1; |
|
|
194 | } |
|
|
195 | |
|
|
196 | if (castnow) |
163 | if (castnow) |
197 | cast_spell (op, op, op->facing, spob, cp); |
164 | cast_spell (op, op, op->facing, spob, cp); |
198 | else |
165 | else if (op->apply (spob)) |
199 | { |
166 | { |
200 | if (op->contr->ranged_ob && op->contr->ranged_ob->flag [FLAG_APPLIED]) |
167 | splay (spob); |
201 | apply_special (op, op->contr->ranged_ob, AP_UNAPPLY); |
|
|
202 | |
|
|
203 | op->change_weapon (op->contr->ranged_ob = spob); |
|
|
204 | |
|
|
205 | assign (op->contr->spellparam, cp ? cp : ""); |
168 | assign (op->contr->spellparam, cp ? cp : ""); |
206 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
|
|
207 | } |
169 | } |
208 | |
170 | |
209 | return 0; |
171 | return 0; |
210 | } /* else fall through to below and print spells */ |
172 | } /* else fall through to below and print spells */ |
211 | } /* params supplied */ |
173 | } /* params supplied */ |
… | |
… | |
217 | show_matching_spells (op, params); |
179 | show_matching_spells (op, params); |
218 | |
180 | |
219 | return 1; |
181 | return 1; |
220 | } |
182 | } |
221 | |
183 | |
|
|
184 | int |
|
|
185 | command_invoke (object *op, char *params) |
|
|
186 | { |
|
|
187 | return command_cast_spell (op, params, 'i'); |
|
|
188 | } |
|
|
189 | |
|
|
190 | int |
|
|
191 | command_cast (object *op, char *params) |
|
|
192 | { |
|
|
193 | return command_cast_spell (op, params, 'c'); |
|
|
194 | } |
|
|
195 | |
|
|
196 | int |
|
|
197 | command_prepare (object *op, char *params) |
|
|
198 | { |
|
|
199 | return command_cast_spell (op, params, 'p'); |
|
|
200 | } |
|
|
201 | |
222 | /**************************************************************************/ |
202 | /**************************************************************************/ |
223 | |
203 | |
224 | void |
204 | int |
225 | change_spell (object *op, char k) |
205 | command_rotateshoottype (object *op, char *params) |
226 | { |
206 | { |
227 | if (op->contr->combat_ob == op->current_weapon) |
207 | if (op->contr->combat_ob && op->contr->ranged_ob) |
228 | { |
208 | op->apply ( |
|
|
209 | op->current_weapon == op->contr->combat_ob |
229 | if (op->contr->ranged_ob) |
210 | ? op->contr->ranged_ob |
230 | op->change_weapon (op->contr->ranged_ob); |
|
|
231 | } |
|
|
232 | else if (op->contr->ranged_ob == op->current_weapon) |
|
|
233 | { |
|
|
234 | if (op->contr->combat_ob) |
211 | : op->contr->combat_ob |
235 | op->change_weapon (op->contr->combat_ob); |
212 | ); |
236 | } |
|
|
237 | |
213 | |
238 | //TODO: maybe switch to golem, if any? |
214 | //TODO: maybe switch to golem, if any? |
239 | } |
|
|
240 | |
|
|
241 | int |
|
|
242 | command_rotateshoottype (object *op, char *params) |
|
|
243 | { |
|
|
244 | if (!params) |
|
|
245 | change_spell (op, '+'); |
|
|
246 | else |
|
|
247 | change_spell (op, params[0]); |
|
|
248 | |
215 | |
249 | return 0; |
216 | return 0; |
250 | } |
217 | } |
|
|
218 | |