1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_c_range_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: c_range.C,v 1.6 2006/09/12 17:23:01 root Exp $"; |
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5 | */ |
3 | * |
6 | |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | /* This file deals with range related commands (casting, shooting, |
25 | /* This file deals with range related commands (casting, shooting, |
31 | * throwing, etc. |
26 | * throwing, etc. |
32 | */ |
27 | */ |
33 | |
28 | |
34 | #include <global.h> |
29 | #include <global.h> |
35 | #ifndef __CEXTRACT__ |
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36 | # include <sproto.h> |
30 | #include <sproto.h> |
37 | #endif |
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38 | #include <spells.h> |
31 | #include <spells.h> |
39 | #include <skills.h> |
32 | #include <skills.h> |
40 | #include <newclient.h> |
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41 | #include <commands.h> |
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42 | |
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43 | |
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44 | int |
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45 | command_invoke (object *op, char *params) |
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46 | { |
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47 | return command_cast_spell (op, params, 'i'); |
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48 | } |
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49 | |
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50 | int |
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51 | command_cast (object *op, char *params) |
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52 | { |
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53 | return command_cast_spell (op, params, 'c'); |
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54 | } |
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55 | |
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56 | int |
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57 | command_prepare (object *op, char *params) |
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58 | { |
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59 | return command_cast_spell (op, params, 'p'); |
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60 | } |
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61 | |
33 | |
62 | /* Shows all spells that op knows. If params is supplied, the must match |
34 | /* Shows all spells that op knows. If params is supplied, the must match |
63 | * that. Given there is more than one skill, we can't supply break |
35 | * that. Given there is more than one skill, we can't supply break |
64 | * them down to cleric/wizardry. |
36 | * them down to cleric/wizardry. |
65 | */ |
37 | */ |
… | |
… | |
73 | /* We go and see what spells the player has. We put them |
45 | /* We go and see what spells the player has. We put them |
74 | * into the spell_sort array so that we can sort them - |
46 | * into the spell_sort array so that we can sort them - |
75 | * we prefix the skill in the name so that the sorting |
47 | * we prefix the skill in the name so that the sorting |
76 | * works better. |
48 | * works better. |
77 | */ |
49 | */ |
78 | for (spell = op->inv; spell != NULL; spell = spell->below) |
50 | for (spell = op->inv; spell; spell = spell->below) |
79 | { |
51 | { |
80 | /* If it is a spell, and no params are passed, or they |
52 | /* If it is a spell, and no params are passed, or they |
81 | * match the name, process this spell. |
53 | * match the name, process this spell. |
82 | */ |
54 | */ |
83 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
55 | if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params)))) |
… | |
… | |
92 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
64 | "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic", |
93 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
65 | &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST)); |
94 | } |
66 | } |
95 | } |
67 | } |
96 | } |
68 | } |
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69 | |
97 | if (!num_found) |
70 | if (!num_found) |
98 | { |
71 | { |
99 | /* If a matching string was passed along, now try it without that |
72 | /* If a matching string was passed along, now try it without that |
100 | * string. It is odd to do something like 'cast trans', |
73 | * string. It is odd to do something like 'cast trans', |
101 | * and it say you have no spells, when really, you do, but just |
74 | * and it say you have no spells, when really, you do, but just |
… | |
… | |
111 | /* Note in the code below that we make some |
84 | /* Note in the code below that we make some |
112 | * presumptions that there will be a colon in the |
85 | * presumptions that there will be a colon in the |
113 | * string. given the code above, this is always |
86 | * string. given the code above, this is always |
114 | * the case. |
87 | * the case. |
115 | */ |
88 | */ |
116 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
89 | qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
117 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
90 | strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */ |
118 | for (i = 0; i < num_found; i++) |
91 | for (i = 0; i < num_found; i++) |
119 | { |
92 | { |
120 | /* Different skill name, so print banner */ |
93 | /* Different skill name, so print banner */ |
121 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
94 | if (strncmp (tmp, spell_sort[i], strlen (tmp))) |
… | |
… | |
130 | } |
103 | } |
131 | } |
104 | } |
132 | } |
105 | } |
133 | |
106 | |
134 | /* sets up to cast a spell. op is the caster, params is the spell name, |
107 | /* sets up to cast a spell. op is the caster, params is the spell name, |
135 | * and command is the first letter of the spell type (c=cast, i=invoke, |
108 | * and command is the first letter of the spell type (c=cast, i=invoke, |
136 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
109 | * p=prepare). Invoke casts a spell immediately, where as cast (and I believe |
137 | * prepare) just set up the range type. |
110 | * prepare) just set up the range type. |
138 | */ |
111 | */ |
139 | int |
112 | static int |
140 | command_cast_spell (object *op, char *params, char command) |
113 | command_cast_spell (object *op, char *params, char command) |
141 | { |
114 | { |
142 | int castnow = 0; |
115 | int castnow = 0; |
143 | char *cp; |
116 | char *cp; |
144 | object *spob; |
117 | object *spob; |
145 | |
118 | |
146 | if (command == 'i') |
119 | if (command == 'i') |
147 | castnow = 1; |
120 | castnow = 1; |
148 | |
121 | |
149 | /* Remove control of the golem */ |
122 | /* Remove control of the golem */ |
150 | if (op->contr->ranges[range_golem] != NULL) |
123 | if (object *golem = op->contr->golem) |
151 | { |
124 | golem->drop_and_destroy (); |
152 | if (op->contr->golem_count == op->contr->ranges[range_golem]->count) |
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153 | { |
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154 | remove_friendly_object (op->contr->ranges[range_golem]); |
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155 | remove_ob (op->contr->ranges[range_golem]); |
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156 | free_object (op->contr->ranges[range_golem]); |
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157 | } |
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158 | |
125 | |
159 | op->contr->ranges[range_golem] = NULL; |
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160 | op->contr->golem_count = 0; |
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161 | } |
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162 | |
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163 | if (params != NULL) |
126 | if (params) |
164 | { |
127 | { |
165 | int spellnumber = 0; |
128 | int spellnumber = 0; |
166 | |
129 | |
167 | if ((spellnumber = atoi (params))) |
130 | if ((spellnumber = atoi (params))) |
168 | for (spob = op->inv; spob && spob->count != (tag_t) spellnumber; spob = spob->below) |
131 | for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below) |
169 | /* nop */; |
132 | /* nop */; |
170 | else |
133 | else |
171 | spob = lookup_spell_by_name (op, params); |
134 | spob = op->find_spell (params); |
172 | |
135 | |
173 | if (spob && spob->type == SPELL) |
136 | if (spob && spob->type == SPELL) |
174 | { |
137 | { |
175 | /* Now grab any extra data, if there is any. Forward pass |
138 | /* Now grab any extra data, if there is any. Forward pass |
176 | * any 'of' delimiter |
139 | * any 'of' delimiter |
… | |
… | |
184 | cp++; |
147 | cp++; |
185 | if (!strncmp (cp, "of ", 3)) |
148 | if (!strncmp (cp, "of ", 3)) |
186 | cp += 3; |
149 | cp += 3; |
187 | } |
150 | } |
188 | } |
151 | } |
189 | else if (strlen (params) > (size_t) strlen (spob->name)) |
152 | else if (strlen (params) > strlen (spob->name)) |
190 | { |
153 | { |
191 | cp = params + strlen (spob->name); |
154 | cp = params + strlen (spob->name); |
192 | *cp = 0; |
155 | *cp = 0; |
193 | cp++; |
156 | cp++; |
194 | if (!strncmp (cp, "of ", 3)) |
157 | if (!strncmp (cp, "of ", 3)) |
195 | cp += 3; |
158 | cp += 3; |
196 | } |
159 | } |
197 | else |
160 | else |
198 | cp = NULL; |
161 | cp = NULL; |
199 | |
162 | |
200 | if (spob->skill && !find_skill_by_name (op, spob->skill)) |
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201 | { |
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202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name); |
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203 | return 1; |
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204 | } |
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205 | |
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206 | if (castnow) |
163 | if (castnow) |
207 | cast_spell (op, op, op->facing, spob, cp); |
164 | cast_spell (op, op, op->facing, spob, cp); |
208 | else |
165 | else if (op->apply (spob)) |
209 | { |
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210 | op->contr->ranges[range_magic] = spob; |
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211 | op->contr->shoottype = range_magic; |
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212 | |
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213 | if (cp != NULL) |
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214 | { |
166 | { |
215 | strncpy (op->contr->spellparam, cp, MAX_BUF); |
167 | splay (spob); |
216 | op->contr->spellparam[MAX_BUF - 1] = '\0'; |
168 | assign (op->contr->spellparam, cp ? cp : ""); |
217 | } |
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218 | else |
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219 | op->contr->spellparam[0] = '\0'; |
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220 | |
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221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name); |
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222 | } |
169 | } |
223 | |
170 | |
224 | return 0; |
171 | return 0; |
225 | } /* else fall through to below and print spells */ |
172 | } /* else fall through to below and print spells */ |
226 | } /* params supplied */ |
173 | } /* params supplied */ |
227 | |
174 | |
228 | /* We get here if cast was given without options or we could not find |
175 | /* We get here if cast was given without options or we could not find |
229 | * the requested spell. List all the spells the player knows. |
176 | * the requested spell. List all the spells the player knows. |
230 | */ |
177 | */ |
231 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
178 | new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:"); |
232 | show_matching_spells (op, params); |
179 | show_matching_spells (op, params); |
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180 | |
233 | return 1; |
181 | return 1; |
234 | } |
182 | } |
235 | |
183 | |
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184 | int |
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185 | command_invoke (object *op, char *params) |
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186 | { |
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187 | return command_cast_spell (op, params, 'i'); |
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188 | } |
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189 | |
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190 | int |
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191 | command_cast (object *op, char *params) |
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192 | { |
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193 | return command_cast_spell (op, params, 'c'); |
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194 | } |
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195 | |
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196 | int |
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197 | command_prepare (object *op, char *params) |
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198 | { |
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199 | return command_cast_spell (op, params, 'p'); |
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200 | } |
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201 | |
236 | /**************************************************************************/ |
202 | /**************************************************************************/ |
237 | |
203 | |
238 | /* Returns TRUE if the range specified (int r) is legal - that is, |
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239 | * the character has an item that is equipped for that range type. |
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240 | * return 0 if there is no item of that range type that is usable. |
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241 | * This function could probably be simplified, eg, everything |
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242 | * should index into the ranges[] array. |
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243 | */ |
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244 | |
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245 | int |
204 | int |
246 | legal_range (object *op, int r) |
205 | command_rotateshoottype (object *op, char *params) |
247 | { |
206 | { |
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207 | if (op->contr->combat_ob && op->contr->ranged_ob) |
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208 | op->apply ( |
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209 | op->current_weapon == op->contr->combat_ob |
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210 | ? op->contr->ranged_ob |
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211 | : op->contr->combat_ob |
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212 | ); |
248 | |
213 | |
249 | switch (r) |
214 | //TODO: maybe switch to golem, if any? |
250 | { |
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251 | case range_none: /* "Nothing" is always legal */ |
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252 | return 1; |
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253 | case range_bow: |
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254 | case range_misc: |
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255 | case range_magic: /* cast spells */ |
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256 | if (op->contr->ranges[r]) |
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257 | return 1; |
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258 | else |
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259 | return 0; |
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260 | |
215 | |
261 | case range_golem: /* Use scrolls */ |
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262 | if (op->contr->ranges[range_golem] && op->contr->ranges[range_golem]->count == op->contr->golem_count) |
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263 | return 1; |
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264 | else |
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265 | return 0; |
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266 | |
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267 | case range_skill: |
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268 | if (op->chosen_skill) |
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269 | return 1; |
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270 | else |
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271 | return 0; |
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272 | } |
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273 | /* No match above, must not be valid */ |
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274 | return 0; |
216 | return 0; |
275 | } |
217 | } |
276 | |
218 | |
277 | void |
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278 | change_spell (object *op, char k) |
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279 | { |
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280 | |
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281 | do |
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282 | { |
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283 | op->contr->shoottype = (rangetype) (op->contr->shoottype + ((k == '+') ? 1 : -1)); |
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284 | if (op->contr->shoottype >= range_size) |
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285 | op->contr->shoottype = range_none; |
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286 | else if (op->contr->shoottype <= range_bottom) |
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287 | op->contr->shoottype = (rangetype) (range_size - 1); |
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288 | } |
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289 | while (!legal_range (op, op->contr->shoottype)); |
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290 | |
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291 | /* Legal range has already checked that we have an appropriate item |
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292 | * that uses the slot, so we don't need to be too careful about |
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293 | * checking the status of the object. |
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294 | */ |
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295 | switch (op->contr->shoottype) |
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296 | { |
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297 | case range_none: |
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298 | new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen."); |
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299 | break; |
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300 | |
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301 | case range_golem: |
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302 | new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem."); |
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303 | break; |
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304 | |
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305 | case range_bow: |
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306 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]), |
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307 | op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing"); |
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308 | break; |
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309 | |
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310 | case range_magic: |
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311 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name); |
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312 | break; |
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313 | |
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314 | case range_misc: |
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315 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0)); |
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316 | break; |
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317 | |
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318 | case range_skill: |
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319 | new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", op->chosen_skill ? &op->chosen_skill->name : "none"); |
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320 | break; |
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321 | |
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322 | default: |
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323 | break; |
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324 | } |
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325 | } |
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326 | |
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327 | |
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328 | int |
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329 | command_rotateshoottype (object *op, char *params) |
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330 | { |
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331 | if (!params) |
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332 | change_spell (op, '+'); |
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333 | else |
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334 | change_spell (op, params[0]); |
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335 | return 0; |
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336 | } |
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