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/cvs/deliantra/server/server/c_range.C
Revision: 1.19
Committed: Sun Apr 29 21:44:35 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +33 -68 lines
Log Message:
goofign around a bit: the while ranged/non-ranged system is borked and needs some serious redesign

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* This file deals with range related commands (casting, shooting,
26 * throwing, etc.
27 */
28
29 #include <global.h>
30 #include <sproto.h>
31 #include <spells.h>
32 #include <skills.h>
33 #include <commands.h>
34
35 int
36 command_invoke (object *op, char *params)
37 {
38 return command_cast_spell (op, params, 'i');
39 }
40
41 int
42 command_cast (object *op, char *params)
43 {
44 return command_cast_spell (op, params, 'c');
45 }
46
47 int
48 command_prepare (object *op, char *params)
49 {
50 return command_cast_spell (op, params, 'p');
51 }
52
53 /* Shows all spells that op knows. If params is supplied, the must match
54 * that. Given there is more than one skill, we can't supply break
55 * them down to cleric/wizardry.
56 */
57 static void
58 show_matching_spells (object *op, char *params)
59 {
60 object *spell;
61 char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
62 int num_found = 0, i;
63
64 /* We go and see what spells the player has. We put them
65 * into the spell_sort array so that we can sort them -
66 * we prefix the skill in the name so that the sorting
67 * works better.
68 */
69 for (spell = op->inv; spell; spell = spell->below)
70 {
71 /* If it is a spell, and no params are passed, or they
72 * match the name, process this spell.
73 */
74 if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
75 {
76 if (spell->path_attuned & op->path_denied)
77 {
78 sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
79 }
80 else
81 {
82 sprintf (spell_sort[num_found++],
83 "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
84 &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
85 }
86 }
87 }
88
89 if (!num_found)
90 {
91 /* If a matching string was passed along, now try it without that
92 * string. It is odd to do something like 'cast trans',
93 * and it say you have no spells, when really, you do, but just
94 * nothing that matches.
95 */
96 if (params)
97 show_matching_spells (op, NULL);
98 else
99 new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
100 }
101 else
102 {
103 /* Note in the code below that we make some
104 * presumptions that there will be a colon in the
105 * string. given the code above, this is always
106 * the case.
107 */
108 qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp);
109 strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
110 for (i = 0; i < num_found; i++)
111 {
112 /* Different skill name, so print banner */
113 if (strncmp (tmp, spell_sort[i], strlen (tmp)))
114 {
115 strcpy (tmp, spell_sort[i]);
116 cp = strchr (tmp, ':');
117 *cp = '\0';
118 new_draw_info (NDI_UNIQUE, 0, op, "");
119 new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
120 }
121 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
122 }
123 }
124 }
125
126 /* sets up to cast a spell. op is the caster, params is the spell name,
127 * and command is the first letter of the spell type (c=cast, i=invoke,
128 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
129 * prepare) just set up the range type.
130 */
131 int
132 command_cast_spell (object *op, char *params, char command)
133 {
134 int castnow = 0;
135 char *cp;
136 object *spob;
137
138 if (command == 'i')
139 castnow = 1;
140
141 /* Remove control of the golem */
142 if (object *golem = op->contr->ranges[range_golem])
143 golem->destroy ();
144
145 if (params)
146 {
147 int spellnumber = 0;
148
149 if ((spellnumber = atoi (params)))
150 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
151 /* nop */;
152 else
153 spob = lookup_spell_by_name (op, params);
154
155 if (spob && spob->type == SPELL)
156 {
157 /* Now grab any extra data, if there is any. Forward pass
158 * any 'of' delimiter
159 */
160 if (spellnumber)
161 {
162 /* if we passed a number, the options start at the second word */
163 cp = strchr (params, ' ');
164 if (cp)
165 {
166 cp++;
167 if (!strncmp (cp, "of ", 3))
168 cp += 3;
169 }
170 }
171 else if (strlen (params) > (size_t) strlen (spob->name))
172 {
173 cp = params + strlen (spob->name);
174 *cp = 0;
175 cp++;
176 if (!strncmp (cp, "of ", 3))
177 cp += 3;
178 }
179 else
180 cp = NULL;
181
182 if (spob->skill && !find_skill_by_name (op, spob->skill))
183 {
184 new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s!", &spob->skill, &spob->name);
185 return 1;
186 }
187
188 if (castnow)
189 cast_spell (op, op, op->facing, spob, cp);
190 else
191 {
192 op->contr->ranges[range_magic] = spob;
193 op->contr->shoottype = range_magic;
194 assign (op->contr->spellparam, cp ? cp : "");
195 new_draw_info_format (NDI_UNIQUE, 0, op, "You ready the spell %s", &spob->name);
196 }
197
198 return 0;
199 } /* else fall through to below and print spells */
200 } /* params supplied */
201
202 /* We get here if cast was given without options or we could not find
203 * the requested spell. List all the spells the player knows.
204 */
205 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
206 show_matching_spells (op, params);
207 return 1;
208 }
209
210 /**************************************************************************/
211
212 void
213 change_spell (object *op, char k)
214 {
215 int r = op->contr->shoottype;
216
217 do
218 r = (r + ((k == '+') ? 1 : -1) + range_size) % range_size;
219 while (!op->contr->legal_range ((rangetype) r));
220
221 op->contr->set_range ((rangetype) r);
222
223 /* Legal range has already checked that we have an appropriate item
224 * that uses the slot, so we don't need to be too careful about
225 * checking the status of the object.
226 */
227 switch (op->contr->shoottype)
228 {
229 case range_none:
230 new_draw_info (NDI_UNIQUE, 0, op, "No ranged attack chosen.");
231 break;
232
233 case range_golem:
234 new_draw_info (NDI_UNIQUE, 0, op, "You regain control of your golem.");
235 break;
236
237 case range_bow:
238 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s and %s.", query_name (op->contr->ranges[range_bow]),
239 op->contr->ranges[range_bow]->race ? &op->contr->ranges[range_bow]->race : "nothing");
240 break;
241
242 case range_magic:
243 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to spells (%s).", &op->contr->ranges[range_magic]->name);
244 break;
245
246 case range_misc:
247 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to %s.", query_base_name (op->contr->ranges[range_misc], 0));
248 break;
249
250 case range_skill:
251 new_draw_info_format (NDI_UNIQUE, 0, op, "Switched to skill: %s", &op->chosen_skill->name);
252 break;
253 }
254 }
255
256 int
257 command_rotateshoottype (object *op, char *params)
258 {
259 if (!params)
260 change_spell (op, '+');
261 else
262 change_spell (op, params[0]);
263
264 return 0;
265 }