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/cvs/deliantra/server/server/c_range.C
Revision: 1.38
Committed: Mon Sep 29 10:31:32 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_72, rel-2_73, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_78
Changes since 1.37: +1 -4 lines
Log Message:
introduce drop_and_destroy and use it

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* This file deals with range related commands (casting, shooting,
25 * throwing, etc.
26 */
27
28 #include <global.h>
29 #include <sproto.h>
30 #include <spells.h>
31 #include <skills.h>
32 #include <commands.h>
33
34 int
35 command_invoke (object *op, char *params)
36 {
37 return command_cast_spell (op, params, 'i');
38 }
39
40 int
41 command_cast (object *op, char *params)
42 {
43 return command_cast_spell (op, params, 'c');
44 }
45
46 int
47 command_prepare (object *op, char *params)
48 {
49 return command_cast_spell (op, params, 'p');
50 }
51
52 /* Shows all spells that op knows. If params is supplied, the must match
53 * that. Given there is more than one skill, we can't supply break
54 * them down to cleric/wizardry.
55 */
56 static void
57 show_matching_spells (object *op, char *params)
58 {
59 object *spell;
60 char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
61 int num_found = 0, i;
62
63 /* We go and see what spells the player has. We put them
64 * into the spell_sort array so that we can sort them -
65 * we prefix the skill in the name so that the sorting
66 * works better.
67 */
68 for (spell = op->inv; spell; spell = spell->below)
69 {
70 /* If it is a spell, and no params are passed, or they
71 * match the name, process this spell.
72 */
73 if (spell->type == SPELL && (!params || !strncmp (params, spell->name, strlen (params))))
74 {
75 if (spell->path_attuned & op->path_denied)
76 {
77 sprintf (spell_sort[num_found++], "%s:%-22s %3s %3s", spell->skill ? &spell->skill : "generic", &spell->name, "den", "den");
78 }
79 else
80 {
81 sprintf (spell_sort[num_found++],
82 "%s:%-22s %3d %3d", spell->skill ? &spell->skill : "generic",
83 &spell->name, spell->level, SP_level_spellpoint_cost (op, spell, SPELL_HIGHEST));
84 }
85 }
86 }
87
88 if (!num_found)
89 {
90 /* If a matching string was passed along, now try it without that
91 * string. It is odd to do something like 'cast trans',
92 * and it say you have no spells, when really, you do, but just
93 * nothing that matches.
94 */
95 if (params)
96 show_matching_spells (op, NULL);
97 else
98 new_draw_info (NDI_UNIQUE, 0, op, "You know no spells");
99 }
100 else
101 {
102 /* Note in the code below that we make some
103 * presumptions that there will be a colon in the
104 * string. given the code above, this is always
105 * the case.
106 */
107 qsort (spell_sort, num_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp);
108 strcpy (tmp, "asdfg"); /* Dummy string so initial compare fails */
109 for (i = 0; i < num_found; i++)
110 {
111 /* Different skill name, so print banner */
112 if (strncmp (tmp, spell_sort[i], strlen (tmp)))
113 {
114 strcpy (tmp, spell_sort[i]);
115 cp = strchr (tmp, ':');
116 *cp = '\0';
117 new_draw_info (NDI_UNIQUE, 0, op, "");
118 new_draw_info_format (NDI_UNIQUE, 0, op, "%s spells %.*s [lvl] [sp]", tmp, 12 - strlen (tmp), " ");
119 }
120 new_draw_info (NDI_UNIQUE, 0, op, strchr (spell_sort[i], ':') + 1);
121 }
122 }
123 }
124
125 /* sets up to cast a spell. op is the caster, params is the spell name,
126 * and command is the first letter of the spell type (c=cast, i=invoke,
127 * p=prepare). Invoke casts a spell immediately, where as cast (and I believe
128 * prepare) just set up the range type.
129 */
130 int
131 command_cast_spell (object *op, char *params, char command)
132 {
133 int castnow = 0;
134 char *cp;
135 object *spob;
136
137 if (command == 'i')
138 castnow = 1;
139
140 /* Remove control of the golem */
141 if (object *golem = op->contr->golem)
142 golem->drop_and_destroy ();
143
144 if (params)
145 {
146 int spellnumber = 0;
147
148 if ((spellnumber = atoi (params)))
149 for (spob = op->inv; spob && spob->count != spellnumber; spob = spob->below)
150 /* nop */;
151 else
152 spob = lookup_spell_by_name (op, params);
153
154 if (spob && spob->type == SPELL)
155 {
156 /* Now grab any extra data, if there is any. Forward pass
157 * any 'of' delimiter
158 */
159 if (spellnumber)
160 {
161 /* if we passed a number, the options start at the second word */
162 cp = strchr (params, ' ');
163 if (cp)
164 {
165 cp++;
166 if (!strncmp (cp, "of ", 3))
167 cp += 3;
168 }
169 }
170 else if (strlen (params) > strlen (spob->name))
171 {
172 cp = params + strlen (spob->name);
173 *cp = 0;
174 cp++;
175 if (!strncmp (cp, "of ", 3))
176 cp += 3;
177 }
178 else
179 cp = NULL;
180
181 if (!spob->skill)
182 {
183 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is a weird spell, please report it to the dungeon master!", &spob->name);
184 LOG (llevError, "spell without skill found: %s", spob->debug_desc ());
185 return 1;
186 }
187
188 object *skill = find_skill_by_name (op, spob->skill);
189
190 if (!skill)
191 {
192 op->failmsg (format ("You need the skill %s to cast %s!", &spob->skill, &spob->name));
193 return 1;
194 }
195
196 splay (spob);
197
198 if (castnow)
199 cast_spell (op, op, op->facing, spob, cp);
200 else
201 {
202 if (op->contr->ranged_ob)
203 if (op->contr->ranged_ob->flag [FLAG_APPLIED])
204 apply_special (op, op->contr->ranged_ob, AP_UNAPPLY);
205 else
206 op->contr->ranged_ob = 0;
207
208 if (op->contr->ranged_ob)
209 op->failmsg (format ("You have to unapply the %s first to ready a spell.", &op->contr->ranged_ob->name));
210 else
211 {
212 op->change_weapon (op->contr->ranged_ob = spob);
213
214 assign (op->contr->spellparam, cp ? cp : "");
215 op->statusmsg (format ("You ready the spell %s", &spob->name));
216 }
217 }
218
219 return 0;
220 } /* else fall through to below and print spells */
221 } /* params supplied */
222
223 /* We get here if cast was given without options or we could not find
224 * the requested spell. List all the spells the player knows.
225 */
226 new_draw_info (NDI_UNIQUE, 0, op, "Cast what spell? Choose one of:");
227 show_matching_spells (op, params);
228
229 return 1;
230 }
231
232 /**************************************************************************/
233
234 void
235 change_spell (object *op, char k)
236 {
237 if (op->contr->combat_ob == op->current_weapon)
238 {
239 if (op->contr->ranged_ob)
240 op->change_weapon (op->contr->ranged_ob);
241 }
242 else if (op->contr->ranged_ob == op->current_weapon)
243 {
244 if (op->contr->combat_ob)
245 op->change_weapon (op->contr->combat_ob);
246 }
247
248 //TODO: maybe switch to golem, if any?
249 }
250
251 int
252 command_rotateshoottype (object *op, char *params)
253 {
254 if (!params)
255 change_spell (op, '+');
256 else
257 change_spell (op, params[0]);
258
259 return 0;
260 }