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Revision: 1.13
Committed: Fri Sep 15 23:31:34 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +0 -7 lines
Log Message:
maps reset on restart, cannot have that

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.8 if (pl->state != ST_PLAYING)
73     {
74     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75     return NULL;
76 elmex 1.1 }
77 root 1.8 return pl;
78 elmex 1.1 }
79    
80     /**
81     * This command will stress server.
82     */
83 root 1.8 int
84     command_loadtest (object *op, char *params)
85     {
86     uint32 x, y;
87     char buf[1024];
88    
89     new_draw_info (NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
90     new_draw_info (NDI_UNIQUE, 0, op, "at different map places.");
91     new_draw_info (NDI_UNIQUE, 0, op, "use at your own risks.");
92     new_draw_info (NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
93     new_draw_info (NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
94     new_draw_info_format (NDI_UNIQUE, 0, op, "{%s}", params);
95 root 1.9
96 root 1.8 if (!params)
97     return 0;
98 root 1.9
99 root 1.8 if (strncmp (params, "TRUE", 4))
100     return 0;
101    
102     new_draw_info_format (NDI_UNIQUE, 0, op, "gogogo");
103 root 1.9
104 root 1.8 for (x = 0; x < settings.worldmaptilesx; x++)
105     {
106     for (y = 0; y < settings.worldmaptilesy; y++)
107     {
108     sprintf (buf, "/world/world_%d_%d", x + settings.worldmapstartx, y + settings.worldmapstarty);
109     command_goto (op, buf);
110 elmex 1.1 }
111     }
112    
113 root 1.8 return 0;
114 elmex 1.1 }
115    
116     /**
117     * Actually hides specified player (obviously a DM).
118     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
119     * else they just think someone left/entered.
120     */
121 root 1.8 void
122     do_wizard_hide (object *op, int silent_dm)
123     {
124     if (op->contr->hidden)
125     {
126     op->contr->hidden = 0;
127     op->invisible = 1;
128     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
129     op->map->players++;
130     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
131     if (!silent_dm)
132     {
133     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
134     }
135     }
136     else
137     {
138     op->contr->hidden = 1;
139     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
140     op->map->players--;
141     if (!silent_dm)
142     {
143     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
144     }
145     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
146     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
147 elmex 1.1 }
148     }
149    
150 root 1.8 int
151     command_hide (object *op, char *params)
152 elmex 1.1 {
153 root 1.8 do_wizard_hide (op, 0);
154     return 1;
155 elmex 1.1 }
156    
157     /**
158     * This finds and returns the object which matches the name or
159     * object nubmer (specified via num #whatever).
160     */
161 root 1.8 static object *
162     find_object_both (char *params)
163     {
164     if (!params)
165     return NULL;
166 root 1.9
167 root 1.8 if (params[0] == '#')
168     return find_object (atol (params + 1));
169     else
170     return find_object_name (params);
171 elmex 1.1 }
172    
173     /**
174     * Sets the god for some objects. params should contain two values -
175     * first the object to change, followed by the god to change it to.
176     */
177 root 1.8 int
178     command_setgod (object *op, char *params)
179     {
180     object *ob, *god;
181     char *str;
182 elmex 1.1
183 root 1.8 if (!params || !(str = strchr (params, ' ')))
184     {
185     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
186     return 0;
187 elmex 1.1 }
188    
189 root 1.8 /* kill the space, and set string to the next param */
190     *str++ = '\0';
191     if (!(ob = find_object_both (params)))
192     {
193     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
194     return 1;
195 elmex 1.1 }
196    
197 root 1.8 /*
198     * Perhaps this is overly restrictive? Should we perhaps be able
199     * to rebless altars and the like?
200     */
201     if (ob->type != PLAYER)
202     {
203     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
204     return 1;
205 elmex 1.1 }
206    
207 root 1.8 god = find_god (str);
208     if (god == NULL)
209     {
210     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
211     return 1;
212 elmex 1.1 }
213    
214 root 1.8 become_follower (ob, god);
215     return 1;
216 elmex 1.1 }
217    
218     /**
219     * Add player's IP to ban_file and kick them off the server
220     * I know most people have dynamic IPs but this is more of a short term
221     * solution if they have to get a new IP to play maybe they'll calm down.
222     * This uses the banish_file in the local directory *not* the ban_file
223     * The action is logged with a ! for easy searching. -tm
224     */
225 root 1.8 int
226     command_banish (object *op, char *params)
227     {
228     player *pl;
229     FILE *banishfile;
230     char buf[MAX_BUF];
231     time_t now;
232    
233     if (!params)
234     {
235     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
236     return 1;
237     }
238    
239     pl = get_other_player_from_name (op, params);
240     if (!pl)
241 elmex 1.1 return 1;
242 root 1.8
243     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
244    
245     if ((banishfile = fopen (buf, "a")) == NULL)
246     {
247     LOG (llevDebug, "Could not find file banish_file.\n");
248     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
249     return 0;
250     }
251    
252     now = time (NULL);
253     /*
254     * Record this as a comment - then we don't have to worry about changing
255     * the parsing code.
256     */
257     fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
258     fprintf (banishfile, "*@%s\n", pl->socket.host);
259     fclose (banishfile);
260    
261     LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
262     new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
263     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
264     command_kick (op, (char *) &pl->ob->name);
265     return 1;
266 elmex 1.1 }
267    
268 root 1.8 int
269     command_kick (object *op, char *params)
270     {
271 elmex 1.1 struct pl *pl;
272    
273     for (pl = first_player; pl != NULL; pl = pl->next)
274 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
275 elmex 1.1 {
276     object *op = pl->ob;
277    
278     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
279     {
280 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
281 elmex 1.1 strcpy (op->contr->killer, "kicked");
282     }
283    
284     pl->socket.status = Ns_Dead;
285     }
286    
287     return 1;
288     }
289    
290 root 1.8 int
291     command_save_overlay (object *op, char *params)
292     {
293     if (!op)
294     return 0;
295 elmex 1.1
296 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
297     {
298     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
299     return 1;
300     }
301    
302     new_save_map (op->map, 2);
303     new_save_map (op->map, 0);
304     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
305    
306     ready_map_name (op->map->path, 0);
307 elmex 1.1
308 root 1.8 return 1;
309 elmex 1.1 }
310    
311     int
312 root 1.8 command_shutdown (object *op, char *params)
313 elmex 1.1 {
314     struct pl *pl;
315    
316     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
317     {
318     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
319     return 1;
320     }
321    
322     cleanup ();
323     /* not reached */
324     return 1;
325     }
326    
327 root 1.8 int
328     command_goto (object *op, char *params)
329 elmex 1.1 {
330 root 1.8 char *name;
331     object *dummy;
332 elmex 1.1
333 root 1.8 if (!op)
334     return 0;
335 elmex 1.1
336 root 1.8 if (params == NULL)
337     {
338     new_draw_info (NDI_UNIQUE, 0, op, "Go to what level?");
339     return 1;
340 elmex 1.1 }
341    
342 root 1.8 name = params;
343     dummy = get_object ();
344     dummy->map = op->map;
345     EXIT_PATH (dummy) = name;
346     dummy->name = name;
347    
348     enter_exit (op, dummy);
349     free_object (dummy);
350     if (op->contr->loading == NULL)
351     {
352     new_draw_info_format (NDI_UNIQUE, 0, op, "Difficulty: %d.", op->map->difficulty);
353     }
354    
355     return 1;
356 elmex 1.1 }
357    
358     /* is this function called from somewhere ? -Tero */
359 root 1.8 int
360     command_generate (object *op, char *params)
361     {
362     object *tmp;
363     int nr = 1, i, retry;
364    
365     if (!op)
366     return 0;
367    
368     if (params != NULL)
369     sscanf (params, "%d", &nr);
370     for (i = 0; i < nr; i++)
371     {
372     retry = 50;
373     while ((tmp = generate_treasure (0, op->map->difficulty)) == NULL && --retry)
374     ;
375     if (tmp != NULL)
376     {
377     tmp = insert_ob_in_ob (tmp, op);
378     if (op->type == PLAYER)
379     esrv_send_item (op, tmp);
380     }
381     }
382    
383     return 1;
384     }
385    
386     int
387     command_freeze (object *op, char *params)
388 elmex 1.1 {
389 root 1.8 int ticks;
390     player *pl;
391 elmex 1.1
392 root 1.8 if (!params)
393     {
394     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
395     return 1;
396     }
397 elmex 1.1
398 root 1.8 ticks = atoi (params);
399     if (ticks)
400     {
401     while ((isdigit (*params) || isspace (*params)) && *params != 0)
402     params++;
403     if (*params == 0)
404     {
405     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
406     return 1;
407 elmex 1.1 }
408     }
409 root 1.8 else
410     ticks = 100;
411 elmex 1.1
412 root 1.8 pl = get_other_player_from_name (op, params);
413     if (!pl)
414 elmex 1.1 return 1;
415 root 1.8
416     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
417     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
418     pl->ob->speed_left = -(pl->ob->speed * ticks);
419     return 0;
420 elmex 1.1 }
421    
422 root 1.8 int
423     command_arrest (object *op, char *params)
424     {
425     object *dummy;
426     player *pl;
427    
428     if (!op)
429 elmex 1.1 return 0;
430 root 1.8 if (params == NULL)
431     {
432     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
433     return 1;
434     }
435     pl = get_other_player_from_name (op, params);
436     if (!pl)
437     return 1;
438     dummy = get_jail_exit (pl->ob);
439     if (!dummy)
440     {
441     /* we have nowhere to send the prisoner.... */
442     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
443     return 0;
444     }
445     enter_exit (pl->ob, dummy);
446     free_object (dummy);
447     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
448     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
449     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
450     return 1;
451 elmex 1.1 }
452    
453 root 1.8 int
454     command_summon (object *op, char *params)
455     {
456     int i;
457     object *dummy;
458     player *pl;
459    
460     if (!op)
461     return 0;
462    
463     if (params == NULL)
464     {
465     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
466     return 1;
467     }
468    
469     pl = get_other_player_from_name (op, params);
470     if (!pl)
471 elmex 1.1 return 1;
472    
473 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
474     if (i == -1)
475     {
476     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
477     return 1;
478     }
479    
480     dummy = get_object ();
481     EXIT_PATH (dummy) = op->map->path;
482     EXIT_X (dummy) = op->x + freearr_x[i];
483     EXIT_Y (dummy) = op->y + freearr_y[i];
484     enter_exit (pl->ob, dummy);
485     free_object (dummy);
486     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
487     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
488 elmex 1.1
489 root 1.8 return 1;
490 elmex 1.1 }
491    
492     /**
493     * Teleport next to target player.
494     */
495 root 1.8
496 elmex 1.1 /* mids 01/16/2002 */
497 root 1.8 int
498     command_teleport (object *op, char *params)
499     {
500     int i;
501     object *dummy;
502     player *pl;
503    
504     if (!op)
505     return 0;
506    
507     if (params == NULL)
508     {
509     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
510     return 1;
511     }
512    
513     pl = get_other_player_from_name (op, params);
514     if (!pl)
515     return 1;
516    
517     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
518     if (i == -1)
519     {
520     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
521     return 1;
522     }
523    
524     dummy = get_object ();
525     EXIT_PATH (dummy) = pl->ob->map->path;
526     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
527     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
528     enter_exit (op, dummy);
529     free_object (dummy);
530     if (!op->contr->hidden)
531     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
532     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
533     return 1;
534 elmex 1.1 }
535    
536     /**
537     * This function is a real mess, because we're stucking getting
538     * the entire item description in one block of text, so we just
539     * can't simply parse it - we need to look for double quotes
540     * for example. This could actually get much simpler with just a
541     * little help from the client - if we could get line breaks, it
542     * makes parsing much easier, eg, something like:
543     * arch dragon
544     * name big nasty creature
545     * hp 5
546     * sp 30
547     * Is much easier to parse than
548     * dragon name "big nasty creature" hp 5 sp 30
549     * for example.
550     */
551 root 1.8 int
552     command_create (object *op, char *params)
553     {
554     object *tmp = NULL;
555     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
556     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
557     archetype *at, *at_spell = NULL;
558     artifact *art = NULL;
559    
560     if (!op)
561     return 0;
562    
563     if (params == NULL)
564     {
565     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
566     return 1;
567     }
568 root 1.9
569 root 1.8 bp = params;
570    
571     /* We need to know where the line ends */
572     endline = bp + strlen (bp);
573    
574     if (sscanf (bp, "%d ", &nrof))
575     {
576     if ((bp = strchr (params, ' ')) == NULL)
577     {
578     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
579     return 1;
580     }
581     bp++;
582     set_nrof = 1;
583     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
584     }
585 root 1.9
586 root 1.8 if (sscanf (bp, "%d ", &magic))
587     {
588     if ((bp = strchr (bp, ' ')) == NULL)
589     {
590     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
591     return 1;
592     }
593 root 1.9
594 root 1.8 bp++;
595     set_magic = 1;
596     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
597     }
598 root 1.9
599 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
600     {
601     *cp = '\0';
602     cp += 4;
603     }
604 root 1.9
605 root 1.8 for (bp2 = bp; *bp2; bp2++)
606     {
607     if (*bp2 == ' ')
608     {
609     *bp2 = '\0';
610     bp2++;
611     break;
612     }
613     }
614    
615 root 1.11 if ((at = archetype::find (bp)) == NULL)
616 root 1.8 {
617     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
618     return 1;
619     }
620    
621     if (cp)
622     {
623     char spell_name[MAX_BUF], *fsp = NULL;
624    
625     /*
626     * Try to find a spell object for this. Note that
627     * we also set up spell_name which is only
628     * the first word.
629     */
630    
631 root 1.11 at_spell = archetype::find (cp);
632 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
633     at_spell = find_archetype_by_object_name (cp);
634     if (!at_spell || at_spell->clone.type != SPELL)
635     {
636     strcpy (spell_name, cp);
637     fsp = strchr (spell_name, ' ');
638     if (fsp)
639     {
640     *fsp = 0;
641     fsp++;
642 root 1.11 at_spell = archetype::find (spell_name);
643 root 1.8
644     /* Got a spell, update the first string pointer */
645     if (at_spell && at_spell->clone.type == SPELL)
646     bp2 = cp + strlen (spell_name) + 1;
647     else
648     at_spell = NULL;
649 elmex 1.1 }
650     }
651    
652 root 1.8 /* OK - we didn't find a spell - presume the 'of'
653     * in this case means its an artifact.
654     */
655     if (!at_spell)
656     {
657     if (find_artifactlist (at->clone.type) == NULL)
658 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
659 root 1.8 else
660     {
661     art = find_artifactlist (at->clone.type)->items;
662    
663     do
664     {
665     if (!strcmp (art->item->name, cp))
666     break;
667     art = art->next;
668     }
669     while (art != NULL);
670 root 1.9
671 root 1.8 if (!art)
672 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
673 elmex 1.1 }
674 root 1.9
675 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
676 elmex 1.1 }
677 root 1.8 } /* if cp */
678    
679     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
680     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
681     {
682     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
683     return 1;
684     }
685 elmex 1.1
686 root 1.8 /*
687     * Rather than have two different blocks with a lot of similar code,
688     * just create one object, do all the processing, and then determine
689     * if that one object should be inserted or if we need to make copies.
690     */
691     tmp = arch_to_object (at);
692 root 1.9
693 root 1.8 if (settings.real_wiz == FALSE)
694     SET_FLAG (tmp, FLAG_WAS_WIZ);
695 root 1.9
696 root 1.8 if (set_magic)
697     set_abs_magic (tmp, magic);
698 root 1.9
699 root 1.8 if (art)
700     give_artifact_abilities (tmp, art->item);
701 root 1.9
702 root 1.8 if (need_identify (tmp))
703     {
704     SET_FLAG (tmp, FLAG_IDENTIFIED);
705     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
706     }
707    
708     /*
709     * This entire block here tries to find variable pairings,
710     * eg, 'hp 4' or the like. The mess here is that values
711     * can be quoted (eg "my cool sword"); So the basic logic
712     * is we want to find two spaces, but if we got a quote,
713     * any spaces there don't count.
714     */
715     while (*bp2 && bp2 <= endline)
716     {
717     bp4 = NULL;
718     gotspace = 0;
719     gotquote = 0;
720 root 1.9
721 root 1.8 /* find the first quote */
722     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
723     {
724    
725     /* Found a quote - now lets find the second one */
726     if (*bp3 == '"')
727     {
728     *bp3 = ' ';
729     bp2 = bp3 + 1; /* Update start of string */
730     bp3++;
731     gotquote++;
732     while (*bp3)
733     {
734     if (*bp3 == '"')
735     {
736     *bp3 = '\0';
737     gotquote++;
738     }
739     else
740     bp3++;
741 elmex 1.1 }
742 root 1.8 }
743     else if (*bp3 == ' ')
744 root 1.9 gotspace++;
745 elmex 1.1 }
746    
747 root 1.8 /*
748     * If we got two spaces, send the second one to null.
749     * if we've reached the end of the line, increase gotspace -
750     * this is perfectly valid for the list entry listed.
751     */
752     if (gotspace == 2 || gotquote == 2)
753     {
754     bp3--; /* Undo the extra increment */
755     *bp3 = '\0';
756     }
757     else if (*bp3 == '\0')
758     gotspace++;
759    
760     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
761     {
762     /*
763     * Unfortunately, we've clobbered lots of values, so printing
764     * out what we have probably isn't useful. Break out, because
765     * trying to recover is probably won't get anything useful
766     * anyways, and we'd be confused about end of line pointers
767     * anyways.
768     */
769     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
770     break;
771     }
772 root 1.9
773 root 1.8 /* bp2 should still point to the start of this line,
774     * with bp3 pointing to the end
775     */
776     if (set_variable (tmp, bp2) == -1)
777     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
778     else
779     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
780 root 1.9
781 root 1.8 bp2 = bp3 + 1;
782     }
783    
784     if (at->clone.nrof)
785     {
786     if (at_spell)
787     insert_ob_in_ob (arch_to_object (at_spell), tmp);
788    
789     tmp->x = op->x;
790     tmp->y = op->y;
791 root 1.9
792 root 1.8 if (set_nrof)
793     tmp->nrof = nrof;
794 root 1.9
795 root 1.8 tmp->map = op->map;
796    
797     tmp = insert_ob_in_ob (tmp, op);
798     esrv_send_item (op, tmp);
799    
800     /* Let's put this created item on stack so dm can access it easily. */
801     dm_stack_push (op->contr, tmp->count);
802    
803     return 1;
804     }
805     else
806     {
807     for (i = 0; i < (set_nrof ? nrof : 1); i++)
808     {
809     archetype *atmp;
810 root 1.10 object *prev = 0, *head = 0;
811 root 1.8
812 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
813 root 1.8 {
814 root 1.10 object *dup = arch_to_object (atmp);
815 root 1.8
816     if (at_spell)
817     insert_ob_in_ob (arch_to_object (at_spell), dup);
818    
819     /*
820     * The head is what contains all the important bits,
821     * so just copying it over should be fine.
822     */
823 root 1.10 if (!head)
824 root 1.8 {
825     head = dup;
826     copy_object (tmp, dup);
827 elmex 1.1 }
828 root 1.9
829 root 1.8 if (settings.real_wiz == FALSE)
830     SET_FLAG (dup, FLAG_WAS_WIZ);
831 root 1.9
832 root 1.8 dup->x = op->x + dup->arch->clone.x;
833     dup->y = op->y + dup->arch->clone.y;
834     dup->map = op->map;
835    
836     if (head != dup)
837     {
838     dup->head = head;
839     prev->more = dup;
840 elmex 1.1 }
841 root 1.9
842 root 1.8 prev = dup;
843 elmex 1.1 }
844    
845 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
846     {
847     object *check = head;
848     int size_x = 0;
849     int size_y = 0;
850    
851     while (check)
852     {
853     size_x = MAX (size_x, check->arch->clone.x);
854     size_y = MAX (size_y, check->arch->clone.y);
855     check = check->more;
856 elmex 1.1 }
857    
858 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
859     {
860     if (head->x < size_x || head->y < size_y)
861     {
862     dm_stack_pop (op->contr);
863     free_object (head);
864     new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
865     free_object (tmp);
866     return 1;
867 elmex 1.1 }
868    
869 root 1.8 check = head;
870 root 1.9
871 root 1.8 while (check)
872     {
873     check->x -= size_x;
874     check->y -= size_y;
875     check = check->more;
876 elmex 1.1 }
877     }
878    
879 root 1.8 insert_ob_in_map (head, op->map, op, 0);
880     }
881     else
882     head = insert_ob_in_ob (head, op);
883    
884     /* Let's put this created item on stack so dm can access it easily. */
885     /* Wonder if we really want to push all of these, but since
886     * things like rods have nrof 0, we want to cover those.
887     */
888     dm_stack_push (op->contr, head->count);
889    
890     if (at->clone.randomitems != NULL && !at_spell)
891     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
892 root 1.9
893 root 1.8 esrv_send_item (op, head);
894 elmex 1.1 }
895    
896 root 1.8 /* free the one we used to copy */
897     free_object (tmp);
898 elmex 1.1 }
899    
900 root 1.8 return 1;
901 elmex 1.1 }
902    
903     /*
904     * Now follows dm-commands which are also acceptable from sockets
905     */
906    
907 root 1.8 int
908     command_inventory (object *op, char *params)
909     {
910     object *tmp;
911     int i;
912 elmex 1.1
913 root 1.8 if (!params)
914     {
915     inventory (op, NULL);
916     return 0;
917 elmex 1.1 }
918    
919 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
920     {
921     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
922     return 1;
923 elmex 1.1 }
924    
925 root 1.8 inventory (op, tmp);
926     return 1;
927 elmex 1.1 }
928    
929     /* just show player's their skills for now. Dm's can
930     * already see skills w/ inventory command - b.t.
931     */
932    
933 root 1.8 int
934     command_skills (object *op, char *params)
935     {
936     show_skills (op, params);
937     return 0;
938 elmex 1.1 }
939    
940 root 1.8 int
941     command_dump (object *op, char *params)
942     {
943     object *tmp;
944 elmex 1.1
945 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
946     if (!tmp)
947 elmex 1.1 return 1;
948 root 1.8
949     dump_object (tmp);
950     new_draw_info (NDI_UNIQUE, 0, op, errmsg);
951     if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
952     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
953     return 1;
954 elmex 1.1 }
955    
956     /**
957     * When DM is possessing a monster, flip aggression on and off, to allow
958     * better motion.
959     */
960 root 1.8 int
961     command_mon_aggr (object *op, char *params)
962     {
963     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
964     {
965     op->enemy = NULL;
966     SET_FLAG (op, FLAG_UNAGGRESSIVE);
967     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
968     }
969     else
970     {
971     CLEAR_FLAG (op, FLAG_FRIENDLY);
972     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
973     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
974 elmex 1.1 }
975    
976 root 1.8 return 1;
977 elmex 1.1 }
978    
979     /** DM can possess a monster. Basically, this tricks the client into thinking
980     * a given monster, is actually the player it controls. This allows a DM
981     * to inhabit a monster's body, and run around the game with it.
982     * This function is severely broken - it has tons of hardcoded values,
983     */
984 root 1.8 int
985     command_possess (object *op, char *params)
986     {
987     object *victim, *curinv, *nextinv;
988     player *pl;
989     int i;
990     char buf[MAX_BUF];
991    
992     victim = NULL;
993     if (params != NULL)
994     {
995     if (sscanf (params, "%d", &i))
996     victim = find_object (i);
997     else if (sscanf (params, "%s", buf))
998     victim = find_object_name (buf);
999     }
1000     if (victim == NULL)
1001     {
1002     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
1003     return 1;
1004     }
1005    
1006     if (victim == op)
1007     {
1008     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
1009     return 1;
1010     }
1011    
1012     /* clear out the old inventory */
1013     curinv = op->inv;
1014     while (curinv != NULL)
1015     {
1016     nextinv = curinv->below;
1017     esrv_del_item (op->contr, curinv->count);
1018     curinv = nextinv;
1019     }
1020 elmex 1.1
1021 root 1.8 /* make the switch */
1022     pl = op->contr;
1023     victim->contr = pl;
1024     pl->ob = victim;
1025     victim->type = PLAYER;
1026     SET_FLAG (victim, FLAG_WIZ);
1027    
1028     /* send the inventory to the client */
1029     curinv = victim->inv;
1030     while (curinv != NULL)
1031     {
1032     nextinv = curinv->below;
1033     esrv_send_item (victim, curinv);
1034     curinv = nextinv;
1035     }
1036     /* basic patchup */
1037     /* The use of hard coded values is terrible. Note
1038     * that really, to be fair, this shouldn't get changed at
1039     * all - if you are possessing a kobold, you should have the
1040     * same limitations. As it is, as more body locations are added,
1041     * this will give this player more locations than perhaps
1042     * they should be allowed.
1043     */
1044     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1045     if (i == 1 || i == 6 || i == 8 || i == 9)
1046     victim->body_info[i] = 2;
1047     else
1048     victim->body_info[i] = 1;
1049 elmex 1.1
1050 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
1051     esrv_send_inventory (victim, victim);
1052 elmex 1.1
1053 root 1.8 fix_player (victim);
1054    
1055     do_some_living (victim);
1056     return 1;
1057     }
1058    
1059     int
1060     command_patch (object *op, char *params)
1061     {
1062     char *arg, *arg2;
1063     object *tmp;
1064    
1065     tmp = get_dm_object (op->contr, &params, NULL);
1066     if (!tmp)
1067     /* Player already informed of failure */
1068 elmex 1.1 return 1;
1069    
1070 root 1.8 /* params set to first value by get_dm_default */
1071     arg = params;
1072     if (arg == NULL)
1073     {
1074     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
1075 elmex 1.1 return 1;
1076     }
1077    
1078 root 1.8 if ((arg2 = strchr (arg, ' ')))
1079     arg2++;
1080     if (settings.real_wiz == FALSE)
1081     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
1082     if (set_variable (tmp, arg) == -1)
1083     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
1084     else
1085     {
1086     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
1087 elmex 1.1 }
1088    
1089 root 1.8 return 1;
1090     }
1091 elmex 1.1
1092 root 1.8 int
1093     command_remove (object *op, char *params)
1094     {
1095     object *tmp;
1096     int from;
1097 elmex 1.1
1098 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1099     if (!tmp)
1100     {
1101     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1102     return 1;
1103 elmex 1.1 }
1104    
1105 root 1.8 if (tmp->type == PLAYER)
1106     {
1107     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1108     return 1;
1109 elmex 1.1 }
1110    
1111 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1112     {
1113     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1114     return 1;
1115 elmex 1.1 }
1116    
1117 root 1.8 if (from != STACK_FROM_STACK)
1118     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1119     dm_stack_pop (op->contr);
1120    
1121     /* Always work on the head - otherwise object will get in odd state */
1122     if (tmp->head)
1123     tmp = tmp->head;
1124     remove_ob (tmp);
1125     return 1;
1126 elmex 1.1 }
1127    
1128 root 1.8 int
1129     command_free (object *op, char *params)
1130     {
1131     object *tmp;
1132     int from;
1133 elmex 1.1
1134 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1135 elmex 1.1
1136 root 1.8 if (!tmp)
1137     {
1138     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1139     return 1;
1140 elmex 1.1 }
1141    
1142 root 1.8 if (from != STACK_FROM_STACK)
1143     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1144     dm_stack_pop (op->contr);
1145 elmex 1.1
1146 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1147     {
1148     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1149     remove_ob (tmp);
1150 elmex 1.1 }
1151    
1152 root 1.8 if (tmp->head)
1153     tmp = tmp->head;
1154     free_object (tmp);
1155     return 1;
1156 elmex 1.1 }
1157    
1158     /**
1159     * This adds exp to a player. We now allow adding to a specific skill.
1160     */
1161 root 1.8 int
1162     command_addexp (object *op, char *params)
1163     {
1164     char buf[MAX_BUF], skill[MAX_BUF];
1165     int i, q;
1166     object *skillob = NULL;
1167     player *pl;
1168 elmex 1.1
1169 root 1.8 skill[0] = '\0';
1170     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1171     {
1172     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1173     return 1;
1174 elmex 1.1 }
1175    
1176 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1177     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1178     break;
1179 elmex 1.1
1180 root 1.8 if (pl == NULL)
1181     {
1182     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1183     return 1;
1184 elmex 1.1 }
1185    
1186 root 1.8 if (q >= 3)
1187     {
1188     skillob = find_skill_by_name (pl->ob, skill);
1189     if (!skillob)
1190     {
1191     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1192     return 1;
1193 elmex 1.1 }
1194    
1195 root 1.8 i = check_exp_adjust (skillob, i);
1196     skillob->stats.exp += i;
1197     calc_perm_exp (skillob);
1198     player_lvl_adj (pl->ob, skillob);
1199 elmex 1.1 }
1200    
1201 root 1.8 pl->ob->stats.exp += i;
1202     calc_perm_exp (pl->ob);
1203     player_lvl_adj (pl->ob, NULL);
1204 elmex 1.1
1205 root 1.8 if (settings.real_wiz == FALSE)
1206     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1207     return 1;
1208 elmex 1.1 }
1209    
1210     /**************************************************************************/
1211 root 1.8
1212 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1213 root 1.8
1214 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1215 root 1.8
1216 elmex 1.1 /**************************************************************************/
1217    
1218 root 1.8 int
1219     command_stats (object *op, char *params)
1220     {
1221     char thing[20];
1222     player *pl;
1223     char buf[MAX_BUF];
1224    
1225     thing[0] = '\0';
1226     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1227     {
1228     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1229     return 1;
1230     }
1231    
1232     for (pl = first_player; pl != NULL; pl = pl->next)
1233     if (!strcmp (pl->ob->name, thing))
1234     {
1235     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1236     new_draw_info (NDI_UNIQUE, 0, op, buf);
1237     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1238     new_draw_info (NDI_UNIQUE, 0, op, buf);
1239     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1240     new_draw_info (NDI_UNIQUE, 0, op, buf);
1241     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1242     new_draw_info (NDI_UNIQUE, 0, op, buf);
1243     sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1244     new_draw_info (NDI_UNIQUE, 0, op, buf);
1245     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1246     new_draw_info (NDI_UNIQUE, 0, op, buf);
1247     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1248     new_draw_info (NDI_UNIQUE, 0, op, buf);
1249     break;
1250     }
1251     if (pl == NULL)
1252     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1253     return 1;
1254     }
1255    
1256     int
1257     command_abil (object *op, char *params)
1258     {
1259     char thing[20], thing2[20];
1260     int iii;
1261     player *pl;
1262     char buf[MAX_BUF];
1263    
1264     iii = 0;
1265     thing[0] = '\0';
1266     thing2[0] = '\0';
1267     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1268     {
1269     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1270     return 1;
1271     }
1272    
1273     if (thing2 == NULL)
1274     {
1275     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1276     return 1;
1277     }
1278    
1279     if (iii < MIN_STAT || iii > MAX_STAT)
1280     {
1281     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1282     return 1;
1283     }
1284    
1285     for (pl = first_player; pl != NULL; pl = pl->next)
1286     {
1287     if (!strcmp (pl->ob->name, thing))
1288     {
1289     if (settings.real_wiz == FALSE)
1290     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1291     if (!strcmp ("str", thing2))
1292     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1293     if (!strcmp ("dex", thing2))
1294     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1295     if (!strcmp ("con", thing2))
1296     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1297     if (!strcmp ("wis", thing2))
1298     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1299     if (!strcmp ("cha", thing2))
1300     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1301     if (!strcmp ("int", thing2))
1302     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1303     if (!strcmp ("pow", thing2))
1304     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1305     sprintf (buf, "%s has been altered.", &pl->ob->name);
1306     new_draw_info (NDI_UNIQUE, 0, op, buf);
1307     fix_player (pl->ob);
1308     return 1;
1309 elmex 1.1 }
1310 root 1.8 }
1311    
1312     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1313     return 1;
1314 elmex 1.1 }
1315    
1316 root 1.8 int
1317     command_reset (object *op, char *params)
1318     {
1319     mapstruct *m;
1320     object *dummy = NULL, *tmp = NULL;
1321    
1322     if (params == NULL)
1323     {
1324     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1325     return 1;
1326     }
1327    
1328     if (strcmp (params, ".") == 0)
1329     params = op->map->path;
1330     m = has_been_loaded (params);
1331     if (m == NULL)
1332     {
1333     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1334     return 1;
1335     }
1336    
1337     if (m->in_memory != MAP_SWAPPED)
1338     {
1339     if (m->in_memory != MAP_IN_MEMORY)
1340     {
1341     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1342     return 0;
1343     }
1344    
1345     /*
1346     * Only attempt to remove the player that is doing the reset, and not other
1347     * players or wiz's.
1348     */
1349     if (op->map == m)
1350     {
1351     dummy = get_object ();
1352     dummy->map = NULL;
1353     EXIT_X (dummy) = op->x;
1354     EXIT_Y (dummy) = op->y;
1355     EXIT_PATH (dummy) = op->map->path;
1356     remove_ob (op);
1357     op->map = NULL;
1358     tmp = op;
1359 elmex 1.1 }
1360 root 1.8 swap_map (m);
1361 elmex 1.1 }
1362    
1363 root 1.8 if (m->in_memory == MAP_SWAPPED)
1364     {
1365     LOG (llevDebug, "Resetting map %s.\n", m->path);
1366    
1367     /* setting this effectively causes an immediate reload */
1368     m->reset_time = 1;
1369     flush_old_maps ();
1370     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1371     if (tmp)
1372     {
1373     enter_exit (tmp, dummy);
1374     free_object (dummy);
1375     }
1376     return 1;
1377     }
1378     else
1379     {
1380     player *pl;
1381     int playercount = 0;
1382 elmex 1.1
1383 root 1.8 /* Need to re-insert player if swap failed for some reason */
1384     if (tmp)
1385     {
1386     insert_ob_in_map (op, m, NULL, 0);
1387     free_object (dummy);
1388     }
1389    
1390     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1391     for (pl = first_player; pl != NULL; pl = pl->next)
1392     {
1393     if (pl->ob->map == m && pl->ob != op)
1394     {
1395     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1396     playercount++;
1397 elmex 1.1 }
1398     }
1399 root 1.8 if (!playercount)
1400     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1401     return 1;
1402 elmex 1.1 }
1403     }
1404    
1405 root 1.8 int
1406     command_nowiz (object *op, char *params)
1407     { /* 'noadm' is alias */
1408     CLEAR_FLAG (op, FLAG_WIZ);
1409     CLEAR_FLAG (op, FLAG_WIZPASS);
1410     CLEAR_FLAG (op, FLAG_WIZCAST);
1411    
1412     if (settings.real_wiz == TRUE)
1413     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1414     if (op->contr->hidden)
1415     {
1416     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1417     op->map->players++;
1418     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1419     op->contr->hidden = 0;
1420     op->invisible = 1;
1421     }
1422     else
1423     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1424     return 1;
1425 elmex 1.1 }
1426    
1427     /**
1428     * object *op is trying to become dm.
1429     * pl_name is name supplied by player. Restrictive DM will make it harder
1430     * for socket users to become DM - in that case, it will check for the players
1431     * character name.
1432     */
1433 root 1.8 static int
1434     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1435 elmex 1.1 {
1436 root 1.8 FILE *dmfile;
1437     char buf[MAX_BUF];
1438     char line_buf[160], name[160], passwd[160], host[160];
1439 elmex 1.1
1440     #ifdef RESTRICTIVE_DM
1441 root 1.8 *pl_name = op->name ? op->name : "*";
1442 elmex 1.1 #endif
1443    
1444 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1445     if ((dmfile = fopen (buf, "r")) == NULL)
1446     {
1447     LOG (llevDebug, "Could not find DM file.\n");
1448     return 0;
1449     }
1450    
1451     while (fgets (line_buf, 160, dmfile) != NULL)
1452     {
1453     if (line_buf[0] == '#')
1454     continue;
1455     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1456     {
1457     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1458     }
1459     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1460     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1461     {
1462     fclose (dmfile);
1463     return (1);
1464     }
1465     }
1466     fclose (dmfile);
1467     return (0);
1468     }
1469    
1470     int
1471     do_wizard_dm (object *op, char *params, int silent)
1472     {
1473     if (!op->contr)
1474     return 0;
1475    
1476     if (QUERY_FLAG (op, FLAG_WIZ))
1477     {
1478     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1479     return 0;
1480     }
1481    
1482     if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1483     {
1484     SET_FLAG (op, FLAG_WIZ);
1485     SET_FLAG (op, FLAG_WAS_WIZ);
1486     SET_FLAG (op, FLAG_WIZPASS);
1487     SET_FLAG (op, FLAG_WIZCAST);
1488     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1489     /*
1490     * Remove setting flying here - that won't work, because next
1491     * fix_player() is called that will get cleared - proper solution
1492     * is probably something like a wiz_force which gives that and any
1493     * other desired abilities.
1494     */
1495     clear_los (op);
1496     op->contr->write_buf[0] = '\0';
1497    
1498     if (!silent)
1499     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1500    
1501     return 1;
1502     }
1503     else
1504     {
1505     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1506     op->contr->write_buf[0] = '\0';
1507     return 0;
1508 elmex 1.1 }
1509     }
1510    
1511     /*
1512     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1513     * - allow people on sockets to become dm, and allow better dm file
1514     */
1515 root 1.8 int
1516     command_dm (object *op, char *params)
1517     {
1518     if (!op->contr)
1519     return 0;
1520 elmex 1.1
1521 root 1.8 do_wizard_dm (op, params, 0);
1522 elmex 1.1
1523 root 1.8 return 1;
1524 elmex 1.1 }
1525    
1526 root 1.8 int
1527     command_invisible (object *op, char *params)
1528     {
1529     if (op)
1530     {
1531     op->invisible += 100;
1532     update_object (op, UP_OBJ_FACE);
1533     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1534 elmex 1.1 }
1535    
1536 root 1.8 return 0;
1537 elmex 1.1 }
1538    
1539     /**
1540     * Returns spell object (from archetypes) by name.
1541     * Returns NULL if 0 or more than one spell matches.
1542     * Used for wizard's learn spell/prayer.
1543     *
1544     * op is the player issuing the command.
1545     *
1546     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1547     * anymore (but may still be present in some player's inventories and thus
1548     * cannot be removed). We have to ignore them here since they have the same
1549     * name than other "spell_xxx" archetypes and would always conflict.
1550     */
1551 root 1.8 static object *
1552     get_spell_by_name (object *op, const char *spell_name)
1553     {
1554     archetype *ar;
1555     archetype *found;
1556     int conflict_found;
1557     size_t spell_name_length;
1558    
1559     /* First check for full name matches. */
1560     conflict_found = 0;
1561     found = NULL;
1562     for (ar = first_archetype; ar != NULL; ar = ar->next)
1563     {
1564     if (ar->clone.type != SPELL)
1565     continue;
1566    
1567     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1568     continue;
1569    
1570     if (strcmp (ar->clone.name, spell_name) != 0)
1571     continue;
1572    
1573     if (found != NULL)
1574     {
1575     if (!conflict_found)
1576     {
1577     conflict_found = 1;
1578     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1579     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1580 elmex 1.1 }
1581 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1582     continue;
1583 elmex 1.1 }
1584    
1585 root 1.8 found = ar;
1586 elmex 1.1 }
1587    
1588 root 1.8 /* No match if more more than one archetype matches. */
1589     if (conflict_found)
1590     return NULL;
1591 elmex 1.1
1592 root 1.8 /* Return if exactly one archetype matches. */
1593     if (found != NULL)
1594     return arch_to_object (found);
1595    
1596     /* No full match found: now check for partial matches. */
1597     spell_name_length = strlen (spell_name);
1598     conflict_found = 0;
1599     found = NULL;
1600     for (ar = first_archetype; ar != NULL; ar = ar->next)
1601     {
1602     if (ar->clone.type != SPELL)
1603     continue;
1604 elmex 1.1
1605 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1606     continue;
1607 elmex 1.1
1608 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1609     continue;
1610 elmex 1.1
1611 root 1.8 if (found != NULL)
1612     {
1613     if (!conflict_found)
1614     {
1615     conflict_found = 1;
1616     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1617     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1618 elmex 1.1 }
1619 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1620     continue;
1621 elmex 1.1 }
1622    
1623 root 1.8 found = ar;
1624 elmex 1.1 }
1625    
1626 root 1.8 /* No match if more more than one archetype matches. */
1627     if (conflict_found)
1628     return NULL;
1629 elmex 1.1
1630 root 1.8 /* Return if exactly one archetype matches. */
1631     if (found != NULL)
1632     return arch_to_object (found);
1633 elmex 1.1
1634 root 1.8 /* No spell found: just print an error message. */
1635     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1636     return NULL;
1637 elmex 1.1 }
1638    
1639 root 1.8 static int
1640     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1641     {
1642     object *tmp;
1643 elmex 1.1
1644 root 1.8 if (op->contr == NULL || params == NULL)
1645     {
1646     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1647     return 0;
1648 elmex 1.1 }
1649    
1650 root 1.8 tmp = get_spell_by_name (op, params);
1651     if (tmp == NULL)
1652     {
1653     return 0;
1654 elmex 1.1 }
1655    
1656 root 1.8 if (check_spell_known (op, tmp->name))
1657     {
1658     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1659     return 0;
1660 elmex 1.1 }
1661    
1662 root 1.8 do_learn_spell (op, tmp, special_prayer);
1663     free_object (tmp);
1664     return 1;
1665 elmex 1.1 }
1666    
1667 root 1.8 int
1668     command_learn_spell (object *op, char *params)
1669     {
1670     return command_learn_spell_or_prayer (op, params, 0);
1671 elmex 1.1 }
1672    
1673 root 1.8 int
1674     command_learn_special_prayer (object *op, char *params)
1675 elmex 1.1 {
1676 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1677 elmex 1.1 }
1678    
1679 root 1.8 int
1680     command_forget_spell (object *op, char *params)
1681 elmex 1.1 {
1682 root 1.8 object *spell;
1683 elmex 1.1
1684 root 1.8 if (op->contr == NULL || params == NULL)
1685     {
1686     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1687     return 0;
1688 elmex 1.1 }
1689    
1690 root 1.8 spell = lookup_spell_by_name (op, params);
1691     if (spell == NULL)
1692     {
1693     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1694     return 0;
1695 elmex 1.1 }
1696    
1697 root 1.8 do_forget_spell (op, spell->name);
1698     return 1;
1699 elmex 1.1 }
1700    
1701     /**
1702     * Lists all plugins currently loaded with their IDs and full names.
1703     */
1704 root 1.8 int
1705     command_listplugins (object *op, char *params)
1706 elmex 1.1 {
1707 root 1.8 plugins_display_list (op);
1708     return 1;
1709 elmex 1.1 }
1710    
1711     /**
1712     * Loads the given plugin. The DM specifies the name of the library to load (no
1713     * pathname is needed). Do not ever attempt to load the same plugin more than
1714     * once at a time, or bad things could happen.
1715     */
1716 root 1.8 int
1717     command_loadplugin (object *op, char *params)
1718     {
1719     char buf[MAX_BUF];
1720 elmex 1.1
1721 root 1.8 if (params == NULL)
1722     {
1723     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1724     return 1;
1725 elmex 1.1 }
1726    
1727 root 1.8 strcpy (buf, LIBDIR);
1728     strcat (buf, "/plugins/");
1729     strcat (buf, params);
1730     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1731     if (plugins_init_plugin (buf) == 0)
1732     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1733     else
1734     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1735     return 1;
1736 elmex 1.1 }
1737    
1738     /**
1739     * Unloads the given plugin. The DM specified the ID of the library to unload.
1740     * Note that some things may behave strangely if the correct plugins are not
1741     * loaded.
1742     */
1743 root 1.8 int
1744     command_unloadplugin (object *op, char *params)
1745 elmex 1.1 {
1746 root 1.8 if (params == NULL)
1747     {
1748     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1749     return 1;
1750 elmex 1.1 }
1751    
1752 root 1.8 if (plugins_remove_plugin (params) == 0)
1753     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1754     else
1755     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1756     return 1;
1757 elmex 1.1 }
1758    
1759     /**
1760     * A players wants to become DM and hide.
1761     * Let's see if that's authorized.
1762     * Make sure to not tell anything to anyone.
1763     */
1764 root 1.8 int
1765     command_dmhide (object *op, char *params)
1766     {
1767     if (!do_wizard_dm (op, params, 1))
1768     return 0;
1769 elmex 1.1
1770 root 1.8 do_wizard_hide (op, 1);
1771 elmex 1.1
1772 root 1.8 return 1;
1773 elmex 1.1 }
1774    
1775 root 1.8 void
1776     dm_stack_pop (player *pl)
1777     {
1778     if (!pl->stack_items || !pl->stack_position)
1779     {
1780     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1781     return;
1782 elmex 1.1 }
1783    
1784 root 1.8 pl->stack_position--;
1785     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1786 elmex 1.1 }
1787    
1788     /**
1789     * Get current stack top item for player.
1790     * Returns NULL if no stacked item.
1791     * If stacked item disappeared (freed), remove it.
1792     *
1793     * Ryo, august 2004
1794     */
1795 root 1.8 object *
1796     dm_stack_peek (player *pl)
1797     {
1798     object *ob;
1799 elmex 1.1
1800 root 1.8 if (!pl->stack_position)
1801     {
1802     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1803     return NULL;
1804 elmex 1.1 }
1805    
1806 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1807     if (!ob)
1808     {
1809     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1810     dm_stack_pop (pl);
1811     return NULL;
1812 elmex 1.1 }
1813    
1814 root 1.8 return ob;
1815 elmex 1.1 }
1816    
1817     /**
1818     * Push specified item on player stack.
1819     * Inform player of position.
1820     * Initializes variables if needed.
1821     */
1822 root 1.8 void
1823     dm_stack_push (player *pl, tag_t item)
1824     {
1825     if (!pl->stack_items)
1826     {
1827     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1828     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1829 elmex 1.1 }
1830    
1831 root 1.8 if (pl->stack_position == STACK_SIZE)
1832     {
1833     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1834     return;
1835 elmex 1.1 }
1836    
1837 root 1.8 pl->stack_items[pl->stack_position] = item;
1838     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1839     pl->stack_position++;
1840 elmex 1.1 }
1841    
1842     /**
1843     * Checks 'params' for object code.
1844     *
1845     * Can be:
1846     * * empty => get current object stack top for player
1847     * * number => get item with that tag, stack it for future use
1848     * * $number => get specified stack item
1849     * * "me" => player himself
1850     *
1851     * At function exit, params points to first non-object char
1852     *
1853     * 'from', if not NULL, contains at exit:
1854     * * STACK_FROM_NONE => object not found
1855     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1856     * * STACK_FROM_STACK => item from somewhere in the stack
1857     * * STACK_FROM_NUMBER => item by number, pushed on stack
1858     *
1859     * Ryo, august 2004
1860     */
1861 root 1.8 object *
1862     get_dm_object (player *pl, char **params, int *from)
1863     {
1864     int item_tag, item_position;
1865     object *ob;
1866    
1867     if (!pl)
1868     return NULL;
1869    
1870     if (!params || !*params || **params == '\0')
1871     {
1872     if (from)
1873     *from = STACK_FROM_TOP;
1874     /* No parameter => get stack item */
1875     return dm_stack_peek (pl);
1876 elmex 1.1 }
1877    
1878 root 1.8 /* Let's clean white spaces */
1879     while (**params == ' ')
1880     (*params)++;
1881    
1882     /* Next case: number => item tag */
1883     if (sscanf (*params, "%d", &item_tag))
1884     {
1885     /* Move parameter to next item */
1886     while (isdigit (**params))
1887 elmex 1.1 (*params)++;
1888    
1889 root 1.8 /* And skip blanks, too */
1890     while (**params == ' ')
1891 elmex 1.1 (*params)++;
1892    
1893 root 1.8 /* Get item */
1894     ob = find_object (item_tag);
1895     if (!ob)
1896     {
1897     if (from)
1898     *from = STACK_FROM_NONE;
1899     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1900     return NULL;
1901     }
1902    
1903     /* Got one, let's push it on stack */
1904     dm_stack_push (pl, item_tag);
1905     if (from)
1906     *from = STACK_FROM_NUMBER;
1907     return ob;
1908     }
1909 elmex 1.1
1910 root 1.8 /* Next case: $number => stack item */
1911     if (sscanf (*params, "$%d", &item_position))
1912     {
1913     /* Move parameter to next item */
1914     (*params)++;
1915 elmex 1.1
1916 root 1.8 while (isdigit (**params))
1917     (*params)++;
1918     while (**params == ' ')
1919     (*params)++;
1920 elmex 1.1
1921 root 1.8 if (item_position >= pl->stack_position)
1922     {
1923     if (from)
1924     *from = STACK_FROM_NONE;
1925     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1926     return NULL;
1927     }
1928    
1929     ob = find_object (pl->stack_items[item_position]);
1930     if (!ob)
1931     {
1932     if (from)
1933     *from = STACK_FROM_NONE;
1934     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1935     return NULL;
1936     }
1937    
1938     if (from)
1939     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1940     return ob;
1941 elmex 1.1 }
1942    
1943 root 1.8 /* Next case: 'me' => return pl->ob */
1944     if (!strncmp (*params, "me", 2))
1945     {
1946     if (from)
1947     *from = STACK_FROM_NUMBER;
1948     dm_stack_push (pl, pl->ob->count);
1949    
1950     /* Skip to next token */
1951     (*params) += 2;
1952     while (**params == ' ')
1953     (*params)++;
1954 elmex 1.1
1955 root 1.8 return pl->ob;
1956 elmex 1.1 }
1957    
1958 root 1.8 /* Last case: get stack top */
1959     if (from)
1960     *from = STACK_FROM_TOP;
1961     return dm_stack_peek (pl);
1962 elmex 1.1 }
1963    
1964     /**
1965     * Pop the stack top.
1966     */
1967 root 1.8 int
1968     command_stack_pop (object *op, char *params)
1969     {
1970     dm_stack_pop (op->contr);
1971     return 0;
1972 elmex 1.1 }
1973    
1974     /**
1975     * Push specified item on stack.
1976     */
1977 root 1.8 int
1978     command_stack_push (object *op, char *params)
1979     {
1980     object *ob;
1981     int from;
1982    
1983     ob = get_dm_object (op->contr, &params, &from);
1984 elmex 1.1
1985 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1986     /* Object was from stack, need to push it again */
1987     dm_stack_push (op->contr, ob->count);
1988    
1989     return 0;
1990 elmex 1.1 }
1991    
1992     /**
1993     * Displays stack contents.
1994     */
1995 root 1.8 int
1996     command_stack_list (object *op, char *params)
1997     {
1998     int item;
1999     object *display;
2000     player *pl = op->contr;
2001    
2002     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
2003    
2004     for (item = 0; item < pl->stack_position; item++)
2005     {
2006     display = find_object (pl->stack_items[item]);
2007     if (display)
2008     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
2009     else
2010     /* Item was freed */
2011     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
2012 elmex 1.1 }
2013    
2014 root 1.8 return 0;
2015 elmex 1.1 }
2016    
2017     /**
2018     * Empty DM item stack.
2019     */
2020 root 1.8 int
2021     command_stack_clear (object *op, char *params)
2022     {
2023     op->contr->stack_position = 0;
2024     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
2025     return 0;
2026 elmex 1.1 }
2027    
2028 root 1.8 int
2029     command_insert_into (object *op, char *params)
2030 elmex 1.1 {
2031 root 1.8 object *left, *right, *inserted;
2032     int left_from, right_from;
2033 elmex 1.1
2034 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
2035     if (!left)
2036     {
2037     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
2038     return 0;
2039 elmex 1.1 }
2040    
2041 root 1.8 if (left_from == STACK_FROM_NUMBER)
2042     /* Item was stacked, remove it else right will be the same... */
2043     dm_stack_pop (op->contr);
2044 elmex 1.1
2045 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
2046 elmex 1.1
2047 root 1.8 if (!right)
2048     {
2049     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
2050     return 0;
2051 elmex 1.1 }
2052    
2053 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
2054     {
2055     /*
2056     * Special case: both items were taken from stack top.
2057     * Override the behaviour, taking left as item just below top, if exists.
2058     * See function description for why.
2059     * Besides, can't insert an item into itself.
2060     */
2061     if (op->contr->stack_position > 1)
2062     {
2063     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
2064     if (left)
2065     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
2066     else
2067     /* Stupid case: item under top was freed, fallback to stack top */
2068     left = right;
2069 elmex 1.1 }
2070     }
2071    
2072 root 1.8 if (left == right)
2073 elmex 1.1 {
2074 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
2075     return 0;
2076 elmex 1.1 }
2077    
2078 root 1.8 if (right->type == PLAYER)
2079 elmex 1.1 {
2080 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
2081     return 0;
2082 elmex 1.1 }
2083    
2084 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
2085     remove_ob (right);
2086     inserted = insert_ob_in_ob (right, left);
2087     if (left->type == PLAYER)
2088     if (inserted == right)
2089     esrv_send_item (left, right);
2090     else
2091     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2092 elmex 1.1
2093 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2094 elmex 1.1
2095 root 1.8 return 0;
2096 elmex 1.1
2097     }