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Revision: 1.15
Committed: Sun Oct 1 23:44:36 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +0 -95 lines
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# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.8 if (pl->state != ST_PLAYING)
73     {
74     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75     return NULL;
76 elmex 1.1 }
77 root 1.8 return pl;
78 elmex 1.1 }
79    
80     /**
81     * Actually hides specified player (obviously a DM).
82     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83     * else they just think someone left/entered.
84     */
85 root 1.8 void
86     do_wizard_hide (object *op, int silent_dm)
87     {
88     if (op->contr->hidden)
89     {
90     op->contr->hidden = 0;
91     op->invisible = 1;
92     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93     op->map->players++;
94     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95     if (!silent_dm)
96     {
97     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98     }
99     }
100     else
101     {
102     op->contr->hidden = 1;
103     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104     op->map->players--;
105     if (!silent_dm)
106     {
107     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108     }
109     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 elmex 1.1 }
112     }
113    
114 root 1.8 int
115     command_hide (object *op, char *params)
116 elmex 1.1 {
117 root 1.8 do_wizard_hide (op, 0);
118     return 1;
119 elmex 1.1 }
120    
121     /**
122     * This finds and returns the object which matches the name or
123     * object nubmer (specified via num #whatever).
124     */
125 root 1.8 static object *
126     find_object_both (char *params)
127     {
128     if (!params)
129     return NULL;
130 root 1.9
131 root 1.8 if (params[0] == '#')
132     return find_object (atol (params + 1));
133     else
134     return find_object_name (params);
135 elmex 1.1 }
136    
137     /**
138     * Sets the god for some objects. params should contain two values -
139     * first the object to change, followed by the god to change it to.
140     */
141 root 1.8 int
142     command_setgod (object *op, char *params)
143     {
144     object *ob, *god;
145     char *str;
146 elmex 1.1
147 root 1.8 if (!params || !(str = strchr (params, ' ')))
148     {
149     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150     return 0;
151 elmex 1.1 }
152    
153 root 1.8 /* kill the space, and set string to the next param */
154     *str++ = '\0';
155     if (!(ob = find_object_both (params)))
156     {
157     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158     return 1;
159 elmex 1.1 }
160    
161 root 1.8 /*
162     * Perhaps this is overly restrictive? Should we perhaps be able
163     * to rebless altars and the like?
164     */
165     if (ob->type != PLAYER)
166     {
167     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168     return 1;
169 elmex 1.1 }
170    
171 root 1.8 god = find_god (str);
172     if (god == NULL)
173     {
174     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175     return 1;
176 elmex 1.1 }
177    
178 root 1.8 become_follower (ob, god);
179     return 1;
180 elmex 1.1 }
181    
182     /**
183     * Add player's IP to ban_file and kick them off the server
184     * I know most people have dynamic IPs but this is more of a short term
185     * solution if they have to get a new IP to play maybe they'll calm down.
186     * This uses the banish_file in the local directory *not* the ban_file
187     * The action is logged with a ! for easy searching. -tm
188     */
189 root 1.8 int
190     command_banish (object *op, char *params)
191     {
192     player *pl;
193     FILE *banishfile;
194     char buf[MAX_BUF];
195     time_t now;
196    
197     if (!params)
198     {
199     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200     return 1;
201     }
202    
203     pl = get_other_player_from_name (op, params);
204     if (!pl)
205 elmex 1.1 return 1;
206 root 1.8
207     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208    
209     if ((banishfile = fopen (buf, "a")) == NULL)
210     {
211     LOG (llevDebug, "Could not find file banish_file.\n");
212     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213     return 0;
214     }
215    
216     now = time (NULL);
217     /*
218     * Record this as a comment - then we don't have to worry about changing
219     * the parsing code.
220     */
221     fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222     fprintf (banishfile, "*@%s\n", pl->socket.host);
223     fclose (banishfile);
224    
225     LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226     new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228     command_kick (op, (char *) &pl->ob->name);
229     return 1;
230 elmex 1.1 }
231    
232 root 1.8 int
233     command_kick (object *op, char *params)
234     {
235 root 1.14 for (player *pl = first_player; pl; pl = pl->next)
236 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 elmex 1.1 {
238     object *op = pl->ob;
239    
240     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241     {
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 elmex 1.1 strcpy (op->contr->killer, "kicked");
244     }
245    
246     pl->socket.status = Ns_Dead;
247     }
248    
249     return 1;
250     }
251    
252 root 1.8 int
253     command_save_overlay (object *op, char *params)
254     {
255     if (!op)
256     return 0;
257 elmex 1.1
258 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259     {
260     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261     return 1;
262     }
263    
264     new_save_map (op->map, 2);
265     new_save_map (op->map, 0);
266     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267    
268     ready_map_name (op->map->path, 0);
269 elmex 1.1
270 root 1.8 return 1;
271 elmex 1.1 }
272    
273     int
274 root 1.8 command_shutdown (object *op, char *params)
275 elmex 1.1 {
276     struct pl *pl;
277    
278     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281     return 1;
282     }
283    
284     cleanup ();
285     /* not reached */
286     return 1;
287     }
288    
289 root 1.8 int
290     command_freeze (object *op, char *params)
291 elmex 1.1 {
292 root 1.8 int ticks;
293     player *pl;
294 elmex 1.1
295 root 1.8 if (!params)
296     {
297     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298     return 1;
299     }
300 elmex 1.1
301 root 1.8 ticks = atoi (params);
302     if (ticks)
303     {
304     while ((isdigit (*params) || isspace (*params)) && *params != 0)
305     params++;
306     if (*params == 0)
307     {
308     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309     return 1;
310 elmex 1.1 }
311     }
312 root 1.8 else
313     ticks = 100;
314 elmex 1.1
315 root 1.8 pl = get_other_player_from_name (op, params);
316     if (!pl)
317 elmex 1.1 return 1;
318 root 1.8
319     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321     pl->ob->speed_left = -(pl->ob->speed * ticks);
322     return 0;
323 elmex 1.1 }
324    
325 root 1.8 int
326     command_arrest (object *op, char *params)
327     {
328     object *dummy;
329     player *pl;
330    
331     if (!op)
332 elmex 1.1 return 0;
333 root 1.8 if (params == NULL)
334     {
335     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336     return 1;
337     }
338     pl = get_other_player_from_name (op, params);
339     if (!pl)
340     return 1;
341     dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348     enter_exit (pl->ob, dummy);
349     free_object (dummy);
350     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353     return 1;
354 elmex 1.1 }
355    
356 root 1.8 int
357     command_summon (object *op, char *params)
358     {
359     int i;
360     object *dummy;
361     player *pl;
362    
363     if (!op)
364     return 0;
365    
366     if (params == NULL)
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369     return 1;
370     }
371    
372     pl = get_other_player_from_name (op, params);
373     if (!pl)
374 elmex 1.1 return 1;
375    
376 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377     if (i == -1)
378     {
379     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380     return 1;
381     }
382    
383     dummy = get_object ();
384     EXIT_PATH (dummy) = op->map->path;
385     EXIT_X (dummy) = op->x + freearr_x[i];
386     EXIT_Y (dummy) = op->y + freearr_y[i];
387     enter_exit (pl->ob, dummy);
388     free_object (dummy);
389     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 elmex 1.1
392 root 1.8 return 1;
393 elmex 1.1 }
394    
395     /**
396     * Teleport next to target player.
397     */
398 root 1.8
399 elmex 1.1 /* mids 01/16/2002 */
400 root 1.8 int
401     command_teleport (object *op, char *params)
402     {
403     int i;
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408     return 0;
409    
410     if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413     return 1;
414     }
415    
416     pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419    
420     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421     if (i == -1)
422     {
423     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424     return 1;
425     }
426    
427     dummy = get_object ();
428     EXIT_PATH (dummy) = pl->ob->map->path;
429     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431     enter_exit (op, dummy);
432     free_object (dummy);
433     if (!op->contr->hidden)
434     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436     return 1;
437 elmex 1.1 }
438    
439     /**
440     * This function is a real mess, because we're stucking getting
441     * the entire item description in one block of text, so we just
442     * can't simply parse it - we need to look for double quotes
443     * for example. This could actually get much simpler with just a
444     * little help from the client - if we could get line breaks, it
445     * makes parsing much easier, eg, something like:
446     * arch dragon
447     * name big nasty creature
448     * hp 5
449     * sp 30
450     * Is much easier to parse than
451     * dragon name "big nasty creature" hp 5 sp 30
452     * for example.
453     */
454 root 1.8 int
455     command_create (object *op, char *params)
456     {
457     object *tmp = NULL;
458     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460     archetype *at, *at_spell = NULL;
461     artifact *art = NULL;
462    
463     if (!op)
464     return 0;
465    
466     if (params == NULL)
467     {
468     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469     return 1;
470     }
471 root 1.9
472 root 1.8 bp = params;
473    
474     /* We need to know where the line ends */
475     endline = bp + strlen (bp);
476    
477     if (sscanf (bp, "%d ", &nrof))
478     {
479     if ((bp = strchr (params, ' ')) == NULL)
480     {
481     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482     return 1;
483     }
484     bp++;
485     set_nrof = 1;
486     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487     }
488 root 1.9
489 root 1.8 if (sscanf (bp, "%d ", &magic))
490     {
491     if ((bp = strchr (bp, ' ')) == NULL)
492     {
493     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494     return 1;
495     }
496 root 1.9
497 root 1.8 bp++;
498     set_magic = 1;
499     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500     }
501 root 1.9
502 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
503     {
504     *cp = '\0';
505     cp += 4;
506     }
507 root 1.9
508 root 1.8 for (bp2 = bp; *bp2; bp2++)
509     {
510     if (*bp2 == ' ')
511     {
512     *bp2 = '\0';
513     bp2++;
514     break;
515     }
516     }
517    
518 root 1.11 if ((at = archetype::find (bp)) == NULL)
519 root 1.8 {
520     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521     return 1;
522     }
523    
524     if (cp)
525     {
526     char spell_name[MAX_BUF], *fsp = NULL;
527    
528     /*
529     * Try to find a spell object for this. Note that
530     * we also set up spell_name which is only
531     * the first word.
532     */
533    
534 root 1.11 at_spell = archetype::find (cp);
535 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
536     at_spell = find_archetype_by_object_name (cp);
537     if (!at_spell || at_spell->clone.type != SPELL)
538     {
539     strcpy (spell_name, cp);
540     fsp = strchr (spell_name, ' ');
541     if (fsp)
542     {
543     *fsp = 0;
544     fsp++;
545 root 1.11 at_spell = archetype::find (spell_name);
546 root 1.8
547     /* Got a spell, update the first string pointer */
548     if (at_spell && at_spell->clone.type == SPELL)
549     bp2 = cp + strlen (spell_name) + 1;
550     else
551     at_spell = NULL;
552 elmex 1.1 }
553     }
554    
555 root 1.8 /* OK - we didn't find a spell - presume the 'of'
556     * in this case means its an artifact.
557     */
558     if (!at_spell)
559     {
560     if (find_artifactlist (at->clone.type) == NULL)
561 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 root 1.8 else
563     {
564     art = find_artifactlist (at->clone.type)->items;
565    
566     do
567     {
568     if (!strcmp (art->item->name, cp))
569     break;
570     art = art->next;
571     }
572     while (art != NULL);
573 root 1.9
574 root 1.8 if (!art)
575 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 elmex 1.1 }
577 root 1.9
578 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 elmex 1.1 }
580 root 1.8 } /* if cp */
581    
582     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584     {
585     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586     return 1;
587     }
588 elmex 1.1
589 root 1.8 /*
590     * Rather than have two different blocks with a lot of similar code,
591     * just create one object, do all the processing, and then determine
592     * if that one object should be inserted or if we need to make copies.
593     */
594     tmp = arch_to_object (at);
595 root 1.9
596 root 1.8 if (settings.real_wiz == FALSE)
597     SET_FLAG (tmp, FLAG_WAS_WIZ);
598 root 1.9
599 root 1.8 if (set_magic)
600     set_abs_magic (tmp, magic);
601 root 1.9
602 root 1.8 if (art)
603     give_artifact_abilities (tmp, art->item);
604 root 1.9
605 root 1.8 if (need_identify (tmp))
606     {
607     SET_FLAG (tmp, FLAG_IDENTIFIED);
608     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609     }
610    
611     /*
612     * This entire block here tries to find variable pairings,
613     * eg, 'hp 4' or the like. The mess here is that values
614     * can be quoted (eg "my cool sword"); So the basic logic
615     * is we want to find two spaces, but if we got a quote,
616     * any spaces there don't count.
617     */
618     while (*bp2 && bp2 <= endline)
619     {
620     bp4 = NULL;
621     gotspace = 0;
622     gotquote = 0;
623 root 1.9
624 root 1.8 /* find the first quote */
625     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626     {
627    
628     /* Found a quote - now lets find the second one */
629     if (*bp3 == '"')
630     {
631     *bp3 = ' ';
632     bp2 = bp3 + 1; /* Update start of string */
633     bp3++;
634     gotquote++;
635     while (*bp3)
636     {
637     if (*bp3 == '"')
638     {
639     *bp3 = '\0';
640     gotquote++;
641     }
642     else
643     bp3++;
644 elmex 1.1 }
645 root 1.8 }
646     else if (*bp3 == ' ')
647 root 1.9 gotspace++;
648 elmex 1.1 }
649    
650 root 1.8 /*
651     * If we got two spaces, send the second one to null.
652     * if we've reached the end of the line, increase gotspace -
653     * this is perfectly valid for the list entry listed.
654     */
655     if (gotspace == 2 || gotquote == 2)
656     {
657     bp3--; /* Undo the extra increment */
658     *bp3 = '\0';
659     }
660     else if (*bp3 == '\0')
661     gotspace++;
662    
663     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664     {
665     /*
666     * Unfortunately, we've clobbered lots of values, so printing
667     * out what we have probably isn't useful. Break out, because
668     * trying to recover is probably won't get anything useful
669     * anyways, and we'd be confused about end of line pointers
670     * anyways.
671     */
672     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673     break;
674     }
675 root 1.9
676 root 1.8 /* bp2 should still point to the start of this line,
677     * with bp3 pointing to the end
678     */
679     if (set_variable (tmp, bp2) == -1)
680     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681     else
682     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 root 1.9
684 root 1.8 bp2 = bp3 + 1;
685     }
686    
687     if (at->clone.nrof)
688     {
689     if (at_spell)
690     insert_ob_in_ob (arch_to_object (at_spell), tmp);
691    
692     tmp->x = op->x;
693     tmp->y = op->y;
694 root 1.9
695 root 1.8 if (set_nrof)
696     tmp->nrof = nrof;
697 root 1.9
698 root 1.8 tmp->map = op->map;
699    
700     tmp = insert_ob_in_ob (tmp, op);
701     esrv_send_item (op, tmp);
702    
703     /* Let's put this created item on stack so dm can access it easily. */
704     dm_stack_push (op->contr, tmp->count);
705    
706     return 1;
707     }
708     else
709     {
710     for (i = 0; i < (set_nrof ? nrof : 1); i++)
711     {
712     archetype *atmp;
713 root 1.10 object *prev = 0, *head = 0;
714 root 1.8
715 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
716 root 1.8 {
717 root 1.10 object *dup = arch_to_object (atmp);
718 root 1.8
719     if (at_spell)
720     insert_ob_in_ob (arch_to_object (at_spell), dup);
721    
722     /*
723     * The head is what contains all the important bits,
724     * so just copying it over should be fine.
725     */
726 root 1.10 if (!head)
727 root 1.8 {
728     head = dup;
729     copy_object (tmp, dup);
730 elmex 1.1 }
731 root 1.9
732 root 1.8 if (settings.real_wiz == FALSE)
733     SET_FLAG (dup, FLAG_WAS_WIZ);
734 root 1.9
735 root 1.8 dup->x = op->x + dup->arch->clone.x;
736     dup->y = op->y + dup->arch->clone.y;
737     dup->map = op->map;
738    
739     if (head != dup)
740     {
741     dup->head = head;
742     prev->more = dup;
743 elmex 1.1 }
744 root 1.9
745 root 1.8 prev = dup;
746 elmex 1.1 }
747    
748 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
749     {
750     object *check = head;
751     int size_x = 0;
752     int size_y = 0;
753    
754     while (check)
755     {
756     size_x = MAX (size_x, check->arch->clone.x);
757     size_y = MAX (size_y, check->arch->clone.y);
758     check = check->more;
759 elmex 1.1 }
760    
761 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762     {
763     if (head->x < size_x || head->y < size_y)
764     {
765     dm_stack_pop (op->contr);
766     free_object (head);
767     new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768     free_object (tmp);
769     return 1;
770 elmex 1.1 }
771    
772 root 1.8 check = head;
773 root 1.9
774 root 1.8 while (check)
775     {
776     check->x -= size_x;
777     check->y -= size_y;
778     check = check->more;
779 elmex 1.1 }
780     }
781    
782 root 1.8 insert_ob_in_map (head, op->map, op, 0);
783     }
784     else
785     head = insert_ob_in_ob (head, op);
786    
787     /* Let's put this created item on stack so dm can access it easily. */
788     /* Wonder if we really want to push all of these, but since
789     * things like rods have nrof 0, we want to cover those.
790     */
791     dm_stack_push (op->contr, head->count);
792    
793     if (at->clone.randomitems != NULL && !at_spell)
794     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795 root 1.9
796 root 1.8 esrv_send_item (op, head);
797 elmex 1.1 }
798    
799 root 1.8 /* free the one we used to copy */
800     free_object (tmp);
801 elmex 1.1 }
802    
803 root 1.8 return 1;
804 elmex 1.1 }
805    
806     /*
807     * Now follows dm-commands which are also acceptable from sockets
808     */
809    
810 root 1.8 int
811     command_inventory (object *op, char *params)
812     {
813     object *tmp;
814     int i;
815 elmex 1.1
816 root 1.8 if (!params)
817     {
818     inventory (op, NULL);
819     return 0;
820 elmex 1.1 }
821    
822 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823     {
824     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825     return 1;
826 elmex 1.1 }
827    
828 root 1.8 inventory (op, tmp);
829     return 1;
830 elmex 1.1 }
831    
832     /* just show player's their skills for now. Dm's can
833     * already see skills w/ inventory command - b.t.
834     */
835    
836 root 1.8 int
837     command_skills (object *op, char *params)
838     {
839     show_skills (op, params);
840     return 0;
841 elmex 1.1 }
842    
843 root 1.8 int
844     command_dump (object *op, char *params)
845     {
846     object *tmp;
847 elmex 1.1
848 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
849     if (!tmp)
850 elmex 1.1 return 1;
851 root 1.8
852     dump_object (tmp);
853     new_draw_info (NDI_UNIQUE, 0, op, errmsg);
854     if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856     return 1;
857 elmex 1.1 }
858    
859     /**
860     * When DM is possessing a monster, flip aggression on and off, to allow
861     * better motion.
862     */
863 root 1.8 int
864     command_mon_aggr (object *op, char *params)
865     {
866     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
867     {
868     op->enemy = NULL;
869     SET_FLAG (op, FLAG_UNAGGRESSIVE);
870     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
871     }
872     else
873     {
874     CLEAR_FLAG (op, FLAG_FRIENDLY);
875     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
876     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
877 elmex 1.1 }
878    
879 root 1.8 return 1;
880 elmex 1.1 }
881    
882     /** DM can possess a monster. Basically, this tricks the client into thinking
883     * a given monster, is actually the player it controls. This allows a DM
884     * to inhabit a monster's body, and run around the game with it.
885     * This function is severely broken - it has tons of hardcoded values,
886     */
887 root 1.8 int
888     command_possess (object *op, char *params)
889     {
890     object *victim, *curinv, *nextinv;
891     player *pl;
892     int i;
893     char buf[MAX_BUF];
894    
895     victim = NULL;
896     if (params != NULL)
897     {
898     if (sscanf (params, "%d", &i))
899     victim = find_object (i);
900     else if (sscanf (params, "%s", buf))
901     victim = find_object_name (buf);
902     }
903     if (victim == NULL)
904     {
905     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
906     return 1;
907     }
908    
909     if (victim == op)
910     {
911     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
912     return 1;
913     }
914    
915     /* clear out the old inventory */
916     curinv = op->inv;
917     while (curinv != NULL)
918     {
919     nextinv = curinv->below;
920     esrv_del_item (op->contr, curinv->count);
921     curinv = nextinv;
922     }
923 elmex 1.1
924 root 1.8 /* make the switch */
925     pl = op->contr;
926     victim->contr = pl;
927     pl->ob = victim;
928     victim->type = PLAYER;
929     SET_FLAG (victim, FLAG_WIZ);
930    
931     /* send the inventory to the client */
932     curinv = victim->inv;
933     while (curinv != NULL)
934     {
935     nextinv = curinv->below;
936     esrv_send_item (victim, curinv);
937     curinv = nextinv;
938     }
939     /* basic patchup */
940     /* The use of hard coded values is terrible. Note
941     * that really, to be fair, this shouldn't get changed at
942     * all - if you are possessing a kobold, you should have the
943     * same limitations. As it is, as more body locations are added,
944     * this will give this player more locations than perhaps
945     * they should be allowed.
946     */
947     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
948     if (i == 1 || i == 6 || i == 8 || i == 9)
949     victim->body_info[i] = 2;
950     else
951     victim->body_info[i] = 1;
952 elmex 1.1
953 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
954     esrv_send_inventory (victim, victim);
955 elmex 1.1
956 root 1.8 fix_player (victim);
957    
958     do_some_living (victim);
959     return 1;
960     }
961    
962     int
963     command_patch (object *op, char *params)
964     {
965     char *arg, *arg2;
966     object *tmp;
967    
968     tmp = get_dm_object (op->contr, &params, NULL);
969     if (!tmp)
970     /* Player already informed of failure */
971 elmex 1.1 return 1;
972    
973 root 1.8 /* params set to first value by get_dm_default */
974     arg = params;
975     if (arg == NULL)
976     {
977     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
978 elmex 1.1 return 1;
979     }
980    
981 root 1.8 if ((arg2 = strchr (arg, ' ')))
982     arg2++;
983     if (settings.real_wiz == FALSE)
984     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
985     if (set_variable (tmp, arg) == -1)
986     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
987     else
988     {
989     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
990 elmex 1.1 }
991    
992 root 1.8 return 1;
993     }
994 elmex 1.1
995 root 1.8 int
996     command_remove (object *op, char *params)
997     {
998     object *tmp;
999     int from;
1000 elmex 1.1
1001 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1002     if (!tmp)
1003     {
1004     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1005     return 1;
1006 elmex 1.1 }
1007    
1008 root 1.8 if (tmp->type == PLAYER)
1009     {
1010     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1011     return 1;
1012 elmex 1.1 }
1013    
1014 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1015     {
1016     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1017     return 1;
1018 elmex 1.1 }
1019    
1020 root 1.8 if (from != STACK_FROM_STACK)
1021     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1022     dm_stack_pop (op->contr);
1023    
1024     /* Always work on the head - otherwise object will get in odd state */
1025     if (tmp->head)
1026     tmp = tmp->head;
1027     remove_ob (tmp);
1028     return 1;
1029 elmex 1.1 }
1030    
1031 root 1.8 int
1032     command_free (object *op, char *params)
1033     {
1034     object *tmp;
1035     int from;
1036 elmex 1.1
1037 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1038 elmex 1.1
1039 root 1.8 if (!tmp)
1040     {
1041     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1042     return 1;
1043 elmex 1.1 }
1044    
1045 root 1.8 if (from != STACK_FROM_STACK)
1046     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1047     dm_stack_pop (op->contr);
1048 elmex 1.1
1049 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1050     {
1051     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1052     remove_ob (tmp);
1053 elmex 1.1 }
1054    
1055 root 1.8 if (tmp->head)
1056     tmp = tmp->head;
1057     free_object (tmp);
1058     return 1;
1059 elmex 1.1 }
1060    
1061     /**
1062     * This adds exp to a player. We now allow adding to a specific skill.
1063     */
1064 root 1.8 int
1065     command_addexp (object *op, char *params)
1066     {
1067     char buf[MAX_BUF], skill[MAX_BUF];
1068     int i, q;
1069     object *skillob = NULL;
1070     player *pl;
1071 elmex 1.1
1072 root 1.8 skill[0] = '\0';
1073     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1074     {
1075     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1076     return 1;
1077 elmex 1.1 }
1078    
1079 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1080     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1081     break;
1082 elmex 1.1
1083 root 1.8 if (pl == NULL)
1084     {
1085     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1086     return 1;
1087 elmex 1.1 }
1088    
1089 root 1.8 if (q >= 3)
1090     {
1091     skillob = find_skill_by_name (pl->ob, skill);
1092     if (!skillob)
1093     {
1094     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1095     return 1;
1096 elmex 1.1 }
1097    
1098 root 1.8 i = check_exp_adjust (skillob, i);
1099     skillob->stats.exp += i;
1100     calc_perm_exp (skillob);
1101     player_lvl_adj (pl->ob, skillob);
1102 elmex 1.1 }
1103    
1104 root 1.8 pl->ob->stats.exp += i;
1105     calc_perm_exp (pl->ob);
1106     player_lvl_adj (pl->ob, NULL);
1107 elmex 1.1
1108 root 1.8 if (settings.real_wiz == FALSE)
1109     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1110     return 1;
1111 elmex 1.1 }
1112    
1113     /**************************************************************************/
1114 root 1.8
1115 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1116 root 1.8
1117 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1118 root 1.8
1119 elmex 1.1 /**************************************************************************/
1120    
1121 root 1.8 int
1122     command_stats (object *op, char *params)
1123     {
1124     char thing[20];
1125     player *pl;
1126     char buf[MAX_BUF];
1127    
1128     thing[0] = '\0';
1129     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1130     {
1131     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1132     return 1;
1133     }
1134    
1135     for (pl = first_player; pl != NULL; pl = pl->next)
1136     if (!strcmp (pl->ob->name, thing))
1137     {
1138     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1139     new_draw_info (NDI_UNIQUE, 0, op, buf);
1140     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1141     new_draw_info (NDI_UNIQUE, 0, op, buf);
1142     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1143     new_draw_info (NDI_UNIQUE, 0, op, buf);
1144     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1145     new_draw_info (NDI_UNIQUE, 0, op, buf);
1146     sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1147     new_draw_info (NDI_UNIQUE, 0, op, buf);
1148     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1149     new_draw_info (NDI_UNIQUE, 0, op, buf);
1150     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1151     new_draw_info (NDI_UNIQUE, 0, op, buf);
1152     break;
1153     }
1154     if (pl == NULL)
1155     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1156     return 1;
1157     }
1158    
1159     int
1160     command_abil (object *op, char *params)
1161     {
1162     char thing[20], thing2[20];
1163     int iii;
1164     player *pl;
1165     char buf[MAX_BUF];
1166    
1167     iii = 0;
1168     thing[0] = '\0';
1169     thing2[0] = '\0';
1170     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1171     {
1172     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1173     return 1;
1174     }
1175    
1176     if (thing2 == NULL)
1177     {
1178     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1179     return 1;
1180     }
1181    
1182     if (iii < MIN_STAT || iii > MAX_STAT)
1183     {
1184     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1185     return 1;
1186     }
1187    
1188     for (pl = first_player; pl != NULL; pl = pl->next)
1189     {
1190     if (!strcmp (pl->ob->name, thing))
1191     {
1192     if (settings.real_wiz == FALSE)
1193     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1194     if (!strcmp ("str", thing2))
1195     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1196     if (!strcmp ("dex", thing2))
1197     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1198     if (!strcmp ("con", thing2))
1199     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1200     if (!strcmp ("wis", thing2))
1201     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1202     if (!strcmp ("cha", thing2))
1203     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1204     if (!strcmp ("int", thing2))
1205     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1206     if (!strcmp ("pow", thing2))
1207     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1208     sprintf (buf, "%s has been altered.", &pl->ob->name);
1209     new_draw_info (NDI_UNIQUE, 0, op, buf);
1210     fix_player (pl->ob);
1211     return 1;
1212 elmex 1.1 }
1213 root 1.8 }
1214    
1215     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1216     return 1;
1217 elmex 1.1 }
1218    
1219 root 1.8 int
1220     command_reset (object *op, char *params)
1221     {
1222 root 1.14 maptile *m;
1223 root 1.8 object *dummy = NULL, *tmp = NULL;
1224    
1225     if (params == NULL)
1226     {
1227     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1228     return 1;
1229     }
1230    
1231     if (strcmp (params, ".") == 0)
1232     params = op->map->path;
1233     m = has_been_loaded (params);
1234     if (m == NULL)
1235     {
1236     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1237     return 1;
1238     }
1239    
1240     if (m->in_memory != MAP_SWAPPED)
1241     {
1242     if (m->in_memory != MAP_IN_MEMORY)
1243     {
1244     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1245     return 0;
1246     }
1247    
1248     /*
1249     * Only attempt to remove the player that is doing the reset, and not other
1250     * players or wiz's.
1251     */
1252     if (op->map == m)
1253     {
1254     dummy = get_object ();
1255     dummy->map = NULL;
1256     EXIT_X (dummy) = op->x;
1257     EXIT_Y (dummy) = op->y;
1258     EXIT_PATH (dummy) = op->map->path;
1259     remove_ob (op);
1260     op->map = NULL;
1261     tmp = op;
1262 elmex 1.1 }
1263 root 1.8 swap_map (m);
1264 elmex 1.1 }
1265    
1266 root 1.8 if (m->in_memory == MAP_SWAPPED)
1267     {
1268     LOG (llevDebug, "Resetting map %s.\n", m->path);
1269    
1270     /* setting this effectively causes an immediate reload */
1271     m->reset_time = 1;
1272     flush_old_maps ();
1273     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1274     if (tmp)
1275     {
1276     enter_exit (tmp, dummy);
1277     free_object (dummy);
1278     }
1279     return 1;
1280     }
1281     else
1282     {
1283     player *pl;
1284     int playercount = 0;
1285 elmex 1.1
1286 root 1.8 /* Need to re-insert player if swap failed for some reason */
1287     if (tmp)
1288     {
1289     insert_ob_in_map (op, m, NULL, 0);
1290     free_object (dummy);
1291     }
1292    
1293     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1294     for (pl = first_player; pl != NULL; pl = pl->next)
1295     {
1296     if (pl->ob->map == m && pl->ob != op)
1297     {
1298     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1299     playercount++;
1300 elmex 1.1 }
1301     }
1302 root 1.8 if (!playercount)
1303     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1304     return 1;
1305 elmex 1.1 }
1306     }
1307    
1308 root 1.8 int
1309     command_nowiz (object *op, char *params)
1310     { /* 'noadm' is alias */
1311     CLEAR_FLAG (op, FLAG_WIZ);
1312     CLEAR_FLAG (op, FLAG_WIZPASS);
1313     CLEAR_FLAG (op, FLAG_WIZCAST);
1314    
1315     if (settings.real_wiz == TRUE)
1316     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1317     if (op->contr->hidden)
1318     {
1319     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1320     op->map->players++;
1321     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1322     op->contr->hidden = 0;
1323     op->invisible = 1;
1324     }
1325     else
1326     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1327     return 1;
1328 elmex 1.1 }
1329    
1330     /**
1331     * object *op is trying to become dm.
1332     * pl_name is name supplied by player. Restrictive DM will make it harder
1333     * for socket users to become DM - in that case, it will check for the players
1334     * character name.
1335     */
1336 root 1.8 static int
1337     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1338 elmex 1.1 {
1339 root 1.8 FILE *dmfile;
1340     char buf[MAX_BUF];
1341     char line_buf[160], name[160], passwd[160], host[160];
1342 elmex 1.1
1343     #ifdef RESTRICTIVE_DM
1344 root 1.8 *pl_name = op->name ? op->name : "*";
1345 elmex 1.1 #endif
1346    
1347 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1348     if ((dmfile = fopen (buf, "r")) == NULL)
1349     {
1350     LOG (llevDebug, "Could not find DM file.\n");
1351     return 0;
1352     }
1353    
1354     while (fgets (line_buf, 160, dmfile) != NULL)
1355     {
1356     if (line_buf[0] == '#')
1357     continue;
1358     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1359     {
1360     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1361     }
1362     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1363     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1364     {
1365     fclose (dmfile);
1366     return (1);
1367     }
1368     }
1369     fclose (dmfile);
1370     return (0);
1371     }
1372    
1373     int
1374     do_wizard_dm (object *op, char *params, int silent)
1375     {
1376     if (!op->contr)
1377     return 0;
1378    
1379     if (QUERY_FLAG (op, FLAG_WIZ))
1380     {
1381     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1382     return 0;
1383     }
1384    
1385     if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1386     {
1387     SET_FLAG (op, FLAG_WIZ);
1388     SET_FLAG (op, FLAG_WAS_WIZ);
1389     SET_FLAG (op, FLAG_WIZPASS);
1390     SET_FLAG (op, FLAG_WIZCAST);
1391     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1392     /*
1393     * Remove setting flying here - that won't work, because next
1394     * fix_player() is called that will get cleared - proper solution
1395     * is probably something like a wiz_force which gives that and any
1396     * other desired abilities.
1397     */
1398     clear_los (op);
1399     op->contr->write_buf[0] = '\0';
1400    
1401     if (!silent)
1402     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1403    
1404     return 1;
1405     }
1406     else
1407     {
1408     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1409     op->contr->write_buf[0] = '\0';
1410     return 0;
1411 elmex 1.1 }
1412     }
1413    
1414     /*
1415     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1416     * - allow people on sockets to become dm, and allow better dm file
1417     */
1418 root 1.8 int
1419     command_dm (object *op, char *params)
1420     {
1421     if (!op->contr)
1422     return 0;
1423 elmex 1.1
1424 root 1.8 do_wizard_dm (op, params, 0);
1425 elmex 1.1
1426 root 1.8 return 1;
1427 elmex 1.1 }
1428    
1429 root 1.8 int
1430     command_invisible (object *op, char *params)
1431     {
1432     if (op)
1433     {
1434     op->invisible += 100;
1435     update_object (op, UP_OBJ_FACE);
1436     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1437 elmex 1.1 }
1438    
1439 root 1.8 return 0;
1440 elmex 1.1 }
1441    
1442     /**
1443     * Returns spell object (from archetypes) by name.
1444     * Returns NULL if 0 or more than one spell matches.
1445     * Used for wizard's learn spell/prayer.
1446     *
1447     * op is the player issuing the command.
1448     *
1449     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1450     * anymore (but may still be present in some player's inventories and thus
1451     * cannot be removed). We have to ignore them here since they have the same
1452     * name than other "spell_xxx" archetypes and would always conflict.
1453     */
1454 root 1.8 static object *
1455     get_spell_by_name (object *op, const char *spell_name)
1456     {
1457     archetype *ar;
1458     archetype *found;
1459     int conflict_found;
1460     size_t spell_name_length;
1461    
1462     /* First check for full name matches. */
1463     conflict_found = 0;
1464     found = NULL;
1465     for (ar = first_archetype; ar != NULL; ar = ar->next)
1466     {
1467     if (ar->clone.type != SPELL)
1468     continue;
1469    
1470     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1471     continue;
1472    
1473     if (strcmp (ar->clone.name, spell_name) != 0)
1474     continue;
1475    
1476     if (found != NULL)
1477     {
1478     if (!conflict_found)
1479     {
1480     conflict_found = 1;
1481     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1482     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1483 elmex 1.1 }
1484 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1485     continue;
1486 elmex 1.1 }
1487    
1488 root 1.8 found = ar;
1489 elmex 1.1 }
1490    
1491 root 1.8 /* No match if more more than one archetype matches. */
1492     if (conflict_found)
1493     return NULL;
1494 elmex 1.1
1495 root 1.8 /* Return if exactly one archetype matches. */
1496     if (found != NULL)
1497     return arch_to_object (found);
1498    
1499     /* No full match found: now check for partial matches. */
1500     spell_name_length = strlen (spell_name);
1501     conflict_found = 0;
1502     found = NULL;
1503     for (ar = first_archetype; ar != NULL; ar = ar->next)
1504     {
1505     if (ar->clone.type != SPELL)
1506     continue;
1507 elmex 1.1
1508 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1509     continue;
1510 elmex 1.1
1511 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1512     continue;
1513 elmex 1.1
1514 root 1.8 if (found != NULL)
1515     {
1516     if (!conflict_found)
1517     {
1518     conflict_found = 1;
1519     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1520     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1521 elmex 1.1 }
1522 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1523     continue;
1524 elmex 1.1 }
1525    
1526 root 1.8 found = ar;
1527 elmex 1.1 }
1528    
1529 root 1.8 /* No match if more more than one archetype matches. */
1530     if (conflict_found)
1531     return NULL;
1532 elmex 1.1
1533 root 1.8 /* Return if exactly one archetype matches. */
1534     if (found != NULL)
1535     return arch_to_object (found);
1536 elmex 1.1
1537 root 1.8 /* No spell found: just print an error message. */
1538     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1539     return NULL;
1540 elmex 1.1 }
1541    
1542 root 1.8 static int
1543     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1544     {
1545     object *tmp;
1546 elmex 1.1
1547 root 1.8 if (op->contr == NULL || params == NULL)
1548     {
1549     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1550     return 0;
1551 elmex 1.1 }
1552    
1553 root 1.8 tmp = get_spell_by_name (op, params);
1554     if (tmp == NULL)
1555     {
1556     return 0;
1557 elmex 1.1 }
1558    
1559 root 1.8 if (check_spell_known (op, tmp->name))
1560     {
1561     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1562     return 0;
1563 elmex 1.1 }
1564    
1565 root 1.8 do_learn_spell (op, tmp, special_prayer);
1566     free_object (tmp);
1567     return 1;
1568 elmex 1.1 }
1569    
1570 root 1.8 int
1571     command_learn_spell (object *op, char *params)
1572     {
1573     return command_learn_spell_or_prayer (op, params, 0);
1574 elmex 1.1 }
1575    
1576 root 1.8 int
1577     command_learn_special_prayer (object *op, char *params)
1578 elmex 1.1 {
1579 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1580 elmex 1.1 }
1581    
1582 root 1.8 int
1583     command_forget_spell (object *op, char *params)
1584 elmex 1.1 {
1585 root 1.8 object *spell;
1586 elmex 1.1
1587 root 1.8 if (op->contr == NULL || params == NULL)
1588     {
1589     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1590     return 0;
1591 elmex 1.1 }
1592    
1593 root 1.8 spell = lookup_spell_by_name (op, params);
1594     if (spell == NULL)
1595     {
1596     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1597     return 0;
1598 elmex 1.1 }
1599    
1600 root 1.8 do_forget_spell (op, spell->name);
1601     return 1;
1602 elmex 1.1 }
1603    
1604     /**
1605     * Lists all plugins currently loaded with their IDs and full names.
1606     */
1607 root 1.8 int
1608     command_listplugins (object *op, char *params)
1609 elmex 1.1 {
1610 root 1.8 plugins_display_list (op);
1611     return 1;
1612 elmex 1.1 }
1613    
1614     /**
1615     * Loads the given plugin. The DM specifies the name of the library to load (no
1616     * pathname is needed). Do not ever attempt to load the same plugin more than
1617     * once at a time, or bad things could happen.
1618     */
1619 root 1.8 int
1620     command_loadplugin (object *op, char *params)
1621     {
1622     char buf[MAX_BUF];
1623 elmex 1.1
1624 root 1.8 if (params == NULL)
1625     {
1626     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1627     return 1;
1628 elmex 1.1 }
1629    
1630 root 1.8 strcpy (buf, LIBDIR);
1631     strcat (buf, "/plugins/");
1632     strcat (buf, params);
1633     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1634     if (plugins_init_plugin (buf) == 0)
1635     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1636     else
1637     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1638     return 1;
1639 elmex 1.1 }
1640    
1641     /**
1642     * Unloads the given plugin. The DM specified the ID of the library to unload.
1643     * Note that some things may behave strangely if the correct plugins are not
1644     * loaded.
1645     */
1646 root 1.8 int
1647     command_unloadplugin (object *op, char *params)
1648 elmex 1.1 {
1649 root 1.8 if (params == NULL)
1650     {
1651     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1652     return 1;
1653 elmex 1.1 }
1654    
1655 root 1.8 if (plugins_remove_plugin (params) == 0)
1656     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1657     else
1658     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1659     return 1;
1660 elmex 1.1 }
1661    
1662     /**
1663     * A players wants to become DM and hide.
1664     * Let's see if that's authorized.
1665     * Make sure to not tell anything to anyone.
1666     */
1667 root 1.8 int
1668     command_dmhide (object *op, char *params)
1669     {
1670     if (!do_wizard_dm (op, params, 1))
1671     return 0;
1672 elmex 1.1
1673 root 1.8 do_wizard_hide (op, 1);
1674 elmex 1.1
1675 root 1.8 return 1;
1676 elmex 1.1 }
1677    
1678 root 1.8 void
1679     dm_stack_pop (player *pl)
1680     {
1681     if (!pl->stack_items || !pl->stack_position)
1682     {
1683     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1684     return;
1685 elmex 1.1 }
1686    
1687 root 1.8 pl->stack_position--;
1688     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1689 elmex 1.1 }
1690    
1691     /**
1692     * Get current stack top item for player.
1693     * Returns NULL if no stacked item.
1694     * If stacked item disappeared (freed), remove it.
1695     *
1696     * Ryo, august 2004
1697     */
1698 root 1.8 object *
1699     dm_stack_peek (player *pl)
1700     {
1701     object *ob;
1702 elmex 1.1
1703 root 1.8 if (!pl->stack_position)
1704     {
1705     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1706     return NULL;
1707 elmex 1.1 }
1708    
1709 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1710     if (!ob)
1711     {
1712     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1713     dm_stack_pop (pl);
1714     return NULL;
1715 elmex 1.1 }
1716    
1717 root 1.8 return ob;
1718 elmex 1.1 }
1719    
1720     /**
1721     * Push specified item on player stack.
1722     * Inform player of position.
1723     * Initializes variables if needed.
1724     */
1725 root 1.8 void
1726     dm_stack_push (player *pl, tag_t item)
1727     {
1728     if (!pl->stack_items)
1729     {
1730     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1731     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1732 elmex 1.1 }
1733    
1734 root 1.8 if (pl->stack_position == STACK_SIZE)
1735     {
1736     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1737     return;
1738 elmex 1.1 }
1739    
1740 root 1.8 pl->stack_items[pl->stack_position] = item;
1741     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1742     pl->stack_position++;
1743 elmex 1.1 }
1744    
1745     /**
1746     * Checks 'params' for object code.
1747     *
1748     * Can be:
1749     * * empty => get current object stack top for player
1750     * * number => get item with that tag, stack it for future use
1751     * * $number => get specified stack item
1752     * * "me" => player himself
1753     *
1754     * At function exit, params points to first non-object char
1755     *
1756     * 'from', if not NULL, contains at exit:
1757     * * STACK_FROM_NONE => object not found
1758     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1759     * * STACK_FROM_STACK => item from somewhere in the stack
1760     * * STACK_FROM_NUMBER => item by number, pushed on stack
1761     *
1762     * Ryo, august 2004
1763     */
1764 root 1.8 object *
1765     get_dm_object (player *pl, char **params, int *from)
1766     {
1767     int item_tag, item_position;
1768     object *ob;
1769    
1770     if (!pl)
1771     return NULL;
1772    
1773     if (!params || !*params || **params == '\0')
1774     {
1775     if (from)
1776     *from = STACK_FROM_TOP;
1777     /* No parameter => get stack item */
1778     return dm_stack_peek (pl);
1779 elmex 1.1 }
1780    
1781 root 1.8 /* Let's clean white spaces */
1782     while (**params == ' ')
1783     (*params)++;
1784    
1785     /* Next case: number => item tag */
1786     if (sscanf (*params, "%d", &item_tag))
1787     {
1788     /* Move parameter to next item */
1789     while (isdigit (**params))
1790 elmex 1.1 (*params)++;
1791    
1792 root 1.8 /* And skip blanks, too */
1793     while (**params == ' ')
1794 elmex 1.1 (*params)++;
1795    
1796 root 1.8 /* Get item */
1797     ob = find_object (item_tag);
1798     if (!ob)
1799     {
1800     if (from)
1801     *from = STACK_FROM_NONE;
1802     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1803     return NULL;
1804     }
1805    
1806     /* Got one, let's push it on stack */
1807     dm_stack_push (pl, item_tag);
1808     if (from)
1809     *from = STACK_FROM_NUMBER;
1810     return ob;
1811     }
1812 elmex 1.1
1813 root 1.8 /* Next case: $number => stack item */
1814     if (sscanf (*params, "$%d", &item_position))
1815     {
1816     /* Move parameter to next item */
1817     (*params)++;
1818 elmex 1.1
1819 root 1.8 while (isdigit (**params))
1820     (*params)++;
1821     while (**params == ' ')
1822     (*params)++;
1823 elmex 1.1
1824 root 1.8 if (item_position >= pl->stack_position)
1825     {
1826     if (from)
1827     *from = STACK_FROM_NONE;
1828     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1829     return NULL;
1830     }
1831    
1832     ob = find_object (pl->stack_items[item_position]);
1833     if (!ob)
1834     {
1835     if (from)
1836     *from = STACK_FROM_NONE;
1837     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1838     return NULL;
1839     }
1840    
1841     if (from)
1842     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1843     return ob;
1844 elmex 1.1 }
1845    
1846 root 1.8 /* Next case: 'me' => return pl->ob */
1847     if (!strncmp (*params, "me", 2))
1848     {
1849     if (from)
1850     *from = STACK_FROM_NUMBER;
1851     dm_stack_push (pl, pl->ob->count);
1852    
1853     /* Skip to next token */
1854     (*params) += 2;
1855     while (**params == ' ')
1856     (*params)++;
1857 elmex 1.1
1858 root 1.8 return pl->ob;
1859 elmex 1.1 }
1860    
1861 root 1.8 /* Last case: get stack top */
1862     if (from)
1863     *from = STACK_FROM_TOP;
1864     return dm_stack_peek (pl);
1865 elmex 1.1 }
1866    
1867     /**
1868     * Pop the stack top.
1869     */
1870 root 1.8 int
1871     command_stack_pop (object *op, char *params)
1872     {
1873     dm_stack_pop (op->contr);
1874     return 0;
1875 elmex 1.1 }
1876    
1877     /**
1878     * Push specified item on stack.
1879     */
1880 root 1.8 int
1881     command_stack_push (object *op, char *params)
1882     {
1883     object *ob;
1884     int from;
1885    
1886     ob = get_dm_object (op->contr, &params, &from);
1887 elmex 1.1
1888 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1889     /* Object was from stack, need to push it again */
1890     dm_stack_push (op->contr, ob->count);
1891    
1892     return 0;
1893 elmex 1.1 }
1894    
1895     /**
1896     * Displays stack contents.
1897     */
1898 root 1.8 int
1899     command_stack_list (object *op, char *params)
1900     {
1901     int item;
1902     object *display;
1903     player *pl = op->contr;
1904    
1905     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1906    
1907     for (item = 0; item < pl->stack_position; item++)
1908     {
1909     display = find_object (pl->stack_items[item]);
1910     if (display)
1911     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1912     else
1913     /* Item was freed */
1914     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1915 elmex 1.1 }
1916    
1917 root 1.8 return 0;
1918 elmex 1.1 }
1919    
1920     /**
1921     * Empty DM item stack.
1922     */
1923 root 1.8 int
1924     command_stack_clear (object *op, char *params)
1925     {
1926     op->contr->stack_position = 0;
1927     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1928     return 0;
1929 elmex 1.1 }
1930    
1931 root 1.8 int
1932     command_insert_into (object *op, char *params)
1933 elmex 1.1 {
1934 root 1.8 object *left, *right, *inserted;
1935     int left_from, right_from;
1936 elmex 1.1
1937 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1938     if (!left)
1939     {
1940     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1941     return 0;
1942 elmex 1.1 }
1943    
1944 root 1.8 if (left_from == STACK_FROM_NUMBER)
1945     /* Item was stacked, remove it else right will be the same... */
1946     dm_stack_pop (op->contr);
1947 elmex 1.1
1948 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1949 elmex 1.1
1950 root 1.8 if (!right)
1951     {
1952     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1953     return 0;
1954 elmex 1.1 }
1955    
1956 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1957     {
1958     /*
1959     * Special case: both items were taken from stack top.
1960     * Override the behaviour, taking left as item just below top, if exists.
1961     * See function description for why.
1962     * Besides, can't insert an item into itself.
1963     */
1964     if (op->contr->stack_position > 1)
1965     {
1966     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1967     if (left)
1968     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1969     else
1970     /* Stupid case: item under top was freed, fallback to stack top */
1971     left = right;
1972 elmex 1.1 }
1973     }
1974    
1975 root 1.8 if (left == right)
1976 elmex 1.1 {
1977 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1978     return 0;
1979 elmex 1.1 }
1980    
1981 root 1.8 if (right->type == PLAYER)
1982 elmex 1.1 {
1983 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1984     return 0;
1985 elmex 1.1 }
1986    
1987 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1988     remove_ob (right);
1989     inserted = insert_ob_in_ob (right, left);
1990     if (left->type == PLAYER)
1991     if (inserted == right)
1992     esrv_send_item (left, right);
1993     else
1994     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1995 elmex 1.1
1996 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1997 elmex 1.1
1998 root 1.8 return 0;
1999 elmex 1.1
2000     }