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Revision: 1.16
Committed: Tue Nov 7 16:30:55 2006 UTC (17 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +5 -2 lines
Log Message:
re-implement dump and dumpbelow

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.8 if (pl->state != ST_PLAYING)
73     {
74     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75     return NULL;
76 elmex 1.1 }
77 root 1.8 return pl;
78 elmex 1.1 }
79    
80     /**
81     * Actually hides specified player (obviously a DM).
82     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83     * else they just think someone left/entered.
84     */
85 root 1.8 void
86     do_wizard_hide (object *op, int silent_dm)
87     {
88     if (op->contr->hidden)
89     {
90     op->contr->hidden = 0;
91     op->invisible = 1;
92     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93     op->map->players++;
94     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95     if (!silent_dm)
96     {
97     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98     }
99     }
100     else
101     {
102     op->contr->hidden = 1;
103     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104     op->map->players--;
105     if (!silent_dm)
106     {
107     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108     }
109     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 elmex 1.1 }
112     }
113    
114 root 1.8 int
115     command_hide (object *op, char *params)
116 elmex 1.1 {
117 root 1.8 do_wizard_hide (op, 0);
118     return 1;
119 elmex 1.1 }
120    
121     /**
122     * This finds and returns the object which matches the name or
123     * object nubmer (specified via num #whatever).
124     */
125 root 1.8 static object *
126     find_object_both (char *params)
127     {
128     if (!params)
129     return NULL;
130 root 1.9
131 root 1.8 if (params[0] == '#')
132     return find_object (atol (params + 1));
133     else
134     return find_object_name (params);
135 elmex 1.1 }
136    
137     /**
138     * Sets the god for some objects. params should contain two values -
139     * first the object to change, followed by the god to change it to.
140     */
141 root 1.8 int
142     command_setgod (object *op, char *params)
143     {
144     object *ob, *god;
145     char *str;
146 elmex 1.1
147 root 1.8 if (!params || !(str = strchr (params, ' ')))
148     {
149     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150     return 0;
151 elmex 1.1 }
152    
153 root 1.8 /* kill the space, and set string to the next param */
154     *str++ = '\0';
155     if (!(ob = find_object_both (params)))
156     {
157     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158     return 1;
159 elmex 1.1 }
160    
161 root 1.8 /*
162     * Perhaps this is overly restrictive? Should we perhaps be able
163     * to rebless altars and the like?
164     */
165     if (ob->type != PLAYER)
166     {
167     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168     return 1;
169 elmex 1.1 }
170    
171 root 1.8 god = find_god (str);
172     if (god == NULL)
173     {
174     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175     return 1;
176 elmex 1.1 }
177    
178 root 1.8 become_follower (ob, god);
179     return 1;
180 elmex 1.1 }
181    
182     /**
183     * Add player's IP to ban_file and kick them off the server
184     * I know most people have dynamic IPs but this is more of a short term
185     * solution if they have to get a new IP to play maybe they'll calm down.
186     * This uses the banish_file in the local directory *not* the ban_file
187     * The action is logged with a ! for easy searching. -tm
188     */
189 root 1.8 int
190     command_banish (object *op, char *params)
191     {
192     player *pl;
193     FILE *banishfile;
194     char buf[MAX_BUF];
195     time_t now;
196    
197     if (!params)
198     {
199     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200     return 1;
201     }
202    
203     pl = get_other_player_from_name (op, params);
204     if (!pl)
205 elmex 1.1 return 1;
206 root 1.8
207     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208    
209     if ((banishfile = fopen (buf, "a")) == NULL)
210     {
211     LOG (llevDebug, "Could not find file banish_file.\n");
212     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213     return 0;
214     }
215    
216     now = time (NULL);
217     /*
218     * Record this as a comment - then we don't have to worry about changing
219     * the parsing code.
220     */
221     fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222     fprintf (banishfile, "*@%s\n", pl->socket.host);
223     fclose (banishfile);
224    
225     LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226     new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228     command_kick (op, (char *) &pl->ob->name);
229     return 1;
230 elmex 1.1 }
231    
232 root 1.8 int
233     command_kick (object *op, char *params)
234     {
235 root 1.14 for (player *pl = first_player; pl; pl = pl->next)
236 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 elmex 1.1 {
238     object *op = pl->ob;
239    
240     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241     {
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 elmex 1.1 strcpy (op->contr->killer, "kicked");
244     }
245    
246     pl->socket.status = Ns_Dead;
247     }
248    
249     return 1;
250     }
251    
252 root 1.8 int
253     command_save_overlay (object *op, char *params)
254     {
255     if (!op)
256     return 0;
257 elmex 1.1
258 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259     {
260     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261     return 1;
262     }
263    
264     new_save_map (op->map, 2);
265     new_save_map (op->map, 0);
266     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267    
268     ready_map_name (op->map->path, 0);
269 elmex 1.1
270 root 1.8 return 1;
271 elmex 1.1 }
272    
273     int
274 root 1.8 command_shutdown (object *op, char *params)
275 elmex 1.1 {
276     struct pl *pl;
277    
278     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281     return 1;
282     }
283    
284     cleanup ();
285     /* not reached */
286     return 1;
287     }
288    
289 root 1.8 int
290     command_freeze (object *op, char *params)
291 elmex 1.1 {
292 root 1.8 int ticks;
293     player *pl;
294 elmex 1.1
295 root 1.8 if (!params)
296     {
297     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298     return 1;
299     }
300 elmex 1.1
301 root 1.8 ticks = atoi (params);
302     if (ticks)
303     {
304     while ((isdigit (*params) || isspace (*params)) && *params != 0)
305     params++;
306     if (*params == 0)
307     {
308     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309     return 1;
310 elmex 1.1 }
311     }
312 root 1.8 else
313     ticks = 100;
314 elmex 1.1
315 root 1.8 pl = get_other_player_from_name (op, params);
316     if (!pl)
317 elmex 1.1 return 1;
318 root 1.8
319     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321     pl->ob->speed_left = -(pl->ob->speed * ticks);
322     return 0;
323 elmex 1.1 }
324    
325 root 1.8 int
326     command_arrest (object *op, char *params)
327     {
328     object *dummy;
329     player *pl;
330    
331     if (!op)
332 elmex 1.1 return 0;
333 root 1.8 if (params == NULL)
334     {
335     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336     return 1;
337     }
338     pl = get_other_player_from_name (op, params);
339     if (!pl)
340     return 1;
341     dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348     enter_exit (pl->ob, dummy);
349     free_object (dummy);
350     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353     return 1;
354 elmex 1.1 }
355    
356 root 1.8 int
357     command_summon (object *op, char *params)
358     {
359     int i;
360     object *dummy;
361     player *pl;
362    
363     if (!op)
364     return 0;
365    
366     if (params == NULL)
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369     return 1;
370     }
371    
372     pl = get_other_player_from_name (op, params);
373     if (!pl)
374 elmex 1.1 return 1;
375    
376 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377     if (i == -1)
378     {
379     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380     return 1;
381     }
382    
383     dummy = get_object ();
384     EXIT_PATH (dummy) = op->map->path;
385     EXIT_X (dummy) = op->x + freearr_x[i];
386     EXIT_Y (dummy) = op->y + freearr_y[i];
387     enter_exit (pl->ob, dummy);
388     free_object (dummy);
389     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 elmex 1.1
392 root 1.8 return 1;
393 elmex 1.1 }
394    
395     /**
396     * Teleport next to target player.
397     */
398 root 1.8
399 elmex 1.1 /* mids 01/16/2002 */
400 root 1.8 int
401     command_teleport (object *op, char *params)
402     {
403     int i;
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408     return 0;
409    
410     if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413     return 1;
414     }
415    
416     pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419    
420     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421     if (i == -1)
422     {
423     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424     return 1;
425     }
426    
427     dummy = get_object ();
428     EXIT_PATH (dummy) = pl->ob->map->path;
429     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431     enter_exit (op, dummy);
432     free_object (dummy);
433     if (!op->contr->hidden)
434     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436     return 1;
437 elmex 1.1 }
438    
439     /**
440     * This function is a real mess, because we're stucking getting
441     * the entire item description in one block of text, so we just
442     * can't simply parse it - we need to look for double quotes
443     * for example. This could actually get much simpler with just a
444     * little help from the client - if we could get line breaks, it
445     * makes parsing much easier, eg, something like:
446     * arch dragon
447     * name big nasty creature
448     * hp 5
449     * sp 30
450     * Is much easier to parse than
451     * dragon name "big nasty creature" hp 5 sp 30
452     * for example.
453     */
454 root 1.8 int
455     command_create (object *op, char *params)
456     {
457     object *tmp = NULL;
458     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460     archetype *at, *at_spell = NULL;
461     artifact *art = NULL;
462    
463     if (!op)
464     return 0;
465    
466     if (params == NULL)
467     {
468     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469     return 1;
470     }
471 root 1.9
472 root 1.8 bp = params;
473    
474     /* We need to know where the line ends */
475     endline = bp + strlen (bp);
476    
477     if (sscanf (bp, "%d ", &nrof))
478     {
479     if ((bp = strchr (params, ' ')) == NULL)
480     {
481     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482     return 1;
483     }
484     bp++;
485     set_nrof = 1;
486     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487     }
488 root 1.9
489 root 1.8 if (sscanf (bp, "%d ", &magic))
490     {
491     if ((bp = strchr (bp, ' ')) == NULL)
492     {
493     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494     return 1;
495     }
496 root 1.9
497 root 1.8 bp++;
498     set_magic = 1;
499     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500     }
501 root 1.9
502 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
503     {
504     *cp = '\0';
505     cp += 4;
506     }
507 root 1.9
508 root 1.8 for (bp2 = bp; *bp2; bp2++)
509     {
510     if (*bp2 == ' ')
511     {
512     *bp2 = '\0';
513     bp2++;
514     break;
515     }
516     }
517    
518 root 1.11 if ((at = archetype::find (bp)) == NULL)
519 root 1.8 {
520     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521     return 1;
522     }
523    
524     if (cp)
525     {
526     char spell_name[MAX_BUF], *fsp = NULL;
527    
528     /*
529     * Try to find a spell object for this. Note that
530     * we also set up spell_name which is only
531     * the first word.
532     */
533    
534 root 1.11 at_spell = archetype::find (cp);
535 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
536     at_spell = find_archetype_by_object_name (cp);
537     if (!at_spell || at_spell->clone.type != SPELL)
538     {
539     strcpy (spell_name, cp);
540     fsp = strchr (spell_name, ' ');
541     if (fsp)
542     {
543     *fsp = 0;
544     fsp++;
545 root 1.11 at_spell = archetype::find (spell_name);
546 root 1.8
547     /* Got a spell, update the first string pointer */
548     if (at_spell && at_spell->clone.type == SPELL)
549     bp2 = cp + strlen (spell_name) + 1;
550     else
551     at_spell = NULL;
552 elmex 1.1 }
553     }
554    
555 root 1.8 /* OK - we didn't find a spell - presume the 'of'
556     * in this case means its an artifact.
557     */
558     if (!at_spell)
559     {
560     if (find_artifactlist (at->clone.type) == NULL)
561 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 root 1.8 else
563     {
564     art = find_artifactlist (at->clone.type)->items;
565    
566     do
567     {
568     if (!strcmp (art->item->name, cp))
569     break;
570     art = art->next;
571     }
572     while (art != NULL);
573 root 1.9
574 root 1.8 if (!art)
575 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 elmex 1.1 }
577 root 1.9
578 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 elmex 1.1 }
580 root 1.8 } /* if cp */
581    
582     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584     {
585     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586     return 1;
587     }
588 elmex 1.1
589 root 1.8 /*
590     * Rather than have two different blocks with a lot of similar code,
591     * just create one object, do all the processing, and then determine
592     * if that one object should be inserted or if we need to make copies.
593     */
594     tmp = arch_to_object (at);
595 root 1.9
596 root 1.8 if (settings.real_wiz == FALSE)
597     SET_FLAG (tmp, FLAG_WAS_WIZ);
598 root 1.9
599 root 1.8 if (set_magic)
600     set_abs_magic (tmp, magic);
601 root 1.9
602 root 1.8 if (art)
603     give_artifact_abilities (tmp, art->item);
604 root 1.9
605 root 1.8 if (need_identify (tmp))
606     {
607     SET_FLAG (tmp, FLAG_IDENTIFIED);
608     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609     }
610    
611     /*
612     * This entire block here tries to find variable pairings,
613     * eg, 'hp 4' or the like. The mess here is that values
614     * can be quoted (eg "my cool sword"); So the basic logic
615     * is we want to find two spaces, but if we got a quote,
616     * any spaces there don't count.
617     */
618     while (*bp2 && bp2 <= endline)
619     {
620     bp4 = NULL;
621     gotspace = 0;
622     gotquote = 0;
623 root 1.9
624 root 1.8 /* find the first quote */
625     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626     {
627    
628     /* Found a quote - now lets find the second one */
629     if (*bp3 == '"')
630     {
631     *bp3 = ' ';
632     bp2 = bp3 + 1; /* Update start of string */
633     bp3++;
634     gotquote++;
635     while (*bp3)
636     {
637     if (*bp3 == '"')
638     {
639     *bp3 = '\0';
640     gotquote++;
641     }
642     else
643     bp3++;
644 elmex 1.1 }
645 root 1.8 }
646     else if (*bp3 == ' ')
647 root 1.9 gotspace++;
648 elmex 1.1 }
649    
650 root 1.8 /*
651     * If we got two spaces, send the second one to null.
652     * if we've reached the end of the line, increase gotspace -
653     * this is perfectly valid for the list entry listed.
654     */
655     if (gotspace == 2 || gotquote == 2)
656     {
657     bp3--; /* Undo the extra increment */
658     *bp3 = '\0';
659     }
660     else if (*bp3 == '\0')
661     gotspace++;
662    
663     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664     {
665     /*
666     * Unfortunately, we've clobbered lots of values, so printing
667     * out what we have probably isn't useful. Break out, because
668     * trying to recover is probably won't get anything useful
669     * anyways, and we'd be confused about end of line pointers
670     * anyways.
671     */
672     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673     break;
674     }
675 root 1.9
676 root 1.8 /* bp2 should still point to the start of this line,
677     * with bp3 pointing to the end
678     */
679     if (set_variable (tmp, bp2) == -1)
680     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681     else
682     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 root 1.9
684 root 1.8 bp2 = bp3 + 1;
685     }
686    
687     if (at->clone.nrof)
688     {
689     if (at_spell)
690     insert_ob_in_ob (arch_to_object (at_spell), tmp);
691    
692     tmp->x = op->x;
693     tmp->y = op->y;
694 root 1.9
695 root 1.8 if (set_nrof)
696     tmp->nrof = nrof;
697 root 1.9
698 root 1.8 tmp->map = op->map;
699    
700     tmp = insert_ob_in_ob (tmp, op);
701     esrv_send_item (op, tmp);
702    
703     /* Let's put this created item on stack so dm can access it easily. */
704     dm_stack_push (op->contr, tmp->count);
705    
706     return 1;
707     }
708     else
709     {
710     for (i = 0; i < (set_nrof ? nrof : 1); i++)
711     {
712     archetype *atmp;
713 root 1.10 object *prev = 0, *head = 0;
714 root 1.8
715 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
716 root 1.8 {
717 root 1.10 object *dup = arch_to_object (atmp);
718 root 1.8
719     if (at_spell)
720     insert_ob_in_ob (arch_to_object (at_spell), dup);
721    
722     /*
723     * The head is what contains all the important bits,
724     * so just copying it over should be fine.
725     */
726 root 1.10 if (!head)
727 root 1.8 {
728     head = dup;
729     copy_object (tmp, dup);
730 elmex 1.1 }
731 root 1.9
732 root 1.8 if (settings.real_wiz == FALSE)
733     SET_FLAG (dup, FLAG_WAS_WIZ);
734 root 1.9
735 root 1.8 dup->x = op->x + dup->arch->clone.x;
736     dup->y = op->y + dup->arch->clone.y;
737     dup->map = op->map;
738    
739     if (head != dup)
740     {
741     dup->head = head;
742     prev->more = dup;
743 elmex 1.1 }
744 root 1.9
745 root 1.8 prev = dup;
746 elmex 1.1 }
747    
748 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
749     {
750     object *check = head;
751     int size_x = 0;
752     int size_y = 0;
753    
754     while (check)
755     {
756     size_x = MAX (size_x, check->arch->clone.x);
757     size_y = MAX (size_y, check->arch->clone.y);
758     check = check->more;
759 elmex 1.1 }
760    
761 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762     {
763     if (head->x < size_x || head->y < size_y)
764     {
765     dm_stack_pop (op->contr);
766     free_object (head);
767     new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768     free_object (tmp);
769     return 1;
770 elmex 1.1 }
771    
772 root 1.8 check = head;
773 root 1.9
774 root 1.8 while (check)
775     {
776     check->x -= size_x;
777     check->y -= size_y;
778     check = check->more;
779 elmex 1.1 }
780     }
781    
782 root 1.8 insert_ob_in_map (head, op->map, op, 0);
783     }
784     else
785     head = insert_ob_in_ob (head, op);
786    
787     /* Let's put this created item on stack so dm can access it easily. */
788     /* Wonder if we really want to push all of these, but since
789     * things like rods have nrof 0, we want to cover those.
790     */
791     dm_stack_push (op->contr, head->count);
792    
793     if (at->clone.randomitems != NULL && !at_spell)
794     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795 root 1.9
796 root 1.8 esrv_send_item (op, head);
797 elmex 1.1 }
798    
799 root 1.8 /* free the one we used to copy */
800     free_object (tmp);
801 elmex 1.1 }
802    
803 root 1.8 return 1;
804 elmex 1.1 }
805    
806     /*
807     * Now follows dm-commands which are also acceptable from sockets
808     */
809    
810 root 1.8 int
811     command_inventory (object *op, char *params)
812     {
813     object *tmp;
814     int i;
815 elmex 1.1
816 root 1.8 if (!params)
817     {
818     inventory (op, NULL);
819     return 0;
820 elmex 1.1 }
821    
822 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823     {
824     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825     return 1;
826 elmex 1.1 }
827    
828 root 1.8 inventory (op, tmp);
829     return 1;
830 elmex 1.1 }
831    
832     /* just show player's their skills for now. Dm's can
833     * already see skills w/ inventory command - b.t.
834     */
835    
836 root 1.8 int
837     command_skills (object *op, char *params)
838     {
839     show_skills (op, params);
840     return 0;
841 elmex 1.1 }
842    
843 root 1.8 int
844     command_dump (object *op, char *params)
845     {
846     object *tmp;
847 elmex 1.1
848 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
849     if (!tmp)
850 elmex 1.1 return 1;
851 root 1.8
852 root 1.16 char *dump = dump_object (tmp);
853     new_draw_info (NDI_UNIQUE, 0, op, dump);
854     free (dump);
855    
856 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
857     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858 root 1.16
859 root 1.8 return 1;
860 elmex 1.1 }
861    
862     /**
863     * When DM is possessing a monster, flip aggression on and off, to allow
864     * better motion.
865     */
866 root 1.8 int
867     command_mon_aggr (object *op, char *params)
868     {
869     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870     {
871     op->enemy = NULL;
872     SET_FLAG (op, FLAG_UNAGGRESSIVE);
873     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874     }
875     else
876     {
877     CLEAR_FLAG (op, FLAG_FRIENDLY);
878     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 elmex 1.1 }
881    
882 root 1.8 return 1;
883 elmex 1.1 }
884    
885     /** DM can possess a monster. Basically, this tricks the client into thinking
886     * a given monster, is actually the player it controls. This allows a DM
887     * to inhabit a monster's body, and run around the game with it.
888     * This function is severely broken - it has tons of hardcoded values,
889     */
890 root 1.8 int
891     command_possess (object *op, char *params)
892     {
893     object *victim, *curinv, *nextinv;
894     player *pl;
895     int i;
896     char buf[MAX_BUF];
897    
898     victim = NULL;
899     if (params != NULL)
900     {
901     if (sscanf (params, "%d", &i))
902     victim = find_object (i);
903     else if (sscanf (params, "%s", buf))
904     victim = find_object_name (buf);
905     }
906     if (victim == NULL)
907     {
908     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909     return 1;
910     }
911    
912     if (victim == op)
913     {
914     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915     return 1;
916     }
917    
918     /* clear out the old inventory */
919     curinv = op->inv;
920     while (curinv != NULL)
921     {
922     nextinv = curinv->below;
923     esrv_del_item (op->contr, curinv->count);
924     curinv = nextinv;
925     }
926 elmex 1.1
927 root 1.8 /* make the switch */
928     pl = op->contr;
929     victim->contr = pl;
930     pl->ob = victim;
931     victim->type = PLAYER;
932     SET_FLAG (victim, FLAG_WIZ);
933    
934     /* send the inventory to the client */
935     curinv = victim->inv;
936     while (curinv != NULL)
937     {
938     nextinv = curinv->below;
939     esrv_send_item (victim, curinv);
940     curinv = nextinv;
941     }
942     /* basic patchup */
943     /* The use of hard coded values is terrible. Note
944     * that really, to be fair, this shouldn't get changed at
945     * all - if you are possessing a kobold, you should have the
946     * same limitations. As it is, as more body locations are added,
947     * this will give this player more locations than perhaps
948     * they should be allowed.
949     */
950     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951     if (i == 1 || i == 6 || i == 8 || i == 9)
952     victim->body_info[i] = 2;
953     else
954     victim->body_info[i] = 1;
955 elmex 1.1
956 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957     esrv_send_inventory (victim, victim);
958 elmex 1.1
959 root 1.8 fix_player (victim);
960    
961     do_some_living (victim);
962     return 1;
963     }
964    
965     int
966     command_patch (object *op, char *params)
967     {
968     char *arg, *arg2;
969     object *tmp;
970    
971     tmp = get_dm_object (op->contr, &params, NULL);
972     if (!tmp)
973     /* Player already informed of failure */
974 elmex 1.1 return 1;
975    
976 root 1.8 /* params set to first value by get_dm_default */
977     arg = params;
978     if (arg == NULL)
979     {
980     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
981 elmex 1.1 return 1;
982     }
983    
984 root 1.8 if ((arg2 = strchr (arg, ' ')))
985     arg2++;
986     if (settings.real_wiz == FALSE)
987     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988     if (set_variable (tmp, arg) == -1)
989     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990     else
991     {
992     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 elmex 1.1 }
994    
995 root 1.8 return 1;
996     }
997 elmex 1.1
998 root 1.8 int
999     command_remove (object *op, char *params)
1000     {
1001     object *tmp;
1002     int from;
1003 elmex 1.1
1004 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1005     if (!tmp)
1006     {
1007     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1008     return 1;
1009 elmex 1.1 }
1010    
1011 root 1.8 if (tmp->type == PLAYER)
1012     {
1013     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014     return 1;
1015 elmex 1.1 }
1016    
1017 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1018     {
1019     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020     return 1;
1021 elmex 1.1 }
1022    
1023 root 1.8 if (from != STACK_FROM_STACK)
1024     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1025     dm_stack_pop (op->contr);
1026    
1027     /* Always work on the head - otherwise object will get in odd state */
1028     if (tmp->head)
1029     tmp = tmp->head;
1030     remove_ob (tmp);
1031     return 1;
1032 elmex 1.1 }
1033    
1034 root 1.8 int
1035     command_free (object *op, char *params)
1036     {
1037     object *tmp;
1038     int from;
1039 elmex 1.1
1040 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1041 elmex 1.1
1042 root 1.8 if (!tmp)
1043     {
1044     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1045     return 1;
1046 elmex 1.1 }
1047    
1048 root 1.8 if (from != STACK_FROM_STACK)
1049     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050     dm_stack_pop (op->contr);
1051 elmex 1.1
1052 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053     {
1054     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055     remove_ob (tmp);
1056 elmex 1.1 }
1057    
1058 root 1.8 if (tmp->head)
1059     tmp = tmp->head;
1060     free_object (tmp);
1061     return 1;
1062 elmex 1.1 }
1063    
1064     /**
1065     * This adds exp to a player. We now allow adding to a specific skill.
1066     */
1067 root 1.8 int
1068     command_addexp (object *op, char *params)
1069     {
1070     char buf[MAX_BUF], skill[MAX_BUF];
1071     int i, q;
1072     object *skillob = NULL;
1073     player *pl;
1074 elmex 1.1
1075 root 1.8 skill[0] = '\0';
1076     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1077     {
1078     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1079     return 1;
1080 elmex 1.1 }
1081    
1082 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1083     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1084     break;
1085 elmex 1.1
1086 root 1.8 if (pl == NULL)
1087     {
1088     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1089     return 1;
1090 elmex 1.1 }
1091    
1092 root 1.8 if (q >= 3)
1093     {
1094     skillob = find_skill_by_name (pl->ob, skill);
1095     if (!skillob)
1096     {
1097     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1098     return 1;
1099 elmex 1.1 }
1100    
1101 root 1.8 i = check_exp_adjust (skillob, i);
1102     skillob->stats.exp += i;
1103     calc_perm_exp (skillob);
1104     player_lvl_adj (pl->ob, skillob);
1105 elmex 1.1 }
1106    
1107 root 1.8 pl->ob->stats.exp += i;
1108     calc_perm_exp (pl->ob);
1109     player_lvl_adj (pl->ob, NULL);
1110 elmex 1.1
1111 root 1.8 if (settings.real_wiz == FALSE)
1112     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1113     return 1;
1114 elmex 1.1 }
1115    
1116     /**************************************************************************/
1117 root 1.8
1118 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1119 root 1.8
1120 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1121 root 1.8
1122 elmex 1.1 /**************************************************************************/
1123    
1124 root 1.8 int
1125     command_stats (object *op, char *params)
1126     {
1127     char thing[20];
1128     player *pl;
1129     char buf[MAX_BUF];
1130    
1131     thing[0] = '\0';
1132     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133     {
1134     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135     return 1;
1136     }
1137    
1138     for (pl = first_player; pl != NULL; pl = pl->next)
1139     if (!strcmp (pl->ob->name, thing))
1140     {
1141     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142     new_draw_info (NDI_UNIQUE, 0, op, buf);
1143     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144     new_draw_info (NDI_UNIQUE, 0, op, buf);
1145     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1146     new_draw_info (NDI_UNIQUE, 0, op, buf);
1147     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1148     new_draw_info (NDI_UNIQUE, 0, op, buf);
1149     sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1150     new_draw_info (NDI_UNIQUE, 0, op, buf);
1151     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1152     new_draw_info (NDI_UNIQUE, 0, op, buf);
1153     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1154     new_draw_info (NDI_UNIQUE, 0, op, buf);
1155     break;
1156     }
1157     if (pl == NULL)
1158     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1159     return 1;
1160     }
1161    
1162     int
1163     command_abil (object *op, char *params)
1164     {
1165     char thing[20], thing2[20];
1166     int iii;
1167     player *pl;
1168     char buf[MAX_BUF];
1169    
1170     iii = 0;
1171     thing[0] = '\0';
1172     thing2[0] = '\0';
1173     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1174     {
1175     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1176     return 1;
1177     }
1178    
1179     if (thing2 == NULL)
1180     {
1181     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1182     return 1;
1183     }
1184    
1185     if (iii < MIN_STAT || iii > MAX_STAT)
1186     {
1187     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1188     return 1;
1189     }
1190    
1191     for (pl = first_player; pl != NULL; pl = pl->next)
1192     {
1193     if (!strcmp (pl->ob->name, thing))
1194     {
1195     if (settings.real_wiz == FALSE)
1196     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197     if (!strcmp ("str", thing2))
1198     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199     if (!strcmp ("dex", thing2))
1200     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201     if (!strcmp ("con", thing2))
1202     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203     if (!strcmp ("wis", thing2))
1204     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205     if (!strcmp ("cha", thing2))
1206     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207     if (!strcmp ("int", thing2))
1208     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209     if (!strcmp ("pow", thing2))
1210     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1211     sprintf (buf, "%s has been altered.", &pl->ob->name);
1212     new_draw_info (NDI_UNIQUE, 0, op, buf);
1213     fix_player (pl->ob);
1214     return 1;
1215 elmex 1.1 }
1216 root 1.8 }
1217    
1218     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219     return 1;
1220 elmex 1.1 }
1221    
1222 root 1.8 int
1223     command_reset (object *op, char *params)
1224     {
1225 root 1.14 maptile *m;
1226 root 1.8 object *dummy = NULL, *tmp = NULL;
1227    
1228     if (params == NULL)
1229     {
1230     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1231     return 1;
1232     }
1233    
1234     if (strcmp (params, ".") == 0)
1235     params = op->map->path;
1236     m = has_been_loaded (params);
1237     if (m == NULL)
1238     {
1239     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1240     return 1;
1241     }
1242    
1243     if (m->in_memory != MAP_SWAPPED)
1244     {
1245     if (m->in_memory != MAP_IN_MEMORY)
1246     {
1247     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1248     return 0;
1249     }
1250    
1251     /*
1252     * Only attempt to remove the player that is doing the reset, and not other
1253     * players or wiz's.
1254     */
1255     if (op->map == m)
1256     {
1257     dummy = get_object ();
1258     dummy->map = NULL;
1259     EXIT_X (dummy) = op->x;
1260     EXIT_Y (dummy) = op->y;
1261     EXIT_PATH (dummy) = op->map->path;
1262     remove_ob (op);
1263     op->map = NULL;
1264     tmp = op;
1265 elmex 1.1 }
1266 root 1.8 swap_map (m);
1267 elmex 1.1 }
1268    
1269 root 1.8 if (m->in_memory == MAP_SWAPPED)
1270     {
1271     LOG (llevDebug, "Resetting map %s.\n", m->path);
1272    
1273     /* setting this effectively causes an immediate reload */
1274     m->reset_time = 1;
1275     flush_old_maps ();
1276     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1277     if (tmp)
1278     {
1279     enter_exit (tmp, dummy);
1280     free_object (dummy);
1281     }
1282     return 1;
1283     }
1284     else
1285     {
1286     player *pl;
1287     int playercount = 0;
1288 elmex 1.1
1289 root 1.8 /* Need to re-insert player if swap failed for some reason */
1290     if (tmp)
1291     {
1292     insert_ob_in_map (op, m, NULL, 0);
1293     free_object (dummy);
1294     }
1295    
1296     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1297     for (pl = first_player; pl != NULL; pl = pl->next)
1298     {
1299     if (pl->ob->map == m && pl->ob != op)
1300     {
1301     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1302     playercount++;
1303 elmex 1.1 }
1304     }
1305 root 1.8 if (!playercount)
1306     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1307     return 1;
1308 elmex 1.1 }
1309     }
1310    
1311 root 1.8 int
1312     command_nowiz (object *op, char *params)
1313     { /* 'noadm' is alias */
1314     CLEAR_FLAG (op, FLAG_WIZ);
1315     CLEAR_FLAG (op, FLAG_WIZPASS);
1316     CLEAR_FLAG (op, FLAG_WIZCAST);
1317    
1318     if (settings.real_wiz == TRUE)
1319     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1320     if (op->contr->hidden)
1321     {
1322     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1323     op->map->players++;
1324     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1325     op->contr->hidden = 0;
1326     op->invisible = 1;
1327     }
1328     else
1329     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1330     return 1;
1331 elmex 1.1 }
1332    
1333     /**
1334     * object *op is trying to become dm.
1335     * pl_name is name supplied by player. Restrictive DM will make it harder
1336     * for socket users to become DM - in that case, it will check for the players
1337     * character name.
1338     */
1339 root 1.8 static int
1340     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1341 elmex 1.1 {
1342 root 1.8 FILE *dmfile;
1343     char buf[MAX_BUF];
1344     char line_buf[160], name[160], passwd[160], host[160];
1345 elmex 1.1
1346     #ifdef RESTRICTIVE_DM
1347 root 1.8 *pl_name = op->name ? op->name : "*";
1348 elmex 1.1 #endif
1349    
1350 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1351     if ((dmfile = fopen (buf, "r")) == NULL)
1352     {
1353     LOG (llevDebug, "Could not find DM file.\n");
1354     return 0;
1355     }
1356    
1357     while (fgets (line_buf, 160, dmfile) != NULL)
1358     {
1359     if (line_buf[0] == '#')
1360     continue;
1361     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1362     {
1363     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1364     }
1365     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1366     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1367     {
1368     fclose (dmfile);
1369     return (1);
1370     }
1371     }
1372     fclose (dmfile);
1373     return (0);
1374     }
1375    
1376     int
1377     do_wizard_dm (object *op, char *params, int silent)
1378     {
1379     if (!op->contr)
1380     return 0;
1381    
1382     if (QUERY_FLAG (op, FLAG_WIZ))
1383     {
1384     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1385     return 0;
1386     }
1387    
1388     if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1389     {
1390     SET_FLAG (op, FLAG_WIZ);
1391     SET_FLAG (op, FLAG_WAS_WIZ);
1392     SET_FLAG (op, FLAG_WIZPASS);
1393     SET_FLAG (op, FLAG_WIZCAST);
1394     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1395     /*
1396     * Remove setting flying here - that won't work, because next
1397     * fix_player() is called that will get cleared - proper solution
1398     * is probably something like a wiz_force which gives that and any
1399     * other desired abilities.
1400     */
1401     clear_los (op);
1402     op->contr->write_buf[0] = '\0';
1403    
1404     if (!silent)
1405     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1406    
1407     return 1;
1408     }
1409     else
1410     {
1411     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1412     op->contr->write_buf[0] = '\0';
1413     return 0;
1414 elmex 1.1 }
1415     }
1416    
1417     /*
1418     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1419     * - allow people on sockets to become dm, and allow better dm file
1420     */
1421 root 1.8 int
1422     command_dm (object *op, char *params)
1423     {
1424     if (!op->contr)
1425     return 0;
1426 elmex 1.1
1427 root 1.8 do_wizard_dm (op, params, 0);
1428 elmex 1.1
1429 root 1.8 return 1;
1430 elmex 1.1 }
1431    
1432 root 1.8 int
1433     command_invisible (object *op, char *params)
1434     {
1435     if (op)
1436     {
1437     op->invisible += 100;
1438     update_object (op, UP_OBJ_FACE);
1439     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1440 elmex 1.1 }
1441    
1442 root 1.8 return 0;
1443 elmex 1.1 }
1444    
1445     /**
1446     * Returns spell object (from archetypes) by name.
1447     * Returns NULL if 0 or more than one spell matches.
1448     * Used for wizard's learn spell/prayer.
1449     *
1450     * op is the player issuing the command.
1451     *
1452     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1453     * anymore (but may still be present in some player's inventories and thus
1454     * cannot be removed). We have to ignore them here since they have the same
1455     * name than other "spell_xxx" archetypes and would always conflict.
1456     */
1457 root 1.8 static object *
1458     get_spell_by_name (object *op, const char *spell_name)
1459     {
1460     archetype *ar;
1461     archetype *found;
1462     int conflict_found;
1463     size_t spell_name_length;
1464    
1465     /* First check for full name matches. */
1466     conflict_found = 0;
1467     found = NULL;
1468     for (ar = first_archetype; ar != NULL; ar = ar->next)
1469     {
1470     if (ar->clone.type != SPELL)
1471     continue;
1472    
1473     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1474     continue;
1475    
1476     if (strcmp (ar->clone.name, spell_name) != 0)
1477     continue;
1478    
1479     if (found != NULL)
1480     {
1481     if (!conflict_found)
1482     {
1483     conflict_found = 1;
1484     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1485     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1486 elmex 1.1 }
1487 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1488     continue;
1489 elmex 1.1 }
1490    
1491 root 1.8 found = ar;
1492 elmex 1.1 }
1493    
1494 root 1.8 /* No match if more more than one archetype matches. */
1495     if (conflict_found)
1496     return NULL;
1497 elmex 1.1
1498 root 1.8 /* Return if exactly one archetype matches. */
1499     if (found != NULL)
1500     return arch_to_object (found);
1501    
1502     /* No full match found: now check for partial matches. */
1503     spell_name_length = strlen (spell_name);
1504     conflict_found = 0;
1505     found = NULL;
1506     for (ar = first_archetype; ar != NULL; ar = ar->next)
1507     {
1508     if (ar->clone.type != SPELL)
1509     continue;
1510 elmex 1.1
1511 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1512     continue;
1513 elmex 1.1
1514 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1515     continue;
1516 elmex 1.1
1517 root 1.8 if (found != NULL)
1518     {
1519     if (!conflict_found)
1520     {
1521     conflict_found = 1;
1522     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1523     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1524 elmex 1.1 }
1525 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1526     continue;
1527 elmex 1.1 }
1528    
1529 root 1.8 found = ar;
1530 elmex 1.1 }
1531    
1532 root 1.8 /* No match if more more than one archetype matches. */
1533     if (conflict_found)
1534     return NULL;
1535 elmex 1.1
1536 root 1.8 /* Return if exactly one archetype matches. */
1537     if (found != NULL)
1538     return arch_to_object (found);
1539 elmex 1.1
1540 root 1.8 /* No spell found: just print an error message. */
1541     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1542     return NULL;
1543 elmex 1.1 }
1544    
1545 root 1.8 static int
1546     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1547     {
1548     object *tmp;
1549 elmex 1.1
1550 root 1.8 if (op->contr == NULL || params == NULL)
1551     {
1552     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1553     return 0;
1554 elmex 1.1 }
1555    
1556 root 1.8 tmp = get_spell_by_name (op, params);
1557     if (tmp == NULL)
1558     {
1559     return 0;
1560 elmex 1.1 }
1561    
1562 root 1.8 if (check_spell_known (op, tmp->name))
1563     {
1564     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1565     return 0;
1566 elmex 1.1 }
1567    
1568 root 1.8 do_learn_spell (op, tmp, special_prayer);
1569     free_object (tmp);
1570     return 1;
1571 elmex 1.1 }
1572    
1573 root 1.8 int
1574     command_learn_spell (object *op, char *params)
1575     {
1576     return command_learn_spell_or_prayer (op, params, 0);
1577 elmex 1.1 }
1578    
1579 root 1.8 int
1580     command_learn_special_prayer (object *op, char *params)
1581 elmex 1.1 {
1582 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1583 elmex 1.1 }
1584    
1585 root 1.8 int
1586     command_forget_spell (object *op, char *params)
1587 elmex 1.1 {
1588 root 1.8 object *spell;
1589 elmex 1.1
1590 root 1.8 if (op->contr == NULL || params == NULL)
1591     {
1592     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1593     return 0;
1594 elmex 1.1 }
1595    
1596 root 1.8 spell = lookup_spell_by_name (op, params);
1597     if (spell == NULL)
1598     {
1599     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1600     return 0;
1601 elmex 1.1 }
1602    
1603 root 1.8 do_forget_spell (op, spell->name);
1604     return 1;
1605 elmex 1.1 }
1606    
1607     /**
1608     * Lists all plugins currently loaded with their IDs and full names.
1609     */
1610 root 1.8 int
1611     command_listplugins (object *op, char *params)
1612 elmex 1.1 {
1613 root 1.8 plugins_display_list (op);
1614     return 1;
1615 elmex 1.1 }
1616    
1617     /**
1618     * Loads the given plugin. The DM specifies the name of the library to load (no
1619     * pathname is needed). Do not ever attempt to load the same plugin more than
1620     * once at a time, or bad things could happen.
1621     */
1622 root 1.8 int
1623     command_loadplugin (object *op, char *params)
1624     {
1625     char buf[MAX_BUF];
1626 elmex 1.1
1627 root 1.8 if (params == NULL)
1628     {
1629     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1630     return 1;
1631 elmex 1.1 }
1632    
1633 root 1.8 strcpy (buf, LIBDIR);
1634     strcat (buf, "/plugins/");
1635     strcat (buf, params);
1636     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1637     if (plugins_init_plugin (buf) == 0)
1638     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1639     else
1640     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1641     return 1;
1642 elmex 1.1 }
1643    
1644     /**
1645     * Unloads the given plugin. The DM specified the ID of the library to unload.
1646     * Note that some things may behave strangely if the correct plugins are not
1647     * loaded.
1648     */
1649 root 1.8 int
1650     command_unloadplugin (object *op, char *params)
1651 elmex 1.1 {
1652 root 1.8 if (params == NULL)
1653     {
1654     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1655     return 1;
1656 elmex 1.1 }
1657    
1658 root 1.8 if (plugins_remove_plugin (params) == 0)
1659     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1660     else
1661     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1662     return 1;
1663 elmex 1.1 }
1664    
1665     /**
1666     * A players wants to become DM and hide.
1667     * Let's see if that's authorized.
1668     * Make sure to not tell anything to anyone.
1669     */
1670 root 1.8 int
1671     command_dmhide (object *op, char *params)
1672     {
1673     if (!do_wizard_dm (op, params, 1))
1674     return 0;
1675 elmex 1.1
1676 root 1.8 do_wizard_hide (op, 1);
1677 elmex 1.1
1678 root 1.8 return 1;
1679 elmex 1.1 }
1680    
1681 root 1.8 void
1682     dm_stack_pop (player *pl)
1683     {
1684     if (!pl->stack_items || !pl->stack_position)
1685     {
1686     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1687     return;
1688 elmex 1.1 }
1689    
1690 root 1.8 pl->stack_position--;
1691     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1692 elmex 1.1 }
1693    
1694     /**
1695     * Get current stack top item for player.
1696     * Returns NULL if no stacked item.
1697     * If stacked item disappeared (freed), remove it.
1698     *
1699     * Ryo, august 2004
1700     */
1701 root 1.8 object *
1702     dm_stack_peek (player *pl)
1703     {
1704     object *ob;
1705 elmex 1.1
1706 root 1.8 if (!pl->stack_position)
1707     {
1708     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1709     return NULL;
1710 elmex 1.1 }
1711    
1712 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1713     if (!ob)
1714     {
1715     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1716     dm_stack_pop (pl);
1717     return NULL;
1718 elmex 1.1 }
1719    
1720 root 1.8 return ob;
1721 elmex 1.1 }
1722    
1723     /**
1724     * Push specified item on player stack.
1725     * Inform player of position.
1726     * Initializes variables if needed.
1727     */
1728 root 1.8 void
1729     dm_stack_push (player *pl, tag_t item)
1730     {
1731     if (!pl->stack_items)
1732     {
1733     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1734     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1735 elmex 1.1 }
1736    
1737 root 1.8 if (pl->stack_position == STACK_SIZE)
1738     {
1739     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1740     return;
1741 elmex 1.1 }
1742    
1743 root 1.8 pl->stack_items[pl->stack_position] = item;
1744     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1745     pl->stack_position++;
1746 elmex 1.1 }
1747    
1748     /**
1749     * Checks 'params' for object code.
1750     *
1751     * Can be:
1752     * * empty => get current object stack top for player
1753     * * number => get item with that tag, stack it for future use
1754     * * $number => get specified stack item
1755     * * "me" => player himself
1756     *
1757     * At function exit, params points to first non-object char
1758     *
1759     * 'from', if not NULL, contains at exit:
1760     * * STACK_FROM_NONE => object not found
1761     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1762     * * STACK_FROM_STACK => item from somewhere in the stack
1763     * * STACK_FROM_NUMBER => item by number, pushed on stack
1764     *
1765     * Ryo, august 2004
1766     */
1767 root 1.8 object *
1768     get_dm_object (player *pl, char **params, int *from)
1769     {
1770     int item_tag, item_position;
1771     object *ob;
1772    
1773     if (!pl)
1774     return NULL;
1775    
1776     if (!params || !*params || **params == '\0')
1777     {
1778     if (from)
1779     *from = STACK_FROM_TOP;
1780     /* No parameter => get stack item */
1781     return dm_stack_peek (pl);
1782 elmex 1.1 }
1783    
1784 root 1.8 /* Let's clean white spaces */
1785     while (**params == ' ')
1786     (*params)++;
1787    
1788     /* Next case: number => item tag */
1789     if (sscanf (*params, "%d", &item_tag))
1790     {
1791     /* Move parameter to next item */
1792     while (isdigit (**params))
1793 elmex 1.1 (*params)++;
1794    
1795 root 1.8 /* And skip blanks, too */
1796     while (**params == ' ')
1797 elmex 1.1 (*params)++;
1798    
1799 root 1.8 /* Get item */
1800     ob = find_object (item_tag);
1801     if (!ob)
1802     {
1803     if (from)
1804     *from = STACK_FROM_NONE;
1805     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1806     return NULL;
1807     }
1808    
1809     /* Got one, let's push it on stack */
1810     dm_stack_push (pl, item_tag);
1811     if (from)
1812     *from = STACK_FROM_NUMBER;
1813     return ob;
1814     }
1815 elmex 1.1
1816 root 1.8 /* Next case: $number => stack item */
1817     if (sscanf (*params, "$%d", &item_position))
1818     {
1819     /* Move parameter to next item */
1820     (*params)++;
1821 elmex 1.1
1822 root 1.8 while (isdigit (**params))
1823     (*params)++;
1824     while (**params == ' ')
1825     (*params)++;
1826 elmex 1.1
1827 root 1.8 if (item_position >= pl->stack_position)
1828     {
1829     if (from)
1830     *from = STACK_FROM_NONE;
1831     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1832     return NULL;
1833     }
1834    
1835     ob = find_object (pl->stack_items[item_position]);
1836     if (!ob)
1837     {
1838     if (from)
1839     *from = STACK_FROM_NONE;
1840     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1841     return NULL;
1842     }
1843    
1844     if (from)
1845     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1846     return ob;
1847 elmex 1.1 }
1848    
1849 root 1.8 /* Next case: 'me' => return pl->ob */
1850     if (!strncmp (*params, "me", 2))
1851     {
1852     if (from)
1853     *from = STACK_FROM_NUMBER;
1854     dm_stack_push (pl, pl->ob->count);
1855    
1856     /* Skip to next token */
1857     (*params) += 2;
1858     while (**params == ' ')
1859     (*params)++;
1860 elmex 1.1
1861 root 1.8 return pl->ob;
1862 elmex 1.1 }
1863    
1864 root 1.8 /* Last case: get stack top */
1865     if (from)
1866     *from = STACK_FROM_TOP;
1867     return dm_stack_peek (pl);
1868 elmex 1.1 }
1869    
1870     /**
1871     * Pop the stack top.
1872     */
1873 root 1.8 int
1874     command_stack_pop (object *op, char *params)
1875     {
1876     dm_stack_pop (op->contr);
1877     return 0;
1878 elmex 1.1 }
1879    
1880     /**
1881     * Push specified item on stack.
1882     */
1883 root 1.8 int
1884     command_stack_push (object *op, char *params)
1885     {
1886     object *ob;
1887     int from;
1888    
1889     ob = get_dm_object (op->contr, &params, &from);
1890 elmex 1.1
1891 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1892     /* Object was from stack, need to push it again */
1893     dm_stack_push (op->contr, ob->count);
1894    
1895     return 0;
1896 elmex 1.1 }
1897    
1898     /**
1899     * Displays stack contents.
1900     */
1901 root 1.8 int
1902     command_stack_list (object *op, char *params)
1903     {
1904     int item;
1905     object *display;
1906     player *pl = op->contr;
1907    
1908     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1909    
1910     for (item = 0; item < pl->stack_position; item++)
1911     {
1912     display = find_object (pl->stack_items[item]);
1913     if (display)
1914     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1915     else
1916     /* Item was freed */
1917     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1918 elmex 1.1 }
1919    
1920 root 1.8 return 0;
1921 elmex 1.1 }
1922    
1923     /**
1924     * Empty DM item stack.
1925     */
1926 root 1.8 int
1927     command_stack_clear (object *op, char *params)
1928     {
1929     op->contr->stack_position = 0;
1930     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1931     return 0;
1932 elmex 1.1 }
1933    
1934 root 1.8 int
1935     command_insert_into (object *op, char *params)
1936 elmex 1.1 {
1937 root 1.8 object *left, *right, *inserted;
1938     int left_from, right_from;
1939 elmex 1.1
1940 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1941     if (!left)
1942     {
1943     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1944     return 0;
1945 elmex 1.1 }
1946    
1947 root 1.8 if (left_from == STACK_FROM_NUMBER)
1948     /* Item was stacked, remove it else right will be the same... */
1949     dm_stack_pop (op->contr);
1950 elmex 1.1
1951 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1952 elmex 1.1
1953 root 1.8 if (!right)
1954     {
1955     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1956     return 0;
1957 elmex 1.1 }
1958    
1959 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1960     {
1961     /*
1962     * Special case: both items were taken from stack top.
1963     * Override the behaviour, taking left as item just below top, if exists.
1964     * See function description for why.
1965     * Besides, can't insert an item into itself.
1966     */
1967     if (op->contr->stack_position > 1)
1968     {
1969     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1970     if (left)
1971     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1972     else
1973     /* Stupid case: item under top was freed, fallback to stack top */
1974     left = right;
1975 elmex 1.1 }
1976     }
1977    
1978 root 1.8 if (left == right)
1979 elmex 1.1 {
1980 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1981     return 0;
1982 elmex 1.1 }
1983    
1984 root 1.8 if (right->type == PLAYER)
1985 elmex 1.1 {
1986 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1987     return 0;
1988 elmex 1.1 }
1989    
1990 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1991     remove_ob (right);
1992     inserted = insert_ob_in_ob (right, left);
1993     if (left->type == PLAYER)
1994     if (inserted == right)
1995     esrv_send_item (left, right);
1996     else
1997     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1998 elmex 1.1
1999 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2000 elmex 1.1
2001 root 1.8 return 0;
2002 elmex 1.1
2003     }