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Revision: 1.18
Committed: Sat Dec 9 17:28:37 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.17: +0 -2 lines
Log Message:
removed regex comparison. this is now done with perl

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.8 if (pl->state != ST_PLAYING)
73     {
74     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75     return NULL;
76 elmex 1.1 }
77 root 1.8 return pl;
78 elmex 1.1 }
79    
80     /**
81     * Actually hides specified player (obviously a DM).
82     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83     * else they just think someone left/entered.
84     */
85 root 1.8 void
86     do_wizard_hide (object *op, int silent_dm)
87     {
88     if (op->contr->hidden)
89     {
90     op->contr->hidden = 0;
91     op->invisible = 1;
92     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93     op->map->players++;
94     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95     if (!silent_dm)
96     {
97     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98     }
99     }
100     else
101     {
102     op->contr->hidden = 1;
103     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104     op->map->players--;
105     if (!silent_dm)
106     {
107     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108     }
109     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 elmex 1.1 }
112     }
113    
114 root 1.8 int
115     command_hide (object *op, char *params)
116 elmex 1.1 {
117 root 1.8 do_wizard_hide (op, 0);
118     return 1;
119 elmex 1.1 }
120    
121     /**
122     * This finds and returns the object which matches the name or
123     * object nubmer (specified via num #whatever).
124     */
125 root 1.8 static object *
126     find_object_both (char *params)
127     {
128     if (!params)
129     return NULL;
130 root 1.9
131 root 1.8 if (params[0] == '#')
132     return find_object (atol (params + 1));
133     else
134     return find_object_name (params);
135 elmex 1.1 }
136    
137     /**
138     * Sets the god for some objects. params should contain two values -
139     * first the object to change, followed by the god to change it to.
140     */
141 root 1.8 int
142     command_setgod (object *op, char *params)
143     {
144     object *ob, *god;
145     char *str;
146 elmex 1.1
147 root 1.8 if (!params || !(str = strchr (params, ' ')))
148     {
149     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150     return 0;
151 elmex 1.1 }
152    
153 root 1.8 /* kill the space, and set string to the next param */
154     *str++ = '\0';
155     if (!(ob = find_object_both (params)))
156     {
157     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158     return 1;
159 elmex 1.1 }
160    
161 root 1.8 /*
162     * Perhaps this is overly restrictive? Should we perhaps be able
163     * to rebless altars and the like?
164     */
165     if (ob->type != PLAYER)
166     {
167     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168     return 1;
169 elmex 1.1 }
170    
171 root 1.8 god = find_god (str);
172     if (god == NULL)
173     {
174     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175     return 1;
176 elmex 1.1 }
177    
178 root 1.8 become_follower (ob, god);
179     return 1;
180 elmex 1.1 }
181    
182     /**
183     * Add player's IP to ban_file and kick them off the server
184     * I know most people have dynamic IPs but this is more of a short term
185     * solution if they have to get a new IP to play maybe they'll calm down.
186     * This uses the banish_file in the local directory *not* the ban_file
187     * The action is logged with a ! for easy searching. -tm
188     */
189 root 1.8 int
190     command_banish (object *op, char *params)
191     {
192     player *pl;
193     FILE *banishfile;
194     char buf[MAX_BUF];
195     time_t now;
196    
197     if (!params)
198     {
199     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200     return 1;
201     }
202    
203     pl = get_other_player_from_name (op, params);
204     if (!pl)
205 elmex 1.1 return 1;
206 root 1.8
207     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208    
209     if ((banishfile = fopen (buf, "a")) == NULL)
210     {
211     LOG (llevDebug, "Could not find file banish_file.\n");
212     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213     return 0;
214     }
215    
216     now = time (NULL);
217     /*
218     * Record this as a comment - then we don't have to worry about changing
219     * the parsing code.
220     */
221     fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222     fprintf (banishfile, "*@%s\n", pl->socket.host);
223     fclose (banishfile);
224    
225     LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226     new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228     command_kick (op, (char *) &pl->ob->name);
229     return 1;
230 elmex 1.1 }
231    
232 root 1.8 int
233     command_kick (object *op, char *params)
234     {
235 root 1.14 for (player *pl = first_player; pl; pl = pl->next)
236 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 elmex 1.1 {
238     object *op = pl->ob;
239    
240     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241     {
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 elmex 1.1 strcpy (op->contr->killer, "kicked");
244     }
245    
246     pl->socket.status = Ns_Dead;
247     }
248    
249     return 1;
250     }
251    
252 root 1.8 int
253     command_save_overlay (object *op, char *params)
254     {
255     if (!op)
256     return 0;
257 elmex 1.1
258 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259     {
260     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261     return 1;
262     }
263    
264     new_save_map (op->map, 2);
265     new_save_map (op->map, 0);
266     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267    
268     ready_map_name (op->map->path, 0);
269 elmex 1.1
270 root 1.8 return 1;
271 elmex 1.1 }
272    
273     int
274 root 1.8 command_shutdown (object *op, char *params)
275 elmex 1.1 {
276     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
277     {
278     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
279     return 1;
280     }
281    
282     cleanup ();
283     /* not reached */
284     return 1;
285     }
286    
287 root 1.8 int
288     command_freeze (object *op, char *params)
289 elmex 1.1 {
290 root 1.8 int ticks;
291     player *pl;
292 elmex 1.1
293 root 1.8 if (!params)
294     {
295     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296     return 1;
297     }
298 elmex 1.1
299 root 1.8 ticks = atoi (params);
300     if (ticks)
301     {
302     while ((isdigit (*params) || isspace (*params)) && *params != 0)
303     params++;
304     if (*params == 0)
305     {
306     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307     return 1;
308 elmex 1.1 }
309     }
310 root 1.8 else
311     ticks = 100;
312 elmex 1.1
313 root 1.8 pl = get_other_player_from_name (op, params);
314     if (!pl)
315 elmex 1.1 return 1;
316 root 1.8
317     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319     pl->ob->speed_left = -(pl->ob->speed * ticks);
320     return 0;
321 elmex 1.1 }
322    
323 root 1.8 int
324     command_arrest (object *op, char *params)
325     {
326     object *dummy;
327     player *pl;
328    
329     if (!op)
330 elmex 1.1 return 0;
331 root 1.8 if (params == NULL)
332     {
333     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334     return 1;
335     }
336     pl = get_other_player_from_name (op, params);
337     if (!pl)
338     return 1;
339     dummy = get_jail_exit (pl->ob);
340     if (!dummy)
341     {
342     /* we have nowhere to send the prisoner.... */
343     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
344     return 0;
345     }
346     enter_exit (pl->ob, dummy);
347     free_object (dummy);
348     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
349     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
350     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
351     return 1;
352 elmex 1.1 }
353    
354 root 1.8 int
355     command_summon (object *op, char *params)
356     {
357     int i;
358     object *dummy;
359     player *pl;
360    
361     if (!op)
362     return 0;
363    
364     if (params == NULL)
365     {
366     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
367     return 1;
368     }
369    
370     pl = get_other_player_from_name (op, params);
371     if (!pl)
372 elmex 1.1 return 1;
373    
374 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
375     if (i == -1)
376     {
377     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
378     return 1;
379     }
380    
381     dummy = get_object ();
382     EXIT_PATH (dummy) = op->map->path;
383     EXIT_X (dummy) = op->x + freearr_x[i];
384     EXIT_Y (dummy) = op->y + freearr_y[i];
385     enter_exit (pl->ob, dummy);
386     free_object (dummy);
387     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
388     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
389 elmex 1.1
390 root 1.8 return 1;
391 elmex 1.1 }
392    
393     /**
394     * Teleport next to target player.
395     */
396 root 1.8
397 elmex 1.1 /* mids 01/16/2002 */
398 root 1.8 int
399     command_teleport (object *op, char *params)
400     {
401     int i;
402     object *dummy;
403     player *pl;
404    
405     if (!op)
406     return 0;
407    
408     if (params == NULL)
409     {
410     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
411     return 1;
412     }
413    
414     pl = get_other_player_from_name (op, params);
415     if (!pl)
416     return 1;
417    
418     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
419     if (i == -1)
420     {
421     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
422     return 1;
423     }
424    
425     dummy = get_object ();
426     EXIT_PATH (dummy) = pl->ob->map->path;
427     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
428     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
429     enter_exit (op, dummy);
430     free_object (dummy);
431     if (!op->contr->hidden)
432     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
433     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
434     return 1;
435 elmex 1.1 }
436    
437     /**
438     * This function is a real mess, because we're stucking getting
439     * the entire item description in one block of text, so we just
440     * can't simply parse it - we need to look for double quotes
441     * for example. This could actually get much simpler with just a
442     * little help from the client - if we could get line breaks, it
443     * makes parsing much easier, eg, something like:
444     * arch dragon
445     * name big nasty creature
446     * hp 5
447     * sp 30
448     * Is much easier to parse than
449     * dragon name "big nasty creature" hp 5 sp 30
450     * for example.
451     */
452 root 1.8 int
453     command_create (object *op, char *params)
454     {
455     object *tmp = NULL;
456     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
457     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
458     archetype *at, *at_spell = NULL;
459     artifact *art = NULL;
460    
461     if (!op)
462     return 0;
463    
464     if (params == NULL)
465     {
466     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
467     return 1;
468     }
469 root 1.9
470 root 1.8 bp = params;
471    
472     /* We need to know where the line ends */
473     endline = bp + strlen (bp);
474    
475     if (sscanf (bp, "%d ", &nrof))
476     {
477     if ((bp = strchr (params, ' ')) == NULL)
478     {
479     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
480     return 1;
481     }
482     bp++;
483     set_nrof = 1;
484     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
485     }
486 root 1.9
487 root 1.8 if (sscanf (bp, "%d ", &magic))
488     {
489     if ((bp = strchr (bp, ' ')) == NULL)
490     {
491     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
492     return 1;
493     }
494 root 1.9
495 root 1.8 bp++;
496     set_magic = 1;
497     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
498     }
499 root 1.9
500 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
501     {
502     *cp = '\0';
503     cp += 4;
504     }
505 root 1.9
506 root 1.8 for (bp2 = bp; *bp2; bp2++)
507     {
508     if (*bp2 == ' ')
509     {
510     *bp2 = '\0';
511     bp2++;
512     break;
513     }
514     }
515    
516 root 1.11 if ((at = archetype::find (bp)) == NULL)
517 root 1.8 {
518     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
519     return 1;
520     }
521    
522     if (cp)
523     {
524     char spell_name[MAX_BUF], *fsp = NULL;
525    
526     /*
527     * Try to find a spell object for this. Note that
528     * we also set up spell_name which is only
529     * the first word.
530     */
531    
532 root 1.11 at_spell = archetype::find (cp);
533 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
534     at_spell = find_archetype_by_object_name (cp);
535     if (!at_spell || at_spell->clone.type != SPELL)
536     {
537     strcpy (spell_name, cp);
538     fsp = strchr (spell_name, ' ');
539     if (fsp)
540     {
541     *fsp = 0;
542     fsp++;
543 root 1.11 at_spell = archetype::find (spell_name);
544 root 1.8
545     /* Got a spell, update the first string pointer */
546     if (at_spell && at_spell->clone.type == SPELL)
547     bp2 = cp + strlen (spell_name) + 1;
548     else
549     at_spell = NULL;
550 elmex 1.1 }
551     }
552    
553 root 1.8 /* OK - we didn't find a spell - presume the 'of'
554     * in this case means its an artifact.
555     */
556     if (!at_spell)
557     {
558     if (find_artifactlist (at->clone.type) == NULL)
559 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
560 root 1.8 else
561     {
562     art = find_artifactlist (at->clone.type)->items;
563    
564     do
565     {
566     if (!strcmp (art->item->name, cp))
567     break;
568     art = art->next;
569     }
570     while (art != NULL);
571 root 1.9
572 root 1.8 if (!art)
573 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
574 elmex 1.1 }
575 root 1.9
576 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
577 elmex 1.1 }
578 root 1.8 } /* if cp */
579    
580     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
581     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
582     {
583     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
584     return 1;
585     }
586 elmex 1.1
587 root 1.8 /*
588     * Rather than have two different blocks with a lot of similar code,
589     * just create one object, do all the processing, and then determine
590     * if that one object should be inserted or if we need to make copies.
591     */
592     tmp = arch_to_object (at);
593 root 1.9
594 root 1.8 if (settings.real_wiz == FALSE)
595     SET_FLAG (tmp, FLAG_WAS_WIZ);
596 root 1.9
597 root 1.8 if (set_magic)
598     set_abs_magic (tmp, magic);
599 root 1.9
600 root 1.8 if (art)
601     give_artifact_abilities (tmp, art->item);
602 root 1.9
603 root 1.8 if (need_identify (tmp))
604     {
605     SET_FLAG (tmp, FLAG_IDENTIFIED);
606     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
607     }
608    
609     /*
610     * This entire block here tries to find variable pairings,
611     * eg, 'hp 4' or the like. The mess here is that values
612     * can be quoted (eg "my cool sword"); So the basic logic
613     * is we want to find two spaces, but if we got a quote,
614     * any spaces there don't count.
615     */
616     while (*bp2 && bp2 <= endline)
617     {
618     bp4 = NULL;
619     gotspace = 0;
620     gotquote = 0;
621 root 1.9
622 root 1.8 /* find the first quote */
623     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
624     {
625    
626     /* Found a quote - now lets find the second one */
627     if (*bp3 == '"')
628     {
629     *bp3 = ' ';
630     bp2 = bp3 + 1; /* Update start of string */
631     bp3++;
632     gotquote++;
633     while (*bp3)
634     {
635     if (*bp3 == '"')
636     {
637     *bp3 = '\0';
638     gotquote++;
639     }
640     else
641     bp3++;
642 elmex 1.1 }
643 root 1.8 }
644     else if (*bp3 == ' ')
645 root 1.9 gotspace++;
646 elmex 1.1 }
647    
648 root 1.8 /*
649     * If we got two spaces, send the second one to null.
650     * if we've reached the end of the line, increase gotspace -
651     * this is perfectly valid for the list entry listed.
652     */
653     if (gotspace == 2 || gotquote == 2)
654     {
655     bp3--; /* Undo the extra increment */
656     *bp3 = '\0';
657     }
658     else if (*bp3 == '\0')
659     gotspace++;
660    
661     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
662     {
663     /*
664     * Unfortunately, we've clobbered lots of values, so printing
665     * out what we have probably isn't useful. Break out, because
666     * trying to recover is probably won't get anything useful
667     * anyways, and we'd be confused about end of line pointers
668     * anyways.
669     */
670     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
671     break;
672     }
673 root 1.9
674 root 1.8 /* bp2 should still point to the start of this line,
675     * with bp3 pointing to the end
676     */
677     if (set_variable (tmp, bp2) == -1)
678     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
679     else
680     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
681 root 1.9
682 root 1.8 bp2 = bp3 + 1;
683     }
684    
685     if (at->clone.nrof)
686     {
687     if (at_spell)
688     insert_ob_in_ob (arch_to_object (at_spell), tmp);
689    
690     tmp->x = op->x;
691     tmp->y = op->y;
692 root 1.9
693 root 1.8 if (set_nrof)
694     tmp->nrof = nrof;
695 root 1.9
696 root 1.8 tmp->map = op->map;
697    
698     tmp = insert_ob_in_ob (tmp, op);
699     esrv_send_item (op, tmp);
700    
701     /* Let's put this created item on stack so dm can access it easily. */
702     dm_stack_push (op->contr, tmp->count);
703    
704     return 1;
705     }
706     else
707     {
708     for (i = 0; i < (set_nrof ? nrof : 1); i++)
709     {
710     archetype *atmp;
711 root 1.10 object *prev = 0, *head = 0;
712 root 1.8
713 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
714 root 1.8 {
715 root 1.10 object *dup = arch_to_object (atmp);
716 root 1.8
717     if (at_spell)
718     insert_ob_in_ob (arch_to_object (at_spell), dup);
719    
720     /*
721     * The head is what contains all the important bits,
722     * so just copying it over should be fine.
723     */
724 root 1.10 if (!head)
725 root 1.8 {
726     head = dup;
727     copy_object (tmp, dup);
728 elmex 1.1 }
729 root 1.9
730 root 1.8 if (settings.real_wiz == FALSE)
731     SET_FLAG (dup, FLAG_WAS_WIZ);
732 root 1.9
733 root 1.8 dup->x = op->x + dup->arch->clone.x;
734     dup->y = op->y + dup->arch->clone.y;
735     dup->map = op->map;
736    
737     if (head != dup)
738     {
739     dup->head = head;
740     prev->more = dup;
741 elmex 1.1 }
742 root 1.9
743 root 1.8 prev = dup;
744 elmex 1.1 }
745    
746 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
747     {
748     object *check = head;
749     int size_x = 0;
750     int size_y = 0;
751    
752     while (check)
753     {
754     size_x = MAX (size_x, check->arch->clone.x);
755     size_y = MAX (size_y, check->arch->clone.y);
756     check = check->more;
757 elmex 1.1 }
758    
759 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
760     {
761     if (head->x < size_x || head->y < size_y)
762     {
763     dm_stack_pop (op->contr);
764     free_object (head);
765     new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
766     free_object (tmp);
767     return 1;
768 elmex 1.1 }
769    
770 root 1.8 check = head;
771 root 1.9
772 root 1.8 while (check)
773     {
774     check->x -= size_x;
775     check->y -= size_y;
776     check = check->more;
777 elmex 1.1 }
778     }
779    
780 root 1.8 insert_ob_in_map (head, op->map, op, 0);
781     }
782     else
783     head = insert_ob_in_ob (head, op);
784    
785     /* Let's put this created item on stack so dm can access it easily. */
786     /* Wonder if we really want to push all of these, but since
787     * things like rods have nrof 0, we want to cover those.
788     */
789     dm_stack_push (op->contr, head->count);
790    
791     if (at->clone.randomitems != NULL && !at_spell)
792     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
793 root 1.9
794 root 1.8 esrv_send_item (op, head);
795 elmex 1.1 }
796    
797 root 1.8 /* free the one we used to copy */
798     free_object (tmp);
799 elmex 1.1 }
800    
801 root 1.8 return 1;
802 elmex 1.1 }
803    
804     /*
805     * Now follows dm-commands which are also acceptable from sockets
806     */
807    
808 root 1.8 int
809     command_inventory (object *op, char *params)
810     {
811     object *tmp;
812     int i;
813 elmex 1.1
814 root 1.8 if (!params)
815     {
816     inventory (op, NULL);
817     return 0;
818 elmex 1.1 }
819    
820 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
821     {
822     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
823     return 1;
824 elmex 1.1 }
825    
826 root 1.8 inventory (op, tmp);
827     return 1;
828 elmex 1.1 }
829    
830     /* just show player's their skills for now. Dm's can
831     * already see skills w/ inventory command - b.t.
832     */
833    
834 root 1.8 int
835     command_skills (object *op, char *params)
836     {
837     show_skills (op, params);
838     return 0;
839 elmex 1.1 }
840    
841 root 1.8 int
842     command_dump (object *op, char *params)
843     {
844     object *tmp;
845 elmex 1.1
846 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
847     if (!tmp)
848 elmex 1.1 return 1;
849 root 1.8
850 root 1.16 char *dump = dump_object (tmp);
851     new_draw_info (NDI_UNIQUE, 0, op, dump);
852     free (dump);
853    
854 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856 root 1.16
857 root 1.8 return 1;
858 elmex 1.1 }
859    
860     /**
861     * When DM is possessing a monster, flip aggression on and off, to allow
862     * better motion.
863     */
864 root 1.8 int
865     command_mon_aggr (object *op, char *params)
866     {
867     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
868     {
869     op->enemy = NULL;
870     SET_FLAG (op, FLAG_UNAGGRESSIVE);
871     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
872     }
873     else
874     {
875     CLEAR_FLAG (op, FLAG_FRIENDLY);
876     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
877     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
878 elmex 1.1 }
879    
880 root 1.8 return 1;
881 elmex 1.1 }
882    
883     /** DM can possess a monster. Basically, this tricks the client into thinking
884     * a given monster, is actually the player it controls. This allows a DM
885     * to inhabit a monster's body, and run around the game with it.
886     * This function is severely broken - it has tons of hardcoded values,
887     */
888 root 1.8 int
889     command_possess (object *op, char *params)
890     {
891     object *victim, *curinv, *nextinv;
892     player *pl;
893     int i;
894     char buf[MAX_BUF];
895    
896     victim = NULL;
897     if (params != NULL)
898     {
899     if (sscanf (params, "%d", &i))
900     victim = find_object (i);
901     else if (sscanf (params, "%s", buf))
902     victim = find_object_name (buf);
903     }
904     if (victim == NULL)
905     {
906     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
907     return 1;
908     }
909    
910     if (victim == op)
911     {
912     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
913     return 1;
914     }
915    
916     /* clear out the old inventory */
917     curinv = op->inv;
918     while (curinv != NULL)
919     {
920     nextinv = curinv->below;
921     esrv_del_item (op->contr, curinv->count);
922     curinv = nextinv;
923     }
924 elmex 1.1
925 root 1.8 /* make the switch */
926     pl = op->contr;
927     victim->contr = pl;
928     pl->ob = victim;
929     victim->type = PLAYER;
930     SET_FLAG (victim, FLAG_WIZ);
931    
932     /* send the inventory to the client */
933     curinv = victim->inv;
934     while (curinv != NULL)
935     {
936     nextinv = curinv->below;
937     esrv_send_item (victim, curinv);
938     curinv = nextinv;
939     }
940     /* basic patchup */
941     /* The use of hard coded values is terrible. Note
942     * that really, to be fair, this shouldn't get changed at
943     * all - if you are possessing a kobold, you should have the
944     * same limitations. As it is, as more body locations are added,
945     * this will give this player more locations than perhaps
946     * they should be allowed.
947     */
948     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
949     if (i == 1 || i == 6 || i == 8 || i == 9)
950     victim->body_info[i] = 2;
951     else
952     victim->body_info[i] = 1;
953 elmex 1.1
954 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
955     esrv_send_inventory (victim, victim);
956 elmex 1.1
957 root 1.8 fix_player (victim);
958    
959     do_some_living (victim);
960     return 1;
961     }
962    
963     int
964     command_patch (object *op, char *params)
965     {
966     char *arg, *arg2;
967     object *tmp;
968    
969     tmp = get_dm_object (op->contr, &params, NULL);
970     if (!tmp)
971     /* Player already informed of failure */
972 elmex 1.1 return 1;
973    
974 root 1.8 /* params set to first value by get_dm_default */
975     arg = params;
976     if (arg == NULL)
977     {
978     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
979 elmex 1.1 return 1;
980     }
981    
982 root 1.8 if ((arg2 = strchr (arg, ' ')))
983     arg2++;
984     if (settings.real_wiz == FALSE)
985     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
986     if (set_variable (tmp, arg) == -1)
987     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
988     else
989     {
990     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
991 elmex 1.1 }
992    
993 root 1.8 return 1;
994     }
995 elmex 1.1
996 root 1.8 int
997     command_remove (object *op, char *params)
998     {
999     object *tmp;
1000     int from;
1001 elmex 1.1
1002 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1003     if (!tmp)
1004     {
1005     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1006     return 1;
1007 elmex 1.1 }
1008    
1009 root 1.8 if (tmp->type == PLAYER)
1010     {
1011     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1012     return 1;
1013 elmex 1.1 }
1014    
1015 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1016     {
1017     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1018     return 1;
1019 elmex 1.1 }
1020    
1021 root 1.8 if (from != STACK_FROM_STACK)
1022     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1023     dm_stack_pop (op->contr);
1024    
1025     /* Always work on the head - otherwise object will get in odd state */
1026     if (tmp->head)
1027     tmp = tmp->head;
1028     remove_ob (tmp);
1029     return 1;
1030 elmex 1.1 }
1031    
1032 root 1.8 int
1033     command_free (object *op, char *params)
1034     {
1035     object *tmp;
1036     int from;
1037 elmex 1.1
1038 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1039 elmex 1.1
1040 root 1.8 if (!tmp)
1041     {
1042     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1043     return 1;
1044 elmex 1.1 }
1045    
1046 root 1.8 if (from != STACK_FROM_STACK)
1047     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1048     dm_stack_pop (op->contr);
1049 elmex 1.1
1050 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1051     {
1052     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1053     remove_ob (tmp);
1054 elmex 1.1 }
1055    
1056 root 1.8 if (tmp->head)
1057     tmp = tmp->head;
1058     free_object (tmp);
1059     return 1;
1060 elmex 1.1 }
1061    
1062     /**
1063     * This adds exp to a player. We now allow adding to a specific skill.
1064     */
1065 root 1.8 int
1066     command_addexp (object *op, char *params)
1067     {
1068     char buf[MAX_BUF], skill[MAX_BUF];
1069     int i, q;
1070     object *skillob = NULL;
1071     player *pl;
1072 elmex 1.1
1073 root 1.8 skill[0] = '\0';
1074     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1075     {
1076     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1077     return 1;
1078 elmex 1.1 }
1079    
1080 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1081     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1082     break;
1083 elmex 1.1
1084 root 1.8 if (pl == NULL)
1085     {
1086     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1087     return 1;
1088 elmex 1.1 }
1089    
1090 root 1.8 if (q >= 3)
1091     {
1092     skillob = find_skill_by_name (pl->ob, skill);
1093     if (!skillob)
1094     {
1095     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1096     return 1;
1097 elmex 1.1 }
1098    
1099 root 1.8 i = check_exp_adjust (skillob, i);
1100     skillob->stats.exp += i;
1101     calc_perm_exp (skillob);
1102     player_lvl_adj (pl->ob, skillob);
1103 elmex 1.1 }
1104    
1105 root 1.8 pl->ob->stats.exp += i;
1106     calc_perm_exp (pl->ob);
1107     player_lvl_adj (pl->ob, NULL);
1108 elmex 1.1
1109 root 1.8 if (settings.real_wiz == FALSE)
1110     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1111     return 1;
1112 elmex 1.1 }
1113    
1114     /**************************************************************************/
1115 root 1.8
1116 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1117 root 1.8
1118 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1119 root 1.8
1120 elmex 1.1 /**************************************************************************/
1121    
1122 root 1.8 int
1123     command_stats (object *op, char *params)
1124     {
1125     char thing[20];
1126     player *pl;
1127     char buf[MAX_BUF];
1128    
1129     thing[0] = '\0';
1130     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131     {
1132     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133     return 1;
1134     }
1135    
1136     for (pl = first_player; pl != NULL; pl = pl->next)
1137     if (!strcmp (pl->ob->name, thing))
1138     {
1139     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140     new_draw_info (NDI_UNIQUE, 0, op, buf);
1141     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142     new_draw_info (NDI_UNIQUE, 0, op, buf);
1143     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144     new_draw_info (NDI_UNIQUE, 0, op, buf);
1145     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146     new_draw_info (NDI_UNIQUE, 0, op, buf);
1147     sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1148     new_draw_info (NDI_UNIQUE, 0, op, buf);
1149     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150     new_draw_info (NDI_UNIQUE, 0, op, buf);
1151     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152     new_draw_info (NDI_UNIQUE, 0, op, buf);
1153     break;
1154     }
1155     if (pl == NULL)
1156     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157     return 1;
1158     }
1159    
1160     int
1161     command_abil (object *op, char *params)
1162     {
1163     char thing[20], thing2[20];
1164     int iii;
1165     player *pl;
1166     char buf[MAX_BUF];
1167    
1168     iii = 0;
1169     thing[0] = '\0';
1170     thing2[0] = '\0';
1171     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1172     {
1173     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1174     return 1;
1175     }
1176    
1177     if (thing2 == NULL)
1178     {
1179     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1180     return 1;
1181     }
1182    
1183     if (iii < MIN_STAT || iii > MAX_STAT)
1184     {
1185     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186     return 1;
1187     }
1188    
1189     for (pl = first_player; pl != NULL; pl = pl->next)
1190     {
1191     if (!strcmp (pl->ob->name, thing))
1192     {
1193     if (settings.real_wiz == FALSE)
1194     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195     if (!strcmp ("str", thing2))
1196     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197     if (!strcmp ("dex", thing2))
1198     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199     if (!strcmp ("con", thing2))
1200     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201     if (!strcmp ("wis", thing2))
1202     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203     if (!strcmp ("cha", thing2))
1204     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205     if (!strcmp ("int", thing2))
1206     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207     if (!strcmp ("pow", thing2))
1208     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1209     sprintf (buf, "%s has been altered.", &pl->ob->name);
1210     new_draw_info (NDI_UNIQUE, 0, op, buf);
1211     fix_player (pl->ob);
1212     return 1;
1213 elmex 1.1 }
1214 root 1.8 }
1215    
1216     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217     return 1;
1218 elmex 1.1 }
1219    
1220 root 1.8 int
1221     command_reset (object *op, char *params)
1222     {
1223 root 1.14 maptile *m;
1224 root 1.8 object *dummy = NULL, *tmp = NULL;
1225    
1226     if (params == NULL)
1227     {
1228     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1229     return 1;
1230     }
1231    
1232     if (strcmp (params, ".") == 0)
1233     params = op->map->path;
1234 root 1.17
1235 root 1.8 m = has_been_loaded (params);
1236     if (m == NULL)
1237     {
1238     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1239     return 1;
1240     }
1241    
1242     if (m->in_memory != MAP_SWAPPED)
1243     {
1244     if (m->in_memory != MAP_IN_MEMORY)
1245     {
1246     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1247     return 0;
1248     }
1249    
1250     /*
1251     * Only attempt to remove the player that is doing the reset, and not other
1252     * players or wiz's.
1253     */
1254     if (op->map == m)
1255     {
1256     dummy = get_object ();
1257     dummy->map = NULL;
1258     EXIT_X (dummy) = op->x;
1259     EXIT_Y (dummy) = op->y;
1260     EXIT_PATH (dummy) = op->map->path;
1261     remove_ob (op);
1262     op->map = NULL;
1263     tmp = op;
1264 elmex 1.1 }
1265 root 1.8 swap_map (m);
1266 elmex 1.1 }
1267    
1268 root 1.8 if (m->in_memory == MAP_SWAPPED)
1269     {
1270     LOG (llevDebug, "Resetting map %s.\n", m->path);
1271    
1272     /* setting this effectively causes an immediate reload */
1273     m->reset_time = 1;
1274     flush_old_maps ();
1275     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1276     if (tmp)
1277     {
1278     enter_exit (tmp, dummy);
1279     free_object (dummy);
1280     }
1281     return 1;
1282     }
1283     else
1284     {
1285     player *pl;
1286     int playercount = 0;
1287 elmex 1.1
1288 root 1.8 /* Need to re-insert player if swap failed for some reason */
1289     if (tmp)
1290     {
1291     insert_ob_in_map (op, m, NULL, 0);
1292     free_object (dummy);
1293     }
1294    
1295     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1296     for (pl = first_player; pl != NULL; pl = pl->next)
1297     {
1298     if (pl->ob->map == m && pl->ob != op)
1299     {
1300     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1301     playercount++;
1302 elmex 1.1 }
1303     }
1304 root 1.8 if (!playercount)
1305     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1306     return 1;
1307 elmex 1.1 }
1308     }
1309    
1310 root 1.8 int
1311     command_nowiz (object *op, char *params)
1312     { /* 'noadm' is alias */
1313     CLEAR_FLAG (op, FLAG_WIZ);
1314     CLEAR_FLAG (op, FLAG_WIZPASS);
1315     CLEAR_FLAG (op, FLAG_WIZCAST);
1316    
1317     if (settings.real_wiz == TRUE)
1318     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1319     if (op->contr->hidden)
1320     {
1321     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1322     op->map->players++;
1323     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1324     op->contr->hidden = 0;
1325     op->invisible = 1;
1326     }
1327     else
1328     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1329     return 1;
1330 elmex 1.1 }
1331    
1332     /**
1333     * object *op is trying to become dm.
1334     * pl_name is name supplied by player. Restrictive DM will make it harder
1335     * for socket users to become DM - in that case, it will check for the players
1336     * character name.
1337     */
1338 root 1.8 static int
1339     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1340 elmex 1.1 {
1341 root 1.8 FILE *dmfile;
1342     char buf[MAX_BUF];
1343     char line_buf[160], name[160], passwd[160], host[160];
1344 elmex 1.1
1345     #ifdef RESTRICTIVE_DM
1346 root 1.8 *pl_name = op->name ? op->name : "*";
1347 elmex 1.1 #endif
1348    
1349 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1350     if ((dmfile = fopen (buf, "r")) == NULL)
1351     {
1352     LOG (llevDebug, "Could not find DM file.\n");
1353     return 0;
1354     }
1355    
1356     while (fgets (line_buf, 160, dmfile) != NULL)
1357     {
1358     if (line_buf[0] == '#')
1359     continue;
1360     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1361     {
1362     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1363     }
1364     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1365     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1366     {
1367     fclose (dmfile);
1368     return (1);
1369     }
1370     }
1371     fclose (dmfile);
1372     return (0);
1373     }
1374    
1375     int
1376     do_wizard_dm (object *op, char *params, int silent)
1377     {
1378     if (!op->contr)
1379     return 0;
1380    
1381     if (QUERY_FLAG (op, FLAG_WIZ))
1382     {
1383     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1384     return 0;
1385     }
1386    
1387     if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1388     {
1389     SET_FLAG (op, FLAG_WIZ);
1390     SET_FLAG (op, FLAG_WAS_WIZ);
1391     SET_FLAG (op, FLAG_WIZPASS);
1392     SET_FLAG (op, FLAG_WIZCAST);
1393     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1394     /*
1395     * Remove setting flying here - that won't work, because next
1396     * fix_player() is called that will get cleared - proper solution
1397     * is probably something like a wiz_force which gives that and any
1398     * other desired abilities.
1399     */
1400     clear_los (op);
1401     op->contr->write_buf[0] = '\0';
1402    
1403     if (!silent)
1404     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1405    
1406     return 1;
1407     }
1408     else
1409     {
1410     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1411     op->contr->write_buf[0] = '\0';
1412     return 0;
1413 elmex 1.1 }
1414     }
1415    
1416     /*
1417     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1418     * - allow people on sockets to become dm, and allow better dm file
1419     */
1420 root 1.8 int
1421     command_dm (object *op, char *params)
1422     {
1423     if (!op->contr)
1424     return 0;
1425 elmex 1.1
1426 root 1.8 do_wizard_dm (op, params, 0);
1427 elmex 1.1
1428 root 1.8 return 1;
1429 elmex 1.1 }
1430    
1431 root 1.8 int
1432     command_invisible (object *op, char *params)
1433     {
1434     if (op)
1435     {
1436     op->invisible += 100;
1437     update_object (op, UP_OBJ_FACE);
1438     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1439 elmex 1.1 }
1440    
1441 root 1.8 return 0;
1442 elmex 1.1 }
1443    
1444     /**
1445     * Returns spell object (from archetypes) by name.
1446     * Returns NULL if 0 or more than one spell matches.
1447     * Used for wizard's learn spell/prayer.
1448     *
1449     * op is the player issuing the command.
1450     *
1451     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1452     * anymore (but may still be present in some player's inventories and thus
1453     * cannot be removed). We have to ignore them here since they have the same
1454     * name than other "spell_xxx" archetypes and would always conflict.
1455     */
1456 root 1.8 static object *
1457     get_spell_by_name (object *op, const char *spell_name)
1458     {
1459     archetype *ar;
1460     archetype *found;
1461     int conflict_found;
1462     size_t spell_name_length;
1463    
1464     /* First check for full name matches. */
1465     conflict_found = 0;
1466     found = NULL;
1467     for (ar = first_archetype; ar != NULL; ar = ar->next)
1468     {
1469     if (ar->clone.type != SPELL)
1470     continue;
1471    
1472     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1473     continue;
1474    
1475     if (strcmp (ar->clone.name, spell_name) != 0)
1476     continue;
1477    
1478     if (found != NULL)
1479     {
1480     if (!conflict_found)
1481     {
1482     conflict_found = 1;
1483     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1484     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1485 elmex 1.1 }
1486 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1487     continue;
1488 elmex 1.1 }
1489    
1490 root 1.8 found = ar;
1491 elmex 1.1 }
1492    
1493 root 1.8 /* No match if more more than one archetype matches. */
1494     if (conflict_found)
1495     return NULL;
1496 elmex 1.1
1497 root 1.8 /* Return if exactly one archetype matches. */
1498     if (found != NULL)
1499     return arch_to_object (found);
1500    
1501     /* No full match found: now check for partial matches. */
1502     spell_name_length = strlen (spell_name);
1503     conflict_found = 0;
1504     found = NULL;
1505     for (ar = first_archetype; ar != NULL; ar = ar->next)
1506     {
1507     if (ar->clone.type != SPELL)
1508     continue;
1509 elmex 1.1
1510 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1511     continue;
1512 elmex 1.1
1513 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1514     continue;
1515 elmex 1.1
1516 root 1.8 if (found != NULL)
1517     {
1518     if (!conflict_found)
1519     {
1520     conflict_found = 1;
1521     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1522     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1523 elmex 1.1 }
1524 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1525     continue;
1526 elmex 1.1 }
1527    
1528 root 1.8 found = ar;
1529 elmex 1.1 }
1530    
1531 root 1.8 /* No match if more more than one archetype matches. */
1532     if (conflict_found)
1533     return NULL;
1534 elmex 1.1
1535 root 1.8 /* Return if exactly one archetype matches. */
1536     if (found != NULL)
1537     return arch_to_object (found);
1538 elmex 1.1
1539 root 1.8 /* No spell found: just print an error message. */
1540     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1541     return NULL;
1542 elmex 1.1 }
1543    
1544 root 1.8 static int
1545     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1546     {
1547     object *tmp;
1548 elmex 1.1
1549 root 1.8 if (op->contr == NULL || params == NULL)
1550     {
1551     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1552     return 0;
1553 elmex 1.1 }
1554    
1555 root 1.8 tmp = get_spell_by_name (op, params);
1556     if (tmp == NULL)
1557     {
1558     return 0;
1559 elmex 1.1 }
1560    
1561 root 1.8 if (check_spell_known (op, tmp->name))
1562     {
1563     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1564     return 0;
1565 elmex 1.1 }
1566    
1567 root 1.8 do_learn_spell (op, tmp, special_prayer);
1568     free_object (tmp);
1569     return 1;
1570 elmex 1.1 }
1571    
1572 root 1.8 int
1573     command_learn_spell (object *op, char *params)
1574     {
1575     return command_learn_spell_or_prayer (op, params, 0);
1576 elmex 1.1 }
1577    
1578 root 1.8 int
1579     command_learn_special_prayer (object *op, char *params)
1580 elmex 1.1 {
1581 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1582 elmex 1.1 }
1583    
1584 root 1.8 int
1585     command_forget_spell (object *op, char *params)
1586 elmex 1.1 {
1587 root 1.8 object *spell;
1588 elmex 1.1
1589 root 1.8 if (op->contr == NULL || params == NULL)
1590     {
1591     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1592     return 0;
1593 elmex 1.1 }
1594    
1595 root 1.8 spell = lookup_spell_by_name (op, params);
1596     if (spell == NULL)
1597     {
1598     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1599     return 0;
1600 elmex 1.1 }
1601    
1602 root 1.8 do_forget_spell (op, spell->name);
1603     return 1;
1604 elmex 1.1 }
1605    
1606     /**
1607     * Lists all plugins currently loaded with their IDs and full names.
1608     */
1609 root 1.8 int
1610     command_listplugins (object *op, char *params)
1611 elmex 1.1 {
1612 root 1.8 plugins_display_list (op);
1613     return 1;
1614 elmex 1.1 }
1615    
1616     /**
1617     * Loads the given plugin. The DM specifies the name of the library to load (no
1618     * pathname is needed). Do not ever attempt to load the same plugin more than
1619     * once at a time, or bad things could happen.
1620     */
1621 root 1.8 int
1622     command_loadplugin (object *op, char *params)
1623     {
1624     char buf[MAX_BUF];
1625 elmex 1.1
1626 root 1.8 if (params == NULL)
1627     {
1628     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1629     return 1;
1630 elmex 1.1 }
1631    
1632 root 1.8 strcpy (buf, LIBDIR);
1633     strcat (buf, "/plugins/");
1634     strcat (buf, params);
1635     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1636     if (plugins_init_plugin (buf) == 0)
1637     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1638     else
1639     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1640     return 1;
1641 elmex 1.1 }
1642    
1643     /**
1644     * Unloads the given plugin. The DM specified the ID of the library to unload.
1645     * Note that some things may behave strangely if the correct plugins are not
1646     * loaded.
1647     */
1648 root 1.8 int
1649     command_unloadplugin (object *op, char *params)
1650 elmex 1.1 {
1651 root 1.8 if (params == NULL)
1652     {
1653     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1654     return 1;
1655 elmex 1.1 }
1656    
1657 root 1.8 if (plugins_remove_plugin (params) == 0)
1658     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1659     else
1660     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1661     return 1;
1662 elmex 1.1 }
1663    
1664     /**
1665     * A players wants to become DM and hide.
1666     * Let's see if that's authorized.
1667     * Make sure to not tell anything to anyone.
1668     */
1669 root 1.8 int
1670     command_dmhide (object *op, char *params)
1671     {
1672     if (!do_wizard_dm (op, params, 1))
1673     return 0;
1674 elmex 1.1
1675 root 1.8 do_wizard_hide (op, 1);
1676 elmex 1.1
1677 root 1.8 return 1;
1678 elmex 1.1 }
1679    
1680 root 1.8 void
1681     dm_stack_pop (player *pl)
1682     {
1683     if (!pl->stack_items || !pl->stack_position)
1684     {
1685     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1686     return;
1687 elmex 1.1 }
1688    
1689 root 1.8 pl->stack_position--;
1690     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1691 elmex 1.1 }
1692    
1693     /**
1694     * Get current stack top item for player.
1695     * Returns NULL if no stacked item.
1696     * If stacked item disappeared (freed), remove it.
1697     *
1698     * Ryo, august 2004
1699     */
1700 root 1.8 object *
1701     dm_stack_peek (player *pl)
1702     {
1703     object *ob;
1704 elmex 1.1
1705 root 1.8 if (!pl->stack_position)
1706     {
1707     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1708     return NULL;
1709 elmex 1.1 }
1710    
1711 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1712     if (!ob)
1713     {
1714     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1715     dm_stack_pop (pl);
1716     return NULL;
1717 elmex 1.1 }
1718    
1719 root 1.8 return ob;
1720 elmex 1.1 }
1721    
1722     /**
1723     * Push specified item on player stack.
1724     * Inform player of position.
1725     * Initializes variables if needed.
1726     */
1727 root 1.8 void
1728     dm_stack_push (player *pl, tag_t item)
1729     {
1730     if (!pl->stack_items)
1731     {
1732     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1733     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1734 elmex 1.1 }
1735    
1736 root 1.8 if (pl->stack_position == STACK_SIZE)
1737     {
1738     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1739     return;
1740 elmex 1.1 }
1741    
1742 root 1.8 pl->stack_items[pl->stack_position] = item;
1743     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1744     pl->stack_position++;
1745 elmex 1.1 }
1746    
1747     /**
1748     * Checks 'params' for object code.
1749     *
1750     * Can be:
1751     * * empty => get current object stack top for player
1752     * * number => get item with that tag, stack it for future use
1753     * * $number => get specified stack item
1754     * * "me" => player himself
1755     *
1756     * At function exit, params points to first non-object char
1757     *
1758     * 'from', if not NULL, contains at exit:
1759     * * STACK_FROM_NONE => object not found
1760     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1761     * * STACK_FROM_STACK => item from somewhere in the stack
1762     * * STACK_FROM_NUMBER => item by number, pushed on stack
1763     *
1764     * Ryo, august 2004
1765     */
1766 root 1.8 object *
1767     get_dm_object (player *pl, char **params, int *from)
1768     {
1769     int item_tag, item_position;
1770     object *ob;
1771    
1772     if (!pl)
1773     return NULL;
1774    
1775     if (!params || !*params || **params == '\0')
1776     {
1777     if (from)
1778     *from = STACK_FROM_TOP;
1779     /* No parameter => get stack item */
1780     return dm_stack_peek (pl);
1781 elmex 1.1 }
1782    
1783 root 1.8 /* Let's clean white spaces */
1784     while (**params == ' ')
1785     (*params)++;
1786    
1787     /* Next case: number => item tag */
1788     if (sscanf (*params, "%d", &item_tag))
1789     {
1790     /* Move parameter to next item */
1791     while (isdigit (**params))
1792 elmex 1.1 (*params)++;
1793    
1794 root 1.8 /* And skip blanks, too */
1795     while (**params == ' ')
1796 elmex 1.1 (*params)++;
1797    
1798 root 1.8 /* Get item */
1799     ob = find_object (item_tag);
1800     if (!ob)
1801     {
1802     if (from)
1803     *from = STACK_FROM_NONE;
1804     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1805     return NULL;
1806     }
1807    
1808     /* Got one, let's push it on stack */
1809     dm_stack_push (pl, item_tag);
1810     if (from)
1811     *from = STACK_FROM_NUMBER;
1812     return ob;
1813     }
1814 elmex 1.1
1815 root 1.8 /* Next case: $number => stack item */
1816     if (sscanf (*params, "$%d", &item_position))
1817     {
1818     /* Move parameter to next item */
1819     (*params)++;
1820 elmex 1.1
1821 root 1.8 while (isdigit (**params))
1822     (*params)++;
1823     while (**params == ' ')
1824     (*params)++;
1825 elmex 1.1
1826 root 1.8 if (item_position >= pl->stack_position)
1827     {
1828     if (from)
1829     *from = STACK_FROM_NONE;
1830     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1831     return NULL;
1832     }
1833    
1834     ob = find_object (pl->stack_items[item_position]);
1835     if (!ob)
1836     {
1837     if (from)
1838     *from = STACK_FROM_NONE;
1839     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1840     return NULL;
1841     }
1842    
1843     if (from)
1844     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1845     return ob;
1846 elmex 1.1 }
1847    
1848 root 1.8 /* Next case: 'me' => return pl->ob */
1849     if (!strncmp (*params, "me", 2))
1850     {
1851     if (from)
1852     *from = STACK_FROM_NUMBER;
1853     dm_stack_push (pl, pl->ob->count);
1854    
1855     /* Skip to next token */
1856     (*params) += 2;
1857     while (**params == ' ')
1858     (*params)++;
1859 elmex 1.1
1860 root 1.8 return pl->ob;
1861 elmex 1.1 }
1862    
1863 root 1.8 /* Last case: get stack top */
1864     if (from)
1865     *from = STACK_FROM_TOP;
1866     return dm_stack_peek (pl);
1867 elmex 1.1 }
1868    
1869     /**
1870     * Pop the stack top.
1871     */
1872 root 1.8 int
1873     command_stack_pop (object *op, char *params)
1874     {
1875     dm_stack_pop (op->contr);
1876     return 0;
1877 elmex 1.1 }
1878    
1879     /**
1880     * Push specified item on stack.
1881     */
1882 root 1.8 int
1883     command_stack_push (object *op, char *params)
1884     {
1885     object *ob;
1886     int from;
1887    
1888     ob = get_dm_object (op->contr, &params, &from);
1889 elmex 1.1
1890 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1891     /* Object was from stack, need to push it again */
1892     dm_stack_push (op->contr, ob->count);
1893    
1894     return 0;
1895 elmex 1.1 }
1896    
1897     /**
1898     * Displays stack contents.
1899     */
1900 root 1.8 int
1901     command_stack_list (object *op, char *params)
1902     {
1903     int item;
1904     object *display;
1905     player *pl = op->contr;
1906    
1907     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1908    
1909     for (item = 0; item < pl->stack_position; item++)
1910     {
1911     display = find_object (pl->stack_items[item]);
1912     if (display)
1913     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1914     else
1915     /* Item was freed */
1916     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1917 elmex 1.1 }
1918    
1919 root 1.8 return 0;
1920 elmex 1.1 }
1921    
1922     /**
1923     * Empty DM item stack.
1924     */
1925 root 1.8 int
1926     command_stack_clear (object *op, char *params)
1927     {
1928     op->contr->stack_position = 0;
1929     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1930     return 0;
1931 elmex 1.1 }
1932    
1933 root 1.8 int
1934     command_insert_into (object *op, char *params)
1935 elmex 1.1 {
1936 root 1.8 object *left, *right, *inserted;
1937     int left_from, right_from;
1938 elmex 1.1
1939 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1940     if (!left)
1941     {
1942     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1943     return 0;
1944 elmex 1.1 }
1945    
1946 root 1.8 if (left_from == STACK_FROM_NUMBER)
1947     /* Item was stacked, remove it else right will be the same... */
1948     dm_stack_pop (op->contr);
1949 elmex 1.1
1950 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1951 elmex 1.1
1952 root 1.8 if (!right)
1953     {
1954     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1955     return 0;
1956 elmex 1.1 }
1957    
1958 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1959     {
1960     /*
1961     * Special case: both items were taken from stack top.
1962     * Override the behaviour, taking left as item just below top, if exists.
1963     * See function description for why.
1964     * Besides, can't insert an item into itself.
1965     */
1966     if (op->contr->stack_position > 1)
1967     {
1968     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1969     if (left)
1970     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1971     else
1972     /* Stupid case: item under top was freed, fallback to stack top */
1973     left = right;
1974 elmex 1.1 }
1975     }
1976    
1977 root 1.8 if (left == right)
1978 elmex 1.1 {
1979 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1980     return 0;
1981 elmex 1.1 }
1982    
1983 root 1.8 if (right->type == PLAYER)
1984 elmex 1.1 {
1985 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1986     return 0;
1987 elmex 1.1 }
1988    
1989 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1990     remove_ob (right);
1991     inserted = insert_ob_in_ob (right, left);
1992     if (left->type == PLAYER)
1993     if (inserted == right)
1994     esrv_send_item (left, right);
1995     else
1996     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1997 elmex 1.1
1998 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1999 elmex 1.1
2000 root 1.8 return 0;
2001 elmex 1.1
2002     }