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Revision: 1.25
Committed: Thu Dec 21 23:37:06 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +8 -6 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #ifndef __CEXTRACT__
26 root 1.8 # include <sproto.h>
27 elmex 1.1 #endif
28     #include <spells.h>
29     #include <treasure.h>
30     #include <skills.h>
31    
32     /** Defines for DM item stack **/
33     #define STACK_SIZE 50 /* Stack size, static */
34 root 1.8
35 elmex 1.1 /* Values for 'from' field of get_dm_object */
36     #define STACK_FROM_NONE 0 /* Item was not found */
37     #define STACK_FROM_TOP 1 /* Item is stack top */
38     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40    
41    
42     /**
43     * Enough of the DM functions seem to need this that I broke
44     * it out to a seperate function. name is the person
45     * being saught, rq is who is looking for them. This
46     * prints diagnostics messages, and returns the
47     * other player, or NULL otherwise.
48     */
49 root 1.8 static player *
50     get_other_player_from_name (object *op, char *name)
51     {
52     player *pl;
53 elmex 1.1
54 root 1.8 if (!name)
55     return NULL;
56 elmex 1.1
57 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
58     if (!strncmp (pl->ob->name, name, MAX_NAME))
59     break;
60 elmex 1.1
61 root 1.8 if (pl == NULL)
62     {
63     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64     return NULL;
65 elmex 1.1 }
66    
67 root 1.8 if (pl->ob == op)
68     {
69     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71 elmex 1.1 }
72 root 1.25
73     if (pl->ns->state != ST_PLAYING)
74 root 1.8 {
75     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
76     return NULL;
77 elmex 1.1 }
78 root 1.25
79 root 1.8 return pl;
80 elmex 1.1 }
81    
82     /**
83     * Actually hides specified player (obviously a DM).
84     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
85     * else they just think someone left/entered.
86     */
87 root 1.8 void
88     do_wizard_hide (object *op, int silent_dm)
89     {
90     if (op->contr->hidden)
91     {
92     op->contr->hidden = 0;
93     op->invisible = 1;
94     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
95     op->map->players++;
96     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
97     if (!silent_dm)
98     {
99     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
100     }
101     }
102     else
103     {
104     op->contr->hidden = 1;
105     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
106     op->map->players--;
107     if (!silent_dm)
108     {
109     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
110     }
111     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
112     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
113 elmex 1.1 }
114     }
115    
116 root 1.8 int
117     command_hide (object *op, char *params)
118 elmex 1.1 {
119 root 1.8 do_wizard_hide (op, 0);
120     return 1;
121 elmex 1.1 }
122    
123     /**
124     * This finds and returns the object which matches the name or
125     * object nubmer (specified via num #whatever).
126     */
127 root 1.8 static object *
128     find_object_both (char *params)
129     {
130     if (!params)
131     return NULL;
132 root 1.9
133 root 1.8 if (params[0] == '#')
134     return find_object (atol (params + 1));
135     else
136     return find_object_name (params);
137 elmex 1.1 }
138    
139     /**
140     * Sets the god for some objects. params should contain two values -
141     * first the object to change, followed by the god to change it to.
142     */
143 root 1.8 int
144     command_setgod (object *op, char *params)
145     {
146     object *ob, *god;
147     char *str;
148 elmex 1.1
149 root 1.8 if (!params || !(str = strchr (params, ' ')))
150     {
151     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
152     return 0;
153 elmex 1.1 }
154    
155 root 1.8 /* kill the space, and set string to the next param */
156     *str++ = '\0';
157     if (!(ob = find_object_both (params)))
158     {
159     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
160     return 1;
161 elmex 1.1 }
162    
163 root 1.8 /*
164     * Perhaps this is overly restrictive? Should we perhaps be able
165     * to rebless altars and the like?
166     */
167     if (ob->type != PLAYER)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 god = find_god (str);
174     if (god == NULL)
175     {
176     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
177     return 1;
178 elmex 1.1 }
179    
180 root 1.8 become_follower (ob, god);
181     return 1;
182 elmex 1.1 }
183    
184     /**
185     * Add player's IP to ban_file and kick them off the server
186     * I know most people have dynamic IPs but this is more of a short term
187     * solution if they have to get a new IP to play maybe they'll calm down.
188     * This uses the banish_file in the local directory *not* the ban_file
189     * The action is logged with a ! for easy searching. -tm
190     */
191 root 1.8 int
192     command_banish (object *op, char *params)
193     {
194     player *pl;
195     FILE *banishfile;
196     char buf[MAX_BUF];
197     time_t now;
198    
199     if (!params)
200     {
201     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
202     return 1;
203     }
204    
205     pl = get_other_player_from_name (op, params);
206     if (!pl)
207 elmex 1.1 return 1;
208 root 1.8
209     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
210    
211     if ((banishfile = fopen (buf, "a")) == NULL)
212     {
213     LOG (llevDebug, "Could not find file banish_file.\n");
214     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
215     return 0;
216     }
217    
218     now = time (NULL);
219     /*
220     * Record this as a comment - then we don't have to worry about changing
221     * the parsing code.
222     */
223 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
224     fprintf (banishfile, "*@%s\n", pl->ns->host);
225 root 1.8 fclose (banishfile);
226    
227 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
228 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
229     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
230     command_kick (op, (char *) &pl->ob->name);
231     return 1;
232 elmex 1.1 }
233    
234 root 1.8 int
235     command_kick (object *op, char *params)
236     {
237 root 1.14 for (player *pl = first_player; pl; pl = pl->next)
238 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
239 elmex 1.1 {
240     object *op = pl->ob;
241    
242     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
243     {
244 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
245 elmex 1.1 strcpy (op->contr->killer, "kicked");
246     }
247    
248 root 1.25 pl->ns->destroy ();
249 elmex 1.1 }
250    
251     return 1;
252     }
253    
254 root 1.8 int
255     command_save_overlay (object *op, char *params)
256     {
257     if (!op)
258     return 0;
259 elmex 1.1
260 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
261     {
262     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
263     return 1;
264     }
265    
266     new_save_map (op->map, 2);
267     new_save_map (op->map, 0);
268     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
269    
270     ready_map_name (op->map->path, 0);
271 elmex 1.1
272 root 1.8 return 1;
273 elmex 1.1 }
274    
275     int
276 root 1.8 command_shutdown (object *op, char *params)
277 elmex 1.1 {
278     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281     return 1;
282     }
283    
284     cleanup ();
285     /* not reached */
286     return 1;
287     }
288    
289 root 1.8 int
290     command_freeze (object *op, char *params)
291 elmex 1.1 {
292 root 1.8 int ticks;
293     player *pl;
294 elmex 1.1
295 root 1.8 if (!params)
296     {
297     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298     return 1;
299     }
300 elmex 1.1
301 root 1.8 ticks = atoi (params);
302     if (ticks)
303     {
304     while ((isdigit (*params) || isspace (*params)) && *params != 0)
305     params++;
306     if (*params == 0)
307     {
308     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309     return 1;
310 elmex 1.1 }
311     }
312 root 1.8 else
313     ticks = 100;
314 elmex 1.1
315 root 1.8 pl = get_other_player_from_name (op, params);
316     if (!pl)
317 elmex 1.1 return 1;
318 root 1.8
319     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321     pl->ob->speed_left = -(pl->ob->speed * ticks);
322     return 0;
323 elmex 1.1 }
324    
325 root 1.8 int
326     command_arrest (object *op, char *params)
327     {
328     object *dummy;
329     player *pl;
330    
331     if (!op)
332 elmex 1.1 return 0;
333 root 1.8 if (params == NULL)
334     {
335     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336     return 1;
337     }
338     pl = get_other_player_from_name (op, params);
339     if (!pl)
340     return 1;
341     dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348     enter_exit (pl->ob, dummy);
349 root 1.22 dummy->destroy ();
350 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353     return 1;
354 elmex 1.1 }
355    
356 root 1.8 int
357     command_summon (object *op, char *params)
358     {
359     int i;
360     object *dummy;
361     player *pl;
362    
363     if (!op)
364     return 0;
365    
366     if (params == NULL)
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369     return 1;
370     }
371    
372     pl = get_other_player_from_name (op, params);
373     if (!pl)
374 elmex 1.1 return 1;
375    
376 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377     if (i == -1)
378     {
379     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380     return 1;
381     }
382    
383 root 1.22 dummy = object::create ();
384 root 1.8 EXIT_PATH (dummy) = op->map->path;
385     EXIT_X (dummy) = op->x + freearr_x[i];
386     EXIT_Y (dummy) = op->y + freearr_y[i];
387     enter_exit (pl->ob, dummy);
388 root 1.22 dummy->destroy ();
389 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391 elmex 1.1
392 root 1.8 return 1;
393 elmex 1.1 }
394    
395     /**
396     * Teleport next to target player.
397     */
398 root 1.8
399 elmex 1.1 /* mids 01/16/2002 */
400 root 1.8 int
401     command_teleport (object *op, char *params)
402     {
403     int i;
404     object *dummy;
405     player *pl;
406    
407     if (!op)
408     return 0;
409    
410     if (params == NULL)
411     {
412     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413     return 1;
414     }
415    
416     pl = get_other_player_from_name (op, params);
417     if (!pl)
418     return 1;
419    
420     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421     if (i == -1)
422     {
423     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424     return 1;
425     }
426    
427 root 1.22 dummy = object::create ();
428 root 1.8 EXIT_PATH (dummy) = pl->ob->map->path;
429     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431     enter_exit (op, dummy);
432 root 1.22 dummy->destroy ();
433 root 1.8 if (!op->contr->hidden)
434     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436     return 1;
437 elmex 1.1 }
438    
439     /**
440     * This function is a real mess, because we're stucking getting
441     * the entire item description in one block of text, so we just
442     * can't simply parse it - we need to look for double quotes
443     * for example. This could actually get much simpler with just a
444     * little help from the client - if we could get line breaks, it
445     * makes parsing much easier, eg, something like:
446     * arch dragon
447     * name big nasty creature
448     * hp 5
449     * sp 30
450     * Is much easier to parse than
451     * dragon name "big nasty creature" hp 5 sp 30
452     * for example.
453     */
454 root 1.8 int
455     command_create (object *op, char *params)
456     {
457     object *tmp = NULL;
458     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460     archetype *at, *at_spell = NULL;
461     artifact *art = NULL;
462    
463     if (!op)
464     return 0;
465    
466     if (params == NULL)
467     {
468     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469     return 1;
470     }
471 root 1.9
472 root 1.8 bp = params;
473    
474     /* We need to know where the line ends */
475     endline = bp + strlen (bp);
476    
477     if (sscanf (bp, "%d ", &nrof))
478     {
479     if ((bp = strchr (params, ' ')) == NULL)
480     {
481     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482     return 1;
483     }
484     bp++;
485     set_nrof = 1;
486     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487     }
488 root 1.9
489 root 1.8 if (sscanf (bp, "%d ", &magic))
490     {
491     if ((bp = strchr (bp, ' ')) == NULL)
492     {
493     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494     return 1;
495     }
496 root 1.9
497 root 1.8 bp++;
498     set_magic = 1;
499     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500     }
501 root 1.9
502 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
503     {
504     *cp = '\0';
505     cp += 4;
506     }
507 root 1.9
508 root 1.8 for (bp2 = bp; *bp2; bp2++)
509     {
510     if (*bp2 == ' ')
511     {
512     *bp2 = '\0';
513     bp2++;
514     break;
515     }
516     }
517    
518 root 1.11 if ((at = archetype::find (bp)) == NULL)
519 root 1.8 {
520     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521     return 1;
522     }
523    
524     if (cp)
525     {
526     char spell_name[MAX_BUF], *fsp = NULL;
527    
528     /*
529     * Try to find a spell object for this. Note that
530     * we also set up spell_name which is only
531     * the first word.
532     */
533    
534 root 1.11 at_spell = archetype::find (cp);
535 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
536     at_spell = find_archetype_by_object_name (cp);
537     if (!at_spell || at_spell->clone.type != SPELL)
538     {
539     strcpy (spell_name, cp);
540     fsp = strchr (spell_name, ' ');
541     if (fsp)
542     {
543     *fsp = 0;
544     fsp++;
545 root 1.11 at_spell = archetype::find (spell_name);
546 root 1.8
547     /* Got a spell, update the first string pointer */
548     if (at_spell && at_spell->clone.type == SPELL)
549     bp2 = cp + strlen (spell_name) + 1;
550     else
551     at_spell = NULL;
552 elmex 1.1 }
553     }
554    
555 root 1.8 /* OK - we didn't find a spell - presume the 'of'
556     * in this case means its an artifact.
557     */
558     if (!at_spell)
559     {
560     if (find_artifactlist (at->clone.type) == NULL)
561 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 root 1.8 else
563     {
564     art = find_artifactlist (at->clone.type)->items;
565    
566     do
567     {
568     if (!strcmp (art->item->name, cp))
569     break;
570     art = art->next;
571     }
572     while (art != NULL);
573 root 1.9
574 root 1.8 if (!art)
575 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 elmex 1.1 }
577 root 1.9
578 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 elmex 1.1 }
580 root 1.8 } /* if cp */
581    
582     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584     {
585     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586     return 1;
587     }
588 elmex 1.1
589 root 1.8 /*
590     * Rather than have two different blocks with a lot of similar code,
591     * just create one object, do all the processing, and then determine
592     * if that one object should be inserted or if we need to make copies.
593     */
594     tmp = arch_to_object (at);
595 root 1.9
596 root 1.8 if (settings.real_wiz == FALSE)
597     SET_FLAG (tmp, FLAG_WAS_WIZ);
598 root 1.9
599 root 1.8 if (set_magic)
600     set_abs_magic (tmp, magic);
601 root 1.9
602 root 1.8 if (art)
603     give_artifact_abilities (tmp, art->item);
604 root 1.9
605 root 1.8 if (need_identify (tmp))
606     {
607     SET_FLAG (tmp, FLAG_IDENTIFIED);
608     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609     }
610    
611     /*
612     * This entire block here tries to find variable pairings,
613     * eg, 'hp 4' or the like. The mess here is that values
614     * can be quoted (eg "my cool sword"); So the basic logic
615     * is we want to find two spaces, but if we got a quote,
616     * any spaces there don't count.
617     */
618     while (*bp2 && bp2 <= endline)
619     {
620     bp4 = NULL;
621     gotspace = 0;
622     gotquote = 0;
623 root 1.9
624 root 1.8 /* find the first quote */
625     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626     {
627    
628     /* Found a quote - now lets find the second one */
629     if (*bp3 == '"')
630     {
631     *bp3 = ' ';
632     bp2 = bp3 + 1; /* Update start of string */
633     bp3++;
634     gotquote++;
635     while (*bp3)
636     {
637     if (*bp3 == '"')
638     {
639     *bp3 = '\0';
640     gotquote++;
641     }
642     else
643     bp3++;
644 elmex 1.1 }
645 root 1.8 }
646     else if (*bp3 == ' ')
647 root 1.9 gotspace++;
648 elmex 1.1 }
649    
650 root 1.8 /*
651     * If we got two spaces, send the second one to null.
652     * if we've reached the end of the line, increase gotspace -
653     * this is perfectly valid for the list entry listed.
654     */
655     if (gotspace == 2 || gotquote == 2)
656     {
657     bp3--; /* Undo the extra increment */
658     *bp3 = '\0';
659     }
660     else if (*bp3 == '\0')
661     gotspace++;
662    
663     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664     {
665     /*
666     * Unfortunately, we've clobbered lots of values, so printing
667     * out what we have probably isn't useful. Break out, because
668     * trying to recover is probably won't get anything useful
669     * anyways, and we'd be confused about end of line pointers
670     * anyways.
671     */
672     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673     break;
674     }
675 root 1.9
676 root 1.8 /* bp2 should still point to the start of this line,
677     * with bp3 pointing to the end
678     */
679     if (set_variable (tmp, bp2) == -1)
680     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681     else
682     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683 root 1.9
684 root 1.8 bp2 = bp3 + 1;
685     }
686    
687     if (at->clone.nrof)
688     {
689     if (at_spell)
690     insert_ob_in_ob (arch_to_object (at_spell), tmp);
691    
692     tmp->x = op->x;
693     tmp->y = op->y;
694 root 1.9
695 root 1.8 if (set_nrof)
696     tmp->nrof = nrof;
697 root 1.9
698 root 1.8 tmp->map = op->map;
699    
700     tmp = insert_ob_in_ob (tmp, op);
701     esrv_send_item (op, tmp);
702    
703     /* Let's put this created item on stack so dm can access it easily. */
704     dm_stack_push (op->contr, tmp->count);
705    
706     return 1;
707     }
708     else
709     {
710     for (i = 0; i < (set_nrof ? nrof : 1); i++)
711     {
712     archetype *atmp;
713 root 1.10 object *prev = 0, *head = 0;
714 root 1.8
715 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
716 root 1.8 {
717 root 1.10 object *dup = arch_to_object (atmp);
718 root 1.8
719     if (at_spell)
720     insert_ob_in_ob (arch_to_object (at_spell), dup);
721    
722     /*
723     * The head is what contains all the important bits,
724     * so just copying it over should be fine.
725     */
726 root 1.10 if (!head)
727 root 1.8 {
728     head = dup;
729 root 1.22 tmp->copy_to (dup);
730 elmex 1.1 }
731 root 1.9
732 root 1.8 if (settings.real_wiz == FALSE)
733     SET_FLAG (dup, FLAG_WAS_WIZ);
734 root 1.9
735 root 1.8 dup->x = op->x + dup->arch->clone.x;
736     dup->y = op->y + dup->arch->clone.y;
737     dup->map = op->map;
738    
739     if (head != dup)
740     {
741     dup->head = head;
742     prev->more = dup;
743 elmex 1.1 }
744 root 1.9
745 root 1.8 prev = dup;
746 elmex 1.1 }
747    
748 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
749     {
750     object *check = head;
751     int size_x = 0;
752     int size_y = 0;
753    
754     while (check)
755     {
756     size_x = MAX (size_x, check->arch->clone.x);
757     size_y = MAX (size_y, check->arch->clone.y);
758     check = check->more;
759 elmex 1.1 }
760    
761 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762     {
763     if (head->x < size_x || head->y < size_y)
764     {
765     dm_stack_pop (op->contr);
766 root 1.22 head->destroy ();
767 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 root 1.22 tmp->destroy ();
769 root 1.8 return 1;
770 elmex 1.1 }
771    
772 root 1.8 check = head;
773 root 1.9
774 root 1.8 while (check)
775     {
776     check->x -= size_x;
777     check->y -= size_y;
778     check = check->more;
779 elmex 1.1 }
780     }
781    
782 root 1.8 insert_ob_in_map (head, op->map, op, 0);
783     }
784     else
785     head = insert_ob_in_ob (head, op);
786    
787     /* Let's put this created item on stack so dm can access it easily. */
788     /* Wonder if we really want to push all of these, but since
789     * things like rods have nrof 0, we want to cover those.
790     */
791     dm_stack_push (op->contr, head->count);
792    
793     if (at->clone.randomitems != NULL && !at_spell)
794     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795 root 1.9
796 root 1.8 esrv_send_item (op, head);
797 elmex 1.1 }
798    
799 root 1.8 /* free the one we used to copy */
800 root 1.22 tmp->destroy ();
801 elmex 1.1 }
802    
803 root 1.8 return 1;
804 elmex 1.1 }
805    
806     /*
807     * Now follows dm-commands which are also acceptable from sockets
808     */
809    
810 root 1.8 int
811     command_inventory (object *op, char *params)
812     {
813     object *tmp;
814     int i;
815 elmex 1.1
816 root 1.8 if (!params)
817     {
818     inventory (op, NULL);
819     return 0;
820 elmex 1.1 }
821    
822 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823     {
824     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825     return 1;
826 elmex 1.1 }
827    
828 root 1.8 inventory (op, tmp);
829     return 1;
830 elmex 1.1 }
831    
832     /* just show player's their skills for now. Dm's can
833     * already see skills w/ inventory command - b.t.
834     */
835    
836 root 1.8 int
837     command_skills (object *op, char *params)
838     {
839     show_skills (op, params);
840     return 0;
841 elmex 1.1 }
842    
843 root 1.8 int
844     command_dump (object *op, char *params)
845     {
846     object *tmp;
847 elmex 1.1
848 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
849     if (!tmp)
850 elmex 1.1 return 1;
851 root 1.8
852 root 1.16 char *dump = dump_object (tmp);
853     new_draw_info (NDI_UNIQUE, 0, op, dump);
854     free (dump);
855    
856 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
857     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858 root 1.16
859 root 1.8 return 1;
860 elmex 1.1 }
861    
862     /**
863     * When DM is possessing a monster, flip aggression on and off, to allow
864     * better motion.
865     */
866 root 1.8 int
867     command_mon_aggr (object *op, char *params)
868     {
869     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870     {
871     op->enemy = NULL;
872     SET_FLAG (op, FLAG_UNAGGRESSIVE);
873     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874     }
875     else
876     {
877     CLEAR_FLAG (op, FLAG_FRIENDLY);
878     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 elmex 1.1 }
881    
882 root 1.8 return 1;
883 elmex 1.1 }
884    
885     /** DM can possess a monster. Basically, this tricks the client into thinking
886     * a given monster, is actually the player it controls. This allows a DM
887     * to inhabit a monster's body, and run around the game with it.
888     * This function is severely broken - it has tons of hardcoded values,
889     */
890 root 1.8 int
891     command_possess (object *op, char *params)
892     {
893     object *victim, *curinv, *nextinv;
894     player *pl;
895     int i;
896     char buf[MAX_BUF];
897    
898     victim = NULL;
899     if (params != NULL)
900     {
901     if (sscanf (params, "%d", &i))
902     victim = find_object (i);
903     else if (sscanf (params, "%s", buf))
904     victim = find_object_name (buf);
905     }
906     if (victim == NULL)
907     {
908     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909     return 1;
910     }
911    
912     if (victim == op)
913     {
914     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915     return 1;
916     }
917    
918     /* clear out the old inventory */
919     curinv = op->inv;
920     while (curinv != NULL)
921     {
922     nextinv = curinv->below;
923     esrv_del_item (op->contr, curinv->count);
924     curinv = nextinv;
925     }
926 elmex 1.1
927 root 1.8 /* make the switch */
928     pl = op->contr;
929     victim->contr = pl;
930     pl->ob = victim;
931     victim->type = PLAYER;
932     SET_FLAG (victim, FLAG_WIZ);
933    
934     /* send the inventory to the client */
935     curinv = victim->inv;
936     while (curinv != NULL)
937     {
938     nextinv = curinv->below;
939     esrv_send_item (victim, curinv);
940     curinv = nextinv;
941     }
942     /* basic patchup */
943     /* The use of hard coded values is terrible. Note
944     * that really, to be fair, this shouldn't get changed at
945     * all - if you are possessing a kobold, you should have the
946     * same limitations. As it is, as more body locations are added,
947     * this will give this player more locations than perhaps
948     * they should be allowed.
949     */
950     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951     if (i == 1 || i == 6 || i == 8 || i == 9)
952     victim->body_info[i] = 2;
953     else
954     victim->body_info[i] = 1;
955 elmex 1.1
956 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957     esrv_send_inventory (victim, victim);
958 elmex 1.1
959 root 1.8 fix_player (victim);
960    
961     do_some_living (victim);
962     return 1;
963     }
964    
965     int
966     command_patch (object *op, char *params)
967     {
968     char *arg, *arg2;
969     object *tmp;
970    
971     tmp = get_dm_object (op->contr, &params, NULL);
972     if (!tmp)
973     /* Player already informed of failure */
974 elmex 1.1 return 1;
975    
976 root 1.8 /* params set to first value by get_dm_default */
977     arg = params;
978     if (arg == NULL)
979     {
980     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
981 elmex 1.1 return 1;
982     }
983    
984 root 1.8 if ((arg2 = strchr (arg, ' ')))
985     arg2++;
986     if (settings.real_wiz == FALSE)
987     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988     if (set_variable (tmp, arg) == -1)
989     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990     else
991     {
992     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 elmex 1.1 }
994    
995 root 1.8 return 1;
996     }
997 elmex 1.1
998 root 1.8 int
999     command_remove (object *op, char *params)
1000     {
1001     object *tmp;
1002     int from;
1003 elmex 1.1
1004 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1005     if (!tmp)
1006     {
1007     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1008     return 1;
1009 elmex 1.1 }
1010    
1011 root 1.8 if (tmp->type == PLAYER)
1012     {
1013     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014     return 1;
1015 elmex 1.1 }
1016    
1017 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1018     {
1019     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020     return 1;
1021 elmex 1.1 }
1022    
1023 root 1.8 if (from != STACK_FROM_STACK)
1024     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1025     dm_stack_pop (op->contr);
1026    
1027     /* Always work on the head - otherwise object will get in odd state */
1028     if (tmp->head)
1029     tmp = tmp->head;
1030 root 1.21 tmp->remove ();
1031 root 1.8 return 1;
1032 elmex 1.1 }
1033    
1034 root 1.8 int
1035     command_free (object *op, char *params)
1036     {
1037     object *tmp;
1038     int from;
1039 elmex 1.1
1040 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1041 elmex 1.1
1042 root 1.8 if (!tmp)
1043     {
1044     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1045     return 1;
1046 elmex 1.1 }
1047    
1048 root 1.8 if (from != STACK_FROM_STACK)
1049     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050     dm_stack_pop (op->contr);
1051 elmex 1.1
1052 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053     {
1054     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055 root 1.21 tmp->remove ();
1056 elmex 1.1 }
1057    
1058 root 1.8 if (tmp->head)
1059     tmp = tmp->head;
1060 root 1.22
1061     tmp->destroy ();
1062 root 1.8 return 1;
1063 elmex 1.1 }
1064    
1065     /**
1066     * This adds exp to a player. We now allow adding to a specific skill.
1067     */
1068 root 1.8 int
1069     command_addexp (object *op, char *params)
1070     {
1071     char buf[MAX_BUF], skill[MAX_BUF];
1072     int i, q;
1073     object *skillob = NULL;
1074     player *pl;
1075 elmex 1.1
1076 root 1.8 skill[0] = '\0';
1077     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1078     {
1079     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1080     return 1;
1081 elmex 1.1 }
1082    
1083 root 1.8 for (pl = first_player; pl != NULL; pl = pl->next)
1084     if (!strncmp (pl->ob->name, buf, MAX_NAME))
1085     break;
1086 elmex 1.1
1087 root 1.8 if (pl == NULL)
1088     {
1089     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1090     return 1;
1091 elmex 1.1 }
1092    
1093 root 1.8 if (q >= 3)
1094     {
1095     skillob = find_skill_by_name (pl->ob, skill);
1096     if (!skillob)
1097     {
1098     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1099     return 1;
1100 elmex 1.1 }
1101    
1102 root 1.8 i = check_exp_adjust (skillob, i);
1103     skillob->stats.exp += i;
1104     calc_perm_exp (skillob);
1105     player_lvl_adj (pl->ob, skillob);
1106 elmex 1.1 }
1107    
1108 root 1.8 pl->ob->stats.exp += i;
1109     calc_perm_exp (pl->ob);
1110     player_lvl_adj (pl->ob, NULL);
1111 elmex 1.1
1112 root 1.8 if (settings.real_wiz == FALSE)
1113     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1114     return 1;
1115 elmex 1.1 }
1116    
1117     /**************************************************************************/
1118 root 1.8
1119 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1120 root 1.8
1121 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1122 root 1.8
1123 elmex 1.1 /**************************************************************************/
1124    
1125 root 1.8 int
1126     command_stats (object *op, char *params)
1127     {
1128     char thing[20];
1129     player *pl;
1130     char buf[MAX_BUF];
1131    
1132     thing[0] = '\0';
1133     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1134     {
1135     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1136     return 1;
1137     }
1138    
1139     for (pl = first_player; pl != NULL; pl = pl->next)
1140     if (!strcmp (pl->ob->name, thing))
1141     {
1142     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1143     new_draw_info (NDI_UNIQUE, 0, op, buf);
1144     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1145     new_draw_info (NDI_UNIQUE, 0, op, buf);
1146     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1147     new_draw_info (NDI_UNIQUE, 0, op, buf);
1148     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1149     new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1151 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1153     new_draw_info (NDI_UNIQUE, 0, op, buf);
1154     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1155     new_draw_info (NDI_UNIQUE, 0, op, buf);
1156     break;
1157     }
1158     if (pl == NULL)
1159     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1160     return 1;
1161     }
1162    
1163     int
1164     command_abil (object *op, char *params)
1165     {
1166     char thing[20], thing2[20];
1167     int iii;
1168     player *pl;
1169     char buf[MAX_BUF];
1170    
1171     iii = 0;
1172     thing[0] = '\0';
1173     thing2[0] = '\0';
1174     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1175     {
1176     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1177     return 1;
1178     }
1179    
1180     if (thing2 == NULL)
1181     {
1182     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1183     return 1;
1184     }
1185    
1186     if (iii < MIN_STAT || iii > MAX_STAT)
1187     {
1188     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1189     return 1;
1190     }
1191    
1192     for (pl = first_player; pl != NULL; pl = pl->next)
1193     {
1194     if (!strcmp (pl->ob->name, thing))
1195     {
1196     if (settings.real_wiz == FALSE)
1197     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1198     if (!strcmp ("str", thing2))
1199     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1200     if (!strcmp ("dex", thing2))
1201     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1202     if (!strcmp ("con", thing2))
1203     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1204     if (!strcmp ("wis", thing2))
1205     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1206     if (!strcmp ("cha", thing2))
1207     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1208     if (!strcmp ("int", thing2))
1209     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1210     if (!strcmp ("pow", thing2))
1211     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1212     sprintf (buf, "%s has been altered.", &pl->ob->name);
1213     new_draw_info (NDI_UNIQUE, 0, op, buf);
1214     fix_player (pl->ob);
1215     return 1;
1216 elmex 1.1 }
1217 root 1.8 }
1218    
1219     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1220     return 1;
1221 elmex 1.1 }
1222    
1223 root 1.8 int
1224     command_reset (object *op, char *params)
1225     {
1226 root 1.14 maptile *m;
1227 root 1.8 object *dummy = NULL, *tmp = NULL;
1228    
1229     if (params == NULL)
1230     {
1231     new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1232     return 1;
1233     }
1234    
1235     if (strcmp (params, ".") == 0)
1236     params = op->map->path;
1237 root 1.17
1238 root 1.8 m = has_been_loaded (params);
1239     if (m == NULL)
1240     {
1241     new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1242     return 1;
1243     }
1244    
1245     if (m->in_memory != MAP_SWAPPED)
1246     {
1247     if (m->in_memory != MAP_IN_MEMORY)
1248     {
1249     LOG (llevError, "Tried to swap out map which was not in memory.\n");
1250     return 0;
1251     }
1252    
1253     /*
1254     * Only attempt to remove the player that is doing the reset, and not other
1255     * players or wiz's.
1256     */
1257     if (op->map == m)
1258     {
1259 root 1.22 dummy = object::create ();
1260 root 1.8 dummy->map = NULL;
1261     EXIT_X (dummy) = op->x;
1262     EXIT_Y (dummy) = op->y;
1263     EXIT_PATH (dummy) = op->map->path;
1264 root 1.21 op->remove ();
1265 root 1.8 op->map = NULL;
1266     tmp = op;
1267 elmex 1.1 }
1268 root 1.8 swap_map (m);
1269 elmex 1.1 }
1270    
1271 root 1.8 if (m->in_memory == MAP_SWAPPED)
1272     {
1273     LOG (llevDebug, "Resetting map %s.\n", m->path);
1274    
1275     /* setting this effectively causes an immediate reload */
1276     m->reset_time = 1;
1277     flush_old_maps ();
1278     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1279 root 1.22
1280 root 1.8 if (tmp)
1281     {
1282     enter_exit (tmp, dummy);
1283 root 1.22 dummy->destroy ();
1284 root 1.8 }
1285 root 1.22
1286 root 1.8 return 1;
1287     }
1288     else
1289     {
1290     player *pl;
1291     int playercount = 0;
1292 elmex 1.1
1293 root 1.8 /* Need to re-insert player if swap failed for some reason */
1294     if (tmp)
1295     {
1296     insert_ob_in_map (op, m, NULL, 0);
1297 root 1.22 dummy->destroy ();
1298 root 1.8 }
1299    
1300     new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1301     for (pl = first_player; pl != NULL; pl = pl->next)
1302     {
1303     if (pl->ob->map == m && pl->ob != op)
1304     {
1305     new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1306     playercount++;
1307 elmex 1.1 }
1308     }
1309 root 1.8 if (!playercount)
1310     new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1311     return 1;
1312 elmex 1.1 }
1313     }
1314    
1315 root 1.8 int
1316     command_nowiz (object *op, char *params)
1317     { /* 'noadm' is alias */
1318     CLEAR_FLAG (op, FLAG_WIZ);
1319     CLEAR_FLAG (op, FLAG_WIZPASS);
1320     CLEAR_FLAG (op, FLAG_WIZCAST);
1321    
1322     if (settings.real_wiz == TRUE)
1323     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1324     if (op->contr->hidden)
1325     {
1326     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1327     op->map->players++;
1328     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1329     op->contr->hidden = 0;
1330     op->invisible = 1;
1331     }
1332     else
1333     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1334     return 1;
1335 elmex 1.1 }
1336    
1337     /**
1338     * object *op is trying to become dm.
1339     * pl_name is name supplied by player. Restrictive DM will make it harder
1340     * for socket users to become DM - in that case, it will check for the players
1341     * character name.
1342     */
1343 root 1.8 static int
1344     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1345 elmex 1.1 {
1346 root 1.8 FILE *dmfile;
1347     char buf[MAX_BUF];
1348     char line_buf[160], name[160], passwd[160], host[160];
1349 elmex 1.1
1350     #ifdef RESTRICTIVE_DM
1351 root 1.8 *pl_name = op->name ? op->name : "*";
1352 elmex 1.1 #endif
1353    
1354 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1355     if ((dmfile = fopen (buf, "r")) == NULL)
1356     {
1357     LOG (llevDebug, "Could not find DM file.\n");
1358     return 0;
1359     }
1360    
1361     while (fgets (line_buf, 160, dmfile) != NULL)
1362     {
1363     if (line_buf[0] == '#')
1364     continue;
1365     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1366     {
1367     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1368     }
1369     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1370     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1371     {
1372     fclose (dmfile);
1373     return (1);
1374     }
1375     }
1376     fclose (dmfile);
1377     return (0);
1378     }
1379    
1380     int
1381     do_wizard_dm (object *op, char *params, int silent)
1382     {
1383     if (!op->contr)
1384     return 0;
1385    
1386     if (QUERY_FLAG (op, FLAG_WIZ))
1387     {
1388     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1389     return 0;
1390     }
1391    
1392 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1393 root 1.8 {
1394     SET_FLAG (op, FLAG_WIZ);
1395     SET_FLAG (op, FLAG_WAS_WIZ);
1396     SET_FLAG (op, FLAG_WIZPASS);
1397     SET_FLAG (op, FLAG_WIZCAST);
1398     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1399     /*
1400     * Remove setting flying here - that won't work, because next
1401     * fix_player() is called that will get cleared - proper solution
1402     * is probably something like a wiz_force which gives that and any
1403     * other desired abilities.
1404     */
1405     clear_los (op);
1406     op->contr->write_buf[0] = '\0';
1407    
1408     if (!silent)
1409     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1410    
1411     return 1;
1412     }
1413     else
1414     {
1415     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1416     op->contr->write_buf[0] = '\0';
1417     return 0;
1418 elmex 1.1 }
1419     }
1420    
1421     /*
1422     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1423     * - allow people on sockets to become dm, and allow better dm file
1424     */
1425 root 1.8 int
1426     command_dm (object *op, char *params)
1427     {
1428     if (!op->contr)
1429     return 0;
1430 elmex 1.1
1431 root 1.8 do_wizard_dm (op, params, 0);
1432 elmex 1.1
1433 root 1.8 return 1;
1434 elmex 1.1 }
1435    
1436 root 1.8 int
1437     command_invisible (object *op, char *params)
1438     {
1439     if (op)
1440     {
1441     op->invisible += 100;
1442     update_object (op, UP_OBJ_FACE);
1443     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1444 elmex 1.1 }
1445    
1446 root 1.8 return 0;
1447 elmex 1.1 }
1448    
1449     /**
1450     * Returns spell object (from archetypes) by name.
1451     * Returns NULL if 0 or more than one spell matches.
1452     * Used for wizard's learn spell/prayer.
1453     *
1454     * op is the player issuing the command.
1455     *
1456     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1457     * anymore (but may still be present in some player's inventories and thus
1458     * cannot be removed). We have to ignore them here since they have the same
1459     * name than other "spell_xxx" archetypes and would always conflict.
1460     */
1461 root 1.8 static object *
1462     get_spell_by_name (object *op, const char *spell_name)
1463     {
1464     archetype *ar;
1465     archetype *found;
1466     int conflict_found;
1467     size_t spell_name_length;
1468    
1469     /* First check for full name matches. */
1470     conflict_found = 0;
1471     found = NULL;
1472     for (ar = first_archetype; ar != NULL; ar = ar->next)
1473     {
1474     if (ar->clone.type != SPELL)
1475     continue;
1476    
1477     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1478     continue;
1479    
1480     if (strcmp (ar->clone.name, spell_name) != 0)
1481     continue;
1482    
1483     if (found != NULL)
1484     {
1485     if (!conflict_found)
1486     {
1487     conflict_found = 1;
1488     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1489     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1490 elmex 1.1 }
1491 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1492     continue;
1493 elmex 1.1 }
1494    
1495 root 1.8 found = ar;
1496 elmex 1.1 }
1497    
1498 root 1.8 /* No match if more more than one archetype matches. */
1499     if (conflict_found)
1500     return NULL;
1501 elmex 1.1
1502 root 1.8 /* Return if exactly one archetype matches. */
1503     if (found != NULL)
1504     return arch_to_object (found);
1505    
1506     /* No full match found: now check for partial matches. */
1507     spell_name_length = strlen (spell_name);
1508     conflict_found = 0;
1509     found = NULL;
1510     for (ar = first_archetype; ar != NULL; ar = ar->next)
1511     {
1512     if (ar->clone.type != SPELL)
1513     continue;
1514 elmex 1.1
1515 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1516     continue;
1517 elmex 1.1
1518 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1519     continue;
1520 elmex 1.1
1521 root 1.8 if (found != NULL)
1522     {
1523     if (!conflict_found)
1524     {
1525     conflict_found = 1;
1526     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1527     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1528 elmex 1.1 }
1529 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1530     continue;
1531 elmex 1.1 }
1532    
1533 root 1.8 found = ar;
1534 elmex 1.1 }
1535    
1536 root 1.8 /* No match if more more than one archetype matches. */
1537     if (conflict_found)
1538     return NULL;
1539 elmex 1.1
1540 root 1.8 /* Return if exactly one archetype matches. */
1541     if (found != NULL)
1542     return arch_to_object (found);
1543 elmex 1.1
1544 root 1.8 /* No spell found: just print an error message. */
1545     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1546     return NULL;
1547 elmex 1.1 }
1548    
1549 root 1.8 static int
1550     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1551     {
1552     object *tmp;
1553 elmex 1.1
1554 root 1.8 if (op->contr == NULL || params == NULL)
1555     {
1556     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1557     return 0;
1558 elmex 1.1 }
1559    
1560 root 1.8 tmp = get_spell_by_name (op, params);
1561     if (tmp == NULL)
1562     {
1563     return 0;
1564 elmex 1.1 }
1565    
1566 root 1.8 if (check_spell_known (op, tmp->name))
1567     {
1568     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1569     return 0;
1570 elmex 1.1 }
1571    
1572 root 1.8 do_learn_spell (op, tmp, special_prayer);
1573 root 1.22 tmp->destroy ();
1574 root 1.8 return 1;
1575 elmex 1.1 }
1576    
1577 root 1.8 int
1578     command_learn_spell (object *op, char *params)
1579     {
1580     return command_learn_spell_or_prayer (op, params, 0);
1581 elmex 1.1 }
1582    
1583 root 1.8 int
1584     command_learn_special_prayer (object *op, char *params)
1585 elmex 1.1 {
1586 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1587 elmex 1.1 }
1588    
1589 root 1.8 int
1590     command_forget_spell (object *op, char *params)
1591 elmex 1.1 {
1592 root 1.8 object *spell;
1593 elmex 1.1
1594 root 1.8 if (op->contr == NULL || params == NULL)
1595     {
1596     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1597     return 0;
1598 elmex 1.1 }
1599    
1600 root 1.8 spell = lookup_spell_by_name (op, params);
1601     if (spell == NULL)
1602     {
1603     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1604     return 0;
1605 elmex 1.1 }
1606    
1607 root 1.8 do_forget_spell (op, spell->name);
1608     return 1;
1609 elmex 1.1 }
1610    
1611     /**
1612     * Lists all plugins currently loaded with their IDs and full names.
1613     */
1614 root 1.8 int
1615     command_listplugins (object *op, char *params)
1616 elmex 1.1 {
1617 root 1.8 plugins_display_list (op);
1618     return 1;
1619 elmex 1.1 }
1620    
1621     /**
1622     * Loads the given plugin. The DM specifies the name of the library to load (no
1623     * pathname is needed). Do not ever attempt to load the same plugin more than
1624     * once at a time, or bad things could happen.
1625     */
1626 root 1.8 int
1627     command_loadplugin (object *op, char *params)
1628     {
1629     char buf[MAX_BUF];
1630 elmex 1.1
1631 root 1.8 if (params == NULL)
1632     {
1633     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1634     return 1;
1635 elmex 1.1 }
1636    
1637 root 1.8 strcpy (buf, LIBDIR);
1638     strcat (buf, "/plugins/");
1639     strcat (buf, params);
1640     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1641     if (plugins_init_plugin (buf) == 0)
1642     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1643     else
1644     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1645     return 1;
1646 elmex 1.1 }
1647    
1648     /**
1649     * Unloads the given plugin. The DM specified the ID of the library to unload.
1650     * Note that some things may behave strangely if the correct plugins are not
1651     * loaded.
1652     */
1653 root 1.8 int
1654     command_unloadplugin (object *op, char *params)
1655 elmex 1.1 {
1656 root 1.8 if (params == NULL)
1657     {
1658     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1659     return 1;
1660 elmex 1.1 }
1661    
1662 root 1.8 if (plugins_remove_plugin (params) == 0)
1663     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1664     else
1665     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1666     return 1;
1667 elmex 1.1 }
1668    
1669     /**
1670     * A players wants to become DM and hide.
1671     * Let's see if that's authorized.
1672     * Make sure to not tell anything to anyone.
1673     */
1674 root 1.8 int
1675     command_dmhide (object *op, char *params)
1676     {
1677     if (!do_wizard_dm (op, params, 1))
1678     return 0;
1679 elmex 1.1
1680 root 1.8 do_wizard_hide (op, 1);
1681 elmex 1.1
1682 root 1.8 return 1;
1683 elmex 1.1 }
1684    
1685 root 1.8 void
1686     dm_stack_pop (player *pl)
1687     {
1688     if (!pl->stack_items || !pl->stack_position)
1689     {
1690     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1691     return;
1692 elmex 1.1 }
1693    
1694 root 1.8 pl->stack_position--;
1695     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1696 elmex 1.1 }
1697    
1698     /**
1699     * Get current stack top item for player.
1700     * Returns NULL if no stacked item.
1701     * If stacked item disappeared (freed), remove it.
1702     *
1703     * Ryo, august 2004
1704     */
1705 root 1.8 object *
1706     dm_stack_peek (player *pl)
1707     {
1708     object *ob;
1709 elmex 1.1
1710 root 1.8 if (!pl->stack_position)
1711     {
1712     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1713     return NULL;
1714 elmex 1.1 }
1715    
1716 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1717     if (!ob)
1718     {
1719     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1720     dm_stack_pop (pl);
1721     return NULL;
1722 elmex 1.1 }
1723    
1724 root 1.8 return ob;
1725 elmex 1.1 }
1726    
1727     /**
1728     * Push specified item on player stack.
1729     * Inform player of position.
1730     * Initializes variables if needed.
1731     */
1732 root 1.8 void
1733     dm_stack_push (player *pl, tag_t item)
1734     {
1735     if (!pl->stack_items)
1736     {
1737     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1738     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1739 elmex 1.1 }
1740    
1741 root 1.8 if (pl->stack_position == STACK_SIZE)
1742     {
1743     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1744     return;
1745 elmex 1.1 }
1746    
1747 root 1.8 pl->stack_items[pl->stack_position] = item;
1748     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1749     pl->stack_position++;
1750 elmex 1.1 }
1751    
1752     /**
1753     * Checks 'params' for object code.
1754     *
1755     * Can be:
1756     * * empty => get current object stack top for player
1757     * * number => get item with that tag, stack it for future use
1758     * * $number => get specified stack item
1759     * * "me" => player himself
1760     *
1761     * At function exit, params points to first non-object char
1762     *
1763     * 'from', if not NULL, contains at exit:
1764     * * STACK_FROM_NONE => object not found
1765     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1766     * * STACK_FROM_STACK => item from somewhere in the stack
1767     * * STACK_FROM_NUMBER => item by number, pushed on stack
1768     *
1769     * Ryo, august 2004
1770     */
1771 root 1.8 object *
1772     get_dm_object (player *pl, char **params, int *from)
1773     {
1774     int item_tag, item_position;
1775     object *ob;
1776    
1777     if (!pl)
1778     return NULL;
1779    
1780     if (!params || !*params || **params == '\0')
1781     {
1782     if (from)
1783     *from = STACK_FROM_TOP;
1784     /* No parameter => get stack item */
1785     return dm_stack_peek (pl);
1786 elmex 1.1 }
1787    
1788 root 1.8 /* Let's clean white spaces */
1789     while (**params == ' ')
1790     (*params)++;
1791    
1792     /* Next case: number => item tag */
1793     if (sscanf (*params, "%d", &item_tag))
1794     {
1795     /* Move parameter to next item */
1796     while (isdigit (**params))
1797 elmex 1.1 (*params)++;
1798    
1799 root 1.8 /* And skip blanks, too */
1800     while (**params == ' ')
1801 elmex 1.1 (*params)++;
1802    
1803 root 1.8 /* Get item */
1804     ob = find_object (item_tag);
1805     if (!ob)
1806     {
1807     if (from)
1808     *from = STACK_FROM_NONE;
1809     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1810     return NULL;
1811     }
1812    
1813     /* Got one, let's push it on stack */
1814     dm_stack_push (pl, item_tag);
1815     if (from)
1816     *from = STACK_FROM_NUMBER;
1817     return ob;
1818     }
1819 elmex 1.1
1820 root 1.8 /* Next case: $number => stack item */
1821     if (sscanf (*params, "$%d", &item_position))
1822     {
1823     /* Move parameter to next item */
1824     (*params)++;
1825 elmex 1.1
1826 root 1.8 while (isdigit (**params))
1827     (*params)++;
1828     while (**params == ' ')
1829     (*params)++;
1830 elmex 1.1
1831 root 1.8 if (item_position >= pl->stack_position)
1832     {
1833     if (from)
1834     *from = STACK_FROM_NONE;
1835     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1836     return NULL;
1837     }
1838    
1839     ob = find_object (pl->stack_items[item_position]);
1840     if (!ob)
1841     {
1842     if (from)
1843     *from = STACK_FROM_NONE;
1844     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1845     return NULL;
1846     }
1847    
1848     if (from)
1849     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1850     return ob;
1851 elmex 1.1 }
1852    
1853 root 1.8 /* Next case: 'me' => return pl->ob */
1854     if (!strncmp (*params, "me", 2))
1855     {
1856     if (from)
1857     *from = STACK_FROM_NUMBER;
1858     dm_stack_push (pl, pl->ob->count);
1859    
1860     /* Skip to next token */
1861     (*params) += 2;
1862     while (**params == ' ')
1863     (*params)++;
1864 elmex 1.1
1865 root 1.8 return pl->ob;
1866 elmex 1.1 }
1867    
1868 root 1.8 /* Last case: get stack top */
1869     if (from)
1870     *from = STACK_FROM_TOP;
1871     return dm_stack_peek (pl);
1872 elmex 1.1 }
1873    
1874     /**
1875     * Pop the stack top.
1876     */
1877 root 1.8 int
1878     command_stack_pop (object *op, char *params)
1879     {
1880     dm_stack_pop (op->contr);
1881     return 0;
1882 elmex 1.1 }
1883    
1884     /**
1885     * Push specified item on stack.
1886     */
1887 root 1.8 int
1888     command_stack_push (object *op, char *params)
1889     {
1890     object *ob;
1891     int from;
1892    
1893     ob = get_dm_object (op->contr, &params, &from);
1894 elmex 1.1
1895 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1896     /* Object was from stack, need to push it again */
1897     dm_stack_push (op->contr, ob->count);
1898    
1899     return 0;
1900 elmex 1.1 }
1901    
1902     /**
1903     * Displays stack contents.
1904     */
1905 root 1.8 int
1906     command_stack_list (object *op, char *params)
1907     {
1908     int item;
1909     object *display;
1910     player *pl = op->contr;
1911    
1912     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1913    
1914     for (item = 0; item < pl->stack_position; item++)
1915     {
1916     display = find_object (pl->stack_items[item]);
1917     if (display)
1918     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1919     else
1920     /* Item was freed */
1921     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1922 elmex 1.1 }
1923    
1924 root 1.8 return 0;
1925 elmex 1.1 }
1926    
1927     /**
1928     * Empty DM item stack.
1929     */
1930 root 1.8 int
1931     command_stack_clear (object *op, char *params)
1932     {
1933     op->contr->stack_position = 0;
1934     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1935     return 0;
1936 elmex 1.1 }
1937    
1938 root 1.8 int
1939     command_insert_into (object *op, char *params)
1940 elmex 1.1 {
1941 root 1.8 object *left, *right, *inserted;
1942     int left_from, right_from;
1943 elmex 1.1
1944 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1945     if (!left)
1946     {
1947     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1948     return 0;
1949 elmex 1.1 }
1950    
1951 root 1.8 if (left_from == STACK_FROM_NUMBER)
1952     /* Item was stacked, remove it else right will be the same... */
1953     dm_stack_pop (op->contr);
1954 elmex 1.1
1955 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1956 elmex 1.1
1957 root 1.8 if (!right)
1958     {
1959     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1960     return 0;
1961 elmex 1.1 }
1962    
1963 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1964     {
1965     /*
1966     * Special case: both items were taken from stack top.
1967     * Override the behaviour, taking left as item just below top, if exists.
1968     * See function description for why.
1969     * Besides, can't insert an item into itself.
1970     */
1971     if (op->contr->stack_position > 1)
1972     {
1973     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1974     if (left)
1975     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1976     else
1977     /* Stupid case: item under top was freed, fallback to stack top */
1978     left = right;
1979 elmex 1.1 }
1980     }
1981    
1982 root 1.8 if (left == right)
1983 elmex 1.1 {
1984 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1985     return 0;
1986 elmex 1.1 }
1987    
1988 root 1.8 if (right->type == PLAYER)
1989 elmex 1.1 {
1990 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1991     return 0;
1992 elmex 1.1 }
1993    
1994 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1995 root 1.21 right->remove ();
1996 root 1.8 inserted = insert_ob_in_ob (right, left);
1997     if (left->type == PLAYER)
1998     if (inserted == right)
1999     esrv_send_item (left, right);
2000     else
2001     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
2002 elmex 1.1
2003 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2004 elmex 1.1
2005 root 1.8 return 0;
2006 elmex 1.1
2007     }