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Revision: 1.29
Committed: Fri Jan 5 10:50:47 2007 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.28: +3 -5 lines
Log Message:
be nicer to clients on shutdown and crashes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.12 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25 root 1.29 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <treasure.h>
28     #include <skills.h>
29    
30     /** Defines for DM item stack **/
31     #define STACK_SIZE 50 /* Stack size, static */
32 root 1.8
33 elmex 1.1 /* Values for 'from' field of get_dm_object */
34     #define STACK_FROM_NONE 0 /* Item was not found */
35     #define STACK_FROM_TOP 1 /* Item is stack top */
36     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38    
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75     /**
76     * Actually hides specified player (obviously a DM).
77     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78     * else they just think someone left/entered.
79     */
80 root 1.8 void
81     do_wizard_hide (object *op, int silent_dm)
82     {
83     if (op->contr->hidden)
84     {
85     op->contr->hidden = 0;
86     op->invisible = 1;
87     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88     op->map->players++;
89     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90     if (!silent_dm)
91     {
92     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93     }
94     }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100     if (!silent_dm)
101     {
102     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103     }
104     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177     /**
178     * Add player's IP to ban_file and kick them off the server
179     * I know most people have dynamic IPs but this is more of a short term
180     * solution if they have to get a new IP to play maybe they'll calm down.
181     * This uses the banish_file in the local directory *not* the ban_file
182     * The action is logged with a ! for easy searching. -tm
183     */
184 root 1.8 int
185     command_banish (object *op, char *params)
186     {
187     player *pl;
188     FILE *banishfile;
189     char buf[MAX_BUF];
190     time_t now;
191    
192     if (!params)
193     {
194     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
195     return 1;
196     }
197    
198     pl = get_other_player_from_name (op, params);
199     if (!pl)
200 elmex 1.1 return 1;
201 root 1.8
202     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
203    
204     if ((banishfile = fopen (buf, "a")) == NULL)
205     {
206     LOG (llevDebug, "Could not find file banish_file.\n");
207     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
208     return 0;
209     }
210    
211     now = time (NULL);
212     /*
213     * Record this as a comment - then we don't have to worry about changing
214     * the parsing code.
215     */
216 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
217     fprintf (banishfile, "*@%s\n", pl->ns->host);
218 root 1.8 fclose (banishfile);
219    
220 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
221 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
222     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
223     command_kick (op, (char *) &pl->ob->name);
224     return 1;
225 elmex 1.1 }
226    
227 root 1.8 int
228     command_kick (object *op, char *params)
229     {
230 root 1.27 for_all_players (pl)
231 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
232 elmex 1.1 {
233     object *op = pl->ob;
234    
235     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
236     {
237 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
238 elmex 1.1 strcpy (op->contr->killer, "kicked");
239     }
240    
241 root 1.25 pl->ns->destroy ();
242 elmex 1.1 }
243    
244     return 1;
245     }
246    
247 root 1.28 //TODO
248     #if 0
249 root 1.8 int
250     command_save_overlay (object *op, char *params)
251     {
252     if (!op)
253     return 0;
254 elmex 1.1
255 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
256     {
257     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
258     return 1;
259     }
260    
261     new_save_map (op->map, 2);
262     new_save_map (op->map, 0);
263     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
264    
265     ready_map_name (op->map->path, 0);
266 elmex 1.1
267 root 1.8 return 1;
268 elmex 1.1 }
269 root 1.28 #endif
270 elmex 1.1
271     int
272 root 1.8 command_shutdown (object *op, char *params)
273 elmex 1.1 {
274 root 1.29 if (op && !QUERY_FLAG (op, FLAG_WIZ))
275 elmex 1.1 {
276     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
277     return 1;
278     }
279    
280 root 1.29 cleanup ("dm initiated shutdown", 0);
281 root 1.28
282 elmex 1.1 /* not reached */
283     return 1;
284     }
285    
286 root 1.8 int
287     command_freeze (object *op, char *params)
288 elmex 1.1 {
289 root 1.8 int ticks;
290     player *pl;
291 elmex 1.1
292 root 1.8 if (!params)
293     {
294     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
295     return 1;
296     }
297 elmex 1.1
298 root 1.8 ticks = atoi (params);
299     if (ticks)
300     {
301     while ((isdigit (*params) || isspace (*params)) && *params != 0)
302     params++;
303     if (*params == 0)
304     {
305     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
306     return 1;
307 elmex 1.1 }
308     }
309 root 1.8 else
310     ticks = 100;
311 elmex 1.1
312 root 1.8 pl = get_other_player_from_name (op, params);
313     if (!pl)
314 elmex 1.1 return 1;
315 root 1.8
316     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
317     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
318     pl->ob->speed_left = -(pl->ob->speed * ticks);
319     return 0;
320 elmex 1.1 }
321    
322 root 1.8 int
323     command_arrest (object *op, char *params)
324     {
325     object *dummy;
326     player *pl;
327    
328     if (!op)
329 elmex 1.1 return 0;
330 root 1.28
331 root 1.8 if (params == NULL)
332     {
333     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334     return 1;
335     }
336 root 1.28
337 root 1.8 pl = get_other_player_from_name (op, params);
338     if (!pl)
339     return 1;
340 root 1.28
341 root 1.8 dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348 root 1.28
349     pl->ob->enter_exit (dummy);
350 root 1.22 dummy->destroy ();
351 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
352     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
353     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
354     return 1;
355 elmex 1.1 }
356    
357 root 1.8 int
358     command_summon (object *op, char *params)
359     {
360     int i;
361     object *dummy;
362     player *pl;
363    
364     if (!op)
365     return 0;
366    
367     if (params == NULL)
368     {
369     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
370     return 1;
371     }
372    
373     pl = get_other_player_from_name (op, params);
374     if (!pl)
375 elmex 1.1 return 1;
376    
377 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
378     if (i == -1)
379     {
380     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
381     return 1;
382     }
383    
384 root 1.22 dummy = object::create ();
385 root 1.8 EXIT_PATH (dummy) = op->map->path;
386     EXIT_X (dummy) = op->x + freearr_x[i];
387     EXIT_Y (dummy) = op->y + freearr_y[i];
388 root 1.28 pl->ob->enter_exit (dummy);
389 root 1.22 dummy->destroy ();
390 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
391     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
392 elmex 1.1
393 root 1.8 return 1;
394 elmex 1.1 }
395    
396     /**
397     * Teleport next to target player.
398     */
399 root 1.8
400 elmex 1.1 /* mids 01/16/2002 */
401 root 1.8 int
402     command_teleport (object *op, char *params)
403     {
404     int i;
405     object *dummy;
406     player *pl;
407    
408     if (!op)
409     return 0;
410    
411     if (params == NULL)
412     {
413     new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
414     return 1;
415     }
416    
417     pl = get_other_player_from_name (op, params);
418     if (!pl)
419     return 1;
420    
421     i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
422     if (i == -1)
423     {
424     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
425     return 1;
426     }
427    
428 root 1.22 dummy = object::create ();
429 root 1.8 EXIT_PATH (dummy) = pl->ob->map->path;
430     EXIT_X (dummy) = pl->ob->x + freearr_x[i];
431     EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
432 root 1.28 op->enter_exit (dummy);
433 root 1.22 dummy->destroy ();
434 root 1.8 if (!op->contr->hidden)
435     new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
436     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
437     return 1;
438 elmex 1.1 }
439    
440     /**
441     * This function is a real mess, because we're stucking getting
442     * the entire item description in one block of text, so we just
443     * can't simply parse it - we need to look for double quotes
444     * for example. This could actually get much simpler with just a
445     * little help from the client - if we could get line breaks, it
446     * makes parsing much easier, eg, something like:
447     * arch dragon
448     * name big nasty creature
449     * hp 5
450     * sp 30
451     * Is much easier to parse than
452     * dragon name "big nasty creature" hp 5 sp 30
453     * for example.
454     */
455 root 1.8 int
456     command_create (object *op, char *params)
457     {
458     object *tmp = NULL;
459     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
460     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
461     archetype *at, *at_spell = NULL;
462     artifact *art = NULL;
463    
464     if (!op)
465     return 0;
466    
467     if (params == NULL)
468     {
469     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
470     return 1;
471     }
472 root 1.9
473 root 1.8 bp = params;
474    
475     /* We need to know where the line ends */
476     endline = bp + strlen (bp);
477    
478     if (sscanf (bp, "%d ", &nrof))
479     {
480     if ((bp = strchr (params, ' ')) == NULL)
481     {
482     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
483     return 1;
484     }
485     bp++;
486     set_nrof = 1;
487     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
488     }
489 root 1.9
490 root 1.8 if (sscanf (bp, "%d ", &magic))
491     {
492     if ((bp = strchr (bp, ' ')) == NULL)
493     {
494     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
495     return 1;
496     }
497 root 1.9
498 root 1.8 bp++;
499     set_magic = 1;
500     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
501     }
502 root 1.9
503 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
504     {
505     *cp = '\0';
506     cp += 4;
507     }
508 root 1.9
509 root 1.8 for (bp2 = bp; *bp2; bp2++)
510     {
511     if (*bp2 == ' ')
512     {
513     *bp2 = '\0';
514     bp2++;
515     break;
516     }
517     }
518    
519 root 1.11 if ((at = archetype::find (bp)) == NULL)
520 root 1.8 {
521     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
522     return 1;
523     }
524    
525     if (cp)
526     {
527     char spell_name[MAX_BUF], *fsp = NULL;
528    
529     /*
530     * Try to find a spell object for this. Note that
531     * we also set up spell_name which is only
532     * the first word.
533     */
534    
535 root 1.11 at_spell = archetype::find (cp);
536 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
537     at_spell = find_archetype_by_object_name (cp);
538     if (!at_spell || at_spell->clone.type != SPELL)
539     {
540     strcpy (spell_name, cp);
541     fsp = strchr (spell_name, ' ');
542     if (fsp)
543     {
544     *fsp = 0;
545     fsp++;
546 root 1.11 at_spell = archetype::find (spell_name);
547 root 1.8
548     /* Got a spell, update the first string pointer */
549     if (at_spell && at_spell->clone.type == SPELL)
550     bp2 = cp + strlen (spell_name) + 1;
551     else
552     at_spell = NULL;
553 elmex 1.1 }
554     }
555    
556 root 1.8 /* OK - we didn't find a spell - presume the 'of'
557     * in this case means its an artifact.
558     */
559     if (!at_spell)
560     {
561     if (find_artifactlist (at->clone.type) == NULL)
562 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
563 root 1.8 else
564     {
565     art = find_artifactlist (at->clone.type)->items;
566    
567     do
568     {
569     if (!strcmp (art->item->name, cp))
570     break;
571     art = art->next;
572     }
573     while (art != NULL);
574 root 1.9
575 root 1.8 if (!art)
576 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
577 elmex 1.1 }
578 root 1.9
579 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
580 elmex 1.1 }
581 root 1.8 } /* if cp */
582    
583     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
584     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
585     {
586     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
587     return 1;
588     }
589 elmex 1.1
590 root 1.8 /*
591     * Rather than have two different blocks with a lot of similar code,
592     * just create one object, do all the processing, and then determine
593     * if that one object should be inserted or if we need to make copies.
594     */
595     tmp = arch_to_object (at);
596 root 1.9
597 root 1.8 if (settings.real_wiz == FALSE)
598     SET_FLAG (tmp, FLAG_WAS_WIZ);
599 root 1.9
600 root 1.8 if (set_magic)
601     set_abs_magic (tmp, magic);
602 root 1.9
603 root 1.8 if (art)
604     give_artifact_abilities (tmp, art->item);
605 root 1.9
606 root 1.8 if (need_identify (tmp))
607     {
608     SET_FLAG (tmp, FLAG_IDENTIFIED);
609     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
610     }
611    
612     /*
613     * This entire block here tries to find variable pairings,
614     * eg, 'hp 4' or the like. The mess here is that values
615     * can be quoted (eg "my cool sword"); So the basic logic
616     * is we want to find two spaces, but if we got a quote,
617     * any spaces there don't count.
618     */
619     while (*bp2 && bp2 <= endline)
620     {
621     bp4 = NULL;
622     gotspace = 0;
623     gotquote = 0;
624 root 1.9
625 root 1.8 /* find the first quote */
626     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
627     {
628    
629     /* Found a quote - now lets find the second one */
630     if (*bp3 == '"')
631     {
632     *bp3 = ' ';
633     bp2 = bp3 + 1; /* Update start of string */
634     bp3++;
635     gotquote++;
636     while (*bp3)
637     {
638     if (*bp3 == '"')
639     {
640     *bp3 = '\0';
641     gotquote++;
642     }
643     else
644     bp3++;
645 elmex 1.1 }
646 root 1.8 }
647     else if (*bp3 == ' ')
648 root 1.9 gotspace++;
649 elmex 1.1 }
650    
651 root 1.8 /*
652     * If we got two spaces, send the second one to null.
653     * if we've reached the end of the line, increase gotspace -
654     * this is perfectly valid for the list entry listed.
655     */
656     if (gotspace == 2 || gotquote == 2)
657     {
658     bp3--; /* Undo the extra increment */
659     *bp3 = '\0';
660     }
661     else if (*bp3 == '\0')
662     gotspace++;
663    
664     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
665     {
666     /*
667     * Unfortunately, we've clobbered lots of values, so printing
668     * out what we have probably isn't useful. Break out, because
669     * trying to recover is probably won't get anything useful
670     * anyways, and we'd be confused about end of line pointers
671     * anyways.
672     */
673     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
674     break;
675     }
676 root 1.9
677 root 1.8 /* bp2 should still point to the start of this line,
678     * with bp3 pointing to the end
679     */
680     if (set_variable (tmp, bp2) == -1)
681     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
682     else
683     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
684 root 1.9
685 root 1.8 bp2 = bp3 + 1;
686     }
687    
688     if (at->clone.nrof)
689     {
690     if (at_spell)
691     insert_ob_in_ob (arch_to_object (at_spell), tmp);
692    
693     tmp->x = op->x;
694     tmp->y = op->y;
695 root 1.9
696 root 1.8 if (set_nrof)
697     tmp->nrof = nrof;
698 root 1.9
699 root 1.8 tmp->map = op->map;
700    
701     tmp = insert_ob_in_ob (tmp, op);
702     esrv_send_item (op, tmp);
703    
704     /* Let's put this created item on stack so dm can access it easily. */
705     dm_stack_push (op->contr, tmp->count);
706    
707     return 1;
708     }
709     else
710     {
711     for (i = 0; i < (set_nrof ? nrof : 1); i++)
712     {
713     archetype *atmp;
714 root 1.10 object *prev = 0, *head = 0;
715 root 1.8
716 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
717 root 1.8 {
718 root 1.10 object *dup = arch_to_object (atmp);
719 root 1.8
720     if (at_spell)
721     insert_ob_in_ob (arch_to_object (at_spell), dup);
722    
723     /*
724     * The head is what contains all the important bits,
725     * so just copying it over should be fine.
726     */
727 root 1.10 if (!head)
728 root 1.8 {
729     head = dup;
730 root 1.22 tmp->copy_to (dup);
731 elmex 1.1 }
732 root 1.9
733 root 1.8 if (settings.real_wiz == FALSE)
734     SET_FLAG (dup, FLAG_WAS_WIZ);
735 root 1.9
736 root 1.8 dup->x = op->x + dup->arch->clone.x;
737     dup->y = op->y + dup->arch->clone.y;
738     dup->map = op->map;
739    
740     if (head != dup)
741     {
742     dup->head = head;
743     prev->more = dup;
744 elmex 1.1 }
745 root 1.9
746 root 1.8 prev = dup;
747 elmex 1.1 }
748    
749 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
750     {
751     object *check = head;
752     int size_x = 0;
753     int size_y = 0;
754    
755     while (check)
756     {
757     size_x = MAX (size_x, check->arch->clone.x);
758     size_y = MAX (size_y, check->arch->clone.y);
759     check = check->more;
760 elmex 1.1 }
761    
762 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
763     {
764     if (head->x < size_x || head->y < size_y)
765     {
766     dm_stack_pop (op->contr);
767 root 1.22 head->destroy ();
768 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
769 root 1.22 tmp->destroy ();
770 root 1.8 return 1;
771 elmex 1.1 }
772    
773 root 1.8 check = head;
774 root 1.9
775 root 1.8 while (check)
776     {
777     check->x -= size_x;
778     check->y -= size_y;
779     check = check->more;
780 elmex 1.1 }
781     }
782    
783 root 1.8 insert_ob_in_map (head, op->map, op, 0);
784     }
785     else
786     head = insert_ob_in_ob (head, op);
787    
788     /* Let's put this created item on stack so dm can access it easily. */
789     /* Wonder if we really want to push all of these, but since
790     * things like rods have nrof 0, we want to cover those.
791     */
792     dm_stack_push (op->contr, head->count);
793    
794     if (at->clone.randomitems != NULL && !at_spell)
795     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
796 root 1.9
797 root 1.8 esrv_send_item (op, head);
798 elmex 1.1 }
799    
800 root 1.8 /* free the one we used to copy */
801 root 1.22 tmp->destroy ();
802 elmex 1.1 }
803    
804 root 1.8 return 1;
805 elmex 1.1 }
806    
807     /*
808     * Now follows dm-commands which are also acceptable from sockets
809     */
810    
811 root 1.8 int
812     command_inventory (object *op, char *params)
813     {
814     object *tmp;
815     int i;
816 elmex 1.1
817 root 1.8 if (!params)
818     {
819     inventory (op, NULL);
820     return 0;
821 elmex 1.1 }
822    
823 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
824     {
825     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
826     return 1;
827 elmex 1.1 }
828    
829 root 1.8 inventory (op, tmp);
830     return 1;
831 elmex 1.1 }
832    
833     /* just show player's their skills for now. Dm's can
834     * already see skills w/ inventory command - b.t.
835     */
836    
837 root 1.8 int
838     command_skills (object *op, char *params)
839     {
840     show_skills (op, params);
841     return 0;
842 elmex 1.1 }
843    
844 root 1.8 int
845     command_dump (object *op, char *params)
846     {
847     object *tmp;
848 elmex 1.1
849 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
850     if (!tmp)
851 elmex 1.1 return 1;
852 root 1.8
853 root 1.16 char *dump = dump_object (tmp);
854     new_draw_info (NDI_UNIQUE, 0, op, dump);
855     free (dump);
856    
857 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
858     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
859 root 1.16
860 root 1.8 return 1;
861 elmex 1.1 }
862    
863     /**
864     * When DM is possessing a monster, flip aggression on and off, to allow
865     * better motion.
866     */
867 root 1.8 int
868     command_mon_aggr (object *op, char *params)
869     {
870     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
871     {
872     op->enemy = NULL;
873     SET_FLAG (op, FLAG_UNAGGRESSIVE);
874     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
875     }
876     else
877     {
878     CLEAR_FLAG (op, FLAG_FRIENDLY);
879     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
880     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
881 elmex 1.1 }
882    
883 root 1.8 return 1;
884 elmex 1.1 }
885    
886     /** DM can possess a monster. Basically, this tricks the client into thinking
887     * a given monster, is actually the player it controls. This allows a DM
888     * to inhabit a monster's body, and run around the game with it.
889     * This function is severely broken - it has tons of hardcoded values,
890     */
891 root 1.8 int
892     command_possess (object *op, char *params)
893     {
894     object *victim, *curinv, *nextinv;
895     player *pl;
896     int i;
897     char buf[MAX_BUF];
898    
899     victim = NULL;
900     if (params != NULL)
901     {
902     if (sscanf (params, "%d", &i))
903     victim = find_object (i);
904     else if (sscanf (params, "%s", buf))
905     victim = find_object_name (buf);
906     }
907     if (victim == NULL)
908     {
909     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
910     return 1;
911     }
912    
913     if (victim == op)
914     {
915     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
916     return 1;
917     }
918    
919     /* clear out the old inventory */
920     curinv = op->inv;
921     while (curinv != NULL)
922     {
923     nextinv = curinv->below;
924     esrv_del_item (op->contr, curinv->count);
925     curinv = nextinv;
926     }
927 elmex 1.1
928 root 1.8 /* make the switch */
929     pl = op->contr;
930     victim->contr = pl;
931     pl->ob = victim;
932     victim->type = PLAYER;
933     SET_FLAG (victim, FLAG_WIZ);
934    
935     /* send the inventory to the client */
936     curinv = victim->inv;
937     while (curinv != NULL)
938     {
939     nextinv = curinv->below;
940     esrv_send_item (victim, curinv);
941     curinv = nextinv;
942     }
943     /* basic patchup */
944     /* The use of hard coded values is terrible. Note
945     * that really, to be fair, this shouldn't get changed at
946     * all - if you are possessing a kobold, you should have the
947     * same limitations. As it is, as more body locations are added,
948     * this will give this player more locations than perhaps
949     * they should be allowed.
950     */
951     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
952     if (i == 1 || i == 6 || i == 8 || i == 9)
953     victim->body_info[i] = 2;
954     else
955     victim->body_info[i] = 1;
956 elmex 1.1
957 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
958     esrv_send_inventory (victim, victim);
959 elmex 1.1
960 root 1.26 victim->update_stats ();
961 root 1.8
962     do_some_living (victim);
963     return 1;
964     }
965    
966     int
967     command_patch (object *op, char *params)
968     {
969     char *arg, *arg2;
970     object *tmp;
971    
972     tmp = get_dm_object (op->contr, &params, NULL);
973     if (!tmp)
974     /* Player already informed of failure */
975 elmex 1.1 return 1;
976    
977 root 1.8 /* params set to first value by get_dm_default */
978     arg = params;
979     if (arg == NULL)
980     {
981     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
982 elmex 1.1 return 1;
983     }
984    
985 root 1.8 if ((arg2 = strchr (arg, ' ')))
986     arg2++;
987     if (settings.real_wiz == FALSE)
988     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
989     if (set_variable (tmp, arg) == -1)
990     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
991     else
992     {
993     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
994 elmex 1.1 }
995    
996 root 1.8 return 1;
997     }
998 elmex 1.1
999 root 1.8 int
1000     command_remove (object *op, char *params)
1001     {
1002     object *tmp;
1003     int from;
1004 elmex 1.1
1005 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1006     if (!tmp)
1007     {
1008     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1009     return 1;
1010 elmex 1.1 }
1011    
1012 root 1.8 if (tmp->type == PLAYER)
1013     {
1014     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1015     return 1;
1016 elmex 1.1 }
1017    
1018 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1019     {
1020     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1021     return 1;
1022 elmex 1.1 }
1023    
1024 root 1.8 if (from != STACK_FROM_STACK)
1025     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1026     dm_stack_pop (op->contr);
1027    
1028     /* Always work on the head - otherwise object will get in odd state */
1029     if (tmp->head)
1030     tmp = tmp->head;
1031 root 1.21 tmp->remove ();
1032 root 1.8 return 1;
1033 elmex 1.1 }
1034    
1035 root 1.8 int
1036     command_free (object *op, char *params)
1037     {
1038     object *tmp;
1039     int from;
1040 elmex 1.1
1041 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
1042 elmex 1.1
1043 root 1.8 if (!tmp)
1044     {
1045     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1046     return 1;
1047 elmex 1.1 }
1048    
1049 root 1.8 if (from != STACK_FROM_STACK)
1050     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1051     dm_stack_pop (op->contr);
1052 elmex 1.1
1053 root 1.8 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1054     {
1055     new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1056 root 1.21 tmp->remove ();
1057 elmex 1.1 }
1058    
1059 root 1.8 if (tmp->head)
1060     tmp = tmp->head;
1061 root 1.22
1062     tmp->destroy ();
1063 root 1.8 return 1;
1064 elmex 1.1 }
1065    
1066     /**
1067     * This adds exp to a player. We now allow adding to a specific skill.
1068     */
1069 root 1.8 int
1070     command_addexp (object *op, char *params)
1071     {
1072     char buf[MAX_BUF], skill[MAX_BUF];
1073     int i, q;
1074     object *skillob = NULL;
1075 elmex 1.1
1076 root 1.8 skill[0] = '\0';
1077     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1078     {
1079     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1080     return 1;
1081 elmex 1.1 }
1082    
1083 root 1.27 for_all_players (pl)
1084 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1085 root 1.27 {
1086     if (q >= 3)
1087     {
1088     skillob = find_skill_by_name (pl->ob, skill);
1089     if (!skillob)
1090     {
1091     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1092     return 1;
1093     }
1094    
1095     i = check_exp_adjust (skillob, i);
1096     skillob->stats.exp += i;
1097     calc_perm_exp (skillob);
1098     player_lvl_adj (pl->ob, skillob);
1099     }
1100 elmex 1.1
1101 root 1.27 pl->ob->stats.exp += i;
1102     calc_perm_exp (pl->ob);
1103     player_lvl_adj (pl->ob, NULL);
1104 elmex 1.1
1105 root 1.27 if (settings.real_wiz == FALSE)
1106     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1107 elmex 1.1
1108 root 1.27 return 1;
1109     }
1110 elmex 1.1
1111 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1112 root 1.8 return 1;
1113 elmex 1.1 }
1114    
1115     /**************************************************************************/
1116 root 1.8
1117 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1118 root 1.8
1119 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1120 root 1.8
1121 elmex 1.1 /**************************************************************************/
1122    
1123 root 1.8 int
1124     command_stats (object *op, char *params)
1125     {
1126     char thing[20];
1127     char buf[MAX_BUF];
1128    
1129     thing[0] = '\0';
1130     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131     {
1132     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133     return 1;
1134     }
1135    
1136 root 1.27 for_all_players (pl)
1137 root 1.8 if (!strcmp (pl->ob->name, thing))
1138     {
1139     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140     new_draw_info (NDI_UNIQUE, 0, op, buf);
1141     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142     new_draw_info (NDI_UNIQUE, 0, op, buf);
1143     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144     new_draw_info (NDI_UNIQUE, 0, op, buf);
1145     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146     new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1148 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150     new_draw_info (NDI_UNIQUE, 0, op, buf);
1151     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152     new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 root 1.27 return 1;
1154 root 1.8 }
1155 root 1.27
1156     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157 root 1.8 return 1;
1158     }
1159    
1160     int
1161     command_abil (object *op, char *params)
1162     {
1163     char thing[20], thing2[20];
1164     int iii;
1165     player *pl;
1166     char buf[MAX_BUF];
1167    
1168     iii = 0;
1169     thing[0] = '\0';
1170     thing2[0] = '\0';
1171     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1172     {
1173     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1174     return 1;
1175     }
1176    
1177     if (thing2 == NULL)
1178     {
1179     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1180     return 1;
1181     }
1182    
1183     if (iii < MIN_STAT || iii > MAX_STAT)
1184     {
1185     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186     return 1;
1187     }
1188    
1189 root 1.27 for_all_players (pl)
1190 root 1.8 {
1191     if (!strcmp (pl->ob->name, thing))
1192     {
1193     if (settings.real_wiz == FALSE)
1194     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195     if (!strcmp ("str", thing2))
1196     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197     if (!strcmp ("dex", thing2))
1198     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199     if (!strcmp ("con", thing2))
1200     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201     if (!strcmp ("wis", thing2))
1202     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203     if (!strcmp ("cha", thing2))
1204     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205     if (!strcmp ("int", thing2))
1206     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207     if (!strcmp ("pow", thing2))
1208     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1209     sprintf (buf, "%s has been altered.", &pl->ob->name);
1210     new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 root 1.26 pl->ob->update_stats ();
1212 root 1.8 return 1;
1213 elmex 1.1 }
1214 root 1.8 }
1215    
1216     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217     return 1;
1218 elmex 1.1 }
1219    
1220 root 1.8 int
1221     command_nowiz (object *op, char *params)
1222     { /* 'noadm' is alias */
1223     CLEAR_FLAG (op, FLAG_WIZ);
1224     CLEAR_FLAG (op, FLAG_WIZPASS);
1225     CLEAR_FLAG (op, FLAG_WIZCAST);
1226    
1227     if (settings.real_wiz == TRUE)
1228     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1229     if (op->contr->hidden)
1230     {
1231     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1232     op->map->players++;
1233     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1234     op->contr->hidden = 0;
1235     op->invisible = 1;
1236     }
1237     else
1238     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1239     return 1;
1240 elmex 1.1 }
1241    
1242     /**
1243     * object *op is trying to become dm.
1244     * pl_name is name supplied by player. Restrictive DM will make it harder
1245     * for socket users to become DM - in that case, it will check for the players
1246     * character name.
1247     */
1248 root 1.8 static int
1249     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1250 elmex 1.1 {
1251 root 1.8 FILE *dmfile;
1252     char buf[MAX_BUF];
1253     char line_buf[160], name[160], passwd[160], host[160];
1254 elmex 1.1
1255     #ifdef RESTRICTIVE_DM
1256 root 1.8 *pl_name = op->name ? op->name : "*";
1257 elmex 1.1 #endif
1258    
1259 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1260     if ((dmfile = fopen (buf, "r")) == NULL)
1261     {
1262     LOG (llevDebug, "Could not find DM file.\n");
1263     return 0;
1264     }
1265    
1266     while (fgets (line_buf, 160, dmfile) != NULL)
1267     {
1268     if (line_buf[0] == '#')
1269     continue;
1270     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1271     {
1272     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1273     }
1274     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1275     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1276     {
1277     fclose (dmfile);
1278     return (1);
1279     }
1280     }
1281     fclose (dmfile);
1282     return (0);
1283     }
1284    
1285     int
1286     do_wizard_dm (object *op, char *params, int silent)
1287     {
1288     if (!op->contr)
1289     return 0;
1290    
1291     if (QUERY_FLAG (op, FLAG_WIZ))
1292     {
1293     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1294     return 0;
1295     }
1296    
1297 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1298 root 1.8 {
1299     SET_FLAG (op, FLAG_WIZ);
1300     SET_FLAG (op, FLAG_WAS_WIZ);
1301     SET_FLAG (op, FLAG_WIZPASS);
1302     SET_FLAG (op, FLAG_WIZCAST);
1303     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1304     /*
1305     * Remove setting flying here - that won't work, because next
1306     * fix_player() is called that will get cleared - proper solution
1307     * is probably something like a wiz_force which gives that and any
1308     * other desired abilities.
1309     */
1310     clear_los (op);
1311     op->contr->write_buf[0] = '\0';
1312    
1313     if (!silent)
1314     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1315    
1316     return 1;
1317     }
1318     else
1319     {
1320     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1321     op->contr->write_buf[0] = '\0';
1322     return 0;
1323 elmex 1.1 }
1324     }
1325    
1326     /*
1327     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1328     * - allow people on sockets to become dm, and allow better dm file
1329     */
1330 root 1.8 int
1331     command_dm (object *op, char *params)
1332     {
1333     if (!op->contr)
1334     return 0;
1335 elmex 1.1
1336 root 1.8 do_wizard_dm (op, params, 0);
1337 elmex 1.1
1338 root 1.8 return 1;
1339 elmex 1.1 }
1340    
1341 root 1.8 int
1342     command_invisible (object *op, char *params)
1343     {
1344     if (op)
1345     {
1346     op->invisible += 100;
1347     update_object (op, UP_OBJ_FACE);
1348     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1349 elmex 1.1 }
1350    
1351 root 1.8 return 0;
1352 elmex 1.1 }
1353    
1354     /**
1355     * Returns spell object (from archetypes) by name.
1356     * Returns NULL if 0 or more than one spell matches.
1357     * Used for wizard's learn spell/prayer.
1358     *
1359     * op is the player issuing the command.
1360     *
1361     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1362     * anymore (but may still be present in some player's inventories and thus
1363     * cannot be removed). We have to ignore them here since they have the same
1364     * name than other "spell_xxx" archetypes and would always conflict.
1365     */
1366 root 1.8 static object *
1367     get_spell_by_name (object *op, const char *spell_name)
1368     {
1369     archetype *ar;
1370     archetype *found;
1371     int conflict_found;
1372     size_t spell_name_length;
1373    
1374     /* First check for full name matches. */
1375     conflict_found = 0;
1376     found = NULL;
1377     for (ar = first_archetype; ar != NULL; ar = ar->next)
1378     {
1379     if (ar->clone.type != SPELL)
1380     continue;
1381    
1382     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1383     continue;
1384    
1385     if (strcmp (ar->clone.name, spell_name) != 0)
1386     continue;
1387    
1388     if (found != NULL)
1389     {
1390     if (!conflict_found)
1391     {
1392     conflict_found = 1;
1393     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1394     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1395 elmex 1.1 }
1396 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1397     continue;
1398 elmex 1.1 }
1399    
1400 root 1.8 found = ar;
1401 elmex 1.1 }
1402    
1403 root 1.8 /* No match if more more than one archetype matches. */
1404     if (conflict_found)
1405     return NULL;
1406 elmex 1.1
1407 root 1.8 /* Return if exactly one archetype matches. */
1408     if (found != NULL)
1409     return arch_to_object (found);
1410    
1411     /* No full match found: now check for partial matches. */
1412     spell_name_length = strlen (spell_name);
1413     conflict_found = 0;
1414     found = NULL;
1415     for (ar = first_archetype; ar != NULL; ar = ar->next)
1416     {
1417     if (ar->clone.type != SPELL)
1418     continue;
1419 elmex 1.1
1420 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1421     continue;
1422 elmex 1.1
1423 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1424     continue;
1425 elmex 1.1
1426 root 1.8 if (found != NULL)
1427     {
1428     if (!conflict_found)
1429     {
1430     conflict_found = 1;
1431     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1432     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1433 elmex 1.1 }
1434 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1435     continue;
1436 elmex 1.1 }
1437    
1438 root 1.8 found = ar;
1439 elmex 1.1 }
1440    
1441 root 1.8 /* No match if more more than one archetype matches. */
1442     if (conflict_found)
1443     return NULL;
1444 elmex 1.1
1445 root 1.8 /* Return if exactly one archetype matches. */
1446     if (found != NULL)
1447     return arch_to_object (found);
1448 elmex 1.1
1449 root 1.8 /* No spell found: just print an error message. */
1450     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1451     return NULL;
1452 elmex 1.1 }
1453    
1454 root 1.8 static int
1455     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1456     {
1457     object *tmp;
1458 elmex 1.1
1459 root 1.8 if (op->contr == NULL || params == NULL)
1460     {
1461     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1462     return 0;
1463 elmex 1.1 }
1464    
1465 root 1.8 tmp = get_spell_by_name (op, params);
1466     if (tmp == NULL)
1467     {
1468     return 0;
1469 elmex 1.1 }
1470    
1471 root 1.8 if (check_spell_known (op, tmp->name))
1472     {
1473     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1474     return 0;
1475 elmex 1.1 }
1476    
1477 root 1.8 do_learn_spell (op, tmp, special_prayer);
1478 root 1.22 tmp->destroy ();
1479 root 1.8 return 1;
1480 elmex 1.1 }
1481    
1482 root 1.8 int
1483     command_learn_spell (object *op, char *params)
1484     {
1485     return command_learn_spell_or_prayer (op, params, 0);
1486 elmex 1.1 }
1487    
1488 root 1.8 int
1489     command_learn_special_prayer (object *op, char *params)
1490 elmex 1.1 {
1491 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1492 elmex 1.1 }
1493    
1494 root 1.8 int
1495     command_forget_spell (object *op, char *params)
1496 elmex 1.1 {
1497 root 1.8 object *spell;
1498 elmex 1.1
1499 root 1.8 if (op->contr == NULL || params == NULL)
1500     {
1501     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1502     return 0;
1503 elmex 1.1 }
1504    
1505 root 1.8 spell = lookup_spell_by_name (op, params);
1506     if (spell == NULL)
1507     {
1508     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1509     return 0;
1510 elmex 1.1 }
1511    
1512 root 1.8 do_forget_spell (op, spell->name);
1513     return 1;
1514 elmex 1.1 }
1515    
1516     /**
1517     * Lists all plugins currently loaded with their IDs and full names.
1518     */
1519 root 1.8 int
1520     command_listplugins (object *op, char *params)
1521 elmex 1.1 {
1522 root 1.8 plugins_display_list (op);
1523     return 1;
1524 elmex 1.1 }
1525    
1526     /**
1527     * Loads the given plugin. The DM specifies the name of the library to load (no
1528     * pathname is needed). Do not ever attempt to load the same plugin more than
1529     * once at a time, or bad things could happen.
1530     */
1531 root 1.8 int
1532     command_loadplugin (object *op, char *params)
1533     {
1534     char buf[MAX_BUF];
1535 elmex 1.1
1536 root 1.8 if (params == NULL)
1537     {
1538     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1539     return 1;
1540 elmex 1.1 }
1541    
1542 root 1.8 strcpy (buf, LIBDIR);
1543     strcat (buf, "/plugins/");
1544     strcat (buf, params);
1545     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1546     if (plugins_init_plugin (buf) == 0)
1547     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1548     else
1549     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1550     return 1;
1551 elmex 1.1 }
1552    
1553     /**
1554     * Unloads the given plugin. The DM specified the ID of the library to unload.
1555     * Note that some things may behave strangely if the correct plugins are not
1556     * loaded.
1557     */
1558 root 1.8 int
1559     command_unloadplugin (object *op, char *params)
1560 elmex 1.1 {
1561 root 1.8 if (params == NULL)
1562     {
1563     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1564     return 1;
1565 elmex 1.1 }
1566    
1567 root 1.8 if (plugins_remove_plugin (params) == 0)
1568     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1569     else
1570     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1571     return 1;
1572 elmex 1.1 }
1573    
1574     /**
1575     * A players wants to become DM and hide.
1576     * Let's see if that's authorized.
1577     * Make sure to not tell anything to anyone.
1578     */
1579 root 1.8 int
1580     command_dmhide (object *op, char *params)
1581     {
1582     if (!do_wizard_dm (op, params, 1))
1583     return 0;
1584 elmex 1.1
1585 root 1.8 do_wizard_hide (op, 1);
1586 elmex 1.1
1587 root 1.8 return 1;
1588 elmex 1.1 }
1589    
1590 root 1.8 void
1591     dm_stack_pop (player *pl)
1592     {
1593     if (!pl->stack_items || !pl->stack_position)
1594     {
1595     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1596     return;
1597 elmex 1.1 }
1598    
1599 root 1.8 pl->stack_position--;
1600     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1601 elmex 1.1 }
1602    
1603     /**
1604     * Get current stack top item for player.
1605     * Returns NULL if no stacked item.
1606     * If stacked item disappeared (freed), remove it.
1607     *
1608     * Ryo, august 2004
1609     */
1610 root 1.8 object *
1611     dm_stack_peek (player *pl)
1612     {
1613     object *ob;
1614 elmex 1.1
1615 root 1.8 if (!pl->stack_position)
1616     {
1617     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1618     return NULL;
1619 elmex 1.1 }
1620    
1621 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1622     if (!ob)
1623     {
1624     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1625     dm_stack_pop (pl);
1626     return NULL;
1627 elmex 1.1 }
1628    
1629 root 1.8 return ob;
1630 elmex 1.1 }
1631    
1632     /**
1633     * Push specified item on player stack.
1634     * Inform player of position.
1635     * Initializes variables if needed.
1636     */
1637 root 1.8 void
1638     dm_stack_push (player *pl, tag_t item)
1639     {
1640     if (!pl->stack_items)
1641     {
1642     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1643     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1644 elmex 1.1 }
1645    
1646 root 1.8 if (pl->stack_position == STACK_SIZE)
1647     {
1648     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1649     return;
1650 elmex 1.1 }
1651    
1652 root 1.8 pl->stack_items[pl->stack_position] = item;
1653     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1654     pl->stack_position++;
1655 elmex 1.1 }
1656    
1657     /**
1658     * Checks 'params' for object code.
1659     *
1660     * Can be:
1661     * * empty => get current object stack top for player
1662     * * number => get item with that tag, stack it for future use
1663     * * $number => get specified stack item
1664     * * "me" => player himself
1665     *
1666     * At function exit, params points to first non-object char
1667     *
1668     * 'from', if not NULL, contains at exit:
1669     * * STACK_FROM_NONE => object not found
1670     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1671     * * STACK_FROM_STACK => item from somewhere in the stack
1672     * * STACK_FROM_NUMBER => item by number, pushed on stack
1673     *
1674     * Ryo, august 2004
1675     */
1676 root 1.8 object *
1677     get_dm_object (player *pl, char **params, int *from)
1678     {
1679     int item_tag, item_position;
1680     object *ob;
1681    
1682     if (!pl)
1683     return NULL;
1684    
1685     if (!params || !*params || **params == '\0')
1686     {
1687     if (from)
1688     *from = STACK_FROM_TOP;
1689     /* No parameter => get stack item */
1690     return dm_stack_peek (pl);
1691 elmex 1.1 }
1692    
1693 root 1.8 /* Let's clean white spaces */
1694     while (**params == ' ')
1695     (*params)++;
1696    
1697     /* Next case: number => item tag */
1698     if (sscanf (*params, "%d", &item_tag))
1699     {
1700     /* Move parameter to next item */
1701     while (isdigit (**params))
1702 elmex 1.1 (*params)++;
1703    
1704 root 1.8 /* And skip blanks, too */
1705     while (**params == ' ')
1706 elmex 1.1 (*params)++;
1707    
1708 root 1.8 /* Get item */
1709     ob = find_object (item_tag);
1710     if (!ob)
1711     {
1712     if (from)
1713     *from = STACK_FROM_NONE;
1714     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1715     return NULL;
1716     }
1717    
1718     /* Got one, let's push it on stack */
1719     dm_stack_push (pl, item_tag);
1720     if (from)
1721     *from = STACK_FROM_NUMBER;
1722     return ob;
1723     }
1724 elmex 1.1
1725 root 1.8 /* Next case: $number => stack item */
1726     if (sscanf (*params, "$%d", &item_position))
1727     {
1728     /* Move parameter to next item */
1729     (*params)++;
1730 elmex 1.1
1731 root 1.8 while (isdigit (**params))
1732     (*params)++;
1733     while (**params == ' ')
1734     (*params)++;
1735 elmex 1.1
1736 root 1.8 if (item_position >= pl->stack_position)
1737     {
1738     if (from)
1739     *from = STACK_FROM_NONE;
1740     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1741     return NULL;
1742     }
1743    
1744     ob = find_object (pl->stack_items[item_position]);
1745     if (!ob)
1746     {
1747     if (from)
1748     *from = STACK_FROM_NONE;
1749     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1750     return NULL;
1751     }
1752    
1753     if (from)
1754     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1755     return ob;
1756 elmex 1.1 }
1757    
1758 root 1.8 /* Next case: 'me' => return pl->ob */
1759     if (!strncmp (*params, "me", 2))
1760     {
1761     if (from)
1762     *from = STACK_FROM_NUMBER;
1763     dm_stack_push (pl, pl->ob->count);
1764    
1765     /* Skip to next token */
1766     (*params) += 2;
1767     while (**params == ' ')
1768     (*params)++;
1769 elmex 1.1
1770 root 1.8 return pl->ob;
1771 elmex 1.1 }
1772    
1773 root 1.8 /* Last case: get stack top */
1774     if (from)
1775     *from = STACK_FROM_TOP;
1776     return dm_stack_peek (pl);
1777 elmex 1.1 }
1778    
1779     /**
1780     * Pop the stack top.
1781     */
1782 root 1.8 int
1783     command_stack_pop (object *op, char *params)
1784     {
1785     dm_stack_pop (op->contr);
1786     return 0;
1787 elmex 1.1 }
1788    
1789     /**
1790     * Push specified item on stack.
1791     */
1792 root 1.8 int
1793     command_stack_push (object *op, char *params)
1794     {
1795     object *ob;
1796     int from;
1797    
1798     ob = get_dm_object (op->contr, &params, &from);
1799 elmex 1.1
1800 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1801     /* Object was from stack, need to push it again */
1802     dm_stack_push (op->contr, ob->count);
1803    
1804     return 0;
1805 elmex 1.1 }
1806    
1807     /**
1808     * Displays stack contents.
1809     */
1810 root 1.8 int
1811     command_stack_list (object *op, char *params)
1812     {
1813     int item;
1814     object *display;
1815     player *pl = op->contr;
1816    
1817     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1818    
1819     for (item = 0; item < pl->stack_position; item++)
1820     {
1821     display = find_object (pl->stack_items[item]);
1822     if (display)
1823     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1824     else
1825     /* Item was freed */
1826     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1827 elmex 1.1 }
1828    
1829 root 1.8 return 0;
1830 elmex 1.1 }
1831    
1832     /**
1833     * Empty DM item stack.
1834     */
1835 root 1.8 int
1836     command_stack_clear (object *op, char *params)
1837     {
1838     op->contr->stack_position = 0;
1839     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1840     return 0;
1841 elmex 1.1 }
1842    
1843 root 1.8 int
1844     command_insert_into (object *op, char *params)
1845 elmex 1.1 {
1846 root 1.8 object *left, *right, *inserted;
1847     int left_from, right_from;
1848 elmex 1.1
1849 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1850     if (!left)
1851     {
1852     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1853     return 0;
1854 elmex 1.1 }
1855    
1856 root 1.8 if (left_from == STACK_FROM_NUMBER)
1857     /* Item was stacked, remove it else right will be the same... */
1858     dm_stack_pop (op->contr);
1859 elmex 1.1
1860 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1861 elmex 1.1
1862 root 1.8 if (!right)
1863     {
1864     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1865     return 0;
1866 elmex 1.1 }
1867    
1868 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1869     {
1870     /*
1871     * Special case: both items were taken from stack top.
1872     * Override the behaviour, taking left as item just below top, if exists.
1873     * See function description for why.
1874     * Besides, can't insert an item into itself.
1875     */
1876     if (op->contr->stack_position > 1)
1877     {
1878     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1879     if (left)
1880     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1881     else
1882     /* Stupid case: item under top was freed, fallback to stack top */
1883     left = right;
1884 elmex 1.1 }
1885     }
1886    
1887 root 1.8 if (left == right)
1888 elmex 1.1 {
1889 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1890     return 0;
1891 elmex 1.1 }
1892    
1893 root 1.8 if (right->type == PLAYER)
1894 elmex 1.1 {
1895 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1896     return 0;
1897 elmex 1.1 }
1898    
1899 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1900 root 1.21 right->remove ();
1901 root 1.8 inserted = insert_ob_in_ob (right, left);
1902     if (left->type == PLAYER)
1903     if (inserted == right)
1904     esrv_send_item (left, right);
1905     else
1906     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1907 elmex 1.1
1908 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1909 elmex 1.1
1910 root 1.8 return 0;
1911 elmex 1.1
1912     }