ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_wiz.C
Revision: 1.33
Committed: Fri Jan 26 22:07:10 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +0 -6 lines
Log Message:
pff, why should anybody care

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91     if (!silent_dm)
92     {
93     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94     }
95     }
96     else
97     {
98     op->contr->hidden = 1;
99     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
100     op->map->players--;
101     if (!silent_dm)
102     {
103     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
104     }
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
106     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
107 elmex 1.1 }
108     }
109    
110 root 1.8 int
111     command_hide (object *op, char *params)
112 elmex 1.1 {
113 root 1.8 do_wizard_hide (op, 0);
114     return 1;
115 elmex 1.1 }
116    
117     /**
118     * This finds and returns the object which matches the name or
119     * object nubmer (specified via num #whatever).
120     */
121 root 1.8 static object *
122     find_object_both (char *params)
123     {
124     if (!params)
125     return NULL;
126 root 1.9
127 root 1.8 if (params[0] == '#')
128     return find_object (atol (params + 1));
129     else
130     return find_object_name (params);
131 elmex 1.1 }
132    
133     /**
134     * Sets the god for some objects. params should contain two values -
135     * first the object to change, followed by the god to change it to.
136     */
137 root 1.8 int
138     command_setgod (object *op, char *params)
139     {
140     object *ob, *god;
141     char *str;
142 elmex 1.1
143 root 1.8 if (!params || !(str = strchr (params, ' ')))
144     {
145     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
146     return 0;
147 elmex 1.1 }
148    
149 root 1.8 /* kill the space, and set string to the next param */
150     *str++ = '\0';
151     if (!(ob = find_object_both (params)))
152     {
153     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
154     return 1;
155 elmex 1.1 }
156    
157 root 1.8 /*
158     * Perhaps this is overly restrictive? Should we perhaps be able
159     * to rebless altars and the like?
160     */
161     if (ob->type != PLAYER)
162     {
163     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
164     return 1;
165 elmex 1.1 }
166    
167 root 1.8 god = find_god (str);
168     if (god == NULL)
169     {
170     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
171     return 1;
172 elmex 1.1 }
173    
174 root 1.8 become_follower (ob, god);
175     return 1;
176 elmex 1.1 }
177    
178     /**
179     * Add player's IP to ban_file and kick them off the server
180     * I know most people have dynamic IPs but this is more of a short term
181     * solution if they have to get a new IP to play maybe they'll calm down.
182     * This uses the banish_file in the local directory *not* the ban_file
183     * The action is logged with a ! for easy searching. -tm
184     */
185 root 1.8 int
186     command_banish (object *op, char *params)
187     {
188     player *pl;
189     FILE *banishfile;
190     char buf[MAX_BUF];
191     time_t now;
192    
193     if (!params)
194     {
195     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
196     return 1;
197     }
198    
199     pl = get_other_player_from_name (op, params);
200     if (!pl)
201 elmex 1.1 return 1;
202 root 1.8
203     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
204    
205     if ((banishfile = fopen (buf, "a")) == NULL)
206     {
207     LOG (llevDebug, "Could not find file banish_file.\n");
208     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
209     return 0;
210     }
211    
212     now = time (NULL);
213     /*
214     * Record this as a comment - then we don't have to worry about changing
215     * the parsing code.
216     */
217 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
218     fprintf (banishfile, "*@%s\n", pl->ns->host);
219 root 1.8 fclose (banishfile);
220    
221 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
222 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
223     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
224     command_kick (op, (char *) &pl->ob->name);
225     return 1;
226 elmex 1.1 }
227    
228 root 1.8 int
229     command_kick (object *op, char *params)
230     {
231 root 1.27 for_all_players (pl)
232 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
233 elmex 1.1 {
234     object *op = pl->ob;
235    
236     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
237     {
238 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
239 elmex 1.1 strcpy (op->contr->killer, "kicked");
240     }
241    
242 root 1.25 pl->ns->destroy ();
243 elmex 1.1 }
244    
245     return 1;
246     }
247    
248 root 1.28 //TODO
249     #if 0
250 root 1.8 int
251     command_save_overlay (object *op, char *params)
252     {
253     if (!op)
254     return 0;
255 elmex 1.1
256 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257     {
258     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259     return 1;
260     }
261    
262     new_save_map (op->map, 2);
263     new_save_map (op->map, 0);
264     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265    
266     ready_map_name (op->map->path, 0);
267 elmex 1.1
268 root 1.8 return 1;
269 elmex 1.1 }
270 root 1.28 #endif
271 elmex 1.1
272     int
273 root 1.8 command_shutdown (object *op, char *params)
274 elmex 1.1 {
275 root 1.29 if (op && !QUERY_FLAG (op, FLAG_WIZ))
276 elmex 1.1 {
277     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
278     return 1;
279     }
280    
281 root 1.29 cleanup ("dm initiated shutdown", 0);
282 root 1.28
283 elmex 1.1 /* not reached */
284     return 1;
285     }
286    
287 root 1.8 int
288     command_freeze (object *op, char *params)
289 elmex 1.1 {
290 root 1.8 int ticks;
291     player *pl;
292 elmex 1.1
293 root 1.8 if (!params)
294     {
295     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
296     return 1;
297     }
298 elmex 1.1
299 root 1.8 ticks = atoi (params);
300     if (ticks)
301     {
302     while ((isdigit (*params) || isspace (*params)) && *params != 0)
303     params++;
304     if (*params == 0)
305     {
306     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
307     return 1;
308 elmex 1.1 }
309     }
310 root 1.8 else
311     ticks = 100;
312 elmex 1.1
313 root 1.8 pl = get_other_player_from_name (op, params);
314     if (!pl)
315 elmex 1.1 return 1;
316 root 1.8
317     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
318     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
319     pl->ob->speed_left = -(pl->ob->speed * ticks);
320     return 0;
321 elmex 1.1 }
322    
323 root 1.8 int
324     command_arrest (object *op, char *params)
325     {
326     object *dummy;
327     player *pl;
328    
329     if (!op)
330 elmex 1.1 return 0;
331 root 1.28
332 root 1.8 if (params == NULL)
333     {
334     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
335     return 1;
336     }
337 root 1.28
338 root 1.8 pl = get_other_player_from_name (op, params);
339     if (!pl)
340     return 1;
341 root 1.28
342 root 1.8 dummy = get_jail_exit (pl->ob);
343     if (!dummy)
344     {
345     /* we have nowhere to send the prisoner.... */
346     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
347     return 0;
348     }
349 root 1.28
350     pl->ob->enter_exit (dummy);
351 root 1.22 dummy->destroy ();
352 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
353     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
354     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
355     return 1;
356 elmex 1.1 }
357    
358 root 1.8 int
359     command_summon (object *op, char *params)
360     {
361     int i;
362     object *dummy;
363     player *pl;
364    
365     if (!op)
366     return 0;
367    
368     if (params == NULL)
369     {
370     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
371     return 1;
372     }
373    
374     pl = get_other_player_from_name (op, params);
375     if (!pl)
376 elmex 1.1 return 1;
377    
378 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
379     if (i == -1)
380     {
381     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
382     return 1;
383     }
384    
385 root 1.22 dummy = object::create ();
386 root 1.8 EXIT_PATH (dummy) = op->map->path;
387     EXIT_X (dummy) = op->x + freearr_x[i];
388     EXIT_Y (dummy) = op->y + freearr_y[i];
389 root 1.28 pl->ob->enter_exit (dummy);
390 root 1.22 dummy->destroy ();
391 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
392     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 elmex 1.1
394 root 1.8 return 1;
395 elmex 1.1 }
396    
397     /**
398     * This function is a real mess, because we're stucking getting
399     * the entire item description in one block of text, so we just
400     * can't simply parse it - we need to look for double quotes
401     * for example. This could actually get much simpler with just a
402     * little help from the client - if we could get line breaks, it
403     * makes parsing much easier, eg, something like:
404     * arch dragon
405     * name big nasty creature
406     * hp 5
407     * sp 30
408     * Is much easier to parse than
409     * dragon name "big nasty creature" hp 5 sp 30
410     * for example.
411     */
412 root 1.8 int
413     command_create (object *op, char *params)
414     {
415     object *tmp = NULL;
416     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
417     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
418     archetype *at, *at_spell = NULL;
419     artifact *art = NULL;
420    
421     if (!op)
422     return 0;
423    
424     if (params == NULL)
425     {
426     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
427     return 1;
428     }
429 root 1.9
430 root 1.8 bp = params;
431    
432     /* We need to know where the line ends */
433     endline = bp + strlen (bp);
434    
435     if (sscanf (bp, "%d ", &nrof))
436     {
437     if ((bp = strchr (params, ' ')) == NULL)
438     {
439     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
440     return 1;
441     }
442     bp++;
443     set_nrof = 1;
444     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
445     }
446 root 1.9
447 root 1.8 if (sscanf (bp, "%d ", &magic))
448     {
449     if ((bp = strchr (bp, ' ')) == NULL)
450     {
451     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
452     return 1;
453     }
454 root 1.9
455 root 1.8 bp++;
456     set_magic = 1;
457     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
458     }
459 root 1.9
460 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
461     {
462     *cp = '\0';
463     cp += 4;
464     }
465 root 1.9
466 root 1.8 for (bp2 = bp; *bp2; bp2++)
467     {
468     if (*bp2 == ' ')
469     {
470     *bp2 = '\0';
471     bp2++;
472     break;
473     }
474     }
475    
476 root 1.11 if ((at = archetype::find (bp)) == NULL)
477 root 1.8 {
478     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
479     return 1;
480     }
481    
482     if (cp)
483     {
484     char spell_name[MAX_BUF], *fsp = NULL;
485    
486     /*
487     * Try to find a spell object for this. Note that
488     * we also set up spell_name which is only
489     * the first word.
490     */
491    
492 root 1.11 at_spell = archetype::find (cp);
493 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
494     at_spell = find_archetype_by_object_name (cp);
495     if (!at_spell || at_spell->clone.type != SPELL)
496     {
497     strcpy (spell_name, cp);
498     fsp = strchr (spell_name, ' ');
499     if (fsp)
500     {
501     *fsp = 0;
502     fsp++;
503 root 1.11 at_spell = archetype::find (spell_name);
504 root 1.8
505     /* Got a spell, update the first string pointer */
506     if (at_spell && at_spell->clone.type == SPELL)
507     bp2 = cp + strlen (spell_name) + 1;
508     else
509     at_spell = NULL;
510 elmex 1.1 }
511     }
512    
513 root 1.8 /* OK - we didn't find a spell - presume the 'of'
514     * in this case means its an artifact.
515     */
516     if (!at_spell)
517     {
518     if (find_artifactlist (at->clone.type) == NULL)
519 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
520 root 1.8 else
521     {
522     art = find_artifactlist (at->clone.type)->items;
523    
524     do
525     {
526     if (!strcmp (art->item->name, cp))
527     break;
528     art = art->next;
529     }
530     while (art != NULL);
531 root 1.9
532 root 1.8 if (!art)
533 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
534 elmex 1.1 }
535 root 1.9
536 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
537 elmex 1.1 }
538 root 1.8 } /* if cp */
539    
540     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
541     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
542     {
543     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
544     return 1;
545     }
546 elmex 1.1
547 root 1.8 /*
548     * Rather than have two different blocks with a lot of similar code,
549     * just create one object, do all the processing, and then determine
550     * if that one object should be inserted or if we need to make copies.
551     */
552     tmp = arch_to_object (at);
553 root 1.9
554 root 1.8 if (settings.real_wiz == FALSE)
555     SET_FLAG (tmp, FLAG_WAS_WIZ);
556 root 1.9
557 root 1.8 if (set_magic)
558     set_abs_magic (tmp, magic);
559 root 1.9
560 root 1.8 if (art)
561     give_artifact_abilities (tmp, art->item);
562 root 1.9
563 root 1.8 if (need_identify (tmp))
564     {
565     SET_FLAG (tmp, FLAG_IDENTIFIED);
566     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
567     }
568    
569     /*
570     * This entire block here tries to find variable pairings,
571     * eg, 'hp 4' or the like. The mess here is that values
572     * can be quoted (eg "my cool sword"); So the basic logic
573     * is we want to find two spaces, but if we got a quote,
574     * any spaces there don't count.
575     */
576     while (*bp2 && bp2 <= endline)
577     {
578     bp4 = NULL;
579     gotspace = 0;
580     gotquote = 0;
581 root 1.9
582 root 1.8 /* find the first quote */
583     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
584     {
585    
586     /* Found a quote - now lets find the second one */
587     if (*bp3 == '"')
588     {
589     *bp3 = ' ';
590     bp2 = bp3 + 1; /* Update start of string */
591     bp3++;
592     gotquote++;
593     while (*bp3)
594     {
595     if (*bp3 == '"')
596     {
597     *bp3 = '\0';
598     gotquote++;
599     }
600     else
601     bp3++;
602 elmex 1.1 }
603 root 1.8 }
604     else if (*bp3 == ' ')
605 root 1.9 gotspace++;
606 elmex 1.1 }
607    
608 root 1.8 /*
609     * If we got two spaces, send the second one to null.
610     * if we've reached the end of the line, increase gotspace -
611     * this is perfectly valid for the list entry listed.
612     */
613     if (gotspace == 2 || gotquote == 2)
614     {
615     bp3--; /* Undo the extra increment */
616     *bp3 = '\0';
617     }
618     else if (*bp3 == '\0')
619     gotspace++;
620    
621     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
622     {
623     /*
624     * Unfortunately, we've clobbered lots of values, so printing
625     * out what we have probably isn't useful. Break out, because
626     * trying to recover is probably won't get anything useful
627     * anyways, and we'd be confused about end of line pointers
628     * anyways.
629     */
630     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
631     break;
632     }
633 root 1.9
634 root 1.8 /* bp2 should still point to the start of this line,
635     * with bp3 pointing to the end
636     */
637     if (set_variable (tmp, bp2) == -1)
638     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
639     else
640     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
641 root 1.9
642 root 1.8 bp2 = bp3 + 1;
643     }
644    
645     if (at->clone.nrof)
646     {
647     if (at_spell)
648     insert_ob_in_ob (arch_to_object (at_spell), tmp);
649    
650     tmp->x = op->x;
651     tmp->y = op->y;
652 root 1.9
653 root 1.8 if (set_nrof)
654     tmp->nrof = nrof;
655 root 1.9
656 root 1.8 tmp->map = op->map;
657    
658     tmp = insert_ob_in_ob (tmp, op);
659     esrv_send_item (op, tmp);
660    
661     /* Let's put this created item on stack so dm can access it easily. */
662     dm_stack_push (op->contr, tmp->count);
663    
664     return 1;
665     }
666     else
667     {
668     for (i = 0; i < (set_nrof ? nrof : 1); i++)
669     {
670     archetype *atmp;
671 root 1.10 object *prev = 0, *head = 0;
672 root 1.8
673 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
674 root 1.8 {
675 root 1.10 object *dup = arch_to_object (atmp);
676 root 1.8
677     if (at_spell)
678     insert_ob_in_ob (arch_to_object (at_spell), dup);
679    
680     /*
681     * The head is what contains all the important bits,
682     * so just copying it over should be fine.
683     */
684 root 1.10 if (!head)
685 root 1.8 {
686     head = dup;
687 root 1.22 tmp->copy_to (dup);
688 elmex 1.1 }
689 root 1.9
690 root 1.8 if (settings.real_wiz == FALSE)
691     SET_FLAG (dup, FLAG_WAS_WIZ);
692 root 1.9
693 root 1.8 dup->x = op->x + dup->arch->clone.x;
694     dup->y = op->y + dup->arch->clone.y;
695     dup->map = op->map;
696    
697     if (head != dup)
698     {
699     dup->head = head;
700     prev->more = dup;
701 elmex 1.1 }
702 root 1.9
703 root 1.8 prev = dup;
704 elmex 1.1 }
705    
706 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
707     {
708     object *check = head;
709     int size_x = 0;
710     int size_y = 0;
711    
712     while (check)
713     {
714     size_x = MAX (size_x, check->arch->clone.x);
715     size_y = MAX (size_y, check->arch->clone.y);
716     check = check->more;
717 elmex 1.1 }
718    
719 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
720     {
721     if (head->x < size_x || head->y < size_y)
722     {
723     dm_stack_pop (op->contr);
724 root 1.22 head->destroy ();
725 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
726 root 1.22 tmp->destroy ();
727 root 1.8 return 1;
728 elmex 1.1 }
729    
730 root 1.8 check = head;
731 root 1.9
732 root 1.8 while (check)
733     {
734     check->x -= size_x;
735     check->y -= size_y;
736     check = check->more;
737 elmex 1.1 }
738     }
739    
740 root 1.8 insert_ob_in_map (head, op->map, op, 0);
741     }
742     else
743     head = insert_ob_in_ob (head, op);
744    
745     /* Let's put this created item on stack so dm can access it easily. */
746     /* Wonder if we really want to push all of these, but since
747     * things like rods have nrof 0, we want to cover those.
748     */
749     dm_stack_push (op->contr, head->count);
750    
751     if (at->clone.randomitems != NULL && !at_spell)
752     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
753 root 1.9
754 root 1.8 esrv_send_item (op, head);
755 elmex 1.1 }
756    
757 root 1.8 /* free the one we used to copy */
758 root 1.22 tmp->destroy ();
759 elmex 1.1 }
760    
761 root 1.8 return 1;
762 elmex 1.1 }
763    
764     /*
765     * Now follows dm-commands which are also acceptable from sockets
766     */
767    
768 root 1.8 int
769     command_inventory (object *op, char *params)
770     {
771     object *tmp;
772     int i;
773 elmex 1.1
774 root 1.8 if (!params)
775     {
776     inventory (op, NULL);
777     return 0;
778 elmex 1.1 }
779    
780 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
781     {
782     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
783     return 1;
784 elmex 1.1 }
785    
786 root 1.8 inventory (op, tmp);
787     return 1;
788 elmex 1.1 }
789    
790     /* just show player's their skills for now. Dm's can
791     * already see skills w/ inventory command - b.t.
792     */
793    
794 root 1.8 int
795     command_skills (object *op, char *params)
796     {
797     show_skills (op, params);
798     return 0;
799 elmex 1.1 }
800    
801 root 1.8 int
802     command_dump (object *op, char *params)
803     {
804     object *tmp;
805 elmex 1.1
806 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
807     if (!tmp)
808 elmex 1.1 return 1;
809 root 1.8
810 root 1.16 char *dump = dump_object (tmp);
811     new_draw_info (NDI_UNIQUE, 0, op, dump);
812     free (dump);
813    
814 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
815     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
816 root 1.16
817 root 1.8 return 1;
818 elmex 1.1 }
819    
820     /**
821     * When DM is possessing a monster, flip aggression on and off, to allow
822     * better motion.
823     */
824 root 1.8 int
825     command_mon_aggr (object *op, char *params)
826     {
827     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
828     {
829     op->enemy = NULL;
830     SET_FLAG (op, FLAG_UNAGGRESSIVE);
831     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
832     }
833     else
834     {
835     CLEAR_FLAG (op, FLAG_FRIENDLY);
836     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
837     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
838 elmex 1.1 }
839    
840 root 1.8 return 1;
841 elmex 1.1 }
842    
843     /** DM can possess a monster. Basically, this tricks the client into thinking
844     * a given monster, is actually the player it controls. This allows a DM
845     * to inhabit a monster's body, and run around the game with it.
846     * This function is severely broken - it has tons of hardcoded values,
847     */
848 root 1.8 int
849     command_possess (object *op, char *params)
850     {
851     object *victim, *curinv, *nextinv;
852     player *pl;
853     int i;
854     char buf[MAX_BUF];
855    
856     victim = NULL;
857     if (params != NULL)
858     {
859     if (sscanf (params, "%d", &i))
860     victim = find_object (i);
861     else if (sscanf (params, "%s", buf))
862     victim = find_object_name (buf);
863     }
864     if (victim == NULL)
865     {
866     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
867     return 1;
868     }
869    
870     if (victim == op)
871     {
872     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
873     return 1;
874     }
875    
876     /* clear out the old inventory */
877     curinv = op->inv;
878     while (curinv != NULL)
879     {
880     nextinv = curinv->below;
881     esrv_del_item (op->contr, curinv->count);
882     curinv = nextinv;
883     }
884 elmex 1.1
885 root 1.8 /* make the switch */
886     pl = op->contr;
887     victim->contr = pl;
888     pl->ob = victim;
889     victim->type = PLAYER;
890     SET_FLAG (victim, FLAG_WIZ);
891    
892     /* send the inventory to the client */
893     curinv = victim->inv;
894     while (curinv != NULL)
895     {
896     nextinv = curinv->below;
897     esrv_send_item (victim, curinv);
898     curinv = nextinv;
899     }
900     /* basic patchup */
901     /* The use of hard coded values is terrible. Note
902     * that really, to be fair, this shouldn't get changed at
903     * all - if you are possessing a kobold, you should have the
904     * same limitations. As it is, as more body locations are added,
905     * this will give this player more locations than perhaps
906     * they should be allowed.
907     */
908     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
909     if (i == 1 || i == 6 || i == 8 || i == 9)
910     victim->body_info[i] = 2;
911     else
912     victim->body_info[i] = 1;
913 elmex 1.1
914 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
915     esrv_send_inventory (victim, victim);
916 elmex 1.1
917 root 1.26 victim->update_stats ();
918 root 1.8
919     do_some_living (victim);
920     return 1;
921     }
922    
923     int
924     command_patch (object *op, char *params)
925     {
926     char *arg, *arg2;
927     object *tmp;
928    
929     tmp = get_dm_object (op->contr, &params, NULL);
930     if (!tmp)
931     /* Player already informed of failure */
932 elmex 1.1 return 1;
933    
934 root 1.8 /* params set to first value by get_dm_default */
935     arg = params;
936     if (arg == NULL)
937     {
938     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
939 elmex 1.1 return 1;
940     }
941    
942 root 1.8 if ((arg2 = strchr (arg, ' ')))
943     arg2++;
944     if (settings.real_wiz == FALSE)
945     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
946     if (set_variable (tmp, arg) == -1)
947     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
948     else
949     {
950     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
951 elmex 1.1 }
952    
953 root 1.8 return 1;
954     }
955 elmex 1.1
956 root 1.8 int
957     command_remove (object *op, char *params)
958     {
959     object *tmp;
960     int from;
961 elmex 1.1
962 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
963     if (!tmp)
964     {
965     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
966     return 1;
967 elmex 1.1 }
968    
969 root 1.8 if (tmp->type == PLAYER)
970     {
971     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
972     return 1;
973 elmex 1.1 }
974    
975 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
976     {
977     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
978     return 1;
979 elmex 1.1 }
980    
981 root 1.8 if (from != STACK_FROM_STACK)
982     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
983     dm_stack_pop (op->contr);
984    
985     /* Always work on the head - otherwise object will get in odd state */
986     if (tmp->head)
987     tmp = tmp->head;
988 root 1.21 tmp->remove ();
989 root 1.8 return 1;
990 elmex 1.1 }
991    
992 root 1.8 int
993     command_free (object *op, char *params)
994     {
995     object *tmp;
996     int from;
997 elmex 1.1
998 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
999 elmex 1.1
1000 root 1.8 if (!tmp)
1001     {
1002     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1003     return 1;
1004 elmex 1.1 }
1005    
1006 root 1.8 if (from != STACK_FROM_STACK)
1007     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1008     dm_stack_pop (op->contr);
1009 elmex 1.1
1010 root 1.8 if (tmp->head)
1011     tmp = tmp->head;
1012 root 1.22
1013     tmp->destroy ();
1014 root 1.8 return 1;
1015 elmex 1.1 }
1016    
1017     /**
1018     * This adds exp to a player. We now allow adding to a specific skill.
1019     */
1020 root 1.8 int
1021     command_addexp (object *op, char *params)
1022     {
1023     char buf[MAX_BUF], skill[MAX_BUF];
1024     int i, q;
1025     object *skillob = NULL;
1026 elmex 1.1
1027 root 1.8 skill[0] = '\0';
1028     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1029     {
1030     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1031     return 1;
1032 elmex 1.1 }
1033    
1034 root 1.27 for_all_players (pl)
1035 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1036 root 1.27 {
1037     if (q >= 3)
1038     {
1039     skillob = find_skill_by_name (pl->ob, skill);
1040     if (!skillob)
1041     {
1042     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1043     return 1;
1044     }
1045    
1046     i = check_exp_adjust (skillob, i);
1047     skillob->stats.exp += i;
1048     calc_perm_exp (skillob);
1049     player_lvl_adj (pl->ob, skillob);
1050     }
1051 elmex 1.1
1052 root 1.27 pl->ob->stats.exp += i;
1053     calc_perm_exp (pl->ob);
1054     player_lvl_adj (pl->ob, NULL);
1055 elmex 1.1
1056 root 1.27 if (settings.real_wiz == FALSE)
1057     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1058 elmex 1.1
1059 root 1.27 return 1;
1060     }
1061 elmex 1.1
1062 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1063 root 1.8 return 1;
1064 elmex 1.1 }
1065    
1066     /**************************************************************************/
1067 root 1.8
1068 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1069 root 1.8
1070 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1071 root 1.8
1072 elmex 1.1 /**************************************************************************/
1073    
1074 root 1.8 int
1075     command_stats (object *op, char *params)
1076     {
1077     char thing[20];
1078     char buf[MAX_BUF];
1079    
1080     thing[0] = '\0';
1081     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1082     {
1083     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1084     return 1;
1085     }
1086    
1087 root 1.27 for_all_players (pl)
1088 root 1.8 if (!strcmp (pl->ob->name, thing))
1089     {
1090     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1091     new_draw_info (NDI_UNIQUE, 0, op, buf);
1092     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1093     new_draw_info (NDI_UNIQUE, 0, op, buf);
1094     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1095     new_draw_info (NDI_UNIQUE, 0, op, buf);
1096     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1097     new_draw_info (NDI_UNIQUE, 0, op, buf);
1098 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1099 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1100     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1101     new_draw_info (NDI_UNIQUE, 0, op, buf);
1102     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1103     new_draw_info (NDI_UNIQUE, 0, op, buf);
1104 root 1.27 return 1;
1105 root 1.8 }
1106 root 1.27
1107     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1108 root 1.8 return 1;
1109     }
1110    
1111     int
1112     command_abil (object *op, char *params)
1113     {
1114     char thing[20], thing2[20];
1115     int iii;
1116     player *pl;
1117     char buf[MAX_BUF];
1118    
1119     iii = 0;
1120     thing[0] = '\0';
1121     thing2[0] = '\0';
1122     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1123     {
1124     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1125     return 1;
1126     }
1127    
1128     if (thing2 == NULL)
1129     {
1130     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1131     return 1;
1132     }
1133    
1134     if (iii < MIN_STAT || iii > MAX_STAT)
1135     {
1136     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1137     return 1;
1138     }
1139    
1140 root 1.27 for_all_players (pl)
1141 root 1.8 {
1142     if (!strcmp (pl->ob->name, thing))
1143     {
1144     if (settings.real_wiz == FALSE)
1145     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1146     if (!strcmp ("str", thing2))
1147     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1148     if (!strcmp ("dex", thing2))
1149     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1150     if (!strcmp ("con", thing2))
1151     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1152     if (!strcmp ("wis", thing2))
1153     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1154     if (!strcmp ("cha", thing2))
1155     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1156     if (!strcmp ("int", thing2))
1157     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1158     if (!strcmp ("pow", thing2))
1159     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1160     sprintf (buf, "%s has been altered.", &pl->ob->name);
1161     new_draw_info (NDI_UNIQUE, 0, op, buf);
1162 root 1.26 pl->ob->update_stats ();
1163 root 1.8 return 1;
1164 elmex 1.1 }
1165 root 1.8 }
1166    
1167     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1168     return 1;
1169 elmex 1.1 }
1170    
1171 root 1.8 int
1172     command_nowiz (object *op, char *params)
1173     { /* 'noadm' is alias */
1174     CLEAR_FLAG (op, FLAG_WIZ);
1175     CLEAR_FLAG (op, FLAG_WIZPASS);
1176     CLEAR_FLAG (op, FLAG_WIZCAST);
1177    
1178     if (settings.real_wiz == TRUE)
1179     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1180     if (op->contr->hidden)
1181     {
1182     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1183     op->map->players++;
1184     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1185     op->contr->hidden = 0;
1186     op->invisible = 1;
1187     }
1188     else
1189     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1190     return 1;
1191 elmex 1.1 }
1192    
1193     /**
1194     * object *op is trying to become dm.
1195     * pl_name is name supplied by player. Restrictive DM will make it harder
1196     * for socket users to become DM - in that case, it will check for the players
1197     * character name.
1198     */
1199 root 1.8 static int
1200     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1201 elmex 1.1 {
1202 root 1.8 FILE *dmfile;
1203     char buf[MAX_BUF];
1204     char line_buf[160], name[160], passwd[160], host[160];
1205 elmex 1.1
1206     #ifdef RESTRICTIVE_DM
1207 root 1.8 *pl_name = op->name ? op->name : "*";
1208 elmex 1.1 #endif
1209    
1210 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1211     if ((dmfile = fopen (buf, "r")) == NULL)
1212     {
1213     LOG (llevDebug, "Could not find DM file.\n");
1214     return 0;
1215     }
1216    
1217     while (fgets (line_buf, 160, dmfile) != NULL)
1218     {
1219     if (line_buf[0] == '#')
1220     continue;
1221     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1222     {
1223     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1224     }
1225     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1226     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1227     {
1228     fclose (dmfile);
1229     return (1);
1230     }
1231     }
1232     fclose (dmfile);
1233     return (0);
1234     }
1235    
1236     int
1237     do_wizard_dm (object *op, char *params, int silent)
1238     {
1239     if (!op->contr)
1240     return 0;
1241    
1242     if (QUERY_FLAG (op, FLAG_WIZ))
1243     {
1244     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1245     return 0;
1246     }
1247    
1248 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1249 root 1.8 {
1250     SET_FLAG (op, FLAG_WIZ);
1251     SET_FLAG (op, FLAG_WAS_WIZ);
1252     SET_FLAG (op, FLAG_WIZPASS);
1253     SET_FLAG (op, FLAG_WIZCAST);
1254     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1255     /*
1256     * Remove setting flying here - that won't work, because next
1257     * fix_player() is called that will get cleared - proper solution
1258     * is probably something like a wiz_force which gives that and any
1259     * other desired abilities.
1260     */
1261     clear_los (op);
1262     op->contr->write_buf[0] = '\0';
1263    
1264     if (!silent)
1265     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1266    
1267     return 1;
1268     }
1269     else
1270     {
1271     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1272     op->contr->write_buf[0] = '\0';
1273     return 0;
1274 elmex 1.1 }
1275     }
1276    
1277     /*
1278     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1279     * - allow people on sockets to become dm, and allow better dm file
1280     */
1281 root 1.8 int
1282     command_dm (object *op, char *params)
1283     {
1284     if (!op->contr)
1285     return 0;
1286 elmex 1.1
1287 root 1.8 do_wizard_dm (op, params, 0);
1288 elmex 1.1
1289 root 1.8 return 1;
1290 elmex 1.1 }
1291    
1292 root 1.8 int
1293     command_invisible (object *op, char *params)
1294     {
1295     if (op)
1296     {
1297     op->invisible += 100;
1298     update_object (op, UP_OBJ_FACE);
1299     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1300 elmex 1.1 }
1301    
1302 root 1.8 return 0;
1303 elmex 1.1 }
1304    
1305     /**
1306     * Returns spell object (from archetypes) by name.
1307     * Returns NULL if 0 or more than one spell matches.
1308     * Used for wizard's learn spell/prayer.
1309     *
1310     * op is the player issuing the command.
1311     *
1312     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1313     * anymore (but may still be present in some player's inventories and thus
1314     * cannot be removed). We have to ignore them here since they have the same
1315     * name than other "spell_xxx" archetypes and would always conflict.
1316     */
1317 root 1.8 static object *
1318     get_spell_by_name (object *op, const char *spell_name)
1319     {
1320     archetype *ar;
1321     archetype *found;
1322     int conflict_found;
1323     size_t spell_name_length;
1324    
1325     /* First check for full name matches. */
1326     conflict_found = 0;
1327     found = NULL;
1328     for (ar = first_archetype; ar != NULL; ar = ar->next)
1329     {
1330     if (ar->clone.type != SPELL)
1331     continue;
1332    
1333     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1334     continue;
1335    
1336     if (strcmp (ar->clone.name, spell_name) != 0)
1337     continue;
1338    
1339     if (found != NULL)
1340     {
1341     if (!conflict_found)
1342     {
1343     conflict_found = 1;
1344     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1345     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1346 elmex 1.1 }
1347 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1348     continue;
1349 elmex 1.1 }
1350    
1351 root 1.8 found = ar;
1352 elmex 1.1 }
1353    
1354 root 1.8 /* No match if more more than one archetype matches. */
1355     if (conflict_found)
1356     return NULL;
1357 elmex 1.1
1358 root 1.8 /* Return if exactly one archetype matches. */
1359     if (found != NULL)
1360     return arch_to_object (found);
1361    
1362     /* No full match found: now check for partial matches. */
1363     spell_name_length = strlen (spell_name);
1364     conflict_found = 0;
1365     found = NULL;
1366     for (ar = first_archetype; ar != NULL; ar = ar->next)
1367     {
1368     if (ar->clone.type != SPELL)
1369     continue;
1370 elmex 1.1
1371 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1372     continue;
1373 elmex 1.1
1374 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1375     continue;
1376 elmex 1.1
1377 root 1.8 if (found != NULL)
1378     {
1379     if (!conflict_found)
1380     {
1381     conflict_found = 1;
1382     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1383     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1384 elmex 1.1 }
1385 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1386     continue;
1387 elmex 1.1 }
1388    
1389 root 1.8 found = ar;
1390 elmex 1.1 }
1391    
1392 root 1.8 /* No match if more more than one archetype matches. */
1393     if (conflict_found)
1394     return NULL;
1395 elmex 1.1
1396 root 1.8 /* Return if exactly one archetype matches. */
1397     if (found != NULL)
1398     return arch_to_object (found);
1399 elmex 1.1
1400 root 1.8 /* No spell found: just print an error message. */
1401     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1402     return NULL;
1403 elmex 1.1 }
1404    
1405 root 1.8 static int
1406     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1407     {
1408     object *tmp;
1409 elmex 1.1
1410 root 1.8 if (op->contr == NULL || params == NULL)
1411     {
1412     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1413     return 0;
1414 elmex 1.1 }
1415    
1416 root 1.8 tmp = get_spell_by_name (op, params);
1417     if (tmp == NULL)
1418     {
1419     return 0;
1420 elmex 1.1 }
1421    
1422 root 1.8 if (check_spell_known (op, tmp->name))
1423     {
1424     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1425     return 0;
1426 elmex 1.1 }
1427    
1428 root 1.8 do_learn_spell (op, tmp, special_prayer);
1429 root 1.22 tmp->destroy ();
1430 root 1.8 return 1;
1431 elmex 1.1 }
1432    
1433 root 1.8 int
1434     command_learn_spell (object *op, char *params)
1435     {
1436     return command_learn_spell_or_prayer (op, params, 0);
1437 elmex 1.1 }
1438    
1439 root 1.8 int
1440     command_learn_special_prayer (object *op, char *params)
1441 elmex 1.1 {
1442 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1443 elmex 1.1 }
1444    
1445 root 1.8 int
1446     command_forget_spell (object *op, char *params)
1447 elmex 1.1 {
1448 root 1.8 object *spell;
1449 elmex 1.1
1450 root 1.8 if (op->contr == NULL || params == NULL)
1451     {
1452     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1453     return 0;
1454 elmex 1.1 }
1455    
1456 root 1.8 spell = lookup_spell_by_name (op, params);
1457     if (spell == NULL)
1458     {
1459     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1460     return 0;
1461 elmex 1.1 }
1462    
1463 root 1.8 do_forget_spell (op, spell->name);
1464     return 1;
1465 elmex 1.1 }
1466    
1467     /**
1468     * Lists all plugins currently loaded with their IDs and full names.
1469     */
1470 root 1.8 int
1471     command_listplugins (object *op, char *params)
1472 elmex 1.1 {
1473 root 1.8 plugins_display_list (op);
1474     return 1;
1475 elmex 1.1 }
1476    
1477     /**
1478     * Loads the given plugin. The DM specifies the name of the library to load (no
1479     * pathname is needed). Do not ever attempt to load the same plugin more than
1480     * once at a time, or bad things could happen.
1481     */
1482 root 1.8 int
1483     command_loadplugin (object *op, char *params)
1484     {
1485     char buf[MAX_BUF];
1486 elmex 1.1
1487 root 1.8 if (params == NULL)
1488     {
1489     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1490     return 1;
1491 elmex 1.1 }
1492    
1493 root 1.8 strcpy (buf, LIBDIR);
1494     strcat (buf, "/plugins/");
1495     strcat (buf, params);
1496     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1497     if (plugins_init_plugin (buf) == 0)
1498     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1499     else
1500     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1501     return 1;
1502 elmex 1.1 }
1503    
1504     /**
1505     * Unloads the given plugin. The DM specified the ID of the library to unload.
1506     * Note that some things may behave strangely if the correct plugins are not
1507     * loaded.
1508     */
1509 root 1.8 int
1510     command_unloadplugin (object *op, char *params)
1511 elmex 1.1 {
1512 root 1.8 if (params == NULL)
1513     {
1514     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1515     return 1;
1516 elmex 1.1 }
1517    
1518 root 1.8 if (plugins_remove_plugin (params) == 0)
1519     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1520     else
1521     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1522     return 1;
1523 elmex 1.1 }
1524    
1525     /**
1526     * A players wants to become DM and hide.
1527     * Let's see if that's authorized.
1528     * Make sure to not tell anything to anyone.
1529     */
1530 root 1.8 int
1531     command_dmhide (object *op, char *params)
1532     {
1533     if (!do_wizard_dm (op, params, 1))
1534     return 0;
1535 elmex 1.1
1536 root 1.8 do_wizard_hide (op, 1);
1537 elmex 1.1
1538 root 1.8 return 1;
1539 elmex 1.1 }
1540    
1541 root 1.8 void
1542     dm_stack_pop (player *pl)
1543     {
1544     if (!pl->stack_items || !pl->stack_position)
1545     {
1546     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1547     return;
1548 elmex 1.1 }
1549    
1550 root 1.8 pl->stack_position--;
1551     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1552 elmex 1.1 }
1553    
1554     /**
1555     * Get current stack top item for player.
1556     * Returns NULL if no stacked item.
1557     * If stacked item disappeared (freed), remove it.
1558     *
1559     * Ryo, august 2004
1560     */
1561 root 1.8 object *
1562     dm_stack_peek (player *pl)
1563     {
1564     object *ob;
1565 elmex 1.1
1566 root 1.8 if (!pl->stack_position)
1567     {
1568     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1569     return NULL;
1570 elmex 1.1 }
1571    
1572 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1573     if (!ob)
1574     {
1575     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1576     dm_stack_pop (pl);
1577     return NULL;
1578 elmex 1.1 }
1579    
1580 root 1.8 return ob;
1581 elmex 1.1 }
1582    
1583     /**
1584     * Push specified item on player stack.
1585     * Inform player of position.
1586     * Initializes variables if needed.
1587     */
1588 root 1.8 void
1589     dm_stack_push (player *pl, tag_t item)
1590     {
1591     if (!pl->stack_items)
1592     {
1593     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1594     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1595 elmex 1.1 }
1596    
1597 root 1.8 if (pl->stack_position == STACK_SIZE)
1598     {
1599     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1600     return;
1601 elmex 1.1 }
1602    
1603 root 1.8 pl->stack_items[pl->stack_position] = item;
1604     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1605     pl->stack_position++;
1606 elmex 1.1 }
1607    
1608     /**
1609     * Checks 'params' for object code.
1610     *
1611     * Can be:
1612     * * empty => get current object stack top for player
1613     * * number => get item with that tag, stack it for future use
1614     * * $number => get specified stack item
1615     * * "me" => player himself
1616     *
1617     * At function exit, params points to first non-object char
1618     *
1619     * 'from', if not NULL, contains at exit:
1620     * * STACK_FROM_NONE => object not found
1621     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1622     * * STACK_FROM_STACK => item from somewhere in the stack
1623     * * STACK_FROM_NUMBER => item by number, pushed on stack
1624     *
1625     * Ryo, august 2004
1626     */
1627 root 1.8 object *
1628     get_dm_object (player *pl, char **params, int *from)
1629     {
1630     int item_tag, item_position;
1631     object *ob;
1632    
1633     if (!pl)
1634     return NULL;
1635    
1636     if (!params || !*params || **params == '\0')
1637     {
1638     if (from)
1639     *from = STACK_FROM_TOP;
1640     /* No parameter => get stack item */
1641     return dm_stack_peek (pl);
1642 elmex 1.1 }
1643    
1644 root 1.8 /* Let's clean white spaces */
1645     while (**params == ' ')
1646     (*params)++;
1647    
1648     /* Next case: number => item tag */
1649     if (sscanf (*params, "%d", &item_tag))
1650     {
1651     /* Move parameter to next item */
1652     while (isdigit (**params))
1653 elmex 1.1 (*params)++;
1654    
1655 root 1.8 /* And skip blanks, too */
1656     while (**params == ' ')
1657 elmex 1.1 (*params)++;
1658    
1659 root 1.8 /* Get item */
1660     ob = find_object (item_tag);
1661     if (!ob)
1662     {
1663     if (from)
1664     *from = STACK_FROM_NONE;
1665     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1666     return NULL;
1667     }
1668    
1669     /* Got one, let's push it on stack */
1670     dm_stack_push (pl, item_tag);
1671     if (from)
1672     *from = STACK_FROM_NUMBER;
1673     return ob;
1674     }
1675 elmex 1.1
1676 root 1.8 /* Next case: $number => stack item */
1677     if (sscanf (*params, "$%d", &item_position))
1678     {
1679     /* Move parameter to next item */
1680     (*params)++;
1681 elmex 1.1
1682 root 1.8 while (isdigit (**params))
1683     (*params)++;
1684     while (**params == ' ')
1685     (*params)++;
1686 elmex 1.1
1687 root 1.8 if (item_position >= pl->stack_position)
1688     {
1689     if (from)
1690     *from = STACK_FROM_NONE;
1691     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1692     return NULL;
1693     }
1694    
1695     ob = find_object (pl->stack_items[item_position]);
1696     if (!ob)
1697     {
1698     if (from)
1699     *from = STACK_FROM_NONE;
1700     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1701     return NULL;
1702     }
1703    
1704     if (from)
1705     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1706     return ob;
1707 elmex 1.1 }
1708    
1709 root 1.8 /* Next case: 'me' => return pl->ob */
1710     if (!strncmp (*params, "me", 2))
1711     {
1712     if (from)
1713     *from = STACK_FROM_NUMBER;
1714     dm_stack_push (pl, pl->ob->count);
1715    
1716     /* Skip to next token */
1717     (*params) += 2;
1718     while (**params == ' ')
1719     (*params)++;
1720 elmex 1.1
1721 root 1.8 return pl->ob;
1722 elmex 1.1 }
1723    
1724 root 1.8 /* Last case: get stack top */
1725     if (from)
1726     *from = STACK_FROM_TOP;
1727     return dm_stack_peek (pl);
1728 elmex 1.1 }
1729    
1730     /**
1731     * Pop the stack top.
1732     */
1733 root 1.8 int
1734     command_stack_pop (object *op, char *params)
1735     {
1736     dm_stack_pop (op->contr);
1737     return 0;
1738 elmex 1.1 }
1739    
1740     /**
1741     * Push specified item on stack.
1742     */
1743 root 1.8 int
1744     command_stack_push (object *op, char *params)
1745     {
1746     object *ob;
1747     int from;
1748    
1749     ob = get_dm_object (op->contr, &params, &from);
1750 elmex 1.1
1751 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1752     /* Object was from stack, need to push it again */
1753     dm_stack_push (op->contr, ob->count);
1754    
1755     return 0;
1756 elmex 1.1 }
1757    
1758     /**
1759     * Displays stack contents.
1760     */
1761 root 1.8 int
1762     command_stack_list (object *op, char *params)
1763     {
1764     int item;
1765     object *display;
1766     player *pl = op->contr;
1767    
1768     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1769    
1770     for (item = 0; item < pl->stack_position; item++)
1771     {
1772     display = find_object (pl->stack_items[item]);
1773     if (display)
1774     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1775     else
1776     /* Item was freed */
1777     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1778 elmex 1.1 }
1779    
1780 root 1.8 return 0;
1781 elmex 1.1 }
1782    
1783     /**
1784     * Empty DM item stack.
1785     */
1786 root 1.8 int
1787     command_stack_clear (object *op, char *params)
1788     {
1789     op->contr->stack_position = 0;
1790     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1791     return 0;
1792 elmex 1.1 }
1793    
1794 root 1.8 int
1795     command_insert_into (object *op, char *params)
1796 elmex 1.1 {
1797 root 1.8 object *left, *right, *inserted;
1798     int left_from, right_from;
1799 elmex 1.1
1800 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1801     if (!left)
1802     {
1803     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1804     return 0;
1805 elmex 1.1 }
1806    
1807 root 1.8 if (left_from == STACK_FROM_NUMBER)
1808     /* Item was stacked, remove it else right will be the same... */
1809     dm_stack_pop (op->contr);
1810 elmex 1.1
1811 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1812 elmex 1.1
1813 root 1.8 if (!right)
1814     {
1815     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1816     return 0;
1817 elmex 1.1 }
1818    
1819 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1820     {
1821     /*
1822     * Special case: both items were taken from stack top.
1823     * Override the behaviour, taking left as item just below top, if exists.
1824     * See function description for why.
1825     * Besides, can't insert an item into itself.
1826     */
1827     if (op->contr->stack_position > 1)
1828     {
1829     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1830     if (left)
1831     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1832     else
1833     /* Stupid case: item under top was freed, fallback to stack top */
1834     left = right;
1835 elmex 1.1 }
1836     }
1837    
1838 root 1.8 if (left == right)
1839 elmex 1.1 {
1840 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1841     return 0;
1842 elmex 1.1 }
1843    
1844 root 1.8 if (right->type == PLAYER)
1845 elmex 1.1 {
1846 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1847     return 0;
1848 elmex 1.1 }
1849    
1850 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1851 root 1.21 right->remove ();
1852 root 1.8 inserted = insert_ob_in_ob (right, left);
1853     if (left->type == PLAYER)
1854     if (inserted == right)
1855     esrv_send_item (left, right);
1856     else
1857     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1858 elmex 1.1
1859 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1860 elmex 1.1
1861 root 1.8 return 0;
1862 elmex 1.1
1863     }