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Revision: 1.35
Committed: Mon Feb 5 01:32:58 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +5 -6 lines
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# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 root 1.35
92 root 1.8 if (!silent_dm)
93 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 root 1.8 }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100 root 1.35
101 root 1.8 if (!silent_dm)
102 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103    
104 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177     /**
178     * Add player's IP to ban_file and kick them off the server
179     * I know most people have dynamic IPs but this is more of a short term
180     * solution if they have to get a new IP to play maybe they'll calm down.
181     * This uses the banish_file in the local directory *not* the ban_file
182     * The action is logged with a ! for easy searching. -tm
183     */
184 root 1.8 int
185     command_banish (object *op, char *params)
186     {
187     player *pl;
188     FILE *banishfile;
189     char buf[MAX_BUF];
190     time_t now;
191    
192     if (!params)
193     {
194     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
195     return 1;
196     }
197    
198     pl = get_other_player_from_name (op, params);
199     if (!pl)
200 elmex 1.1 return 1;
201 root 1.8
202     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
203    
204     if ((banishfile = fopen (buf, "a")) == NULL)
205     {
206     LOG (llevDebug, "Could not find file banish_file.\n");
207     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
208     return 0;
209     }
210    
211     now = time (NULL);
212     /*
213     * Record this as a comment - then we don't have to worry about changing
214     * the parsing code.
215     */
216 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
217     fprintf (banishfile, "*@%s\n", pl->ns->host);
218 root 1.8 fclose (banishfile);
219    
220 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
221 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
222     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
223     command_kick (op, (char *) &pl->ob->name);
224     return 1;
225 elmex 1.1 }
226    
227 root 1.8 int
228     command_kick (object *op, char *params)
229     {
230 root 1.27 for_all_players (pl)
231 root 1.8 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
232 elmex 1.1 {
233     object *op = pl->ob;
234    
235     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
236     {
237 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
238 elmex 1.1 strcpy (op->contr->killer, "kicked");
239     }
240    
241 root 1.25 pl->ns->destroy ();
242 elmex 1.1 }
243    
244     return 1;
245     }
246    
247 root 1.28 //TODO
248     #if 0
249 root 1.8 int
250     command_save_overlay (object *op, char *params)
251     {
252     if (!op)
253     return 0;
254 elmex 1.1
255 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
256     {
257     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
258     return 1;
259     }
260    
261     new_save_map (op->map, 2);
262     new_save_map (op->map, 0);
263     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
264    
265     ready_map_name (op->map->path, 0);
266 elmex 1.1
267 root 1.8 return 1;
268 elmex 1.1 }
269 root 1.28 #endif
270 elmex 1.1
271     int
272 root 1.8 command_shutdown (object *op, char *params)
273 elmex 1.1 {
274 root 1.29 if (op && !QUERY_FLAG (op, FLAG_WIZ))
275 elmex 1.1 {
276     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
277     return 1;
278     }
279    
280 root 1.29 cleanup ("dm initiated shutdown", 0);
281 root 1.28
282 elmex 1.1 /* not reached */
283     return 1;
284     }
285    
286 root 1.8 int
287     command_freeze (object *op, char *params)
288 elmex 1.1 {
289 root 1.8 int ticks;
290     player *pl;
291 elmex 1.1
292 root 1.8 if (!params)
293     {
294     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
295     return 1;
296     }
297 elmex 1.1
298 root 1.8 ticks = atoi (params);
299     if (ticks)
300     {
301     while ((isdigit (*params) || isspace (*params)) && *params != 0)
302     params++;
303     if (*params == 0)
304     {
305     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
306     return 1;
307 elmex 1.1 }
308     }
309 root 1.8 else
310     ticks = 100;
311 elmex 1.1
312 root 1.8 pl = get_other_player_from_name (op, params);
313     if (!pl)
314 elmex 1.1 return 1;
315 root 1.8
316     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
317     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
318     pl->ob->speed_left = -(pl->ob->speed * ticks);
319     return 0;
320 elmex 1.1 }
321    
322 root 1.8 int
323     command_arrest (object *op, char *params)
324     {
325     object *dummy;
326     player *pl;
327    
328     if (!op)
329 elmex 1.1 return 0;
330 root 1.28
331 root 1.8 if (params == NULL)
332     {
333     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334     return 1;
335     }
336 root 1.28
337 root 1.8 pl = get_other_player_from_name (op, params);
338     if (!pl)
339     return 1;
340 root 1.28
341 root 1.8 dummy = get_jail_exit (pl->ob);
342     if (!dummy)
343     {
344     /* we have nowhere to send the prisoner.... */
345     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346     return 0;
347     }
348 root 1.28
349     pl->ob->enter_exit (dummy);
350 root 1.22 dummy->destroy ();
351 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
352     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
353     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
354     return 1;
355 elmex 1.1 }
356    
357 root 1.8 int
358     command_summon (object *op, char *params)
359     {
360     int i;
361     object *dummy;
362     player *pl;
363    
364     if (!op)
365     return 0;
366    
367     if (params == NULL)
368     {
369     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
370     return 1;
371     }
372    
373     pl = get_other_player_from_name (op, params);
374     if (!pl)
375 elmex 1.1 return 1;
376    
377 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
378     if (i == -1)
379     {
380     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
381     return 1;
382     }
383    
384 root 1.22 dummy = object::create ();
385 root 1.8 EXIT_PATH (dummy) = op->map->path;
386     EXIT_X (dummy) = op->x + freearr_x[i];
387     EXIT_Y (dummy) = op->y + freearr_y[i];
388 root 1.28 pl->ob->enter_exit (dummy);
389 root 1.22 dummy->destroy ();
390 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
391     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
392 elmex 1.1
393 root 1.8 return 1;
394 elmex 1.1 }
395    
396     /**
397     * This function is a real mess, because we're stucking getting
398     * the entire item description in one block of text, so we just
399     * can't simply parse it - we need to look for double quotes
400     * for example. This could actually get much simpler with just a
401     * little help from the client - if we could get line breaks, it
402     * makes parsing much easier, eg, something like:
403     * arch dragon
404     * name big nasty creature
405     * hp 5
406     * sp 30
407     * Is much easier to parse than
408     * dragon name "big nasty creature" hp 5 sp 30
409     * for example.
410     */
411 root 1.8 int
412     command_create (object *op, char *params)
413     {
414     object *tmp = NULL;
415     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
416     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
417     archetype *at, *at_spell = NULL;
418     artifact *art = NULL;
419    
420     if (!op)
421     return 0;
422    
423     if (params == NULL)
424     {
425     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
426     return 1;
427     }
428 root 1.9
429 root 1.8 bp = params;
430    
431     /* We need to know where the line ends */
432     endline = bp + strlen (bp);
433    
434     if (sscanf (bp, "%d ", &nrof))
435     {
436     if ((bp = strchr (params, ' ')) == NULL)
437     {
438     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
439     return 1;
440     }
441     bp++;
442     set_nrof = 1;
443     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
444     }
445 root 1.9
446 root 1.8 if (sscanf (bp, "%d ", &magic))
447     {
448     if ((bp = strchr (bp, ' ')) == NULL)
449     {
450     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
451     return 1;
452     }
453 root 1.9
454 root 1.8 bp++;
455     set_magic = 1;
456     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
457     }
458 root 1.9
459 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
460     {
461     *cp = '\0';
462     cp += 4;
463     }
464 root 1.9
465 root 1.8 for (bp2 = bp; *bp2; bp2++)
466     {
467     if (*bp2 == ' ')
468     {
469     *bp2 = '\0';
470     bp2++;
471     break;
472     }
473     }
474    
475 root 1.11 if ((at = archetype::find (bp)) == NULL)
476 root 1.8 {
477     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
478     return 1;
479     }
480    
481     if (cp)
482     {
483     char spell_name[MAX_BUF], *fsp = NULL;
484    
485     /*
486     * Try to find a spell object for this. Note that
487     * we also set up spell_name which is only
488     * the first word.
489     */
490    
491 root 1.11 at_spell = archetype::find (cp);
492 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
493     at_spell = find_archetype_by_object_name (cp);
494     if (!at_spell || at_spell->clone.type != SPELL)
495     {
496 root 1.34 assign (spell_name, cp);
497 root 1.8 fsp = strchr (spell_name, ' ');
498     if (fsp)
499     {
500     *fsp = 0;
501     fsp++;
502 root 1.11 at_spell = archetype::find (spell_name);
503 root 1.8
504     /* Got a spell, update the first string pointer */
505     if (at_spell && at_spell->clone.type == SPELL)
506     bp2 = cp + strlen (spell_name) + 1;
507     else
508     at_spell = NULL;
509 elmex 1.1 }
510     }
511    
512 root 1.8 /* OK - we didn't find a spell - presume the 'of'
513     * in this case means its an artifact.
514     */
515     if (!at_spell)
516     {
517     if (find_artifactlist (at->clone.type) == NULL)
518 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
519 root 1.8 else
520     {
521     art = find_artifactlist (at->clone.type)->items;
522    
523     do
524     {
525     if (!strcmp (art->item->name, cp))
526     break;
527     art = art->next;
528     }
529     while (art != NULL);
530 root 1.9
531 root 1.8 if (!art)
532 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
533 elmex 1.1 }
534 root 1.9
535 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
536 elmex 1.1 }
537 root 1.8 } /* if cp */
538    
539     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
540     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
541     {
542     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
543     return 1;
544     }
545 elmex 1.1
546 root 1.8 /*
547     * Rather than have two different blocks with a lot of similar code,
548     * just create one object, do all the processing, and then determine
549     * if that one object should be inserted or if we need to make copies.
550     */
551     tmp = arch_to_object (at);
552 root 1.9
553 root 1.8 if (settings.real_wiz == FALSE)
554     SET_FLAG (tmp, FLAG_WAS_WIZ);
555 root 1.9
556 root 1.8 if (set_magic)
557     set_abs_magic (tmp, magic);
558 root 1.9
559 root 1.8 if (art)
560     give_artifact_abilities (tmp, art->item);
561 root 1.9
562 root 1.8 if (need_identify (tmp))
563     {
564     SET_FLAG (tmp, FLAG_IDENTIFIED);
565     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
566     }
567    
568     /*
569     * This entire block here tries to find variable pairings,
570     * eg, 'hp 4' or the like. The mess here is that values
571     * can be quoted (eg "my cool sword"); So the basic logic
572     * is we want to find two spaces, but if we got a quote,
573     * any spaces there don't count.
574     */
575     while (*bp2 && bp2 <= endline)
576     {
577     bp4 = NULL;
578     gotspace = 0;
579     gotquote = 0;
580 root 1.9
581 root 1.8 /* find the first quote */
582     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
583     {
584    
585     /* Found a quote - now lets find the second one */
586     if (*bp3 == '"')
587     {
588     *bp3 = ' ';
589     bp2 = bp3 + 1; /* Update start of string */
590     bp3++;
591     gotquote++;
592     while (*bp3)
593     {
594     if (*bp3 == '"')
595     {
596     *bp3 = '\0';
597     gotquote++;
598     }
599     else
600     bp3++;
601 elmex 1.1 }
602 root 1.8 }
603     else if (*bp3 == ' ')
604 root 1.9 gotspace++;
605 elmex 1.1 }
606    
607 root 1.8 /*
608     * If we got two spaces, send the second one to null.
609     * if we've reached the end of the line, increase gotspace -
610     * this is perfectly valid for the list entry listed.
611     */
612     if (gotspace == 2 || gotquote == 2)
613     {
614     bp3--; /* Undo the extra increment */
615     *bp3 = '\0';
616     }
617     else if (*bp3 == '\0')
618     gotspace++;
619    
620     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
621     {
622     /*
623     * Unfortunately, we've clobbered lots of values, so printing
624     * out what we have probably isn't useful. Break out, because
625     * trying to recover is probably won't get anything useful
626     * anyways, and we'd be confused about end of line pointers
627     * anyways.
628     */
629     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
630     break;
631     }
632 root 1.9
633 root 1.8 /* bp2 should still point to the start of this line,
634     * with bp3 pointing to the end
635     */
636     if (set_variable (tmp, bp2) == -1)
637     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
638     else
639     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
640 root 1.9
641 root 1.8 bp2 = bp3 + 1;
642     }
643    
644     if (at->clone.nrof)
645     {
646     if (at_spell)
647     insert_ob_in_ob (arch_to_object (at_spell), tmp);
648    
649     tmp->x = op->x;
650     tmp->y = op->y;
651 root 1.9
652 root 1.8 if (set_nrof)
653     tmp->nrof = nrof;
654 root 1.9
655 root 1.8 tmp->map = op->map;
656    
657     tmp = insert_ob_in_ob (tmp, op);
658     esrv_send_item (op, tmp);
659    
660     /* Let's put this created item on stack so dm can access it easily. */
661     dm_stack_push (op->contr, tmp->count);
662    
663     return 1;
664     }
665     else
666     {
667     for (i = 0; i < (set_nrof ? nrof : 1); i++)
668     {
669     archetype *atmp;
670 root 1.10 object *prev = 0, *head = 0;
671 root 1.8
672 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
673 root 1.8 {
674 root 1.10 object *dup = arch_to_object (atmp);
675 root 1.8
676     if (at_spell)
677     insert_ob_in_ob (arch_to_object (at_spell), dup);
678    
679     /*
680     * The head is what contains all the important bits,
681     * so just copying it over should be fine.
682     */
683 root 1.10 if (!head)
684 root 1.8 {
685     head = dup;
686 root 1.22 tmp->copy_to (dup);
687 elmex 1.1 }
688 root 1.9
689 root 1.8 if (settings.real_wiz == FALSE)
690     SET_FLAG (dup, FLAG_WAS_WIZ);
691 root 1.9
692 root 1.8 dup->x = op->x + dup->arch->clone.x;
693     dup->y = op->y + dup->arch->clone.y;
694     dup->map = op->map;
695    
696     if (head != dup)
697     {
698     dup->head = head;
699     prev->more = dup;
700 elmex 1.1 }
701 root 1.9
702 root 1.8 prev = dup;
703 elmex 1.1 }
704    
705 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
706     {
707     object *check = head;
708     int size_x = 0;
709     int size_y = 0;
710    
711     while (check)
712     {
713     size_x = MAX (size_x, check->arch->clone.x);
714     size_y = MAX (size_y, check->arch->clone.y);
715     check = check->more;
716 elmex 1.1 }
717    
718 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
719     {
720     if (head->x < size_x || head->y < size_y)
721     {
722     dm_stack_pop (op->contr);
723 root 1.22 head->destroy ();
724 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
725 root 1.22 tmp->destroy ();
726 root 1.8 return 1;
727 elmex 1.1 }
728    
729 root 1.8 check = head;
730 root 1.9
731 root 1.8 while (check)
732     {
733     check->x -= size_x;
734     check->y -= size_y;
735     check = check->more;
736 elmex 1.1 }
737     }
738    
739 root 1.8 insert_ob_in_map (head, op->map, op, 0);
740     }
741     else
742     head = insert_ob_in_ob (head, op);
743    
744     /* Let's put this created item on stack so dm can access it easily. */
745     /* Wonder if we really want to push all of these, but since
746     * things like rods have nrof 0, we want to cover those.
747     */
748     dm_stack_push (op->contr, head->count);
749    
750     if (at->clone.randomitems != NULL && !at_spell)
751     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
752 root 1.9
753 root 1.8 esrv_send_item (op, head);
754 elmex 1.1 }
755    
756 root 1.8 /* free the one we used to copy */
757 root 1.22 tmp->destroy ();
758 elmex 1.1 }
759    
760 root 1.8 return 1;
761 elmex 1.1 }
762    
763     /*
764     * Now follows dm-commands which are also acceptable from sockets
765     */
766    
767 root 1.8 int
768     command_inventory (object *op, char *params)
769     {
770     object *tmp;
771     int i;
772 elmex 1.1
773 root 1.8 if (!params)
774     {
775     inventory (op, NULL);
776     return 0;
777 elmex 1.1 }
778    
779 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
780     {
781     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
782     return 1;
783 elmex 1.1 }
784    
785 root 1.8 inventory (op, tmp);
786     return 1;
787 elmex 1.1 }
788    
789     /* just show player's their skills for now. Dm's can
790     * already see skills w/ inventory command - b.t.
791     */
792    
793 root 1.8 int
794     command_skills (object *op, char *params)
795     {
796     show_skills (op, params);
797     return 0;
798 elmex 1.1 }
799    
800 root 1.8 int
801     command_dump (object *op, char *params)
802     {
803     object *tmp;
804 elmex 1.1
805 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
806     if (!tmp)
807 elmex 1.1 return 1;
808 root 1.8
809 root 1.16 char *dump = dump_object (tmp);
810     new_draw_info (NDI_UNIQUE, 0, op, dump);
811     free (dump);
812    
813 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
814     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
815 root 1.16
816 root 1.8 return 1;
817 elmex 1.1 }
818    
819     /**
820     * When DM is possessing a monster, flip aggression on and off, to allow
821     * better motion.
822     */
823 root 1.8 int
824     command_mon_aggr (object *op, char *params)
825     {
826     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
827     {
828     op->enemy = NULL;
829     SET_FLAG (op, FLAG_UNAGGRESSIVE);
830     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
831     }
832     else
833     {
834     CLEAR_FLAG (op, FLAG_FRIENDLY);
835     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
836     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
837 elmex 1.1 }
838    
839 root 1.8 return 1;
840 elmex 1.1 }
841    
842     /** DM can possess a monster. Basically, this tricks the client into thinking
843     * a given monster, is actually the player it controls. This allows a DM
844     * to inhabit a monster's body, and run around the game with it.
845     * This function is severely broken - it has tons of hardcoded values,
846     */
847 root 1.8 int
848     command_possess (object *op, char *params)
849     {
850     object *victim, *curinv, *nextinv;
851     player *pl;
852     int i;
853     char buf[MAX_BUF];
854    
855     victim = NULL;
856     if (params != NULL)
857     {
858     if (sscanf (params, "%d", &i))
859     victim = find_object (i);
860     else if (sscanf (params, "%s", buf))
861     victim = find_object_name (buf);
862     }
863     if (victim == NULL)
864     {
865     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
866     return 1;
867     }
868    
869     if (victim == op)
870     {
871     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
872     return 1;
873     }
874    
875     /* clear out the old inventory */
876     curinv = op->inv;
877     while (curinv != NULL)
878     {
879     nextinv = curinv->below;
880     esrv_del_item (op->contr, curinv->count);
881     curinv = nextinv;
882     }
883 elmex 1.1
884 root 1.8 /* make the switch */
885     pl = op->contr;
886     victim->contr = pl;
887     pl->ob = victim;
888     victim->type = PLAYER;
889     SET_FLAG (victim, FLAG_WIZ);
890    
891     /* send the inventory to the client */
892     curinv = victim->inv;
893     while (curinv != NULL)
894     {
895     nextinv = curinv->below;
896     esrv_send_item (victim, curinv);
897     curinv = nextinv;
898     }
899     /* basic patchup */
900     /* The use of hard coded values is terrible. Note
901     * that really, to be fair, this shouldn't get changed at
902     * all - if you are possessing a kobold, you should have the
903     * same limitations. As it is, as more body locations are added,
904     * this will give this player more locations than perhaps
905     * they should be allowed.
906     */
907     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
908     if (i == 1 || i == 6 || i == 8 || i == 9)
909     victim->body_info[i] = 2;
910     else
911     victim->body_info[i] = 1;
912 elmex 1.1
913 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
914     esrv_send_inventory (victim, victim);
915 elmex 1.1
916 root 1.26 victim->update_stats ();
917 root 1.8
918     do_some_living (victim);
919     return 1;
920     }
921    
922     int
923     command_patch (object *op, char *params)
924     {
925     char *arg, *arg2;
926     object *tmp;
927    
928     tmp = get_dm_object (op->contr, &params, NULL);
929     if (!tmp)
930     /* Player already informed of failure */
931 elmex 1.1 return 1;
932    
933 root 1.8 /* params set to first value by get_dm_default */
934     arg = params;
935     if (arg == NULL)
936     {
937     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
938 elmex 1.1 return 1;
939     }
940    
941 root 1.8 if ((arg2 = strchr (arg, ' ')))
942     arg2++;
943     if (settings.real_wiz == FALSE)
944     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
945     if (set_variable (tmp, arg) == -1)
946     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
947     else
948     {
949     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
950 elmex 1.1 }
951    
952 root 1.8 return 1;
953     }
954 elmex 1.1
955 root 1.8 int
956     command_remove (object *op, char *params)
957     {
958     object *tmp;
959     int from;
960 elmex 1.1
961 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
962     if (!tmp)
963     {
964     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
965     return 1;
966 elmex 1.1 }
967    
968 root 1.8 if (tmp->type == PLAYER)
969     {
970     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
971     return 1;
972 elmex 1.1 }
973    
974 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
975     {
976     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
977     return 1;
978 elmex 1.1 }
979    
980 root 1.8 if (from != STACK_FROM_STACK)
981     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
982     dm_stack_pop (op->contr);
983    
984     /* Always work on the head - otherwise object will get in odd state */
985     if (tmp->head)
986     tmp = tmp->head;
987 root 1.21 tmp->remove ();
988 root 1.8 return 1;
989 elmex 1.1 }
990    
991 root 1.8 int
992     command_free (object *op, char *params)
993     {
994     object *tmp;
995     int from;
996 elmex 1.1
997 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
998 elmex 1.1
999 root 1.8 if (!tmp)
1000     {
1001     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1002     return 1;
1003 elmex 1.1 }
1004    
1005 root 1.8 if (from != STACK_FROM_STACK)
1006     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1007     dm_stack_pop (op->contr);
1008 elmex 1.1
1009 root 1.8 if (tmp->head)
1010     tmp = tmp->head;
1011 root 1.22
1012     tmp->destroy ();
1013 root 1.8 return 1;
1014 elmex 1.1 }
1015    
1016     /**
1017     * This adds exp to a player. We now allow adding to a specific skill.
1018     */
1019 root 1.8 int
1020     command_addexp (object *op, char *params)
1021     {
1022     char buf[MAX_BUF], skill[MAX_BUF];
1023     int i, q;
1024     object *skillob = NULL;
1025 elmex 1.1
1026 root 1.8 skill[0] = '\0';
1027     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1028     {
1029     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1030     return 1;
1031 elmex 1.1 }
1032    
1033 root 1.27 for_all_players (pl)
1034 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1035 root 1.27 {
1036     if (q >= 3)
1037     {
1038     skillob = find_skill_by_name (pl->ob, skill);
1039     if (!skillob)
1040     {
1041     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1042     return 1;
1043     }
1044    
1045     i = check_exp_adjust (skillob, i);
1046     skillob->stats.exp += i;
1047     calc_perm_exp (skillob);
1048     player_lvl_adj (pl->ob, skillob);
1049     }
1050 elmex 1.1
1051 root 1.27 pl->ob->stats.exp += i;
1052     calc_perm_exp (pl->ob);
1053     player_lvl_adj (pl->ob, NULL);
1054 elmex 1.1
1055 root 1.27 if (settings.real_wiz == FALSE)
1056     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1057 elmex 1.1
1058 root 1.27 return 1;
1059     }
1060 elmex 1.1
1061 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1062 root 1.8 return 1;
1063 elmex 1.1 }
1064    
1065     /**************************************************************************/
1066 root 1.8
1067 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1068 root 1.8
1069 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1070 root 1.8
1071 elmex 1.1 /**************************************************************************/
1072    
1073 root 1.8 int
1074     command_stats (object *op, char *params)
1075     {
1076     char thing[20];
1077     char buf[MAX_BUF];
1078    
1079     thing[0] = '\0';
1080     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1081     {
1082     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1083     return 1;
1084     }
1085    
1086 root 1.27 for_all_players (pl)
1087 root 1.8 if (!strcmp (pl->ob->name, thing))
1088     {
1089     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1090     new_draw_info (NDI_UNIQUE, 0, op, buf);
1091     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1092     new_draw_info (NDI_UNIQUE, 0, op, buf);
1093     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1094     new_draw_info (NDI_UNIQUE, 0, op, buf);
1095     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1096     new_draw_info (NDI_UNIQUE, 0, op, buf);
1097 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1098 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1099     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1100     new_draw_info (NDI_UNIQUE, 0, op, buf);
1101     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1102     new_draw_info (NDI_UNIQUE, 0, op, buf);
1103 root 1.27 return 1;
1104 root 1.8 }
1105 root 1.27
1106     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1107 root 1.8 return 1;
1108     }
1109    
1110     int
1111     command_abil (object *op, char *params)
1112     {
1113     char thing[20], thing2[20];
1114     int iii;
1115     player *pl;
1116     char buf[MAX_BUF];
1117    
1118     iii = 0;
1119     thing[0] = '\0';
1120     thing2[0] = '\0';
1121     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1122     {
1123     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1124     return 1;
1125     }
1126    
1127     if (thing2 == NULL)
1128     {
1129     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1130     return 1;
1131     }
1132    
1133     if (iii < MIN_STAT || iii > MAX_STAT)
1134     {
1135     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1136     return 1;
1137     }
1138    
1139 root 1.27 for_all_players (pl)
1140 root 1.8 {
1141     if (!strcmp (pl->ob->name, thing))
1142     {
1143     if (settings.real_wiz == FALSE)
1144     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1145     if (!strcmp ("str", thing2))
1146     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1147     if (!strcmp ("dex", thing2))
1148     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1149     if (!strcmp ("con", thing2))
1150     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1151     if (!strcmp ("wis", thing2))
1152     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1153     if (!strcmp ("cha", thing2))
1154     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1155     if (!strcmp ("int", thing2))
1156     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1157     if (!strcmp ("pow", thing2))
1158     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1159     sprintf (buf, "%s has been altered.", &pl->ob->name);
1160     new_draw_info (NDI_UNIQUE, 0, op, buf);
1161 root 1.26 pl->ob->update_stats ();
1162 root 1.8 return 1;
1163 elmex 1.1 }
1164 root 1.8 }
1165    
1166     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1167     return 1;
1168 elmex 1.1 }
1169    
1170 root 1.8 int
1171     command_nowiz (object *op, char *params)
1172     { /* 'noadm' is alias */
1173     CLEAR_FLAG (op, FLAG_WIZ);
1174     CLEAR_FLAG (op, FLAG_WIZPASS);
1175     CLEAR_FLAG (op, FLAG_WIZCAST);
1176    
1177     if (settings.real_wiz == TRUE)
1178     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1179     if (op->contr->hidden)
1180     {
1181     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1182     op->map->players++;
1183     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1184     op->contr->hidden = 0;
1185     op->invisible = 1;
1186     }
1187     else
1188     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1189     return 1;
1190 elmex 1.1 }
1191    
1192     /**
1193     * object *op is trying to become dm.
1194     * pl_name is name supplied by player. Restrictive DM will make it harder
1195     * for socket users to become DM - in that case, it will check for the players
1196     * character name.
1197     */
1198 root 1.8 static int
1199     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1200 elmex 1.1 {
1201 root 1.8 FILE *dmfile;
1202     char buf[MAX_BUF];
1203     char line_buf[160], name[160], passwd[160], host[160];
1204 elmex 1.1
1205     #ifdef RESTRICTIVE_DM
1206 root 1.8 *pl_name = op->name ? op->name : "*";
1207 elmex 1.1 #endif
1208    
1209 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1210     if ((dmfile = fopen (buf, "r")) == NULL)
1211     {
1212     LOG (llevDebug, "Could not find DM file.\n");
1213     return 0;
1214     }
1215    
1216     while (fgets (line_buf, 160, dmfile) != NULL)
1217     {
1218     if (line_buf[0] == '#')
1219     continue;
1220     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1221     {
1222     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1223     }
1224     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1225     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1226     {
1227     fclose (dmfile);
1228     return (1);
1229     }
1230     }
1231     fclose (dmfile);
1232     return (0);
1233     }
1234    
1235     int
1236     do_wizard_dm (object *op, char *params, int silent)
1237     {
1238     if (!op->contr)
1239     return 0;
1240    
1241     if (QUERY_FLAG (op, FLAG_WIZ))
1242     {
1243     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1244     return 0;
1245     }
1246    
1247 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1248 root 1.8 {
1249     SET_FLAG (op, FLAG_WIZ);
1250     SET_FLAG (op, FLAG_WAS_WIZ);
1251     SET_FLAG (op, FLAG_WIZPASS);
1252     SET_FLAG (op, FLAG_WIZCAST);
1253     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1254     /*
1255     * Remove setting flying here - that won't work, because next
1256     * fix_player() is called that will get cleared - proper solution
1257     * is probably something like a wiz_force which gives that and any
1258     * other desired abilities.
1259     */
1260     clear_los (op);
1261     op->contr->write_buf[0] = '\0';
1262    
1263     if (!silent)
1264     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1265    
1266     return 1;
1267     }
1268     else
1269     {
1270     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1271     op->contr->write_buf[0] = '\0';
1272     return 0;
1273 elmex 1.1 }
1274     }
1275    
1276     /*
1277     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1278     * - allow people on sockets to become dm, and allow better dm file
1279     */
1280 root 1.8 int
1281     command_dm (object *op, char *params)
1282     {
1283     if (!op->contr)
1284     return 0;
1285 elmex 1.1
1286 root 1.8 do_wizard_dm (op, params, 0);
1287 elmex 1.1
1288 root 1.8 return 1;
1289 elmex 1.1 }
1290    
1291 root 1.8 int
1292     command_invisible (object *op, char *params)
1293     {
1294     if (op)
1295     {
1296     op->invisible += 100;
1297     update_object (op, UP_OBJ_FACE);
1298     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1299 elmex 1.1 }
1300    
1301 root 1.8 return 0;
1302 elmex 1.1 }
1303    
1304     /**
1305     * Returns spell object (from archetypes) by name.
1306     * Returns NULL if 0 or more than one spell matches.
1307     * Used for wizard's learn spell/prayer.
1308     *
1309     * op is the player issuing the command.
1310     *
1311     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1312     * anymore (but may still be present in some player's inventories and thus
1313     * cannot be removed). We have to ignore them here since they have the same
1314     * name than other "spell_xxx" archetypes and would always conflict.
1315     */
1316 root 1.8 static object *
1317     get_spell_by_name (object *op, const char *spell_name)
1318     {
1319     archetype *ar;
1320     archetype *found;
1321     int conflict_found;
1322     size_t spell_name_length;
1323    
1324     /* First check for full name matches. */
1325     conflict_found = 0;
1326     found = NULL;
1327     for (ar = first_archetype; ar != NULL; ar = ar->next)
1328     {
1329     if (ar->clone.type != SPELL)
1330     continue;
1331    
1332     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1333     continue;
1334    
1335     if (strcmp (ar->clone.name, spell_name) != 0)
1336     continue;
1337    
1338     if (found != NULL)
1339     {
1340     if (!conflict_found)
1341     {
1342     conflict_found = 1;
1343     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1344     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1345 elmex 1.1 }
1346 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1347     continue;
1348 elmex 1.1 }
1349    
1350 root 1.8 found = ar;
1351 elmex 1.1 }
1352    
1353 root 1.8 /* No match if more more than one archetype matches. */
1354     if (conflict_found)
1355     return NULL;
1356 elmex 1.1
1357 root 1.8 /* Return if exactly one archetype matches. */
1358     if (found != NULL)
1359     return arch_to_object (found);
1360    
1361     /* No full match found: now check for partial matches. */
1362     spell_name_length = strlen (spell_name);
1363     conflict_found = 0;
1364     found = NULL;
1365     for (ar = first_archetype; ar != NULL; ar = ar->next)
1366     {
1367     if (ar->clone.type != SPELL)
1368     continue;
1369 elmex 1.1
1370 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1371     continue;
1372 elmex 1.1
1373 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1374     continue;
1375 elmex 1.1
1376 root 1.8 if (found != NULL)
1377     {
1378     if (!conflict_found)
1379     {
1380     conflict_found = 1;
1381     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1382     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1383 elmex 1.1 }
1384 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1385     continue;
1386 elmex 1.1 }
1387    
1388 root 1.8 found = ar;
1389 elmex 1.1 }
1390    
1391 root 1.8 /* No match if more more than one archetype matches. */
1392     if (conflict_found)
1393     return NULL;
1394 elmex 1.1
1395 root 1.8 /* Return if exactly one archetype matches. */
1396     if (found != NULL)
1397     return arch_to_object (found);
1398 elmex 1.1
1399 root 1.8 /* No spell found: just print an error message. */
1400     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1401     return NULL;
1402 elmex 1.1 }
1403    
1404 root 1.8 static int
1405     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1406     {
1407     object *tmp;
1408 elmex 1.1
1409 root 1.8 if (op->contr == NULL || params == NULL)
1410     {
1411     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1412     return 0;
1413 elmex 1.1 }
1414    
1415 root 1.8 tmp = get_spell_by_name (op, params);
1416     if (tmp == NULL)
1417     {
1418     return 0;
1419 elmex 1.1 }
1420    
1421 root 1.8 if (check_spell_known (op, tmp->name))
1422     {
1423     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1424     return 0;
1425 elmex 1.1 }
1426    
1427 root 1.8 do_learn_spell (op, tmp, special_prayer);
1428 root 1.22 tmp->destroy ();
1429 root 1.8 return 1;
1430 elmex 1.1 }
1431    
1432 root 1.8 int
1433     command_learn_spell (object *op, char *params)
1434     {
1435     return command_learn_spell_or_prayer (op, params, 0);
1436 elmex 1.1 }
1437    
1438 root 1.8 int
1439     command_learn_special_prayer (object *op, char *params)
1440 elmex 1.1 {
1441 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1442 elmex 1.1 }
1443    
1444 root 1.8 int
1445     command_forget_spell (object *op, char *params)
1446 elmex 1.1 {
1447 root 1.8 object *spell;
1448 elmex 1.1
1449 root 1.8 if (op->contr == NULL || params == NULL)
1450     {
1451     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1452     return 0;
1453 elmex 1.1 }
1454    
1455 root 1.8 spell = lookup_spell_by_name (op, params);
1456     if (spell == NULL)
1457     {
1458     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1459     return 0;
1460 elmex 1.1 }
1461    
1462 root 1.8 do_forget_spell (op, spell->name);
1463     return 1;
1464 elmex 1.1 }
1465    
1466     /**
1467     * Lists all plugins currently loaded with their IDs and full names.
1468     */
1469 root 1.8 int
1470     command_listplugins (object *op, char *params)
1471 elmex 1.1 {
1472 root 1.8 plugins_display_list (op);
1473     return 1;
1474 elmex 1.1 }
1475    
1476     /**
1477     * Loads the given plugin. The DM specifies the name of the library to load (no
1478     * pathname is needed). Do not ever attempt to load the same plugin more than
1479     * once at a time, or bad things could happen.
1480     */
1481 root 1.8 int
1482     command_loadplugin (object *op, char *params)
1483     {
1484     char buf[MAX_BUF];
1485 elmex 1.1
1486 root 1.8 if (params == NULL)
1487     {
1488     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1489     return 1;
1490 elmex 1.1 }
1491    
1492 root 1.8 strcpy (buf, LIBDIR);
1493     strcat (buf, "/plugins/");
1494     strcat (buf, params);
1495     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1496     if (plugins_init_plugin (buf) == 0)
1497     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1498     else
1499     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1500     return 1;
1501 elmex 1.1 }
1502    
1503     /**
1504     * Unloads the given plugin. The DM specified the ID of the library to unload.
1505     * Note that some things may behave strangely if the correct plugins are not
1506     * loaded.
1507     */
1508 root 1.8 int
1509     command_unloadplugin (object *op, char *params)
1510 elmex 1.1 {
1511 root 1.8 if (params == NULL)
1512     {
1513     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1514     return 1;
1515 elmex 1.1 }
1516    
1517 root 1.8 if (plugins_remove_plugin (params) == 0)
1518     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1519     else
1520     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1521     return 1;
1522 elmex 1.1 }
1523    
1524     /**
1525     * A players wants to become DM and hide.
1526     * Let's see if that's authorized.
1527     * Make sure to not tell anything to anyone.
1528     */
1529 root 1.8 int
1530     command_dmhide (object *op, char *params)
1531     {
1532     if (!do_wizard_dm (op, params, 1))
1533     return 0;
1534 elmex 1.1
1535 root 1.8 do_wizard_hide (op, 1);
1536 elmex 1.1
1537 root 1.8 return 1;
1538 elmex 1.1 }
1539    
1540 root 1.8 void
1541     dm_stack_pop (player *pl)
1542     {
1543     if (!pl->stack_items || !pl->stack_position)
1544     {
1545     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1546     return;
1547 elmex 1.1 }
1548    
1549 root 1.8 pl->stack_position--;
1550     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1551 elmex 1.1 }
1552    
1553     /**
1554     * Get current stack top item for player.
1555     * Returns NULL if no stacked item.
1556     * If stacked item disappeared (freed), remove it.
1557     *
1558     * Ryo, august 2004
1559     */
1560 root 1.8 object *
1561     dm_stack_peek (player *pl)
1562     {
1563     object *ob;
1564 elmex 1.1
1565 root 1.8 if (!pl->stack_position)
1566     {
1567     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1568     return NULL;
1569 elmex 1.1 }
1570    
1571 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1572     if (!ob)
1573     {
1574     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1575     dm_stack_pop (pl);
1576     return NULL;
1577 elmex 1.1 }
1578    
1579 root 1.8 return ob;
1580 elmex 1.1 }
1581    
1582     /**
1583     * Push specified item on player stack.
1584     * Inform player of position.
1585     * Initializes variables if needed.
1586     */
1587 root 1.8 void
1588     dm_stack_push (player *pl, tag_t item)
1589     {
1590     if (!pl->stack_items)
1591     {
1592     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1593     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1594 elmex 1.1 }
1595    
1596 root 1.8 if (pl->stack_position == STACK_SIZE)
1597     {
1598     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1599     return;
1600 elmex 1.1 }
1601    
1602 root 1.8 pl->stack_items[pl->stack_position] = item;
1603     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1604     pl->stack_position++;
1605 elmex 1.1 }
1606    
1607     /**
1608     * Checks 'params' for object code.
1609     *
1610     * Can be:
1611     * * empty => get current object stack top for player
1612     * * number => get item with that tag, stack it for future use
1613     * * $number => get specified stack item
1614     * * "me" => player himself
1615     *
1616     * At function exit, params points to first non-object char
1617     *
1618     * 'from', if not NULL, contains at exit:
1619     * * STACK_FROM_NONE => object not found
1620     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1621     * * STACK_FROM_STACK => item from somewhere in the stack
1622     * * STACK_FROM_NUMBER => item by number, pushed on stack
1623     *
1624     * Ryo, august 2004
1625     */
1626 root 1.8 object *
1627     get_dm_object (player *pl, char **params, int *from)
1628     {
1629     int item_tag, item_position;
1630     object *ob;
1631    
1632     if (!pl)
1633     return NULL;
1634    
1635     if (!params || !*params || **params == '\0')
1636     {
1637     if (from)
1638     *from = STACK_FROM_TOP;
1639     /* No parameter => get stack item */
1640     return dm_stack_peek (pl);
1641 elmex 1.1 }
1642    
1643 root 1.8 /* Let's clean white spaces */
1644     while (**params == ' ')
1645     (*params)++;
1646    
1647     /* Next case: number => item tag */
1648     if (sscanf (*params, "%d", &item_tag))
1649     {
1650     /* Move parameter to next item */
1651     while (isdigit (**params))
1652 elmex 1.1 (*params)++;
1653    
1654 root 1.8 /* And skip blanks, too */
1655     while (**params == ' ')
1656 elmex 1.1 (*params)++;
1657    
1658 root 1.8 /* Get item */
1659     ob = find_object (item_tag);
1660     if (!ob)
1661     {
1662     if (from)
1663     *from = STACK_FROM_NONE;
1664     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1665     return NULL;
1666     }
1667    
1668     /* Got one, let's push it on stack */
1669     dm_stack_push (pl, item_tag);
1670     if (from)
1671     *from = STACK_FROM_NUMBER;
1672     return ob;
1673     }
1674 elmex 1.1
1675 root 1.8 /* Next case: $number => stack item */
1676     if (sscanf (*params, "$%d", &item_position))
1677     {
1678     /* Move parameter to next item */
1679     (*params)++;
1680 elmex 1.1
1681 root 1.8 while (isdigit (**params))
1682     (*params)++;
1683     while (**params == ' ')
1684     (*params)++;
1685 elmex 1.1
1686 root 1.8 if (item_position >= pl->stack_position)
1687     {
1688     if (from)
1689     *from = STACK_FROM_NONE;
1690     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1691     return NULL;
1692     }
1693    
1694     ob = find_object (pl->stack_items[item_position]);
1695     if (!ob)
1696     {
1697     if (from)
1698     *from = STACK_FROM_NONE;
1699     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1700     return NULL;
1701     }
1702    
1703     if (from)
1704     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1705     return ob;
1706 elmex 1.1 }
1707    
1708 root 1.8 /* Next case: 'me' => return pl->ob */
1709     if (!strncmp (*params, "me", 2))
1710     {
1711     if (from)
1712     *from = STACK_FROM_NUMBER;
1713     dm_stack_push (pl, pl->ob->count);
1714    
1715     /* Skip to next token */
1716     (*params) += 2;
1717     while (**params == ' ')
1718     (*params)++;
1719 elmex 1.1
1720 root 1.8 return pl->ob;
1721 elmex 1.1 }
1722    
1723 root 1.8 /* Last case: get stack top */
1724     if (from)
1725     *from = STACK_FROM_TOP;
1726     return dm_stack_peek (pl);
1727 elmex 1.1 }
1728    
1729     /**
1730     * Pop the stack top.
1731     */
1732 root 1.8 int
1733     command_stack_pop (object *op, char *params)
1734     {
1735     dm_stack_pop (op->contr);
1736     return 0;
1737 elmex 1.1 }
1738    
1739     /**
1740     * Push specified item on stack.
1741     */
1742 root 1.8 int
1743     command_stack_push (object *op, char *params)
1744     {
1745     object *ob;
1746     int from;
1747    
1748     ob = get_dm_object (op->contr, &params, &from);
1749 elmex 1.1
1750 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1751     /* Object was from stack, need to push it again */
1752     dm_stack_push (op->contr, ob->count);
1753    
1754     return 0;
1755 elmex 1.1 }
1756    
1757     /**
1758     * Displays stack contents.
1759     */
1760 root 1.8 int
1761     command_stack_list (object *op, char *params)
1762     {
1763     int item;
1764     object *display;
1765     player *pl = op->contr;
1766    
1767     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1768    
1769     for (item = 0; item < pl->stack_position; item++)
1770     {
1771     display = find_object (pl->stack_items[item]);
1772     if (display)
1773     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1774     else
1775     /* Item was freed */
1776     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1777 elmex 1.1 }
1778    
1779 root 1.8 return 0;
1780 elmex 1.1 }
1781    
1782     /**
1783     * Empty DM item stack.
1784     */
1785 root 1.8 int
1786     command_stack_clear (object *op, char *params)
1787     {
1788     op->contr->stack_position = 0;
1789     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1790     return 0;
1791 elmex 1.1 }
1792    
1793 root 1.8 int
1794     command_insert_into (object *op, char *params)
1795 elmex 1.1 {
1796 root 1.8 object *left, *right, *inserted;
1797     int left_from, right_from;
1798 elmex 1.1
1799 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1800     if (!left)
1801     {
1802     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1803     return 0;
1804 elmex 1.1 }
1805    
1806 root 1.8 if (left_from == STACK_FROM_NUMBER)
1807     /* Item was stacked, remove it else right will be the same... */
1808     dm_stack_pop (op->contr);
1809 elmex 1.1
1810 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1811 elmex 1.1
1812 root 1.8 if (!right)
1813     {
1814     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1815     return 0;
1816 elmex 1.1 }
1817    
1818 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1819     {
1820     /*
1821     * Special case: both items were taken from stack top.
1822     * Override the behaviour, taking left as item just below top, if exists.
1823     * See function description for why.
1824     * Besides, can't insert an item into itself.
1825     */
1826     if (op->contr->stack_position > 1)
1827     {
1828     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1829     if (left)
1830     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1831     else
1832     /* Stupid case: item under top was freed, fallback to stack top */
1833     left = right;
1834 elmex 1.1 }
1835     }
1836    
1837 root 1.8 if (left == right)
1838 elmex 1.1 {
1839 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1840     return 0;
1841 elmex 1.1 }
1842    
1843 root 1.8 if (right->type == PLAYER)
1844 elmex 1.1 {
1845 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1846     return 0;
1847 elmex 1.1 }
1848    
1849 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1850 root 1.21 right->remove ();
1851 root 1.8 inserted = insert_ob_in_ob (right, left);
1852     if (left->type == PLAYER)
1853     if (inserted == right)
1854     esrv_send_item (left, right);
1855     else
1856     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1857 elmex 1.1
1858 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1859 elmex 1.1
1860 root 1.8 return 0;
1861 elmex 1.1
1862     }