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Revision: 1.38
Committed: Fri Mar 2 13:43:59 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.37: +0 -15 lines
Log Message:
shutdown in perl

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 root 1.35
92 root 1.8 if (!silent_dm)
93 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 root 1.8 }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100 root 1.35
101 root 1.8 if (!silent_dm)
102 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103    
104 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
178     int
179     command_kick (object *op, char *params)
180     {
181     for_all_players (pl)
182     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183     {
184     object *op = pl->ob;
185    
186     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187     {
188     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189     strcpy (op->contr->killer, "kicked");
190     }
191    
192     pl->ns->destroy ();
193     }
194    
195     return 1;
196     }
197    
198 elmex 1.1 /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205 root 1.8 int
206     command_banish (object *op, char *params)
207     {
208     player *pl;
209     FILE *banishfile;
210     char buf[MAX_BUF];
211     time_t now;
212    
213     if (!params)
214     {
215     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
216     return 1;
217     }
218    
219     pl = get_other_player_from_name (op, params);
220     if (!pl)
221 elmex 1.1 return 1;
222 root 1.8
223     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
224    
225     if ((banishfile = fopen (buf, "a")) == NULL)
226     {
227     LOG (llevDebug, "Could not find file banish_file.\n");
228     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
229     return 0;
230     }
231    
232     now = time (NULL);
233     /*
234     * Record this as a comment - then we don't have to worry about changing
235     * the parsing code.
236     */
237 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
238     fprintf (banishfile, "*@%s\n", pl->ns->host);
239 root 1.8 fclose (banishfile);
240    
241 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
243     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
244     command_kick (op, (char *) &pl->ob->name);
245     return 1;
246 elmex 1.1 }
247    
248 root 1.28 //TODO
249     #if 0
250 root 1.8 int
251     command_save_overlay (object *op, char *params)
252     {
253     if (!op)
254     return 0;
255 elmex 1.1
256 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257     {
258     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259     return 1;
260     }
261    
262     new_save_map (op->map, 2);
263     new_save_map (op->map, 0);
264     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265    
266     ready_map_name (op->map->path, 0);
267 elmex 1.1
268 root 1.8 return 1;
269 elmex 1.1 }
270 root 1.28 #endif
271 elmex 1.1
272     int
273 root 1.8 command_freeze (object *op, char *params)
274 elmex 1.1 {
275 root 1.8 int ticks;
276     player *pl;
277 elmex 1.1
278 root 1.8 if (!params)
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
281     return 1;
282     }
283 elmex 1.1
284 root 1.8 ticks = atoi (params);
285     if (ticks)
286     {
287     while ((isdigit (*params) || isspace (*params)) && *params != 0)
288     params++;
289     if (*params == 0)
290     {
291     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
292     return 1;
293 elmex 1.1 }
294     }
295 root 1.8 else
296     ticks = 100;
297 elmex 1.1
298 root 1.8 pl = get_other_player_from_name (op, params);
299     if (!pl)
300 elmex 1.1 return 1;
301 root 1.8
302     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
303     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
304     pl->ob->speed_left = -(pl->ob->speed * ticks);
305     return 0;
306 elmex 1.1 }
307    
308 root 1.8 int
309     command_arrest (object *op, char *params)
310     {
311     object *dummy;
312     player *pl;
313    
314     if (!op)
315 elmex 1.1 return 0;
316 root 1.28
317 root 1.8 if (params == NULL)
318     {
319     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
320     return 1;
321     }
322 root 1.28
323 root 1.8 pl = get_other_player_from_name (op, params);
324     if (!pl)
325     return 1;
326 root 1.28
327 root 1.8 dummy = get_jail_exit (pl->ob);
328     if (!dummy)
329     {
330     /* we have nowhere to send the prisoner.... */
331     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
332     return 0;
333     }
334 root 1.28
335     pl->ob->enter_exit (dummy);
336 root 1.22 dummy->destroy ();
337 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
338     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
339     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
340     return 1;
341 elmex 1.1 }
342    
343 root 1.8 int
344     command_summon (object *op, char *params)
345     {
346     int i;
347     object *dummy;
348     player *pl;
349    
350     if (!op)
351     return 0;
352    
353     if (params == NULL)
354     {
355     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
356     return 1;
357     }
358    
359     pl = get_other_player_from_name (op, params);
360     if (!pl)
361 elmex 1.1 return 1;
362    
363 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
364     if (i == -1)
365     {
366     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
367     return 1;
368     }
369    
370 root 1.22 dummy = object::create ();
371 root 1.8 EXIT_PATH (dummy) = op->map->path;
372     EXIT_X (dummy) = op->x + freearr_x[i];
373     EXIT_Y (dummy) = op->y + freearr_y[i];
374 root 1.28 pl->ob->enter_exit (dummy);
375 root 1.22 dummy->destroy ();
376 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
377     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
378 elmex 1.1
379 root 1.8 return 1;
380 elmex 1.1 }
381    
382     /**
383     * This function is a real mess, because we're stucking getting
384     * the entire item description in one block of text, so we just
385     * can't simply parse it - we need to look for double quotes
386     * for example. This could actually get much simpler with just a
387     * little help from the client - if we could get line breaks, it
388     * makes parsing much easier, eg, something like:
389     * arch dragon
390     * name big nasty creature
391     * hp 5
392     * sp 30
393     * Is much easier to parse than
394     * dragon name "big nasty creature" hp 5 sp 30
395     * for example.
396     */
397 root 1.8 int
398     command_create (object *op, char *params)
399     {
400     object *tmp = NULL;
401     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
402     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
403     archetype *at, *at_spell = NULL;
404     artifact *art = NULL;
405    
406     if (!op)
407     return 0;
408    
409     if (params == NULL)
410     {
411     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
412     return 1;
413     }
414 root 1.9
415 root 1.8 bp = params;
416    
417     /* We need to know where the line ends */
418     endline = bp + strlen (bp);
419    
420     if (sscanf (bp, "%d ", &nrof))
421     {
422     if ((bp = strchr (params, ' ')) == NULL)
423     {
424     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
425     return 1;
426     }
427     bp++;
428     set_nrof = 1;
429     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
430     }
431 root 1.9
432 root 1.8 if (sscanf (bp, "%d ", &magic))
433     {
434     if ((bp = strchr (bp, ' ')) == NULL)
435     {
436     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
437     return 1;
438     }
439 root 1.9
440 root 1.8 bp++;
441     set_magic = 1;
442     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
443     }
444 root 1.9
445 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
446     {
447     *cp = '\0';
448     cp += 4;
449     }
450 root 1.9
451 root 1.8 for (bp2 = bp; *bp2; bp2++)
452     {
453     if (*bp2 == ' ')
454     {
455     *bp2 = '\0';
456     bp2++;
457     break;
458     }
459     }
460    
461 root 1.11 if ((at = archetype::find (bp)) == NULL)
462 root 1.8 {
463     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
464     return 1;
465     }
466    
467     if (cp)
468     {
469     char spell_name[MAX_BUF], *fsp = NULL;
470    
471     /*
472     * Try to find a spell object for this. Note that
473     * we also set up spell_name which is only
474     * the first word.
475     */
476    
477 root 1.11 at_spell = archetype::find (cp);
478 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
479     at_spell = find_archetype_by_object_name (cp);
480     if (!at_spell || at_spell->clone.type != SPELL)
481     {
482 root 1.34 assign (spell_name, cp);
483 root 1.8 fsp = strchr (spell_name, ' ');
484     if (fsp)
485     {
486     *fsp = 0;
487     fsp++;
488 root 1.11 at_spell = archetype::find (spell_name);
489 root 1.8
490     /* Got a spell, update the first string pointer */
491     if (at_spell && at_spell->clone.type == SPELL)
492     bp2 = cp + strlen (spell_name) + 1;
493     else
494     at_spell = NULL;
495 elmex 1.1 }
496     }
497    
498 root 1.8 /* OK - we didn't find a spell - presume the 'of'
499     * in this case means its an artifact.
500     */
501     if (!at_spell)
502     {
503     if (find_artifactlist (at->clone.type) == NULL)
504 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
505 root 1.8 else
506     {
507     art = find_artifactlist (at->clone.type)->items;
508    
509     do
510     {
511     if (!strcmp (art->item->name, cp))
512     break;
513     art = art->next;
514     }
515     while (art != NULL);
516 root 1.9
517 root 1.8 if (!art)
518 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
519 elmex 1.1 }
520 root 1.9
521 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
522 elmex 1.1 }
523 root 1.8 } /* if cp */
524    
525     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
526     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
527     {
528     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
529     return 1;
530     }
531 elmex 1.1
532 root 1.8 /*
533     * Rather than have two different blocks with a lot of similar code,
534     * just create one object, do all the processing, and then determine
535     * if that one object should be inserted or if we need to make copies.
536     */
537     tmp = arch_to_object (at);
538 root 1.9
539 root 1.8 if (settings.real_wiz == FALSE)
540     SET_FLAG (tmp, FLAG_WAS_WIZ);
541 root 1.9
542 root 1.8 if (set_magic)
543     set_abs_magic (tmp, magic);
544 root 1.9
545 root 1.8 if (art)
546     give_artifact_abilities (tmp, art->item);
547 root 1.9
548 root 1.8 if (need_identify (tmp))
549     {
550     SET_FLAG (tmp, FLAG_IDENTIFIED);
551     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
552     }
553    
554     /*
555     * This entire block here tries to find variable pairings,
556     * eg, 'hp 4' or the like. The mess here is that values
557     * can be quoted (eg "my cool sword"); So the basic logic
558     * is we want to find two spaces, but if we got a quote,
559     * any spaces there don't count.
560     */
561     while (*bp2 && bp2 <= endline)
562     {
563     bp4 = NULL;
564     gotspace = 0;
565     gotquote = 0;
566 root 1.9
567 root 1.8 /* find the first quote */
568     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
569     {
570    
571     /* Found a quote - now lets find the second one */
572     if (*bp3 == '"')
573     {
574     *bp3 = ' ';
575     bp2 = bp3 + 1; /* Update start of string */
576     bp3++;
577     gotquote++;
578     while (*bp3)
579     {
580     if (*bp3 == '"')
581     {
582     *bp3 = '\0';
583     gotquote++;
584     }
585     else
586     bp3++;
587 elmex 1.1 }
588 root 1.8 }
589     else if (*bp3 == ' ')
590 root 1.9 gotspace++;
591 elmex 1.1 }
592    
593 root 1.8 /*
594     * If we got two spaces, send the second one to null.
595     * if we've reached the end of the line, increase gotspace -
596     * this is perfectly valid for the list entry listed.
597     */
598     if (gotspace == 2 || gotquote == 2)
599     {
600     bp3--; /* Undo the extra increment */
601     *bp3 = '\0';
602     }
603     else if (*bp3 == '\0')
604     gotspace++;
605    
606     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
607     {
608     /*
609     * Unfortunately, we've clobbered lots of values, so printing
610     * out what we have probably isn't useful. Break out, because
611     * trying to recover is probably won't get anything useful
612     * anyways, and we'd be confused about end of line pointers
613     * anyways.
614     */
615     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
616     break;
617     }
618 root 1.9
619 root 1.8 /* bp2 should still point to the start of this line,
620     * with bp3 pointing to the end
621     */
622     if (set_variable (tmp, bp2) == -1)
623     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
624     else
625     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
626 root 1.9
627 root 1.8 bp2 = bp3 + 1;
628     }
629    
630     if (at->clone.nrof)
631     {
632     if (at_spell)
633     insert_ob_in_ob (arch_to_object (at_spell), tmp);
634    
635     tmp->x = op->x;
636     tmp->y = op->y;
637 root 1.9
638 root 1.8 if (set_nrof)
639     tmp->nrof = nrof;
640 root 1.9
641 root 1.8 tmp->map = op->map;
642    
643     tmp = insert_ob_in_ob (tmp, op);
644     esrv_send_item (op, tmp);
645    
646     /* Let's put this created item on stack so dm can access it easily. */
647     dm_stack_push (op->contr, tmp->count);
648    
649     return 1;
650     }
651     else
652     {
653     for (i = 0; i < (set_nrof ? nrof : 1); i++)
654     {
655     archetype *atmp;
656 root 1.10 object *prev = 0, *head = 0;
657 root 1.8
658 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
659 root 1.8 {
660 root 1.10 object *dup = arch_to_object (atmp);
661 root 1.8
662     if (at_spell)
663     insert_ob_in_ob (arch_to_object (at_spell), dup);
664    
665     /*
666     * The head is what contains all the important bits,
667     * so just copying it over should be fine.
668     */
669 root 1.10 if (!head)
670 root 1.8 {
671     head = dup;
672 root 1.22 tmp->copy_to (dup);
673 elmex 1.1 }
674 root 1.9
675 root 1.8 if (settings.real_wiz == FALSE)
676     SET_FLAG (dup, FLAG_WAS_WIZ);
677 root 1.9
678 root 1.8 dup->x = op->x + dup->arch->clone.x;
679     dup->y = op->y + dup->arch->clone.y;
680     dup->map = op->map;
681    
682     if (head != dup)
683     {
684     dup->head = head;
685     prev->more = dup;
686 elmex 1.1 }
687 root 1.9
688 root 1.8 prev = dup;
689 elmex 1.1 }
690    
691 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
692     {
693     object *check = head;
694     int size_x = 0;
695     int size_y = 0;
696    
697     while (check)
698     {
699     size_x = MAX (size_x, check->arch->clone.x);
700     size_y = MAX (size_y, check->arch->clone.y);
701     check = check->more;
702 elmex 1.1 }
703    
704 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
705     {
706     if (head->x < size_x || head->y < size_y)
707     {
708     dm_stack_pop (op->contr);
709 root 1.22 head->destroy ();
710 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
711 root 1.22 tmp->destroy ();
712 root 1.8 return 1;
713 elmex 1.1 }
714    
715 root 1.8 check = head;
716 root 1.9
717 root 1.8 while (check)
718     {
719     check->x -= size_x;
720     check->y -= size_y;
721     check = check->more;
722 elmex 1.1 }
723     }
724    
725 root 1.8 insert_ob_in_map (head, op->map, op, 0);
726     }
727     else
728     head = insert_ob_in_ob (head, op);
729    
730     /* Let's put this created item on stack so dm can access it easily. */
731     /* Wonder if we really want to push all of these, but since
732     * things like rods have nrof 0, we want to cover those.
733     */
734     dm_stack_push (op->contr, head->count);
735    
736     if (at->clone.randomitems != NULL && !at_spell)
737     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
738 root 1.9
739 root 1.8 esrv_send_item (op, head);
740 elmex 1.1 }
741    
742 root 1.8 /* free the one we used to copy */
743 root 1.22 tmp->destroy ();
744 elmex 1.1 }
745    
746 root 1.8 return 1;
747 elmex 1.1 }
748    
749     /*
750     * Now follows dm-commands which are also acceptable from sockets
751     */
752    
753 root 1.8 int
754     command_inventory (object *op, char *params)
755     {
756     object *tmp;
757     int i;
758 elmex 1.1
759 root 1.8 if (!params)
760     {
761     inventory (op, NULL);
762     return 0;
763 elmex 1.1 }
764    
765 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
766     {
767     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
768     return 1;
769 elmex 1.1 }
770    
771 root 1.8 inventory (op, tmp);
772     return 1;
773 elmex 1.1 }
774    
775     /* just show player's their skills for now. Dm's can
776     * already see skills w/ inventory command - b.t.
777     */
778    
779 root 1.8 int
780     command_skills (object *op, char *params)
781     {
782     show_skills (op, params);
783     return 0;
784 elmex 1.1 }
785    
786 root 1.8 int
787     command_dump (object *op, char *params)
788     {
789     object *tmp;
790 elmex 1.1
791 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
792     if (!tmp)
793 elmex 1.1 return 1;
794 root 1.8
795 root 1.16 char *dump = dump_object (tmp);
796     new_draw_info (NDI_UNIQUE, 0, op, dump);
797     free (dump);
798    
799 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
800     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
801 root 1.16
802 root 1.8 return 1;
803 elmex 1.1 }
804    
805     /**
806     * When DM is possessing a monster, flip aggression on and off, to allow
807     * better motion.
808     */
809 root 1.8 int
810     command_mon_aggr (object *op, char *params)
811     {
812     if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
813     {
814     op->enemy = NULL;
815     SET_FLAG (op, FLAG_UNAGGRESSIVE);
816     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
817     }
818     else
819     {
820     CLEAR_FLAG (op, FLAG_FRIENDLY);
821     CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
822     new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
823 elmex 1.1 }
824    
825 root 1.8 return 1;
826 elmex 1.1 }
827    
828     /** DM can possess a monster. Basically, this tricks the client into thinking
829     * a given monster, is actually the player it controls. This allows a DM
830     * to inhabit a monster's body, and run around the game with it.
831     * This function is severely broken - it has tons of hardcoded values,
832     */
833 root 1.8 int
834     command_possess (object *op, char *params)
835     {
836     object *victim, *curinv, *nextinv;
837     player *pl;
838     int i;
839     char buf[MAX_BUF];
840    
841     victim = NULL;
842     if (params != NULL)
843     {
844     if (sscanf (params, "%d", &i))
845     victim = find_object (i);
846     else if (sscanf (params, "%s", buf))
847     victim = find_object_name (buf);
848     }
849     if (victim == NULL)
850     {
851     new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
852     return 1;
853     }
854    
855     if (victim == op)
856     {
857     new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
858     return 1;
859     }
860    
861     /* clear out the old inventory */
862     curinv = op->inv;
863     while (curinv != NULL)
864     {
865     nextinv = curinv->below;
866     esrv_del_item (op->contr, curinv->count);
867     curinv = nextinv;
868     }
869 elmex 1.1
870 root 1.8 /* make the switch */
871     pl = op->contr;
872     victim->contr = pl;
873     pl->ob = victim;
874     victim->type = PLAYER;
875     SET_FLAG (victim, FLAG_WIZ);
876    
877     /* send the inventory to the client */
878     curinv = victim->inv;
879     while (curinv != NULL)
880     {
881     nextinv = curinv->below;
882     esrv_send_item (victim, curinv);
883     curinv = nextinv;
884     }
885     /* basic patchup */
886     /* The use of hard coded values is terrible. Note
887     * that really, to be fair, this shouldn't get changed at
888     * all - if you are possessing a kobold, you should have the
889     * same limitations. As it is, as more body locations are added,
890     * this will give this player more locations than perhaps
891     * they should be allowed.
892     */
893     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
894     if (i == 1 || i == 6 || i == 8 || i == 9)
895     victim->body_info[i] = 2;
896     else
897     victim->body_info[i] = 1;
898 elmex 1.1
899 root 1.8 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
900     esrv_send_inventory (victim, victim);
901 elmex 1.1
902 root 1.26 victim->update_stats ();
903 root 1.8
904     do_some_living (victim);
905     return 1;
906     }
907    
908     int
909     command_patch (object *op, char *params)
910     {
911     char *arg, *arg2;
912     object *tmp;
913    
914     tmp = get_dm_object (op->contr, &params, NULL);
915     if (!tmp)
916     /* Player already informed of failure */
917 elmex 1.1 return 1;
918    
919 root 1.8 /* params set to first value by get_dm_default */
920     arg = params;
921     if (arg == NULL)
922     {
923     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
924 elmex 1.1 return 1;
925     }
926    
927 root 1.8 if ((arg2 = strchr (arg, ' ')))
928     arg2++;
929     if (settings.real_wiz == FALSE)
930     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
931     if (set_variable (tmp, arg) == -1)
932     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
933     else
934     {
935     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
936 elmex 1.1 }
937    
938 root 1.8 return 1;
939     }
940 elmex 1.1
941 root 1.8 int
942     command_remove (object *op, char *params)
943     {
944     object *tmp;
945     int from;
946 elmex 1.1
947 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
948     if (!tmp)
949     {
950     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
951     return 1;
952 elmex 1.1 }
953    
954 root 1.8 if (tmp->type == PLAYER)
955     {
956     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
957     return 1;
958 elmex 1.1 }
959    
960 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
961     {
962     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
963     return 1;
964 elmex 1.1 }
965    
966 root 1.8 if (from != STACK_FROM_STACK)
967     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
968     dm_stack_pop (op->contr);
969    
970     /* Always work on the head - otherwise object will get in odd state */
971     if (tmp->head)
972     tmp = tmp->head;
973 root 1.21 tmp->remove ();
974 root 1.8 return 1;
975 elmex 1.1 }
976    
977 root 1.8 int
978     command_free (object *op, char *params)
979     {
980     object *tmp;
981     int from;
982 elmex 1.1
983 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
984 elmex 1.1
985 root 1.8 if (!tmp)
986     {
987     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
988     return 1;
989 elmex 1.1 }
990    
991 root 1.8 if (from != STACK_FROM_STACK)
992     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
993     dm_stack_pop (op->contr);
994 elmex 1.1
995 root 1.8 if (tmp->head)
996     tmp = tmp->head;
997 root 1.22
998     tmp->destroy ();
999 root 1.8 return 1;
1000 elmex 1.1 }
1001    
1002     /**
1003     * This adds exp to a player. We now allow adding to a specific skill.
1004     */
1005 root 1.8 int
1006     command_addexp (object *op, char *params)
1007     {
1008     char buf[MAX_BUF], skill[MAX_BUF];
1009     int i, q;
1010     object *skillob = NULL;
1011 elmex 1.1
1012 root 1.8 skill[0] = '\0';
1013     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1014     {
1015     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1016     return 1;
1017 elmex 1.1 }
1018    
1019 root 1.27 for_all_players (pl)
1020 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1021 root 1.27 {
1022     if (q >= 3)
1023     {
1024     skillob = find_skill_by_name (pl->ob, skill);
1025     if (!skillob)
1026     {
1027     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1028     return 1;
1029     }
1030    
1031     i = check_exp_adjust (skillob, i);
1032     skillob->stats.exp += i;
1033     calc_perm_exp (skillob);
1034     player_lvl_adj (pl->ob, skillob);
1035     }
1036 elmex 1.1
1037 root 1.27 pl->ob->stats.exp += i;
1038     calc_perm_exp (pl->ob);
1039     player_lvl_adj (pl->ob, NULL);
1040 elmex 1.1
1041 root 1.27 if (settings.real_wiz == FALSE)
1042     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1043 elmex 1.1
1044 root 1.27 return 1;
1045     }
1046 elmex 1.1
1047 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1048 root 1.8 return 1;
1049 elmex 1.1 }
1050    
1051     /**************************************************************************/
1052 root 1.8
1053 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1054 root 1.8
1055 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1056 root 1.8
1057 elmex 1.1 /**************************************************************************/
1058    
1059 root 1.8 int
1060     command_stats (object *op, char *params)
1061     {
1062     char thing[20];
1063     char buf[MAX_BUF];
1064    
1065     thing[0] = '\0';
1066     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1067     {
1068     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1069     return 1;
1070     }
1071    
1072 root 1.27 for_all_players (pl)
1073 root 1.8 if (!strcmp (pl->ob->name, thing))
1074     {
1075     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1076     new_draw_info (NDI_UNIQUE, 0, op, buf);
1077     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1078     new_draw_info (NDI_UNIQUE, 0, op, buf);
1079     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1080     new_draw_info (NDI_UNIQUE, 0, op, buf);
1081     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1082     new_draw_info (NDI_UNIQUE, 0, op, buf);
1083 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1084 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
1085     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1086     new_draw_info (NDI_UNIQUE, 0, op, buf);
1087     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1088     new_draw_info (NDI_UNIQUE, 0, op, buf);
1089 root 1.27 return 1;
1090 root 1.8 }
1091 root 1.27
1092     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1093 root 1.8 return 1;
1094     }
1095    
1096     int
1097     command_abil (object *op, char *params)
1098     {
1099     char thing[20], thing2[20];
1100     int iii;
1101     char buf[MAX_BUF];
1102    
1103     iii = 0;
1104     thing[0] = '\0';
1105     thing2[0] = '\0';
1106     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1107     {
1108     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1109     return 1;
1110     }
1111    
1112     if (thing2 == NULL)
1113     {
1114     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1115     return 1;
1116     }
1117    
1118     if (iii < MIN_STAT || iii > MAX_STAT)
1119     {
1120     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1121     return 1;
1122     }
1123    
1124 root 1.27 for_all_players (pl)
1125 root 1.8 {
1126     if (!strcmp (pl->ob->name, thing))
1127     {
1128     if (settings.real_wiz == FALSE)
1129     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1130     if (!strcmp ("str", thing2))
1131     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1132     if (!strcmp ("dex", thing2))
1133     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1134     if (!strcmp ("con", thing2))
1135     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1136     if (!strcmp ("wis", thing2))
1137     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1138     if (!strcmp ("cha", thing2))
1139     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1140     if (!strcmp ("int", thing2))
1141     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1142     if (!strcmp ("pow", thing2))
1143     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1144     sprintf (buf, "%s has been altered.", &pl->ob->name);
1145     new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 root 1.26 pl->ob->update_stats ();
1147 root 1.8 return 1;
1148 elmex 1.1 }
1149 root 1.8 }
1150    
1151     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1152     return 1;
1153 elmex 1.1 }
1154    
1155 root 1.8 int
1156     command_nowiz (object *op, char *params)
1157     { /* 'noadm' is alias */
1158     CLEAR_FLAG (op, FLAG_WIZ);
1159     CLEAR_FLAG (op, FLAG_WIZPASS);
1160     CLEAR_FLAG (op, FLAG_WIZCAST);
1161    
1162     if (settings.real_wiz == TRUE)
1163     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1164     if (op->contr->hidden)
1165     {
1166     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1167     op->map->players++;
1168     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1169     op->contr->hidden = 0;
1170     op->invisible = 1;
1171     }
1172     else
1173     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1174     return 1;
1175 elmex 1.1 }
1176    
1177     /**
1178     * object *op is trying to become dm.
1179     * pl_name is name supplied by player. Restrictive DM will make it harder
1180     * for socket users to become DM - in that case, it will check for the players
1181     * character name.
1182     */
1183 root 1.8 static int
1184     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1185 elmex 1.1 {
1186 root 1.8 FILE *dmfile;
1187     char buf[MAX_BUF];
1188     char line_buf[160], name[160], passwd[160], host[160];
1189 elmex 1.1
1190     #ifdef RESTRICTIVE_DM
1191 root 1.8 *pl_name = op->name ? op->name : "*";
1192 elmex 1.1 #endif
1193    
1194 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1195     if ((dmfile = fopen (buf, "r")) == NULL)
1196     {
1197     LOG (llevDebug, "Could not find DM file.\n");
1198     return 0;
1199     }
1200    
1201     while (fgets (line_buf, 160, dmfile) != NULL)
1202     {
1203     if (line_buf[0] == '#')
1204     continue;
1205     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1206     {
1207     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1208     }
1209     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1210     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1211     {
1212     fclose (dmfile);
1213     return (1);
1214     }
1215     }
1216     fclose (dmfile);
1217     return (0);
1218     }
1219    
1220     int
1221     do_wizard_dm (object *op, char *params, int silent)
1222     {
1223     if (!op->contr)
1224     return 0;
1225    
1226     if (QUERY_FLAG (op, FLAG_WIZ))
1227     {
1228     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1229     return 0;
1230     }
1231    
1232 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1233 root 1.8 {
1234     SET_FLAG (op, FLAG_WIZ);
1235     SET_FLAG (op, FLAG_WAS_WIZ);
1236     SET_FLAG (op, FLAG_WIZPASS);
1237     SET_FLAG (op, FLAG_WIZCAST);
1238     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1239     /*
1240     * Remove setting flying here - that won't work, because next
1241     * fix_player() is called that will get cleared - proper solution
1242     * is probably something like a wiz_force which gives that and any
1243     * other desired abilities.
1244     */
1245     clear_los (op);
1246     op->contr->write_buf[0] = '\0';
1247    
1248     if (!silent)
1249     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1250    
1251     return 1;
1252     }
1253     else
1254     {
1255     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1256     op->contr->write_buf[0] = '\0';
1257     return 0;
1258 elmex 1.1 }
1259     }
1260    
1261     /*
1262     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1263     * - allow people on sockets to become dm, and allow better dm file
1264     */
1265 root 1.8 int
1266     command_dm (object *op, char *params)
1267     {
1268     if (!op->contr)
1269     return 0;
1270 elmex 1.1
1271 root 1.8 do_wizard_dm (op, params, 0);
1272 elmex 1.1
1273 root 1.8 return 1;
1274 elmex 1.1 }
1275    
1276 root 1.8 int
1277     command_invisible (object *op, char *params)
1278     {
1279     if (op)
1280     {
1281     op->invisible += 100;
1282     update_object (op, UP_OBJ_FACE);
1283     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1284 elmex 1.1 }
1285    
1286 root 1.8 return 0;
1287 elmex 1.1 }
1288    
1289     /**
1290     * Returns spell object (from archetypes) by name.
1291     * Returns NULL if 0 or more than one spell matches.
1292     * Used for wizard's learn spell/prayer.
1293     *
1294     * op is the player issuing the command.
1295     *
1296     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1297     * anymore (but may still be present in some player's inventories and thus
1298     * cannot be removed). We have to ignore them here since they have the same
1299     * name than other "spell_xxx" archetypes and would always conflict.
1300     */
1301 root 1.8 static object *
1302     get_spell_by_name (object *op, const char *spell_name)
1303     {
1304     archetype *ar;
1305     archetype *found;
1306     int conflict_found;
1307     size_t spell_name_length;
1308    
1309     /* First check for full name matches. */
1310     conflict_found = 0;
1311     found = NULL;
1312     for (ar = first_archetype; ar != NULL; ar = ar->next)
1313     {
1314     if (ar->clone.type != SPELL)
1315     continue;
1316    
1317     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1318     continue;
1319    
1320     if (strcmp (ar->clone.name, spell_name) != 0)
1321     continue;
1322    
1323     if (found != NULL)
1324     {
1325     if (!conflict_found)
1326     {
1327     conflict_found = 1;
1328     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1329     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1330 elmex 1.1 }
1331 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1332     continue;
1333 elmex 1.1 }
1334    
1335 root 1.8 found = ar;
1336 elmex 1.1 }
1337    
1338 root 1.8 /* No match if more more than one archetype matches. */
1339     if (conflict_found)
1340     return NULL;
1341 elmex 1.1
1342 root 1.8 /* Return if exactly one archetype matches. */
1343     if (found != NULL)
1344     return arch_to_object (found);
1345    
1346     /* No full match found: now check for partial matches. */
1347     spell_name_length = strlen (spell_name);
1348     conflict_found = 0;
1349     found = NULL;
1350     for (ar = first_archetype; ar != NULL; ar = ar->next)
1351     {
1352     if (ar->clone.type != SPELL)
1353     continue;
1354 elmex 1.1
1355 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1356     continue;
1357 elmex 1.1
1358 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1359     continue;
1360 elmex 1.1
1361 root 1.8 if (found != NULL)
1362     {
1363     if (!conflict_found)
1364     {
1365     conflict_found = 1;
1366     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1367     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1368 elmex 1.1 }
1369 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1370     continue;
1371 elmex 1.1 }
1372    
1373 root 1.8 found = ar;
1374 elmex 1.1 }
1375    
1376 root 1.8 /* No match if more more than one archetype matches. */
1377     if (conflict_found)
1378     return NULL;
1379 elmex 1.1
1380 root 1.8 /* Return if exactly one archetype matches. */
1381     if (found != NULL)
1382     return arch_to_object (found);
1383 elmex 1.1
1384 root 1.8 /* No spell found: just print an error message. */
1385     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1386     return NULL;
1387 elmex 1.1 }
1388    
1389 root 1.8 static int
1390     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1391     {
1392     object *tmp;
1393 elmex 1.1
1394 root 1.8 if (op->contr == NULL || params == NULL)
1395     {
1396     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1397     return 0;
1398 elmex 1.1 }
1399    
1400 root 1.8 tmp = get_spell_by_name (op, params);
1401     if (tmp == NULL)
1402     {
1403     return 0;
1404 elmex 1.1 }
1405    
1406 root 1.8 if (check_spell_known (op, tmp->name))
1407     {
1408     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1409     return 0;
1410 elmex 1.1 }
1411    
1412 root 1.8 do_learn_spell (op, tmp, special_prayer);
1413 root 1.22 tmp->destroy ();
1414 root 1.8 return 1;
1415 elmex 1.1 }
1416    
1417 root 1.8 int
1418     command_learn_spell (object *op, char *params)
1419     {
1420     return command_learn_spell_or_prayer (op, params, 0);
1421 elmex 1.1 }
1422    
1423 root 1.8 int
1424     command_learn_special_prayer (object *op, char *params)
1425 elmex 1.1 {
1426 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1427 elmex 1.1 }
1428    
1429 root 1.8 int
1430     command_forget_spell (object *op, char *params)
1431 elmex 1.1 {
1432 root 1.8 object *spell;
1433 elmex 1.1
1434 root 1.8 if (op->contr == NULL || params == NULL)
1435     {
1436     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1437     return 0;
1438 elmex 1.1 }
1439    
1440 root 1.8 spell = lookup_spell_by_name (op, params);
1441     if (spell == NULL)
1442     {
1443     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1444     return 0;
1445 elmex 1.1 }
1446    
1447 root 1.8 do_forget_spell (op, spell->name);
1448     return 1;
1449 elmex 1.1 }
1450    
1451     /**
1452     * Lists all plugins currently loaded with their IDs and full names.
1453     */
1454 root 1.8 int
1455     command_listplugins (object *op, char *params)
1456 elmex 1.1 {
1457 root 1.8 plugins_display_list (op);
1458     return 1;
1459 elmex 1.1 }
1460    
1461     /**
1462     * Loads the given plugin. The DM specifies the name of the library to load (no
1463     * pathname is needed). Do not ever attempt to load the same plugin more than
1464     * once at a time, or bad things could happen.
1465     */
1466 root 1.8 int
1467     command_loadplugin (object *op, char *params)
1468     {
1469     char buf[MAX_BUF];
1470 elmex 1.1
1471 root 1.8 if (params == NULL)
1472     {
1473     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1474     return 1;
1475 elmex 1.1 }
1476    
1477 root 1.8 strcpy (buf, LIBDIR);
1478     strcat (buf, "/plugins/");
1479     strcat (buf, params);
1480     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1481     if (plugins_init_plugin (buf) == 0)
1482     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1483     else
1484     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1485     return 1;
1486 elmex 1.1 }
1487    
1488     /**
1489     * Unloads the given plugin. The DM specified the ID of the library to unload.
1490     * Note that some things may behave strangely if the correct plugins are not
1491     * loaded.
1492     */
1493 root 1.8 int
1494     command_unloadplugin (object *op, char *params)
1495 elmex 1.1 {
1496 root 1.8 if (params == NULL)
1497     {
1498     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1499     return 1;
1500 elmex 1.1 }
1501    
1502 root 1.8 if (plugins_remove_plugin (params) == 0)
1503     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1504     else
1505     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1506     return 1;
1507 elmex 1.1 }
1508    
1509     /**
1510     * A players wants to become DM and hide.
1511     * Let's see if that's authorized.
1512     * Make sure to not tell anything to anyone.
1513     */
1514 root 1.8 int
1515     command_dmhide (object *op, char *params)
1516     {
1517     if (!do_wizard_dm (op, params, 1))
1518     return 0;
1519 elmex 1.1
1520 root 1.8 do_wizard_hide (op, 1);
1521 elmex 1.1
1522 root 1.8 return 1;
1523 elmex 1.1 }
1524    
1525 root 1.8 void
1526     dm_stack_pop (player *pl)
1527     {
1528     if (!pl->stack_items || !pl->stack_position)
1529     {
1530     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1531     return;
1532 elmex 1.1 }
1533    
1534 root 1.8 pl->stack_position--;
1535     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1536 elmex 1.1 }
1537    
1538     /**
1539     * Get current stack top item for player.
1540     * Returns NULL if no stacked item.
1541     * If stacked item disappeared (freed), remove it.
1542     *
1543     * Ryo, august 2004
1544     */
1545 root 1.8 object *
1546     dm_stack_peek (player *pl)
1547     {
1548     object *ob;
1549 elmex 1.1
1550 root 1.8 if (!pl->stack_position)
1551     {
1552     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1553     return NULL;
1554 elmex 1.1 }
1555    
1556 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1557     if (!ob)
1558     {
1559     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1560     dm_stack_pop (pl);
1561     return NULL;
1562 elmex 1.1 }
1563    
1564 root 1.8 return ob;
1565 elmex 1.1 }
1566    
1567     /**
1568     * Push specified item on player stack.
1569     * Inform player of position.
1570     * Initializes variables if needed.
1571     */
1572 root 1.8 void
1573     dm_stack_push (player *pl, tag_t item)
1574     {
1575     if (!pl->stack_items)
1576     {
1577     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1578     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1579 elmex 1.1 }
1580    
1581 root 1.8 if (pl->stack_position == STACK_SIZE)
1582     {
1583     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1584     return;
1585 elmex 1.1 }
1586    
1587 root 1.8 pl->stack_items[pl->stack_position] = item;
1588     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1589     pl->stack_position++;
1590 elmex 1.1 }
1591    
1592     /**
1593     * Checks 'params' for object code.
1594     *
1595     * Can be:
1596     * * empty => get current object stack top for player
1597     * * number => get item with that tag, stack it for future use
1598     * * $number => get specified stack item
1599     * * "me" => player himself
1600     *
1601     * At function exit, params points to first non-object char
1602     *
1603     * 'from', if not NULL, contains at exit:
1604     * * STACK_FROM_NONE => object not found
1605     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1606     * * STACK_FROM_STACK => item from somewhere in the stack
1607     * * STACK_FROM_NUMBER => item by number, pushed on stack
1608     *
1609     * Ryo, august 2004
1610     */
1611 root 1.8 object *
1612     get_dm_object (player *pl, char **params, int *from)
1613     {
1614     int item_tag, item_position;
1615     object *ob;
1616    
1617     if (!pl)
1618     return NULL;
1619    
1620     if (!params || !*params || **params == '\0')
1621     {
1622     if (from)
1623     *from = STACK_FROM_TOP;
1624     /* No parameter => get stack item */
1625     return dm_stack_peek (pl);
1626 elmex 1.1 }
1627    
1628 root 1.8 /* Let's clean white spaces */
1629     while (**params == ' ')
1630     (*params)++;
1631    
1632     /* Next case: number => item tag */
1633     if (sscanf (*params, "%d", &item_tag))
1634     {
1635     /* Move parameter to next item */
1636     while (isdigit (**params))
1637 elmex 1.1 (*params)++;
1638    
1639 root 1.8 /* And skip blanks, too */
1640     while (**params == ' ')
1641 elmex 1.1 (*params)++;
1642    
1643 root 1.8 /* Get item */
1644     ob = find_object (item_tag);
1645     if (!ob)
1646     {
1647     if (from)
1648     *from = STACK_FROM_NONE;
1649     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1650     return NULL;
1651     }
1652    
1653     /* Got one, let's push it on stack */
1654     dm_stack_push (pl, item_tag);
1655     if (from)
1656     *from = STACK_FROM_NUMBER;
1657     return ob;
1658     }
1659 elmex 1.1
1660 root 1.8 /* Next case: $number => stack item */
1661     if (sscanf (*params, "$%d", &item_position))
1662     {
1663     /* Move parameter to next item */
1664     (*params)++;
1665 elmex 1.1
1666 root 1.8 while (isdigit (**params))
1667     (*params)++;
1668     while (**params == ' ')
1669     (*params)++;
1670 elmex 1.1
1671 root 1.8 if (item_position >= pl->stack_position)
1672     {
1673     if (from)
1674     *from = STACK_FROM_NONE;
1675     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1676     return NULL;
1677     }
1678    
1679     ob = find_object (pl->stack_items[item_position]);
1680     if (!ob)
1681     {
1682     if (from)
1683     *from = STACK_FROM_NONE;
1684     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1685     return NULL;
1686     }
1687    
1688     if (from)
1689     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1690     return ob;
1691 elmex 1.1 }
1692    
1693 root 1.8 /* Next case: 'me' => return pl->ob */
1694     if (!strncmp (*params, "me", 2))
1695     {
1696     if (from)
1697     *from = STACK_FROM_NUMBER;
1698     dm_stack_push (pl, pl->ob->count);
1699    
1700     /* Skip to next token */
1701     (*params) += 2;
1702     while (**params == ' ')
1703     (*params)++;
1704 elmex 1.1
1705 root 1.8 return pl->ob;
1706 elmex 1.1 }
1707    
1708 root 1.8 /* Last case: get stack top */
1709     if (from)
1710     *from = STACK_FROM_TOP;
1711     return dm_stack_peek (pl);
1712 elmex 1.1 }
1713    
1714     /**
1715     * Pop the stack top.
1716     */
1717 root 1.8 int
1718     command_stack_pop (object *op, char *params)
1719     {
1720     dm_stack_pop (op->contr);
1721     return 0;
1722 elmex 1.1 }
1723    
1724     /**
1725     * Push specified item on stack.
1726     */
1727 root 1.8 int
1728     command_stack_push (object *op, char *params)
1729     {
1730     object *ob;
1731     int from;
1732    
1733     ob = get_dm_object (op->contr, &params, &from);
1734 elmex 1.1
1735 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1736     /* Object was from stack, need to push it again */
1737     dm_stack_push (op->contr, ob->count);
1738    
1739     return 0;
1740 elmex 1.1 }
1741    
1742     /**
1743     * Displays stack contents.
1744     */
1745 root 1.8 int
1746     command_stack_list (object *op, char *params)
1747     {
1748     int item;
1749     object *display;
1750     player *pl = op->contr;
1751    
1752     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1753    
1754     for (item = 0; item < pl->stack_position; item++)
1755     {
1756     display = find_object (pl->stack_items[item]);
1757     if (display)
1758     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1759     else
1760     /* Item was freed */
1761     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1762 elmex 1.1 }
1763    
1764 root 1.8 return 0;
1765 elmex 1.1 }
1766    
1767     /**
1768     * Empty DM item stack.
1769     */
1770 root 1.8 int
1771     command_stack_clear (object *op, char *params)
1772     {
1773     op->contr->stack_position = 0;
1774     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1775     return 0;
1776 elmex 1.1 }
1777    
1778 root 1.8 int
1779     command_insert_into (object *op, char *params)
1780 elmex 1.1 {
1781 root 1.8 object *left, *right, *inserted;
1782     int left_from, right_from;
1783 elmex 1.1
1784 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1785     if (!left)
1786     {
1787     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1788     return 0;
1789 elmex 1.1 }
1790    
1791 root 1.8 if (left_from == STACK_FROM_NUMBER)
1792     /* Item was stacked, remove it else right will be the same... */
1793     dm_stack_pop (op->contr);
1794 elmex 1.1
1795 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1796 elmex 1.1
1797 root 1.8 if (!right)
1798     {
1799     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1800     return 0;
1801 elmex 1.1 }
1802    
1803 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1804     {
1805     /*
1806     * Special case: both items were taken from stack top.
1807     * Override the behaviour, taking left as item just below top, if exists.
1808     * See function description for why.
1809     * Besides, can't insert an item into itself.
1810     */
1811     if (op->contr->stack_position > 1)
1812     {
1813     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1814     if (left)
1815     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1816     else
1817     /* Stupid case: item under top was freed, fallback to stack top */
1818     left = right;
1819 elmex 1.1 }
1820     }
1821    
1822 root 1.8 if (left == right)
1823 elmex 1.1 {
1824 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1825     return 0;
1826 elmex 1.1 }
1827    
1828 root 1.8 if (right->type == PLAYER)
1829 elmex 1.1 {
1830 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1831     return 0;
1832 elmex 1.1 }
1833    
1834 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1835 root 1.21 right->remove ();
1836 root 1.8 inserted = insert_ob_in_ob (right, left);
1837     if (left->type == PLAYER)
1838     if (inserted == right)
1839     esrv_send_item (left, right);
1840     else
1841     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1842 elmex 1.1
1843 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1844 elmex 1.1
1845 root 1.8 return 0;
1846 elmex 1.1
1847     }