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Revision: 1.39
Committed: Fri Mar 2 15:04:35 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.38: +1 -104 lines
Log Message:
- possess is too dangerous
- typo

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 root 1.35
92 root 1.8 if (!silent_dm)
93 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 root 1.8 }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100 root 1.35
101 root 1.8 if (!silent_dm)
102 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103    
104 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
178     int
179     command_kick (object *op, char *params)
180     {
181     for_all_players (pl)
182     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183     {
184     object *op = pl->ob;
185    
186     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187     {
188     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189     strcpy (op->contr->killer, "kicked");
190     }
191    
192     pl->ns->destroy ();
193     }
194    
195     return 1;
196     }
197    
198 elmex 1.1 /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205 root 1.8 int
206     command_banish (object *op, char *params)
207     {
208     player *pl;
209     FILE *banishfile;
210     char buf[MAX_BUF];
211     time_t now;
212    
213     if (!params)
214     {
215     new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
216     return 1;
217     }
218    
219     pl = get_other_player_from_name (op, params);
220     if (!pl)
221 elmex 1.1 return 1;
222 root 1.8
223     sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
224    
225     if ((banishfile = fopen (buf, "a")) == NULL)
226     {
227     LOG (llevDebug, "Could not find file banish_file.\n");
228     new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
229     return 0;
230     }
231    
232     now = time (NULL);
233     /*
234     * Record this as a comment - then we don't have to worry about changing
235     * the parsing code.
236     */
237 root 1.25 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
238     fprintf (banishfile, "*@%s\n", pl->ns->host);
239 root 1.8 fclose (banishfile);
240    
241 root 1.25 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
242 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
243     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
244     command_kick (op, (char *) &pl->ob->name);
245     return 1;
246 elmex 1.1 }
247    
248 root 1.28 //TODO
249     #if 0
250 root 1.8 int
251     command_save_overlay (object *op, char *params)
252     {
253     if (!op)
254     return 0;
255 elmex 1.1
256 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
257     {
258     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
259     return 1;
260     }
261    
262     new_save_map (op->map, 2);
263     new_save_map (op->map, 0);
264     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
265    
266     ready_map_name (op->map->path, 0);
267 elmex 1.1
268 root 1.8 return 1;
269 elmex 1.1 }
270 root 1.28 #endif
271 elmex 1.1
272     int
273 root 1.8 command_freeze (object *op, char *params)
274 elmex 1.1 {
275 root 1.8 int ticks;
276     player *pl;
277 elmex 1.1
278 root 1.8 if (!params)
279     {
280     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
281     return 1;
282     }
283 elmex 1.1
284 root 1.8 ticks = atoi (params);
285     if (ticks)
286     {
287     while ((isdigit (*params) || isspace (*params)) && *params != 0)
288     params++;
289     if (*params == 0)
290     {
291     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
292     return 1;
293 elmex 1.1 }
294     }
295 root 1.8 else
296     ticks = 100;
297 elmex 1.1
298 root 1.8 pl = get_other_player_from_name (op, params);
299     if (!pl)
300 elmex 1.1 return 1;
301 root 1.8
302     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
303     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
304     pl->ob->speed_left = -(pl->ob->speed * ticks);
305     return 0;
306 elmex 1.1 }
307    
308 root 1.8 int
309     command_arrest (object *op, char *params)
310     {
311     object *dummy;
312     player *pl;
313    
314     if (!op)
315 elmex 1.1 return 0;
316 root 1.28
317 root 1.8 if (params == NULL)
318     {
319     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
320     return 1;
321     }
322 root 1.28
323 root 1.8 pl = get_other_player_from_name (op, params);
324     if (!pl)
325     return 1;
326 root 1.28
327 root 1.8 dummy = get_jail_exit (pl->ob);
328     if (!dummy)
329     {
330     /* we have nowhere to send the prisoner.... */
331     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
332     return 0;
333     }
334 root 1.28
335     pl->ob->enter_exit (dummy);
336 root 1.22 dummy->destroy ();
337 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
338     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
339     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
340     return 1;
341 elmex 1.1 }
342    
343 root 1.8 int
344     command_summon (object *op, char *params)
345     {
346     int i;
347     object *dummy;
348     player *pl;
349    
350     if (!op)
351     return 0;
352    
353     if (params == NULL)
354     {
355     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
356     return 1;
357     }
358    
359     pl = get_other_player_from_name (op, params);
360     if (!pl)
361 elmex 1.1 return 1;
362    
363 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
364     if (i == -1)
365     {
366     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
367     return 1;
368     }
369    
370 root 1.22 dummy = object::create ();
371 root 1.8 EXIT_PATH (dummy) = op->map->path;
372     EXIT_X (dummy) = op->x + freearr_x[i];
373     EXIT_Y (dummy) = op->y + freearr_y[i];
374 root 1.28 pl->ob->enter_exit (dummy);
375 root 1.22 dummy->destroy ();
376 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
377     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
378 elmex 1.1
379 root 1.8 return 1;
380 elmex 1.1 }
381    
382     /**
383     * This function is a real mess, because we're stucking getting
384     * the entire item description in one block of text, so we just
385     * can't simply parse it - we need to look for double quotes
386     * for example. This could actually get much simpler with just a
387     * little help from the client - if we could get line breaks, it
388     * makes parsing much easier, eg, something like:
389     * arch dragon
390     * name big nasty creature
391     * hp 5
392     * sp 30
393     * Is much easier to parse than
394     * dragon name "big nasty creature" hp 5 sp 30
395     * for example.
396     */
397 root 1.8 int
398     command_create (object *op, char *params)
399     {
400     object *tmp = NULL;
401     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
402     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
403     archetype *at, *at_spell = NULL;
404     artifact *art = NULL;
405    
406     if (!op)
407     return 0;
408    
409     if (params == NULL)
410     {
411     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
412     return 1;
413     }
414 root 1.9
415 root 1.8 bp = params;
416    
417     /* We need to know where the line ends */
418     endline = bp + strlen (bp);
419    
420     if (sscanf (bp, "%d ", &nrof))
421     {
422     if ((bp = strchr (params, ' ')) == NULL)
423     {
424     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
425     return 1;
426     }
427     bp++;
428     set_nrof = 1;
429     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
430     }
431 root 1.9
432 root 1.8 if (sscanf (bp, "%d ", &magic))
433     {
434     if ((bp = strchr (bp, ' ')) == NULL)
435     {
436     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
437     return 1;
438     }
439 root 1.9
440 root 1.8 bp++;
441     set_magic = 1;
442     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
443     }
444 root 1.9
445 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
446     {
447     *cp = '\0';
448     cp += 4;
449     }
450 root 1.9
451 root 1.8 for (bp2 = bp; *bp2; bp2++)
452     {
453     if (*bp2 == ' ')
454     {
455     *bp2 = '\0';
456     bp2++;
457     break;
458     }
459     }
460    
461 root 1.11 if ((at = archetype::find (bp)) == NULL)
462 root 1.8 {
463     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
464     return 1;
465     }
466    
467     if (cp)
468     {
469     char spell_name[MAX_BUF], *fsp = NULL;
470    
471     /*
472     * Try to find a spell object for this. Note that
473     * we also set up spell_name which is only
474     * the first word.
475     */
476    
477 root 1.11 at_spell = archetype::find (cp);
478 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
479     at_spell = find_archetype_by_object_name (cp);
480     if (!at_spell || at_spell->clone.type != SPELL)
481     {
482 root 1.34 assign (spell_name, cp);
483 root 1.8 fsp = strchr (spell_name, ' ');
484     if (fsp)
485     {
486     *fsp = 0;
487     fsp++;
488 root 1.11 at_spell = archetype::find (spell_name);
489 root 1.8
490     /* Got a spell, update the first string pointer */
491     if (at_spell && at_spell->clone.type == SPELL)
492     bp2 = cp + strlen (spell_name) + 1;
493     else
494     at_spell = NULL;
495 elmex 1.1 }
496     }
497    
498 root 1.8 /* OK - we didn't find a spell - presume the 'of'
499     * in this case means its an artifact.
500     */
501     if (!at_spell)
502     {
503     if (find_artifactlist (at->clone.type) == NULL)
504 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
505 root 1.8 else
506     {
507     art = find_artifactlist (at->clone.type)->items;
508    
509     do
510     {
511     if (!strcmp (art->item->name, cp))
512     break;
513     art = art->next;
514     }
515     while (art != NULL);
516 root 1.9
517 root 1.8 if (!art)
518 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
519 elmex 1.1 }
520 root 1.9
521 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
522 elmex 1.1 }
523 root 1.8 } /* if cp */
524    
525     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
526     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
527     {
528     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
529     return 1;
530     }
531 elmex 1.1
532 root 1.8 /*
533     * Rather than have two different blocks with a lot of similar code,
534     * just create one object, do all the processing, and then determine
535     * if that one object should be inserted or if we need to make copies.
536     */
537     tmp = arch_to_object (at);
538 root 1.9
539 root 1.8 if (settings.real_wiz == FALSE)
540     SET_FLAG (tmp, FLAG_WAS_WIZ);
541 root 1.9
542 root 1.8 if (set_magic)
543     set_abs_magic (tmp, magic);
544 root 1.9
545 root 1.8 if (art)
546     give_artifact_abilities (tmp, art->item);
547 root 1.9
548 root 1.8 if (need_identify (tmp))
549     {
550     SET_FLAG (tmp, FLAG_IDENTIFIED);
551     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
552     }
553    
554     /*
555     * This entire block here tries to find variable pairings,
556     * eg, 'hp 4' or the like. The mess here is that values
557     * can be quoted (eg "my cool sword"); So the basic logic
558     * is we want to find two spaces, but if we got a quote,
559     * any spaces there don't count.
560     */
561     while (*bp2 && bp2 <= endline)
562     {
563     bp4 = NULL;
564     gotspace = 0;
565     gotquote = 0;
566 root 1.9
567 root 1.8 /* find the first quote */
568     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
569     {
570    
571     /* Found a quote - now lets find the second one */
572     if (*bp3 == '"')
573     {
574     *bp3 = ' ';
575     bp2 = bp3 + 1; /* Update start of string */
576     bp3++;
577     gotquote++;
578     while (*bp3)
579     {
580     if (*bp3 == '"')
581     {
582     *bp3 = '\0';
583     gotquote++;
584     }
585     else
586     bp3++;
587 elmex 1.1 }
588 root 1.8 }
589     else if (*bp3 == ' ')
590 root 1.9 gotspace++;
591 elmex 1.1 }
592    
593 root 1.8 /*
594     * If we got two spaces, send the second one to null.
595     * if we've reached the end of the line, increase gotspace -
596     * this is perfectly valid for the list entry listed.
597     */
598     if (gotspace == 2 || gotquote == 2)
599     {
600     bp3--; /* Undo the extra increment */
601     *bp3 = '\0';
602     }
603     else if (*bp3 == '\0')
604     gotspace++;
605    
606     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
607     {
608     /*
609     * Unfortunately, we've clobbered lots of values, so printing
610     * out what we have probably isn't useful. Break out, because
611     * trying to recover is probably won't get anything useful
612     * anyways, and we'd be confused about end of line pointers
613     * anyways.
614     */
615     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
616     break;
617     }
618 root 1.9
619 root 1.8 /* bp2 should still point to the start of this line,
620     * with bp3 pointing to the end
621     */
622     if (set_variable (tmp, bp2) == -1)
623     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
624     else
625     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
626 root 1.9
627 root 1.8 bp2 = bp3 + 1;
628     }
629    
630     if (at->clone.nrof)
631     {
632     if (at_spell)
633     insert_ob_in_ob (arch_to_object (at_spell), tmp);
634    
635     tmp->x = op->x;
636     tmp->y = op->y;
637 root 1.9
638 root 1.8 if (set_nrof)
639     tmp->nrof = nrof;
640 root 1.9
641 root 1.8 tmp->map = op->map;
642    
643     tmp = insert_ob_in_ob (tmp, op);
644     esrv_send_item (op, tmp);
645    
646     /* Let's put this created item on stack so dm can access it easily. */
647     dm_stack_push (op->contr, tmp->count);
648    
649     return 1;
650     }
651     else
652     {
653     for (i = 0; i < (set_nrof ? nrof : 1); i++)
654     {
655     archetype *atmp;
656 root 1.10 object *prev = 0, *head = 0;
657 root 1.8
658 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
659 root 1.8 {
660 root 1.10 object *dup = arch_to_object (atmp);
661 root 1.8
662     if (at_spell)
663     insert_ob_in_ob (arch_to_object (at_spell), dup);
664    
665     /*
666     * The head is what contains all the important bits,
667     * so just copying it over should be fine.
668     */
669 root 1.10 if (!head)
670 root 1.8 {
671     head = dup;
672 root 1.22 tmp->copy_to (dup);
673 elmex 1.1 }
674 root 1.9
675 root 1.8 if (settings.real_wiz == FALSE)
676     SET_FLAG (dup, FLAG_WAS_WIZ);
677 root 1.9
678 root 1.8 dup->x = op->x + dup->arch->clone.x;
679     dup->y = op->y + dup->arch->clone.y;
680     dup->map = op->map;
681    
682     if (head != dup)
683     {
684     dup->head = head;
685     prev->more = dup;
686 elmex 1.1 }
687 root 1.9
688 root 1.8 prev = dup;
689 elmex 1.1 }
690    
691 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
692     {
693     object *check = head;
694     int size_x = 0;
695     int size_y = 0;
696    
697     while (check)
698     {
699     size_x = MAX (size_x, check->arch->clone.x);
700     size_y = MAX (size_y, check->arch->clone.y);
701     check = check->more;
702 elmex 1.1 }
703    
704 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
705     {
706     if (head->x < size_x || head->y < size_y)
707     {
708     dm_stack_pop (op->contr);
709 root 1.22 head->destroy ();
710 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
711 root 1.22 tmp->destroy ();
712 root 1.8 return 1;
713 elmex 1.1 }
714    
715 root 1.8 check = head;
716 root 1.9
717 root 1.8 while (check)
718     {
719     check->x -= size_x;
720     check->y -= size_y;
721     check = check->more;
722 elmex 1.1 }
723     }
724    
725 root 1.8 insert_ob_in_map (head, op->map, op, 0);
726     }
727     else
728     head = insert_ob_in_ob (head, op);
729    
730     /* Let's put this created item on stack so dm can access it easily. */
731     /* Wonder if we really want to push all of these, but since
732     * things like rods have nrof 0, we want to cover those.
733     */
734     dm_stack_push (op->contr, head->count);
735    
736     if (at->clone.randomitems != NULL && !at_spell)
737     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
738 root 1.9
739 root 1.8 esrv_send_item (op, head);
740 elmex 1.1 }
741    
742 root 1.8 /* free the one we used to copy */
743 root 1.22 tmp->destroy ();
744 elmex 1.1 }
745    
746 root 1.8 return 1;
747 elmex 1.1 }
748    
749     /*
750     * Now follows dm-commands which are also acceptable from sockets
751     */
752    
753 root 1.8 int
754     command_inventory (object *op, char *params)
755     {
756     object *tmp;
757     int i;
758 elmex 1.1
759 root 1.8 if (!params)
760     {
761     inventory (op, NULL);
762     return 0;
763 elmex 1.1 }
764    
765 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
766     {
767     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
768     return 1;
769 elmex 1.1 }
770    
771 root 1.8 inventory (op, tmp);
772     return 1;
773 elmex 1.1 }
774    
775     /* just show player's their skills for now. Dm's can
776     * already see skills w/ inventory command - b.t.
777     */
778    
779 root 1.8 int
780     command_skills (object *op, char *params)
781     {
782     show_skills (op, params);
783     return 0;
784 elmex 1.1 }
785    
786 root 1.8 int
787     command_dump (object *op, char *params)
788     {
789     object *tmp;
790 elmex 1.1
791 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
792     if (!tmp)
793 elmex 1.1 return 1;
794 root 1.8
795 root 1.16 char *dump = dump_object (tmp);
796     new_draw_info (NDI_UNIQUE, 0, op, dump);
797     free (dump);
798    
799 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
800     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
801 root 1.16
802 root 1.8 return 1;
803 elmex 1.1 }
804    
805 root 1.8 int
806     command_patch (object *op, char *params)
807     {
808     char *arg, *arg2;
809     object *tmp;
810    
811     tmp = get_dm_object (op->contr, &params, NULL);
812     if (!tmp)
813     /* Player already informed of failure */
814 elmex 1.1 return 1;
815    
816 root 1.8 /* params set to first value by get_dm_default */
817     arg = params;
818     if (arg == NULL)
819     {
820     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
821 elmex 1.1 return 1;
822     }
823    
824 root 1.8 if ((arg2 = strchr (arg, ' ')))
825     arg2++;
826     if (settings.real_wiz == FALSE)
827     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
828     if (set_variable (tmp, arg) == -1)
829     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
830     else
831     {
832     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
833 elmex 1.1 }
834    
835 root 1.8 return 1;
836     }
837 elmex 1.1
838 root 1.8 int
839     command_remove (object *op, char *params)
840     {
841     object *tmp;
842     int from;
843 elmex 1.1
844 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
845     if (!tmp)
846     {
847     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
848     return 1;
849 elmex 1.1 }
850    
851 root 1.8 if (tmp->type == PLAYER)
852     {
853     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
854     return 1;
855 elmex 1.1 }
856    
857 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
858     {
859     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
860     return 1;
861 elmex 1.1 }
862    
863 root 1.8 if (from != STACK_FROM_STACK)
864     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
865     dm_stack_pop (op->contr);
866    
867     /* Always work on the head - otherwise object will get in odd state */
868     if (tmp->head)
869     tmp = tmp->head;
870 root 1.21 tmp->remove ();
871 root 1.8 return 1;
872 elmex 1.1 }
873    
874 root 1.8 int
875     command_free (object *op, char *params)
876     {
877     object *tmp;
878     int from;
879 elmex 1.1
880 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
881 elmex 1.1
882 root 1.8 if (!tmp)
883     {
884     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
885     return 1;
886 elmex 1.1 }
887    
888 root 1.8 if (from != STACK_FROM_STACK)
889     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
890     dm_stack_pop (op->contr);
891 elmex 1.1
892 root 1.8 if (tmp->head)
893     tmp = tmp->head;
894 root 1.22
895     tmp->destroy ();
896 root 1.8 return 1;
897 elmex 1.1 }
898    
899     /**
900     * This adds exp to a player. We now allow adding to a specific skill.
901     */
902 root 1.8 int
903     command_addexp (object *op, char *params)
904     {
905     char buf[MAX_BUF], skill[MAX_BUF];
906     int i, q;
907     object *skillob = NULL;
908 elmex 1.1
909 root 1.8 skill[0] = '\0';
910     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
911     {
912     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
913     return 1;
914 elmex 1.1 }
915    
916 root 1.27 for_all_players (pl)
917 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
918 root 1.27 {
919     if (q >= 3)
920     {
921     skillob = find_skill_by_name (pl->ob, skill);
922     if (!skillob)
923     {
924     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
925     return 1;
926     }
927    
928     i = check_exp_adjust (skillob, i);
929     skillob->stats.exp += i;
930     calc_perm_exp (skillob);
931     player_lvl_adj (pl->ob, skillob);
932     }
933 elmex 1.1
934 root 1.27 pl->ob->stats.exp += i;
935     calc_perm_exp (pl->ob);
936     player_lvl_adj (pl->ob, NULL);
937 elmex 1.1
938 root 1.27 if (settings.real_wiz == FALSE)
939     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
940 elmex 1.1
941 root 1.27 return 1;
942     }
943 elmex 1.1
944 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
945 root 1.8 return 1;
946 elmex 1.1 }
947    
948     /**************************************************************************/
949 root 1.8
950 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
951 root 1.8
952 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
953 root 1.8
954 elmex 1.1 /**************************************************************************/
955    
956 root 1.8 int
957     command_stats (object *op, char *params)
958     {
959     char thing[20];
960     char buf[MAX_BUF];
961    
962     thing[0] = '\0';
963     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
964     {
965     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
966     return 1;
967     }
968    
969 root 1.27 for_all_players (pl)
970 root 1.8 if (!strcmp (pl->ob->name, thing))
971     {
972     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
973     new_draw_info (NDI_UNIQUE, 0, op, buf);
974     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
975     new_draw_info (NDI_UNIQUE, 0, op, buf);
976     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
977     new_draw_info (NDI_UNIQUE, 0, op, buf);
978     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
979     new_draw_info (NDI_UNIQUE, 0, op, buf);
980 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
981 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
982     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
983     new_draw_info (NDI_UNIQUE, 0, op, buf);
984     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
985     new_draw_info (NDI_UNIQUE, 0, op, buf);
986 root 1.27 return 1;
987 root 1.8 }
988 root 1.27
989     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
990 root 1.8 return 1;
991     }
992    
993     int
994     command_abil (object *op, char *params)
995     {
996     char thing[20], thing2[20];
997     int iii;
998     char buf[MAX_BUF];
999    
1000     iii = 0;
1001     thing[0] = '\0';
1002     thing2[0] = '\0';
1003     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1004     {
1005     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1006     return 1;
1007     }
1008    
1009     if (thing2 == NULL)
1010     {
1011     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1012     return 1;
1013     }
1014    
1015     if (iii < MIN_STAT || iii > MAX_STAT)
1016     {
1017     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1018     return 1;
1019     }
1020    
1021 root 1.27 for_all_players (pl)
1022 root 1.8 {
1023     if (!strcmp (pl->ob->name, thing))
1024     {
1025     if (settings.real_wiz == FALSE)
1026     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1027     if (!strcmp ("str", thing2))
1028     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1029     if (!strcmp ("dex", thing2))
1030     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1031     if (!strcmp ("con", thing2))
1032     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1033     if (!strcmp ("wis", thing2))
1034     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1035     if (!strcmp ("cha", thing2))
1036     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1037     if (!strcmp ("int", thing2))
1038     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1039     if (!strcmp ("pow", thing2))
1040     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1041     sprintf (buf, "%s has been altered.", &pl->ob->name);
1042     new_draw_info (NDI_UNIQUE, 0, op, buf);
1043 root 1.26 pl->ob->update_stats ();
1044 root 1.8 return 1;
1045 elmex 1.1 }
1046 root 1.8 }
1047    
1048     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1049     return 1;
1050 elmex 1.1 }
1051    
1052 root 1.8 int
1053     command_nowiz (object *op, char *params)
1054 pippijn 1.39 { /* 'nodm' is alias */
1055 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
1056     CLEAR_FLAG (op, FLAG_WIZPASS);
1057     CLEAR_FLAG (op, FLAG_WIZCAST);
1058    
1059     if (settings.real_wiz == TRUE)
1060     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1061     if (op->contr->hidden)
1062     {
1063     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1064     op->map->players++;
1065     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1066     op->contr->hidden = 0;
1067     op->invisible = 1;
1068     }
1069     else
1070     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1071     return 1;
1072 elmex 1.1 }
1073    
1074     /**
1075     * object *op is trying to become dm.
1076     * pl_name is name supplied by player. Restrictive DM will make it harder
1077     * for socket users to become DM - in that case, it will check for the players
1078     * character name.
1079     */
1080 root 1.8 static int
1081     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1082 elmex 1.1 {
1083 root 1.8 FILE *dmfile;
1084     char buf[MAX_BUF];
1085     char line_buf[160], name[160], passwd[160], host[160];
1086 elmex 1.1
1087     #ifdef RESTRICTIVE_DM
1088 root 1.8 *pl_name = op->name ? op->name : "*";
1089 elmex 1.1 #endif
1090    
1091 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1092     if ((dmfile = fopen (buf, "r")) == NULL)
1093     {
1094     LOG (llevDebug, "Could not find DM file.\n");
1095     return 0;
1096     }
1097    
1098     while (fgets (line_buf, 160, dmfile) != NULL)
1099     {
1100     if (line_buf[0] == '#')
1101     continue;
1102     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1103     {
1104     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1105     }
1106     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1107     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1108     {
1109     fclose (dmfile);
1110     return (1);
1111     }
1112     }
1113     fclose (dmfile);
1114     return (0);
1115     }
1116    
1117     int
1118     do_wizard_dm (object *op, char *params, int silent)
1119     {
1120     if (!op->contr)
1121     return 0;
1122    
1123     if (QUERY_FLAG (op, FLAG_WIZ))
1124     {
1125     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1126     return 0;
1127     }
1128    
1129 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1130 root 1.8 {
1131     SET_FLAG (op, FLAG_WIZ);
1132     SET_FLAG (op, FLAG_WAS_WIZ);
1133     SET_FLAG (op, FLAG_WIZPASS);
1134     SET_FLAG (op, FLAG_WIZCAST);
1135     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1136     /*
1137     * Remove setting flying here - that won't work, because next
1138     * fix_player() is called that will get cleared - proper solution
1139     * is probably something like a wiz_force which gives that and any
1140     * other desired abilities.
1141     */
1142     clear_los (op);
1143     op->contr->write_buf[0] = '\0';
1144    
1145     if (!silent)
1146     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1147    
1148     return 1;
1149     }
1150     else
1151     {
1152     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1153     op->contr->write_buf[0] = '\0';
1154     return 0;
1155 elmex 1.1 }
1156     }
1157    
1158     /*
1159     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1160     * - allow people on sockets to become dm, and allow better dm file
1161     */
1162 root 1.8 int
1163     command_dm (object *op, char *params)
1164     {
1165     if (!op->contr)
1166     return 0;
1167 elmex 1.1
1168 root 1.8 do_wizard_dm (op, params, 0);
1169 elmex 1.1
1170 root 1.8 return 1;
1171 elmex 1.1 }
1172    
1173 root 1.8 int
1174     command_invisible (object *op, char *params)
1175     {
1176     if (op)
1177     {
1178     op->invisible += 100;
1179     update_object (op, UP_OBJ_FACE);
1180     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1181 elmex 1.1 }
1182    
1183 root 1.8 return 0;
1184 elmex 1.1 }
1185    
1186     /**
1187     * Returns spell object (from archetypes) by name.
1188     * Returns NULL if 0 or more than one spell matches.
1189     * Used for wizard's learn spell/prayer.
1190     *
1191     * op is the player issuing the command.
1192     *
1193     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1194     * anymore (but may still be present in some player's inventories and thus
1195     * cannot be removed). We have to ignore them here since they have the same
1196     * name than other "spell_xxx" archetypes and would always conflict.
1197     */
1198 root 1.8 static object *
1199     get_spell_by_name (object *op, const char *spell_name)
1200     {
1201     archetype *ar;
1202     archetype *found;
1203     int conflict_found;
1204     size_t spell_name_length;
1205    
1206     /* First check for full name matches. */
1207     conflict_found = 0;
1208     found = NULL;
1209     for (ar = first_archetype; ar != NULL; ar = ar->next)
1210     {
1211     if (ar->clone.type != SPELL)
1212     continue;
1213    
1214     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1215     continue;
1216    
1217     if (strcmp (ar->clone.name, spell_name) != 0)
1218     continue;
1219    
1220     if (found != NULL)
1221     {
1222     if (!conflict_found)
1223     {
1224     conflict_found = 1;
1225     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1226     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1227 elmex 1.1 }
1228 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1229     continue;
1230 elmex 1.1 }
1231    
1232 root 1.8 found = ar;
1233 elmex 1.1 }
1234    
1235 root 1.8 /* No match if more more than one archetype matches. */
1236     if (conflict_found)
1237     return NULL;
1238 elmex 1.1
1239 root 1.8 /* Return if exactly one archetype matches. */
1240     if (found != NULL)
1241     return arch_to_object (found);
1242    
1243     /* No full match found: now check for partial matches. */
1244     spell_name_length = strlen (spell_name);
1245     conflict_found = 0;
1246     found = NULL;
1247     for (ar = first_archetype; ar != NULL; ar = ar->next)
1248     {
1249     if (ar->clone.type != SPELL)
1250     continue;
1251 elmex 1.1
1252 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1253     continue;
1254 elmex 1.1
1255 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1256     continue;
1257 elmex 1.1
1258 root 1.8 if (found != NULL)
1259     {
1260     if (!conflict_found)
1261     {
1262     conflict_found = 1;
1263     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1264     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1265 elmex 1.1 }
1266 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1267     continue;
1268 elmex 1.1 }
1269    
1270 root 1.8 found = ar;
1271 elmex 1.1 }
1272    
1273 root 1.8 /* No match if more more than one archetype matches. */
1274     if (conflict_found)
1275     return NULL;
1276 elmex 1.1
1277 root 1.8 /* Return if exactly one archetype matches. */
1278     if (found != NULL)
1279     return arch_to_object (found);
1280 elmex 1.1
1281 root 1.8 /* No spell found: just print an error message. */
1282     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1283     return NULL;
1284 elmex 1.1 }
1285    
1286 root 1.8 static int
1287     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1288     {
1289     object *tmp;
1290 elmex 1.1
1291 root 1.8 if (op->contr == NULL || params == NULL)
1292     {
1293     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1294     return 0;
1295 elmex 1.1 }
1296    
1297 root 1.8 tmp = get_spell_by_name (op, params);
1298     if (tmp == NULL)
1299     {
1300     return 0;
1301 elmex 1.1 }
1302    
1303 root 1.8 if (check_spell_known (op, tmp->name))
1304     {
1305     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1306     return 0;
1307 elmex 1.1 }
1308    
1309 root 1.8 do_learn_spell (op, tmp, special_prayer);
1310 root 1.22 tmp->destroy ();
1311 root 1.8 return 1;
1312 elmex 1.1 }
1313    
1314 root 1.8 int
1315     command_learn_spell (object *op, char *params)
1316     {
1317     return command_learn_spell_or_prayer (op, params, 0);
1318 elmex 1.1 }
1319    
1320 root 1.8 int
1321     command_learn_special_prayer (object *op, char *params)
1322 elmex 1.1 {
1323 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1324 elmex 1.1 }
1325    
1326 root 1.8 int
1327     command_forget_spell (object *op, char *params)
1328 elmex 1.1 {
1329 root 1.8 object *spell;
1330 elmex 1.1
1331 root 1.8 if (op->contr == NULL || params == NULL)
1332     {
1333     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1334     return 0;
1335 elmex 1.1 }
1336    
1337 root 1.8 spell = lookup_spell_by_name (op, params);
1338     if (spell == NULL)
1339     {
1340     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1341     return 0;
1342 elmex 1.1 }
1343    
1344 root 1.8 do_forget_spell (op, spell->name);
1345     return 1;
1346 elmex 1.1 }
1347    
1348     /**
1349     * Lists all plugins currently loaded with their IDs and full names.
1350     */
1351 root 1.8 int
1352     command_listplugins (object *op, char *params)
1353 elmex 1.1 {
1354 root 1.8 plugins_display_list (op);
1355     return 1;
1356 elmex 1.1 }
1357    
1358     /**
1359     * Loads the given plugin. The DM specifies the name of the library to load (no
1360     * pathname is needed). Do not ever attempt to load the same plugin more than
1361     * once at a time, or bad things could happen.
1362     */
1363 root 1.8 int
1364     command_loadplugin (object *op, char *params)
1365     {
1366     char buf[MAX_BUF];
1367 elmex 1.1
1368 root 1.8 if (params == NULL)
1369     {
1370     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1371     return 1;
1372 elmex 1.1 }
1373    
1374 root 1.8 strcpy (buf, LIBDIR);
1375     strcat (buf, "/plugins/");
1376     strcat (buf, params);
1377     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1378     if (plugins_init_plugin (buf) == 0)
1379     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1380     else
1381     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1382     return 1;
1383 elmex 1.1 }
1384    
1385     /**
1386     * Unloads the given plugin. The DM specified the ID of the library to unload.
1387     * Note that some things may behave strangely if the correct plugins are not
1388     * loaded.
1389     */
1390 root 1.8 int
1391     command_unloadplugin (object *op, char *params)
1392 elmex 1.1 {
1393 root 1.8 if (params == NULL)
1394     {
1395     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1396     return 1;
1397 elmex 1.1 }
1398    
1399 root 1.8 if (plugins_remove_plugin (params) == 0)
1400     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1401     else
1402     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1403     return 1;
1404 elmex 1.1 }
1405    
1406     /**
1407     * A players wants to become DM and hide.
1408     * Let's see if that's authorized.
1409     * Make sure to not tell anything to anyone.
1410     */
1411 root 1.8 int
1412     command_dmhide (object *op, char *params)
1413     {
1414     if (!do_wizard_dm (op, params, 1))
1415     return 0;
1416 elmex 1.1
1417 root 1.8 do_wizard_hide (op, 1);
1418 elmex 1.1
1419 root 1.8 return 1;
1420 elmex 1.1 }
1421    
1422 root 1.8 void
1423     dm_stack_pop (player *pl)
1424     {
1425     if (!pl->stack_items || !pl->stack_position)
1426     {
1427     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1428     return;
1429 elmex 1.1 }
1430    
1431 root 1.8 pl->stack_position--;
1432     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1433 elmex 1.1 }
1434    
1435     /**
1436     * Get current stack top item for player.
1437     * Returns NULL if no stacked item.
1438     * If stacked item disappeared (freed), remove it.
1439     *
1440     * Ryo, august 2004
1441     */
1442 root 1.8 object *
1443     dm_stack_peek (player *pl)
1444     {
1445     object *ob;
1446 elmex 1.1
1447 root 1.8 if (!pl->stack_position)
1448     {
1449     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1450     return NULL;
1451 elmex 1.1 }
1452    
1453 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1454     if (!ob)
1455     {
1456     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1457     dm_stack_pop (pl);
1458     return NULL;
1459 elmex 1.1 }
1460    
1461 root 1.8 return ob;
1462 elmex 1.1 }
1463    
1464     /**
1465     * Push specified item on player stack.
1466     * Inform player of position.
1467     * Initializes variables if needed.
1468     */
1469 root 1.8 void
1470     dm_stack_push (player *pl, tag_t item)
1471     {
1472     if (!pl->stack_items)
1473     {
1474     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1475     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1476 elmex 1.1 }
1477    
1478 root 1.8 if (pl->stack_position == STACK_SIZE)
1479     {
1480     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1481     return;
1482 elmex 1.1 }
1483    
1484 root 1.8 pl->stack_items[pl->stack_position] = item;
1485     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1486     pl->stack_position++;
1487 elmex 1.1 }
1488    
1489     /**
1490     * Checks 'params' for object code.
1491     *
1492     * Can be:
1493     * * empty => get current object stack top for player
1494     * * number => get item with that tag, stack it for future use
1495     * * $number => get specified stack item
1496     * * "me" => player himself
1497     *
1498     * At function exit, params points to first non-object char
1499     *
1500     * 'from', if not NULL, contains at exit:
1501     * * STACK_FROM_NONE => object not found
1502     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1503     * * STACK_FROM_STACK => item from somewhere in the stack
1504     * * STACK_FROM_NUMBER => item by number, pushed on stack
1505     *
1506     * Ryo, august 2004
1507     */
1508 root 1.8 object *
1509     get_dm_object (player *pl, char **params, int *from)
1510     {
1511     int item_tag, item_position;
1512     object *ob;
1513    
1514     if (!pl)
1515     return NULL;
1516    
1517     if (!params || !*params || **params == '\0')
1518     {
1519     if (from)
1520     *from = STACK_FROM_TOP;
1521     /* No parameter => get stack item */
1522     return dm_stack_peek (pl);
1523 elmex 1.1 }
1524    
1525 root 1.8 /* Let's clean white spaces */
1526     while (**params == ' ')
1527     (*params)++;
1528    
1529     /* Next case: number => item tag */
1530     if (sscanf (*params, "%d", &item_tag))
1531     {
1532     /* Move parameter to next item */
1533     while (isdigit (**params))
1534 elmex 1.1 (*params)++;
1535    
1536 root 1.8 /* And skip blanks, too */
1537     while (**params == ' ')
1538 elmex 1.1 (*params)++;
1539    
1540 root 1.8 /* Get item */
1541     ob = find_object (item_tag);
1542     if (!ob)
1543     {
1544     if (from)
1545     *from = STACK_FROM_NONE;
1546     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1547     return NULL;
1548     }
1549    
1550     /* Got one, let's push it on stack */
1551     dm_stack_push (pl, item_tag);
1552     if (from)
1553     *from = STACK_FROM_NUMBER;
1554     return ob;
1555     }
1556 elmex 1.1
1557 root 1.8 /* Next case: $number => stack item */
1558     if (sscanf (*params, "$%d", &item_position))
1559     {
1560     /* Move parameter to next item */
1561     (*params)++;
1562 elmex 1.1
1563 root 1.8 while (isdigit (**params))
1564     (*params)++;
1565     while (**params == ' ')
1566     (*params)++;
1567 elmex 1.1
1568 root 1.8 if (item_position >= pl->stack_position)
1569     {
1570     if (from)
1571     *from = STACK_FROM_NONE;
1572     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1573     return NULL;
1574     }
1575    
1576     ob = find_object (pl->stack_items[item_position]);
1577     if (!ob)
1578     {
1579     if (from)
1580     *from = STACK_FROM_NONE;
1581     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1582     return NULL;
1583     }
1584    
1585     if (from)
1586     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1587     return ob;
1588 elmex 1.1 }
1589    
1590 root 1.8 /* Next case: 'me' => return pl->ob */
1591     if (!strncmp (*params, "me", 2))
1592     {
1593     if (from)
1594     *from = STACK_FROM_NUMBER;
1595     dm_stack_push (pl, pl->ob->count);
1596    
1597     /* Skip to next token */
1598     (*params) += 2;
1599     while (**params == ' ')
1600     (*params)++;
1601 elmex 1.1
1602 root 1.8 return pl->ob;
1603 elmex 1.1 }
1604    
1605 root 1.8 /* Last case: get stack top */
1606     if (from)
1607     *from = STACK_FROM_TOP;
1608     return dm_stack_peek (pl);
1609 elmex 1.1 }
1610    
1611     /**
1612     * Pop the stack top.
1613     */
1614 root 1.8 int
1615     command_stack_pop (object *op, char *params)
1616     {
1617     dm_stack_pop (op->contr);
1618     return 0;
1619 elmex 1.1 }
1620    
1621     /**
1622     * Push specified item on stack.
1623     */
1624 root 1.8 int
1625     command_stack_push (object *op, char *params)
1626     {
1627     object *ob;
1628     int from;
1629    
1630     ob = get_dm_object (op->contr, &params, &from);
1631 elmex 1.1
1632 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1633     /* Object was from stack, need to push it again */
1634     dm_stack_push (op->contr, ob->count);
1635    
1636     return 0;
1637 elmex 1.1 }
1638    
1639     /**
1640     * Displays stack contents.
1641     */
1642 root 1.8 int
1643     command_stack_list (object *op, char *params)
1644     {
1645     int item;
1646     object *display;
1647     player *pl = op->contr;
1648    
1649     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1650    
1651     for (item = 0; item < pl->stack_position; item++)
1652     {
1653     display = find_object (pl->stack_items[item]);
1654     if (display)
1655     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1656     else
1657     /* Item was freed */
1658     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1659 elmex 1.1 }
1660    
1661 root 1.8 return 0;
1662 elmex 1.1 }
1663    
1664     /**
1665     * Empty DM item stack.
1666     */
1667 root 1.8 int
1668     command_stack_clear (object *op, char *params)
1669     {
1670     op->contr->stack_position = 0;
1671     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1672     return 0;
1673 elmex 1.1 }
1674    
1675 root 1.8 int
1676     command_insert_into (object *op, char *params)
1677 elmex 1.1 {
1678 root 1.8 object *left, *right, *inserted;
1679     int left_from, right_from;
1680 elmex 1.1
1681 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1682     if (!left)
1683     {
1684     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1685     return 0;
1686 elmex 1.1 }
1687    
1688 root 1.8 if (left_from == STACK_FROM_NUMBER)
1689     /* Item was stacked, remove it else right will be the same... */
1690     dm_stack_pop (op->contr);
1691 elmex 1.1
1692 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1693 elmex 1.1
1694 root 1.8 if (!right)
1695     {
1696     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1697     return 0;
1698 elmex 1.1 }
1699    
1700 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1701     {
1702     /*
1703     * Special case: both items were taken from stack top.
1704     * Override the behaviour, taking left as item just below top, if exists.
1705     * See function description for why.
1706     * Besides, can't insert an item into itself.
1707     */
1708     if (op->contr->stack_position > 1)
1709     {
1710     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1711     if (left)
1712     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1713     else
1714     /* Stupid case: item under top was freed, fallback to stack top */
1715     left = right;
1716 elmex 1.1 }
1717     }
1718    
1719 root 1.8 if (left == right)
1720 elmex 1.1 {
1721 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1722     return 0;
1723 elmex 1.1 }
1724    
1725 root 1.8 if (right->type == PLAYER)
1726 elmex 1.1 {
1727 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1728     return 0;
1729 elmex 1.1 }
1730    
1731 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1732 root 1.21 right->remove ();
1733 root 1.8 inserted = insert_ob_in_ob (right, left);
1734     if (left->type == PLAYER)
1735     if (inserted == right)
1736     esrv_send_item (left, right);
1737     else
1738     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1739 elmex 1.1
1740 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1741 elmex 1.1
1742 root 1.8 return 0;
1743 elmex 1.1
1744     }