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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.40
Committed: Tue Mar 6 19:02:36 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +0 -50 lines
Log Message:
clean up makefiles, add dummy pod.pm

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 root 1.35
92 root 1.8 if (!silent_dm)
93 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 root 1.8 }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100 root 1.35
101 root 1.8 if (!silent_dm)
102 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103    
104 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
178     int
179     command_kick (object *op, char *params)
180     {
181     for_all_players (pl)
182     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183     {
184     object *op = pl->ob;
185    
186     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187     {
188     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189     strcpy (op->contr->killer, "kicked");
190     }
191    
192     pl->ns->destroy ();
193     }
194    
195     return 1;
196     }
197    
198 root 1.28 //TODO
199     #if 0
200 root 1.8 int
201     command_save_overlay (object *op, char *params)
202     {
203     if (!op)
204     return 0;
205 elmex 1.1
206 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207     {
208     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209     return 1;
210     }
211    
212     new_save_map (op->map, 2);
213     new_save_map (op->map, 0);
214     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215    
216     ready_map_name (op->map->path, 0);
217 elmex 1.1
218 root 1.8 return 1;
219 elmex 1.1 }
220 root 1.28 #endif
221 elmex 1.1
222     int
223 root 1.8 command_freeze (object *op, char *params)
224 elmex 1.1 {
225 root 1.8 int ticks;
226     player *pl;
227 elmex 1.1
228 root 1.8 if (!params)
229     {
230     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
231     return 1;
232     }
233 elmex 1.1
234 root 1.8 ticks = atoi (params);
235     if (ticks)
236     {
237     while ((isdigit (*params) || isspace (*params)) && *params != 0)
238     params++;
239     if (*params == 0)
240     {
241     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
242     return 1;
243 elmex 1.1 }
244     }
245 root 1.8 else
246     ticks = 100;
247 elmex 1.1
248 root 1.8 pl = get_other_player_from_name (op, params);
249     if (!pl)
250 elmex 1.1 return 1;
251 root 1.8
252     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
253     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
254     pl->ob->speed_left = -(pl->ob->speed * ticks);
255     return 0;
256 elmex 1.1 }
257    
258 root 1.8 int
259     command_arrest (object *op, char *params)
260     {
261     object *dummy;
262     player *pl;
263    
264     if (!op)
265 elmex 1.1 return 0;
266 root 1.28
267 root 1.8 if (params == NULL)
268     {
269     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
270     return 1;
271     }
272 root 1.28
273 root 1.8 pl = get_other_player_from_name (op, params);
274     if (!pl)
275     return 1;
276 root 1.28
277 root 1.8 dummy = get_jail_exit (pl->ob);
278     if (!dummy)
279     {
280     /* we have nowhere to send the prisoner.... */
281     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282     return 0;
283     }
284 root 1.28
285     pl->ob->enter_exit (dummy);
286 root 1.22 dummy->destroy ();
287 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290     return 1;
291 elmex 1.1 }
292    
293 root 1.8 int
294     command_summon (object *op, char *params)
295     {
296     int i;
297     object *dummy;
298     player *pl;
299    
300     if (!op)
301     return 0;
302    
303     if (params == NULL)
304     {
305     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306     return 1;
307     }
308    
309     pl = get_other_player_from_name (op, params);
310     if (!pl)
311 elmex 1.1 return 1;
312    
313 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314     if (i == -1)
315     {
316     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317     return 1;
318     }
319    
320 root 1.22 dummy = object::create ();
321 root 1.8 EXIT_PATH (dummy) = op->map->path;
322     EXIT_X (dummy) = op->x + freearr_x[i];
323     EXIT_Y (dummy) = op->y + freearr_y[i];
324 root 1.28 pl->ob->enter_exit (dummy);
325 root 1.22 dummy->destroy ();
326 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328 elmex 1.1
329 root 1.8 return 1;
330 elmex 1.1 }
331    
332     /**
333     * This function is a real mess, because we're stucking getting
334     * the entire item description in one block of text, so we just
335     * can't simply parse it - we need to look for double quotes
336     * for example. This could actually get much simpler with just a
337     * little help from the client - if we could get line breaks, it
338     * makes parsing much easier, eg, something like:
339     * arch dragon
340     * name big nasty creature
341     * hp 5
342     * sp 30
343     * Is much easier to parse than
344     * dragon name "big nasty creature" hp 5 sp 30
345     * for example.
346     */
347 root 1.8 int
348     command_create (object *op, char *params)
349     {
350     object *tmp = NULL;
351     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
352     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
353     archetype *at, *at_spell = NULL;
354     artifact *art = NULL;
355    
356     if (!op)
357     return 0;
358    
359     if (params == NULL)
360     {
361     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
362     return 1;
363     }
364 root 1.9
365 root 1.8 bp = params;
366    
367     /* We need to know where the line ends */
368     endline = bp + strlen (bp);
369    
370     if (sscanf (bp, "%d ", &nrof))
371     {
372     if ((bp = strchr (params, ' ')) == NULL)
373     {
374     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
375     return 1;
376     }
377     bp++;
378     set_nrof = 1;
379     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
380     }
381 root 1.9
382 root 1.8 if (sscanf (bp, "%d ", &magic))
383     {
384     if ((bp = strchr (bp, ' ')) == NULL)
385     {
386     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
387     return 1;
388     }
389 root 1.9
390 root 1.8 bp++;
391     set_magic = 1;
392     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
393     }
394 root 1.9
395 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
396     {
397     *cp = '\0';
398     cp += 4;
399     }
400 root 1.9
401 root 1.8 for (bp2 = bp; *bp2; bp2++)
402     {
403     if (*bp2 == ' ')
404     {
405     *bp2 = '\0';
406     bp2++;
407     break;
408     }
409     }
410    
411 root 1.11 if ((at = archetype::find (bp)) == NULL)
412 root 1.8 {
413     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
414     return 1;
415     }
416    
417     if (cp)
418     {
419     char spell_name[MAX_BUF], *fsp = NULL;
420    
421     /*
422     * Try to find a spell object for this. Note that
423     * we also set up spell_name which is only
424     * the first word.
425     */
426    
427 root 1.11 at_spell = archetype::find (cp);
428 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
429     at_spell = find_archetype_by_object_name (cp);
430     if (!at_spell || at_spell->clone.type != SPELL)
431     {
432 root 1.34 assign (spell_name, cp);
433 root 1.8 fsp = strchr (spell_name, ' ');
434     if (fsp)
435     {
436     *fsp = 0;
437     fsp++;
438 root 1.11 at_spell = archetype::find (spell_name);
439 root 1.8
440     /* Got a spell, update the first string pointer */
441     if (at_spell && at_spell->clone.type == SPELL)
442     bp2 = cp + strlen (spell_name) + 1;
443     else
444     at_spell = NULL;
445 elmex 1.1 }
446     }
447    
448 root 1.8 /* OK - we didn't find a spell - presume the 'of'
449     * in this case means its an artifact.
450     */
451     if (!at_spell)
452     {
453     if (find_artifactlist (at->clone.type) == NULL)
454 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
455 root 1.8 else
456     {
457     art = find_artifactlist (at->clone.type)->items;
458    
459     do
460     {
461     if (!strcmp (art->item->name, cp))
462     break;
463     art = art->next;
464     }
465     while (art != NULL);
466 root 1.9
467 root 1.8 if (!art)
468 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
469 elmex 1.1 }
470 root 1.9
471 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
472 elmex 1.1 }
473 root 1.8 } /* if cp */
474    
475     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
476     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
477     {
478     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
479     return 1;
480     }
481 elmex 1.1
482 root 1.8 /*
483     * Rather than have two different blocks with a lot of similar code,
484     * just create one object, do all the processing, and then determine
485     * if that one object should be inserted or if we need to make copies.
486     */
487     tmp = arch_to_object (at);
488 root 1.9
489 root 1.8 if (settings.real_wiz == FALSE)
490     SET_FLAG (tmp, FLAG_WAS_WIZ);
491 root 1.9
492 root 1.8 if (set_magic)
493     set_abs_magic (tmp, magic);
494 root 1.9
495 root 1.8 if (art)
496     give_artifact_abilities (tmp, art->item);
497 root 1.9
498 root 1.8 if (need_identify (tmp))
499     {
500     SET_FLAG (tmp, FLAG_IDENTIFIED);
501     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
502     }
503    
504     /*
505     * This entire block here tries to find variable pairings,
506     * eg, 'hp 4' or the like. The mess here is that values
507     * can be quoted (eg "my cool sword"); So the basic logic
508     * is we want to find two spaces, but if we got a quote,
509     * any spaces there don't count.
510     */
511     while (*bp2 && bp2 <= endline)
512     {
513     bp4 = NULL;
514     gotspace = 0;
515     gotquote = 0;
516 root 1.9
517 root 1.8 /* find the first quote */
518     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
519     {
520    
521     /* Found a quote - now lets find the second one */
522     if (*bp3 == '"')
523     {
524     *bp3 = ' ';
525     bp2 = bp3 + 1; /* Update start of string */
526     bp3++;
527     gotquote++;
528     while (*bp3)
529     {
530     if (*bp3 == '"')
531     {
532     *bp3 = '\0';
533     gotquote++;
534     }
535     else
536     bp3++;
537 elmex 1.1 }
538 root 1.8 }
539     else if (*bp3 == ' ')
540 root 1.9 gotspace++;
541 elmex 1.1 }
542    
543 root 1.8 /*
544     * If we got two spaces, send the second one to null.
545     * if we've reached the end of the line, increase gotspace -
546     * this is perfectly valid for the list entry listed.
547     */
548     if (gotspace == 2 || gotquote == 2)
549     {
550     bp3--; /* Undo the extra increment */
551     *bp3 = '\0';
552     }
553     else if (*bp3 == '\0')
554     gotspace++;
555    
556     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
557     {
558     /*
559     * Unfortunately, we've clobbered lots of values, so printing
560     * out what we have probably isn't useful. Break out, because
561     * trying to recover is probably won't get anything useful
562     * anyways, and we'd be confused about end of line pointers
563     * anyways.
564     */
565     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
566     break;
567     }
568 root 1.9
569 root 1.8 /* bp2 should still point to the start of this line,
570     * with bp3 pointing to the end
571     */
572     if (set_variable (tmp, bp2) == -1)
573     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
574     else
575     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
576 root 1.9
577 root 1.8 bp2 = bp3 + 1;
578     }
579    
580     if (at->clone.nrof)
581     {
582     if (at_spell)
583     insert_ob_in_ob (arch_to_object (at_spell), tmp);
584    
585     tmp->x = op->x;
586     tmp->y = op->y;
587 root 1.9
588 root 1.8 if (set_nrof)
589     tmp->nrof = nrof;
590 root 1.9
591 root 1.8 tmp->map = op->map;
592    
593     tmp = insert_ob_in_ob (tmp, op);
594     esrv_send_item (op, tmp);
595    
596     /* Let's put this created item on stack so dm can access it easily. */
597     dm_stack_push (op->contr, tmp->count);
598    
599     return 1;
600     }
601     else
602     {
603     for (i = 0; i < (set_nrof ? nrof : 1); i++)
604     {
605     archetype *atmp;
606 root 1.10 object *prev = 0, *head = 0;
607 root 1.8
608 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
609 root 1.8 {
610 root 1.10 object *dup = arch_to_object (atmp);
611 root 1.8
612     if (at_spell)
613     insert_ob_in_ob (arch_to_object (at_spell), dup);
614    
615     /*
616     * The head is what contains all the important bits,
617     * so just copying it over should be fine.
618     */
619 root 1.10 if (!head)
620 root 1.8 {
621     head = dup;
622 root 1.22 tmp->copy_to (dup);
623 elmex 1.1 }
624 root 1.9
625 root 1.8 if (settings.real_wiz == FALSE)
626     SET_FLAG (dup, FLAG_WAS_WIZ);
627 root 1.9
628 root 1.8 dup->x = op->x + dup->arch->clone.x;
629     dup->y = op->y + dup->arch->clone.y;
630     dup->map = op->map;
631    
632     if (head != dup)
633     {
634     dup->head = head;
635     prev->more = dup;
636 elmex 1.1 }
637 root 1.9
638 root 1.8 prev = dup;
639 elmex 1.1 }
640    
641 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
642     {
643     object *check = head;
644     int size_x = 0;
645     int size_y = 0;
646    
647     while (check)
648     {
649     size_x = MAX (size_x, check->arch->clone.x);
650     size_y = MAX (size_y, check->arch->clone.y);
651     check = check->more;
652 elmex 1.1 }
653    
654 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
655     {
656     if (head->x < size_x || head->y < size_y)
657     {
658     dm_stack_pop (op->contr);
659 root 1.22 head->destroy ();
660 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
661 root 1.22 tmp->destroy ();
662 root 1.8 return 1;
663 elmex 1.1 }
664    
665 root 1.8 check = head;
666 root 1.9
667 root 1.8 while (check)
668     {
669     check->x -= size_x;
670     check->y -= size_y;
671     check = check->more;
672 elmex 1.1 }
673     }
674    
675 root 1.8 insert_ob_in_map (head, op->map, op, 0);
676     }
677     else
678     head = insert_ob_in_ob (head, op);
679    
680     /* Let's put this created item on stack so dm can access it easily. */
681     /* Wonder if we really want to push all of these, but since
682     * things like rods have nrof 0, we want to cover those.
683     */
684     dm_stack_push (op->contr, head->count);
685    
686     if (at->clone.randomitems != NULL && !at_spell)
687     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
688 root 1.9
689 root 1.8 esrv_send_item (op, head);
690 elmex 1.1 }
691    
692 root 1.8 /* free the one we used to copy */
693 root 1.22 tmp->destroy ();
694 elmex 1.1 }
695    
696 root 1.8 return 1;
697 elmex 1.1 }
698    
699     /*
700     * Now follows dm-commands which are also acceptable from sockets
701     */
702    
703 root 1.8 int
704     command_inventory (object *op, char *params)
705     {
706     object *tmp;
707     int i;
708 elmex 1.1
709 root 1.8 if (!params)
710     {
711     inventory (op, NULL);
712     return 0;
713 elmex 1.1 }
714    
715 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
716     {
717     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
718     return 1;
719 elmex 1.1 }
720    
721 root 1.8 inventory (op, tmp);
722     return 1;
723 elmex 1.1 }
724    
725     /* just show player's their skills for now. Dm's can
726     * already see skills w/ inventory command - b.t.
727     */
728    
729 root 1.8 int
730     command_skills (object *op, char *params)
731     {
732     show_skills (op, params);
733     return 0;
734 elmex 1.1 }
735    
736 root 1.8 int
737     command_dump (object *op, char *params)
738     {
739     object *tmp;
740 elmex 1.1
741 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
742     if (!tmp)
743 elmex 1.1 return 1;
744 root 1.8
745 root 1.16 char *dump = dump_object (tmp);
746     new_draw_info (NDI_UNIQUE, 0, op, dump);
747     free (dump);
748    
749 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
750     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
751 root 1.16
752 root 1.8 return 1;
753 elmex 1.1 }
754    
755 root 1.8 int
756     command_patch (object *op, char *params)
757     {
758     char *arg, *arg2;
759     object *tmp;
760    
761     tmp = get_dm_object (op->contr, &params, NULL);
762     if (!tmp)
763     /* Player already informed of failure */
764 elmex 1.1 return 1;
765    
766 root 1.8 /* params set to first value by get_dm_default */
767     arg = params;
768     if (arg == NULL)
769     {
770     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
771 elmex 1.1 return 1;
772     }
773    
774 root 1.8 if ((arg2 = strchr (arg, ' ')))
775     arg2++;
776     if (settings.real_wiz == FALSE)
777     SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
778     if (set_variable (tmp, arg) == -1)
779     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
780     else
781     {
782     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
783 elmex 1.1 }
784    
785 root 1.8 return 1;
786     }
787 elmex 1.1
788 root 1.8 int
789     command_remove (object *op, char *params)
790     {
791     object *tmp;
792     int from;
793 elmex 1.1
794 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
795     if (!tmp)
796     {
797     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
798     return 1;
799 elmex 1.1 }
800    
801 root 1.8 if (tmp->type == PLAYER)
802     {
803     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
804     return 1;
805 elmex 1.1 }
806    
807 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
808     {
809     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
810     return 1;
811 elmex 1.1 }
812    
813 root 1.8 if (from != STACK_FROM_STACK)
814     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
815     dm_stack_pop (op->contr);
816    
817     /* Always work on the head - otherwise object will get in odd state */
818     if (tmp->head)
819     tmp = tmp->head;
820 root 1.21 tmp->remove ();
821 root 1.8 return 1;
822 elmex 1.1 }
823    
824 root 1.8 int
825     command_free (object *op, char *params)
826     {
827     object *tmp;
828     int from;
829 elmex 1.1
830 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
831 elmex 1.1
832 root 1.8 if (!tmp)
833     {
834     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
835     return 1;
836 elmex 1.1 }
837    
838 root 1.8 if (from != STACK_FROM_STACK)
839     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
840     dm_stack_pop (op->contr);
841 elmex 1.1
842 root 1.8 if (tmp->head)
843     tmp = tmp->head;
844 root 1.22
845     tmp->destroy ();
846 root 1.8 return 1;
847 elmex 1.1 }
848    
849     /**
850     * This adds exp to a player. We now allow adding to a specific skill.
851     */
852 root 1.8 int
853     command_addexp (object *op, char *params)
854     {
855     char buf[MAX_BUF], skill[MAX_BUF];
856     int i, q;
857     object *skillob = NULL;
858 elmex 1.1
859 root 1.8 skill[0] = '\0';
860     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
861     {
862     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
863     return 1;
864 elmex 1.1 }
865    
866 root 1.27 for_all_players (pl)
867 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
868 root 1.27 {
869     if (q >= 3)
870     {
871     skillob = find_skill_by_name (pl->ob, skill);
872     if (!skillob)
873     {
874     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
875     return 1;
876     }
877    
878     i = check_exp_adjust (skillob, i);
879     skillob->stats.exp += i;
880     calc_perm_exp (skillob);
881     player_lvl_adj (pl->ob, skillob);
882     }
883 elmex 1.1
884 root 1.27 pl->ob->stats.exp += i;
885     calc_perm_exp (pl->ob);
886     player_lvl_adj (pl->ob, NULL);
887 elmex 1.1
888 root 1.27 if (settings.real_wiz == FALSE)
889     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
890 elmex 1.1
891 root 1.27 return 1;
892     }
893 elmex 1.1
894 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
895 root 1.8 return 1;
896 elmex 1.1 }
897    
898     /**************************************************************************/
899 root 1.8
900 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
901 root 1.8
902 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
903 root 1.8
904 elmex 1.1 /**************************************************************************/
905    
906 root 1.8 int
907     command_stats (object *op, char *params)
908     {
909     char thing[20];
910     char buf[MAX_BUF];
911    
912     thing[0] = '\0';
913     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
914     {
915     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
916     return 1;
917     }
918    
919 root 1.27 for_all_players (pl)
920 root 1.8 if (!strcmp (pl->ob->name, thing))
921     {
922     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
923     new_draw_info (NDI_UNIQUE, 0, op, buf);
924     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
925     new_draw_info (NDI_UNIQUE, 0, op, buf);
926     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
927     new_draw_info (NDI_UNIQUE, 0, op, buf);
928     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
929     new_draw_info (NDI_UNIQUE, 0, op, buf);
930 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
931 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
932     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
933     new_draw_info (NDI_UNIQUE, 0, op, buf);
934     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
935     new_draw_info (NDI_UNIQUE, 0, op, buf);
936 root 1.27 return 1;
937 root 1.8 }
938 root 1.27
939     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
940 root 1.8 return 1;
941     }
942    
943     int
944     command_abil (object *op, char *params)
945     {
946     char thing[20], thing2[20];
947     int iii;
948     char buf[MAX_BUF];
949    
950     iii = 0;
951     thing[0] = '\0';
952     thing2[0] = '\0';
953     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
954     {
955     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
956     return 1;
957     }
958    
959     if (thing2 == NULL)
960     {
961     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
962     return 1;
963     }
964    
965     if (iii < MIN_STAT || iii > MAX_STAT)
966     {
967     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
968     return 1;
969     }
970    
971 root 1.27 for_all_players (pl)
972 root 1.8 {
973     if (!strcmp (pl->ob->name, thing))
974     {
975     if (settings.real_wiz == FALSE)
976     SET_FLAG (pl->ob, FLAG_WAS_WIZ);
977     if (!strcmp ("str", thing2))
978     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
979     if (!strcmp ("dex", thing2))
980     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
981     if (!strcmp ("con", thing2))
982     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
983     if (!strcmp ("wis", thing2))
984     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
985     if (!strcmp ("cha", thing2))
986     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
987     if (!strcmp ("int", thing2))
988     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
989     if (!strcmp ("pow", thing2))
990     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
991     sprintf (buf, "%s has been altered.", &pl->ob->name);
992     new_draw_info (NDI_UNIQUE, 0, op, buf);
993 root 1.26 pl->ob->update_stats ();
994 root 1.8 return 1;
995 elmex 1.1 }
996 root 1.8 }
997    
998     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
999     return 1;
1000 elmex 1.1 }
1001    
1002 root 1.8 int
1003     command_nowiz (object *op, char *params)
1004 pippijn 1.39 { /* 'nodm' is alias */
1005 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
1006     CLEAR_FLAG (op, FLAG_WIZPASS);
1007     CLEAR_FLAG (op, FLAG_WIZCAST);
1008    
1009     if (settings.real_wiz == TRUE)
1010     CLEAR_FLAG (op, FLAG_WAS_WIZ);
1011     if (op->contr->hidden)
1012     {
1013     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1014     op->map->players++;
1015     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1016     op->contr->hidden = 0;
1017     op->invisible = 1;
1018     }
1019     else
1020     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1021     return 1;
1022 elmex 1.1 }
1023    
1024     /**
1025     * object *op is trying to become dm.
1026     * pl_name is name supplied by player. Restrictive DM will make it harder
1027     * for socket users to become DM - in that case, it will check for the players
1028     * character name.
1029     */
1030 root 1.8 static int
1031     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1032 elmex 1.1 {
1033 root 1.8 FILE *dmfile;
1034     char buf[MAX_BUF];
1035     char line_buf[160], name[160], passwd[160], host[160];
1036 elmex 1.1
1037     #ifdef RESTRICTIVE_DM
1038 root 1.8 *pl_name = op->name ? op->name : "*";
1039 elmex 1.1 #endif
1040    
1041 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1042     if ((dmfile = fopen (buf, "r")) == NULL)
1043     {
1044     LOG (llevDebug, "Could not find DM file.\n");
1045     return 0;
1046     }
1047    
1048     while (fgets (line_buf, 160, dmfile) != NULL)
1049     {
1050     if (line_buf[0] == '#')
1051     continue;
1052     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1053     {
1054     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1055     }
1056     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1057     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1058     {
1059     fclose (dmfile);
1060     return (1);
1061     }
1062     }
1063     fclose (dmfile);
1064     return (0);
1065     }
1066    
1067     int
1068     do_wizard_dm (object *op, char *params, int silent)
1069     {
1070     if (!op->contr)
1071     return 0;
1072    
1073     if (QUERY_FLAG (op, FLAG_WIZ))
1074     {
1075     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1076     return 0;
1077     }
1078    
1079 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1080 root 1.8 {
1081     SET_FLAG (op, FLAG_WIZ);
1082     SET_FLAG (op, FLAG_WAS_WIZ);
1083     SET_FLAG (op, FLAG_WIZPASS);
1084     SET_FLAG (op, FLAG_WIZCAST);
1085     new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1086     /*
1087     * Remove setting flying here - that won't work, because next
1088     * fix_player() is called that will get cleared - proper solution
1089     * is probably something like a wiz_force which gives that and any
1090     * other desired abilities.
1091     */
1092     clear_los (op);
1093     op->contr->write_buf[0] = '\0';
1094    
1095     if (!silent)
1096     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1097    
1098     return 1;
1099     }
1100     else
1101     {
1102     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1103     op->contr->write_buf[0] = '\0';
1104     return 0;
1105 elmex 1.1 }
1106     }
1107    
1108     /*
1109     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1110     * - allow people on sockets to become dm, and allow better dm file
1111     */
1112 root 1.8 int
1113     command_dm (object *op, char *params)
1114     {
1115     if (!op->contr)
1116     return 0;
1117 elmex 1.1
1118 root 1.8 do_wizard_dm (op, params, 0);
1119 elmex 1.1
1120 root 1.8 return 1;
1121 elmex 1.1 }
1122    
1123 root 1.8 int
1124     command_invisible (object *op, char *params)
1125     {
1126     if (op)
1127     {
1128     op->invisible += 100;
1129     update_object (op, UP_OBJ_FACE);
1130     new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1131 elmex 1.1 }
1132    
1133 root 1.8 return 0;
1134 elmex 1.1 }
1135    
1136     /**
1137     * Returns spell object (from archetypes) by name.
1138     * Returns NULL if 0 or more than one spell matches.
1139     * Used for wizard's learn spell/prayer.
1140     *
1141     * op is the player issuing the command.
1142     *
1143     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1144     * anymore (but may still be present in some player's inventories and thus
1145     * cannot be removed). We have to ignore them here since they have the same
1146     * name than other "spell_xxx" archetypes and would always conflict.
1147     */
1148 root 1.8 static object *
1149     get_spell_by_name (object *op, const char *spell_name)
1150     {
1151     archetype *ar;
1152     archetype *found;
1153     int conflict_found;
1154     size_t spell_name_length;
1155    
1156     /* First check for full name matches. */
1157     conflict_found = 0;
1158     found = NULL;
1159     for (ar = first_archetype; ar != NULL; ar = ar->next)
1160     {
1161     if (ar->clone.type != SPELL)
1162     continue;
1163    
1164     if (strncmp (ar->name, "spelldirect_", 12) == 0)
1165     continue;
1166    
1167     if (strcmp (ar->clone.name, spell_name) != 0)
1168     continue;
1169    
1170     if (found != NULL)
1171     {
1172     if (!conflict_found)
1173     {
1174     conflict_found = 1;
1175     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1176     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1177 elmex 1.1 }
1178 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1179     continue;
1180 elmex 1.1 }
1181    
1182 root 1.8 found = ar;
1183 elmex 1.1 }
1184    
1185 root 1.8 /* No match if more more than one archetype matches. */
1186     if (conflict_found)
1187     return NULL;
1188 elmex 1.1
1189 root 1.8 /* Return if exactly one archetype matches. */
1190     if (found != NULL)
1191     return arch_to_object (found);
1192    
1193     /* No full match found: now check for partial matches. */
1194     spell_name_length = strlen (spell_name);
1195     conflict_found = 0;
1196     found = NULL;
1197     for (ar = first_archetype; ar != NULL; ar = ar->next)
1198     {
1199     if (ar->clone.type != SPELL)
1200     continue;
1201 elmex 1.1
1202 root 1.8 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1203     continue;
1204 elmex 1.1
1205 root 1.8 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1206     continue;
1207 elmex 1.1
1208 root 1.8 if (found != NULL)
1209     {
1210     if (!conflict_found)
1211     {
1212     conflict_found = 1;
1213     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1214     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1215 elmex 1.1 }
1216 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1217     continue;
1218 elmex 1.1 }
1219    
1220 root 1.8 found = ar;
1221 elmex 1.1 }
1222    
1223 root 1.8 /* No match if more more than one archetype matches. */
1224     if (conflict_found)
1225     return NULL;
1226 elmex 1.1
1227 root 1.8 /* Return if exactly one archetype matches. */
1228     if (found != NULL)
1229     return arch_to_object (found);
1230 elmex 1.1
1231 root 1.8 /* No spell found: just print an error message. */
1232     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1233     return NULL;
1234 elmex 1.1 }
1235    
1236 root 1.8 static int
1237     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1238     {
1239     object *tmp;
1240 elmex 1.1
1241 root 1.8 if (op->contr == NULL || params == NULL)
1242     {
1243     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1244     return 0;
1245 elmex 1.1 }
1246    
1247 root 1.8 tmp = get_spell_by_name (op, params);
1248     if (tmp == NULL)
1249     {
1250     return 0;
1251 elmex 1.1 }
1252    
1253 root 1.8 if (check_spell_known (op, tmp->name))
1254     {
1255     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1256     return 0;
1257 elmex 1.1 }
1258    
1259 root 1.8 do_learn_spell (op, tmp, special_prayer);
1260 root 1.22 tmp->destroy ();
1261 root 1.8 return 1;
1262 elmex 1.1 }
1263    
1264 root 1.8 int
1265     command_learn_spell (object *op, char *params)
1266     {
1267     return command_learn_spell_or_prayer (op, params, 0);
1268 elmex 1.1 }
1269    
1270 root 1.8 int
1271     command_learn_special_prayer (object *op, char *params)
1272 elmex 1.1 {
1273 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1274 elmex 1.1 }
1275    
1276 root 1.8 int
1277     command_forget_spell (object *op, char *params)
1278 elmex 1.1 {
1279 root 1.8 object *spell;
1280 elmex 1.1
1281 root 1.8 if (op->contr == NULL || params == NULL)
1282     {
1283     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1284     return 0;
1285 elmex 1.1 }
1286    
1287 root 1.8 spell = lookup_spell_by_name (op, params);
1288     if (spell == NULL)
1289     {
1290     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1291     return 0;
1292 elmex 1.1 }
1293    
1294 root 1.8 do_forget_spell (op, spell->name);
1295     return 1;
1296 elmex 1.1 }
1297    
1298     /**
1299     * Lists all plugins currently loaded with their IDs and full names.
1300     */
1301 root 1.8 int
1302     command_listplugins (object *op, char *params)
1303 elmex 1.1 {
1304 root 1.8 plugins_display_list (op);
1305     return 1;
1306 elmex 1.1 }
1307    
1308     /**
1309     * Loads the given plugin. The DM specifies the name of the library to load (no
1310     * pathname is needed). Do not ever attempt to load the same plugin more than
1311     * once at a time, or bad things could happen.
1312     */
1313 root 1.8 int
1314     command_loadplugin (object *op, char *params)
1315     {
1316     char buf[MAX_BUF];
1317 elmex 1.1
1318 root 1.8 if (params == NULL)
1319     {
1320     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1321     return 1;
1322 elmex 1.1 }
1323    
1324 root 1.8 strcpy (buf, LIBDIR);
1325     strcat (buf, "/plugins/");
1326     strcat (buf, params);
1327     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1328     if (plugins_init_plugin (buf) == 0)
1329     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1330     else
1331     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1332     return 1;
1333 elmex 1.1 }
1334    
1335     /**
1336     * Unloads the given plugin. The DM specified the ID of the library to unload.
1337     * Note that some things may behave strangely if the correct plugins are not
1338     * loaded.
1339     */
1340 root 1.8 int
1341     command_unloadplugin (object *op, char *params)
1342 elmex 1.1 {
1343 root 1.8 if (params == NULL)
1344     {
1345     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1346     return 1;
1347 elmex 1.1 }
1348    
1349 root 1.8 if (plugins_remove_plugin (params) == 0)
1350     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1351     else
1352     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1353     return 1;
1354 elmex 1.1 }
1355    
1356     /**
1357     * A players wants to become DM and hide.
1358     * Let's see if that's authorized.
1359     * Make sure to not tell anything to anyone.
1360     */
1361 root 1.8 int
1362     command_dmhide (object *op, char *params)
1363     {
1364     if (!do_wizard_dm (op, params, 1))
1365     return 0;
1366 elmex 1.1
1367 root 1.8 do_wizard_hide (op, 1);
1368 elmex 1.1
1369 root 1.8 return 1;
1370 elmex 1.1 }
1371    
1372 root 1.8 void
1373     dm_stack_pop (player *pl)
1374     {
1375     if (!pl->stack_items || !pl->stack_position)
1376     {
1377     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1378     return;
1379 elmex 1.1 }
1380    
1381 root 1.8 pl->stack_position--;
1382     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1383 elmex 1.1 }
1384    
1385     /**
1386     * Get current stack top item for player.
1387     * Returns NULL if no stacked item.
1388     * If stacked item disappeared (freed), remove it.
1389     *
1390     * Ryo, august 2004
1391     */
1392 root 1.8 object *
1393     dm_stack_peek (player *pl)
1394     {
1395     object *ob;
1396 elmex 1.1
1397 root 1.8 if (!pl->stack_position)
1398     {
1399     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1400     return NULL;
1401 elmex 1.1 }
1402    
1403 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1404     if (!ob)
1405     {
1406     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1407     dm_stack_pop (pl);
1408     return NULL;
1409 elmex 1.1 }
1410    
1411 root 1.8 return ob;
1412 elmex 1.1 }
1413    
1414     /**
1415     * Push specified item on player stack.
1416     * Inform player of position.
1417     * Initializes variables if needed.
1418     */
1419 root 1.8 void
1420     dm_stack_push (player *pl, tag_t item)
1421     {
1422     if (!pl->stack_items)
1423     {
1424     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1425     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1426 elmex 1.1 }
1427    
1428 root 1.8 if (pl->stack_position == STACK_SIZE)
1429     {
1430     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1431     return;
1432 elmex 1.1 }
1433    
1434 root 1.8 pl->stack_items[pl->stack_position] = item;
1435     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1436     pl->stack_position++;
1437 elmex 1.1 }
1438    
1439     /**
1440     * Checks 'params' for object code.
1441     *
1442     * Can be:
1443     * * empty => get current object stack top for player
1444     * * number => get item with that tag, stack it for future use
1445     * * $number => get specified stack item
1446     * * "me" => player himself
1447     *
1448     * At function exit, params points to first non-object char
1449     *
1450     * 'from', if not NULL, contains at exit:
1451     * * STACK_FROM_NONE => object not found
1452     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1453     * * STACK_FROM_STACK => item from somewhere in the stack
1454     * * STACK_FROM_NUMBER => item by number, pushed on stack
1455     *
1456     * Ryo, august 2004
1457     */
1458 root 1.8 object *
1459     get_dm_object (player *pl, char **params, int *from)
1460     {
1461     int item_tag, item_position;
1462     object *ob;
1463    
1464     if (!pl)
1465     return NULL;
1466    
1467     if (!params || !*params || **params == '\0')
1468     {
1469     if (from)
1470     *from = STACK_FROM_TOP;
1471     /* No parameter => get stack item */
1472     return dm_stack_peek (pl);
1473 elmex 1.1 }
1474    
1475 root 1.8 /* Let's clean white spaces */
1476     while (**params == ' ')
1477     (*params)++;
1478    
1479     /* Next case: number => item tag */
1480     if (sscanf (*params, "%d", &item_tag))
1481     {
1482     /* Move parameter to next item */
1483     while (isdigit (**params))
1484 elmex 1.1 (*params)++;
1485    
1486 root 1.8 /* And skip blanks, too */
1487     while (**params == ' ')
1488 elmex 1.1 (*params)++;
1489    
1490 root 1.8 /* Get item */
1491     ob = find_object (item_tag);
1492     if (!ob)
1493     {
1494     if (from)
1495     *from = STACK_FROM_NONE;
1496     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1497     return NULL;
1498     }
1499    
1500     /* Got one, let's push it on stack */
1501     dm_stack_push (pl, item_tag);
1502     if (from)
1503     *from = STACK_FROM_NUMBER;
1504     return ob;
1505     }
1506 elmex 1.1
1507 root 1.8 /* Next case: $number => stack item */
1508     if (sscanf (*params, "$%d", &item_position))
1509     {
1510     /* Move parameter to next item */
1511     (*params)++;
1512 elmex 1.1
1513 root 1.8 while (isdigit (**params))
1514     (*params)++;
1515     while (**params == ' ')
1516     (*params)++;
1517 elmex 1.1
1518 root 1.8 if (item_position >= pl->stack_position)
1519     {
1520     if (from)
1521     *from = STACK_FROM_NONE;
1522     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1523     return NULL;
1524     }
1525    
1526     ob = find_object (pl->stack_items[item_position]);
1527     if (!ob)
1528     {
1529     if (from)
1530     *from = STACK_FROM_NONE;
1531     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1532     return NULL;
1533     }
1534    
1535     if (from)
1536     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1537     return ob;
1538 elmex 1.1 }
1539    
1540 root 1.8 /* Next case: 'me' => return pl->ob */
1541     if (!strncmp (*params, "me", 2))
1542     {
1543     if (from)
1544     *from = STACK_FROM_NUMBER;
1545     dm_stack_push (pl, pl->ob->count);
1546    
1547     /* Skip to next token */
1548     (*params) += 2;
1549     while (**params == ' ')
1550     (*params)++;
1551 elmex 1.1
1552 root 1.8 return pl->ob;
1553 elmex 1.1 }
1554    
1555 root 1.8 /* Last case: get stack top */
1556     if (from)
1557     *from = STACK_FROM_TOP;
1558     return dm_stack_peek (pl);
1559 elmex 1.1 }
1560    
1561     /**
1562     * Pop the stack top.
1563     */
1564 root 1.8 int
1565     command_stack_pop (object *op, char *params)
1566     {
1567     dm_stack_pop (op->contr);
1568     return 0;
1569 elmex 1.1 }
1570    
1571     /**
1572     * Push specified item on stack.
1573     */
1574 root 1.8 int
1575     command_stack_push (object *op, char *params)
1576     {
1577     object *ob;
1578     int from;
1579    
1580     ob = get_dm_object (op->contr, &params, &from);
1581 elmex 1.1
1582 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1583     /* Object was from stack, need to push it again */
1584     dm_stack_push (op->contr, ob->count);
1585    
1586     return 0;
1587 elmex 1.1 }
1588    
1589     /**
1590     * Displays stack contents.
1591     */
1592 root 1.8 int
1593     command_stack_list (object *op, char *params)
1594     {
1595     int item;
1596     object *display;
1597     player *pl = op->contr;
1598    
1599     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1600    
1601     for (item = 0; item < pl->stack_position; item++)
1602     {
1603     display = find_object (pl->stack_items[item]);
1604     if (display)
1605     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1606     else
1607     /* Item was freed */
1608     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1609 elmex 1.1 }
1610    
1611 root 1.8 return 0;
1612 elmex 1.1 }
1613    
1614     /**
1615     * Empty DM item stack.
1616     */
1617 root 1.8 int
1618     command_stack_clear (object *op, char *params)
1619     {
1620     op->contr->stack_position = 0;
1621     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1622     return 0;
1623 elmex 1.1 }
1624    
1625 root 1.8 int
1626     command_insert_into (object *op, char *params)
1627 elmex 1.1 {
1628 root 1.8 object *left, *right, *inserted;
1629     int left_from, right_from;
1630 elmex 1.1
1631 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1632     if (!left)
1633     {
1634     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1635     return 0;
1636 elmex 1.1 }
1637    
1638 root 1.8 if (left_from == STACK_FROM_NUMBER)
1639     /* Item was stacked, remove it else right will be the same... */
1640     dm_stack_pop (op->contr);
1641 elmex 1.1
1642 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1643 elmex 1.1
1644 root 1.8 if (!right)
1645     {
1646     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1647     return 0;
1648 elmex 1.1 }
1649    
1650 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1651     {
1652     /*
1653     * Special case: both items were taken from stack top.
1654     * Override the behaviour, taking left as item just below top, if exists.
1655     * See function description for why.
1656     * Besides, can't insert an item into itself.
1657     */
1658     if (op->contr->stack_position > 1)
1659     {
1660     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1661     if (left)
1662     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1663     else
1664     /* Stupid case: item under top was freed, fallback to stack top */
1665     left = right;
1666 elmex 1.1 }
1667     }
1668    
1669 root 1.8 if (left == right)
1670 elmex 1.1 {
1671 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1672     return 0;
1673 elmex 1.1 }
1674    
1675 root 1.8 if (right->type == PLAYER)
1676 elmex 1.1 {
1677 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1678     return 0;
1679 elmex 1.1 }
1680    
1681 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1682 root 1.21 right->remove ();
1683 root 1.8 inserted = insert_ob_in_ob (right, left);
1684     if (left->type == PLAYER)
1685     if (inserted == right)
1686     esrv_send_item (left, right);
1687     else
1688     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1689 elmex 1.1
1690 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1691 elmex 1.1
1692 root 1.8 return 0;
1693 elmex 1.1
1694     }