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Revision: 1.46
Committed: Mon Jun 4 12:19:09 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +15 -14 lines
Log Message:
rename arch->name to arch->archname for preparation of subclassing object

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.44 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.32 *
4 root 1.44 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.44 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.32 *
13 root 1.44 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.32 *
18 root 1.44 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.32 */
24 elmex 1.1
25     #include <global.h>
26 root 1.29 #include <sproto.h>
27 elmex 1.1 #include <spells.h>
28     #include <treasure.h>
29     #include <skills.h>
30    
31     /** Defines for DM item stack **/
32     #define STACK_SIZE 50 /* Stack size, static */
33 root 1.8
34 elmex 1.1 /* Values for 'from' field of get_dm_object */
35     #define STACK_FROM_NONE 0 /* Item was not found */
36     #define STACK_FROM_TOP 1 /* Item is stack top */
37     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39    
40    
41     /**
42     * Enough of the DM functions seem to need this that I broke
43     * it out to a seperate function. name is the person
44     * being saught, rq is who is looking for them. This
45     * prints diagnostics messages, and returns the
46     * other player, or NULL otherwise.
47     */
48 root 1.8 static player *
49     get_other_player_from_name (object *op, char *name)
50     {
51     if (!name)
52     return NULL;
53 elmex 1.1
54 root 1.27 for_all_players (pl)
55 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
56 root 1.27 {
57     if (pl->ob == op)
58     {
59     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
60     return NULL;
61     }
62 elmex 1.1
63 root 1.27 if (pl->ns->state != ST_PLAYING)
64     {
65     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
66     return NULL;
67     }
68 elmex 1.1
69 root 1.27 return pl;
70     }
71 root 1.25
72 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
73     return 0;
74 elmex 1.1 }
75    
76     /**
77     * Actually hides specified player (obviously a DM).
78     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
79     * else they just think someone left/entered.
80     */
81 root 1.8 void
82     do_wizard_hide (object *op, int silent_dm)
83     {
84     if (op->contr->hidden)
85     {
86     op->contr->hidden = 0;
87     op->invisible = 1;
88     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
89     op->map->players++;
90     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
91 root 1.35
92 root 1.8 if (!silent_dm)
93 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
94 root 1.8 }
95     else
96     {
97     op->contr->hidden = 1;
98     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99     op->map->players--;
100 root 1.35
101 root 1.8 if (!silent_dm)
102 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103    
104 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 elmex 1.1 }
107     }
108    
109 root 1.8 int
110     command_hide (object *op, char *params)
111 elmex 1.1 {
112 root 1.8 do_wizard_hide (op, 0);
113     return 1;
114 elmex 1.1 }
115    
116     /**
117     * This finds and returns the object which matches the name or
118     * object nubmer (specified via num #whatever).
119     */
120 root 1.8 static object *
121     find_object_both (char *params)
122     {
123     if (!params)
124     return NULL;
125 root 1.9
126 root 1.8 if (params[0] == '#')
127     return find_object (atol (params + 1));
128     else
129     return find_object_name (params);
130 elmex 1.1 }
131    
132     /**
133     * Sets the god for some objects. params should contain two values -
134     * first the object to change, followed by the god to change it to.
135     */
136 root 1.8 int
137     command_setgod (object *op, char *params)
138     {
139     object *ob, *god;
140     char *str;
141 elmex 1.1
142 root 1.8 if (!params || !(str = strchr (params, ' ')))
143     {
144     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145     return 0;
146 elmex 1.1 }
147    
148 root 1.8 /* kill the space, and set string to the next param */
149     *str++ = '\0';
150     if (!(ob = find_object_both (params)))
151     {
152     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153     return 1;
154 elmex 1.1 }
155    
156 root 1.8 /*
157     * Perhaps this is overly restrictive? Should we perhaps be able
158     * to rebless altars and the like?
159     */
160     if (ob->type != PLAYER)
161     {
162     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163     return 1;
164 elmex 1.1 }
165    
166 root 1.8 god = find_god (str);
167     if (god == NULL)
168     {
169     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170     return 1;
171 elmex 1.1 }
172    
173 root 1.8 become_follower (ob, god);
174     return 1;
175 elmex 1.1 }
176    
177 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
178     int
179     command_kick (object *op, char *params)
180     {
181     for_all_players (pl)
182     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
183     {
184     object *op = pl->ob;
185    
186     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
187     {
188     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
189     strcpy (op->contr->killer, "kicked");
190     }
191    
192     pl->ns->destroy ();
193     }
194    
195     return 1;
196     }
197    
198 root 1.28 //TODO
199     #if 0
200 root 1.8 int
201     command_save_overlay (object *op, char *params)
202     {
203     if (!op)
204     return 0;
205 elmex 1.1
206 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
207     {
208     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
209     return 1;
210     }
211    
212     new_save_map (op->map, 2);
213     new_save_map (op->map, 0);
214     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
215    
216     ready_map_name (op->map->path, 0);
217 elmex 1.1
218 root 1.8 return 1;
219 elmex 1.1 }
220 root 1.28 #endif
221 elmex 1.1
222     int
223 root 1.8 command_freeze (object *op, char *params)
224 elmex 1.1 {
225 root 1.8 int ticks;
226     player *pl;
227 elmex 1.1
228 root 1.8 if (!params)
229     {
230     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
231     return 1;
232     }
233 elmex 1.1
234 root 1.8 ticks = atoi (params);
235     if (ticks)
236     {
237     while ((isdigit (*params) || isspace (*params)) && *params != 0)
238     params++;
239     if (*params == 0)
240     {
241     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
242     return 1;
243 elmex 1.1 }
244     }
245 root 1.8 else
246     ticks = 100;
247 elmex 1.1
248 root 1.8 pl = get_other_player_from_name (op, params);
249     if (!pl)
250 elmex 1.1 return 1;
251 root 1.8
252     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
253     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
254     pl->ob->speed_left = -(pl->ob->speed * ticks);
255     return 0;
256 elmex 1.1 }
257    
258 root 1.8 int
259     command_arrest (object *op, char *params)
260     {
261     object *dummy;
262     player *pl;
263    
264     if (!op)
265 elmex 1.1 return 0;
266 root 1.28
267 root 1.8 if (params == NULL)
268     {
269     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
270     return 1;
271     }
272 root 1.28
273 root 1.8 pl = get_other_player_from_name (op, params);
274     if (!pl)
275     return 1;
276 root 1.28
277 root 1.8 dummy = get_jail_exit (pl->ob);
278     if (!dummy)
279     {
280     /* we have nowhere to send the prisoner.... */
281     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
282     return 0;
283     }
284 root 1.28
285     pl->ob->enter_exit (dummy);
286 root 1.22 dummy->destroy ();
287 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290     return 1;
291 elmex 1.1 }
292    
293 root 1.8 int
294     command_summon (object *op, char *params)
295     {
296     int i;
297     object *dummy;
298     player *pl;
299    
300     if (!op)
301     return 0;
302    
303     if (params == NULL)
304     {
305     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306     return 1;
307     }
308    
309     pl = get_other_player_from_name (op, params);
310     if (!pl)
311 elmex 1.1 return 1;
312    
313 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314     if (i == -1)
315     {
316     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317     return 1;
318     }
319    
320 root 1.22 dummy = object::create ();
321 root 1.8 EXIT_PATH (dummy) = op->map->path;
322     EXIT_X (dummy) = op->x + freearr_x[i];
323     EXIT_Y (dummy) = op->y + freearr_y[i];
324 root 1.28 pl->ob->enter_exit (dummy);
325 root 1.22 dummy->destroy ();
326 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
327     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
328 elmex 1.1
329 root 1.8 return 1;
330 elmex 1.1 }
331    
332     /**
333     * This function is a real mess, because we're stucking getting
334     * the entire item description in one block of text, so we just
335     * can't simply parse it - we need to look for double quotes
336     * for example. This could actually get much simpler with just a
337     * little help from the client - if we could get line breaks, it
338     * makes parsing much easier, eg, something like:
339     * arch dragon
340     * name big nasty creature
341     * hp 5
342     * sp 30
343     * Is much easier to parse than
344     * dragon name "big nasty creature" hp 5 sp 30
345     * for example.
346     */
347 root 1.8 int
348     command_create (object *op, char *params)
349     {
350     object *tmp = NULL;
351     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
352     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
353     archetype *at, *at_spell = NULL;
354     artifact *art = NULL;
355    
356     if (!op)
357     return 0;
358    
359     if (params == NULL)
360     {
361     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
362     return 1;
363     }
364 root 1.9
365 root 1.8 bp = params;
366    
367     /* We need to know where the line ends */
368     endline = bp + strlen (bp);
369    
370     if (sscanf (bp, "%d ", &nrof))
371     {
372     if ((bp = strchr (params, ' ')) == NULL)
373     {
374     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
375     return 1;
376     }
377     bp++;
378     set_nrof = 1;
379     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
380     }
381 root 1.9
382 root 1.8 if (sscanf (bp, "%d ", &magic))
383     {
384     if ((bp = strchr (bp, ' ')) == NULL)
385     {
386     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
387     return 1;
388     }
389 root 1.9
390 root 1.8 bp++;
391     set_magic = 1;
392     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
393     }
394 root 1.9
395 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
396     {
397     *cp = '\0';
398     cp += 4;
399     }
400 root 1.9
401 root 1.8 for (bp2 = bp; *bp2; bp2++)
402     {
403     if (*bp2 == ' ')
404     {
405     *bp2 = '\0';
406     bp2++;
407     break;
408     }
409     }
410    
411 root 1.11 if ((at = archetype::find (bp)) == NULL)
412 root 1.8 {
413     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
414     return 1;
415     }
416    
417     if (cp)
418     {
419     char spell_name[MAX_BUF], *fsp = NULL;
420    
421     /*
422     * Try to find a spell object for this. Note that
423     * we also set up spell_name which is only
424     * the first word.
425     */
426    
427 root 1.11 at_spell = archetype::find (cp);
428 root 1.8 if (!at_spell || at_spell->clone.type != SPELL)
429     at_spell = find_archetype_by_object_name (cp);
430     if (!at_spell || at_spell->clone.type != SPELL)
431     {
432 root 1.34 assign (spell_name, cp);
433 root 1.8 fsp = strchr (spell_name, ' ');
434     if (fsp)
435     {
436     *fsp = 0;
437     fsp++;
438 root 1.11 at_spell = archetype::find (spell_name);
439 root 1.8
440     /* Got a spell, update the first string pointer */
441     if (at_spell && at_spell->clone.type == SPELL)
442     bp2 = cp + strlen (spell_name) + 1;
443     else
444     at_spell = NULL;
445 elmex 1.1 }
446     }
447    
448 root 1.8 /* OK - we didn't find a spell - presume the 'of'
449     * in this case means its an artifact.
450     */
451     if (!at_spell)
452     {
453     if (find_artifactlist (at->clone.type) == NULL)
454 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
455 root 1.8 else
456     {
457     art = find_artifactlist (at->clone.type)->items;
458    
459 root 1.42 while (art)
460 root 1.8 {
461     if (!strcmp (art->item->name, cp))
462     break;
463 root 1.42
464 root 1.8 art = art->next;
465     }
466 root 1.9
467 root 1.8 if (!art)
468 root 1.9 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
469 elmex 1.1 }
470 root 1.9
471 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
472 elmex 1.1 }
473 root 1.8 } /* if cp */
474    
475     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
476     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
477     {
478     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
479     return 1;
480     }
481 elmex 1.1
482 root 1.8 /*
483     * Rather than have two different blocks with a lot of similar code,
484     * just create one object, do all the processing, and then determine
485     * if that one object should be inserted or if we need to make copies.
486     */
487     tmp = arch_to_object (at);
488 root 1.9
489 root 1.8 if (set_magic)
490     set_abs_magic (tmp, magic);
491 root 1.9
492 root 1.8 if (art)
493     give_artifact_abilities (tmp, art->item);
494 root 1.9
495 root 1.8 if (need_identify (tmp))
496     {
497     SET_FLAG (tmp, FLAG_IDENTIFIED);
498     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
499     }
500    
501     /*
502     * This entire block here tries to find variable pairings,
503     * eg, 'hp 4' or the like. The mess here is that values
504     * can be quoted (eg "my cool sword"); So the basic logic
505     * is we want to find two spaces, but if we got a quote,
506     * any spaces there don't count.
507     */
508     while (*bp2 && bp2 <= endline)
509     {
510     bp4 = NULL;
511     gotspace = 0;
512     gotquote = 0;
513 root 1.9
514 root 1.8 /* find the first quote */
515     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
516     {
517    
518     /* Found a quote - now lets find the second one */
519     if (*bp3 == '"')
520     {
521     *bp3 = ' ';
522     bp2 = bp3 + 1; /* Update start of string */
523     bp3++;
524     gotquote++;
525     while (*bp3)
526     {
527     if (*bp3 == '"')
528     {
529     *bp3 = '\0';
530     gotquote++;
531     }
532     else
533     bp3++;
534 elmex 1.1 }
535 root 1.8 }
536     else if (*bp3 == ' ')
537 root 1.9 gotspace++;
538 elmex 1.1 }
539    
540 root 1.8 /*
541     * If we got two spaces, send the second one to null.
542     * if we've reached the end of the line, increase gotspace -
543     * this is perfectly valid for the list entry listed.
544     */
545     if (gotspace == 2 || gotquote == 2)
546     {
547     bp3--; /* Undo the extra increment */
548     *bp3 = '\0';
549     }
550     else if (*bp3 == '\0')
551     gotspace++;
552    
553     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
554     {
555     /*
556     * Unfortunately, we've clobbered lots of values, so printing
557     * out what we have probably isn't useful. Break out, because
558     * trying to recover is probably won't get anything useful
559     * anyways, and we'd be confused about end of line pointers
560     * anyways.
561     */
562     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
563     break;
564     }
565 root 1.9
566 root 1.8 /* bp2 should still point to the start of this line,
567     * with bp3 pointing to the end
568     */
569     if (set_variable (tmp, bp2) == -1)
570     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
571     else
572     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
573 root 1.9
574 root 1.8 bp2 = bp3 + 1;
575     }
576    
577     if (at->clone.nrof)
578     {
579     if (at_spell)
580     insert_ob_in_ob (arch_to_object (at_spell), tmp);
581    
582     tmp->x = op->x;
583     tmp->y = op->y;
584 root 1.9
585 root 1.8 if (set_nrof)
586     tmp->nrof = nrof;
587 root 1.9
588 root 1.8 tmp->map = op->map;
589    
590     tmp = insert_ob_in_ob (tmp, op);
591     esrv_send_item (op, tmp);
592    
593     /* Let's put this created item on stack so dm can access it easily. */
594     dm_stack_push (op->contr, tmp->count);
595    
596     return 1;
597     }
598     else
599     {
600     for (i = 0; i < (set_nrof ? nrof : 1); i++)
601     {
602     archetype *atmp;
603 root 1.10 object *prev = 0, *head = 0;
604 root 1.8
605 root 1.10 for (atmp = at; atmp; atmp = atmp->more)
606 root 1.8 {
607 root 1.10 object *dup = arch_to_object (atmp);
608 root 1.8
609     if (at_spell)
610     insert_ob_in_ob (arch_to_object (at_spell), dup);
611    
612     /*
613     * The head is what contains all the important bits,
614     * so just copying it over should be fine.
615     */
616 root 1.10 if (!head)
617 root 1.8 {
618     head = dup;
619 root 1.22 tmp->copy_to (dup);
620 elmex 1.1 }
621 root 1.9
622 root 1.8 dup->x = op->x + dup->arch->clone.x;
623     dup->y = op->y + dup->arch->clone.y;
624     dup->map = op->map;
625    
626     if (head != dup)
627     {
628     dup->head = head;
629     prev->more = dup;
630 elmex 1.1 }
631 root 1.9
632 root 1.8 prev = dup;
633 elmex 1.1 }
634    
635 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
636     {
637     object *check = head;
638     int size_x = 0;
639     int size_y = 0;
640    
641     while (check)
642     {
643     size_x = MAX (size_x, check->arch->clone.x);
644     size_y = MAX (size_y, check->arch->clone.y);
645     check = check->more;
646 elmex 1.1 }
647    
648 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
649     {
650     if (head->x < size_x || head->y < size_y)
651     {
652     dm_stack_pop (op->contr);
653 root 1.22 head->destroy ();
654 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
655 root 1.22 tmp->destroy ();
656 root 1.8 return 1;
657 elmex 1.1 }
658    
659 root 1.8 check = head;
660 root 1.9
661 root 1.8 while (check)
662     {
663     check->x -= size_x;
664     check->y -= size_y;
665     check = check->more;
666 elmex 1.1 }
667     }
668    
669 root 1.8 insert_ob_in_map (head, op->map, op, 0);
670     }
671     else
672     head = insert_ob_in_ob (head, op);
673    
674     /* Let's put this created item on stack so dm can access it easily. */
675     /* Wonder if we really want to push all of these, but since
676     * things like rods have nrof 0, we want to cover those.
677     */
678     dm_stack_push (op->contr, head->count);
679    
680     if (at->clone.randomitems != NULL && !at_spell)
681     create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
682 root 1.9
683 root 1.8 esrv_send_item (op, head);
684 elmex 1.1 }
685    
686 root 1.8 /* free the one we used to copy */
687 root 1.22 tmp->destroy ();
688 elmex 1.1 }
689    
690 root 1.8 return 1;
691 elmex 1.1 }
692    
693     /*
694     * Now follows dm-commands which are also acceptable from sockets
695     */
696    
697 root 1.8 int
698     command_inventory (object *op, char *params)
699     {
700     object *tmp;
701     int i;
702 elmex 1.1
703 root 1.8 if (!params)
704     {
705     inventory (op, NULL);
706     return 0;
707 elmex 1.1 }
708    
709 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
710     {
711     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
712     return 1;
713 elmex 1.1 }
714    
715 root 1.8 inventory (op, tmp);
716     return 1;
717 elmex 1.1 }
718    
719     /* just show player's their skills for now. Dm's can
720     * already see skills w/ inventory command - b.t.
721     */
722    
723 root 1.8 int
724     command_skills (object *op, char *params)
725     {
726     show_skills (op, params);
727     return 0;
728 elmex 1.1 }
729    
730 root 1.8 int
731     command_dump (object *op, char *params)
732     {
733     object *tmp;
734 elmex 1.1
735 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
736     if (!tmp)
737 elmex 1.1 return 1;
738 root 1.8
739 root 1.16 char *dump = dump_object (tmp);
740     new_draw_info (NDI_UNIQUE, 0, op, dump);
741     free (dump);
742    
743 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
744     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
745 root 1.16
746 root 1.8 return 1;
747 elmex 1.1 }
748    
749 root 1.8 int
750     command_patch (object *op, char *params)
751     {
752     char *arg, *arg2;
753     object *tmp;
754    
755     tmp = get_dm_object (op->contr, &params, NULL);
756     if (!tmp)
757     /* Player already informed of failure */
758 elmex 1.1 return 1;
759    
760 root 1.8 /* params set to first value by get_dm_default */
761     arg = params;
762     if (arg == NULL)
763     {
764     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
765 elmex 1.1 return 1;
766     }
767    
768 root 1.8 if ((arg2 = strchr (arg, ' ')))
769     arg2++;
770 root 1.43
771 root 1.8 if (set_variable (tmp, arg) == -1)
772     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
773     else
774 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
775 elmex 1.1
776 root 1.8 return 1;
777     }
778 elmex 1.1
779 root 1.8 int
780     command_remove (object *op, char *params)
781     {
782     object *tmp;
783     int from;
784 elmex 1.1
785 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
786     if (!tmp)
787     {
788     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
789     return 1;
790 elmex 1.1 }
791    
792 root 1.8 if (tmp->type == PLAYER)
793     {
794     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
795     return 1;
796 elmex 1.1 }
797    
798 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
799     {
800     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
801     return 1;
802 elmex 1.1 }
803    
804 root 1.8 if (from != STACK_FROM_STACK)
805     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
806     dm_stack_pop (op->contr);
807    
808     /* Always work on the head - otherwise object will get in odd state */
809     if (tmp->head)
810     tmp = tmp->head;
811 root 1.21 tmp->remove ();
812 root 1.8 return 1;
813 elmex 1.1 }
814    
815 root 1.8 int
816     command_free (object *op, char *params)
817     {
818     object *tmp;
819     int from;
820 elmex 1.1
821 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
822 elmex 1.1
823 root 1.8 if (!tmp)
824     {
825     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
826     return 1;
827 elmex 1.1 }
828    
829 root 1.8 if (from != STACK_FROM_STACK)
830     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
831     dm_stack_pop (op->contr);
832 elmex 1.1
833 root 1.8 if (tmp->head)
834     tmp = tmp->head;
835 root 1.22
836     tmp->destroy ();
837 root 1.8 return 1;
838 elmex 1.1 }
839    
840     /**
841     * This adds exp to a player. We now allow adding to a specific skill.
842     */
843 root 1.8 int
844     command_addexp (object *op, char *params)
845     {
846     char buf[MAX_BUF], skill[MAX_BUF];
847     int i, q;
848     object *skillob = NULL;
849 elmex 1.1
850 root 1.8 skill[0] = '\0';
851     if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
852     {
853     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
854     return 1;
855 elmex 1.1 }
856    
857 root 1.27 for_all_players (pl)
858 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
859 root 1.27 {
860     if (q >= 3)
861     {
862     skillob = find_skill_by_name (pl->ob, skill);
863     if (!skillob)
864     {
865     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
866     return 1;
867     }
868    
869     i = check_exp_adjust (skillob, i);
870     skillob->stats.exp += i;
871     calc_perm_exp (skillob);
872     player_lvl_adj (pl->ob, skillob);
873     }
874 elmex 1.1
875 root 1.27 pl->ob->stats.exp += i;
876     calc_perm_exp (pl->ob);
877     player_lvl_adj (pl->ob, NULL);
878 elmex 1.1
879 root 1.27 return 1;
880     }
881 elmex 1.1
882 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
883 root 1.8 return 1;
884 elmex 1.1 }
885    
886     /**************************************************************************/
887 root 1.8
888 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
889 root 1.8
890 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
891 root 1.8
892 elmex 1.1 /**************************************************************************/
893    
894 root 1.8 int
895     command_stats (object *op, char *params)
896     {
897     char thing[20];
898     char buf[MAX_BUF];
899    
900     thing[0] = '\0';
901     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
902     {
903     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
904     return 1;
905     }
906    
907 root 1.27 for_all_players (pl)
908 root 1.8 if (!strcmp (pl->ob->name, thing))
909     {
910     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
911     new_draw_info (NDI_UNIQUE, 0, op, buf);
912     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
913     new_draw_info (NDI_UNIQUE, 0, op, buf);
914     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
915     new_draw_info (NDI_UNIQUE, 0, op, buf);
916     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
917     new_draw_info (NDI_UNIQUE, 0, op, buf);
918 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
919 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
920     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
921     new_draw_info (NDI_UNIQUE, 0, op, buf);
922     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
923     new_draw_info (NDI_UNIQUE, 0, op, buf);
924 root 1.27 return 1;
925 root 1.8 }
926 root 1.27
927     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
928 root 1.8 return 1;
929     }
930    
931     int
932     command_abil (object *op, char *params)
933     {
934     char thing[20], thing2[20];
935     int iii;
936     char buf[MAX_BUF];
937    
938     iii = 0;
939     thing[0] = '\0';
940     thing2[0] = '\0';
941     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
942     {
943     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
944     return 1;
945     }
946    
947     if (thing2 == NULL)
948     {
949     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
950     return 1;
951     }
952    
953     if (iii < MIN_STAT || iii > MAX_STAT)
954     {
955     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
956     return 1;
957     }
958    
959 root 1.27 for_all_players (pl)
960 root 1.8 {
961     if (!strcmp (pl->ob->name, thing))
962     {
963 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
964     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
965     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
966     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
967     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
968     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
969     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
970    
971 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
972     new_draw_info (NDI_UNIQUE, 0, op, buf);
973 root 1.26 pl->ob->update_stats ();
974 root 1.8 return 1;
975 elmex 1.1 }
976 root 1.8 }
977    
978     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
979     return 1;
980 elmex 1.1 }
981    
982 root 1.8 int
983     command_nowiz (object *op, char *params)
984 pippijn 1.39 { /* 'nodm' is alias */
985 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
986     CLEAR_FLAG (op, FLAG_WIZPASS);
987     CLEAR_FLAG (op, FLAG_WIZCAST);
988    
989     if (op->contr->hidden)
990     {
991     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
992     op->map->players++;
993     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
994     op->contr->hidden = 0;
995     op->invisible = 1;
996     }
997     else
998     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
999     return 1;
1000 elmex 1.1 }
1001    
1002     /**
1003     * object *op is trying to become dm.
1004     * pl_name is name supplied by player. Restrictive DM will make it harder
1005     * for socket users to become DM - in that case, it will check for the players
1006     * character name.
1007     */
1008 root 1.8 static int
1009     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1010 elmex 1.1 {
1011 root 1.8 FILE *dmfile;
1012     char buf[MAX_BUF];
1013     char line_buf[160], name[160], passwd[160], host[160];
1014 elmex 1.1
1015     #ifdef RESTRICTIVE_DM
1016 root 1.8 *pl_name = op->name ? op->name : "*";
1017 elmex 1.1 #endif
1018    
1019 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1020     if ((dmfile = fopen (buf, "r")) == NULL)
1021     {
1022     LOG (llevDebug, "Could not find DM file.\n");
1023     return 0;
1024     }
1025    
1026     while (fgets (line_buf, 160, dmfile) != NULL)
1027     {
1028     if (line_buf[0] == '#')
1029     continue;
1030     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1031     {
1032     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1033     }
1034     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1035     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1036     {
1037     fclose (dmfile);
1038     return (1);
1039     }
1040     }
1041     fclose (dmfile);
1042     return (0);
1043     }
1044    
1045     int
1046     do_wizard_dm (object *op, char *params, int silent)
1047     {
1048     if (!op->contr)
1049     return 0;
1050    
1051     if (QUERY_FLAG (op, FLAG_WIZ))
1052     {
1053     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1054     return 0;
1055     }
1056    
1057 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1058 root 1.8 {
1059     SET_FLAG (op, FLAG_WIZ);
1060     SET_FLAG (op, FLAG_WIZPASS);
1061     SET_FLAG (op, FLAG_WIZCAST);
1062 root 1.43
1063 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1064     /*
1065     * Remove setting flying here - that won't work, because next
1066     * fix_player() is called that will get cleared - proper solution
1067     * is probably something like a wiz_force which gives that and any
1068     * other desired abilities.
1069     */
1070 root 1.45 clear_los (op->contr);
1071 root 1.8 op->contr->write_buf[0] = '\0';
1072    
1073     if (!silent)
1074     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1075    
1076     return 1;
1077     }
1078     else
1079     {
1080     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1081     op->contr->write_buf[0] = '\0';
1082     return 0;
1083 elmex 1.1 }
1084     }
1085    
1086     /*
1087     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1088     * - allow people on sockets to become dm, and allow better dm file
1089     */
1090 root 1.8 int
1091     command_dm (object *op, char *params)
1092     {
1093     if (!op->contr)
1094     return 0;
1095 elmex 1.1
1096 root 1.8 do_wizard_dm (op, params, 0);
1097 elmex 1.1
1098 root 1.8 return 1;
1099 elmex 1.1 }
1100    
1101 root 1.8 int
1102     command_invisible (object *op, char *params)
1103     {
1104     if (op)
1105     {
1106     op->invisible += 100;
1107 root 1.41 update_object (op, UP_OBJ_CHANGE);
1108 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1109 elmex 1.1 }
1110    
1111 root 1.8 return 0;
1112 elmex 1.1 }
1113    
1114     /**
1115     * Returns spell object (from archetypes) by name.
1116     * Returns NULL if 0 or more than one spell matches.
1117     * Used for wizard's learn spell/prayer.
1118     *
1119     * op is the player issuing the command.
1120     *
1121     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1122     * anymore (but may still be present in some player's inventories and thus
1123     * cannot be removed). We have to ignore them here since they have the same
1124     * name than other "spell_xxx" archetypes and would always conflict.
1125     */
1126 root 1.8 static object *
1127     get_spell_by_name (object *op, const char *spell_name)
1128     {
1129 root 1.46 archetype *at;
1130 root 1.8 archetype *found;
1131     int conflict_found;
1132     size_t spell_name_length;
1133    
1134     /* First check for full name matches. */
1135     conflict_found = 0;
1136     found = NULL;
1137 root 1.46 for (at = first_archetype; at != NULL; at = at->next)
1138 root 1.8 {
1139 root 1.46 if (at->clone.type != SPELL)
1140 root 1.8 continue;
1141    
1142 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1143 root 1.8 continue;
1144    
1145 root 1.46 if (strcmp (at->clone.name, spell_name) != 0)
1146 root 1.8 continue;
1147    
1148     if (found != NULL)
1149     {
1150     if (!conflict_found)
1151     {
1152     conflict_found = 1;
1153     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1154 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1155 elmex 1.1 }
1156 root 1.46
1157     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1158 root 1.8 continue;
1159 elmex 1.1 }
1160    
1161 root 1.46 found = at;
1162 elmex 1.1 }
1163    
1164 root 1.8 /* No match if more more than one archetype matches. */
1165     if (conflict_found)
1166     return NULL;
1167 elmex 1.1
1168 root 1.8 /* Return if exactly one archetype matches. */
1169     if (found != NULL)
1170     return arch_to_object (found);
1171    
1172     /* No full match found: now check for partial matches. */
1173     spell_name_length = strlen (spell_name);
1174     conflict_found = 0;
1175     found = NULL;
1176 root 1.46 for (at = first_archetype; at != NULL; at = at->next)
1177 root 1.8 {
1178 root 1.46 if (at->clone.type != SPELL)
1179 root 1.8 continue;
1180 elmex 1.1
1181 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1182 root 1.8 continue;
1183 elmex 1.1
1184 root 1.46 if (strncmp (at->clone.name, spell_name, spell_name_length) != 0)
1185 root 1.8 continue;
1186 elmex 1.1
1187 root 1.8 if (found != NULL)
1188     {
1189     if (!conflict_found)
1190     {
1191     conflict_found = 1;
1192     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1193     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1194 elmex 1.1 }
1195 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->clone.name);
1196 root 1.8 continue;
1197 elmex 1.1 }
1198    
1199 root 1.46 found = at;
1200 elmex 1.1 }
1201    
1202 root 1.8 /* No match if more more than one archetype matches. */
1203     if (conflict_found)
1204     return NULL;
1205 elmex 1.1
1206 root 1.8 /* Return if exactly one archetype matches. */
1207     if (found != NULL)
1208     return arch_to_object (found);
1209 elmex 1.1
1210 root 1.8 /* No spell found: just print an error message. */
1211     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1212     return NULL;
1213 elmex 1.1 }
1214    
1215 root 1.8 static int
1216     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1217     {
1218     object *tmp;
1219 elmex 1.1
1220 root 1.8 if (op->contr == NULL || params == NULL)
1221     {
1222     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1223     return 0;
1224 elmex 1.1 }
1225    
1226 root 1.8 tmp = get_spell_by_name (op, params);
1227     if (tmp == NULL)
1228     {
1229     return 0;
1230 elmex 1.1 }
1231    
1232 root 1.8 if (check_spell_known (op, tmp->name))
1233     {
1234     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1235     return 0;
1236 elmex 1.1 }
1237    
1238 root 1.8 do_learn_spell (op, tmp, special_prayer);
1239 root 1.22 tmp->destroy ();
1240 root 1.8 return 1;
1241 elmex 1.1 }
1242    
1243 root 1.8 int
1244     command_learn_spell (object *op, char *params)
1245     {
1246     return command_learn_spell_or_prayer (op, params, 0);
1247 elmex 1.1 }
1248    
1249 root 1.8 int
1250     command_learn_special_prayer (object *op, char *params)
1251 elmex 1.1 {
1252 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1253 elmex 1.1 }
1254    
1255 root 1.8 int
1256     command_forget_spell (object *op, char *params)
1257 elmex 1.1 {
1258 root 1.8 object *spell;
1259 elmex 1.1
1260 root 1.8 if (op->contr == NULL || params == NULL)
1261     {
1262     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1263     return 0;
1264 elmex 1.1 }
1265    
1266 root 1.8 spell = lookup_spell_by_name (op, params);
1267     if (spell == NULL)
1268     {
1269     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1270     return 0;
1271 elmex 1.1 }
1272    
1273 root 1.8 do_forget_spell (op, spell->name);
1274     return 1;
1275 elmex 1.1 }
1276    
1277     /**
1278     * Lists all plugins currently loaded with their IDs and full names.
1279     */
1280 root 1.8 int
1281     command_listplugins (object *op, char *params)
1282 elmex 1.1 {
1283 root 1.8 plugins_display_list (op);
1284     return 1;
1285 elmex 1.1 }
1286    
1287     /**
1288     * Loads the given plugin. The DM specifies the name of the library to load (no
1289     * pathname is needed). Do not ever attempt to load the same plugin more than
1290     * once at a time, or bad things could happen.
1291     */
1292 root 1.8 int
1293     command_loadplugin (object *op, char *params)
1294     {
1295     char buf[MAX_BUF];
1296 elmex 1.1
1297 root 1.8 if (params == NULL)
1298     {
1299     new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1300     return 1;
1301 elmex 1.1 }
1302    
1303 root 1.8 strcpy (buf, LIBDIR);
1304     strcat (buf, "/plugins/");
1305     strcat (buf, params);
1306     LOG (llevDebug, "Requested plugin file is %s\n", buf);
1307     if (plugins_init_plugin (buf) == 0)
1308     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1309     else
1310     new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1311     return 1;
1312 elmex 1.1 }
1313    
1314     /**
1315     * Unloads the given plugin. The DM specified the ID of the library to unload.
1316     * Note that some things may behave strangely if the correct plugins are not
1317     * loaded.
1318     */
1319 root 1.8 int
1320     command_unloadplugin (object *op, char *params)
1321 elmex 1.1 {
1322 root 1.8 if (params == NULL)
1323     {
1324     new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1325     return 1;
1326 elmex 1.1 }
1327    
1328 root 1.8 if (plugins_remove_plugin (params) == 0)
1329     new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1330     else
1331     new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1332     return 1;
1333 elmex 1.1 }
1334    
1335     /**
1336     * A players wants to become DM and hide.
1337     * Let's see if that's authorized.
1338     * Make sure to not tell anything to anyone.
1339     */
1340 root 1.8 int
1341     command_dmhide (object *op, char *params)
1342     {
1343     if (!do_wizard_dm (op, params, 1))
1344     return 0;
1345 elmex 1.1
1346 root 1.8 do_wizard_hide (op, 1);
1347 elmex 1.1
1348 root 1.8 return 1;
1349 elmex 1.1 }
1350    
1351 root 1.8 void
1352     dm_stack_pop (player *pl)
1353     {
1354     if (!pl->stack_items || !pl->stack_position)
1355     {
1356     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1357     return;
1358 elmex 1.1 }
1359    
1360 root 1.8 pl->stack_position--;
1361     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1362 elmex 1.1 }
1363    
1364     /**
1365     * Get current stack top item for player.
1366     * Returns NULL if no stacked item.
1367     * If stacked item disappeared (freed), remove it.
1368     *
1369     * Ryo, august 2004
1370     */
1371 root 1.8 object *
1372     dm_stack_peek (player *pl)
1373     {
1374     object *ob;
1375 elmex 1.1
1376 root 1.8 if (!pl->stack_position)
1377     {
1378     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1379     return NULL;
1380 elmex 1.1 }
1381    
1382 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1383     if (!ob)
1384     {
1385     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1386     dm_stack_pop (pl);
1387     return NULL;
1388 elmex 1.1 }
1389    
1390 root 1.8 return ob;
1391 elmex 1.1 }
1392    
1393     /**
1394     * Push specified item on player stack.
1395     * Inform player of position.
1396     * Initializes variables if needed.
1397     */
1398 root 1.8 void
1399     dm_stack_push (player *pl, tag_t item)
1400     {
1401     if (!pl->stack_items)
1402     {
1403     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1404     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1405 elmex 1.1 }
1406    
1407 root 1.8 if (pl->stack_position == STACK_SIZE)
1408     {
1409     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1410     return;
1411 elmex 1.1 }
1412    
1413 root 1.8 pl->stack_items[pl->stack_position] = item;
1414     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1415     pl->stack_position++;
1416 elmex 1.1 }
1417    
1418     /**
1419     * Checks 'params' for object code.
1420     *
1421     * Can be:
1422     * * empty => get current object stack top for player
1423     * * number => get item with that tag, stack it for future use
1424     * * $number => get specified stack item
1425     * * "me" => player himself
1426     *
1427     * At function exit, params points to first non-object char
1428     *
1429     * 'from', if not NULL, contains at exit:
1430     * * STACK_FROM_NONE => object not found
1431     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1432     * * STACK_FROM_STACK => item from somewhere in the stack
1433     * * STACK_FROM_NUMBER => item by number, pushed on stack
1434     *
1435     * Ryo, august 2004
1436     */
1437 root 1.8 object *
1438     get_dm_object (player *pl, char **params, int *from)
1439     {
1440     int item_tag, item_position;
1441     object *ob;
1442    
1443     if (!pl)
1444     return NULL;
1445    
1446     if (!params || !*params || **params == '\0')
1447     {
1448     if (from)
1449     *from = STACK_FROM_TOP;
1450     /* No parameter => get stack item */
1451     return dm_stack_peek (pl);
1452 elmex 1.1 }
1453    
1454 root 1.8 /* Let's clean white spaces */
1455     while (**params == ' ')
1456     (*params)++;
1457    
1458     /* Next case: number => item tag */
1459     if (sscanf (*params, "%d", &item_tag))
1460     {
1461     /* Move parameter to next item */
1462     while (isdigit (**params))
1463 elmex 1.1 (*params)++;
1464    
1465 root 1.8 /* And skip blanks, too */
1466     while (**params == ' ')
1467 elmex 1.1 (*params)++;
1468    
1469 root 1.8 /* Get item */
1470     ob = find_object (item_tag);
1471     if (!ob)
1472     {
1473     if (from)
1474     *from = STACK_FROM_NONE;
1475     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1476     return NULL;
1477     }
1478    
1479     /* Got one, let's push it on stack */
1480     dm_stack_push (pl, item_tag);
1481     if (from)
1482     *from = STACK_FROM_NUMBER;
1483     return ob;
1484     }
1485 elmex 1.1
1486 root 1.8 /* Next case: $number => stack item */
1487     if (sscanf (*params, "$%d", &item_position))
1488     {
1489     /* Move parameter to next item */
1490     (*params)++;
1491 elmex 1.1
1492 root 1.8 while (isdigit (**params))
1493     (*params)++;
1494     while (**params == ' ')
1495     (*params)++;
1496 elmex 1.1
1497 root 1.8 if (item_position >= pl->stack_position)
1498     {
1499     if (from)
1500     *from = STACK_FROM_NONE;
1501     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1502     return NULL;
1503     }
1504    
1505     ob = find_object (pl->stack_items[item_position]);
1506     if (!ob)
1507     {
1508     if (from)
1509     *from = STACK_FROM_NONE;
1510     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1511     return NULL;
1512     }
1513    
1514     if (from)
1515     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1516     return ob;
1517 elmex 1.1 }
1518    
1519 root 1.8 /* Next case: 'me' => return pl->ob */
1520     if (!strncmp (*params, "me", 2))
1521     {
1522     if (from)
1523     *from = STACK_FROM_NUMBER;
1524     dm_stack_push (pl, pl->ob->count);
1525    
1526     /* Skip to next token */
1527     (*params) += 2;
1528     while (**params == ' ')
1529     (*params)++;
1530 elmex 1.1
1531 root 1.8 return pl->ob;
1532 elmex 1.1 }
1533    
1534 root 1.8 /* Last case: get stack top */
1535     if (from)
1536     *from = STACK_FROM_TOP;
1537     return dm_stack_peek (pl);
1538 elmex 1.1 }
1539    
1540     /**
1541     * Pop the stack top.
1542     */
1543 root 1.8 int
1544     command_stack_pop (object *op, char *params)
1545     {
1546     dm_stack_pop (op->contr);
1547     return 0;
1548 elmex 1.1 }
1549    
1550     /**
1551     * Push specified item on stack.
1552     */
1553 root 1.8 int
1554     command_stack_push (object *op, char *params)
1555     {
1556     object *ob;
1557     int from;
1558    
1559     ob = get_dm_object (op->contr, &params, &from);
1560 elmex 1.1
1561 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1562     /* Object was from stack, need to push it again */
1563     dm_stack_push (op->contr, ob->count);
1564    
1565     return 0;
1566 elmex 1.1 }
1567    
1568     /**
1569     * Displays stack contents.
1570     */
1571 root 1.8 int
1572     command_stack_list (object *op, char *params)
1573     {
1574     int item;
1575     object *display;
1576     player *pl = op->contr;
1577    
1578     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1579    
1580     for (item = 0; item < pl->stack_position; item++)
1581     {
1582     display = find_object (pl->stack_items[item]);
1583     if (display)
1584     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1585     else
1586     /* Item was freed */
1587     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1588 elmex 1.1 }
1589    
1590 root 1.8 return 0;
1591 elmex 1.1 }
1592    
1593     /**
1594     * Empty DM item stack.
1595     */
1596 root 1.8 int
1597     command_stack_clear (object *op, char *params)
1598     {
1599     op->contr->stack_position = 0;
1600     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1601     return 0;
1602 elmex 1.1 }
1603    
1604 root 1.8 int
1605     command_insert_into (object *op, char *params)
1606 elmex 1.1 {
1607 root 1.8 object *left, *right, *inserted;
1608     int left_from, right_from;
1609 elmex 1.1
1610 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1611     if (!left)
1612     {
1613     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1614     return 0;
1615 elmex 1.1 }
1616    
1617 root 1.8 if (left_from == STACK_FROM_NUMBER)
1618     /* Item was stacked, remove it else right will be the same... */
1619     dm_stack_pop (op->contr);
1620 elmex 1.1
1621 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1622 elmex 1.1
1623 root 1.8 if (!right)
1624     {
1625     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1626     return 0;
1627 elmex 1.1 }
1628    
1629 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1630     {
1631     /*
1632     * Special case: both items were taken from stack top.
1633     * Override the behaviour, taking left as item just below top, if exists.
1634     * See function description for why.
1635     * Besides, can't insert an item into itself.
1636     */
1637     if (op->contr->stack_position > 1)
1638     {
1639     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1640     if (left)
1641     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1642     else
1643     /* Stupid case: item under top was freed, fallback to stack top */
1644     left = right;
1645 elmex 1.1 }
1646     }
1647    
1648 root 1.8 if (left == right)
1649 elmex 1.1 {
1650 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1651     return 0;
1652 elmex 1.1 }
1653    
1654 root 1.8 if (right->type == PLAYER)
1655 elmex 1.1 {
1656 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1657     return 0;
1658 elmex 1.1 }
1659    
1660 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1661 root 1.21 right->remove ();
1662 root 1.8 inserted = insert_ob_in_ob (right, left);
1663     if (left->type == PLAYER)
1664     if (inserted == right)
1665     esrv_send_item (left, right);
1666     else
1667     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1668 elmex 1.1
1669 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1670 elmex 1.1
1671 root 1.8 return 0;
1672 elmex 1.1
1673     }