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Revision: 1.51
Committed: Sun Sep 30 16:24:31 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.50: +0 -58 lines
Log Message:
finally remove the old buggy plug-in cruft

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.44 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.32 *
4 root 1.44 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.49 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.49 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.44 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.32 */
23 elmex 1.1
24     #include <global.h>
25 root 1.29 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <treasure.h>
28     #include <skills.h>
29    
30     /** Defines for DM item stack **/
31     #define STACK_SIZE 50 /* Stack size, static */
32 root 1.8
33 elmex 1.1 /* Values for 'from' field of get_dm_object */
34     #define STACK_FROM_NONE 0 /* Item was not found */
35     #define STACK_FROM_TOP 1 /* Item is stack top */
36     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38    
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75     /**
76     * Actually hides specified player (obviously a DM).
77     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78     * else they just think someone left/entered.
79     */
80 root 1.8 void
81     do_wizard_hide (object *op, int silent_dm)
82     {
83     if (op->contr->hidden)
84     {
85     op->contr->hidden = 0;
86     op->invisible = 1;
87     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88     op->map->players++;
89     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90 root 1.35
91 root 1.8 if (!silent_dm)
92 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 root 1.8 }
94     else
95     {
96     op->contr->hidden = 1;
97     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98     op->map->players--;
99 root 1.35
100 root 1.8 if (!silent_dm)
101 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102    
103 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 elmex 1.1 }
106     }
107    
108 root 1.8 int
109     command_hide (object *op, char *params)
110 elmex 1.1 {
111 root 1.8 do_wizard_hide (op, 0);
112     return 1;
113 elmex 1.1 }
114    
115     /**
116     * This finds and returns the object which matches the name or
117     * object nubmer (specified via num #whatever).
118     */
119 root 1.8 static object *
120     find_object_both (char *params)
121     {
122     if (!params)
123     return NULL;
124 root 1.9
125 root 1.8 if (params[0] == '#')
126     return find_object (atol (params + 1));
127     else
128     return find_object_name (params);
129 elmex 1.1 }
130    
131     /**
132     * Sets the god for some objects. params should contain two values -
133     * first the object to change, followed by the god to change it to.
134     */
135 root 1.8 int
136     command_setgod (object *op, char *params)
137     {
138     object *ob, *god;
139     char *str;
140 elmex 1.1
141 root 1.8 if (!params || !(str = strchr (params, ' ')))
142     {
143     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144     return 0;
145 elmex 1.1 }
146    
147 root 1.8 /* kill the space, and set string to the next param */
148     *str++ = '\0';
149     if (!(ob = find_object_both (params)))
150     {
151     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152     return 1;
153 elmex 1.1 }
154    
155 root 1.8 /*
156     * Perhaps this is overly restrictive? Should we perhaps be able
157     * to rebless altars and the like?
158     */
159     if (ob->type != PLAYER)
160     {
161     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162     return 1;
163 elmex 1.1 }
164    
165 root 1.8 god = find_god (str);
166     if (god == NULL)
167     {
168     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169     return 1;
170 elmex 1.1 }
171    
172 root 1.8 become_follower (ob, god);
173     return 1;
174 elmex 1.1 }
175    
176 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
177     int
178     command_kick (object *op, char *params)
179     {
180     for_all_players (pl)
181     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182     {
183     object *op = pl->ob;
184    
185     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
186     {
187     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
188     strcpy (op->contr->killer, "kicked");
189     }
190    
191     pl->ns->destroy ();
192     }
193    
194     return 1;
195     }
196    
197 root 1.28 //TODO
198     #if 0
199 root 1.8 int
200     command_save_overlay (object *op, char *params)
201     {
202     if (!op)
203     return 0;
204 elmex 1.1
205 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206     {
207     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208     return 1;
209     }
210    
211     new_save_map (op->map, 2);
212     new_save_map (op->map, 0);
213     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214    
215     ready_map_name (op->map->path, 0);
216 elmex 1.1
217 root 1.8 return 1;
218 elmex 1.1 }
219 root 1.28 #endif
220 elmex 1.1
221     int
222 root 1.8 command_freeze (object *op, char *params)
223 elmex 1.1 {
224 root 1.8 int ticks;
225     player *pl;
226 elmex 1.1
227 root 1.8 if (!params)
228     {
229     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230     return 1;
231     }
232 elmex 1.1
233 root 1.8 ticks = atoi (params);
234     if (ticks)
235     {
236     while ((isdigit (*params) || isspace (*params)) && *params != 0)
237     params++;
238     if (*params == 0)
239     {
240     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241     return 1;
242 elmex 1.1 }
243     }
244 root 1.8 else
245     ticks = 100;
246 elmex 1.1
247 root 1.8 pl = get_other_player_from_name (op, params);
248     if (!pl)
249 elmex 1.1 return 1;
250 root 1.8
251     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253     pl->ob->speed_left = -(pl->ob->speed * ticks);
254     return 0;
255 elmex 1.1 }
256    
257 root 1.8 int
258     command_arrest (object *op, char *params)
259     {
260     object *dummy;
261     player *pl;
262    
263     if (!op)
264 elmex 1.1 return 0;
265 root 1.28
266 root 1.8 if (params == NULL)
267     {
268     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269     return 1;
270     }
271 root 1.28
272 root 1.8 pl = get_other_player_from_name (op, params);
273     if (!pl)
274     return 1;
275 root 1.28
276 root 1.8 dummy = get_jail_exit (pl->ob);
277     if (!dummy)
278     {
279     /* we have nowhere to send the prisoner.... */
280     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281     return 0;
282     }
283 root 1.28
284     pl->ob->enter_exit (dummy);
285 root 1.22 dummy->destroy ();
286 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289     return 1;
290 elmex 1.1 }
291    
292 root 1.8 int
293     command_summon (object *op, char *params)
294     {
295     int i;
296     object *dummy;
297     player *pl;
298    
299     if (!op)
300     return 0;
301    
302     if (params == NULL)
303     {
304     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
305     return 1;
306     }
307    
308     pl = get_other_player_from_name (op, params);
309     if (!pl)
310 elmex 1.1 return 1;
311    
312 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
313     if (i == -1)
314     {
315     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316     return 1;
317     }
318    
319 root 1.22 dummy = object::create ();
320 root 1.8 EXIT_PATH (dummy) = op->map->path;
321     EXIT_X (dummy) = op->x + freearr_x[i];
322     EXIT_Y (dummy) = op->y + freearr_y[i];
323 root 1.28 pl->ob->enter_exit (dummy);
324 root 1.22 dummy->destroy ();
325 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
326     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
327 elmex 1.1
328 root 1.8 return 1;
329 elmex 1.1 }
330    
331     /**
332     * This function is a real mess, because we're stucking getting
333     * the entire item description in one block of text, so we just
334     * can't simply parse it - we need to look for double quotes
335     * for example. This could actually get much simpler with just a
336     * little help from the client - if we could get line breaks, it
337     * makes parsing much easier, eg, something like:
338     * arch dragon
339     * name big nasty creature
340     * hp 5
341     * sp 30
342     * Is much easier to parse than
343     * dragon name "big nasty creature" hp 5 sp 30
344     * for example.
345     */
346 root 1.8 int
347     command_create (object *op, char *params)
348     {
349     object *tmp = NULL;
350     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
351     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
352     archetype *at, *at_spell = NULL;
353     artifact *art = NULL;
354    
355     if (!op)
356     return 0;
357    
358     if (params == NULL)
359     {
360     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
361     return 1;
362     }
363 root 1.9
364 root 1.8 bp = params;
365    
366     /* We need to know where the line ends */
367     endline = bp + strlen (bp);
368    
369     if (sscanf (bp, "%d ", &nrof))
370     {
371     if ((bp = strchr (params, ' ')) == NULL)
372     {
373     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
374     return 1;
375     }
376     bp++;
377     set_nrof = 1;
378     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
379     }
380 root 1.9
381 root 1.8 if (sscanf (bp, "%d ", &magic))
382     {
383     if ((bp = strchr (bp, ' ')) == NULL)
384     {
385     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
386     return 1;
387     }
388 root 1.9
389 root 1.8 bp++;
390     set_magic = 1;
391     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
392     }
393 root 1.9
394 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
395     {
396     *cp = '\0';
397     cp += 4;
398     }
399 root 1.9
400 root 1.8 for (bp2 = bp; *bp2; bp2++)
401     {
402     if (*bp2 == ' ')
403     {
404     *bp2 = '\0';
405     bp2++;
406     break;
407     }
408     }
409    
410 root 1.11 if ((at = archetype::find (bp)) == NULL)
411 root 1.8 {
412     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
413     return 1;
414     }
415    
416     if (cp)
417     {
418     char spell_name[MAX_BUF], *fsp = NULL;
419    
420     /*
421     * Try to find a spell object for this. Note that
422     * we also set up spell_name which is only
423     * the first word.
424     */
425    
426 root 1.11 at_spell = archetype::find (cp);
427 root 1.47 if (!at_spell || at_spell->type != SPELL)
428 root 1.8 at_spell = find_archetype_by_object_name (cp);
429 root 1.47 if (!at_spell || at_spell->type != SPELL)
430 root 1.8 {
431 root 1.34 assign (spell_name, cp);
432 root 1.8 fsp = strchr (spell_name, ' ');
433     if (fsp)
434     {
435     *fsp = 0;
436     fsp++;
437 root 1.11 at_spell = archetype::find (spell_name);
438 root 1.8
439     /* Got a spell, update the first string pointer */
440 root 1.47 if (at_spell && at_spell->type == SPELL)
441 root 1.8 bp2 = cp + strlen (spell_name) + 1;
442     else
443     at_spell = NULL;
444 elmex 1.1 }
445     }
446    
447 root 1.8 /* OK - we didn't find a spell - presume the 'of'
448     * in this case means its an artifact.
449     */
450     if (!at_spell)
451     {
452 root 1.47 if (find_artifactlist (at->type) == NULL)
453     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
454 root 1.8 else
455     {
456 root 1.47 art = find_artifactlist (at->type)->items;
457 root 1.8
458 root 1.42 while (art)
459 root 1.8 {
460     if (!strcmp (art->item->name, cp))
461     break;
462 root 1.42
463 root 1.8 art = art->next;
464     }
465 root 1.9
466 root 1.8 if (!art)
467 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
468 elmex 1.1 }
469 root 1.9
470 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
471 elmex 1.1 }
472 root 1.8 } /* if cp */
473    
474 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
475     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
476 root 1.8 {
477     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
478     return 1;
479     }
480 elmex 1.1
481 root 1.8 /*
482     * Rather than have two different blocks with a lot of similar code,
483     * just create one object, do all the processing, and then determine
484     * if that one object should be inserted or if we need to make copies.
485     */
486     tmp = arch_to_object (at);
487 root 1.9
488 root 1.8 if (set_magic)
489     set_abs_magic (tmp, magic);
490 root 1.9
491 root 1.8 if (art)
492     give_artifact_abilities (tmp, art->item);
493 root 1.9
494 root 1.8 if (need_identify (tmp))
495     {
496     SET_FLAG (tmp, FLAG_IDENTIFIED);
497     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
498     }
499    
500     /*
501     * This entire block here tries to find variable pairings,
502     * eg, 'hp 4' or the like. The mess here is that values
503     * can be quoted (eg "my cool sword"); So the basic logic
504     * is we want to find two spaces, but if we got a quote,
505     * any spaces there don't count.
506     */
507     while (*bp2 && bp2 <= endline)
508     {
509     bp4 = NULL;
510     gotspace = 0;
511     gotquote = 0;
512 root 1.9
513 root 1.8 /* find the first quote */
514     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
515     {
516    
517     /* Found a quote - now lets find the second one */
518     if (*bp3 == '"')
519     {
520     *bp3 = ' ';
521     bp2 = bp3 + 1; /* Update start of string */
522     bp3++;
523     gotquote++;
524     while (*bp3)
525     {
526     if (*bp3 == '"')
527     {
528     *bp3 = '\0';
529     gotquote++;
530     }
531     else
532     bp3++;
533 elmex 1.1 }
534 root 1.8 }
535     else if (*bp3 == ' ')
536 root 1.9 gotspace++;
537 elmex 1.1 }
538    
539 root 1.8 /*
540     * If we got two spaces, send the second one to null.
541     * if we've reached the end of the line, increase gotspace -
542     * this is perfectly valid for the list entry listed.
543     */
544     if (gotspace == 2 || gotquote == 2)
545     {
546     bp3--; /* Undo the extra increment */
547     *bp3 = '\0';
548     }
549     else if (*bp3 == '\0')
550     gotspace++;
551    
552     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
553     {
554     /*
555     * Unfortunately, we've clobbered lots of values, so printing
556     * out what we have probably isn't useful. Break out, because
557     * trying to recover is probably won't get anything useful
558     * anyways, and we'd be confused about end of line pointers
559     * anyways.
560     */
561     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
562     break;
563     }
564 root 1.9
565 root 1.8 /* bp2 should still point to the start of this line,
566     * with bp3 pointing to the end
567     */
568     if (set_variable (tmp, bp2) == -1)
569     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
570     else
571     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
572 root 1.9
573 root 1.8 bp2 = bp3 + 1;
574     }
575    
576 root 1.47 if (at->nrof)
577 root 1.8 {
578     if (at_spell)
579     insert_ob_in_ob (arch_to_object (at_spell), tmp);
580    
581     tmp->x = op->x;
582     tmp->y = op->y;
583 root 1.9
584 root 1.8 if (set_nrof)
585     tmp->nrof = nrof;
586 root 1.9
587 root 1.8 tmp->map = op->map;
588    
589     tmp = insert_ob_in_ob (tmp, op);
590     esrv_send_item (op, tmp);
591    
592     /* Let's put this created item on stack so dm can access it easily. */
593     dm_stack_push (op->contr, tmp->count);
594    
595     return 1;
596     }
597     else
598     {
599     for (i = 0; i < (set_nrof ? nrof : 1); i++)
600     {
601 root 1.10 object *prev = 0, *head = 0;
602 root 1.8
603 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
604 root 1.8 {
605 root 1.10 object *dup = arch_to_object (atmp);
606 root 1.8
607     if (at_spell)
608     insert_ob_in_ob (arch_to_object (at_spell), dup);
609    
610     /*
611     * The head is what contains all the important bits,
612     * so just copying it over should be fine.
613     */
614 root 1.10 if (!head)
615 root 1.8 {
616     head = dup;
617 root 1.22 tmp->copy_to (dup);
618 elmex 1.1 }
619 root 1.9
620 root 1.47 dup->x = op->x + dup->arch->x;
621     dup->y = op->y + dup->arch->y;
622 root 1.8 dup->map = op->map;
623    
624     if (head != dup)
625     {
626     dup->head = head;
627     prev->more = dup;
628 elmex 1.1 }
629 root 1.9
630 root 1.8 prev = dup;
631 elmex 1.1 }
632    
633 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
634     {
635     object *check = head;
636     int size_x = 0;
637     int size_y = 0;
638    
639     while (check)
640     {
641 root 1.47 size_x = MAX (size_x, check->arch->x);
642     size_y = MAX (size_y, check->arch->y);
643 root 1.8 check = check->more;
644 elmex 1.1 }
645    
646 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
647     {
648     if (head->x < size_x || head->y < size_y)
649     {
650     dm_stack_pop (op->contr);
651 root 1.22 head->destroy ();
652 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
653 root 1.22 tmp->destroy ();
654 root 1.8 return 1;
655 elmex 1.1 }
656    
657 root 1.8 check = head;
658 root 1.9
659 root 1.8 while (check)
660     {
661     check->x -= size_x;
662     check->y -= size_y;
663     check = check->more;
664 elmex 1.1 }
665     }
666    
667 root 1.8 insert_ob_in_map (head, op->map, op, 0);
668     }
669     else
670     head = insert_ob_in_ob (head, op);
671    
672     /* Let's put this created item on stack so dm can access it easily. */
673     /* Wonder if we really want to push all of these, but since
674     * things like rods have nrof 0, we want to cover those.
675     */
676     dm_stack_push (op->contr, head->count);
677    
678 root 1.47 if (at->randomitems != NULL && !at_spell)
679     create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
680 root 1.9
681 root 1.8 esrv_send_item (op, head);
682 elmex 1.1 }
683    
684 root 1.8 /* free the one we used to copy */
685 root 1.22 tmp->destroy ();
686 elmex 1.1 }
687    
688 root 1.8 return 1;
689 elmex 1.1 }
690    
691     /*
692     * Now follows dm-commands which are also acceptable from sockets
693     */
694    
695 root 1.8 int
696     command_inventory (object *op, char *params)
697     {
698     object *tmp;
699     int i;
700 elmex 1.1
701 root 1.8 if (!params)
702     {
703     inventory (op, NULL);
704     return 0;
705 elmex 1.1 }
706    
707 root 1.8 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
708     {
709     new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
710     return 1;
711 elmex 1.1 }
712    
713 root 1.8 inventory (op, tmp);
714     return 1;
715 elmex 1.1 }
716    
717     /* just show player's their skills for now. Dm's can
718     * already see skills w/ inventory command - b.t.
719     */
720    
721 root 1.8 int
722     command_skills (object *op, char *params)
723     {
724     show_skills (op, params);
725     return 0;
726 elmex 1.1 }
727    
728 root 1.8 int
729     command_dump (object *op, char *params)
730     {
731     object *tmp;
732 elmex 1.1
733 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
734     if (!tmp)
735 elmex 1.1 return 1;
736 root 1.8
737 root 1.16 char *dump = dump_object (tmp);
738     new_draw_info (NDI_UNIQUE, 0, op, dump);
739     free (dump);
740    
741 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
742     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
743 root 1.16
744 root 1.8 return 1;
745 elmex 1.1 }
746    
747 root 1.8 int
748     command_patch (object *op, char *params)
749     {
750     char *arg, *arg2;
751     object *tmp;
752    
753     tmp = get_dm_object (op->contr, &params, NULL);
754     if (!tmp)
755     /* Player already informed of failure */
756 elmex 1.1 return 1;
757    
758 root 1.8 /* params set to first value by get_dm_default */
759     arg = params;
760     if (arg == NULL)
761     {
762     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
763 elmex 1.1 return 1;
764     }
765    
766 root 1.8 if ((arg2 = strchr (arg, ' ')))
767     arg2++;
768 root 1.43
769 root 1.8 if (set_variable (tmp, arg) == -1)
770     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
771     else
772 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
773 elmex 1.1
774 root 1.8 return 1;
775     }
776 elmex 1.1
777 root 1.8 int
778     command_remove (object *op, char *params)
779     {
780     object *tmp;
781     int from;
782 elmex 1.1
783 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
784     if (!tmp)
785     {
786     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
787     return 1;
788 elmex 1.1 }
789    
790 root 1.8 if (tmp->type == PLAYER)
791     {
792     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
793     return 1;
794 elmex 1.1 }
795    
796 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
797     {
798     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
799     return 1;
800 elmex 1.1 }
801    
802 root 1.8 if (from != STACK_FROM_STACK)
803     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
804     dm_stack_pop (op->contr);
805    
806     /* Always work on the head - otherwise object will get in odd state */
807     if (tmp->head)
808     tmp = tmp->head;
809 root 1.21 tmp->remove ();
810 root 1.8 return 1;
811 elmex 1.1 }
812    
813 root 1.8 int
814     command_free (object *op, char *params)
815     {
816     object *tmp;
817     int from;
818 elmex 1.1
819 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
820 elmex 1.1
821 root 1.8 if (!tmp)
822     {
823     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
824     return 1;
825 elmex 1.1 }
826    
827 root 1.8 if (from != STACK_FROM_STACK)
828     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
829     dm_stack_pop (op->contr);
830 elmex 1.1
831 root 1.8 if (tmp->head)
832     tmp = tmp->head;
833 root 1.22
834     tmp->destroy ();
835 root 1.8 return 1;
836 elmex 1.1 }
837    
838     /**
839     * This adds exp to a player. We now allow adding to a specific skill.
840     */
841 root 1.8 int
842     command_addexp (object *op, char *params)
843     {
844     char buf[MAX_BUF], skill[MAX_BUF];
845 root 1.50 int q;
846     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
847 root 1.8 object *skillob = NULL;
848 elmex 1.1
849 root 1.8 skill[0] = '\0';
850 root 1.50 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
851 root 1.8 {
852     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
853     return 1;
854 elmex 1.1 }
855    
856 root 1.27 for_all_players (pl)
857 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
858 root 1.27 {
859     if (q >= 3)
860     {
861     skillob = find_skill_by_name (pl->ob, skill);
862     if (!skillob)
863     {
864     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
865     return 1;
866     }
867    
868     i = check_exp_adjust (skillob, i);
869     skillob->stats.exp += i;
870     calc_perm_exp (skillob);
871     player_lvl_adj (pl->ob, skillob);
872     }
873 elmex 1.1
874 root 1.27 pl->ob->stats.exp += i;
875     calc_perm_exp (pl->ob);
876     player_lvl_adj (pl->ob, NULL);
877 elmex 1.1
878 root 1.27 return 1;
879     }
880 elmex 1.1
881 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
882 root 1.8 return 1;
883 elmex 1.1 }
884    
885     /**************************************************************************/
886 root 1.8
887 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
888 root 1.8
889 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
890 root 1.8
891 elmex 1.1 /**************************************************************************/
892    
893 root 1.8 int
894     command_stats (object *op, char *params)
895     {
896     char thing[20];
897     char buf[MAX_BUF];
898    
899     thing[0] = '\0';
900     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
901     {
902     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
903     return 1;
904     }
905    
906 root 1.27 for_all_players (pl)
907 root 1.8 if (!strcmp (pl->ob->name, thing))
908     {
909     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
910     new_draw_info (NDI_UNIQUE, 0, op, buf);
911     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
912     new_draw_info (NDI_UNIQUE, 0, op, buf);
913     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
914     new_draw_info (NDI_UNIQUE, 0, op, buf);
915     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
916     new_draw_info (NDI_UNIQUE, 0, op, buf);
917 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
918 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
919     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
920     new_draw_info (NDI_UNIQUE, 0, op, buf);
921     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
922     new_draw_info (NDI_UNIQUE, 0, op, buf);
923 root 1.27 return 1;
924 root 1.8 }
925 root 1.27
926     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
927 root 1.8 return 1;
928     }
929    
930     int
931     command_abil (object *op, char *params)
932     {
933     char thing[20], thing2[20];
934     int iii;
935     char buf[MAX_BUF];
936    
937     iii = 0;
938     thing[0] = '\0';
939     thing2[0] = '\0';
940     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
941     {
942     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
943     return 1;
944     }
945    
946     if (thing2 == NULL)
947     {
948     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
949     return 1;
950     }
951    
952     if (iii < MIN_STAT || iii > MAX_STAT)
953     {
954     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
955     return 1;
956     }
957    
958 root 1.27 for_all_players (pl)
959 root 1.8 {
960     if (!strcmp (pl->ob->name, thing))
961     {
962 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
963     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
964     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
965     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
966     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
967     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
968     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
969    
970 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
971     new_draw_info (NDI_UNIQUE, 0, op, buf);
972 root 1.26 pl->ob->update_stats ();
973 root 1.8 return 1;
974 elmex 1.1 }
975 root 1.8 }
976    
977     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
978     return 1;
979 elmex 1.1 }
980    
981 root 1.8 int
982     command_nowiz (object *op, char *params)
983 pippijn 1.39 { /* 'nodm' is alias */
984 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
985     CLEAR_FLAG (op, FLAG_WIZPASS);
986     CLEAR_FLAG (op, FLAG_WIZCAST);
987    
988     if (op->contr->hidden)
989     {
990     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
991     op->map->players++;
992     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
993     op->contr->hidden = 0;
994     op->invisible = 1;
995     }
996     else
997     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
998     return 1;
999 elmex 1.1 }
1000    
1001     /**
1002     * object *op is trying to become dm.
1003     * pl_name is name supplied by player. Restrictive DM will make it harder
1004     * for socket users to become DM - in that case, it will check for the players
1005     * character name.
1006     */
1007 root 1.8 static int
1008     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1009 elmex 1.1 {
1010 root 1.8 FILE *dmfile;
1011     char buf[MAX_BUF];
1012     char line_buf[160], name[160], passwd[160], host[160];
1013 elmex 1.1
1014     #ifdef RESTRICTIVE_DM
1015 root 1.8 *pl_name = op->name ? op->name : "*";
1016 elmex 1.1 #endif
1017    
1018 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1019     if ((dmfile = fopen (buf, "r")) == NULL)
1020     {
1021     LOG (llevDebug, "Could not find DM file.\n");
1022     return 0;
1023     }
1024    
1025     while (fgets (line_buf, 160, dmfile) != NULL)
1026     {
1027     if (line_buf[0] == '#')
1028     continue;
1029     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1030     {
1031     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1032     }
1033     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1034     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1035     {
1036     fclose (dmfile);
1037     return (1);
1038     }
1039     }
1040     fclose (dmfile);
1041     return (0);
1042     }
1043    
1044     int
1045     do_wizard_dm (object *op, char *params, int silent)
1046     {
1047     if (!op->contr)
1048     return 0;
1049    
1050     if (QUERY_FLAG (op, FLAG_WIZ))
1051     {
1052     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1053     return 0;
1054     }
1055    
1056 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1057 root 1.8 {
1058     SET_FLAG (op, FLAG_WIZ);
1059     SET_FLAG (op, FLAG_WIZPASS);
1060     SET_FLAG (op, FLAG_WIZCAST);
1061 root 1.43
1062 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1063     /*
1064     * Remove setting flying here - that won't work, because next
1065     * fix_player() is called that will get cleared - proper solution
1066     * is probably something like a wiz_force which gives that and any
1067     * other desired abilities.
1068     */
1069 root 1.45 clear_los (op->contr);
1070 root 1.8 op->contr->write_buf[0] = '\0';
1071    
1072     if (!silent)
1073     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1074    
1075     return 1;
1076     }
1077     else
1078     {
1079     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1080     op->contr->write_buf[0] = '\0';
1081     return 0;
1082 elmex 1.1 }
1083     }
1084    
1085     /*
1086     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1087     * - allow people on sockets to become dm, and allow better dm file
1088     */
1089 root 1.8 int
1090     command_dm (object *op, char *params)
1091     {
1092     if (!op->contr)
1093     return 0;
1094 elmex 1.1
1095 root 1.8 do_wizard_dm (op, params, 0);
1096 elmex 1.1
1097 root 1.8 return 1;
1098 elmex 1.1 }
1099    
1100 root 1.8 int
1101     command_invisible (object *op, char *params)
1102     {
1103     if (op)
1104     {
1105     op->invisible += 100;
1106 root 1.41 update_object (op, UP_OBJ_CHANGE);
1107 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1108 elmex 1.1 }
1109    
1110 root 1.8 return 0;
1111 elmex 1.1 }
1112    
1113     /**
1114     * Returns spell object (from archetypes) by name.
1115     * Returns NULL if 0 or more than one spell matches.
1116     * Used for wizard's learn spell/prayer.
1117     *
1118     * op is the player issuing the command.
1119     *
1120     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1121     * anymore (but may still be present in some player's inventories and thus
1122     * cannot be removed). We have to ignore them here since they have the same
1123     * name than other "spell_xxx" archetypes and would always conflict.
1124     */
1125 root 1.8 static object *
1126     get_spell_by_name (object *op, const char *spell_name)
1127     {
1128 root 1.46 archetype *at;
1129 root 1.8 archetype *found;
1130     int conflict_found;
1131     size_t spell_name_length;
1132    
1133     /* First check for full name matches. */
1134     conflict_found = 0;
1135     found = NULL;
1136 root 1.47 for_all_archetypes (at)
1137 root 1.8 {
1138 root 1.47 if (at->type != SPELL)
1139 root 1.8 continue;
1140    
1141 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1142 root 1.8 continue;
1143    
1144 root 1.47 if (strcmp (at->object::name, spell_name) != 0)
1145 root 1.8 continue;
1146    
1147     if (found != NULL)
1148     {
1149     if (!conflict_found)
1150     {
1151     conflict_found = 1;
1152     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1153 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1154 elmex 1.1 }
1155 root 1.46
1156     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1157 root 1.8 continue;
1158 elmex 1.1 }
1159    
1160 root 1.46 found = at;
1161 elmex 1.1 }
1162    
1163 root 1.8 /* No match if more more than one archetype matches. */
1164     if (conflict_found)
1165     return NULL;
1166 elmex 1.1
1167 root 1.8 /* Return if exactly one archetype matches. */
1168     if (found != NULL)
1169     return arch_to_object (found);
1170    
1171     /* No full match found: now check for partial matches. */
1172     spell_name_length = strlen (spell_name);
1173     conflict_found = 0;
1174     found = NULL;
1175 root 1.47 for_all_archetypes (at)
1176 root 1.8 {
1177 root 1.47 if (at->type != SPELL)
1178 root 1.8 continue;
1179 elmex 1.1
1180 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1181 root 1.8 continue;
1182 elmex 1.1
1183 root 1.47 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1184 root 1.8 continue;
1185 elmex 1.1
1186 root 1.8 if (found != NULL)
1187     {
1188     if (!conflict_found)
1189     {
1190     conflict_found = 1;
1191     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1192 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1193 elmex 1.1 }
1194 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1195 root 1.8 continue;
1196 elmex 1.1 }
1197    
1198 root 1.46 found = at;
1199 elmex 1.1 }
1200    
1201 root 1.8 /* No match if more more than one archetype matches. */
1202     if (conflict_found)
1203     return NULL;
1204 elmex 1.1
1205 root 1.8 /* Return if exactly one archetype matches. */
1206     if (found != NULL)
1207     return arch_to_object (found);
1208 elmex 1.1
1209 root 1.8 /* No spell found: just print an error message. */
1210     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1211     return NULL;
1212 elmex 1.1 }
1213    
1214 root 1.8 static int
1215     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1216     {
1217     object *tmp;
1218 elmex 1.1
1219 root 1.8 if (op->contr == NULL || params == NULL)
1220     {
1221     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1222     return 0;
1223 elmex 1.1 }
1224    
1225 root 1.8 tmp = get_spell_by_name (op, params);
1226     if (tmp == NULL)
1227     {
1228     return 0;
1229 elmex 1.1 }
1230    
1231 root 1.8 if (check_spell_known (op, tmp->name))
1232     {
1233     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1234     return 0;
1235 elmex 1.1 }
1236    
1237 root 1.8 do_learn_spell (op, tmp, special_prayer);
1238 root 1.22 tmp->destroy ();
1239 root 1.8 return 1;
1240 elmex 1.1 }
1241    
1242 root 1.8 int
1243     command_learn_spell (object *op, char *params)
1244     {
1245     return command_learn_spell_or_prayer (op, params, 0);
1246 elmex 1.1 }
1247    
1248 root 1.8 int
1249     command_learn_special_prayer (object *op, char *params)
1250 elmex 1.1 {
1251 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1252 elmex 1.1 }
1253    
1254 root 1.8 int
1255     command_forget_spell (object *op, char *params)
1256 elmex 1.1 {
1257 root 1.8 object *spell;
1258 elmex 1.1
1259 root 1.8 if (op->contr == NULL || params == NULL)
1260     {
1261     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1262     return 0;
1263 elmex 1.1 }
1264    
1265 root 1.8 spell = lookup_spell_by_name (op, params);
1266     if (spell == NULL)
1267     {
1268     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1269     return 0;
1270 elmex 1.1 }
1271    
1272 root 1.8 do_forget_spell (op, spell->name);
1273     return 1;
1274 elmex 1.1 }
1275    
1276     /**
1277     * A players wants to become DM and hide.
1278     * Let's see if that's authorized.
1279     * Make sure to not tell anything to anyone.
1280     */
1281 root 1.8 int
1282     command_dmhide (object *op, char *params)
1283     {
1284     if (!do_wizard_dm (op, params, 1))
1285     return 0;
1286 elmex 1.1
1287 root 1.8 do_wizard_hide (op, 1);
1288 elmex 1.1
1289 root 1.8 return 1;
1290 elmex 1.1 }
1291    
1292 root 1.8 void
1293     dm_stack_pop (player *pl)
1294     {
1295     if (!pl->stack_items || !pl->stack_position)
1296     {
1297     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1298     return;
1299 elmex 1.1 }
1300    
1301 root 1.8 pl->stack_position--;
1302     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1303 elmex 1.1 }
1304    
1305     /**
1306     * Get current stack top item for player.
1307     * Returns NULL if no stacked item.
1308     * If stacked item disappeared (freed), remove it.
1309     *
1310     * Ryo, august 2004
1311     */
1312 root 1.8 object *
1313     dm_stack_peek (player *pl)
1314     {
1315     object *ob;
1316 elmex 1.1
1317 root 1.8 if (!pl->stack_position)
1318     {
1319     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1320     return NULL;
1321 elmex 1.1 }
1322    
1323 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1324     if (!ob)
1325     {
1326     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1327     dm_stack_pop (pl);
1328     return NULL;
1329 elmex 1.1 }
1330    
1331 root 1.8 return ob;
1332 elmex 1.1 }
1333    
1334     /**
1335     * Push specified item on player stack.
1336     * Inform player of position.
1337     * Initializes variables if needed.
1338     */
1339 root 1.8 void
1340     dm_stack_push (player *pl, tag_t item)
1341     {
1342     if (!pl->stack_items)
1343     {
1344     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1345     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1346 elmex 1.1 }
1347    
1348 root 1.8 if (pl->stack_position == STACK_SIZE)
1349     {
1350     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1351     return;
1352 elmex 1.1 }
1353    
1354 root 1.8 pl->stack_items[pl->stack_position] = item;
1355     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1356     pl->stack_position++;
1357 elmex 1.1 }
1358    
1359     /**
1360     * Checks 'params' for object code.
1361     *
1362     * Can be:
1363     * * empty => get current object stack top for player
1364     * * number => get item with that tag, stack it for future use
1365     * * $number => get specified stack item
1366     * * "me" => player himself
1367     *
1368     * At function exit, params points to first non-object char
1369     *
1370     * 'from', if not NULL, contains at exit:
1371     * * STACK_FROM_NONE => object not found
1372     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1373     * * STACK_FROM_STACK => item from somewhere in the stack
1374     * * STACK_FROM_NUMBER => item by number, pushed on stack
1375     *
1376     * Ryo, august 2004
1377     */
1378 root 1.8 object *
1379     get_dm_object (player *pl, char **params, int *from)
1380     {
1381     int item_tag, item_position;
1382     object *ob;
1383    
1384     if (!pl)
1385     return NULL;
1386    
1387     if (!params || !*params || **params == '\0')
1388     {
1389     if (from)
1390     *from = STACK_FROM_TOP;
1391     /* No parameter => get stack item */
1392     return dm_stack_peek (pl);
1393 elmex 1.1 }
1394    
1395 root 1.8 /* Let's clean white spaces */
1396     while (**params == ' ')
1397     (*params)++;
1398    
1399     /* Next case: number => item tag */
1400     if (sscanf (*params, "%d", &item_tag))
1401     {
1402     /* Move parameter to next item */
1403     while (isdigit (**params))
1404 elmex 1.1 (*params)++;
1405    
1406 root 1.8 /* And skip blanks, too */
1407     while (**params == ' ')
1408 elmex 1.1 (*params)++;
1409    
1410 root 1.8 /* Get item */
1411     ob = find_object (item_tag);
1412     if (!ob)
1413     {
1414     if (from)
1415     *from = STACK_FROM_NONE;
1416     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1417     return NULL;
1418     }
1419    
1420     /* Got one, let's push it on stack */
1421     dm_stack_push (pl, item_tag);
1422     if (from)
1423     *from = STACK_FROM_NUMBER;
1424     return ob;
1425     }
1426 elmex 1.1
1427 root 1.8 /* Next case: $number => stack item */
1428     if (sscanf (*params, "$%d", &item_position))
1429     {
1430     /* Move parameter to next item */
1431     (*params)++;
1432 elmex 1.1
1433 root 1.8 while (isdigit (**params))
1434     (*params)++;
1435     while (**params == ' ')
1436     (*params)++;
1437 elmex 1.1
1438 root 1.8 if (item_position >= pl->stack_position)
1439     {
1440     if (from)
1441     *from = STACK_FROM_NONE;
1442     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1443     return NULL;
1444     }
1445    
1446     ob = find_object (pl->stack_items[item_position]);
1447     if (!ob)
1448     {
1449     if (from)
1450     *from = STACK_FROM_NONE;
1451     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1452     return NULL;
1453     }
1454    
1455     if (from)
1456     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1457     return ob;
1458 elmex 1.1 }
1459    
1460 root 1.8 /* Next case: 'me' => return pl->ob */
1461     if (!strncmp (*params, "me", 2))
1462     {
1463     if (from)
1464     *from = STACK_FROM_NUMBER;
1465     dm_stack_push (pl, pl->ob->count);
1466    
1467     /* Skip to next token */
1468     (*params) += 2;
1469     while (**params == ' ')
1470     (*params)++;
1471 elmex 1.1
1472 root 1.8 return pl->ob;
1473 elmex 1.1 }
1474    
1475 root 1.8 /* Last case: get stack top */
1476     if (from)
1477     *from = STACK_FROM_TOP;
1478     return dm_stack_peek (pl);
1479 elmex 1.1 }
1480    
1481     /**
1482     * Pop the stack top.
1483     */
1484 root 1.8 int
1485     command_stack_pop (object *op, char *params)
1486     {
1487     dm_stack_pop (op->contr);
1488     return 0;
1489 elmex 1.1 }
1490    
1491     /**
1492     * Push specified item on stack.
1493     */
1494 root 1.8 int
1495     command_stack_push (object *op, char *params)
1496     {
1497     object *ob;
1498     int from;
1499    
1500     ob = get_dm_object (op->contr, &params, &from);
1501 elmex 1.1
1502 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1503     /* Object was from stack, need to push it again */
1504     dm_stack_push (op->contr, ob->count);
1505    
1506     return 0;
1507 elmex 1.1 }
1508    
1509     /**
1510     * Displays stack contents.
1511     */
1512 root 1.8 int
1513     command_stack_list (object *op, char *params)
1514     {
1515     int item;
1516     object *display;
1517     player *pl = op->contr;
1518    
1519     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1520    
1521     for (item = 0; item < pl->stack_position; item++)
1522     {
1523     display = find_object (pl->stack_items[item]);
1524     if (display)
1525     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1526     else
1527     /* Item was freed */
1528     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1529 elmex 1.1 }
1530    
1531 root 1.8 return 0;
1532 elmex 1.1 }
1533    
1534     /**
1535     * Empty DM item stack.
1536     */
1537 root 1.8 int
1538     command_stack_clear (object *op, char *params)
1539     {
1540     op->contr->stack_position = 0;
1541     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1542     return 0;
1543 elmex 1.1 }
1544    
1545 root 1.8 int
1546     command_insert_into (object *op, char *params)
1547 elmex 1.1 {
1548 root 1.8 object *left, *right, *inserted;
1549     int left_from, right_from;
1550 elmex 1.1
1551 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1552     if (!left)
1553     {
1554     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1555     return 0;
1556 elmex 1.1 }
1557    
1558 root 1.8 if (left_from == STACK_FROM_NUMBER)
1559     /* Item was stacked, remove it else right will be the same... */
1560     dm_stack_pop (op->contr);
1561 elmex 1.1
1562 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1563 elmex 1.1
1564 root 1.8 if (!right)
1565     {
1566     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1567     return 0;
1568 elmex 1.1 }
1569    
1570 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1571     {
1572     /*
1573     * Special case: both items were taken from stack top.
1574     * Override the behaviour, taking left as item just below top, if exists.
1575     * See function description for why.
1576     * Besides, can't insert an item into itself.
1577     */
1578     if (op->contr->stack_position > 1)
1579     {
1580     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1581     if (left)
1582     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1583     else
1584     /* Stupid case: item under top was freed, fallback to stack top */
1585     left = right;
1586 elmex 1.1 }
1587     }
1588    
1589 root 1.8 if (left == right)
1590 elmex 1.1 {
1591 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1592     return 0;
1593 elmex 1.1 }
1594    
1595 root 1.8 if (right->type == PLAYER)
1596 elmex 1.1 {
1597 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1598     return 0;
1599 elmex 1.1 }
1600    
1601 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1602 root 1.21 right->remove ();
1603 root 1.8 inserted = insert_ob_in_ob (right, left);
1604     if (left->type == PLAYER)
1605     if (inserted == right)
1606     esrv_send_item (left, right);
1607     else
1608     esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1609 elmex 1.1
1610 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1611 elmex 1.1
1612 root 1.8 return 0;
1613 elmex 1.1
1614     }