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Revision: 1.54
Committed: Tue Apr 22 07:01:47 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.53: +8 -16 lines
Log Message:
see Changes

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.32 *
4 root 1.53 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.44 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.49 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.49 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.44 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.32 */
23 elmex 1.1
24     #include <global.h>
25 root 1.29 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <treasure.h>
28     #include <skills.h>
29    
30     /** Defines for DM item stack **/
31     #define STACK_SIZE 50 /* Stack size, static */
32 root 1.8
33 elmex 1.1 /* Values for 'from' field of get_dm_object */
34     #define STACK_FROM_NONE 0 /* Item was not found */
35     #define STACK_FROM_TOP 1 /* Item is stack top */
36     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38    
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75     /**
76     * Actually hides specified player (obviously a DM).
77     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78     * else they just think someone left/entered.
79     */
80 root 1.8 void
81     do_wizard_hide (object *op, int silent_dm)
82     {
83     if (op->contr->hidden)
84     {
85     op->contr->hidden = 0;
86     op->invisible = 1;
87     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88     op->map->players++;
89     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90 root 1.35
91 root 1.8 if (!silent_dm)
92 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 root 1.8 }
94     else
95     {
96     op->contr->hidden = 1;
97     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98     op->map->players--;
99 root 1.35
100 root 1.8 if (!silent_dm)
101 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102    
103 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 elmex 1.1 }
106     }
107    
108 root 1.8 int
109     command_hide (object *op, char *params)
110 elmex 1.1 {
111 root 1.8 do_wizard_hide (op, 0);
112     return 1;
113 elmex 1.1 }
114    
115     /**
116     * This finds and returns the object which matches the name or
117     * object nubmer (specified via num #whatever).
118     */
119 root 1.8 static object *
120     find_object_both (char *params)
121     {
122     if (!params)
123     return NULL;
124 root 1.9
125 root 1.8 if (params[0] == '#')
126     return find_object (atol (params + 1));
127     else
128     return find_object_name (params);
129 elmex 1.1 }
130    
131     /**
132     * Sets the god for some objects. params should contain two values -
133     * first the object to change, followed by the god to change it to.
134     */
135 root 1.8 int
136     command_setgod (object *op, char *params)
137     {
138     object *ob, *god;
139     char *str;
140 elmex 1.1
141 root 1.8 if (!params || !(str = strchr (params, ' ')))
142     {
143     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144     return 0;
145 elmex 1.1 }
146    
147 root 1.8 /* kill the space, and set string to the next param */
148     *str++ = '\0';
149     if (!(ob = find_object_both (params)))
150     {
151     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152     return 1;
153 elmex 1.1 }
154    
155 root 1.8 /*
156     * Perhaps this is overly restrictive? Should we perhaps be able
157     * to rebless altars and the like?
158     */
159     if (ob->type != PLAYER)
160     {
161     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162     return 1;
163 elmex 1.1 }
164    
165 root 1.8 god = find_god (str);
166     if (god == NULL)
167     {
168     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169     return 1;
170 elmex 1.1 }
171    
172 root 1.8 become_follower (ob, god);
173     return 1;
174 elmex 1.1 }
175    
176 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
177     int
178     command_kick (object *op, char *params)
179     {
180     for_all_players (pl)
181     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182     {
183     object *op = pl->ob;
184    
185     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
186     {
187     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
188     strcpy (op->contr->killer, "kicked");
189     }
190    
191     pl->ns->destroy ();
192     }
193    
194     return 1;
195     }
196    
197 root 1.28 //TODO
198     #if 0
199 root 1.8 int
200     command_save_overlay (object *op, char *params)
201     {
202     if (!op)
203     return 0;
204 elmex 1.1
205 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206     {
207     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208     return 1;
209     }
210    
211     new_save_map (op->map, 2);
212     new_save_map (op->map, 0);
213     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214    
215     ready_map_name (op->map->path, 0);
216 elmex 1.1
217 root 1.8 return 1;
218 elmex 1.1 }
219 root 1.28 #endif
220 elmex 1.1
221     int
222 root 1.8 command_freeze (object *op, char *params)
223 elmex 1.1 {
224 root 1.8 int ticks;
225     player *pl;
226 elmex 1.1
227 root 1.8 if (!params)
228     {
229     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230     return 1;
231     }
232 elmex 1.1
233 root 1.8 ticks = atoi (params);
234     if (ticks)
235     {
236     while ((isdigit (*params) || isspace (*params)) && *params != 0)
237     params++;
238     if (*params == 0)
239     {
240     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241     return 1;
242 elmex 1.1 }
243     }
244 root 1.8 else
245     ticks = 100;
246 elmex 1.1
247 root 1.8 pl = get_other_player_from_name (op, params);
248     if (!pl)
249 elmex 1.1 return 1;
250 root 1.8
251     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253     pl->ob->speed_left = -(pl->ob->speed * ticks);
254     return 0;
255 elmex 1.1 }
256    
257 root 1.8 int
258     command_arrest (object *op, char *params)
259     {
260     object *dummy;
261     player *pl;
262    
263     if (!op)
264 elmex 1.1 return 0;
265 root 1.28
266 root 1.8 if (params == NULL)
267     {
268     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269     return 1;
270     }
271 root 1.28
272 root 1.8 pl = get_other_player_from_name (op, params);
273     if (!pl)
274     return 1;
275 root 1.28
276 root 1.8 dummy = get_jail_exit (pl->ob);
277     if (!dummy)
278     {
279     /* we have nowhere to send the prisoner.... */
280     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281     return 0;
282     }
283 root 1.28
284     pl->ob->enter_exit (dummy);
285 root 1.22 dummy->destroy ();
286 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
287     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
288     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
289     return 1;
290 elmex 1.1 }
291    
292 root 1.8 int
293     command_summon (object *op, char *params)
294     {
295     int i;
296     object *dummy;
297     player *pl;
298    
299     if (!op)
300     return 0;
301    
302     if (params == NULL)
303     {
304     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
305     return 1;
306     }
307    
308     pl = get_other_player_from_name (op, params);
309     if (!pl)
310 elmex 1.1 return 1;
311    
312 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
313     if (i == -1)
314     {
315     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
316     return 1;
317     }
318    
319 root 1.22 dummy = object::create ();
320 root 1.8 EXIT_PATH (dummy) = op->map->path;
321     EXIT_X (dummy) = op->x + freearr_x[i];
322     EXIT_Y (dummy) = op->y + freearr_y[i];
323 root 1.28 pl->ob->enter_exit (dummy);
324 root 1.22 dummy->destroy ();
325 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
326     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
327 elmex 1.1
328 root 1.8 return 1;
329 elmex 1.1 }
330    
331     /**
332     * This function is a real mess, because we're stucking getting
333     * the entire item description in one block of text, so we just
334     * can't simply parse it - we need to look for double quotes
335     * for example. This could actually get much simpler with just a
336     * little help from the client - if we could get line breaks, it
337     * makes parsing much easier, eg, something like:
338     * arch dragon
339     * name big nasty creature
340     * hp 5
341     * sp 30
342     * Is much easier to parse than
343     * dragon name "big nasty creature" hp 5 sp 30
344     * for example.
345     */
346 root 1.8 int
347     command_create (object *op, char *params)
348     {
349     object *tmp = NULL;
350     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
351     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
352     archetype *at, *at_spell = NULL;
353     artifact *art = NULL;
354    
355     if (!op)
356     return 0;
357    
358     if (params == NULL)
359     {
360     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
361     return 1;
362     }
363 root 1.9
364 root 1.8 bp = params;
365    
366     /* We need to know where the line ends */
367     endline = bp + strlen (bp);
368    
369     if (sscanf (bp, "%d ", &nrof))
370     {
371     if ((bp = strchr (params, ' ')) == NULL)
372     {
373     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
374     return 1;
375     }
376     bp++;
377     set_nrof = 1;
378     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
379     }
380 root 1.9
381 root 1.8 if (sscanf (bp, "%d ", &magic))
382     {
383     if ((bp = strchr (bp, ' ')) == NULL)
384     {
385     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
386     return 1;
387     }
388 root 1.9
389 root 1.8 bp++;
390     set_magic = 1;
391     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
392     }
393 root 1.9
394 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
395     {
396     *cp = '\0';
397     cp += 4;
398     }
399 root 1.9
400 root 1.8 for (bp2 = bp; *bp2; bp2++)
401     {
402     if (*bp2 == ' ')
403     {
404     *bp2 = '\0';
405     bp2++;
406     break;
407     }
408     }
409    
410 root 1.11 if ((at = archetype::find (bp)) == NULL)
411 root 1.8 {
412     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
413     return 1;
414     }
415    
416     if (cp)
417     {
418     char spell_name[MAX_BUF], *fsp = NULL;
419    
420     /*
421     * Try to find a spell object for this. Note that
422     * we also set up spell_name which is only
423     * the first word.
424     */
425    
426 root 1.11 at_spell = archetype::find (cp);
427 root 1.47 if (!at_spell || at_spell->type != SPELL)
428 root 1.8 at_spell = find_archetype_by_object_name (cp);
429 root 1.47 if (!at_spell || at_spell->type != SPELL)
430 root 1.8 {
431 root 1.34 assign (spell_name, cp);
432 root 1.8 fsp = strchr (spell_name, ' ');
433     if (fsp)
434     {
435     *fsp = 0;
436     fsp++;
437 root 1.11 at_spell = archetype::find (spell_name);
438 root 1.8
439     /* Got a spell, update the first string pointer */
440 root 1.47 if (at_spell && at_spell->type == SPELL)
441 root 1.8 bp2 = cp + strlen (spell_name) + 1;
442     else
443     at_spell = NULL;
444 elmex 1.1 }
445     }
446    
447 root 1.8 /* OK - we didn't find a spell - presume the 'of'
448     * in this case means its an artifact.
449     */
450     if (!at_spell)
451     {
452 root 1.47 if (find_artifactlist (at->type) == NULL)
453     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
454 root 1.8 else
455     {
456 root 1.47 art = find_artifactlist (at->type)->items;
457 root 1.8
458 root 1.42 while (art)
459 root 1.8 {
460     if (!strcmp (art->item->name, cp))
461     break;
462 root 1.42
463 root 1.8 art = art->next;
464     }
465 root 1.9
466 root 1.8 if (!art)
467 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
468 elmex 1.1 }
469 root 1.9
470 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
471 elmex 1.1 }
472 root 1.8 } /* if cp */
473    
474 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
475     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
476 root 1.8 {
477     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
478     return 1;
479     }
480 elmex 1.1
481 root 1.8 /*
482     * Rather than have two different blocks with a lot of similar code,
483     * just create one object, do all the processing, and then determine
484     * if that one object should be inserted or if we need to make copies.
485     */
486     tmp = arch_to_object (at);
487 root 1.9
488 root 1.8 if (set_magic)
489     set_abs_magic (tmp, magic);
490 root 1.9
491 root 1.8 if (art)
492     give_artifact_abilities (tmp, art->item);
493 root 1.9
494 root 1.8 if (need_identify (tmp))
495     {
496     SET_FLAG (tmp, FLAG_IDENTIFIED);
497     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
498     }
499    
500     /*
501     * This entire block here tries to find variable pairings,
502     * eg, 'hp 4' or the like. The mess here is that values
503     * can be quoted (eg "my cool sword"); So the basic logic
504     * is we want to find two spaces, but if we got a quote,
505     * any spaces there don't count.
506     */
507     while (*bp2 && bp2 <= endline)
508     {
509     bp4 = NULL;
510     gotspace = 0;
511     gotquote = 0;
512 root 1.9
513 root 1.8 /* find the first quote */
514     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
515     {
516    
517     /* Found a quote - now lets find the second one */
518     if (*bp3 == '"')
519     {
520     *bp3 = ' ';
521     bp2 = bp3 + 1; /* Update start of string */
522     bp3++;
523     gotquote++;
524     while (*bp3)
525     {
526     if (*bp3 == '"')
527     {
528     *bp3 = '\0';
529     gotquote++;
530     }
531     else
532     bp3++;
533 elmex 1.1 }
534 root 1.8 }
535     else if (*bp3 == ' ')
536 root 1.9 gotspace++;
537 elmex 1.1 }
538    
539 root 1.8 /*
540     * If we got two spaces, send the second one to null.
541     * if we've reached the end of the line, increase gotspace -
542     * this is perfectly valid for the list entry listed.
543     */
544     if (gotspace == 2 || gotquote == 2)
545     {
546     bp3--; /* Undo the extra increment */
547     *bp3 = '\0';
548     }
549     else if (*bp3 == '\0')
550     gotspace++;
551    
552     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
553     {
554     /*
555     * Unfortunately, we've clobbered lots of values, so printing
556     * out what we have probably isn't useful. Break out, because
557     * trying to recover is probably won't get anything useful
558     * anyways, and we'd be confused about end of line pointers
559     * anyways.
560     */
561     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
562     break;
563     }
564 root 1.9
565 root 1.8 /* bp2 should still point to the start of this line,
566     * with bp3 pointing to the end
567     */
568     if (set_variable (tmp, bp2) == -1)
569     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
570     else
571     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
572 root 1.9
573 root 1.8 bp2 = bp3 + 1;
574     }
575    
576 root 1.47 if (at->nrof)
577 root 1.8 {
578     if (at_spell)
579 root 1.54 tmp->insert (arch_to_object (at_spell));
580 root 1.8
581 root 1.54 tmp->x = op->x;
582     tmp->y = op->y;
583     tmp->map = op->map;
584 root 1.9
585 root 1.8 if (set_nrof)
586     tmp->nrof = nrof;
587 root 1.9
588 root 1.54 op->insert (tmp);
589 root 1.8
590     /* Let's put this created item on stack so dm can access it easily. */
591     dm_stack_push (op->contr, tmp->count);
592    
593     return 1;
594     }
595     else
596     {
597     for (i = 0; i < (set_nrof ? nrof : 1); i++)
598     {
599 root 1.10 object *prev = 0, *head = 0;
600 root 1.8
601 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
602 root 1.8 {
603 root 1.10 object *dup = arch_to_object (atmp);
604 root 1.8
605     if (at_spell)
606     insert_ob_in_ob (arch_to_object (at_spell), dup);
607    
608     /*
609     * The head is what contains all the important bits,
610     * so just copying it over should be fine.
611     */
612 root 1.10 if (!head)
613 root 1.8 {
614     head = dup;
615 root 1.22 tmp->copy_to (dup);
616 elmex 1.1 }
617 root 1.9
618 root 1.47 dup->x = op->x + dup->arch->x;
619     dup->y = op->y + dup->arch->y;
620 root 1.8 dup->map = op->map;
621    
622     if (head != dup)
623     {
624     dup->head = head;
625     prev->more = dup;
626 elmex 1.1 }
627 root 1.9
628 root 1.8 prev = dup;
629 elmex 1.1 }
630    
631 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
632     {
633     object *check = head;
634     int size_x = 0;
635     int size_y = 0;
636    
637     while (check)
638     {
639 root 1.47 size_x = MAX (size_x, check->arch->x);
640     size_y = MAX (size_y, check->arch->y);
641 root 1.8 check = check->more;
642 elmex 1.1 }
643    
644 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
645     {
646     if (head->x < size_x || head->y < size_y)
647     {
648     dm_stack_pop (op->contr);
649 root 1.22 head->destroy ();
650 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
651 root 1.22 tmp->destroy ();
652 root 1.8 return 1;
653 elmex 1.1 }
654    
655 root 1.8 check = head;
656 root 1.9
657 root 1.8 while (check)
658     {
659     check->x -= size_x;
660     check->y -= size_y;
661     check = check->more;
662 elmex 1.1 }
663     }
664    
665 root 1.8 insert_ob_in_map (head, op->map, op, 0);
666     }
667     else
668     head = insert_ob_in_ob (head, op);
669    
670     /* Let's put this created item on stack so dm can access it easily. */
671     /* Wonder if we really want to push all of these, but since
672     * things like rods have nrof 0, we want to cover those.
673     */
674     dm_stack_push (op->contr, head->count);
675    
676 root 1.54 if (at->randomitems && !at_spell)
677 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
678 elmex 1.1 }
679    
680 root 1.8 /* free the one we used to copy */
681 root 1.22 tmp->destroy ();
682 elmex 1.1 }
683    
684 root 1.8 return 1;
685 elmex 1.1 }
686    
687     /*
688     * Now follows dm-commands which are also acceptable from sockets
689     */
690    
691 root 1.8 int
692     command_inventory (object *op, char *params)
693     {
694 root 1.52 int i;
695 root 1.8 object *tmp;
696 elmex 1.1
697 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
698 root 1.8 {
699 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
700     return 1;
701 elmex 1.1 }
702    
703 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
704 elmex 1.1
705 root 1.8 return 1;
706 elmex 1.1 }
707    
708     /* just show player's their skills for now. Dm's can
709     * already see skills w/ inventory command - b.t.
710     */
711    
712 root 1.8 int
713     command_skills (object *op, char *params)
714     {
715     show_skills (op, params);
716     return 0;
717 elmex 1.1 }
718    
719 root 1.8 int
720     command_dump (object *op, char *params)
721     {
722     object *tmp;
723 elmex 1.1
724 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
725     if (!tmp)
726 elmex 1.1 return 1;
727 root 1.8
728 root 1.16 char *dump = dump_object (tmp);
729     new_draw_info (NDI_UNIQUE, 0, op, dump);
730     free (dump);
731    
732 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
733     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
734 root 1.16
735 root 1.8 return 1;
736 elmex 1.1 }
737    
738 root 1.8 int
739     command_patch (object *op, char *params)
740     {
741     char *arg, *arg2;
742     object *tmp;
743    
744     tmp = get_dm_object (op->contr, &params, NULL);
745     if (!tmp)
746     /* Player already informed of failure */
747 elmex 1.1 return 1;
748    
749 root 1.8 /* params set to first value by get_dm_default */
750     arg = params;
751     if (arg == NULL)
752     {
753     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
754 elmex 1.1 return 1;
755     }
756    
757 root 1.8 if ((arg2 = strchr (arg, ' ')))
758     arg2++;
759 root 1.43
760 root 1.8 if (set_variable (tmp, arg) == -1)
761     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
762     else
763 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
764 elmex 1.1
765 root 1.8 return 1;
766     }
767 elmex 1.1
768 root 1.8 int
769     command_remove (object *op, char *params)
770     {
771     object *tmp;
772     int from;
773 elmex 1.1
774 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
775     if (!tmp)
776     {
777     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
778     return 1;
779 elmex 1.1 }
780    
781 root 1.8 if (tmp->type == PLAYER)
782     {
783     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
784     return 1;
785 elmex 1.1 }
786    
787 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
788     {
789     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
790     return 1;
791 elmex 1.1 }
792    
793 root 1.8 if (from != STACK_FROM_STACK)
794     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
795     dm_stack_pop (op->contr);
796    
797     /* Always work on the head - otherwise object will get in odd state */
798     if (tmp->head)
799     tmp = tmp->head;
800 root 1.21 tmp->remove ();
801 root 1.8 return 1;
802 elmex 1.1 }
803    
804 root 1.8 int
805     command_free (object *op, char *params)
806     {
807     object *tmp;
808     int from;
809 elmex 1.1
810 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
811 elmex 1.1
812 root 1.8 if (!tmp)
813     {
814     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
815     return 1;
816 elmex 1.1 }
817    
818 root 1.8 if (from != STACK_FROM_STACK)
819     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
820     dm_stack_pop (op->contr);
821 elmex 1.1
822 root 1.8 if (tmp->head)
823     tmp = tmp->head;
824 root 1.22
825     tmp->destroy ();
826 root 1.8 return 1;
827 elmex 1.1 }
828    
829     /**
830     * This adds exp to a player. We now allow adding to a specific skill.
831     */
832 root 1.8 int
833     command_addexp (object *op, char *params)
834     {
835     char buf[MAX_BUF], skill[MAX_BUF];
836 root 1.50 int q;
837     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
838 root 1.8 object *skillob = NULL;
839 elmex 1.1
840 root 1.8 skill[0] = '\0';
841 root 1.50 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
842 root 1.8 {
843     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
844     return 1;
845 elmex 1.1 }
846    
847 root 1.27 for_all_players (pl)
848 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
849 root 1.27 {
850     if (q >= 3)
851     {
852     skillob = find_skill_by_name (pl->ob, skill);
853     if (!skillob)
854     {
855     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
856     return 1;
857     }
858    
859     i = check_exp_adjust (skillob, i);
860     skillob->stats.exp += i;
861     calc_perm_exp (skillob);
862     player_lvl_adj (pl->ob, skillob);
863     }
864 elmex 1.1
865 root 1.27 pl->ob->stats.exp += i;
866     calc_perm_exp (pl->ob);
867     player_lvl_adj (pl->ob, NULL);
868 elmex 1.1
869 root 1.27 return 1;
870     }
871 elmex 1.1
872 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
873 root 1.8 return 1;
874 elmex 1.1 }
875    
876     /**************************************************************************/
877 root 1.8
878 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
879 root 1.8
880 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
881 root 1.8
882 elmex 1.1 /**************************************************************************/
883    
884 root 1.8 int
885     command_stats (object *op, char *params)
886     {
887     char thing[20];
888     char buf[MAX_BUF];
889    
890     thing[0] = '\0';
891     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
892     {
893     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
894     return 1;
895     }
896    
897 root 1.27 for_all_players (pl)
898 root 1.8 if (!strcmp (pl->ob->name, thing))
899     {
900     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
901     new_draw_info (NDI_UNIQUE, 0, op, buf);
902     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
903     new_draw_info (NDI_UNIQUE, 0, op, buf);
904     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
905     new_draw_info (NDI_UNIQUE, 0, op, buf);
906     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
907     new_draw_info (NDI_UNIQUE, 0, op, buf);
908 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
909 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
910     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
911     new_draw_info (NDI_UNIQUE, 0, op, buf);
912     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
913     new_draw_info (NDI_UNIQUE, 0, op, buf);
914 root 1.27 return 1;
915 root 1.8 }
916 root 1.27
917     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
918 root 1.8 return 1;
919     }
920    
921     int
922     command_abil (object *op, char *params)
923     {
924     char thing[20], thing2[20];
925     int iii;
926     char buf[MAX_BUF];
927    
928     iii = 0;
929     thing[0] = '\0';
930     thing2[0] = '\0';
931     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
932     {
933     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
934     return 1;
935     }
936    
937     if (thing2 == NULL)
938     {
939     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
940     return 1;
941     }
942    
943     if (iii < MIN_STAT || iii > MAX_STAT)
944     {
945     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
946     return 1;
947     }
948    
949 root 1.27 for_all_players (pl)
950 root 1.8 {
951     if (!strcmp (pl->ob->name, thing))
952     {
953 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
954     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
955     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
956     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
957     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
958     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
959     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
960    
961 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
962     new_draw_info (NDI_UNIQUE, 0, op, buf);
963 root 1.26 pl->ob->update_stats ();
964 root 1.8 return 1;
965 elmex 1.1 }
966 root 1.8 }
967    
968     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
969     return 1;
970 elmex 1.1 }
971    
972 root 1.8 int
973     command_nowiz (object *op, char *params)
974 pippijn 1.39 { /* 'nodm' is alias */
975 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
976     CLEAR_FLAG (op, FLAG_WIZPASS);
977     CLEAR_FLAG (op, FLAG_WIZCAST);
978    
979     if (op->contr->hidden)
980     {
981     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
982     op->map->players++;
983     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
984     op->contr->hidden = 0;
985     op->invisible = 1;
986     }
987     else
988     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
989     return 1;
990 elmex 1.1 }
991    
992     /**
993     * object *op is trying to become dm.
994     * pl_name is name supplied by player. Restrictive DM will make it harder
995     * for socket users to become DM - in that case, it will check for the players
996     * character name.
997     */
998 root 1.8 static int
999     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1000 elmex 1.1 {
1001 root 1.8 FILE *dmfile;
1002     char buf[MAX_BUF];
1003     char line_buf[160], name[160], passwd[160], host[160];
1004 elmex 1.1
1005     #ifdef RESTRICTIVE_DM
1006 root 1.8 *pl_name = op->name ? op->name : "*";
1007 elmex 1.1 #endif
1008    
1009 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1010     if ((dmfile = fopen (buf, "r")) == NULL)
1011     {
1012     LOG (llevDebug, "Could not find DM file.\n");
1013     return 0;
1014     }
1015    
1016     while (fgets (line_buf, 160, dmfile) != NULL)
1017     {
1018     if (line_buf[0] == '#')
1019     continue;
1020     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1021     {
1022     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1023     }
1024     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1025     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1026     {
1027     fclose (dmfile);
1028     return (1);
1029     }
1030     }
1031     fclose (dmfile);
1032     return (0);
1033     }
1034    
1035     int
1036     do_wizard_dm (object *op, char *params, int silent)
1037     {
1038     if (!op->contr)
1039     return 0;
1040    
1041     if (QUERY_FLAG (op, FLAG_WIZ))
1042     {
1043     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1044     return 0;
1045     }
1046    
1047 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1048 root 1.8 {
1049     SET_FLAG (op, FLAG_WIZ);
1050     SET_FLAG (op, FLAG_WIZPASS);
1051     SET_FLAG (op, FLAG_WIZCAST);
1052 root 1.43
1053 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1054     /*
1055     * Remove setting flying here - that won't work, because next
1056     * fix_player() is called that will get cleared - proper solution
1057     * is probably something like a wiz_force which gives that and any
1058     * other desired abilities.
1059     */
1060 root 1.45 clear_los (op->contr);
1061 root 1.8 op->contr->write_buf[0] = '\0';
1062    
1063     if (!silent)
1064     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1065    
1066     return 1;
1067     }
1068     else
1069     {
1070     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1071     op->contr->write_buf[0] = '\0';
1072     return 0;
1073 elmex 1.1 }
1074     }
1075    
1076     /*
1077     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1078     * - allow people on sockets to become dm, and allow better dm file
1079     */
1080 root 1.8 int
1081     command_dm (object *op, char *params)
1082     {
1083     if (!op->contr)
1084     return 0;
1085 elmex 1.1
1086 root 1.8 do_wizard_dm (op, params, 0);
1087 elmex 1.1
1088 root 1.8 return 1;
1089 elmex 1.1 }
1090    
1091 root 1.8 int
1092     command_invisible (object *op, char *params)
1093     {
1094     if (op)
1095     {
1096     op->invisible += 100;
1097 root 1.41 update_object (op, UP_OBJ_CHANGE);
1098 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1099 elmex 1.1 }
1100    
1101 root 1.8 return 0;
1102 elmex 1.1 }
1103    
1104     /**
1105     * Returns spell object (from archetypes) by name.
1106     * Returns NULL if 0 or more than one spell matches.
1107     * Used for wizard's learn spell/prayer.
1108     *
1109     * op is the player issuing the command.
1110     *
1111     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1112     * anymore (but may still be present in some player's inventories and thus
1113     * cannot be removed). We have to ignore them here since they have the same
1114     * name than other "spell_xxx" archetypes and would always conflict.
1115     */
1116 root 1.8 static object *
1117     get_spell_by_name (object *op, const char *spell_name)
1118     {
1119 root 1.46 archetype *at;
1120 root 1.8 archetype *found;
1121     int conflict_found;
1122     size_t spell_name_length;
1123    
1124     /* First check for full name matches. */
1125     conflict_found = 0;
1126     found = NULL;
1127 root 1.47 for_all_archetypes (at)
1128 root 1.8 {
1129 root 1.47 if (at->type != SPELL)
1130 root 1.8 continue;
1131    
1132 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1133 root 1.8 continue;
1134    
1135 root 1.47 if (strcmp (at->object::name, spell_name) != 0)
1136 root 1.8 continue;
1137    
1138     if (found != NULL)
1139     {
1140     if (!conflict_found)
1141     {
1142     conflict_found = 1;
1143     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1144 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1145 elmex 1.1 }
1146 root 1.46
1147     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1148 root 1.8 continue;
1149 elmex 1.1 }
1150    
1151 root 1.46 found = at;
1152 elmex 1.1 }
1153    
1154 root 1.8 /* No match if more more than one archetype matches. */
1155     if (conflict_found)
1156     return NULL;
1157 elmex 1.1
1158 root 1.8 /* Return if exactly one archetype matches. */
1159     if (found != NULL)
1160     return arch_to_object (found);
1161    
1162     /* No full match found: now check for partial matches. */
1163     spell_name_length = strlen (spell_name);
1164     conflict_found = 0;
1165     found = NULL;
1166 root 1.47 for_all_archetypes (at)
1167 root 1.8 {
1168 root 1.47 if (at->type != SPELL)
1169 root 1.8 continue;
1170 elmex 1.1
1171 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1172 root 1.8 continue;
1173 elmex 1.1
1174 root 1.47 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1175 root 1.8 continue;
1176 elmex 1.1
1177 root 1.8 if (found != NULL)
1178     {
1179     if (!conflict_found)
1180     {
1181     conflict_found = 1;
1182     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1183 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1184 elmex 1.1 }
1185 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1186 root 1.8 continue;
1187 elmex 1.1 }
1188    
1189 root 1.46 found = at;
1190 elmex 1.1 }
1191    
1192 root 1.8 /* No match if more more than one archetype matches. */
1193     if (conflict_found)
1194     return NULL;
1195 elmex 1.1
1196 root 1.8 /* Return if exactly one archetype matches. */
1197     if (found != NULL)
1198     return arch_to_object (found);
1199 elmex 1.1
1200 root 1.8 /* No spell found: just print an error message. */
1201     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1202     return NULL;
1203 elmex 1.1 }
1204    
1205 root 1.8 static int
1206     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1207     {
1208     object *tmp;
1209 elmex 1.1
1210 root 1.8 if (op->contr == NULL || params == NULL)
1211     {
1212     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1213     return 0;
1214 elmex 1.1 }
1215    
1216 root 1.8 tmp = get_spell_by_name (op, params);
1217     if (tmp == NULL)
1218     {
1219     return 0;
1220 elmex 1.1 }
1221    
1222 root 1.8 if (check_spell_known (op, tmp->name))
1223     {
1224     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1225     return 0;
1226 elmex 1.1 }
1227    
1228 root 1.8 do_learn_spell (op, tmp, special_prayer);
1229 root 1.22 tmp->destroy ();
1230 root 1.8 return 1;
1231 elmex 1.1 }
1232    
1233 root 1.8 int
1234     command_learn_spell (object *op, char *params)
1235     {
1236     return command_learn_spell_or_prayer (op, params, 0);
1237 elmex 1.1 }
1238    
1239 root 1.8 int
1240     command_learn_special_prayer (object *op, char *params)
1241 elmex 1.1 {
1242 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1243 elmex 1.1 }
1244    
1245 root 1.8 int
1246     command_forget_spell (object *op, char *params)
1247 elmex 1.1 {
1248 root 1.8 object *spell;
1249 elmex 1.1
1250 root 1.8 if (op->contr == NULL || params == NULL)
1251     {
1252     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1253     return 0;
1254 elmex 1.1 }
1255    
1256 root 1.8 spell = lookup_spell_by_name (op, params);
1257     if (spell == NULL)
1258     {
1259     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1260     return 0;
1261 elmex 1.1 }
1262    
1263 root 1.8 do_forget_spell (op, spell->name);
1264     return 1;
1265 elmex 1.1 }
1266    
1267     /**
1268     * A players wants to become DM and hide.
1269     * Let's see if that's authorized.
1270     * Make sure to not tell anything to anyone.
1271     */
1272 root 1.8 int
1273     command_dmhide (object *op, char *params)
1274     {
1275     if (!do_wizard_dm (op, params, 1))
1276     return 0;
1277 elmex 1.1
1278 root 1.8 do_wizard_hide (op, 1);
1279 elmex 1.1
1280 root 1.8 return 1;
1281 elmex 1.1 }
1282    
1283 root 1.8 void
1284     dm_stack_pop (player *pl)
1285     {
1286     if (!pl->stack_items || !pl->stack_position)
1287     {
1288     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1289     return;
1290 elmex 1.1 }
1291    
1292 root 1.8 pl->stack_position--;
1293     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1294 elmex 1.1 }
1295    
1296     /**
1297     * Get current stack top item for player.
1298     * Returns NULL if no stacked item.
1299     * If stacked item disappeared (freed), remove it.
1300     *
1301     * Ryo, august 2004
1302     */
1303 root 1.8 object *
1304     dm_stack_peek (player *pl)
1305     {
1306     object *ob;
1307 elmex 1.1
1308 root 1.8 if (!pl->stack_position)
1309     {
1310     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1311     return NULL;
1312 elmex 1.1 }
1313    
1314 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1315     if (!ob)
1316     {
1317     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1318     dm_stack_pop (pl);
1319     return NULL;
1320 elmex 1.1 }
1321    
1322 root 1.8 return ob;
1323 elmex 1.1 }
1324    
1325     /**
1326     * Push specified item on player stack.
1327     * Inform player of position.
1328     * Initializes variables if needed.
1329     */
1330 root 1.8 void
1331     dm_stack_push (player *pl, tag_t item)
1332     {
1333     if (!pl->stack_items)
1334     {
1335     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1336     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1337 elmex 1.1 }
1338    
1339 root 1.8 if (pl->stack_position == STACK_SIZE)
1340     {
1341     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1342     return;
1343 elmex 1.1 }
1344    
1345 root 1.8 pl->stack_items[pl->stack_position] = item;
1346     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1347     pl->stack_position++;
1348 elmex 1.1 }
1349    
1350     /**
1351     * Checks 'params' for object code.
1352     *
1353     * Can be:
1354     * * empty => get current object stack top for player
1355     * * number => get item with that tag, stack it for future use
1356     * * $number => get specified stack item
1357     * * "me" => player himself
1358     *
1359     * At function exit, params points to first non-object char
1360     *
1361     * 'from', if not NULL, contains at exit:
1362     * * STACK_FROM_NONE => object not found
1363     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1364     * * STACK_FROM_STACK => item from somewhere in the stack
1365     * * STACK_FROM_NUMBER => item by number, pushed on stack
1366     *
1367     * Ryo, august 2004
1368     */
1369 root 1.8 object *
1370     get_dm_object (player *pl, char **params, int *from)
1371     {
1372     int item_tag, item_position;
1373     object *ob;
1374    
1375     if (!pl)
1376     return NULL;
1377    
1378     if (!params || !*params || **params == '\0')
1379     {
1380     if (from)
1381     *from = STACK_FROM_TOP;
1382     /* No parameter => get stack item */
1383     return dm_stack_peek (pl);
1384 elmex 1.1 }
1385    
1386 root 1.8 /* Let's clean white spaces */
1387     while (**params == ' ')
1388     (*params)++;
1389    
1390     /* Next case: number => item tag */
1391     if (sscanf (*params, "%d", &item_tag))
1392     {
1393     /* Move parameter to next item */
1394     while (isdigit (**params))
1395 elmex 1.1 (*params)++;
1396    
1397 root 1.8 /* And skip blanks, too */
1398     while (**params == ' ')
1399 elmex 1.1 (*params)++;
1400    
1401 root 1.8 /* Get item */
1402     ob = find_object (item_tag);
1403     if (!ob)
1404     {
1405     if (from)
1406     *from = STACK_FROM_NONE;
1407     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1408     return NULL;
1409     }
1410    
1411     /* Got one, let's push it on stack */
1412     dm_stack_push (pl, item_tag);
1413     if (from)
1414     *from = STACK_FROM_NUMBER;
1415     return ob;
1416     }
1417 elmex 1.1
1418 root 1.8 /* Next case: $number => stack item */
1419     if (sscanf (*params, "$%d", &item_position))
1420     {
1421     /* Move parameter to next item */
1422     (*params)++;
1423 elmex 1.1
1424 root 1.8 while (isdigit (**params))
1425     (*params)++;
1426     while (**params == ' ')
1427     (*params)++;
1428 elmex 1.1
1429 root 1.8 if (item_position >= pl->stack_position)
1430     {
1431     if (from)
1432     *from = STACK_FROM_NONE;
1433     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1434     return NULL;
1435     }
1436    
1437     ob = find_object (pl->stack_items[item_position]);
1438     if (!ob)
1439     {
1440     if (from)
1441     *from = STACK_FROM_NONE;
1442     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1443     return NULL;
1444     }
1445    
1446     if (from)
1447     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1448     return ob;
1449 elmex 1.1 }
1450    
1451 root 1.8 /* Next case: 'me' => return pl->ob */
1452     if (!strncmp (*params, "me", 2))
1453     {
1454     if (from)
1455     *from = STACK_FROM_NUMBER;
1456     dm_stack_push (pl, pl->ob->count);
1457    
1458     /* Skip to next token */
1459     (*params) += 2;
1460     while (**params == ' ')
1461     (*params)++;
1462 elmex 1.1
1463 root 1.8 return pl->ob;
1464 elmex 1.1 }
1465    
1466 root 1.8 /* Last case: get stack top */
1467     if (from)
1468     *from = STACK_FROM_TOP;
1469     return dm_stack_peek (pl);
1470 elmex 1.1 }
1471    
1472     /**
1473     * Pop the stack top.
1474     */
1475 root 1.8 int
1476     command_stack_pop (object *op, char *params)
1477     {
1478     dm_stack_pop (op->contr);
1479     return 0;
1480 elmex 1.1 }
1481    
1482     /**
1483     * Push specified item on stack.
1484     */
1485 root 1.8 int
1486     command_stack_push (object *op, char *params)
1487     {
1488     object *ob;
1489     int from;
1490    
1491     ob = get_dm_object (op->contr, &params, &from);
1492 elmex 1.1
1493 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1494     /* Object was from stack, need to push it again */
1495     dm_stack_push (op->contr, ob->count);
1496    
1497     return 0;
1498 elmex 1.1 }
1499    
1500     /**
1501     * Displays stack contents.
1502     */
1503 root 1.8 int
1504     command_stack_list (object *op, char *params)
1505     {
1506     int item;
1507     object *display;
1508     player *pl = op->contr;
1509    
1510     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1511    
1512     for (item = 0; item < pl->stack_position; item++)
1513     {
1514     display = find_object (pl->stack_items[item]);
1515     if (display)
1516     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1517     else
1518     /* Item was freed */
1519     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1520 elmex 1.1 }
1521    
1522 root 1.8 return 0;
1523 elmex 1.1 }
1524    
1525     /**
1526     * Empty DM item stack.
1527     */
1528 root 1.8 int
1529     command_stack_clear (object *op, char *params)
1530     {
1531     op->contr->stack_position = 0;
1532     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1533     return 0;
1534 elmex 1.1 }
1535    
1536 root 1.8 int
1537     command_insert_into (object *op, char *params)
1538 elmex 1.1 {
1539 root 1.8 object *left, *right, *inserted;
1540     int left_from, right_from;
1541 elmex 1.1
1542 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1543     if (!left)
1544     {
1545     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1546     return 0;
1547 elmex 1.1 }
1548    
1549 root 1.8 if (left_from == STACK_FROM_NUMBER)
1550     /* Item was stacked, remove it else right will be the same... */
1551     dm_stack_pop (op->contr);
1552 elmex 1.1
1553 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1554 elmex 1.1
1555 root 1.8 if (!right)
1556     {
1557     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1558     return 0;
1559 elmex 1.1 }
1560    
1561 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1562     {
1563     /*
1564     * Special case: both items were taken from stack top.
1565     * Override the behaviour, taking left as item just below top, if exists.
1566     * See function description for why.
1567     * Besides, can't insert an item into itself.
1568     */
1569     if (op->contr->stack_position > 1)
1570     {
1571     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1572     if (left)
1573     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1574     else
1575     /* Stupid case: item under top was freed, fallback to stack top */
1576     left = right;
1577 elmex 1.1 }
1578     }
1579    
1580 root 1.8 if (left == right)
1581 elmex 1.1 {
1582 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1583     return 0;
1584 elmex 1.1 }
1585    
1586 root 1.8 if (right->type == PLAYER)
1587 elmex 1.1 {
1588 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1589     return 0;
1590 elmex 1.1 }
1591    
1592 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1593 root 1.21 right->remove ();
1594 root 1.54
1595     insert_ob_in_ob (right, left);
1596 elmex 1.1
1597 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1598 elmex 1.1
1599 root 1.8 return 0;
1600 elmex 1.1
1601     }