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/cvs/deliantra/server/server/c_wiz.C
Revision: 1.6
Committed: Sun Sep 3 00:18:42 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +36 -41 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_c_wiz_c =
3 root 1.6 * "$Id: c_wiz.C,v 1.5 2006-08-31 17:54:15 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #ifndef __CEXTRACT__
31     #include <sproto.h>
32     #endif
33     #include <spells.h>
34     #include <treasure.h>
35     #include <skills.h>
36    
37     /** Defines for DM item stack **/
38     #define STACK_SIZE 50 /* Stack size, static */
39     /* Values for 'from' field of get_dm_object */
40     #define STACK_FROM_NONE 0 /* Item was not found */
41     #define STACK_FROM_TOP 1 /* Item is stack top */
42     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
43     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
44    
45    
46     /**
47     * Enough of the DM functions seem to need this that I broke
48     * it out to a seperate function. name is the person
49     * being saught, rq is who is looking for them. This
50     * prints diagnostics messages, and returns the
51     * other player, or NULL otherwise.
52     */
53     static player *get_other_player_from_name(object *op, char *name) {
54     player *pl;
55    
56     if (!name)
57     return NULL;
58    
59     for (pl = first_player; pl != NULL; pl = pl->next)
60     if (!strncmp(pl->ob->name, name, MAX_NAME))
61     break;
62    
63     if (pl == NULL) {
64     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
65     return NULL;
66     }
67    
68     if (pl->ob == op) {
69     new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70     return NULL;
71     }
72     if (pl->state != ST_PLAYING) {
73     new_draw_info(NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
74     return NULL;
75     }
76     return pl;
77     }
78    
79     /**
80     * This command will stress server.
81     */
82     int command_loadtest(object *op, char *params) {
83     uint32 x, y;
84     char buf[1024];
85    
86     new_draw_info(NDI_UNIQUE, 0, op, "loadtest will stress server through teleporting");
87     new_draw_info(NDI_UNIQUE, 0, op, "at different map places.");
88     new_draw_info(NDI_UNIQUE, 0, op, "use at your own risks.");
89     new_draw_info(NDI_UNIQUE, 0, op, "Very long loop used so server may have to be reset.");
90     new_draw_info(NDI_UNIQUE, 0, op, "type loadtest TRUE to run");
91     new_draw_info_format(NDI_UNIQUE, 0, op, "{%s}", params);
92     if (!params)
93     return 0;
94     if (strncmp (params, "TRUE", 4))
95     return 0;
96    
97     new_draw_info_format(NDI_UNIQUE, 0, op, "gogogo");
98     for (x = 0; x < settings.worldmaptilesx; x++) {
99     for (y = 0; y < settings.worldmaptilesy; y++) {
100     sprintf(buf, "/world/world_%d_%d", x+settings.worldmapstartx, y+settings.worldmapstarty);
101     command_goto(op, buf);
102     }
103     }
104    
105     return 0;
106     }
107    
108     /**
109     * Actually hides specified player (obviously a DM).
110     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
111     * else they just think someone left/entered.
112     */
113     void do_wizard_hide(object *op, int silent_dm) {
114     if (op->contr->hidden) {
115     op->contr->hidden = 0;
116     op->invisible = 1;
117     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
118     op->map->players++;
119     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
120 root 1.6 "%s has entered the game.", &op->name);
121 elmex 1.1 if (!silent_dm) {
122     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
123     "The Dungeon Master has arrived!");
124     }
125     } else {
126     op->contr->hidden = 1;
127     new_draw_info(NDI_UNIQUE, 0, op, "Other players will no longer see you.");
128     op->map->players--;
129     if (!silent_dm) {
130     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
131     "The Dungeon Master is gone..");
132     }
133     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
134 root 1.6 "%s leaves the game.", &op->name);
135 elmex 1.1 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
136 root 1.6 "%s left the game.", &op->name);
137 elmex 1.1 }
138     }
139    
140     int command_hide(object *op, char *params)
141     {
142     do_wizard_hide(op, 0);
143     return 1;
144     }
145    
146     /**
147     * This finds and returns the object which matches the name or
148     * object nubmer (specified via num #whatever).
149     */
150     static object *find_object_both(char *params) {
151     if (!params)
152     return NULL;
153     if (params[0] == '#')
154     return find_object(atol(params+1));
155     else
156     return find_object_name(params);
157     }
158    
159     /**
160     * Sets the god for some objects. params should contain two values -
161     * first the object to change, followed by the god to change it to.
162     */
163     int command_setgod(object *op, char *params) {
164     object *ob, *god;
165     char *str;
166    
167     if (!params || !(str = strchr(params, ' '))) {
168     new_draw_info(NDI_UNIQUE, 0, op, "Usage: setgod object god");
169     return 0;
170     }
171    
172     /* kill the space, and set string to the next param */
173     *str++ = '\0';
174     if (!(ob = find_object_both(params))) {
175     new_draw_info_format(NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
176     return 1;
177     }
178    
179     /*
180     * Perhaps this is overly restrictive? Should we perhaps be able
181     * to rebless altars and the like?
182     */
183     if (ob->type != PLAYER) {
184 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
185 elmex 1.1 return 1;
186     }
187    
188     god = find_god(str);
189     if (god==NULL) {
190     new_draw_info_format(NDI_UNIQUE, 0, op, "No such god %s.", str);
191     return 1;
192     }
193    
194     become_follower(ob, god);
195     return 1;
196     }
197    
198     /**
199     * Add player's IP to ban_file and kick them off the server
200     * I know most people have dynamic IPs but this is more of a short term
201     * solution if they have to get a new IP to play maybe they'll calm down.
202     * This uses the banish_file in the local directory *not* the ban_file
203     * The action is logged with a ! for easy searching. -tm
204     */
205     int command_banish(object *op, char *params) {
206     player *pl;
207     FILE *banishfile;
208     char buf[MAX_BUF];
209     time_t now;
210    
211     if (!params) {
212     new_draw_info(NDI_UNIQUE, 0, op, "Usage: banish <player>.");
213     return 1;
214     }
215    
216     pl = get_other_player_from_name(op, params);
217     if (!pl)
218     return 1;
219    
220     sprintf(buf, "%s/%s", settings.localdir, BANISHFILE);
221    
222     if ((banishfile = fopen(buf, "a")) == NULL) {
223     LOG (llevDebug, "Could not find file banish_file.\n");
224     new_draw_info(NDI_UNIQUE, 0, op, "Could not find banish_file.");
225     return 0;
226     }
227    
228     now = time(NULL);
229     /*
230     * Record this as a comment - then we don't have to worry about changing
231     * the parsing code.
232     */
233 root 1.6 fprintf(banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name,
234     pl->socket.host, &op->name, ctime(&now));
235 elmex 1.1 fprintf(banishfile, "*@%s\n", pl->socket.host);
236     fclose(banishfile);
237    
238 root 1.6 LOG(llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
239     new_draw_info_format(NDI_UNIQUE|NDI_RED, 0, op, "You banish %s", &pl->ob->name);
240 elmex 1.1 new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_RED, 5, op,
241 root 1.6 "%s banishes %s from the land!", &op->name, &pl->ob->name);
242     command_kick(op, (char *) &pl->ob->name);
243 elmex 1.1 return 1;
244     }
245    
246     int command_kick (object *op, char *params) {
247     struct pl *pl;
248    
249     for (pl = first_player; pl != NULL; pl = pl->next)
250 root 1.6 if ((params == NULL || !strcmp (&pl->ob->name, params))
251 root 1.3 && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
252 elmex 1.1 {
253     object *op = pl->ob;
254    
255     if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
256     {
257     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
258     "%s is kicked out of the game.",
259 root 1.6 &op->name);
260 elmex 1.1 strcpy (op->contr->killer, "kicked");
261     }
262    
263     pl->socket.status = Ns_Dead;
264     }
265    
266     return 1;
267     }
268    
269     int command_save_overlay(object *op, char *params) {
270     if (!op)
271     return 0;
272    
273     if (op != NULL && !QUERY_FLAG(op, FLAG_WIZ)) {
274     new_draw_info(NDI_UNIQUE, 0, op,
275     "Sorry, you can't force an overlay save.");
276     return 1;
277     }
278    
279     new_save_map(op->map, 2);
280     new_save_map(op->map, 0);
281     new_draw_info(NDI_UNIQUE, 0, op, "Current map has been saved as an"
282     " overlay.");
283    
284     ready_map_name(op->map->path, 0);
285    
286     return 1;
287     }
288    
289     int
290     command_shutdown (object * op, char *params)
291     {
292     struct pl *pl;
293    
294     if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
295     {
296     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
297     return 1;
298     }
299    
300     for (pl = first_player; pl != NULL; pl = pl->next)
301     save_player (pl->ob, 0);
302    
303     for (pl = first_player; pl != NULL; pl = pl->next)
304     if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
305     leave_map (pl->ob);
306    
307     cleanup ();
308     /* not reached */
309     return 1;
310     }
311    
312     int command_goto(object *op, char *params)
313     {
314     char *name;
315     object *dummy;
316    
317     if (!op)
318     return 0;
319    
320     if (params == NULL) {
321     new_draw_info(NDI_UNIQUE, 0, op, "Go to what level?");
322     return 1;
323     }
324    
325     name = params;
326     dummy=get_object();
327     dummy->map = op->map;
328 root 1.6 EXIT_PATH(dummy) = name;
329     dummy->name = name;
330 elmex 1.1
331     enter_exit(op, dummy);
332     free_object(dummy);
333     if (op->contr->loading == NULL) {
334     new_draw_info_format(NDI_UNIQUE, 0, op,
335     "Difficulty: %d.", op->map->difficulty);
336     }
337    
338     return 1;
339     }
340    
341     /* is this function called from somewhere ? -Tero */
342     int command_generate (object *op, char *params)
343     {
344     object *tmp;
345     int nr = 1, i, retry;
346    
347     if (!op)
348     return 0;
349    
350     if (params != NULL)
351     sscanf(params, "%d", &nr);
352     for (i = 0; i < nr; i++) {
353     retry = 50;
354     while ((tmp=generate_treasure(0, op->map->difficulty)) == NULL && --retry)
355     ;
356     if (tmp != NULL) {
357     tmp = insert_ob_in_ob(tmp, op);
358     if (op->type == PLAYER)
359     esrv_send_item(op, tmp);
360     }
361     }
362    
363     return 1;
364     }
365    
366     int command_freeze(object *op, char *params) {
367     int ticks;
368     player *pl;
369    
370     if (!params) {
371     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
372     return 1;
373     }
374    
375     ticks = atoi(params);
376     if (ticks) {
377     while ((isdigit(*params) || isspace(*params)) && *params != 0)
378     params++;
379     if (*params == 0) {
380     new_draw_info(NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
381     return 1;
382     }
383     } else
384     ticks = 100;
385    
386     pl = get_other_player_from_name(op, params);
387     if (!pl)
388     return 1;
389    
390     new_draw_info(NDI_UNIQUE|NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
391     new_draw_info_format(NDI_UNIQUE, 0, op,
392 root 1.6 "You freeze %s for %d ticks", &pl->ob->name, ticks);
393 elmex 1.1 pl->ob->speed_left = -(pl->ob->speed*ticks);
394     return 0;
395     }
396    
397     int command_arrest(object *op, char *params) {
398     object *dummy;
399     player *pl;
400     if (!op) return 0;
401     if(params==NULL) {
402     new_draw_info(NDI_UNIQUE, 0,op,"Usage: arrest <player>.");
403     return 1;
404     }
405     pl = get_other_player_from_name(op, params);
406     if (!pl) return 1;
407     dummy=get_jail_exit(pl->ob);
408     if (!dummy) {
409 root 1.4 /* we have nowhere to send the prisoner....*/
410     new_draw_info(NDI_UNIQUE, 0,op,"can't jail player, there is no map to hold them");
411     return 0;
412 elmex 1.1 }
413     enter_exit(pl->ob, dummy);
414     free_object(dummy);
415     new_draw_info(NDI_UNIQUE, 0,pl->ob,"You have been arrested.");
416     new_draw_info(NDI_UNIQUE, 0,op,"OK.");
417 root 1.6 LOG(llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
418 elmex 1.1 return 1;
419     }
420    
421     int command_summon(object *op, char *params) {
422     int i;
423     object *dummy;
424     player *pl;
425    
426     if (!op)
427     return 0;
428    
429     if (params == NULL) {
430     new_draw_info(NDI_UNIQUE, 0, op, "Usage: summon <player>.");
431     return 1;
432     }
433    
434     pl = get_other_player_from_name(op, params);
435     if (!pl)
436     return 1;
437    
438     i = find_free_spot(op, op->map, op->x, op->y, 1, 9);
439     if (i == -1) {
440     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
441     return 1;
442     }
443    
444     dummy = get_object();
445 root 1.6 EXIT_PATH(dummy) = op->map->path;
446 elmex 1.1 EXIT_X(dummy) = op->x+freearr_x[i];
447     EXIT_Y(dummy) = op->y+freearr_y[i];
448     enter_exit(pl->ob, dummy);
449     free_object(dummy);
450     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You are summoned.");
451     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
452    
453     return 1;
454     }
455    
456     /**
457     * Teleport next to target player.
458     */
459     /* mids 01/16/2002 */
460     int command_teleport(object *op, char *params) {
461     int i;
462     object *dummy;
463     player *pl;
464    
465     if (!op)
466     return 0;
467    
468     if (params == NULL) {
469     new_draw_info(NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
470     return 1;
471     }
472    
473     pl = get_other_player_from_name(op, params);
474     if (!pl)
475     return 1;
476    
477     i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
478     if (i == -1) {
479     new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
480     return 1;
481     }
482    
483     dummy = get_object();
484 root 1.6 EXIT_PATH(dummy) = pl->ob->map->path;
485 elmex 1.1 EXIT_X(dummy) = pl->ob->x + freearr_x[i];
486     EXIT_Y(dummy) = pl->ob->y + freearr_y[i];
487     enter_exit(op, dummy);
488     free_object(dummy);
489     if (!op->contr->hidden)
490     new_draw_info(NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
491     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
492     return 1;
493     }
494    
495     /**
496     * This function is a real mess, because we're stucking getting
497     * the entire item description in one block of text, so we just
498     * can't simply parse it - we need to look for double quotes
499     * for example. This could actually get much simpler with just a
500     * little help from the client - if we could get line breaks, it
501     * makes parsing much easier, eg, something like:
502     * arch dragon
503     * name big nasty creature
504     * hp 5
505     * sp 30
506     * Is much easier to parse than
507     * dragon name "big nasty creature" hp 5 sp 30
508     * for example.
509     */
510     int command_create(object *op, char *params) {
511     object *tmp = NULL;
512     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
513     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
514     archetype *at, *at_spell = NULL;
515     artifact *art = NULL;
516    
517     if (!op)
518     return 0;
519    
520     if (params == NULL) {
521     new_draw_info(NDI_UNIQUE, 0, op,
522     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
523     " [variable_to_patch setting]");
524     return 1;
525     }
526     bp = params;
527    
528     /* We need to know where the line ends */
529     endline = bp+strlen(bp);
530    
531     if (sscanf(bp, "%d ", &nrof)) {
532     if ((bp = strchr(params, ' ')) == NULL) {
533     new_draw_info(NDI_UNIQUE, 0, op,
534     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
535     " [variable_to_patch setting]");
536     return 1;
537     }
538     bp++;
539     set_nrof = 1;
540 root 1.6 LOG(llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
541 elmex 1.1 }
542     if (sscanf(bp, "%d ", &magic)) {
543     if ((bp = strchr(bp, ' ')) == NULL) {
544     new_draw_info(NDI_UNIQUE, 0, op,
545     "Usage: create [nr] [magic] <archetype> [ of <artifact>]"
546     " [variable_to_patch setting]");
547     return 1;
548     }
549     bp++;
550     set_magic = 1;
551 root 1.6 LOG(llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
552 elmex 1.1 }
553     if ((cp = strstr(bp, " of ")) != NULL) {
554     *cp = '\0';
555     cp += 4;
556     }
557     for (bp2 = bp; *bp2; bp2++) {
558     if (*bp2 == ' ') {
559     *bp2 = '\0';
560     bp2++;
561     break;
562     }
563     }
564    
565     if ((at = find_archetype(bp)) == NULL) {
566     new_draw_info(NDI_UNIQUE, 0, op, "No such archetype.");
567     return 1;
568     }
569    
570     if (cp) {
571     char spell_name[MAX_BUF], *fsp = NULL;
572    
573     /*
574     * Try to find a spell object for this. Note that
575     * we also set up spell_name which is only
576     * the first word.
577     */
578    
579     at_spell = find_archetype(cp);
580     if (!at_spell || at_spell->clone.type != SPELL)
581     at_spell = find_archetype_by_object_name(cp);
582     if (!at_spell || at_spell->clone.type != SPELL) {
583     strcpy(spell_name, cp);
584     fsp = strchr(spell_name, ' ');
585     if (fsp) {
586     *fsp = 0;
587     fsp++;
588     at_spell = find_archetype(spell_name);
589    
590     /* Got a spell, update the first string pointer */
591     if (at_spell && at_spell->clone.type == SPELL)
592     bp2 = cp+strlen(spell_name)+1;
593     else
594     at_spell = NULL;
595     }
596     }
597    
598     /* OK - we didn't find a spell - presume the 'of'
599     * in this case means its an artifact.
600     */
601     if (!at_spell) {
602     if (find_artifactlist(at->clone.type) == NULL) {
603     new_draw_info_format(NDI_UNIQUE, 0, op,
604     "No artifact list for type %d\n", at->clone.type);
605     } else {
606     art = find_artifactlist(at->clone.type)->items;
607    
608     do {
609     if (!strcmp(art->item->name, cp))
610     break;
611     art = art->next;
612     } while (art != NULL);
613     if (!art) {
614     new_draw_info_format(NDI_UNIQUE, 0, op,
615     "No such artifact ([%d] of %s)", at->clone.type, cp);
616     }
617     }
618 root 1.6 LOG(llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name,
619 elmex 1.1 set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
620     }
621     } /* if cp */
622    
623     if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
624     at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) {
625     new_draw_info_format(NDI_UNIQUE, 0, op,
626     "Unable to find spell %s for object that needs it, or it is of wrong type",
627     cp);
628     return 1;
629     }
630    
631     /*
632     * Rather than have two different blocks with a lot of similar code,
633     * just create one object, do all the processing, and then determine
634     * if that one object should be inserted or if we need to make copies.
635     */
636     tmp = arch_to_object(at);
637     if (settings.real_wiz == FALSE)
638     SET_FLAG(tmp, FLAG_WAS_WIZ);
639     if (set_magic)
640     set_abs_magic(tmp, magic);
641     if (art)
642     give_artifact_abilities(tmp, art->item);
643     if (need_identify(tmp)) {
644     SET_FLAG(tmp, FLAG_IDENTIFIED);
645     CLEAR_FLAG(tmp, FLAG_KNOWN_MAGICAL);
646     }
647    
648     /*
649     * This entire block here tries to find variable pairings,
650     * eg, 'hp 4' or the like. The mess here is that values
651     * can be quoted (eg "my cool sword"); So the basic logic
652     * is we want to find two spaces, but if we got a quote,
653     * any spaces there don't count.
654     */
655     while (*bp2 && bp2 <= endline) {
656     bp4 = NULL;
657     gotspace = 0;
658     gotquote = 0;
659     /* find the first quote */
660     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) {
661    
662     /* Found a quote - now lets find the second one */
663     if (*bp3 == '"') {
664     *bp3 = ' ';
665     bp2 = bp3+1; /* Update start of string */
666     bp3++;
667     gotquote++;
668     while (*bp3) {
669     if (*bp3 == '"') {
670     *bp3 = '\0';
671     gotquote++;
672     } else
673     bp3++;
674     }
675     } else if (*bp3==' ') {
676     gotspace++;
677     }
678     }
679    
680     /*
681     * If we got two spaces, send the second one to null.
682     * if we've reached the end of the line, increase gotspace -
683     * this is perfectly valid for the list entry listed.
684     */
685     if (gotspace == 2 || gotquote == 2) {
686     bp3--; /* Undo the extra increment */
687     *bp3 = '\0';
688     } else if (*bp3=='\0')
689     gotspace++;
690    
691     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) {
692     /*
693     * Unfortunately, we've clobbered lots of values, so printing
694     * out what we have probably isn't useful. Break out, because
695     * trying to recover is probably won't get anything useful
696     * anyways, and we'd be confused about end of line pointers
697     * anyways.
698     */
699     new_draw_info_format(NDI_UNIQUE, 0, op,
700     "Malformed create line: %s", bp2);
701     break;
702     }
703     /* bp2 should still point to the start of this line,
704     * with bp3 pointing to the end
705     */
706     if (set_variable(tmp, bp2) == -1)
707     new_draw_info_format(NDI_UNIQUE, 0, op,
708     "Unknown variable %s", bp2);
709     else
710     new_draw_info_format(NDI_UNIQUE, 0, op,
711 root 1.6 "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
712 elmex 1.1 bp2 = bp3+1;
713     }
714    
715     if (at->clone.nrof) {
716     if (at_spell)
717     insert_ob_in_ob(arch_to_object(at_spell), tmp);
718    
719     tmp->x = op->x;
720     tmp->y = op->y;
721     if (set_nrof)
722     tmp->nrof = nrof;
723     tmp->map = op->map;
724    
725     tmp = insert_ob_in_ob(tmp, op);
726     esrv_send_item(op, tmp);
727    
728     /* Let's put this created item on stack so dm can access it easily. */
729     dm_stack_push(op->contr, tmp->count);
730    
731     return 1;
732     } else {
733     for (i = 0 ; i < (set_nrof ? nrof : 1); i++) {
734     archetype *atmp;
735     object *prev = NULL, *head = NULL, *dup;
736    
737     for (atmp = at; atmp != NULL; atmp = atmp->more) {
738     dup = arch_to_object(atmp);
739    
740     if (at_spell)
741     insert_ob_in_ob(arch_to_object(at_spell), dup);
742    
743     /*
744     * The head is what contains all the important bits,
745     * so just copying it over should be fine.
746     */
747     if (head == NULL) {
748     head=dup;
749     copy_object(tmp, dup);
750     }
751     if (settings.real_wiz == FALSE)
752     SET_FLAG(dup, FLAG_WAS_WIZ);
753     dup->x = op->x+dup->arch->clone.x;
754     dup->y = op->y+dup->arch->clone.y;
755     dup->map = op->map;
756    
757     if (head != dup) {
758     dup->head = head;
759     prev->more = dup;
760     }
761     prev = dup;
762     }
763    
764     if (QUERY_FLAG(head, FLAG_ALIVE)) {
765     object *check = head;
766     int size_x = 0;
767     int size_y = 0;
768    
769     while (check) {
770     size_x = MAX(size_x, check->arch->clone.x);
771     size_y = MAX(size_y, check->arch->clone.y);
772     check = check->more;
773     }
774    
775     if (out_of_map(op->map, head->x+size_x, head->y+size_y)) {
776     if (head->x < size_x || head->y < size_y) {
777     dm_stack_pop(op->contr);
778     free_object(head);
779     new_draw_info(NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
780     free_object(tmp);
781     return 1;
782     }
783    
784     check = head;
785     while (check) {
786     check->x -= size_x;
787     check->y -= size_y;
788     check = check->more;
789     }
790     }
791    
792     insert_ob_in_map(head, op->map, op, 0);
793     } else
794     head = insert_ob_in_ob(head, op);
795    
796     /* Let's put this created item on stack so dm can access it easily. */
797     /* Wonder if we really want to push all of these, but since
798     * things like rods have nrof 0, we want to cover those.
799     */
800     dm_stack_push(op->contr, head->count);
801    
802     if (at->clone.randomitems != NULL && !at_spell)
803     create_treasure(at->clone.randomitems, head, GT_APPLY,
804     op->map->difficulty, 0);
805     esrv_send_item(op, head);
806     }
807    
808     /* free the one we used to copy */
809     free_object(tmp);
810     }
811    
812     return 1;
813     }
814    
815     /*
816     * Now follows dm-commands which are also acceptable from sockets
817     */
818    
819     int command_inventory(object *op, char *params) {
820     object *tmp;
821     int i;
822    
823     if (!params) {
824     inventory(op, NULL);
825     return 0;
826     }
827    
828     if (!sscanf(params, "%d", &i) || (tmp = find_object(i)) == NULL) {
829     new_draw_info(NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
830     return 1;
831     }
832    
833     inventory(op, tmp);
834     return 1;
835     }
836    
837     /* just show player's their skills for now. Dm's can
838     * already see skills w/ inventory command - b.t.
839     */
840    
841     int command_skills (object *op, char *params) {
842     show_skills(op, params);
843     return 0;
844     }
845    
846     int command_dump (object *op, char *params) {
847     object *tmp;
848    
849     tmp = get_dm_object(op->contr, &params, NULL);
850     if (!tmp)
851     return 1;
852    
853     dump_object(tmp);
854     new_draw_info(NDI_UNIQUE, 0, op, errmsg);
855     if (QUERY_FLAG(tmp, FLAG_OBJ_ORIGINAL))
856     new_draw_info(NDI_UNIQUE, 0, op, "Object is marked original");
857     return 1;
858     }
859    
860     /**
861     * When DM is possessing a monster, flip aggression on and off, to allow
862     * better motion.
863     */
864     int command_mon_aggr(object *op, char *params) {
865     if (op->enemy || !QUERY_FLAG(op, FLAG_UNAGGRESSIVE)) {
866     op->enemy = NULL;
867     SET_FLAG(op, FLAG_UNAGGRESSIVE);
868     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned OFF");
869     } else {
870     CLEAR_FLAG(op, FLAG_FRIENDLY);
871     CLEAR_FLAG(op, FLAG_UNAGGRESSIVE);
872     new_draw_info(NDI_UNIQUE, 0, op, "Aggression turned ON");
873     }
874    
875     return 1;
876     }
877    
878     /** DM can possess a monster. Basically, this tricks the client into thinking
879     * a given monster, is actually the player it controls. This allows a DM
880     * to inhabit a monster's body, and run around the game with it.
881     * This function is severely broken - it has tons of hardcoded values,
882     */
883     int command_possess(object *op, char *params) {
884     object *victim, *curinv, *nextinv;
885     player *pl;
886     int i;
887     char buf[MAX_BUF];
888    
889     victim = NULL;
890     if (params != NULL) {
891     if (sscanf(params, "%d", &i))
892     victim = find_object(i);
893     else if (sscanf(params, "%s", buf))
894     victim = find_object_name(buf);
895     }
896     if (victim == NULL) {
897     new_draw_info(NDI_UNIQUE, 0, op, "Patch what object (nr)?");
898     return 1;
899     }
900    
901     if (victim == op) {
902     new_draw_info(NDI_UNIQUE, 0, op, "As insane as you are, I cannot "
903     "allow you to possess yourself.");
904     return 1;
905     }
906    
907     /* clear out the old inventory */
908     curinv = op->inv;
909     while (curinv != NULL) {
910     nextinv = curinv->below;
911     esrv_del_item(op->contr, curinv->count);
912     curinv = nextinv;
913     }
914    
915     /* make the switch */
916     pl = op->contr;
917     victim->contr = pl;
918     pl->ob = victim;
919     victim->type = PLAYER;
920     SET_FLAG(victim, FLAG_WIZ);
921    
922     /* send the inventory to the client */
923     curinv = victim->inv;
924     while (curinv != NULL) {
925     nextinv = curinv->below;
926     esrv_send_item(victim, curinv);
927     curinv = nextinv;
928     }
929     /* basic patchup */
930     /* The use of hard coded values is terrible. Note
931     * that really, to be fair, this shouldn't get changed at
932     * all - if you are possessing a kobold, you should have the
933     * same limitations. As it is, as more body locations are added,
934     * this will give this player more locations than perhaps
935     * they should be allowed.
936     */
937     for (i = 0; i < NUM_BODY_LOCATIONS; i++)
938     if (i == 1 || i == 6 || i == 8 || i == 9)
939     victim->body_info[i] = 2;
940     else
941     victim->body_info[i] = 1;
942    
943     esrv_new_player(pl, 80); /* just pick a wieght, we don't care */
944     esrv_send_inventory(victim, victim);
945    
946     fix_player(victim);
947    
948     do_some_living(victim);
949     return 1;
950     }
951    
952     int command_patch(object *op, char *params) {
953     char *arg, *arg2;
954     object *tmp;
955    
956     tmp = get_dm_object(op->contr, &params, NULL);
957     if (!tmp)
958     /* Player already informed of failure */
959     return 1;
960    
961     /* params set to first value by get_dm_default */
962     arg = params;
963     if (arg == NULL) {
964     new_draw_info(NDI_UNIQUE, 0, op, "Patch what values?");
965     return 1;
966     }
967    
968     if ((arg2 = strchr(arg, ' ')))
969     arg2++;
970     if (settings.real_wiz == FALSE)
971     SET_FLAG(tmp, FLAG_WAS_WIZ); /* To avoid cheating */
972     if (set_variable(tmp, arg) == -1)
973     new_draw_info_format(NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
974     else {
975     new_draw_info_format(NDI_UNIQUE, 0, op,
976 root 1.6 "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
977 elmex 1.1 }
978    
979     return 1;
980     }
981    
982     int command_remove (object *op, char *params) {
983     object *tmp;
984     int from;
985    
986     tmp = get_dm_object(op->contr, &params, &from);
987     if (!tmp) {
988     new_draw_info(NDI_UNIQUE, 0, op, "Remove what object (nr)?");
989     return 1;
990     }
991    
992     if (tmp->type == PLAYER) {
993     new_draw_info(NDI_UNIQUE, 0, op, "Unable to remove a player!");
994     return 1;
995     }
996    
997     if (QUERY_FLAG(tmp, FLAG_REMOVED)) {
998     new_draw_info_format(NDI_UNIQUE, 0, op, "%s is already removed!",
999     query_name(tmp));
1000     return 1;
1001     }
1002    
1003     if (from != STACK_FROM_STACK)
1004     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1005     dm_stack_pop(op->contr);
1006    
1007     /* Always work on the head - otherwise object will get in odd state */
1008     if (tmp->head)
1009     tmp = tmp->head;
1010     remove_ob(tmp);
1011     return 1;
1012     }
1013    
1014     int command_free(object *op, char *params) {
1015     object *tmp;
1016     int from;
1017    
1018     tmp = get_dm_object(op->contr, &params, &from);
1019    
1020     if (!tmp) {
1021     new_draw_info(NDI_UNIQUE, 0, op, "Free what object (nr)?");
1022     return 1;
1023     }
1024    
1025     if (from != STACK_FROM_STACK)
1026     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1027     dm_stack_pop(op->contr);
1028    
1029     if (!QUERY_FLAG(tmp, FLAG_REMOVED)) {
1030     new_draw_info(NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1031     remove_ob(tmp);
1032     }
1033    
1034     if (tmp->head)
1035     tmp = tmp->head;
1036     free_object(tmp);
1037     return 1;
1038     }
1039    
1040     /**
1041     * This adds exp to a player. We now allow adding to a specific skill.
1042     */
1043     int command_addexp(object *op, char *params) {
1044     char buf[MAX_BUF], skill[MAX_BUF];
1045     int i, q;
1046     object *skillob = NULL;
1047     player *pl;
1048    
1049     skill[0] = '\0';
1050 root 1.6 if ((params == NULL) || (strlen(params) > MAX_BUF) || ((q = sscanf(params, "%s %d %s", buf, &i, skill)) < 2)) {
1051 elmex 1.1 new_draw_info(NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1052     return 1;
1053     }
1054    
1055     for (pl = first_player; pl != NULL; pl = pl->next)
1056     if (!strncmp(pl->ob->name, buf, MAX_NAME))
1057     break;
1058    
1059     if (pl == NULL) {
1060     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1061     return 1;
1062     }
1063    
1064     if (q >= 3) {
1065     skillob = find_skill_by_name(pl->ob, skill);
1066     if (!skillob) {
1067     new_draw_info_format(NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1068     return 1;
1069     }
1070    
1071     i = check_exp_adjust(skillob, i);
1072     skillob->stats.exp += i;
1073     calc_perm_exp(skillob);
1074     player_lvl_adj(pl->ob, skillob);
1075     }
1076    
1077     pl->ob->stats.exp += i;
1078     calc_perm_exp(pl->ob);
1079     player_lvl_adj(pl->ob, NULL);
1080    
1081     if (settings.real_wiz == FALSE)
1082     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1083     return 1;
1084     }
1085    
1086     /**************************************************************************/
1087     /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1088     /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1089     /**************************************************************************/
1090    
1091     int command_stats(object *op, char *params) {
1092     char thing[20];
1093     player *pl;
1094     char buf[MAX_BUF];
1095    
1096     thing[0] = '\0';
1097     if (params == NULL || !sscanf(params, "%s", thing) || thing == NULL) {
1098     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1099     return 1;
1100     }
1101    
1102     for (pl = first_player; pl != NULL; pl = pl->next)
1103     if (!strcmp(pl->ob->name, thing)) {
1104     sprintf(buf, "Str : %-2d H.P. : %-4d MAX : %d",
1105     pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1106     new_draw_info(NDI_UNIQUE, 0, op, buf);
1107     sprintf(buf, "Dex : %-2d S.P. : %-4d MAX : %d",
1108     pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1109     new_draw_info(NDI_UNIQUE, 0, op, buf);
1110     sprintf(buf, "Con : %-2d AC : %-4d WC : %d",
1111     pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc) ;
1112     new_draw_info(NDI_UNIQUE, 0, op, buf);
1113     sprintf(buf, "Int : %-2d Damage : %d",
1114     pl->ob->stats.Int, pl->ob->stats.dam);
1115     new_draw_info(NDI_UNIQUE, 0, op, buf);
1116     sprintf(buf, "Wis : %-2d EXP : %lld",
1117 root 1.6 pl->ob->stats.Wis, (long long)pl->ob->stats.exp);
1118 elmex 1.1 new_draw_info(NDI_UNIQUE, 0, op, buf);
1119     sprintf(buf, "Pow : %-2d Grace : %d",
1120     pl->ob->stats.Pow, pl->ob->stats.grace);
1121     new_draw_info(NDI_UNIQUE, 0, op, buf);
1122     sprintf(buf, "Cha : %-2d Food : %d",
1123     pl->ob->stats.Cha, pl->ob->stats.food);
1124     new_draw_info(NDI_UNIQUE, 0, op, buf);
1125     break;
1126     }
1127     if (pl == NULL)
1128     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1129     return 1;
1130     }
1131    
1132     int command_abil(object *op, char *params) {
1133     char thing[20], thing2[20];
1134     int iii;
1135     player *pl;
1136     char buf[MAX_BUF];
1137    
1138     iii = 0;
1139     thing[0] = '\0';
1140     thing2[0] = '\0';
1141     if (params == NULL || !sscanf(params, "%s %s %d", thing, thing2, &iii) ||
1142     thing==NULL) {
1143     new_draw_info(NDI_UNIQUE, 0, op, "Who?");
1144     return 1;
1145     }
1146    
1147     if (thing2 == NULL){
1148     new_draw_info(NDI_UNIQUE, 0, op, "You can't change that.");
1149     return 1;
1150     }
1151    
1152     if (iii < MIN_STAT || iii > MAX_STAT) {
1153     new_draw_info(NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1154     return 1;
1155     }
1156    
1157     for (pl = first_player; pl != NULL; pl = pl->next) {
1158     if (!strcmp(pl->ob->name, thing)) {
1159     if (settings.real_wiz == FALSE)
1160     SET_FLAG(pl->ob, FLAG_WAS_WIZ);
1161     if (!strcmp("str", thing2))
1162     pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1163     if (!strcmp("dex", thing2))
1164     pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1165     if (!strcmp("con", thing2))
1166     pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1167     if (!strcmp("wis", thing2))
1168     pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1169     if (!strcmp("cha", thing2))
1170     pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1171     if (!strcmp("int", thing2))
1172     pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1173     if (!strcmp("pow", thing2))
1174     pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1175 root 1.6 sprintf(buf, "%s has been altered.", &pl->ob->name);
1176 elmex 1.1 new_draw_info(NDI_UNIQUE, 0, op, buf);
1177     fix_player(pl->ob);
1178     return 1;
1179     }
1180     }
1181    
1182     new_draw_info(NDI_UNIQUE, 0, op, "No such player.");
1183     return 1;
1184     }
1185    
1186     int command_reset (object *op, char *params) {
1187     mapstruct *m;
1188     object *dummy = NULL, *tmp = NULL;
1189    
1190     if (params == NULL) {
1191     new_draw_info(NDI_UNIQUE, 0, op, "Reset what map [name]?");
1192     return 1;
1193     }
1194    
1195     if (strcmp(params, ".") == 0)
1196     params = op->map->path;
1197     m = has_been_loaded(params);
1198     if (m == NULL) {
1199     new_draw_info(NDI_UNIQUE, 0, op, "No such map.");
1200     return 1;
1201     }
1202    
1203     if (m->in_memory != MAP_SWAPPED) {
1204     if (m->in_memory != MAP_IN_MEMORY) {
1205     LOG(llevError, "Tried to swap out map which was not in memory.\n");
1206     return 0;
1207     }
1208    
1209     /*
1210     * Only attempt to remove the player that is doing the reset, and not other
1211     * players or wiz's.
1212     */
1213     if (op->map == m) {
1214     dummy = get_object();
1215     dummy->map = NULL;
1216     EXIT_X(dummy) = op->x;
1217     EXIT_Y(dummy) = op->y;
1218 root 1.6 EXIT_PATH(dummy) = op->map->path;
1219 elmex 1.1 remove_ob(op);
1220     op->map = NULL;
1221     tmp = op;
1222     }
1223     swap_map(m);
1224     }
1225    
1226     if (m->in_memory == MAP_SWAPPED) {
1227     LOG(llevDebug, "Resetting map %s.\n", m->path);
1228    
1229     /* setting this effectively causes an immediate reload */
1230     m->reset_time = 1;
1231     flush_old_maps();
1232     new_draw_info(NDI_UNIQUE, 0, op, "OK.");
1233     if (tmp) {
1234     enter_exit(tmp, dummy);
1235     free_object(dummy);
1236     }
1237     return 1;
1238     } else {
1239     player *pl;
1240     int playercount = 0;
1241    
1242     /* Need to re-insert player if swap failed for some reason */
1243     if (tmp) {
1244     insert_ob_in_map(op, m, NULL, 0);
1245     free_object(dummy);
1246     }
1247    
1248     new_draw_info(NDI_UNIQUE, 0, op,
1249     "Reset failed, couldn't swap map, the following players are on it:");
1250     for (pl = first_player; pl != NULL; pl = pl->next) {
1251     if (pl->ob->map == m && pl->ob != op) {
1252 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1253 elmex 1.1 playercount++;
1254     }
1255     }
1256     if (!playercount)
1257     new_draw_info(NDI_UNIQUE, 0, op,
1258     "hmm, I don't see any other players on this map, something else is the problem.");
1259     return 1;
1260     }
1261     }
1262    
1263     int command_nowiz(object *op, char *params) { /* 'noadm' is alias */
1264     CLEAR_FLAG(op, FLAG_WIZ);
1265     CLEAR_FLAG(op, FLAG_WIZPASS);
1266     CLEAR_FLAG(op, FLAG_WIZCAST);
1267    
1268     if (settings.real_wiz == TRUE)
1269     CLEAR_FLAG(op, FLAG_WAS_WIZ);
1270     if (op->contr->hidden) {
1271     new_draw_info(NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1272     op->map->players++;
1273     new_draw_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, NULL,
1274 root 1.6 "%s has entered the game.", &op->name);
1275 elmex 1.1 op->contr->hidden = 0;
1276     op->invisible = 1;
1277     } else
1278     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1279     return 1;
1280     }
1281    
1282     /**
1283     * object *op is trying to become dm.
1284     * pl_name is name supplied by player. Restrictive DM will make it harder
1285     * for socket users to become DM - in that case, it will check for the players
1286     * character name.
1287     */
1288     static int checkdm(object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1289     {
1290     FILE *dmfile;
1291     char buf[MAX_BUF];
1292     char line_buf[160], name[160], passwd[160], host[160];
1293    
1294     #ifdef RESTRICTIVE_DM
1295     *pl_name = op->name ? op->name : "*";
1296     #endif
1297    
1298     sprintf(buf, "%s/%s", settings.confdir, DMFILE);
1299     if ((dmfile = fopen(buf, "r")) == NULL) {
1300     LOG(llevDebug, "Could not find DM file.\n");
1301     return 0;
1302     }
1303    
1304     while (fgets(line_buf, 160, dmfile) != NULL) {
1305     if (line_buf[0] == '#')
1306     continue;
1307     if (sscanf(line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) {
1308     LOG(llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1309     } else if ((!strcmp(name, "*") || (pl_name && !strcmp(pl_name, name)))
1310     && (!strcmp(passwd, "*") || !strcmp(passwd, pl_passwd)) &&
1311     (!strcmp(host, "*") || !strcmp(host, pl_host))) {
1312     fclose(dmfile);
1313     return (1);
1314     }
1315     }
1316     fclose(dmfile);
1317     return (0);
1318     }
1319    
1320     int do_wizard_dm(object *op, char *params, int silent) {
1321     if (!op->contr)
1322     return 0;
1323    
1324     if (QUERY_FLAG(op, FLAG_WIZ)) {
1325     new_draw_info(NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1326     return 0;
1327     }
1328    
1329     if (checkdm(op, op->name,
1330     (params ? params : "*"), op->contr->socket.host)) {
1331     SET_FLAG(op, FLAG_WIZ);
1332     SET_FLAG(op, FLAG_WAS_WIZ);
1333     SET_FLAG(op, FLAG_WIZPASS);
1334     SET_FLAG(op, FLAG_WIZCAST);
1335     new_draw_info(NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1336     /*
1337     * Remove setting flying here - that won't work, because next
1338     * fix_player() is called that will get cleared - proper solution
1339     * is probably something like a wiz_force which gives that and any
1340     * other desired abilities.
1341     */
1342     clear_los(op);
1343     op->contr->write_buf[0] ='\0';
1344    
1345     if (!silent)
1346     new_draw_info(NDI_UNIQUE|NDI_ALL|NDI_LT_GREEN, 1, NULL,
1347     "The Dungeon Master has arrived!");
1348    
1349     return 1;
1350     } else {
1351     new_draw_info(NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1352     op->contr->write_buf[0] ='\0';
1353     return 0;
1354     }
1355     }
1356    
1357     /*
1358     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1359     * - allow people on sockets to become dm, and allow better dm file
1360     */
1361     int command_dm(object *op, char *params) {
1362     if (!op->contr)
1363     return 0;
1364    
1365     do_wizard_dm(op, params, 0);
1366    
1367     return 1;
1368     }
1369    
1370     int command_invisible(object *op, char *params) {
1371     if (op) {
1372     op->invisible += 100;
1373     update_object(op, UP_OBJ_FACE);
1374     new_draw_info(NDI_UNIQUE, 0, op, "You turn invisible.");
1375     }
1376    
1377     return 0;
1378     }
1379    
1380     /**
1381     * Returns spell object (from archetypes) by name.
1382     * Returns NULL if 0 or more than one spell matches.
1383     * Used for wizard's learn spell/prayer.
1384     *
1385     * op is the player issuing the command.
1386     *
1387     * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1388     * anymore (but may still be present in some player's inventories and thus
1389     * cannot be removed). We have to ignore them here since they have the same
1390     * name than other "spell_xxx" archetypes and would always conflict.
1391     */
1392     static object *get_spell_by_name(object *op, const char *spell_name) {
1393     archetype *ar;
1394     archetype *found;
1395     int conflict_found;
1396     size_t spell_name_length;
1397    
1398     /* First check for full name matches. */
1399     conflict_found = 0;
1400     found = NULL;
1401     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1402     if (ar->clone.type != SPELL)
1403     continue;
1404    
1405     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1406     continue;
1407    
1408     if (strcmp(ar->clone.name, spell_name) != 0)
1409     continue;
1410    
1411     if (found != NULL) {
1412     if (!conflict_found) {
1413     conflict_found = 1;
1414     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1415 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->name);
1416 elmex 1.1 }
1417 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->name);
1418 elmex 1.1 continue;
1419     }
1420    
1421     found = ar;
1422     }
1423    
1424     /* No match if more more than one archetype matches. */
1425     if (conflict_found)
1426     return NULL;
1427    
1428     /* Return if exactly one archetype matches. */
1429     if (found != NULL)
1430     return arch_to_object(found);
1431    
1432     /* No full match found: now check for partial matches. */
1433     spell_name_length = strlen(spell_name);
1434     conflict_found = 0;
1435     found = NULL;
1436     for (ar = first_archetype; ar != NULL; ar = ar->next) {
1437     if (ar->clone.type != SPELL)
1438     continue;
1439    
1440     if (strncmp(ar->name, "spelldirect_", 12) == 0)
1441     continue;
1442    
1443     if (strncmp(ar->clone.name, spell_name, spell_name_length) != 0)
1444     continue;
1445    
1446     if (found != NULL) {
1447     if (!conflict_found) {
1448     conflict_found = 1;
1449     new_draw_info_format(NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1450 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1451 elmex 1.1 }
1452 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1453 elmex 1.1 continue;
1454     }
1455    
1456     found = ar;
1457     }
1458    
1459     /* No match if more more than one archetype matches. */
1460     if (conflict_found)
1461     return NULL;
1462    
1463     /* Return if exactly one archetype matches. */
1464     if (found != NULL)
1465     return arch_to_object(found);
1466    
1467     /* No spell found: just print an error message. */
1468     new_draw_info_format(NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1469     return NULL;
1470     }
1471    
1472     static int command_learn_spell_or_prayer(object *op, char *params,
1473     int special_prayer) {
1474     object *tmp;
1475    
1476     if (op->contr == NULL || params == NULL) {
1477     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1478     return 0;
1479     }
1480    
1481     tmp = get_spell_by_name(op, params);
1482     if (tmp == NULL) {
1483     return 0;
1484     }
1485    
1486     if (check_spell_known(op, tmp->name)) {
1487 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1488 elmex 1.1 return 0;
1489     }
1490    
1491     do_learn_spell(op, tmp, special_prayer);
1492     free_object(tmp);
1493     return 1;
1494     }
1495    
1496     int command_learn_spell(object *op, char *params) {
1497     return command_learn_spell_or_prayer(op, params, 0);
1498     }
1499    
1500     int command_learn_special_prayer(object *op, char *params)
1501     {
1502     return command_learn_spell_or_prayer(op, params, 1);
1503     }
1504    
1505     int command_forget_spell(object *op, char *params)
1506     {
1507     object *spell;
1508    
1509     if (op->contr == NULL || params == NULL) {
1510     new_draw_info(NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1511     return 0;
1512     }
1513    
1514     spell = lookup_spell_by_name(op, params);
1515     if (spell == NULL) {
1516     new_draw_info_format(NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1517     return 0;
1518     }
1519    
1520     do_forget_spell(op, spell->name);
1521     return 1;
1522     }
1523    
1524     /**
1525     * Lists all plugins currently loaded with their IDs and full names.
1526     */
1527     int command_listplugins(object *op, char *params)
1528     {
1529     plugins_display_list(op);
1530     return 1;
1531     }
1532    
1533     /**
1534     * Loads the given plugin. The DM specifies the name of the library to load (no
1535     * pathname is needed). Do not ever attempt to load the same plugin more than
1536     * once at a time, or bad things could happen.
1537     */
1538     int command_loadplugin(object *op, char *params) {
1539     char buf[MAX_BUF];
1540    
1541     if (params == NULL) {
1542     new_draw_info(NDI_UNIQUE, 0, op, "Load which plugin?");
1543     return 1;
1544     }
1545    
1546     strcpy(buf, LIBDIR);
1547     strcat(buf, "/plugins/");
1548     strcat(buf, params);
1549     LOG(llevDebug, "Requested plugin file is %s\n", buf);
1550     if (plugins_init_plugin(buf) == 0)
1551     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1552     else
1553     new_draw_info(NDI_UNIQUE, 0, op, "Could not load plugin.");
1554     return 1;
1555     }
1556    
1557     /**
1558     * Unloads the given plugin. The DM specified the ID of the library to unload.
1559     * Note that some things may behave strangely if the correct plugins are not
1560     * loaded.
1561     */
1562     int command_unloadplugin(object *op, char *params)
1563     {
1564     if (params == NULL) {
1565     new_draw_info(NDI_UNIQUE, 0, op, "Remove which plugin?");
1566     return 1;
1567     }
1568    
1569     if (plugins_remove_plugin(params) == 0)
1570     new_draw_info(NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1571     else
1572     new_draw_info(NDI_UNIQUE, 0, op, "Could not remove plugin.");
1573     return 1;
1574     }
1575    
1576     /**
1577     * A players wants to become DM and hide.
1578     * Let's see if that's authorized.
1579     * Make sure to not tell anything to anyone.
1580     */
1581     int command_dmhide(object *op, char *params) {
1582     if (!do_wizard_dm(op, params, 1))
1583     return 0;
1584    
1585     do_wizard_hide(op, 1);
1586    
1587     return 1;
1588     }
1589    
1590     void dm_stack_pop(player *pl) {
1591     if (!pl->stack_items || !pl->stack_position) {
1592     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1593     return;
1594     }
1595    
1596     pl->stack_position--;
1597     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1598     }
1599    
1600     /**
1601     * Get current stack top item for player.
1602     * Returns NULL if no stacked item.
1603     * If stacked item disappeared (freed), remove it.
1604     *
1605     * Ryo, august 2004
1606     */
1607     object *dm_stack_peek(player *pl) {
1608     object* ob;
1609    
1610     if (!pl->stack_position) {
1611     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1612     return NULL;
1613     }
1614    
1615     ob = find_object(pl->stack_items[pl->stack_position-1]);
1616     if (!ob) {
1617     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1618     dm_stack_pop(pl);
1619     return NULL;
1620     }
1621    
1622     return ob;
1623     }
1624    
1625     /**
1626     * Push specified item on player stack.
1627     * Inform player of position.
1628     * Initializes variables if needed.
1629     */
1630     void dm_stack_push(player *pl, tag_t item) {
1631     if (!pl->stack_items) {
1632     pl->stack_items = (tag_t *)malloc(sizeof(tag_t)*STACK_SIZE);
1633     memset(pl->stack_items, 0, sizeof(tag_t)*STACK_SIZE);
1634     }
1635    
1636     if (pl->stack_position == STACK_SIZE) {
1637     new_draw_info(NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1638     return;
1639     }
1640    
1641     pl->stack_items[pl->stack_position] = item;
1642     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1643     pl->stack_position++;
1644     }
1645    
1646     /**
1647     * Checks 'params' for object code.
1648     *
1649     * Can be:
1650     * * empty => get current object stack top for player
1651     * * number => get item with that tag, stack it for future use
1652     * * $number => get specified stack item
1653     * * "me" => player himself
1654     *
1655     * At function exit, params points to first non-object char
1656     *
1657     * 'from', if not NULL, contains at exit:
1658     * * STACK_FROM_NONE => object not found
1659     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1660     * * STACK_FROM_STACK => item from somewhere in the stack
1661     * * STACK_FROM_NUMBER => item by number, pushed on stack
1662     *
1663     * Ryo, august 2004
1664     */
1665     object *get_dm_object(player *pl, char **params, int *from) {
1666     int item_tag, item_position;
1667     object *ob;
1668    
1669     if (!pl)
1670     return NULL;
1671    
1672     if (!params || !*params || **params == '\0') {
1673     if (from)
1674     *from = STACK_FROM_TOP;
1675     /* No parameter => get stack item */
1676     return dm_stack_peek(pl);
1677     }
1678    
1679     /* Let's clean white spaces */
1680     while (**params == ' ')
1681     (*params)++;
1682    
1683     /* Next case: number => item tag */
1684     if (sscanf(*params, "%d", &item_tag)) {
1685     /* Move parameter to next item */
1686     while (isdigit(**params))
1687     (*params)++;
1688    
1689     /* And skip blanks, too */
1690     while (**params == ' ')
1691     (*params)++;
1692    
1693     /* Get item */
1694     ob = find_object(item_tag);
1695     if (!ob) {
1696     if (from)
1697     *from = STACK_FROM_NONE;
1698     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1699     return NULL;
1700     }
1701    
1702     /* Got one, let's push it on stack */
1703     dm_stack_push(pl, item_tag);
1704     if (from)
1705     *from = STACK_FROM_NUMBER;
1706     return ob;
1707     }
1708    
1709     /* Next case: $number => stack item */
1710     if (sscanf(*params, "$%d", &item_position)) {
1711     /* Move parameter to next item */
1712     (*params)++;
1713    
1714     while (isdigit(**params))
1715     (*params)++;
1716     while (**params == ' ')
1717     (*params)++;
1718    
1719     if (item_position >= pl->stack_position) {
1720     if (from)
1721     *from = STACK_FROM_NONE;
1722     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1723     return NULL;
1724     }
1725    
1726     ob = find_object(pl->stack_items[item_position]);
1727     if (!ob) {
1728     if (from)
1729     *from = STACK_FROM_NONE;
1730     new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1731     return NULL;
1732     }
1733    
1734     if (from)
1735     *from = item_position < pl->stack_position-1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1736     return ob;
1737     }
1738    
1739     /* Next case: 'me' => return pl->ob */
1740     if (!strncmp(*params, "me", 2)) {
1741     if (from)
1742     *from = STACK_FROM_NUMBER;
1743     dm_stack_push(pl, pl->ob->count);
1744    
1745     /* Skip to next token */
1746     (*params) += 2;
1747     while (**params == ' ')
1748     (*params)++;
1749    
1750     return pl->ob;
1751     }
1752    
1753     /* Last case: get stack top */
1754     if (from)
1755     *from = STACK_FROM_TOP;
1756     return dm_stack_peek(pl);
1757     }
1758    
1759     /**
1760     * Pop the stack top.
1761     */
1762     int command_stack_pop(object *op, char *params) {
1763     dm_stack_pop(op->contr);
1764     return 0;
1765     }
1766    
1767     /**
1768     * Push specified item on stack.
1769     */
1770     int command_stack_push(object *op, char *params) {
1771     object *ob;
1772     int from;
1773     ob = get_dm_object(op->contr, &params, &from);
1774    
1775     if (ob && from != STACK_FROM_NUMBER)
1776     /* Object was from stack, need to push it again */
1777     dm_stack_push(op->contr, ob->count);
1778    
1779     return 0;
1780     }
1781    
1782     /**
1783     * Displays stack contents.
1784     */
1785     int command_stack_list(object *op, char *params) {
1786     int item;
1787     object *display;
1788     player *pl = op->contr;
1789    
1790     new_draw_info(NDI_UNIQUE, 0, op, "Item stack contents:");
1791    
1792     for (item = 0; item < pl->stack_position; item++) {
1793     display = find_object(pl->stack_items[item]);
1794     if (display)
1795 root 1.6 new_draw_info_format(NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1796 elmex 1.1 else
1797     /* Item was freed */
1798     new_draw_info_format(NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1799     }
1800    
1801     return 0;
1802     }
1803    
1804     /**
1805     * Empty DM item stack.
1806     */
1807     int command_stack_clear(object *op, char *params) {
1808     op->contr->stack_position = 0;
1809     new_draw_info(NDI_UNIQUE, 0, op, "Item stack cleared.");
1810     return 0;
1811     }
1812    
1813     int command_insert_into(object* op, char *params)
1814     {
1815     object *left, *right, *inserted;
1816     const char *diff;
1817     int left_from, right_from;
1818    
1819     left = get_dm_object(op->contr, &params, &left_from);
1820     if (!left) {
1821     new_draw_info(NDI_UNIQUE, 0, op, "Insert into what object?");
1822     return 0;
1823     }
1824    
1825     if (left_from == STACK_FROM_NUMBER)
1826     /* Item was stacked, remove it else right will be the same... */
1827     dm_stack_pop(op->contr);
1828    
1829     right = get_dm_object(op->contr, &params, &right_from);
1830    
1831     if (!right) {
1832     new_draw_info(NDI_UNIQUE, 0, op, "Insert what item?");
1833     return 0;
1834     }
1835    
1836     if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) {
1837     /*
1838     * Special case: both items were taken from stack top.
1839     * Override the behaviour, taking left as item just below top, if exists.
1840     * See function description for why.
1841     * Besides, can't insert an item into itself.
1842     */
1843     if (op->contr->stack_position > 1) {
1844     left = find_object(op->contr->stack_items[op->contr->stack_position-2]);
1845     if (left)
1846     new_draw_info(NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1847     else
1848     /* Stupid case: item under top was freed, fallback to stack top */
1849     left = right;
1850     }
1851     }
1852    
1853     if (left == right)
1854     {
1855     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1856     return 0;
1857     }
1858    
1859     if (right->type == PLAYER)
1860     {
1861     new_draw_info(NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1862     return 0;
1863     }
1864    
1865     if (!QUERY_FLAG(right,FLAG_REMOVED))
1866     remove_ob(right);
1867     inserted = insert_ob_in_ob(right,left);
1868     if (left->type == PLAYER)
1869     if (inserted == right)
1870     esrv_send_item(left,right);
1871     else
1872     esrv_update_item(UPD_WEIGHT|UPD_NAME|UPD_NROF,left,inserted);
1873    
1874     new_draw_info_format(NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name(inserted),query_name(left));
1875    
1876     return 0;
1877    
1878     }