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Revision: 1.65
Committed: Wed Dec 31 17:35:37 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.64: +1 -9 lines
Log Message:
refactoring of shstr classe,s new shstr_tmp, lots of minor rewriting

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.32 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.44 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.32 *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.49 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.32 *
13 root 1.49 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.32 *
18 root 1.49 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.44 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.32 */
23 elmex 1.1
24     #include <global.h>
25 root 1.29 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <treasure.h>
28     #include <skills.h>
29    
30     /** Defines for DM item stack **/
31     #define STACK_SIZE 50 /* Stack size, static */
32 root 1.8
33 elmex 1.1 /* Values for 'from' field of get_dm_object */
34     #define STACK_FROM_NONE 0 /* Item was not found */
35     #define STACK_FROM_TOP 1 /* Item is stack top */
36     #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37     #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38    
39    
40     /**
41     * Enough of the DM functions seem to need this that I broke
42     * it out to a seperate function. name is the person
43     * being saught, rq is who is looking for them. This
44     * prints diagnostics messages, and returns the
45     * other player, or NULL otherwise.
46     */
47 root 1.8 static player *
48     get_other_player_from_name (object *op, char *name)
49     {
50     if (!name)
51     return NULL;
52 elmex 1.1
53 root 1.27 for_all_players (pl)
54 root 1.8 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 root 1.27 {
56     if (pl->ob == op)
57     {
58     new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59     return NULL;
60     }
61 elmex 1.1
62 root 1.27 if (pl->ns->state != ST_PLAYING)
63     {
64     new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65     return NULL;
66     }
67 elmex 1.1
68 root 1.27 return pl;
69     }
70 root 1.25
71 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72     return 0;
73 elmex 1.1 }
74    
75     /**
76     * Actually hides specified player (obviously a DM).
77     * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78     * else they just think someone left/entered.
79     */
80 root 1.8 void
81     do_wizard_hide (object *op, int silent_dm)
82     {
83     if (op->contr->hidden)
84     {
85     op->contr->hidden = 0;
86     op->invisible = 1;
87     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88     op->map->players++;
89     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90 root 1.35
91 root 1.8 if (!silent_dm)
92 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 root 1.8 }
94     else
95     {
96     op->contr->hidden = 1;
97     new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
98     op->map->players--;
99 root 1.35
100 root 1.8 if (!silent_dm)
101 root 1.35 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
102    
103 root 1.8 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
104     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
105 elmex 1.1 }
106     }
107    
108 root 1.8 int
109     command_hide (object *op, char *params)
110 elmex 1.1 {
111 root 1.8 do_wizard_hide (op, 0);
112     return 1;
113 elmex 1.1 }
114    
115     /**
116     * This finds and returns the object which matches the name or
117     * object nubmer (specified via num #whatever).
118     */
119 root 1.8 static object *
120     find_object_both (char *params)
121     {
122     if (!params)
123     return NULL;
124 root 1.9
125 root 1.8 if (params[0] == '#')
126     return find_object (atol (params + 1));
127     else
128     return find_object_name (params);
129 elmex 1.1 }
130    
131     /**
132     * Sets the god for some objects. params should contain two values -
133     * first the object to change, followed by the god to change it to.
134     */
135 root 1.8 int
136     command_setgod (object *op, char *params)
137     {
138     object *ob, *god;
139     char *str;
140 elmex 1.1
141 root 1.8 if (!params || !(str = strchr (params, ' ')))
142     {
143     new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
144     return 0;
145 elmex 1.1 }
146    
147 root 1.8 /* kill the space, and set string to the next param */
148     *str++ = '\0';
149     if (!(ob = find_object_both (params)))
150     {
151     new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
152     return 1;
153 elmex 1.1 }
154    
155 root 1.8 /*
156     * Perhaps this is overly restrictive? Should we perhaps be able
157     * to rebless altars and the like?
158     */
159     if (ob->type != PLAYER)
160     {
161     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
162     return 1;
163 elmex 1.1 }
164    
165 root 1.8 god = find_god (str);
166     if (god == NULL)
167     {
168     new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
169     return 1;
170 elmex 1.1 }
171    
172 root 1.8 become_follower (ob, god);
173     return 1;
174 elmex 1.1 }
175    
176 pippijn 1.37 // TODO: Rewrite banish in perl and get rid of the following two functions
177     int
178     command_kick (object *op, char *params)
179     {
180     for_all_players (pl)
181     if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
182     {
183 root 1.55 object *plop = pl->ob;
184 pippijn 1.37
185 root 1.55 if (!QUERY_FLAG (plop, FLAG_REMOVED) && !QUERY_FLAG (plop, FLAG_FREED))
186 pippijn 1.37 {
187 root 1.55 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &plop->name);
188     plop->contr->killer = op;
189 pippijn 1.37 }
190    
191     pl->ns->destroy ();
192     }
193    
194     return 1;
195     }
196    
197 root 1.28 //TODO
198     #if 0
199 root 1.8 int
200     command_save_overlay (object *op, char *params)
201     {
202     if (!op)
203     return 0;
204 elmex 1.1
205 root 1.8 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
206     {
207     new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
208     return 1;
209     }
210    
211     new_save_map (op->map, 2);
212     new_save_map (op->map, 0);
213     new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
214    
215     ready_map_name (op->map->path, 0);
216 elmex 1.1
217 root 1.8 return 1;
218 elmex 1.1 }
219 root 1.28 #endif
220 elmex 1.1
221     int
222 root 1.8 command_freeze (object *op, char *params)
223 elmex 1.1 {
224 root 1.8 int ticks;
225     player *pl;
226 elmex 1.1
227 root 1.8 if (!params)
228     {
229     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
230     return 1;
231     }
232 elmex 1.1
233 root 1.8 ticks = atoi (params);
234     if (ticks)
235     {
236     while ((isdigit (*params) || isspace (*params)) && *params != 0)
237     params++;
238     if (*params == 0)
239     {
240     new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
241     return 1;
242 elmex 1.1 }
243     }
244 root 1.8 else
245     ticks = 100;
246 elmex 1.1
247 root 1.8 pl = get_other_player_from_name (op, params);
248     if (!pl)
249 elmex 1.1 return 1;
250 root 1.8
251     new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
252     new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
253     pl->ob->speed_left = -(pl->ob->speed * ticks);
254     return 0;
255 elmex 1.1 }
256    
257 root 1.8 int
258     command_arrest (object *op, char *params)
259     {
260     object *dummy;
261     player *pl;
262    
263     if (!op)
264 elmex 1.1 return 0;
265 root 1.28
266 root 1.8 if (params == NULL)
267     {
268     new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
269     return 1;
270     }
271 root 1.28
272 root 1.8 pl = get_other_player_from_name (op, params);
273     if (!pl)
274     return 1;
275 root 1.28
276 root 1.8 dummy = get_jail_exit (pl->ob);
277     if (!dummy)
278     {
279     /* we have nowhere to send the prisoner.... */
280     new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
281     return 0;
282     }
283 root 1.28
284 root 1.57 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
285 root 1.60 dummy->destroy ();
286 root 1.59
287 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
288     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
289     LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
290     return 1;
291 elmex 1.1 }
292    
293 root 1.8 int
294     command_summon (object *op, char *params)
295     {
296     int i;
297     object *dummy;
298     player *pl;
299    
300     if (!op)
301     return 0;
302    
303     if (params == NULL)
304     {
305     new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
306     return 1;
307     }
308    
309     pl = get_other_player_from_name (op, params);
310     if (!pl)
311 elmex 1.1 return 1;
312    
313 root 1.8 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
314     if (i == -1)
315     {
316     new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
317     return 1;
318     }
319    
320 root 1.56 pl->ob->player_goto (op->map->path, op->x + freearr_x[i], op->y + freearr_y[i]);
321 root 1.8 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
322     new_draw_info (NDI_UNIQUE, 0, op, "OK.");
323 elmex 1.1
324 root 1.8 return 1;
325 elmex 1.1 }
326    
327     /**
328     * This function is a real mess, because we're stucking getting
329     * the entire item description in one block of text, so we just
330     * can't simply parse it - we need to look for double quotes
331     * for example. This could actually get much simpler with just a
332     * little help from the client - if we could get line breaks, it
333     * makes parsing much easier, eg, something like:
334     * arch dragon
335     * name big nasty creature
336     * hp 5
337     * sp 30
338     * Is much easier to parse than
339     * dragon name "big nasty creature" hp 5 sp 30
340     * for example.
341     */
342 root 1.8 int
343     command_create (object *op, char *params)
344     {
345     object *tmp = NULL;
346     int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
347     char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
348     archetype *at, *at_spell = NULL;
349     artifact *art = NULL;
350    
351     if (!op)
352     return 0;
353    
354     if (params == NULL)
355     {
356     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
357     return 1;
358     }
359 root 1.9
360 root 1.8 bp = params;
361    
362     /* We need to know where the line ends */
363     endline = bp + strlen (bp);
364    
365     if (sscanf (bp, "%d ", &nrof))
366     {
367     if ((bp = strchr (params, ' ')) == NULL)
368     {
369     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
370     return 1;
371     }
372     bp++;
373     set_nrof = 1;
374     LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
375     }
376 root 1.9
377 root 1.8 if (sscanf (bp, "%d ", &magic))
378     {
379     if ((bp = strchr (bp, ' ')) == NULL)
380     {
381     new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
382     return 1;
383     }
384 root 1.9
385 root 1.8 bp++;
386     set_magic = 1;
387     LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
388     }
389 root 1.9
390 root 1.8 if ((cp = strstr (bp, " of ")) != NULL)
391     {
392     *cp = '\0';
393     cp += 4;
394     }
395 root 1.9
396 root 1.8 for (bp2 = bp; *bp2; bp2++)
397     {
398     if (*bp2 == ' ')
399     {
400     *bp2 = '\0';
401     bp2++;
402     break;
403     }
404     }
405    
406 root 1.11 if ((at = archetype::find (bp)) == NULL)
407 root 1.8 {
408     new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
409     return 1;
410     }
411    
412     if (cp)
413     {
414     char spell_name[MAX_BUF], *fsp = NULL;
415    
416     /*
417     * Try to find a spell object for this. Note that
418     * we also set up spell_name which is only
419     * the first word.
420     */
421    
422 root 1.11 at_spell = archetype::find (cp);
423 root 1.47 if (!at_spell || at_spell->type != SPELL)
424 root 1.8 at_spell = find_archetype_by_object_name (cp);
425 root 1.47 if (!at_spell || at_spell->type != SPELL)
426 root 1.8 {
427 root 1.34 assign (spell_name, cp);
428 root 1.8 fsp = strchr (spell_name, ' ');
429     if (fsp)
430     {
431     *fsp = 0;
432     fsp++;
433 root 1.11 at_spell = archetype::find (spell_name);
434 root 1.8
435     /* Got a spell, update the first string pointer */
436 root 1.47 if (at_spell && at_spell->type == SPELL)
437 root 1.8 bp2 = cp + strlen (spell_name) + 1;
438     else
439     at_spell = NULL;
440 elmex 1.1 }
441     }
442    
443 root 1.8 /* OK - we didn't find a spell - presume the 'of'
444     * in this case means its an artifact.
445     */
446     if (!at_spell)
447     {
448 root 1.47 if (find_artifactlist (at->type) == NULL)
449     new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
450 root 1.8 else
451     {
452 root 1.47 art = find_artifactlist (at->type)->items;
453 root 1.8
454 root 1.42 while (art)
455 root 1.8 {
456     if (!strcmp (art->item->name, cp))
457     break;
458 root 1.42
459 root 1.8 art = art->next;
460     }
461 root 1.9
462 root 1.8 if (!art)
463 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
464 elmex 1.1 }
465 root 1.9
466 root 1.8 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
467 elmex 1.1 }
468 root 1.8 } /* if cp */
469    
470 root 1.47 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
471     at->type == HORN || at->type == SPELLBOOK) && !at_spell)
472 root 1.8 {
473     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
474     return 1;
475     }
476 elmex 1.1
477 root 1.8 /*
478     * Rather than have two different blocks with a lot of similar code,
479     * just create one object, do all the processing, and then determine
480     * if that one object should be inserted or if we need to make copies.
481     */
482     tmp = arch_to_object (at);
483 root 1.9
484 root 1.8 if (set_magic)
485     set_abs_magic (tmp, magic);
486 root 1.9
487 root 1.8 if (art)
488     give_artifact_abilities (tmp, art->item);
489 root 1.9
490 root 1.8 if (need_identify (tmp))
491     {
492     SET_FLAG (tmp, FLAG_IDENTIFIED);
493     CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
494     }
495    
496     /*
497     * This entire block here tries to find variable pairings,
498     * eg, 'hp 4' or the like. The mess here is that values
499     * can be quoted (eg "my cool sword"); So the basic logic
500     * is we want to find two spaces, but if we got a quote,
501     * any spaces there don't count.
502     */
503     while (*bp2 && bp2 <= endline)
504     {
505     bp4 = NULL;
506     gotspace = 0;
507     gotquote = 0;
508 root 1.9
509 root 1.8 /* find the first quote */
510     for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
511     {
512    
513     /* Found a quote - now lets find the second one */
514     if (*bp3 == '"')
515     {
516     *bp3 = ' ';
517     bp2 = bp3 + 1; /* Update start of string */
518     bp3++;
519     gotquote++;
520     while (*bp3)
521     {
522     if (*bp3 == '"')
523     {
524     *bp3 = '\0';
525     gotquote++;
526     }
527     else
528     bp3++;
529 elmex 1.1 }
530 root 1.8 }
531     else if (*bp3 == ' ')
532 root 1.9 gotspace++;
533 elmex 1.1 }
534    
535 root 1.8 /*
536     * If we got two spaces, send the second one to null.
537     * if we've reached the end of the line, increase gotspace -
538     * this is perfectly valid for the list entry listed.
539     */
540     if (gotspace == 2 || gotquote == 2)
541     {
542     bp3--; /* Undo the extra increment */
543     *bp3 = '\0';
544     }
545     else if (*bp3 == '\0')
546     gotspace++;
547    
548     if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
549     {
550     /*
551     * Unfortunately, we've clobbered lots of values, so printing
552     * out what we have probably isn't useful. Break out, because
553     * trying to recover is probably won't get anything useful
554     * anyways, and we'd be confused about end of line pointers
555     * anyways.
556     */
557     new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
558     break;
559     }
560 root 1.9
561 root 1.8 /* bp2 should still point to the start of this line,
562     * with bp3 pointing to the end
563     */
564     if (set_variable (tmp, bp2) == -1)
565     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
566     else
567     new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
568 root 1.9
569 root 1.8 bp2 = bp3 + 1;
570     }
571    
572 root 1.47 if (at->nrof)
573 root 1.8 {
574     if (at_spell)
575 root 1.54 tmp->insert (arch_to_object (at_spell));
576 root 1.8
577 root 1.54 tmp->x = op->x;
578     tmp->y = op->y;
579     tmp->map = op->map;
580 root 1.9
581 root 1.8 if (set_nrof)
582     tmp->nrof = nrof;
583 root 1.9
584 root 1.54 op->insert (tmp);
585 root 1.8
586     /* Let's put this created item on stack so dm can access it easily. */
587     dm_stack_push (op->contr, tmp->count);
588    
589     return 1;
590     }
591     else
592     {
593     for (i = 0; i < (set_nrof ? nrof : 1); i++)
594     {
595 root 1.10 object *prev = 0, *head = 0;
596 root 1.8
597 root 1.48 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
598 root 1.8 {
599 root 1.10 object *dup = arch_to_object (atmp);
600 root 1.8
601     if (at_spell)
602     insert_ob_in_ob (arch_to_object (at_spell), dup);
603    
604     /*
605     * The head is what contains all the important bits,
606     * so just copying it over should be fine.
607     */
608 root 1.10 if (!head)
609 root 1.8 {
610     head = dup;
611 root 1.22 tmp->copy_to (dup);
612 elmex 1.1 }
613 root 1.9
614 root 1.47 dup->x = op->x + dup->arch->x;
615     dup->y = op->y + dup->arch->y;
616 root 1.8 dup->map = op->map;
617    
618     if (head != dup)
619     {
620     dup->head = head;
621     prev->more = dup;
622 elmex 1.1 }
623 root 1.9
624 root 1.8 prev = dup;
625 elmex 1.1 }
626    
627 root 1.8 if (QUERY_FLAG (head, FLAG_ALIVE))
628     {
629     object *check = head;
630     int size_x = 0;
631     int size_y = 0;
632    
633     while (check)
634     {
635 root 1.47 size_x = MAX (size_x, check->arch->x);
636     size_y = MAX (size_y, check->arch->y);
637 root 1.8 check = check->more;
638 elmex 1.1 }
639    
640 root 1.8 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
641     {
642     if (head->x < size_x || head->y < size_y)
643     {
644     dm_stack_pop (op->contr);
645 root 1.60 head->destroy ();
646 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
647 root 1.60 tmp->destroy ();
648 root 1.8 return 1;
649 elmex 1.1 }
650    
651 root 1.8 check = head;
652 root 1.9
653 root 1.8 while (check)
654     {
655     check->x -= size_x;
656     check->y -= size_y;
657     check = check->more;
658 elmex 1.1 }
659     }
660    
661 root 1.8 insert_ob_in_map (head, op->map, op, 0);
662     }
663     else
664     head = insert_ob_in_ob (head, op);
665    
666     /* Let's put this created item on stack so dm can access it easily. */
667     /* Wonder if we really want to push all of these, but since
668     * things like rods have nrof 0, we want to cover those.
669     */
670     dm_stack_push (op->contr, head->count);
671    
672 root 1.54 if (at->randomitems && !at_spell)
673 root 1.47 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
674 elmex 1.1 }
675    
676 root 1.8 /* free the one we used to copy */
677 root 1.60 tmp->destroy ();
678 elmex 1.1 }
679    
680 root 1.8 return 1;
681 elmex 1.1 }
682    
683     /*
684     * Now follows dm-commands which are also acceptable from sockets
685     */
686    
687 root 1.8 int
688     command_inventory (object *op, char *params)
689     {
690 root 1.52 int i;
691 root 1.8 object *tmp;
692 elmex 1.1
693 root 1.52 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
694 root 1.8 {
695 root 1.52 op->contr->failmsg ("Inventory of what object (nr)?");
696     return 1;
697 elmex 1.1 }
698    
699 root 1.52 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
700 elmex 1.1
701 root 1.8 return 1;
702 elmex 1.1 }
703    
704     /* just show player's their skills for now. Dm's can
705     * already see skills w/ inventory command - b.t.
706     */
707    
708 root 1.8 int
709     command_skills (object *op, char *params)
710     {
711     show_skills (op, params);
712     return 0;
713 elmex 1.1 }
714    
715 root 1.8 int
716     command_dump (object *op, char *params)
717     {
718     object *tmp;
719 elmex 1.1
720 root 1.8 tmp = get_dm_object (op->contr, &params, NULL);
721     if (!tmp)
722 elmex 1.1 return 1;
723 root 1.8
724 root 1.16 char *dump = dump_object (tmp);
725     new_draw_info (NDI_UNIQUE, 0, op, dump);
726     free (dump);
727    
728 root 1.8 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
729     new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
730 root 1.16
731 root 1.8 return 1;
732 elmex 1.1 }
733    
734 root 1.8 int
735     command_patch (object *op, char *params)
736     {
737     char *arg, *arg2;
738     object *tmp;
739    
740     tmp = get_dm_object (op->contr, &params, NULL);
741     if (!tmp)
742     /* Player already informed of failure */
743 elmex 1.1 return 1;
744    
745 root 1.8 /* params set to first value by get_dm_default */
746     arg = params;
747     if (arg == NULL)
748     {
749     new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
750 elmex 1.1 return 1;
751     }
752    
753 root 1.8 if ((arg2 = strchr (arg, ' ')))
754     arg2++;
755 root 1.43
756 root 1.8 if (set_variable (tmp, arg) == -1)
757     new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
758     else
759 root 1.43 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
760 elmex 1.1
761 root 1.8 return 1;
762     }
763 elmex 1.1
764 root 1.8 int
765     command_remove (object *op, char *params)
766     {
767     object *tmp;
768     int from;
769 elmex 1.1
770 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
771     if (!tmp)
772     {
773     new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
774     return 1;
775 elmex 1.1 }
776    
777 root 1.8 if (tmp->type == PLAYER)
778     {
779     new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
780     return 1;
781 elmex 1.1 }
782    
783 root 1.8 if (QUERY_FLAG (tmp, FLAG_REMOVED))
784     {
785     new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
786     return 1;
787 elmex 1.1 }
788    
789 root 1.8 if (from != STACK_FROM_STACK)
790     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
791     dm_stack_pop (op->contr);
792    
793     /* Always work on the head - otherwise object will get in odd state */
794     if (tmp->head)
795     tmp = tmp->head;
796 root 1.21 tmp->remove ();
797 root 1.8 return 1;
798 elmex 1.1 }
799    
800 root 1.8 int
801     command_free (object *op, char *params)
802     {
803     object *tmp;
804     int from;
805 elmex 1.1
806 root 1.8 tmp = get_dm_object (op->contr, &params, &from);
807 elmex 1.1
808 root 1.8 if (!tmp)
809     {
810     new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
811     return 1;
812 elmex 1.1 }
813    
814 root 1.8 if (from != STACK_FROM_STACK)
815     /* Item is either stack top, or is a number thus is now stack top, let's remove it */
816     dm_stack_pop (op->contr);
817 elmex 1.1
818 root 1.8 if (tmp->head)
819     tmp = tmp->head;
820 root 1.22
821 root 1.60 tmp->destroy ();
822 root 1.8 return 1;
823 elmex 1.1 }
824    
825     /**
826     * This adds exp to a player. We now allow adding to a specific skill.
827     */
828 root 1.8 int
829     command_addexp (object *op, char *params)
830     {
831     char buf[MAX_BUF], skill[MAX_BUF];
832 root 1.50 int q;
833     long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
834 root 1.8 object *skillob = NULL;
835 elmex 1.1
836 root 1.8 skill[0] = '\0';
837 root 1.50 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %s", buf, &i, skill)) < 2))
838 root 1.8 {
839     new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
840     return 1;
841 elmex 1.1 }
842    
843 root 1.27 for_all_players (pl)
844 root 1.8 if (!strncmp (pl->ob->name, buf, MAX_NAME))
845 root 1.27 {
846     if (q >= 3)
847     {
848     skillob = find_skill_by_name (pl->ob, skill);
849     if (!skillob)
850     {
851     new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
852     return 1;
853     }
854    
855     i = check_exp_adjust (skillob, i);
856     skillob->stats.exp += i;
857     calc_perm_exp (skillob);
858     player_lvl_adj (pl->ob, skillob);
859     }
860 elmex 1.1
861 root 1.27 pl->ob->stats.exp += i;
862     calc_perm_exp (pl->ob);
863     player_lvl_adj (pl->ob, NULL);
864 elmex 1.1
865 root 1.27 return 1;
866     }
867 elmex 1.1
868 root 1.27 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
869 root 1.8 return 1;
870 elmex 1.1 }
871    
872     /**************************************************************************/
873 root 1.8
874 elmex 1.1 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
875 root 1.8
876 elmex 1.1 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
877 root 1.8
878 elmex 1.1 /**************************************************************************/
879    
880 root 1.8 int
881     command_stats (object *op, char *params)
882     {
883     char thing[20];
884     char buf[MAX_BUF];
885    
886     thing[0] = '\0';
887     if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
888     {
889     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
890     return 1;
891     }
892    
893 root 1.27 for_all_players (pl)
894 root 1.8 if (!strcmp (pl->ob->name, thing))
895     {
896     sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
897     new_draw_info (NDI_UNIQUE, 0, op, buf);
898     sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
899     new_draw_info (NDI_UNIQUE, 0, op, buf);
900     sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
901     new_draw_info (NDI_UNIQUE, 0, op, buf);
902     sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
903     new_draw_info (NDI_UNIQUE, 0, op, buf);
904 root 1.20 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
905 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, buf);
906     sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
907     new_draw_info (NDI_UNIQUE, 0, op, buf);
908     sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
909     new_draw_info (NDI_UNIQUE, 0, op, buf);
910 root 1.27 return 1;
911 root 1.8 }
912 root 1.27
913     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
914 root 1.8 return 1;
915     }
916    
917     int
918     command_abil (object *op, char *params)
919     {
920     char thing[20], thing2[20];
921     int iii;
922     char buf[MAX_BUF];
923    
924     iii = 0;
925     thing[0] = '\0';
926     thing2[0] = '\0';
927     if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
928     {
929     new_draw_info (NDI_UNIQUE, 0, op, "Who?");
930     return 1;
931     }
932    
933     if (thing2 == NULL)
934     {
935     new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
936     return 1;
937     }
938    
939     if (iii < MIN_STAT || iii > MAX_STAT)
940     {
941     new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
942     return 1;
943     }
944    
945 root 1.27 for_all_players (pl)
946 root 1.8 {
947     if (!strcmp (pl->ob->name, thing))
948     {
949 root 1.43 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
950     if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
951     if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
952     if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
953     if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
954     if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
955     if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
956    
957 root 1.8 sprintf (buf, "%s has been altered.", &pl->ob->name);
958     new_draw_info (NDI_UNIQUE, 0, op, buf);
959 root 1.26 pl->ob->update_stats ();
960 root 1.8 return 1;
961 elmex 1.1 }
962 root 1.8 }
963    
964     new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
965     return 1;
966 elmex 1.1 }
967    
968 root 1.8 int
969     command_nowiz (object *op, char *params)
970 pippijn 1.39 { /* 'nodm' is alias */
971 root 1.8 CLEAR_FLAG (op, FLAG_WIZ);
972     CLEAR_FLAG (op, FLAG_WIZPASS);
973     CLEAR_FLAG (op, FLAG_WIZCAST);
974 root 1.63 CLEAR_FLAG (op, FLAG_WIZLOOK);
975 root 1.64 op->contr->do_los = 1;
976 root 1.8
977     if (op->contr->hidden)
978     {
979     new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
980     op->map->players++;
981     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
982     op->contr->hidden = 0;
983     op->invisible = 1;
984     }
985     else
986     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
987 root 1.64
988 root 1.8 return 1;
989 elmex 1.1 }
990    
991     /**
992     * object *op is trying to become dm.
993     * pl_name is name supplied by player. Restrictive DM will make it harder
994     * for socket users to become DM - in that case, it will check for the players
995     * character name.
996     */
997 root 1.8 static int
998     checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
999 elmex 1.1 {
1000 root 1.8 FILE *dmfile;
1001     char buf[MAX_BUF];
1002     char line_buf[160], name[160], passwd[160], host[160];
1003 elmex 1.1
1004     #ifdef RESTRICTIVE_DM
1005 root 1.8 *pl_name = op->name ? op->name : "*";
1006 elmex 1.1 #endif
1007    
1008 root 1.8 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1009     if ((dmfile = fopen (buf, "r")) == NULL)
1010     {
1011     LOG (llevDebug, "Could not find DM file.\n");
1012     return 0;
1013     }
1014    
1015     while (fgets (line_buf, 160, dmfile) != NULL)
1016     {
1017     if (line_buf[0] == '#')
1018     continue;
1019     if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1020     {
1021     LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1022     }
1023     else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1024     && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1025     {
1026     fclose (dmfile);
1027     return (1);
1028     }
1029     }
1030     fclose (dmfile);
1031     return (0);
1032     }
1033    
1034     int
1035     do_wizard_dm (object *op, char *params, int silent)
1036     {
1037     if (!op->contr)
1038     return 0;
1039    
1040     if (QUERY_FLAG (op, FLAG_WIZ))
1041     {
1042     new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1043     return 0;
1044     }
1045    
1046 root 1.25 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1047 root 1.8 {
1048     SET_FLAG (op, FLAG_WIZ);
1049     SET_FLAG (op, FLAG_WIZPASS);
1050     SET_FLAG (op, FLAG_WIZCAST);
1051 root 1.62 SET_FLAG (op, FLAG_WIZLOOK);
1052 root 1.64 op->contr->do_los = 1;
1053 root 1.43
1054 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1055     op->contr->write_buf[0] = '\0';
1056    
1057     if (!silent)
1058     new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1059    
1060     return 1;
1061     }
1062     else
1063     {
1064     new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1065     op->contr->write_buf[0] = '\0';
1066     return 0;
1067 elmex 1.1 }
1068     }
1069    
1070     /*
1071     * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1072     * - allow people on sockets to become dm, and allow better dm file
1073     */
1074 root 1.8 int
1075     command_dm (object *op, char *params)
1076     {
1077     if (!op->contr)
1078     return 0;
1079 elmex 1.1
1080 root 1.8 do_wizard_dm (op, params, 0);
1081 elmex 1.1
1082 root 1.8 return 1;
1083 elmex 1.1 }
1084    
1085 root 1.8 int
1086     command_invisible (object *op, char *params)
1087     {
1088     if (op)
1089     {
1090     op->invisible += 100;
1091 root 1.41 update_object (op, UP_OBJ_CHANGE);
1092 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1093 elmex 1.1 }
1094    
1095 root 1.8 return 0;
1096 elmex 1.1 }
1097    
1098     /**
1099     * Returns spell object (from archetypes) by name.
1100     * Returns NULL if 0 or more than one spell matches.
1101     * Used for wizard's learn spell/prayer.
1102     *
1103     * op is the player issuing the command.
1104     */
1105 root 1.8 static object *
1106     get_spell_by_name (object *op, const char *spell_name)
1107     {
1108 root 1.46 archetype *at;
1109 root 1.8 archetype *found;
1110     int conflict_found;
1111     size_t spell_name_length;
1112    
1113     /* First check for full name matches. */
1114     conflict_found = 0;
1115     found = NULL;
1116 root 1.47 for_all_archetypes (at)
1117 root 1.8 {
1118 root 1.47 if (at->type != SPELL)
1119 root 1.8 continue;
1120    
1121 root 1.47 if (strcmp (at->object::name, spell_name) != 0)
1122 root 1.8 continue;
1123    
1124 root 1.65 if (found)
1125 root 1.8 {
1126     if (!conflict_found)
1127     {
1128     conflict_found = 1;
1129     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1130 root 1.46 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1131 elmex 1.1 }
1132 root 1.46
1133     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1134 root 1.8 continue;
1135 elmex 1.1 }
1136    
1137 root 1.46 found = at;
1138 elmex 1.1 }
1139    
1140 root 1.8 /* No match if more more than one archetype matches. */
1141     if (conflict_found)
1142     return NULL;
1143 elmex 1.1
1144 root 1.8 /* Return if exactly one archetype matches. */
1145     if (found != NULL)
1146     return arch_to_object (found);
1147    
1148     /* No full match found: now check for partial matches. */
1149     spell_name_length = strlen (spell_name);
1150     conflict_found = 0;
1151     found = NULL;
1152 root 1.47 for_all_archetypes (at)
1153 root 1.8 {
1154 root 1.47 if (at->type != SPELL)
1155 root 1.8 continue;
1156 elmex 1.1
1157 root 1.46 if (strncmp (at->archname, "spelldirect_", 12) == 0)
1158 root 1.8 continue;
1159 elmex 1.1
1160 root 1.47 if (strncmp (at->object::name, spell_name, spell_name_length) != 0)
1161 root 1.8 continue;
1162 elmex 1.1
1163 root 1.8 if (found != NULL)
1164     {
1165     if (!conflict_found)
1166     {
1167     conflict_found = 1;
1168     new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1169 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->object::name);
1170 elmex 1.1 }
1171 root 1.47 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->object::name);
1172 root 1.8 continue;
1173 elmex 1.1 }
1174    
1175 root 1.46 found = at;
1176 elmex 1.1 }
1177    
1178 root 1.8 /* No match if more more than one archetype matches. */
1179     if (conflict_found)
1180     return NULL;
1181 elmex 1.1
1182 root 1.8 /* Return if exactly one archetype matches. */
1183     if (found != NULL)
1184     return arch_to_object (found);
1185 elmex 1.1
1186 root 1.8 /* No spell found: just print an error message. */
1187     new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1188     return NULL;
1189 elmex 1.1 }
1190    
1191 root 1.8 static int
1192     command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1193     {
1194     object *tmp;
1195 elmex 1.1
1196 root 1.8 if (op->contr == NULL || params == NULL)
1197     {
1198     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1199     return 0;
1200 elmex 1.1 }
1201    
1202 root 1.8 tmp = get_spell_by_name (op, params);
1203     if (tmp == NULL)
1204     {
1205     return 0;
1206 elmex 1.1 }
1207    
1208 root 1.8 if (check_spell_known (op, tmp->name))
1209     {
1210     new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1211     return 0;
1212 elmex 1.1 }
1213    
1214 root 1.8 do_learn_spell (op, tmp, special_prayer);
1215 root 1.60 tmp->destroy ();
1216 root 1.8 return 1;
1217 elmex 1.1 }
1218    
1219 root 1.8 int
1220     command_learn_spell (object *op, char *params)
1221     {
1222     return command_learn_spell_or_prayer (op, params, 0);
1223 elmex 1.1 }
1224    
1225 root 1.8 int
1226     command_learn_special_prayer (object *op, char *params)
1227 elmex 1.1 {
1228 root 1.8 return command_learn_spell_or_prayer (op, params, 1);
1229 elmex 1.1 }
1230    
1231 root 1.8 int
1232     command_forget_spell (object *op, char *params)
1233 elmex 1.1 {
1234 root 1.8 object *spell;
1235 elmex 1.1
1236 root 1.8 if (op->contr == NULL || params == NULL)
1237     {
1238     new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1239     return 0;
1240 elmex 1.1 }
1241    
1242 root 1.8 spell = lookup_spell_by_name (op, params);
1243     if (spell == NULL)
1244     {
1245     new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1246     return 0;
1247 elmex 1.1 }
1248    
1249 root 1.8 do_forget_spell (op, spell->name);
1250     return 1;
1251 elmex 1.1 }
1252    
1253     /**
1254     * A players wants to become DM and hide.
1255     * Let's see if that's authorized.
1256     * Make sure to not tell anything to anyone.
1257     */
1258 root 1.8 int
1259     command_dmhide (object *op, char *params)
1260     {
1261     if (!do_wizard_dm (op, params, 1))
1262     return 0;
1263 elmex 1.1
1264 root 1.8 do_wizard_hide (op, 1);
1265 elmex 1.1
1266 root 1.8 return 1;
1267 elmex 1.1 }
1268    
1269 root 1.8 void
1270     dm_stack_pop (player *pl)
1271     {
1272     if (!pl->stack_items || !pl->stack_position)
1273     {
1274     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1275     return;
1276 elmex 1.1 }
1277    
1278 root 1.8 pl->stack_position--;
1279     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1280 elmex 1.1 }
1281    
1282     /**
1283     * Get current stack top item for player.
1284     * Returns NULL if no stacked item.
1285     * If stacked item disappeared (freed), remove it.
1286     *
1287     * Ryo, august 2004
1288     */
1289 root 1.8 object *
1290     dm_stack_peek (player *pl)
1291     {
1292     object *ob;
1293 elmex 1.1
1294 root 1.8 if (!pl->stack_position)
1295     {
1296     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1297     return NULL;
1298 elmex 1.1 }
1299    
1300 root 1.8 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1301     if (!ob)
1302     {
1303     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1304     dm_stack_pop (pl);
1305     return NULL;
1306 elmex 1.1 }
1307    
1308 root 1.8 return ob;
1309 elmex 1.1 }
1310    
1311     /**
1312     * Push specified item on player stack.
1313     * Inform player of position.
1314     * Initializes variables if needed.
1315     */
1316 root 1.8 void
1317     dm_stack_push (player *pl, tag_t item)
1318     {
1319     if (!pl->stack_items)
1320     {
1321     pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1322     memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1323 elmex 1.1 }
1324    
1325 root 1.8 if (pl->stack_position == STACK_SIZE)
1326     {
1327     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1328     return;
1329 elmex 1.1 }
1330    
1331 root 1.8 pl->stack_items[pl->stack_position] = item;
1332     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1333     pl->stack_position++;
1334 elmex 1.1 }
1335    
1336     /**
1337     * Checks 'params' for object code.
1338     *
1339     * Can be:
1340     * * empty => get current object stack top for player
1341     * * number => get item with that tag, stack it for future use
1342     * * $number => get specified stack item
1343     * * "me" => player himself
1344     *
1345     * At function exit, params points to first non-object char
1346     *
1347     * 'from', if not NULL, contains at exit:
1348     * * STACK_FROM_NONE => object not found
1349     * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1350     * * STACK_FROM_STACK => item from somewhere in the stack
1351     * * STACK_FROM_NUMBER => item by number, pushed on stack
1352     *
1353     * Ryo, august 2004
1354     */
1355 root 1.8 object *
1356     get_dm_object (player *pl, char **params, int *from)
1357     {
1358     int item_tag, item_position;
1359     object *ob;
1360    
1361     if (!pl)
1362     return NULL;
1363    
1364     if (!params || !*params || **params == '\0')
1365     {
1366     if (from)
1367     *from = STACK_FROM_TOP;
1368     /* No parameter => get stack item */
1369     return dm_stack_peek (pl);
1370 elmex 1.1 }
1371    
1372 root 1.8 /* Let's clean white spaces */
1373     while (**params == ' ')
1374     (*params)++;
1375    
1376     /* Next case: number => item tag */
1377     if (sscanf (*params, "%d", &item_tag))
1378     {
1379     /* Move parameter to next item */
1380     while (isdigit (**params))
1381 elmex 1.1 (*params)++;
1382    
1383 root 1.8 /* And skip blanks, too */
1384     while (**params == ' ')
1385 elmex 1.1 (*params)++;
1386    
1387 root 1.8 /* Get item */
1388     ob = find_object (item_tag);
1389     if (!ob)
1390     {
1391     if (from)
1392     *from = STACK_FROM_NONE;
1393     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1394     return NULL;
1395     }
1396    
1397     /* Got one, let's push it on stack */
1398     dm_stack_push (pl, item_tag);
1399     if (from)
1400     *from = STACK_FROM_NUMBER;
1401     return ob;
1402     }
1403 elmex 1.1
1404 root 1.8 /* Next case: $number => stack item */
1405     if (sscanf (*params, "$%d", &item_position))
1406     {
1407     /* Move parameter to next item */
1408     (*params)++;
1409 elmex 1.1
1410 root 1.8 while (isdigit (**params))
1411     (*params)++;
1412     while (**params == ' ')
1413     (*params)++;
1414 elmex 1.1
1415 root 1.8 if (item_position >= pl->stack_position)
1416     {
1417     if (from)
1418     *from = STACK_FROM_NONE;
1419     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1420     return NULL;
1421     }
1422    
1423     ob = find_object (pl->stack_items[item_position]);
1424     if (!ob)
1425     {
1426     if (from)
1427     *from = STACK_FROM_NONE;
1428     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1429     return NULL;
1430     }
1431    
1432     if (from)
1433     *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1434     return ob;
1435 elmex 1.1 }
1436    
1437 root 1.8 /* Next case: 'me' => return pl->ob */
1438     if (!strncmp (*params, "me", 2))
1439     {
1440     if (from)
1441     *from = STACK_FROM_NUMBER;
1442     dm_stack_push (pl, pl->ob->count);
1443    
1444     /* Skip to next token */
1445     (*params) += 2;
1446     while (**params == ' ')
1447     (*params)++;
1448 elmex 1.1
1449 root 1.8 return pl->ob;
1450 elmex 1.1 }
1451    
1452 root 1.8 /* Last case: get stack top */
1453     if (from)
1454     *from = STACK_FROM_TOP;
1455     return dm_stack_peek (pl);
1456 elmex 1.1 }
1457    
1458     /**
1459     * Pop the stack top.
1460     */
1461 root 1.8 int
1462     command_stack_pop (object *op, char *params)
1463     {
1464     dm_stack_pop (op->contr);
1465     return 0;
1466 elmex 1.1 }
1467    
1468     /**
1469     * Push specified item on stack.
1470     */
1471 root 1.8 int
1472     command_stack_push (object *op, char *params)
1473     {
1474     object *ob;
1475     int from;
1476    
1477     ob = get_dm_object (op->contr, &params, &from);
1478 elmex 1.1
1479 root 1.8 if (ob && from != STACK_FROM_NUMBER)
1480     /* Object was from stack, need to push it again */
1481     dm_stack_push (op->contr, ob->count);
1482    
1483     return 0;
1484 elmex 1.1 }
1485    
1486     /**
1487     * Displays stack contents.
1488     */
1489 root 1.8 int
1490     command_stack_list (object *op, char *params)
1491     {
1492     int item;
1493     object *display;
1494     player *pl = op->contr;
1495    
1496     new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1497    
1498     for (item = 0; item < pl->stack_position; item++)
1499     {
1500     display = find_object (pl->stack_items[item]);
1501     if (display)
1502     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1503     else
1504     /* Item was freed */
1505     new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1506 elmex 1.1 }
1507    
1508 root 1.8 return 0;
1509 elmex 1.1 }
1510    
1511     /**
1512     * Empty DM item stack.
1513     */
1514 root 1.8 int
1515     command_stack_clear (object *op, char *params)
1516     {
1517     op->contr->stack_position = 0;
1518     new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1519     return 0;
1520 elmex 1.1 }
1521    
1522 root 1.8 int
1523     command_insert_into (object *op, char *params)
1524 elmex 1.1 {
1525 root 1.8 object *left, *right, *inserted;
1526     int left_from, right_from;
1527 elmex 1.1
1528 root 1.8 left = get_dm_object (op->contr, &params, &left_from);
1529     if (!left)
1530     {
1531     new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1532     return 0;
1533 elmex 1.1 }
1534    
1535 root 1.8 if (left_from == STACK_FROM_NUMBER)
1536     /* Item was stacked, remove it else right will be the same... */
1537     dm_stack_pop (op->contr);
1538 elmex 1.1
1539 root 1.8 right = get_dm_object (op->contr, &params, &right_from);
1540 elmex 1.1
1541 root 1.8 if (!right)
1542     {
1543     new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1544     return 0;
1545 elmex 1.1 }
1546    
1547 root 1.8 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1548     {
1549     /*
1550     * Special case: both items were taken from stack top.
1551     * Override the behaviour, taking left as item just below top, if exists.
1552     * See function description for why.
1553     * Besides, can't insert an item into itself.
1554     */
1555     if (op->contr->stack_position > 1)
1556     {
1557     left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1558     if (left)
1559     new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1560     else
1561     /* Stupid case: item under top was freed, fallback to stack top */
1562     left = right;
1563 elmex 1.1 }
1564     }
1565    
1566 root 1.8 if (left == right)
1567 elmex 1.1 {
1568 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1569     return 0;
1570 elmex 1.1 }
1571    
1572 root 1.8 if (right->type == PLAYER)
1573 elmex 1.1 {
1574 root 1.8 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1575     return 0;
1576 elmex 1.1 }
1577    
1578 root 1.8 if (!QUERY_FLAG (right, FLAG_REMOVED))
1579 root 1.21 right->remove ();
1580 root 1.54
1581     insert_ob_in_ob (right, left);
1582 elmex 1.1
1583 root 1.8 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1584 elmex 1.1
1585 root 1.8 return 0;
1586 elmex 1.1
1587     }