… | |
… | |
1051 | * Remove setting flying here - that won't work, because next |
1051 | * Remove setting flying here - that won't work, because next |
1052 | * fix_player() is called that will get cleared - proper solution |
1052 | * fix_player() is called that will get cleared - proper solution |
1053 | * is probably something like a wiz_force which gives that and any |
1053 | * is probably something like a wiz_force which gives that and any |
1054 | * other desired abilities. |
1054 | * other desired abilities. |
1055 | */ |
1055 | */ |
1056 | clear_los (op->contr); |
1056 | op->contr->clear_los (0); |
1057 | op->contr->write_buf[0] = '\0'; |
1057 | op->contr->write_buf[0] = '\0'; |
1058 | |
1058 | |
1059 | if (!silent) |
1059 | if (!silent) |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1060 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1061 | |
1061 | |