1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
7 |
This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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#include <global.h> |
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#ifndef __CEXTRACT__ |
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# include <sproto.h> |
27 |
#endif |
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#include <spells.h> |
29 |
#include <treasure.h> |
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#include <skills.h> |
31 |
|
32 |
/** Defines for DM item stack **/ |
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#define STACK_SIZE 50 /* Stack size, static */ |
34 |
|
35 |
/* Values for 'from' field of get_dm_object */ |
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#define STACK_FROM_NONE 0 /* Item was not found */ |
37 |
#define STACK_FROM_TOP 1 /* Item is stack top */ |
38 |
#define STACK_FROM_STACK 2 /* Item is somewhere in stack */ |
39 |
#define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */ |
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|
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|
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/** |
43 |
* Enough of the DM functions seem to need this that I broke |
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* it out to a seperate function. name is the person |
45 |
* being saught, rq is who is looking for them. This |
46 |
* prints diagnostics messages, and returns the |
47 |
* other player, or NULL otherwise. |
48 |
*/ |
49 |
static player * |
50 |
get_other_player_from_name (object *op, char *name) |
51 |
{ |
52 |
if (!name) |
53 |
return NULL; |
54 |
|
55 |
for_all_players (pl) |
56 |
if (!strncmp (pl->ob->name, name, MAX_NAME)) |
57 |
{ |
58 |
if (pl->ob == op) |
59 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself."); |
61 |
return NULL; |
62 |
} |
63 |
|
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if (pl->ns->state != ST_PLAYING) |
65 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now."); |
67 |
return NULL; |
68 |
} |
69 |
|
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return pl; |
71 |
} |
72 |
|
73 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
74 |
return 0; |
75 |
} |
76 |
|
77 |
/** |
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* Actually hides specified player (obviously a DM). |
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* If 'silent_dm' is non zero, other players are informed of DM entering/leaving, |
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* else they just think someone left/entered. |
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*/ |
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void |
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do_wizard_hide (object *op, int silent_dm) |
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{ |
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if (op->contr->hidden) |
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{ |
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op->contr->hidden = 0; |
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op->invisible = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
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op->map->players++; |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
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if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
95 |
} |
96 |
} |
97 |
else |
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{ |
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op->contr->hidden = 1; |
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new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you."); |
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op->map->players--; |
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if (!silent_dm) |
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{ |
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new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
105 |
} |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name); |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name); |
108 |
} |
109 |
} |
110 |
|
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int |
112 |
command_hide (object *op, char *params) |
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{ |
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do_wizard_hide (op, 0); |
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return 1; |
116 |
} |
117 |
|
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/** |
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* This finds and returns the object which matches the name or |
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* object nubmer (specified via num #whatever). |
121 |
*/ |
122 |
static object * |
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find_object_both (char *params) |
124 |
{ |
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if (!params) |
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return NULL; |
127 |
|
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if (params[0] == '#') |
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return find_object (atol (params + 1)); |
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else |
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return find_object_name (params); |
132 |
} |
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|
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/** |
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* Sets the god for some objects. params should contain two values - |
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* first the object to change, followed by the god to change it to. |
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*/ |
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int |
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command_setgod (object *op, char *params) |
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{ |
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object *ob, *god; |
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char *str; |
143 |
|
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if (!params || !(str = strchr (params, ' '))) |
145 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god"); |
147 |
return 0; |
148 |
} |
149 |
|
150 |
/* kill the space, and set string to the next param */ |
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*str++ = '\0'; |
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if (!(ob = find_object_both (params))) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params); |
155 |
return 1; |
156 |
} |
157 |
|
158 |
/* |
159 |
* Perhaps this is overly restrictive? Should we perhaps be able |
160 |
* to rebless altars and the like? |
161 |
*/ |
162 |
if (ob->type != PLAYER) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name); |
165 |
return 1; |
166 |
} |
167 |
|
168 |
god = find_god (str); |
169 |
if (god == NULL) |
170 |
{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str); |
172 |
return 1; |
173 |
} |
174 |
|
175 |
become_follower (ob, god); |
176 |
return 1; |
177 |
} |
178 |
|
179 |
/** |
180 |
* Add player's IP to ban_file and kick them off the server |
181 |
* I know most people have dynamic IPs but this is more of a short term |
182 |
* solution if they have to get a new IP to play maybe they'll calm down. |
183 |
* This uses the banish_file in the local directory *not* the ban_file |
184 |
* The action is logged with a ! for easy searching. -tm |
185 |
*/ |
186 |
int |
187 |
command_banish (object *op, char *params) |
188 |
{ |
189 |
player *pl; |
190 |
FILE *banishfile; |
191 |
char buf[MAX_BUF]; |
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time_t now; |
193 |
|
194 |
if (!params) |
195 |
{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>."); |
197 |
return 1; |
198 |
} |
199 |
|
200 |
pl = get_other_player_from_name (op, params); |
201 |
if (!pl) |
202 |
return 1; |
203 |
|
204 |
sprintf (buf, "%s/%s", settings.localdir, BANISHFILE); |
205 |
|
206 |
if ((banishfile = fopen (buf, "a")) == NULL) |
207 |
{ |
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LOG (llevDebug, "Could not find file banish_file.\n"); |
209 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file."); |
210 |
return 0; |
211 |
} |
212 |
|
213 |
now = time (NULL); |
214 |
/* |
215 |
* Record this as a comment - then we don't have to worry about changing |
216 |
* the parsing code. |
217 |
*/ |
218 |
fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now)); |
219 |
fprintf (banishfile, "*@%s\n", pl->ns->host); |
220 |
fclose (banishfile); |
221 |
|
222 |
LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host); |
223 |
new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name); |
224 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name); |
225 |
command_kick (op, (char *) &pl->ob->name); |
226 |
return 1; |
227 |
} |
228 |
|
229 |
int |
230 |
command_kick (object *op, char *params) |
231 |
{ |
232 |
for_all_players (pl) |
233 |
if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params))) |
234 |
{ |
235 |
object *op = pl->ob; |
236 |
|
237 |
if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED)) |
238 |
{ |
239 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name); |
240 |
strcpy (op->contr->killer, "kicked"); |
241 |
} |
242 |
|
243 |
pl->ns->destroy (); |
244 |
} |
245 |
|
246 |
return 1; |
247 |
} |
248 |
|
249 |
//TODO |
250 |
#if 0 |
251 |
int |
252 |
command_save_overlay (object *op, char *params) |
253 |
{ |
254 |
if (!op) |
255 |
return 0; |
256 |
|
257 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
258 |
{ |
259 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save."); |
260 |
return 1; |
261 |
} |
262 |
|
263 |
new_save_map (op->map, 2); |
264 |
new_save_map (op->map, 0); |
265 |
new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay."); |
266 |
|
267 |
ready_map_name (op->map->path, 0); |
268 |
|
269 |
return 1; |
270 |
} |
271 |
#endif |
272 |
|
273 |
int |
274 |
command_shutdown (object *op, char *params) |
275 |
{ |
276 |
if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ)) |
277 |
{ |
278 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server."); |
279 |
return 1; |
280 |
} |
281 |
|
282 |
cleanup (0); |
283 |
|
284 |
/* not reached */ |
285 |
return 1; |
286 |
} |
287 |
|
288 |
int |
289 |
command_freeze (object *op, char *params) |
290 |
{ |
291 |
int ticks; |
292 |
player *pl; |
293 |
|
294 |
if (!params) |
295 |
{ |
296 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
297 |
return 1; |
298 |
} |
299 |
|
300 |
ticks = atoi (params); |
301 |
if (ticks) |
302 |
{ |
303 |
while ((isdigit (*params) || isspace (*params)) && *params != 0) |
304 |
params++; |
305 |
if (*params == 0) |
306 |
{ |
307 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>."); |
308 |
return 1; |
309 |
} |
310 |
} |
311 |
else |
312 |
ticks = 100; |
313 |
|
314 |
pl = get_other_player_from_name (op, params); |
315 |
if (!pl) |
316 |
return 1; |
317 |
|
318 |
new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!"); |
319 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks); |
320 |
pl->ob->speed_left = -(pl->ob->speed * ticks); |
321 |
return 0; |
322 |
} |
323 |
|
324 |
int |
325 |
command_arrest (object *op, char *params) |
326 |
{ |
327 |
object *dummy; |
328 |
player *pl; |
329 |
|
330 |
if (!op) |
331 |
return 0; |
332 |
|
333 |
if (params == NULL) |
334 |
{ |
335 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>."); |
336 |
return 1; |
337 |
} |
338 |
|
339 |
pl = get_other_player_from_name (op, params); |
340 |
if (!pl) |
341 |
return 1; |
342 |
|
343 |
dummy = get_jail_exit (pl->ob); |
344 |
if (!dummy) |
345 |
{ |
346 |
/* we have nowhere to send the prisoner.... */ |
347 |
new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them"); |
348 |
return 0; |
349 |
} |
350 |
|
351 |
pl->ob->enter_exit (dummy); |
352 |
dummy->destroy (); |
353 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested."); |
354 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
355 |
LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name); |
356 |
return 1; |
357 |
} |
358 |
|
359 |
int |
360 |
command_summon (object *op, char *params) |
361 |
{ |
362 |
int i; |
363 |
object *dummy; |
364 |
player *pl; |
365 |
|
366 |
if (!op) |
367 |
return 0; |
368 |
|
369 |
if (params == NULL) |
370 |
{ |
371 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>."); |
372 |
return 1; |
373 |
} |
374 |
|
375 |
pl = get_other_player_from_name (op, params); |
376 |
if (!pl) |
377 |
return 1; |
378 |
|
379 |
i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
380 |
if (i == -1) |
381 |
{ |
382 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player."); |
383 |
return 1; |
384 |
} |
385 |
|
386 |
dummy = object::create (); |
387 |
EXIT_PATH (dummy) = op->map->path; |
388 |
EXIT_X (dummy) = op->x + freearr_x[i]; |
389 |
EXIT_Y (dummy) = op->y + freearr_y[i]; |
390 |
pl->ob->enter_exit (dummy); |
391 |
dummy->destroy (); |
392 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned."); |
393 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
394 |
|
395 |
return 1; |
396 |
} |
397 |
|
398 |
/** |
399 |
* Teleport next to target player. |
400 |
*/ |
401 |
|
402 |
/* mids 01/16/2002 */ |
403 |
int |
404 |
command_teleport (object *op, char *params) |
405 |
{ |
406 |
int i; |
407 |
object *dummy; |
408 |
player *pl; |
409 |
|
410 |
if (!op) |
411 |
return 0; |
412 |
|
413 |
if (params == NULL) |
414 |
{ |
415 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>."); |
416 |
return 1; |
417 |
} |
418 |
|
419 |
pl = get_other_player_from_name (op, params); |
420 |
if (!pl) |
421 |
return 1; |
422 |
|
423 |
i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9); |
424 |
if (i == -1) |
425 |
{ |
426 |
new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to."); |
427 |
return 1; |
428 |
} |
429 |
|
430 |
dummy = object::create (); |
431 |
EXIT_PATH (dummy) = pl->ob->map->path; |
432 |
EXIT_X (dummy) = pl->ob->x + freearr_x[i]; |
433 |
EXIT_Y (dummy) = pl->ob->y + freearr_y[i]; |
434 |
op->enter_exit (dummy); |
435 |
dummy->destroy (); |
436 |
if (!op->contr->hidden) |
437 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open."); |
438 |
new_draw_info (NDI_UNIQUE, 0, op, "OK."); |
439 |
return 1; |
440 |
} |
441 |
|
442 |
/** |
443 |
* This function is a real mess, because we're stucking getting |
444 |
* the entire item description in one block of text, so we just |
445 |
* can't simply parse it - we need to look for double quotes |
446 |
* for example. This could actually get much simpler with just a |
447 |
* little help from the client - if we could get line breaks, it |
448 |
* makes parsing much easier, eg, something like: |
449 |
* arch dragon |
450 |
* name big nasty creature |
451 |
* hp 5 |
452 |
* sp 30 |
453 |
* Is much easier to parse than |
454 |
* dragon name "big nasty creature" hp 5 sp 30 |
455 |
* for example. |
456 |
*/ |
457 |
int |
458 |
command_create (object *op, char *params) |
459 |
{ |
460 |
object *tmp = NULL; |
461 |
int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace; |
462 |
char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline; |
463 |
archetype *at, *at_spell = NULL; |
464 |
artifact *art = NULL; |
465 |
|
466 |
if (!op) |
467 |
return 0; |
468 |
|
469 |
if (params == NULL) |
470 |
{ |
471 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
472 |
return 1; |
473 |
} |
474 |
|
475 |
bp = params; |
476 |
|
477 |
/* We need to know where the line ends */ |
478 |
endline = bp + strlen (bp); |
479 |
|
480 |
if (sscanf (bp, "%d ", &nrof)) |
481 |
{ |
482 |
if ((bp = strchr (params, ' ')) == NULL) |
483 |
{ |
484 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
485 |
return 1; |
486 |
} |
487 |
bp++; |
488 |
set_nrof = 1; |
489 |
LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp); |
490 |
} |
491 |
|
492 |
if (sscanf (bp, "%d ", &magic)) |
493 |
{ |
494 |
if ((bp = strchr (bp, ' ')) == NULL) |
495 |
{ |
496 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]"); |
497 |
return 1; |
498 |
} |
499 |
|
500 |
bp++; |
501 |
set_magic = 1; |
502 |
LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp); |
503 |
} |
504 |
|
505 |
if ((cp = strstr (bp, " of ")) != NULL) |
506 |
{ |
507 |
*cp = '\0'; |
508 |
cp += 4; |
509 |
} |
510 |
|
511 |
for (bp2 = bp; *bp2; bp2++) |
512 |
{ |
513 |
if (*bp2 == ' ') |
514 |
{ |
515 |
*bp2 = '\0'; |
516 |
bp2++; |
517 |
break; |
518 |
} |
519 |
} |
520 |
|
521 |
if ((at = archetype::find (bp)) == NULL) |
522 |
{ |
523 |
new_draw_info (NDI_UNIQUE, 0, op, "No such archetype."); |
524 |
return 1; |
525 |
} |
526 |
|
527 |
if (cp) |
528 |
{ |
529 |
char spell_name[MAX_BUF], *fsp = NULL; |
530 |
|
531 |
/* |
532 |
* Try to find a spell object for this. Note that |
533 |
* we also set up spell_name which is only |
534 |
* the first word. |
535 |
*/ |
536 |
|
537 |
at_spell = archetype::find (cp); |
538 |
if (!at_spell || at_spell->clone.type != SPELL) |
539 |
at_spell = find_archetype_by_object_name (cp); |
540 |
if (!at_spell || at_spell->clone.type != SPELL) |
541 |
{ |
542 |
strcpy (spell_name, cp); |
543 |
fsp = strchr (spell_name, ' '); |
544 |
if (fsp) |
545 |
{ |
546 |
*fsp = 0; |
547 |
fsp++; |
548 |
at_spell = archetype::find (spell_name); |
549 |
|
550 |
/* Got a spell, update the first string pointer */ |
551 |
if (at_spell && at_spell->clone.type == SPELL) |
552 |
bp2 = cp + strlen (spell_name) + 1; |
553 |
else |
554 |
at_spell = NULL; |
555 |
} |
556 |
} |
557 |
|
558 |
/* OK - we didn't find a spell - presume the 'of' |
559 |
* in this case means its an artifact. |
560 |
*/ |
561 |
if (!at_spell) |
562 |
{ |
563 |
if (find_artifactlist (at->clone.type) == NULL) |
564 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type); |
565 |
else |
566 |
{ |
567 |
art = find_artifactlist (at->clone.type)->items; |
568 |
|
569 |
do |
570 |
{ |
571 |
if (!strcmp (art->item->name, cp)) |
572 |
break; |
573 |
art = art->next; |
574 |
} |
575 |
while (art != NULL); |
576 |
|
577 |
if (!art) |
578 |
new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp); |
579 |
} |
580 |
|
581 |
LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp); |
582 |
} |
583 |
} /* if cp */ |
584 |
|
585 |
if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL || |
586 |
at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell) |
587 |
{ |
588 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp); |
589 |
return 1; |
590 |
} |
591 |
|
592 |
/* |
593 |
* Rather than have two different blocks with a lot of similar code, |
594 |
* just create one object, do all the processing, and then determine |
595 |
* if that one object should be inserted or if we need to make copies. |
596 |
*/ |
597 |
tmp = arch_to_object (at); |
598 |
|
599 |
if (settings.real_wiz == FALSE) |
600 |
SET_FLAG (tmp, FLAG_WAS_WIZ); |
601 |
|
602 |
if (set_magic) |
603 |
set_abs_magic (tmp, magic); |
604 |
|
605 |
if (art) |
606 |
give_artifact_abilities (tmp, art->item); |
607 |
|
608 |
if (need_identify (tmp)) |
609 |
{ |
610 |
SET_FLAG (tmp, FLAG_IDENTIFIED); |
611 |
CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
612 |
} |
613 |
|
614 |
/* |
615 |
* This entire block here tries to find variable pairings, |
616 |
* eg, 'hp 4' or the like. The mess here is that values |
617 |
* can be quoted (eg "my cool sword"); So the basic logic |
618 |
* is we want to find two spaces, but if we got a quote, |
619 |
* any spaces there don't count. |
620 |
*/ |
621 |
while (*bp2 && bp2 <= endline) |
622 |
{ |
623 |
bp4 = NULL; |
624 |
gotspace = 0; |
625 |
gotquote = 0; |
626 |
|
627 |
/* find the first quote */ |
628 |
for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++) |
629 |
{ |
630 |
|
631 |
/* Found a quote - now lets find the second one */ |
632 |
if (*bp3 == '"') |
633 |
{ |
634 |
*bp3 = ' '; |
635 |
bp2 = bp3 + 1; /* Update start of string */ |
636 |
bp3++; |
637 |
gotquote++; |
638 |
while (*bp3) |
639 |
{ |
640 |
if (*bp3 == '"') |
641 |
{ |
642 |
*bp3 = '\0'; |
643 |
gotquote++; |
644 |
} |
645 |
else |
646 |
bp3++; |
647 |
} |
648 |
} |
649 |
else if (*bp3 == ' ') |
650 |
gotspace++; |
651 |
} |
652 |
|
653 |
/* |
654 |
* If we got two spaces, send the second one to null. |
655 |
* if we've reached the end of the line, increase gotspace - |
656 |
* this is perfectly valid for the list entry listed. |
657 |
*/ |
658 |
if (gotspace == 2 || gotquote == 2) |
659 |
{ |
660 |
bp3--; /* Undo the extra increment */ |
661 |
*bp3 = '\0'; |
662 |
} |
663 |
else if (*bp3 == '\0') |
664 |
gotspace++; |
665 |
|
666 |
if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2)) |
667 |
{ |
668 |
/* |
669 |
* Unfortunately, we've clobbered lots of values, so printing |
670 |
* out what we have probably isn't useful. Break out, because |
671 |
* trying to recover is probably won't get anything useful |
672 |
* anyways, and we'd be confused about end of line pointers |
673 |
* anyways. |
674 |
*/ |
675 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2); |
676 |
break; |
677 |
} |
678 |
|
679 |
/* bp2 should still point to the start of this line, |
680 |
* with bp3 pointing to the end |
681 |
*/ |
682 |
if (set_variable (tmp, bp2) == -1) |
683 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2); |
684 |
else |
685 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2); |
686 |
|
687 |
bp2 = bp3 + 1; |
688 |
} |
689 |
|
690 |
if (at->clone.nrof) |
691 |
{ |
692 |
if (at_spell) |
693 |
insert_ob_in_ob (arch_to_object (at_spell), tmp); |
694 |
|
695 |
tmp->x = op->x; |
696 |
tmp->y = op->y; |
697 |
|
698 |
if (set_nrof) |
699 |
tmp->nrof = nrof; |
700 |
|
701 |
tmp->map = op->map; |
702 |
|
703 |
tmp = insert_ob_in_ob (tmp, op); |
704 |
esrv_send_item (op, tmp); |
705 |
|
706 |
/* Let's put this created item on stack so dm can access it easily. */ |
707 |
dm_stack_push (op->contr, tmp->count); |
708 |
|
709 |
return 1; |
710 |
} |
711 |
else |
712 |
{ |
713 |
for (i = 0; i < (set_nrof ? nrof : 1); i++) |
714 |
{ |
715 |
archetype *atmp; |
716 |
object *prev = 0, *head = 0; |
717 |
|
718 |
for (atmp = at; atmp; atmp = atmp->more) |
719 |
{ |
720 |
object *dup = arch_to_object (atmp); |
721 |
|
722 |
if (at_spell) |
723 |
insert_ob_in_ob (arch_to_object (at_spell), dup); |
724 |
|
725 |
/* |
726 |
* The head is what contains all the important bits, |
727 |
* so just copying it over should be fine. |
728 |
*/ |
729 |
if (!head) |
730 |
{ |
731 |
head = dup; |
732 |
tmp->copy_to (dup); |
733 |
} |
734 |
|
735 |
if (settings.real_wiz == FALSE) |
736 |
SET_FLAG (dup, FLAG_WAS_WIZ); |
737 |
|
738 |
dup->x = op->x + dup->arch->clone.x; |
739 |
dup->y = op->y + dup->arch->clone.y; |
740 |
dup->map = op->map; |
741 |
|
742 |
if (head != dup) |
743 |
{ |
744 |
dup->head = head; |
745 |
prev->more = dup; |
746 |
} |
747 |
|
748 |
prev = dup; |
749 |
} |
750 |
|
751 |
if (QUERY_FLAG (head, FLAG_ALIVE)) |
752 |
{ |
753 |
object *check = head; |
754 |
int size_x = 0; |
755 |
int size_y = 0; |
756 |
|
757 |
while (check) |
758 |
{ |
759 |
size_x = MAX (size_x, check->arch->clone.x); |
760 |
size_y = MAX (size_y, check->arch->clone.y); |
761 |
check = check->more; |
762 |
} |
763 |
|
764 |
if (out_of_map (op->map, head->x + size_x, head->y + size_y)) |
765 |
{ |
766 |
if (head->x < size_x || head->y < size_y) |
767 |
{ |
768 |
dm_stack_pop (op->contr); |
769 |
head->destroy (); |
770 |
new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position."); |
771 |
tmp->destroy (); |
772 |
return 1; |
773 |
} |
774 |
|
775 |
check = head; |
776 |
|
777 |
while (check) |
778 |
{ |
779 |
check->x -= size_x; |
780 |
check->y -= size_y; |
781 |
check = check->more; |
782 |
} |
783 |
} |
784 |
|
785 |
insert_ob_in_map (head, op->map, op, 0); |
786 |
} |
787 |
else |
788 |
head = insert_ob_in_ob (head, op); |
789 |
|
790 |
/* Let's put this created item on stack so dm can access it easily. */ |
791 |
/* Wonder if we really want to push all of these, but since |
792 |
* things like rods have nrof 0, we want to cover those. |
793 |
*/ |
794 |
dm_stack_push (op->contr, head->count); |
795 |
|
796 |
if (at->clone.randomitems != NULL && !at_spell) |
797 |
create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0); |
798 |
|
799 |
esrv_send_item (op, head); |
800 |
} |
801 |
|
802 |
/* free the one we used to copy */ |
803 |
tmp->destroy (); |
804 |
} |
805 |
|
806 |
return 1; |
807 |
} |
808 |
|
809 |
/* |
810 |
* Now follows dm-commands which are also acceptable from sockets |
811 |
*/ |
812 |
|
813 |
int |
814 |
command_inventory (object *op, char *params) |
815 |
{ |
816 |
object *tmp; |
817 |
int i; |
818 |
|
819 |
if (!params) |
820 |
{ |
821 |
inventory (op, NULL); |
822 |
return 0; |
823 |
} |
824 |
|
825 |
if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL) |
826 |
{ |
827 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?"); |
828 |
return 1; |
829 |
} |
830 |
|
831 |
inventory (op, tmp); |
832 |
return 1; |
833 |
} |
834 |
|
835 |
/* just show player's their skills for now. Dm's can |
836 |
* already see skills w/ inventory command - b.t. |
837 |
*/ |
838 |
|
839 |
int |
840 |
command_skills (object *op, char *params) |
841 |
{ |
842 |
show_skills (op, params); |
843 |
return 0; |
844 |
} |
845 |
|
846 |
int |
847 |
command_dump (object *op, char *params) |
848 |
{ |
849 |
object *tmp; |
850 |
|
851 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
852 |
if (!tmp) |
853 |
return 1; |
854 |
|
855 |
char *dump = dump_object (tmp); |
856 |
new_draw_info (NDI_UNIQUE, 0, op, dump); |
857 |
free (dump); |
858 |
|
859 |
if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL)) |
860 |
new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original"); |
861 |
|
862 |
return 1; |
863 |
} |
864 |
|
865 |
/** |
866 |
* When DM is possessing a monster, flip aggression on and off, to allow |
867 |
* better motion. |
868 |
*/ |
869 |
int |
870 |
command_mon_aggr (object *op, char *params) |
871 |
{ |
872 |
if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
873 |
{ |
874 |
op->enemy = NULL; |
875 |
SET_FLAG (op, FLAG_UNAGGRESSIVE); |
876 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF"); |
877 |
} |
878 |
else |
879 |
{ |
880 |
CLEAR_FLAG (op, FLAG_FRIENDLY); |
881 |
CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
882 |
new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON"); |
883 |
} |
884 |
|
885 |
return 1; |
886 |
} |
887 |
|
888 |
/** DM can possess a monster. Basically, this tricks the client into thinking |
889 |
* a given monster, is actually the player it controls. This allows a DM |
890 |
* to inhabit a monster's body, and run around the game with it. |
891 |
* This function is severely broken - it has tons of hardcoded values, |
892 |
*/ |
893 |
int |
894 |
command_possess (object *op, char *params) |
895 |
{ |
896 |
object *victim, *curinv, *nextinv; |
897 |
player *pl; |
898 |
int i; |
899 |
char buf[MAX_BUF]; |
900 |
|
901 |
victim = NULL; |
902 |
if (params != NULL) |
903 |
{ |
904 |
if (sscanf (params, "%d", &i)) |
905 |
victim = find_object (i); |
906 |
else if (sscanf (params, "%s", buf)) |
907 |
victim = find_object_name (buf); |
908 |
} |
909 |
if (victim == NULL) |
910 |
{ |
911 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?"); |
912 |
return 1; |
913 |
} |
914 |
|
915 |
if (victim == op) |
916 |
{ |
917 |
new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself."); |
918 |
return 1; |
919 |
} |
920 |
|
921 |
/* clear out the old inventory */ |
922 |
curinv = op->inv; |
923 |
while (curinv != NULL) |
924 |
{ |
925 |
nextinv = curinv->below; |
926 |
esrv_del_item (op->contr, curinv->count); |
927 |
curinv = nextinv; |
928 |
} |
929 |
|
930 |
/* make the switch */ |
931 |
pl = op->contr; |
932 |
victim->contr = pl; |
933 |
pl->ob = victim; |
934 |
victim->type = PLAYER; |
935 |
SET_FLAG (victim, FLAG_WIZ); |
936 |
|
937 |
/* send the inventory to the client */ |
938 |
curinv = victim->inv; |
939 |
while (curinv != NULL) |
940 |
{ |
941 |
nextinv = curinv->below; |
942 |
esrv_send_item (victim, curinv); |
943 |
curinv = nextinv; |
944 |
} |
945 |
/* basic patchup */ |
946 |
/* The use of hard coded values is terrible. Note |
947 |
* that really, to be fair, this shouldn't get changed at |
948 |
* all - if you are possessing a kobold, you should have the |
949 |
* same limitations. As it is, as more body locations are added, |
950 |
* this will give this player more locations than perhaps |
951 |
* they should be allowed. |
952 |
*/ |
953 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
954 |
if (i == 1 || i == 6 || i == 8 || i == 9) |
955 |
victim->body_info[i] = 2; |
956 |
else |
957 |
victim->body_info[i] = 1; |
958 |
|
959 |
esrv_new_player (pl, 80); /* just pick a wieght, we don't care */ |
960 |
esrv_send_inventory (victim, victim); |
961 |
|
962 |
victim->update_stats (); |
963 |
|
964 |
do_some_living (victim); |
965 |
return 1; |
966 |
} |
967 |
|
968 |
int |
969 |
command_patch (object *op, char *params) |
970 |
{ |
971 |
char *arg, *arg2; |
972 |
object *tmp; |
973 |
|
974 |
tmp = get_dm_object (op->contr, ¶ms, NULL); |
975 |
if (!tmp) |
976 |
/* Player already informed of failure */ |
977 |
return 1; |
978 |
|
979 |
/* params set to first value by get_dm_default */ |
980 |
arg = params; |
981 |
if (arg == NULL) |
982 |
{ |
983 |
new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?"); |
984 |
return 1; |
985 |
} |
986 |
|
987 |
if ((arg2 = strchr (arg, ' '))) |
988 |
arg2++; |
989 |
if (settings.real_wiz == FALSE) |
990 |
SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */ |
991 |
if (set_variable (tmp, arg) == -1) |
992 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg); |
993 |
else |
994 |
{ |
995 |
new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2); |
996 |
} |
997 |
|
998 |
return 1; |
999 |
} |
1000 |
|
1001 |
int |
1002 |
command_remove (object *op, char *params) |
1003 |
{ |
1004 |
object *tmp; |
1005 |
int from; |
1006 |
|
1007 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1008 |
if (!tmp) |
1009 |
{ |
1010 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?"); |
1011 |
return 1; |
1012 |
} |
1013 |
|
1014 |
if (tmp->type == PLAYER) |
1015 |
{ |
1016 |
new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!"); |
1017 |
return 1; |
1018 |
} |
1019 |
|
1020 |
if (QUERY_FLAG (tmp, FLAG_REMOVED)) |
1021 |
{ |
1022 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp)); |
1023 |
return 1; |
1024 |
} |
1025 |
|
1026 |
if (from != STACK_FROM_STACK) |
1027 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1028 |
dm_stack_pop (op->contr); |
1029 |
|
1030 |
/* Always work on the head - otherwise object will get in odd state */ |
1031 |
if (tmp->head) |
1032 |
tmp = tmp->head; |
1033 |
tmp->remove (); |
1034 |
return 1; |
1035 |
} |
1036 |
|
1037 |
int |
1038 |
command_free (object *op, char *params) |
1039 |
{ |
1040 |
object *tmp; |
1041 |
int from; |
1042 |
|
1043 |
tmp = get_dm_object (op->contr, ¶ms, &from); |
1044 |
|
1045 |
if (!tmp) |
1046 |
{ |
1047 |
new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?"); |
1048 |
return 1; |
1049 |
} |
1050 |
|
1051 |
if (from != STACK_FROM_STACK) |
1052 |
/* Item is either stack top, or is a number thus is now stack top, let's remove it */ |
1053 |
dm_stack_pop (op->contr); |
1054 |
|
1055 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
1056 |
{ |
1057 |
new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed."); |
1058 |
tmp->remove (); |
1059 |
} |
1060 |
|
1061 |
if (tmp->head) |
1062 |
tmp = tmp->head; |
1063 |
|
1064 |
tmp->destroy (); |
1065 |
return 1; |
1066 |
} |
1067 |
|
1068 |
/** |
1069 |
* This adds exp to a player. We now allow adding to a specific skill. |
1070 |
*/ |
1071 |
int |
1072 |
command_addexp (object *op, char *params) |
1073 |
{ |
1074 |
char buf[MAX_BUF], skill[MAX_BUF]; |
1075 |
int i, q; |
1076 |
object *skillob = NULL; |
1077 |
|
1078 |
skill[0] = '\0'; |
1079 |
if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2)) |
1080 |
{ |
1081 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>]."); |
1082 |
return 1; |
1083 |
} |
1084 |
|
1085 |
for_all_players (pl) |
1086 |
if (!strncmp (pl->ob->name, buf, MAX_NAME)) |
1087 |
{ |
1088 |
if (q >= 3) |
1089 |
{ |
1090 |
skillob = find_skill_by_name (pl->ob, skill); |
1091 |
if (!skillob) |
1092 |
{ |
1093 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf); |
1094 |
return 1; |
1095 |
} |
1096 |
|
1097 |
i = check_exp_adjust (skillob, i); |
1098 |
skillob->stats.exp += i; |
1099 |
calc_perm_exp (skillob); |
1100 |
player_lvl_adj (pl->ob, skillob); |
1101 |
} |
1102 |
|
1103 |
pl->ob->stats.exp += i; |
1104 |
calc_perm_exp (pl->ob); |
1105 |
player_lvl_adj (pl->ob, NULL); |
1106 |
|
1107 |
if (settings.real_wiz == FALSE) |
1108 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1109 |
|
1110 |
return 1; |
1111 |
} |
1112 |
|
1113 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1114 |
return 1; |
1115 |
} |
1116 |
|
1117 |
/**************************************************************************/ |
1118 |
|
1119 |
/* Mods made by Tyler Van Gorder, May 10-13, 1992. */ |
1120 |
|
1121 |
/* CSUChico : tvangod@cscihp.ecst.csuchico.edu */ |
1122 |
|
1123 |
/**************************************************************************/ |
1124 |
|
1125 |
int |
1126 |
command_stats (object *op, char *params) |
1127 |
{ |
1128 |
char thing[20]; |
1129 |
char buf[MAX_BUF]; |
1130 |
|
1131 |
thing[0] = '\0'; |
1132 |
if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL) |
1133 |
{ |
1134 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1135 |
return 1; |
1136 |
} |
1137 |
|
1138 |
for_all_players (pl) |
1139 |
if (!strcmp (pl->ob->name, thing)) |
1140 |
{ |
1141 |
sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp); |
1142 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1143 |
sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp); |
1144 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1145 |
sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc); |
1146 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1147 |
sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam); |
1148 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 |
sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp); |
1150 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 |
sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace); |
1152 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1153 |
sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food); |
1154 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1155 |
return 1; |
1156 |
} |
1157 |
|
1158 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1159 |
return 1; |
1160 |
} |
1161 |
|
1162 |
int |
1163 |
command_abil (object *op, char *params) |
1164 |
{ |
1165 |
char thing[20], thing2[20]; |
1166 |
int iii; |
1167 |
player *pl; |
1168 |
char buf[MAX_BUF]; |
1169 |
|
1170 |
iii = 0; |
1171 |
thing[0] = '\0'; |
1172 |
thing2[0] = '\0'; |
1173 |
if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL) |
1174 |
{ |
1175 |
new_draw_info (NDI_UNIQUE, 0, op, "Who?"); |
1176 |
return 1; |
1177 |
} |
1178 |
|
1179 |
if (thing2 == NULL) |
1180 |
{ |
1181 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't change that."); |
1182 |
return 1; |
1183 |
} |
1184 |
|
1185 |
if (iii < MIN_STAT || iii > MAX_STAT) |
1186 |
{ |
1187 |
new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n"); |
1188 |
return 1; |
1189 |
} |
1190 |
|
1191 |
for_all_players (pl) |
1192 |
{ |
1193 |
if (!strcmp (pl->ob->name, thing)) |
1194 |
{ |
1195 |
if (settings.real_wiz == FALSE) |
1196 |
SET_FLAG (pl->ob, FLAG_WAS_WIZ); |
1197 |
if (!strcmp ("str", thing2)) |
1198 |
pl->ob->stats.Str = iii, pl->orig_stats.Str = iii; |
1199 |
if (!strcmp ("dex", thing2)) |
1200 |
pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii; |
1201 |
if (!strcmp ("con", thing2)) |
1202 |
pl->ob->stats.Con = iii, pl->orig_stats.Con = iii; |
1203 |
if (!strcmp ("wis", thing2)) |
1204 |
pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii; |
1205 |
if (!strcmp ("cha", thing2)) |
1206 |
pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii; |
1207 |
if (!strcmp ("int", thing2)) |
1208 |
pl->ob->stats.Int = iii, pl->orig_stats.Int = iii; |
1209 |
if (!strcmp ("pow", thing2)) |
1210 |
pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii; |
1211 |
sprintf (buf, "%s has been altered.", &pl->ob->name); |
1212 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1213 |
pl->ob->update_stats (); |
1214 |
return 1; |
1215 |
} |
1216 |
} |
1217 |
|
1218 |
new_draw_info (NDI_UNIQUE, 0, op, "No such player."); |
1219 |
return 1; |
1220 |
} |
1221 |
|
1222 |
int |
1223 |
command_nowiz (object *op, char *params) |
1224 |
{ /* 'noadm' is alias */ |
1225 |
CLEAR_FLAG (op, FLAG_WIZ); |
1226 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1227 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1228 |
|
1229 |
if (settings.real_wiz == TRUE) |
1230 |
CLEAR_FLAG (op, FLAG_WAS_WIZ); |
1231 |
if (op->contr->hidden) |
1232 |
{ |
1233 |
new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players"); |
1234 |
op->map->players++; |
1235 |
new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name); |
1236 |
op->contr->hidden = 0; |
1237 |
op->invisible = 1; |
1238 |
} |
1239 |
else |
1240 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone.."); |
1241 |
return 1; |
1242 |
} |
1243 |
|
1244 |
/** |
1245 |
* object *op is trying to become dm. |
1246 |
* pl_name is name supplied by player. Restrictive DM will make it harder |
1247 |
* for socket users to become DM - in that case, it will check for the players |
1248 |
* character name. |
1249 |
*/ |
1250 |
static int |
1251 |
checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host) |
1252 |
{ |
1253 |
FILE *dmfile; |
1254 |
char buf[MAX_BUF]; |
1255 |
char line_buf[160], name[160], passwd[160], host[160]; |
1256 |
|
1257 |
#ifdef RESTRICTIVE_DM |
1258 |
*pl_name = op->name ? op->name : "*"; |
1259 |
#endif |
1260 |
|
1261 |
sprintf (buf, "%s/%s", settings.confdir, DMFILE); |
1262 |
if ((dmfile = fopen (buf, "r")) == NULL) |
1263 |
{ |
1264 |
LOG (llevDebug, "Could not find DM file.\n"); |
1265 |
return 0; |
1266 |
} |
1267 |
|
1268 |
while (fgets (line_buf, 160, dmfile) != NULL) |
1269 |
{ |
1270 |
if (line_buf[0] == '#') |
1271 |
continue; |
1272 |
if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3) |
1273 |
{ |
1274 |
LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf); |
1275 |
} |
1276 |
else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name))) |
1277 |
&& (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host))) |
1278 |
{ |
1279 |
fclose (dmfile); |
1280 |
return (1); |
1281 |
} |
1282 |
} |
1283 |
fclose (dmfile); |
1284 |
return (0); |
1285 |
} |
1286 |
|
1287 |
int |
1288 |
do_wizard_dm (object *op, char *params, int silent) |
1289 |
{ |
1290 |
if (!op->contr) |
1291 |
return 0; |
1292 |
|
1293 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
1294 |
{ |
1295 |
new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!"); |
1296 |
return 0; |
1297 |
} |
1298 |
|
1299 |
if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host)) |
1300 |
{ |
1301 |
SET_FLAG (op, FLAG_WIZ); |
1302 |
SET_FLAG (op, FLAG_WAS_WIZ); |
1303 |
SET_FLAG (op, FLAG_WIZPASS); |
1304 |
SET_FLAG (op, FLAG_WIZCAST); |
1305 |
new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!"); |
1306 |
/* |
1307 |
* Remove setting flying here - that won't work, because next |
1308 |
* fix_player() is called that will get cleared - proper solution |
1309 |
* is probably something like a wiz_force which gives that and any |
1310 |
* other desired abilities. |
1311 |
*/ |
1312 |
clear_los (op); |
1313 |
op->contr->write_buf[0] = '\0'; |
1314 |
|
1315 |
if (!silent) |
1316 |
new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!"); |
1317 |
|
1318 |
return 1; |
1319 |
} |
1320 |
else |
1321 |
{ |
1322 |
new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so."); |
1323 |
op->contr->write_buf[0] = '\0'; |
1324 |
return 0; |
1325 |
} |
1326 |
} |
1327 |
|
1328 |
/* |
1329 |
* Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2 |
1330 |
* - allow people on sockets to become dm, and allow better dm file |
1331 |
*/ |
1332 |
int |
1333 |
command_dm (object *op, char *params) |
1334 |
{ |
1335 |
if (!op->contr) |
1336 |
return 0; |
1337 |
|
1338 |
do_wizard_dm (op, params, 0); |
1339 |
|
1340 |
return 1; |
1341 |
} |
1342 |
|
1343 |
int |
1344 |
command_invisible (object *op, char *params) |
1345 |
{ |
1346 |
if (op) |
1347 |
{ |
1348 |
op->invisible += 100; |
1349 |
update_object (op, UP_OBJ_FACE); |
1350 |
new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible."); |
1351 |
} |
1352 |
|
1353 |
return 0; |
1354 |
} |
1355 |
|
1356 |
/** |
1357 |
* Returns spell object (from archetypes) by name. |
1358 |
* Returns NULL if 0 or more than one spell matches. |
1359 |
* Used for wizard's learn spell/prayer. |
1360 |
* |
1361 |
* op is the player issuing the command. |
1362 |
* |
1363 |
* Ignores archetypes "spelldirect_xxx" since these archetypes are not used |
1364 |
* anymore (but may still be present in some player's inventories and thus |
1365 |
* cannot be removed). We have to ignore them here since they have the same |
1366 |
* name than other "spell_xxx" archetypes and would always conflict. |
1367 |
*/ |
1368 |
static object * |
1369 |
get_spell_by_name (object *op, const char *spell_name) |
1370 |
{ |
1371 |
archetype *ar; |
1372 |
archetype *found; |
1373 |
int conflict_found; |
1374 |
size_t spell_name_length; |
1375 |
|
1376 |
/* First check for full name matches. */ |
1377 |
conflict_found = 0; |
1378 |
found = NULL; |
1379 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1380 |
{ |
1381 |
if (ar->clone.type != SPELL) |
1382 |
continue; |
1383 |
|
1384 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1385 |
continue; |
1386 |
|
1387 |
if (strcmp (ar->clone.name, spell_name) != 0) |
1388 |
continue; |
1389 |
|
1390 |
if (found != NULL) |
1391 |
{ |
1392 |
if (!conflict_found) |
1393 |
{ |
1394 |
conflict_found = 1; |
1395 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name); |
1396 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name); |
1397 |
} |
1398 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name); |
1399 |
continue; |
1400 |
} |
1401 |
|
1402 |
found = ar; |
1403 |
} |
1404 |
|
1405 |
/* No match if more more than one archetype matches. */ |
1406 |
if (conflict_found) |
1407 |
return NULL; |
1408 |
|
1409 |
/* Return if exactly one archetype matches. */ |
1410 |
if (found != NULL) |
1411 |
return arch_to_object (found); |
1412 |
|
1413 |
/* No full match found: now check for partial matches. */ |
1414 |
spell_name_length = strlen (spell_name); |
1415 |
conflict_found = 0; |
1416 |
found = NULL; |
1417 |
for (ar = first_archetype; ar != NULL; ar = ar->next) |
1418 |
{ |
1419 |
if (ar->clone.type != SPELL) |
1420 |
continue; |
1421 |
|
1422 |
if (strncmp (ar->name, "spelldirect_", 12) == 0) |
1423 |
continue; |
1424 |
|
1425 |
if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0) |
1426 |
continue; |
1427 |
|
1428 |
if (found != NULL) |
1429 |
{ |
1430 |
if (!conflict_found) |
1431 |
{ |
1432 |
conflict_found = 1; |
1433 |
new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name); |
1434 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name); |
1435 |
} |
1436 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name); |
1437 |
continue; |
1438 |
} |
1439 |
|
1440 |
found = ar; |
1441 |
} |
1442 |
|
1443 |
/* No match if more more than one archetype matches. */ |
1444 |
if (conflict_found) |
1445 |
return NULL; |
1446 |
|
1447 |
/* Return if exactly one archetype matches. */ |
1448 |
if (found != NULL) |
1449 |
return arch_to_object (found); |
1450 |
|
1451 |
/* No spell found: just print an error message. */ |
1452 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name); |
1453 |
return NULL; |
1454 |
} |
1455 |
|
1456 |
static int |
1457 |
command_learn_spell_or_prayer (object *op, char *params, int special_prayer) |
1458 |
{ |
1459 |
object *tmp; |
1460 |
|
1461 |
if (op->contr == NULL || params == NULL) |
1462 |
{ |
1463 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?"); |
1464 |
return 0; |
1465 |
} |
1466 |
|
1467 |
tmp = get_spell_by_name (op, params); |
1468 |
if (tmp == NULL) |
1469 |
{ |
1470 |
return 0; |
1471 |
} |
1472 |
|
1473 |
if (check_spell_known (op, tmp->name)) |
1474 |
{ |
1475 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name); |
1476 |
return 0; |
1477 |
} |
1478 |
|
1479 |
do_learn_spell (op, tmp, special_prayer); |
1480 |
tmp->destroy (); |
1481 |
return 1; |
1482 |
} |
1483 |
|
1484 |
int |
1485 |
command_learn_spell (object *op, char *params) |
1486 |
{ |
1487 |
return command_learn_spell_or_prayer (op, params, 0); |
1488 |
} |
1489 |
|
1490 |
int |
1491 |
command_learn_special_prayer (object *op, char *params) |
1492 |
{ |
1493 |
return command_learn_spell_or_prayer (op, params, 1); |
1494 |
} |
1495 |
|
1496 |
int |
1497 |
command_forget_spell (object *op, char *params) |
1498 |
{ |
1499 |
object *spell; |
1500 |
|
1501 |
if (op->contr == NULL || params == NULL) |
1502 |
{ |
1503 |
new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?"); |
1504 |
return 0; |
1505 |
} |
1506 |
|
1507 |
spell = lookup_spell_by_name (op, params); |
1508 |
if (spell == NULL) |
1509 |
{ |
1510 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params); |
1511 |
return 0; |
1512 |
} |
1513 |
|
1514 |
do_forget_spell (op, spell->name); |
1515 |
return 1; |
1516 |
} |
1517 |
|
1518 |
/** |
1519 |
* Lists all plugins currently loaded with their IDs and full names. |
1520 |
*/ |
1521 |
int |
1522 |
command_listplugins (object *op, char *params) |
1523 |
{ |
1524 |
plugins_display_list (op); |
1525 |
return 1; |
1526 |
} |
1527 |
|
1528 |
/** |
1529 |
* Loads the given plugin. The DM specifies the name of the library to load (no |
1530 |
* pathname is needed). Do not ever attempt to load the same plugin more than |
1531 |
* once at a time, or bad things could happen. |
1532 |
*/ |
1533 |
int |
1534 |
command_loadplugin (object *op, char *params) |
1535 |
{ |
1536 |
char buf[MAX_BUF]; |
1537 |
|
1538 |
if (params == NULL) |
1539 |
{ |
1540 |
new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?"); |
1541 |
return 1; |
1542 |
} |
1543 |
|
1544 |
strcpy (buf, LIBDIR); |
1545 |
strcat (buf, "/plugins/"); |
1546 |
strcat (buf, params); |
1547 |
LOG (llevDebug, "Requested plugin file is %s\n", buf); |
1548 |
if (plugins_init_plugin (buf) == 0) |
1549 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded."); |
1550 |
else |
1551 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin."); |
1552 |
return 1; |
1553 |
} |
1554 |
|
1555 |
/** |
1556 |
* Unloads the given plugin. The DM specified the ID of the library to unload. |
1557 |
* Note that some things may behave strangely if the correct plugins are not |
1558 |
* loaded. |
1559 |
*/ |
1560 |
int |
1561 |
command_unloadplugin (object *op, char *params) |
1562 |
{ |
1563 |
if (params == NULL) |
1564 |
{ |
1565 |
new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?"); |
1566 |
return 1; |
1567 |
} |
1568 |
|
1569 |
if (plugins_remove_plugin (params) == 0) |
1570 |
new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed."); |
1571 |
else |
1572 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin."); |
1573 |
return 1; |
1574 |
} |
1575 |
|
1576 |
/** |
1577 |
* A players wants to become DM and hide. |
1578 |
* Let's see if that's authorized. |
1579 |
* Make sure to not tell anything to anyone. |
1580 |
*/ |
1581 |
int |
1582 |
command_dmhide (object *op, char *params) |
1583 |
{ |
1584 |
if (!do_wizard_dm (op, params, 1)) |
1585 |
return 0; |
1586 |
|
1587 |
do_wizard_hide (op, 1); |
1588 |
|
1589 |
return 1; |
1590 |
} |
1591 |
|
1592 |
void |
1593 |
dm_stack_pop (player *pl) |
1594 |
{ |
1595 |
if (!pl->stack_items || !pl->stack_position) |
1596 |
{ |
1597 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1598 |
return; |
1599 |
} |
1600 |
|
1601 |
pl->stack_position--; |
1602 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position); |
1603 |
} |
1604 |
|
1605 |
/** |
1606 |
* Get current stack top item for player. |
1607 |
* Returns NULL if no stacked item. |
1608 |
* If stacked item disappeared (freed), remove it. |
1609 |
* |
1610 |
* Ryo, august 2004 |
1611 |
*/ |
1612 |
object * |
1613 |
dm_stack_peek (player *pl) |
1614 |
{ |
1615 |
object *ob; |
1616 |
|
1617 |
if (!pl->stack_position) |
1618 |
{ |
1619 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!"); |
1620 |
return NULL; |
1621 |
} |
1622 |
|
1623 |
ob = find_object (pl->stack_items[pl->stack_position - 1]); |
1624 |
if (!ob) |
1625 |
{ |
1626 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!"); |
1627 |
dm_stack_pop (pl); |
1628 |
return NULL; |
1629 |
} |
1630 |
|
1631 |
return ob; |
1632 |
} |
1633 |
|
1634 |
/** |
1635 |
* Push specified item on player stack. |
1636 |
* Inform player of position. |
1637 |
* Initializes variables if needed. |
1638 |
*/ |
1639 |
void |
1640 |
dm_stack_push (player *pl, tag_t item) |
1641 |
{ |
1642 |
if (!pl->stack_items) |
1643 |
{ |
1644 |
pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE); |
1645 |
memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE); |
1646 |
} |
1647 |
|
1648 |
if (pl->stack_position == STACK_SIZE) |
1649 |
{ |
1650 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!"); |
1651 |
return; |
1652 |
} |
1653 |
|
1654 |
pl->stack_items[pl->stack_position] = item; |
1655 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position); |
1656 |
pl->stack_position++; |
1657 |
} |
1658 |
|
1659 |
/** |
1660 |
* Checks 'params' for object code. |
1661 |
* |
1662 |
* Can be: |
1663 |
* * empty => get current object stack top for player |
1664 |
* * number => get item with that tag, stack it for future use |
1665 |
* * $number => get specified stack item |
1666 |
* * "me" => player himself |
1667 |
* |
1668 |
* At function exit, params points to first non-object char |
1669 |
* |
1670 |
* 'from', if not NULL, contains at exit: |
1671 |
* * STACK_FROM_NONE => object not found |
1672 |
* * STACK_FROM_TOP => top item stack, may be NULL if stack was empty |
1673 |
* * STACK_FROM_STACK => item from somewhere in the stack |
1674 |
* * STACK_FROM_NUMBER => item by number, pushed on stack |
1675 |
* |
1676 |
* Ryo, august 2004 |
1677 |
*/ |
1678 |
object * |
1679 |
get_dm_object (player *pl, char **params, int *from) |
1680 |
{ |
1681 |
int item_tag, item_position; |
1682 |
object *ob; |
1683 |
|
1684 |
if (!pl) |
1685 |
return NULL; |
1686 |
|
1687 |
if (!params || !*params || **params == '\0') |
1688 |
{ |
1689 |
if (from) |
1690 |
*from = STACK_FROM_TOP; |
1691 |
/* No parameter => get stack item */ |
1692 |
return dm_stack_peek (pl); |
1693 |
} |
1694 |
|
1695 |
/* Let's clean white spaces */ |
1696 |
while (**params == ' ') |
1697 |
(*params)++; |
1698 |
|
1699 |
/* Next case: number => item tag */ |
1700 |
if (sscanf (*params, "%d", &item_tag)) |
1701 |
{ |
1702 |
/* Move parameter to next item */ |
1703 |
while (isdigit (**params)) |
1704 |
(*params)++; |
1705 |
|
1706 |
/* And skip blanks, too */ |
1707 |
while (**params == ' ') |
1708 |
(*params)++; |
1709 |
|
1710 |
/* Get item */ |
1711 |
ob = find_object (item_tag); |
1712 |
if (!ob) |
1713 |
{ |
1714 |
if (from) |
1715 |
*from = STACK_FROM_NONE; |
1716 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag); |
1717 |
return NULL; |
1718 |
} |
1719 |
|
1720 |
/* Got one, let's push it on stack */ |
1721 |
dm_stack_push (pl, item_tag); |
1722 |
if (from) |
1723 |
*from = STACK_FROM_NUMBER; |
1724 |
return ob; |
1725 |
} |
1726 |
|
1727 |
/* Next case: $number => stack item */ |
1728 |
if (sscanf (*params, "$%d", &item_position)) |
1729 |
{ |
1730 |
/* Move parameter to next item */ |
1731 |
(*params)++; |
1732 |
|
1733 |
while (isdigit (**params)) |
1734 |
(*params)++; |
1735 |
while (**params == ' ') |
1736 |
(*params)++; |
1737 |
|
1738 |
if (item_position >= pl->stack_position) |
1739 |
{ |
1740 |
if (from) |
1741 |
*from = STACK_FROM_NONE; |
1742 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position); |
1743 |
return NULL; |
1744 |
} |
1745 |
|
1746 |
ob = find_object (pl->stack_items[item_position]); |
1747 |
if (!ob) |
1748 |
{ |
1749 |
if (from) |
1750 |
*from = STACK_FROM_NONE; |
1751 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position); |
1752 |
return NULL; |
1753 |
} |
1754 |
|
1755 |
if (from) |
1756 |
*from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP; |
1757 |
return ob; |
1758 |
} |
1759 |
|
1760 |
/* Next case: 'me' => return pl->ob */ |
1761 |
if (!strncmp (*params, "me", 2)) |
1762 |
{ |
1763 |
if (from) |
1764 |
*from = STACK_FROM_NUMBER; |
1765 |
dm_stack_push (pl, pl->ob->count); |
1766 |
|
1767 |
/* Skip to next token */ |
1768 |
(*params) += 2; |
1769 |
while (**params == ' ') |
1770 |
(*params)++; |
1771 |
|
1772 |
return pl->ob; |
1773 |
} |
1774 |
|
1775 |
/* Last case: get stack top */ |
1776 |
if (from) |
1777 |
*from = STACK_FROM_TOP; |
1778 |
return dm_stack_peek (pl); |
1779 |
} |
1780 |
|
1781 |
/** |
1782 |
* Pop the stack top. |
1783 |
*/ |
1784 |
int |
1785 |
command_stack_pop (object *op, char *params) |
1786 |
{ |
1787 |
dm_stack_pop (op->contr); |
1788 |
return 0; |
1789 |
} |
1790 |
|
1791 |
/** |
1792 |
* Push specified item on stack. |
1793 |
*/ |
1794 |
int |
1795 |
command_stack_push (object *op, char *params) |
1796 |
{ |
1797 |
object *ob; |
1798 |
int from; |
1799 |
|
1800 |
ob = get_dm_object (op->contr, ¶ms, &from); |
1801 |
|
1802 |
if (ob && from != STACK_FROM_NUMBER) |
1803 |
/* Object was from stack, need to push it again */ |
1804 |
dm_stack_push (op->contr, ob->count); |
1805 |
|
1806 |
return 0; |
1807 |
} |
1808 |
|
1809 |
/** |
1810 |
* Displays stack contents. |
1811 |
*/ |
1812 |
int |
1813 |
command_stack_list (object *op, char *params) |
1814 |
{ |
1815 |
int item; |
1816 |
object *display; |
1817 |
player *pl = op->contr; |
1818 |
|
1819 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:"); |
1820 |
|
1821 |
for (item = 0; item < pl->stack_position; item++) |
1822 |
{ |
1823 |
display = find_object (pl->stack_items[item]); |
1824 |
if (display) |
1825 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count); |
1826 |
else |
1827 |
/* Item was freed */ |
1828 |
new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]); |
1829 |
} |
1830 |
|
1831 |
return 0; |
1832 |
} |
1833 |
|
1834 |
/** |
1835 |
* Empty DM item stack. |
1836 |
*/ |
1837 |
int |
1838 |
command_stack_clear (object *op, char *params) |
1839 |
{ |
1840 |
op->contr->stack_position = 0; |
1841 |
new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared."); |
1842 |
return 0; |
1843 |
} |
1844 |
|
1845 |
int |
1846 |
command_insert_into (object *op, char *params) |
1847 |
{ |
1848 |
object *left, *right, *inserted; |
1849 |
int left_from, right_from; |
1850 |
|
1851 |
left = get_dm_object (op->contr, ¶ms, &left_from); |
1852 |
if (!left) |
1853 |
{ |
1854 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?"); |
1855 |
return 0; |
1856 |
} |
1857 |
|
1858 |
if (left_from == STACK_FROM_NUMBER) |
1859 |
/* Item was stacked, remove it else right will be the same... */ |
1860 |
dm_stack_pop (op->contr); |
1861 |
|
1862 |
right = get_dm_object (op->contr, ¶ms, &right_from); |
1863 |
|
1864 |
if (!right) |
1865 |
{ |
1866 |
new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?"); |
1867 |
return 0; |
1868 |
} |
1869 |
|
1870 |
if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP) |
1871 |
{ |
1872 |
/* |
1873 |
* Special case: both items were taken from stack top. |
1874 |
* Override the behaviour, taking left as item just below top, if exists. |
1875 |
* See function description for why. |
1876 |
* Besides, can't insert an item into itself. |
1877 |
*/ |
1878 |
if (op->contr->stack_position > 1) |
1879 |
{ |
1880 |
left = find_object (op->contr->stack_items[op->contr->stack_position - 2]); |
1881 |
if (left) |
1882 |
new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)"); |
1883 |
else |
1884 |
/* Stupid case: item under top was freed, fallback to stack top */ |
1885 |
left = right; |
1886 |
} |
1887 |
} |
1888 |
|
1889 |
if (left == right) |
1890 |
{ |
1891 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!"); |
1892 |
return 0; |
1893 |
} |
1894 |
|
1895 |
if (right->type == PLAYER) |
1896 |
{ |
1897 |
new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!"); |
1898 |
return 0; |
1899 |
} |
1900 |
|
1901 |
if (!QUERY_FLAG (right, FLAG_REMOVED)) |
1902 |
right->remove (); |
1903 |
inserted = insert_ob_in_ob (right, left); |
1904 |
if (left->type == PLAYER) |
1905 |
if (inserted == right) |
1906 |
esrv_send_item (left, right); |
1907 |
else |
1908 |
esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted); |
1909 |
|
1910 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left)); |
1911 |
|
1912 |
return 0; |
1913 |
|
1914 |
} |