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Revision: 1.29
Committed: Fri Jan 5 10:50:47 2007 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.28: +3 -5 lines
Log Message:
be nicer to clients on shutdown and crashes

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <spells.h>
27 #include <treasure.h>
28 #include <skills.h>
29
30 /** Defines for DM item stack **/
31 #define STACK_SIZE 50 /* Stack size, static */
32
33 /* Values for 'from' field of get_dm_object */
34 #define STACK_FROM_NONE 0 /* Item was not found */
35 #define STACK_FROM_TOP 1 /* Item is stack top */
36 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
37 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
38
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 /**
76 * Actually hides specified player (obviously a DM).
77 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
78 * else they just think someone left/entered.
79 */
80 void
81 do_wizard_hide (object *op, int silent_dm)
82 {
83 if (op->contr->hidden)
84 {
85 op->contr->hidden = 0;
86 op->invisible = 1;
87 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
88 op->map->players++;
89 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
90 if (!silent_dm)
91 {
92 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
93 }
94 }
95 else
96 {
97 op->contr->hidden = 1;
98 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
99 op->map->players--;
100 if (!silent_dm)
101 {
102 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
103 }
104 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
105 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
106 }
107 }
108
109 int
110 command_hide (object *op, char *params)
111 {
112 do_wizard_hide (op, 0);
113 return 1;
114 }
115
116 /**
117 * This finds and returns the object which matches the name or
118 * object nubmer (specified via num #whatever).
119 */
120 static object *
121 find_object_both (char *params)
122 {
123 if (!params)
124 return NULL;
125
126 if (params[0] == '#')
127 return find_object (atol (params + 1));
128 else
129 return find_object_name (params);
130 }
131
132 /**
133 * Sets the god for some objects. params should contain two values -
134 * first the object to change, followed by the god to change it to.
135 */
136 int
137 command_setgod (object *op, char *params)
138 {
139 object *ob, *god;
140 char *str;
141
142 if (!params || !(str = strchr (params, ' ')))
143 {
144 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
145 return 0;
146 }
147
148 /* kill the space, and set string to the next param */
149 *str++ = '\0';
150 if (!(ob = find_object_both (params)))
151 {
152 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
153 return 1;
154 }
155
156 /*
157 * Perhaps this is overly restrictive? Should we perhaps be able
158 * to rebless altars and the like?
159 */
160 if (ob->type != PLAYER)
161 {
162 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
163 return 1;
164 }
165
166 god = find_god (str);
167 if (god == NULL)
168 {
169 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
170 return 1;
171 }
172
173 become_follower (ob, god);
174 return 1;
175 }
176
177 /**
178 * Add player's IP to ban_file and kick them off the server
179 * I know most people have dynamic IPs but this is more of a short term
180 * solution if they have to get a new IP to play maybe they'll calm down.
181 * This uses the banish_file in the local directory *not* the ban_file
182 * The action is logged with a ! for easy searching. -tm
183 */
184 int
185 command_banish (object *op, char *params)
186 {
187 player *pl;
188 FILE *banishfile;
189 char buf[MAX_BUF];
190 time_t now;
191
192 if (!params)
193 {
194 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
195 return 1;
196 }
197
198 pl = get_other_player_from_name (op, params);
199 if (!pl)
200 return 1;
201
202 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
203
204 if ((banishfile = fopen (buf, "a")) == NULL)
205 {
206 LOG (llevDebug, "Could not find file banish_file.\n");
207 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
208 return 0;
209 }
210
211 now = time (NULL);
212 /*
213 * Record this as a comment - then we don't have to worry about changing
214 * the parsing code.
215 */
216 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->ns->host, &op->name, ctime (&now));
217 fprintf (banishfile, "*@%s\n", pl->ns->host);
218 fclose (banishfile);
219
220 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->ns->host);
221 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
222 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
223 command_kick (op, (char *) &pl->ob->name);
224 return 1;
225 }
226
227 int
228 command_kick (object *op, char *params)
229 {
230 for_all_players (pl)
231 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
232 {
233 object *op = pl->ob;
234
235 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
236 {
237 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
238 strcpy (op->contr->killer, "kicked");
239 }
240
241 pl->ns->destroy ();
242 }
243
244 return 1;
245 }
246
247 //TODO
248 #if 0
249 int
250 command_save_overlay (object *op, char *params)
251 {
252 if (!op)
253 return 0;
254
255 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
256 {
257 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
258 return 1;
259 }
260
261 new_save_map (op->map, 2);
262 new_save_map (op->map, 0);
263 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
264
265 ready_map_name (op->map->path, 0);
266
267 return 1;
268 }
269 #endif
270
271 int
272 command_shutdown (object *op, char *params)
273 {
274 if (op && !QUERY_FLAG (op, FLAG_WIZ))
275 {
276 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
277 return 1;
278 }
279
280 cleanup ("dm initiated shutdown", 0);
281
282 /* not reached */
283 return 1;
284 }
285
286 int
287 command_freeze (object *op, char *params)
288 {
289 int ticks;
290 player *pl;
291
292 if (!params)
293 {
294 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
295 return 1;
296 }
297
298 ticks = atoi (params);
299 if (ticks)
300 {
301 while ((isdigit (*params) || isspace (*params)) && *params != 0)
302 params++;
303 if (*params == 0)
304 {
305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
306 return 1;
307 }
308 }
309 else
310 ticks = 100;
311
312 pl = get_other_player_from_name (op, params);
313 if (!pl)
314 return 1;
315
316 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
317 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
318 pl->ob->speed_left = -(pl->ob->speed * ticks);
319 return 0;
320 }
321
322 int
323 command_arrest (object *op, char *params)
324 {
325 object *dummy;
326 player *pl;
327
328 if (!op)
329 return 0;
330
331 if (params == NULL)
332 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
334 return 1;
335 }
336
337 pl = get_other_player_from_name (op, params);
338 if (!pl)
339 return 1;
340
341 dummy = get_jail_exit (pl->ob);
342 if (!dummy)
343 {
344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0;
347 }
348
349 pl->ob->enter_exit (dummy);
350 dummy->destroy ();
351 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
352 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
353 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
354 return 1;
355 }
356
357 int
358 command_summon (object *op, char *params)
359 {
360 int i;
361 object *dummy;
362 player *pl;
363
364 if (!op)
365 return 0;
366
367 if (params == NULL)
368 {
369 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
370 return 1;
371 }
372
373 pl = get_other_player_from_name (op, params);
374 if (!pl)
375 return 1;
376
377 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
378 if (i == -1)
379 {
380 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
381 return 1;
382 }
383
384 dummy = object::create ();
385 EXIT_PATH (dummy) = op->map->path;
386 EXIT_X (dummy) = op->x + freearr_x[i];
387 EXIT_Y (dummy) = op->y + freearr_y[i];
388 pl->ob->enter_exit (dummy);
389 dummy->destroy ();
390 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
391 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
392
393 return 1;
394 }
395
396 /**
397 * Teleport next to target player.
398 */
399
400 /* mids 01/16/2002 */
401 int
402 command_teleport (object *op, char *params)
403 {
404 int i;
405 object *dummy;
406 player *pl;
407
408 if (!op)
409 return 0;
410
411 if (params == NULL)
412 {
413 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
414 return 1;
415 }
416
417 pl = get_other_player_from_name (op, params);
418 if (!pl)
419 return 1;
420
421 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
422 if (i == -1)
423 {
424 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
425 return 1;
426 }
427
428 dummy = object::create ();
429 EXIT_PATH (dummy) = pl->ob->map->path;
430 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
431 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
432 op->enter_exit (dummy);
433 dummy->destroy ();
434 if (!op->contr->hidden)
435 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
436 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
437 return 1;
438 }
439
440 /**
441 * This function is a real mess, because we're stucking getting
442 * the entire item description in one block of text, so we just
443 * can't simply parse it - we need to look for double quotes
444 * for example. This could actually get much simpler with just a
445 * little help from the client - if we could get line breaks, it
446 * makes parsing much easier, eg, something like:
447 * arch dragon
448 * name big nasty creature
449 * hp 5
450 * sp 30
451 * Is much easier to parse than
452 * dragon name "big nasty creature" hp 5 sp 30
453 * for example.
454 */
455 int
456 command_create (object *op, char *params)
457 {
458 object *tmp = NULL;
459 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
460 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
461 archetype *at, *at_spell = NULL;
462 artifact *art = NULL;
463
464 if (!op)
465 return 0;
466
467 if (params == NULL)
468 {
469 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
470 return 1;
471 }
472
473 bp = params;
474
475 /* We need to know where the line ends */
476 endline = bp + strlen (bp);
477
478 if (sscanf (bp, "%d ", &nrof))
479 {
480 if ((bp = strchr (params, ' ')) == NULL)
481 {
482 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
483 return 1;
484 }
485 bp++;
486 set_nrof = 1;
487 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
488 }
489
490 if (sscanf (bp, "%d ", &magic))
491 {
492 if ((bp = strchr (bp, ' ')) == NULL)
493 {
494 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
495 return 1;
496 }
497
498 bp++;
499 set_magic = 1;
500 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
501 }
502
503 if ((cp = strstr (bp, " of ")) != NULL)
504 {
505 *cp = '\0';
506 cp += 4;
507 }
508
509 for (bp2 = bp; *bp2; bp2++)
510 {
511 if (*bp2 == ' ')
512 {
513 *bp2 = '\0';
514 bp2++;
515 break;
516 }
517 }
518
519 if ((at = archetype::find (bp)) == NULL)
520 {
521 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
522 return 1;
523 }
524
525 if (cp)
526 {
527 char spell_name[MAX_BUF], *fsp = NULL;
528
529 /*
530 * Try to find a spell object for this. Note that
531 * we also set up spell_name which is only
532 * the first word.
533 */
534
535 at_spell = archetype::find (cp);
536 if (!at_spell || at_spell->clone.type != SPELL)
537 at_spell = find_archetype_by_object_name (cp);
538 if (!at_spell || at_spell->clone.type != SPELL)
539 {
540 strcpy (spell_name, cp);
541 fsp = strchr (spell_name, ' ');
542 if (fsp)
543 {
544 *fsp = 0;
545 fsp++;
546 at_spell = archetype::find (spell_name);
547
548 /* Got a spell, update the first string pointer */
549 if (at_spell && at_spell->clone.type == SPELL)
550 bp2 = cp + strlen (spell_name) + 1;
551 else
552 at_spell = NULL;
553 }
554 }
555
556 /* OK - we didn't find a spell - presume the 'of'
557 * in this case means its an artifact.
558 */
559 if (!at_spell)
560 {
561 if (find_artifactlist (at->clone.type) == NULL)
562 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
563 else
564 {
565 art = find_artifactlist (at->clone.type)->items;
566
567 do
568 {
569 if (!strcmp (art->item->name, cp))
570 break;
571 art = art->next;
572 }
573 while (art != NULL);
574
575 if (!art)
576 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
577 }
578
579 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
580 }
581 } /* if cp */
582
583 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
584 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
585 {
586 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
587 return 1;
588 }
589
590 /*
591 * Rather than have two different blocks with a lot of similar code,
592 * just create one object, do all the processing, and then determine
593 * if that one object should be inserted or if we need to make copies.
594 */
595 tmp = arch_to_object (at);
596
597 if (settings.real_wiz == FALSE)
598 SET_FLAG (tmp, FLAG_WAS_WIZ);
599
600 if (set_magic)
601 set_abs_magic (tmp, magic);
602
603 if (art)
604 give_artifact_abilities (tmp, art->item);
605
606 if (need_identify (tmp))
607 {
608 SET_FLAG (tmp, FLAG_IDENTIFIED);
609 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
610 }
611
612 /*
613 * This entire block here tries to find variable pairings,
614 * eg, 'hp 4' or the like. The mess here is that values
615 * can be quoted (eg "my cool sword"); So the basic logic
616 * is we want to find two spaces, but if we got a quote,
617 * any spaces there don't count.
618 */
619 while (*bp2 && bp2 <= endline)
620 {
621 bp4 = NULL;
622 gotspace = 0;
623 gotquote = 0;
624
625 /* find the first quote */
626 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
627 {
628
629 /* Found a quote - now lets find the second one */
630 if (*bp3 == '"')
631 {
632 *bp3 = ' ';
633 bp2 = bp3 + 1; /* Update start of string */
634 bp3++;
635 gotquote++;
636 while (*bp3)
637 {
638 if (*bp3 == '"')
639 {
640 *bp3 = '\0';
641 gotquote++;
642 }
643 else
644 bp3++;
645 }
646 }
647 else if (*bp3 == ' ')
648 gotspace++;
649 }
650
651 /*
652 * If we got two spaces, send the second one to null.
653 * if we've reached the end of the line, increase gotspace -
654 * this is perfectly valid for the list entry listed.
655 */
656 if (gotspace == 2 || gotquote == 2)
657 {
658 bp3--; /* Undo the extra increment */
659 *bp3 = '\0';
660 }
661 else if (*bp3 == '\0')
662 gotspace++;
663
664 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
665 {
666 /*
667 * Unfortunately, we've clobbered lots of values, so printing
668 * out what we have probably isn't useful. Break out, because
669 * trying to recover is probably won't get anything useful
670 * anyways, and we'd be confused about end of line pointers
671 * anyways.
672 */
673 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
674 break;
675 }
676
677 /* bp2 should still point to the start of this line,
678 * with bp3 pointing to the end
679 */
680 if (set_variable (tmp, bp2) == -1)
681 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
682 else
683 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
684
685 bp2 = bp3 + 1;
686 }
687
688 if (at->clone.nrof)
689 {
690 if (at_spell)
691 insert_ob_in_ob (arch_to_object (at_spell), tmp);
692
693 tmp->x = op->x;
694 tmp->y = op->y;
695
696 if (set_nrof)
697 tmp->nrof = nrof;
698
699 tmp->map = op->map;
700
701 tmp = insert_ob_in_ob (tmp, op);
702 esrv_send_item (op, tmp);
703
704 /* Let's put this created item on stack so dm can access it easily. */
705 dm_stack_push (op->contr, tmp->count);
706
707 return 1;
708 }
709 else
710 {
711 for (i = 0; i < (set_nrof ? nrof : 1); i++)
712 {
713 archetype *atmp;
714 object *prev = 0, *head = 0;
715
716 for (atmp = at; atmp; atmp = atmp->more)
717 {
718 object *dup = arch_to_object (atmp);
719
720 if (at_spell)
721 insert_ob_in_ob (arch_to_object (at_spell), dup);
722
723 /*
724 * The head is what contains all the important bits,
725 * so just copying it over should be fine.
726 */
727 if (!head)
728 {
729 head = dup;
730 tmp->copy_to (dup);
731 }
732
733 if (settings.real_wiz == FALSE)
734 SET_FLAG (dup, FLAG_WAS_WIZ);
735
736 dup->x = op->x + dup->arch->clone.x;
737 dup->y = op->y + dup->arch->clone.y;
738 dup->map = op->map;
739
740 if (head != dup)
741 {
742 dup->head = head;
743 prev->more = dup;
744 }
745
746 prev = dup;
747 }
748
749 if (QUERY_FLAG (head, FLAG_ALIVE))
750 {
751 object *check = head;
752 int size_x = 0;
753 int size_y = 0;
754
755 while (check)
756 {
757 size_x = MAX (size_x, check->arch->clone.x);
758 size_y = MAX (size_y, check->arch->clone.y);
759 check = check->more;
760 }
761
762 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
763 {
764 if (head->x < size_x || head->y < size_y)
765 {
766 dm_stack_pop (op->contr);
767 head->destroy ();
768 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
769 tmp->destroy ();
770 return 1;
771 }
772
773 check = head;
774
775 while (check)
776 {
777 check->x -= size_x;
778 check->y -= size_y;
779 check = check->more;
780 }
781 }
782
783 insert_ob_in_map (head, op->map, op, 0);
784 }
785 else
786 head = insert_ob_in_ob (head, op);
787
788 /* Let's put this created item on stack so dm can access it easily. */
789 /* Wonder if we really want to push all of these, but since
790 * things like rods have nrof 0, we want to cover those.
791 */
792 dm_stack_push (op->contr, head->count);
793
794 if (at->clone.randomitems != NULL && !at_spell)
795 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
796
797 esrv_send_item (op, head);
798 }
799
800 /* free the one we used to copy */
801 tmp->destroy ();
802 }
803
804 return 1;
805 }
806
807 /*
808 * Now follows dm-commands which are also acceptable from sockets
809 */
810
811 int
812 command_inventory (object *op, char *params)
813 {
814 object *tmp;
815 int i;
816
817 if (!params)
818 {
819 inventory (op, NULL);
820 return 0;
821 }
822
823 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
824 {
825 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
826 return 1;
827 }
828
829 inventory (op, tmp);
830 return 1;
831 }
832
833 /* just show player's their skills for now. Dm's can
834 * already see skills w/ inventory command - b.t.
835 */
836
837 int
838 command_skills (object *op, char *params)
839 {
840 show_skills (op, params);
841 return 0;
842 }
843
844 int
845 command_dump (object *op, char *params)
846 {
847 object *tmp;
848
849 tmp = get_dm_object (op->contr, &params, NULL);
850 if (!tmp)
851 return 1;
852
853 char *dump = dump_object (tmp);
854 new_draw_info (NDI_UNIQUE, 0, op, dump);
855 free (dump);
856
857 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
858 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
859
860 return 1;
861 }
862
863 /**
864 * When DM is possessing a monster, flip aggression on and off, to allow
865 * better motion.
866 */
867 int
868 command_mon_aggr (object *op, char *params)
869 {
870 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
871 {
872 op->enemy = NULL;
873 SET_FLAG (op, FLAG_UNAGGRESSIVE);
874 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
875 }
876 else
877 {
878 CLEAR_FLAG (op, FLAG_FRIENDLY);
879 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
880 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
881 }
882
883 return 1;
884 }
885
886 /** DM can possess a monster. Basically, this tricks the client into thinking
887 * a given monster, is actually the player it controls. This allows a DM
888 * to inhabit a monster's body, and run around the game with it.
889 * This function is severely broken - it has tons of hardcoded values,
890 */
891 int
892 command_possess (object *op, char *params)
893 {
894 object *victim, *curinv, *nextinv;
895 player *pl;
896 int i;
897 char buf[MAX_BUF];
898
899 victim = NULL;
900 if (params != NULL)
901 {
902 if (sscanf (params, "%d", &i))
903 victim = find_object (i);
904 else if (sscanf (params, "%s", buf))
905 victim = find_object_name (buf);
906 }
907 if (victim == NULL)
908 {
909 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
910 return 1;
911 }
912
913 if (victim == op)
914 {
915 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
916 return 1;
917 }
918
919 /* clear out the old inventory */
920 curinv = op->inv;
921 while (curinv != NULL)
922 {
923 nextinv = curinv->below;
924 esrv_del_item (op->contr, curinv->count);
925 curinv = nextinv;
926 }
927
928 /* make the switch */
929 pl = op->contr;
930 victim->contr = pl;
931 pl->ob = victim;
932 victim->type = PLAYER;
933 SET_FLAG (victim, FLAG_WIZ);
934
935 /* send the inventory to the client */
936 curinv = victim->inv;
937 while (curinv != NULL)
938 {
939 nextinv = curinv->below;
940 esrv_send_item (victim, curinv);
941 curinv = nextinv;
942 }
943 /* basic patchup */
944 /* The use of hard coded values is terrible. Note
945 * that really, to be fair, this shouldn't get changed at
946 * all - if you are possessing a kobold, you should have the
947 * same limitations. As it is, as more body locations are added,
948 * this will give this player more locations than perhaps
949 * they should be allowed.
950 */
951 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
952 if (i == 1 || i == 6 || i == 8 || i == 9)
953 victim->body_info[i] = 2;
954 else
955 victim->body_info[i] = 1;
956
957 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
958 esrv_send_inventory (victim, victim);
959
960 victim->update_stats ();
961
962 do_some_living (victim);
963 return 1;
964 }
965
966 int
967 command_patch (object *op, char *params)
968 {
969 char *arg, *arg2;
970 object *tmp;
971
972 tmp = get_dm_object (op->contr, &params, NULL);
973 if (!tmp)
974 /* Player already informed of failure */
975 return 1;
976
977 /* params set to first value by get_dm_default */
978 arg = params;
979 if (arg == NULL)
980 {
981 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
982 return 1;
983 }
984
985 if ((arg2 = strchr (arg, ' ')))
986 arg2++;
987 if (settings.real_wiz == FALSE)
988 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
989 if (set_variable (tmp, arg) == -1)
990 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
991 else
992 {
993 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
994 }
995
996 return 1;
997 }
998
999 int
1000 command_remove (object *op, char *params)
1001 {
1002 object *tmp;
1003 int from;
1004
1005 tmp = get_dm_object (op->contr, &params, &from);
1006 if (!tmp)
1007 {
1008 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1009 return 1;
1010 }
1011
1012 if (tmp->type == PLAYER)
1013 {
1014 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1015 return 1;
1016 }
1017
1018 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1019 {
1020 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1021 return 1;
1022 }
1023
1024 if (from != STACK_FROM_STACK)
1025 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1026 dm_stack_pop (op->contr);
1027
1028 /* Always work on the head - otherwise object will get in odd state */
1029 if (tmp->head)
1030 tmp = tmp->head;
1031 tmp->remove ();
1032 return 1;
1033 }
1034
1035 int
1036 command_free (object *op, char *params)
1037 {
1038 object *tmp;
1039 int from;
1040
1041 tmp = get_dm_object (op->contr, &params, &from);
1042
1043 if (!tmp)
1044 {
1045 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1046 return 1;
1047 }
1048
1049 if (from != STACK_FROM_STACK)
1050 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1051 dm_stack_pop (op->contr);
1052
1053 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1054 {
1055 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1056 tmp->remove ();
1057 }
1058
1059 if (tmp->head)
1060 tmp = tmp->head;
1061
1062 tmp->destroy ();
1063 return 1;
1064 }
1065
1066 /**
1067 * This adds exp to a player. We now allow adding to a specific skill.
1068 */
1069 int
1070 command_addexp (object *op, char *params)
1071 {
1072 char buf[MAX_BUF], skill[MAX_BUF];
1073 int i, q;
1074 object *skillob = NULL;
1075
1076 skill[0] = '\0';
1077 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1078 {
1079 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1080 return 1;
1081 }
1082
1083 for_all_players (pl)
1084 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1085 {
1086 if (q >= 3)
1087 {
1088 skillob = find_skill_by_name (pl->ob, skill);
1089 if (!skillob)
1090 {
1091 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1092 return 1;
1093 }
1094
1095 i = check_exp_adjust (skillob, i);
1096 skillob->stats.exp += i;
1097 calc_perm_exp (skillob);
1098 player_lvl_adj (pl->ob, skillob);
1099 }
1100
1101 pl->ob->stats.exp += i;
1102 calc_perm_exp (pl->ob);
1103 player_lvl_adj (pl->ob, NULL);
1104
1105 if (settings.real_wiz == FALSE)
1106 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1107
1108 return 1;
1109 }
1110
1111 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1112 return 1;
1113 }
1114
1115 /**************************************************************************/
1116
1117 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1118
1119 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1120
1121 /**************************************************************************/
1122
1123 int
1124 command_stats (object *op, char *params)
1125 {
1126 char thing[20];
1127 char buf[MAX_BUF];
1128
1129 thing[0] = '\0';
1130 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1131 {
1132 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1133 return 1;
1134 }
1135
1136 for_all_players (pl)
1137 if (!strcmp (pl->ob->name, thing))
1138 {
1139 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1140 new_draw_info (NDI_UNIQUE, 0, op, buf);
1141 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 return 1;
1154 }
1155
1156 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1157 return 1;
1158 }
1159
1160 int
1161 command_abil (object *op, char *params)
1162 {
1163 char thing[20], thing2[20];
1164 int iii;
1165 player *pl;
1166 char buf[MAX_BUF];
1167
1168 iii = 0;
1169 thing[0] = '\0';
1170 thing2[0] = '\0';
1171 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1172 {
1173 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1174 return 1;
1175 }
1176
1177 if (thing2 == NULL)
1178 {
1179 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1180 return 1;
1181 }
1182
1183 if (iii < MIN_STAT || iii > MAX_STAT)
1184 {
1185 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1186 return 1;
1187 }
1188
1189 for_all_players (pl)
1190 {
1191 if (!strcmp (pl->ob->name, thing))
1192 {
1193 if (settings.real_wiz == FALSE)
1194 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1195 if (!strcmp ("str", thing2))
1196 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1197 if (!strcmp ("dex", thing2))
1198 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1199 if (!strcmp ("con", thing2))
1200 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1201 if (!strcmp ("wis", thing2))
1202 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1203 if (!strcmp ("cha", thing2))
1204 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1205 if (!strcmp ("int", thing2))
1206 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1207 if (!strcmp ("pow", thing2))
1208 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1209 sprintf (buf, "%s has been altered.", &pl->ob->name);
1210 new_draw_info (NDI_UNIQUE, 0, op, buf);
1211 pl->ob->update_stats ();
1212 return 1;
1213 }
1214 }
1215
1216 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1217 return 1;
1218 }
1219
1220 int
1221 command_nowiz (object *op, char *params)
1222 { /* 'noadm' is alias */
1223 CLEAR_FLAG (op, FLAG_WIZ);
1224 CLEAR_FLAG (op, FLAG_WIZPASS);
1225 CLEAR_FLAG (op, FLAG_WIZCAST);
1226
1227 if (settings.real_wiz == TRUE)
1228 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1229 if (op->contr->hidden)
1230 {
1231 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1232 op->map->players++;
1233 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1234 op->contr->hidden = 0;
1235 op->invisible = 1;
1236 }
1237 else
1238 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1239 return 1;
1240 }
1241
1242 /**
1243 * object *op is trying to become dm.
1244 * pl_name is name supplied by player. Restrictive DM will make it harder
1245 * for socket users to become DM - in that case, it will check for the players
1246 * character name.
1247 */
1248 static int
1249 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1250 {
1251 FILE *dmfile;
1252 char buf[MAX_BUF];
1253 char line_buf[160], name[160], passwd[160], host[160];
1254
1255 #ifdef RESTRICTIVE_DM
1256 *pl_name = op->name ? op->name : "*";
1257 #endif
1258
1259 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1260 if ((dmfile = fopen (buf, "r")) == NULL)
1261 {
1262 LOG (llevDebug, "Could not find DM file.\n");
1263 return 0;
1264 }
1265
1266 while (fgets (line_buf, 160, dmfile) != NULL)
1267 {
1268 if (line_buf[0] == '#')
1269 continue;
1270 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1271 {
1272 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1273 }
1274 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1275 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1276 {
1277 fclose (dmfile);
1278 return (1);
1279 }
1280 }
1281 fclose (dmfile);
1282 return (0);
1283 }
1284
1285 int
1286 do_wizard_dm (object *op, char *params, int silent)
1287 {
1288 if (!op->contr)
1289 return 0;
1290
1291 if (QUERY_FLAG (op, FLAG_WIZ))
1292 {
1293 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1294 return 0;
1295 }
1296
1297 if (checkdm (op, op->name, (params ? params : "*"), op->contr->ns->host))
1298 {
1299 SET_FLAG (op, FLAG_WIZ);
1300 SET_FLAG (op, FLAG_WAS_WIZ);
1301 SET_FLAG (op, FLAG_WIZPASS);
1302 SET_FLAG (op, FLAG_WIZCAST);
1303 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1304 /*
1305 * Remove setting flying here - that won't work, because next
1306 * fix_player() is called that will get cleared - proper solution
1307 * is probably something like a wiz_force which gives that and any
1308 * other desired abilities.
1309 */
1310 clear_los (op);
1311 op->contr->write_buf[0] = '\0';
1312
1313 if (!silent)
1314 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1315
1316 return 1;
1317 }
1318 else
1319 {
1320 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1321 op->contr->write_buf[0] = '\0';
1322 return 0;
1323 }
1324 }
1325
1326 /*
1327 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1328 * - allow people on sockets to become dm, and allow better dm file
1329 */
1330 int
1331 command_dm (object *op, char *params)
1332 {
1333 if (!op->contr)
1334 return 0;
1335
1336 do_wizard_dm (op, params, 0);
1337
1338 return 1;
1339 }
1340
1341 int
1342 command_invisible (object *op, char *params)
1343 {
1344 if (op)
1345 {
1346 op->invisible += 100;
1347 update_object (op, UP_OBJ_FACE);
1348 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1349 }
1350
1351 return 0;
1352 }
1353
1354 /**
1355 * Returns spell object (from archetypes) by name.
1356 * Returns NULL if 0 or more than one spell matches.
1357 * Used for wizard's learn spell/prayer.
1358 *
1359 * op is the player issuing the command.
1360 *
1361 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1362 * anymore (but may still be present in some player's inventories and thus
1363 * cannot be removed). We have to ignore them here since they have the same
1364 * name than other "spell_xxx" archetypes and would always conflict.
1365 */
1366 static object *
1367 get_spell_by_name (object *op, const char *spell_name)
1368 {
1369 archetype *ar;
1370 archetype *found;
1371 int conflict_found;
1372 size_t spell_name_length;
1373
1374 /* First check for full name matches. */
1375 conflict_found = 0;
1376 found = NULL;
1377 for (ar = first_archetype; ar != NULL; ar = ar->next)
1378 {
1379 if (ar->clone.type != SPELL)
1380 continue;
1381
1382 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1383 continue;
1384
1385 if (strcmp (ar->clone.name, spell_name) != 0)
1386 continue;
1387
1388 if (found != NULL)
1389 {
1390 if (!conflict_found)
1391 {
1392 conflict_found = 1;
1393 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1394 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1395 }
1396 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1397 continue;
1398 }
1399
1400 found = ar;
1401 }
1402
1403 /* No match if more more than one archetype matches. */
1404 if (conflict_found)
1405 return NULL;
1406
1407 /* Return if exactly one archetype matches. */
1408 if (found != NULL)
1409 return arch_to_object (found);
1410
1411 /* No full match found: now check for partial matches. */
1412 spell_name_length = strlen (spell_name);
1413 conflict_found = 0;
1414 found = NULL;
1415 for (ar = first_archetype; ar != NULL; ar = ar->next)
1416 {
1417 if (ar->clone.type != SPELL)
1418 continue;
1419
1420 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1421 continue;
1422
1423 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1424 continue;
1425
1426 if (found != NULL)
1427 {
1428 if (!conflict_found)
1429 {
1430 conflict_found = 1;
1431 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1432 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1433 }
1434 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1435 continue;
1436 }
1437
1438 found = ar;
1439 }
1440
1441 /* No match if more more than one archetype matches. */
1442 if (conflict_found)
1443 return NULL;
1444
1445 /* Return if exactly one archetype matches. */
1446 if (found != NULL)
1447 return arch_to_object (found);
1448
1449 /* No spell found: just print an error message. */
1450 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1451 return NULL;
1452 }
1453
1454 static int
1455 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1456 {
1457 object *tmp;
1458
1459 if (op->contr == NULL || params == NULL)
1460 {
1461 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1462 return 0;
1463 }
1464
1465 tmp = get_spell_by_name (op, params);
1466 if (tmp == NULL)
1467 {
1468 return 0;
1469 }
1470
1471 if (check_spell_known (op, tmp->name))
1472 {
1473 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1474 return 0;
1475 }
1476
1477 do_learn_spell (op, tmp, special_prayer);
1478 tmp->destroy ();
1479 return 1;
1480 }
1481
1482 int
1483 command_learn_spell (object *op, char *params)
1484 {
1485 return command_learn_spell_or_prayer (op, params, 0);
1486 }
1487
1488 int
1489 command_learn_special_prayer (object *op, char *params)
1490 {
1491 return command_learn_spell_or_prayer (op, params, 1);
1492 }
1493
1494 int
1495 command_forget_spell (object *op, char *params)
1496 {
1497 object *spell;
1498
1499 if (op->contr == NULL || params == NULL)
1500 {
1501 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1502 return 0;
1503 }
1504
1505 spell = lookup_spell_by_name (op, params);
1506 if (spell == NULL)
1507 {
1508 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1509 return 0;
1510 }
1511
1512 do_forget_spell (op, spell->name);
1513 return 1;
1514 }
1515
1516 /**
1517 * Lists all plugins currently loaded with their IDs and full names.
1518 */
1519 int
1520 command_listplugins (object *op, char *params)
1521 {
1522 plugins_display_list (op);
1523 return 1;
1524 }
1525
1526 /**
1527 * Loads the given plugin. The DM specifies the name of the library to load (no
1528 * pathname is needed). Do not ever attempt to load the same plugin more than
1529 * once at a time, or bad things could happen.
1530 */
1531 int
1532 command_loadplugin (object *op, char *params)
1533 {
1534 char buf[MAX_BUF];
1535
1536 if (params == NULL)
1537 {
1538 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1539 return 1;
1540 }
1541
1542 strcpy (buf, LIBDIR);
1543 strcat (buf, "/plugins/");
1544 strcat (buf, params);
1545 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1546 if (plugins_init_plugin (buf) == 0)
1547 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1548 else
1549 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1550 return 1;
1551 }
1552
1553 /**
1554 * Unloads the given plugin. The DM specified the ID of the library to unload.
1555 * Note that some things may behave strangely if the correct plugins are not
1556 * loaded.
1557 */
1558 int
1559 command_unloadplugin (object *op, char *params)
1560 {
1561 if (params == NULL)
1562 {
1563 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1564 return 1;
1565 }
1566
1567 if (plugins_remove_plugin (params) == 0)
1568 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1569 else
1570 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1571 return 1;
1572 }
1573
1574 /**
1575 * A players wants to become DM and hide.
1576 * Let's see if that's authorized.
1577 * Make sure to not tell anything to anyone.
1578 */
1579 int
1580 command_dmhide (object *op, char *params)
1581 {
1582 if (!do_wizard_dm (op, params, 1))
1583 return 0;
1584
1585 do_wizard_hide (op, 1);
1586
1587 return 1;
1588 }
1589
1590 void
1591 dm_stack_pop (player *pl)
1592 {
1593 if (!pl->stack_items || !pl->stack_position)
1594 {
1595 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1596 return;
1597 }
1598
1599 pl->stack_position--;
1600 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1601 }
1602
1603 /**
1604 * Get current stack top item for player.
1605 * Returns NULL if no stacked item.
1606 * If stacked item disappeared (freed), remove it.
1607 *
1608 * Ryo, august 2004
1609 */
1610 object *
1611 dm_stack_peek (player *pl)
1612 {
1613 object *ob;
1614
1615 if (!pl->stack_position)
1616 {
1617 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1618 return NULL;
1619 }
1620
1621 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1622 if (!ob)
1623 {
1624 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1625 dm_stack_pop (pl);
1626 return NULL;
1627 }
1628
1629 return ob;
1630 }
1631
1632 /**
1633 * Push specified item on player stack.
1634 * Inform player of position.
1635 * Initializes variables if needed.
1636 */
1637 void
1638 dm_stack_push (player *pl, tag_t item)
1639 {
1640 if (!pl->stack_items)
1641 {
1642 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1643 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1644 }
1645
1646 if (pl->stack_position == STACK_SIZE)
1647 {
1648 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1649 return;
1650 }
1651
1652 pl->stack_items[pl->stack_position] = item;
1653 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1654 pl->stack_position++;
1655 }
1656
1657 /**
1658 * Checks 'params' for object code.
1659 *
1660 * Can be:
1661 * * empty => get current object stack top for player
1662 * * number => get item with that tag, stack it for future use
1663 * * $number => get specified stack item
1664 * * "me" => player himself
1665 *
1666 * At function exit, params points to first non-object char
1667 *
1668 * 'from', if not NULL, contains at exit:
1669 * * STACK_FROM_NONE => object not found
1670 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1671 * * STACK_FROM_STACK => item from somewhere in the stack
1672 * * STACK_FROM_NUMBER => item by number, pushed on stack
1673 *
1674 * Ryo, august 2004
1675 */
1676 object *
1677 get_dm_object (player *pl, char **params, int *from)
1678 {
1679 int item_tag, item_position;
1680 object *ob;
1681
1682 if (!pl)
1683 return NULL;
1684
1685 if (!params || !*params || **params == '\0')
1686 {
1687 if (from)
1688 *from = STACK_FROM_TOP;
1689 /* No parameter => get stack item */
1690 return dm_stack_peek (pl);
1691 }
1692
1693 /* Let's clean white spaces */
1694 while (**params == ' ')
1695 (*params)++;
1696
1697 /* Next case: number => item tag */
1698 if (sscanf (*params, "%d", &item_tag))
1699 {
1700 /* Move parameter to next item */
1701 while (isdigit (**params))
1702 (*params)++;
1703
1704 /* And skip blanks, too */
1705 while (**params == ' ')
1706 (*params)++;
1707
1708 /* Get item */
1709 ob = find_object (item_tag);
1710 if (!ob)
1711 {
1712 if (from)
1713 *from = STACK_FROM_NONE;
1714 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1715 return NULL;
1716 }
1717
1718 /* Got one, let's push it on stack */
1719 dm_stack_push (pl, item_tag);
1720 if (from)
1721 *from = STACK_FROM_NUMBER;
1722 return ob;
1723 }
1724
1725 /* Next case: $number => stack item */
1726 if (sscanf (*params, "$%d", &item_position))
1727 {
1728 /* Move parameter to next item */
1729 (*params)++;
1730
1731 while (isdigit (**params))
1732 (*params)++;
1733 while (**params == ' ')
1734 (*params)++;
1735
1736 if (item_position >= pl->stack_position)
1737 {
1738 if (from)
1739 *from = STACK_FROM_NONE;
1740 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1741 return NULL;
1742 }
1743
1744 ob = find_object (pl->stack_items[item_position]);
1745 if (!ob)
1746 {
1747 if (from)
1748 *from = STACK_FROM_NONE;
1749 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1750 return NULL;
1751 }
1752
1753 if (from)
1754 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1755 return ob;
1756 }
1757
1758 /* Next case: 'me' => return pl->ob */
1759 if (!strncmp (*params, "me", 2))
1760 {
1761 if (from)
1762 *from = STACK_FROM_NUMBER;
1763 dm_stack_push (pl, pl->ob->count);
1764
1765 /* Skip to next token */
1766 (*params) += 2;
1767 while (**params == ' ')
1768 (*params)++;
1769
1770 return pl->ob;
1771 }
1772
1773 /* Last case: get stack top */
1774 if (from)
1775 *from = STACK_FROM_TOP;
1776 return dm_stack_peek (pl);
1777 }
1778
1779 /**
1780 * Pop the stack top.
1781 */
1782 int
1783 command_stack_pop (object *op, char *params)
1784 {
1785 dm_stack_pop (op->contr);
1786 return 0;
1787 }
1788
1789 /**
1790 * Push specified item on stack.
1791 */
1792 int
1793 command_stack_push (object *op, char *params)
1794 {
1795 object *ob;
1796 int from;
1797
1798 ob = get_dm_object (op->contr, &params, &from);
1799
1800 if (ob && from != STACK_FROM_NUMBER)
1801 /* Object was from stack, need to push it again */
1802 dm_stack_push (op->contr, ob->count);
1803
1804 return 0;
1805 }
1806
1807 /**
1808 * Displays stack contents.
1809 */
1810 int
1811 command_stack_list (object *op, char *params)
1812 {
1813 int item;
1814 object *display;
1815 player *pl = op->contr;
1816
1817 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1818
1819 for (item = 0; item < pl->stack_position; item++)
1820 {
1821 display = find_object (pl->stack_items[item]);
1822 if (display)
1823 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1824 else
1825 /* Item was freed */
1826 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1827 }
1828
1829 return 0;
1830 }
1831
1832 /**
1833 * Empty DM item stack.
1834 */
1835 int
1836 command_stack_clear (object *op, char *params)
1837 {
1838 op->contr->stack_position = 0;
1839 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1840 return 0;
1841 }
1842
1843 int
1844 command_insert_into (object *op, char *params)
1845 {
1846 object *left, *right, *inserted;
1847 int left_from, right_from;
1848
1849 left = get_dm_object (op->contr, &params, &left_from);
1850 if (!left)
1851 {
1852 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1853 return 0;
1854 }
1855
1856 if (left_from == STACK_FROM_NUMBER)
1857 /* Item was stacked, remove it else right will be the same... */
1858 dm_stack_pop (op->contr);
1859
1860 right = get_dm_object (op->contr, &params, &right_from);
1861
1862 if (!right)
1863 {
1864 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1865 return 0;
1866 }
1867
1868 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1869 {
1870 /*
1871 * Special case: both items were taken from stack top.
1872 * Override the behaviour, taking left as item just below top, if exists.
1873 * See function description for why.
1874 * Besides, can't insert an item into itself.
1875 */
1876 if (op->contr->stack_position > 1)
1877 {
1878 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1879 if (left)
1880 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1881 else
1882 /* Stupid case: item under top was freed, fallback to stack top */
1883 left = right;
1884 }
1885 }
1886
1887 if (left == right)
1888 {
1889 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1890 return 0;
1891 }
1892
1893 if (right->type == PLAYER)
1894 {
1895 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1896 return 0;
1897 }
1898
1899 if (!QUERY_FLAG (right, FLAG_REMOVED))
1900 right->remove ();
1901 inserted = insert_ob_in_ob (right, left);
1902 if (left->type == PLAYER)
1903 if (inserted == right)
1904 esrv_send_item (left, right);
1905 else
1906 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1907
1908 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1909
1910 return 0;
1911
1912 }