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Revision: 1.93
Committed: Wed Nov 16 23:42:02 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.92: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <treasure.h>
29 #include <skills.h>
30
31 /** Defines for DM item stack **/
32 #define STACK_SIZE 50 /* Stack size, static */
33
34 /* Values for 'from' field of get_dm_object */
35 #define STACK_FROM_NONE 0 /* Item was not found */
36 #define STACK_FROM_TOP 1 /* Item is stack top */
37 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
38 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
39
40 /**
41 * Enough of the DM functions seem to need this that I broke
42 * it out to a seperate function. name is the person
43 * being saught, rq is who is looking for them. This
44 * prints diagnostics messages, and returns the
45 * other player, or NULL otherwise.
46 */
47 static player *
48 get_other_player_from_name (object *op, char *name)
49 {
50 if (!name)
51 return NULL;
52
53 for_all_players (pl)
54 if (!strncmp (pl->ob->name, name, MAX_NAME))
55 {
56 if (pl->ob == op)
57 {
58 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
59 return NULL;
60 }
61
62 if (pl->ns->state != ST_PLAYING)
63 {
64 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
65 return NULL;
66 }
67
68 return pl;
69 }
70
71 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
72 return 0;
73 }
74
75 static void
76 dm_stack_pop (player *pl)
77 {
78 if (!pl->stack_items || !pl->stack_position)
79 {
80 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
81 return;
82 }
83
84 pl->stack_position--;
85 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
86 }
87
88 /**
89 * Get current stack top item for player.
90 * Returns NULL if no stacked item.
91 * If stacked item disappeared (freed), remove it.
92 *
93 * Ryo, august 2004
94 */
95 static object *
96 dm_stack_peek (player *pl)
97 {
98 object *ob;
99
100 if (!pl->stack_position)
101 {
102 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
103 return NULL;
104 }
105
106 ob = find_object (pl->stack_items[pl->stack_position - 1]);
107 if (!ob)
108 {
109 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
110 dm_stack_pop (pl);
111 return NULL;
112 }
113
114 return ob;
115 }
116
117 /**
118 * Push specified item on player stack.
119 * Inform player of position.
120 * Initializes variables if needed.
121 */
122 void
123 dm_stack_push (player *pl, tag_t item)
124 {
125 if (!pl->stack_items)
126 {
127 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
128 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
129 }
130
131 if (pl->stack_position == STACK_SIZE)
132 {
133 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
134 return;
135 }
136
137 pl->stack_items[pl->stack_position] = item;
138 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
139 pl->stack_position++;
140 }
141
142 /**
143 * Checks 'params' for object code.
144 *
145 * Can be:
146 * * empty => get current object stack top for player
147 * * number => get item with that tag, stack it for future use
148 * * $number => get specified stack item
149 * * "me" => player himself
150 *
151 * At function exit, params points to first non-object char
152 *
153 * 'from', if not NULL, contains at exit:
154 * * STACK_FROM_NONE => object not found
155 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
156 * * STACK_FROM_STACK => item from somewhere in the stack
157 * * STACK_FROM_NUMBER => item by number, pushed on stack
158 *
159 * Ryo, august 2004
160 */
161 static object *
162 get_dm_object (player *pl, char **params, int *from)
163 {
164 int item_tag, item_position;
165 object *ob;
166
167 if (!pl)
168 return NULL;
169
170 if (!params || !*params || **params == '\0')
171 {
172 if (from)
173 *from = STACK_FROM_TOP;
174 /* No parameter => get stack item */
175 return dm_stack_peek (pl);
176 }
177
178 /* Let's clean white spaces */
179 while (**params == ' ')
180 (*params)++;
181
182 /* Next case: number => item tag */
183 if (sscanf (*params, "%d", &item_tag))
184 {
185 /* Move parameter to next item */
186 while (isdigit (**params))
187 (*params)++;
188
189 /* And skip blanks, too */
190 while (**params == ' ')
191 (*params)++;
192
193 /* Get item */
194 ob = find_object (item_tag);
195 if (!ob)
196 {
197 if (from)
198 *from = STACK_FROM_NONE;
199 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
200 return NULL;
201 }
202
203 /* Got one, let's push it on stack */
204 dm_stack_push (pl, item_tag);
205 if (from)
206 *from = STACK_FROM_NUMBER;
207 return ob;
208 }
209
210 /* Next case: $number => stack item */
211 if (sscanf (*params, "$%d", &item_position))
212 {
213 /* Move parameter to next item */
214 (*params)++;
215
216 while (isdigit (**params))
217 (*params)++;
218 while (**params == ' ')
219 (*params)++;
220
221 if (item_position >= pl->stack_position)
222 {
223 if (from)
224 *from = STACK_FROM_NONE;
225 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
226 return NULL;
227 }
228
229 ob = find_object (pl->stack_items[item_position]);
230 if (!ob)
231 {
232 if (from)
233 *from = STACK_FROM_NONE;
234 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
235 return NULL;
236 }
237
238 if (from)
239 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
240 return ob;
241 }
242
243 /* Next case: 'me' => return pl->ob */
244 if (!strncmp (*params, "me", 2))
245 {
246 if (from)
247 *from = STACK_FROM_NUMBER;
248 dm_stack_push (pl, pl->ob->count);
249
250 /* Skip to next token */
251 (*params) += 2;
252 while (**params == ' ')
253 (*params)++;
254
255 return pl->ob;
256 }
257
258 /* Last case: get stack top */
259 if (from)
260 *from = STACK_FROM_TOP;
261 return dm_stack_peek (pl);
262 }
263
264 /**
265 * This finds and returns the object which matches the name or
266 * object nubmer (specified via num #whatever).
267 */
268 static object *
269 find_object_both (char *params)
270 {
271 if (!params)
272 return NULL;
273
274 if (params[0] == '#')
275 return find_object (atol (params + 1));
276 else
277 return find_object_name (params);
278 }
279
280 /**
281 * Sets the god for some objects. params should contain two values -
282 * first the object to change, followed by the god to change it to.
283 */
284 int
285 command_setgod (object *op, char *params)
286 {
287 object *ob, *god;
288 char *str;
289
290 if (!params || !(str = strchr (params, ' ')))
291 {
292 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
293 return 0;
294 }
295
296 /* kill the space, and set string to the next param */
297 *str++ = '\0';
298 if (!(ob = find_object_both (params)))
299 {
300 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
301 return 1;
302 }
303
304 /*
305 * Perhaps this is overly restrictive? Should we perhaps be able
306 * to rebless altars and the like?
307 */
308 if (ob->type != PLAYER)
309 {
310 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
311 return 1;
312 }
313
314 god = find_god (str);
315 if (god == NULL)
316 {
317 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
318 return 1;
319 }
320
321 ob->become_follower (god);
322 return 1;
323 }
324
325 int
326 command_freeze (object *op, char *params)
327 {
328 int ticks;
329 player *pl;
330
331 if (!params)
332 {
333 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
334 return 1;
335 }
336
337 ticks = atoi (params);
338 if (ticks)
339 {
340 while ((isdigit (*params) || isspace (*params)) && *params != 0)
341 params++;
342 if (*params == 0)
343 {
344 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
345 return 1;
346 }
347 }
348 else
349 ticks = 100;
350
351 pl = get_other_player_from_name (op, params);
352 if (!pl)
353 return 1;
354
355 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
356 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
357 pl->ob->speed_left = -(pl->ob->speed * ticks);
358 return 0;
359 }
360
361 int
362 command_arrest (object *op, char *params)
363 {
364 object *dummy;
365 player *pl;
366
367 if (!op)
368 return 0;
369
370 if (params == NULL)
371 {
372 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
373 return 1;
374 }
375
376 pl = get_other_player_from_name (op, params);
377 if (!pl)
378 return 1;
379
380 dummy = get_jail_exit (pl->ob);
381 if (!dummy)
382 {
383 /* we have nowhere to send the prisoner.... */
384 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
385 return 0;
386 }
387
388 pl->ob->player_goto (dummy->slaying, dummy->stats.hp, dummy->stats.sp);//TODO
389 dummy->destroy ();
390
391 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
392 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
393 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
394 return 1;
395 }
396
397 int
398 command_summon (object *op, char *params)
399 {
400 int i;
401 player *pl;
402
403 if (!op)
404 return 0;
405
406 if (params == NULL)
407 {
408 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
409 return 1;
410 }
411
412 pl = get_other_player_from_name (op, params);
413 if (!pl)
414 return 1;
415
416 maptile *m = op->map;
417 sint16 nx = op->x;
418 sint16 ny = op->y;
419
420 i = find_free_spot (op, m, nx, ny, 1, SIZEOFFREE1+1);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
424 return 1;
425 }
426
427 nx += freearr_x [i];
428 ny += freearr_y [i];
429
430 if (!xy_normalise (m, nx, ny))
431 {
432 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
433 return 1;
434 }
435
436 pl->ob->player_goto (m->path, nx, ny);
437 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
438 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
439
440 return 1;
441 }
442
443 /**
444 * This function is a real mess, because we're stucking getting
445 * the entire item description in one block of text, so we just
446 * can't simply parse it - we need to look for double quotes
447 * for example. This could actually get much simpler with just a
448 * little help from the client - if we could get line breaks, it
449 * makes parsing much easier, eg, something like:
450 * arch dragon
451 * name big nasty creature
452 * hp 5
453 * sp 30
454 * Is much easier to parse than
455 * dragon name "big nasty creature" hp 5 sp 30
456 * for example.
457 */
458 int
459 command_create (object *op, char *params)
460 {
461 object *tmp = NULL;
462 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
463 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *endline;
464 archetype *at, *at_spell = NULL;
465 artifact *art = NULL;
466
467 if (!op)
468 return 0;
469
470 if (params == NULL)
471 {
472 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
473 return 1;
474 }
475
476 bp = params;
477
478 /* We need to know where the line ends */
479 endline = bp + strlen (bp);
480
481 if (sscanf (bp, "%d ", &nrof))
482 {
483 if ((bp = strchr (params, ' ')) == NULL)
484 {
485 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
486 return 1;
487 }
488 bp++;
489 set_nrof = 1;
490 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
491 }
492
493 if (sscanf (bp, "%d ", &magic))
494 {
495 if ((bp = strchr (bp, ' ')) == NULL)
496 {
497 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
498 return 1;
499 }
500
501 bp++;
502 set_magic = 1;
503 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
504 }
505
506 if ((cp = strstr (bp, " of ")) != NULL)
507 {
508 *cp = '\0';
509 cp += 4;
510 }
511
512 for (bp2 = bp; *bp2; bp2++)
513 {
514 if (*bp2 == ' ')
515 {
516 *bp2 = '\0';
517 bp2++;
518 break;
519 }
520 }
521
522 if ((at = archetype::find (bp)) == NULL)
523 {
524 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
525 return 1;
526 }
527
528 if (cp)
529 {
530 char spell_name[MAX_BUF], *fsp = NULL;
531
532 /*
533 * Try to find a spell object for this. Note that
534 * we also set up spell_name which is only
535 * the first word.
536 */
537
538 at_spell = archetype::find (cp);
539 if (!at_spell || at_spell->type != SPELL)
540 at_spell = find_archetype_by_object_name (cp);
541 if (!at_spell || at_spell->type != SPELL)
542 {
543 assign (spell_name, cp);
544 fsp = strchr (spell_name, ' ');
545 if (fsp)
546 {
547 *fsp = 0;
548 fsp++;
549 at_spell = archetype::find (spell_name);
550
551 /* Got a spell, update the first string pointer */
552 if (at_spell && at_spell->type == SPELL)
553 bp2 = cp + strlen (spell_name) + 1;
554 else
555 at_spell = NULL;
556 }
557 }
558
559 /* OK - we didn't find a spell - presume the 'of'
560 * in this case means its an artifact.
561 */
562 if (!at_spell)
563 {
564 if (find_artifactlist (at->type) == NULL)
565 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->type);
566 else
567 {
568 art = find_artifactlist (at->type)->items;
569
570 while (art)
571 {
572 if (!strcmp (&art->item->name, cp))
573 break;
574
575 art = art->next;
576 }
577
578 if (!art)
579 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->type, cp);
580 }
581
582 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
583 }
584 } /* if cp */
585
586 if ((at->type == ROD || at->type == WAND || at->type == SCROLL ||
587 at->type == HORN || at->type == SPELLBOOK) && !at_spell)
588 {
589 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
590 return 1;
591 }
592
593 /*
594 * Rather than have two different blocks with a lot of similar code,
595 * just create one object, do all the processing, and then determine
596 * if that one object should be inserted or if we need to make copies.
597 */
598 tmp = at->instance ();
599
600 if (set_magic)
601 set_abs_magic (tmp, magic);
602
603 if (art)
604 give_artifact_abilities (tmp, art->item);
605
606 if (tmp->need_identify ())
607 {
608 tmp->set_flag (FLAG_IDENTIFIED);
609 tmp->clr_flag (FLAG_KNOWN_MAGICAL);
610 }
611
612 /*
613 * This entire block here tries to find variable pairings,
614 * eg, 'hp 4' or the like. The mess here is that values
615 * can be quoted (eg "my cool sword"); So the basic logic
616 * is we want to find two spaces, but if we got a quote,
617 * any spaces there don't count.
618 */
619 while (*bp2 && bp2 <= endline)
620 {
621 gotspace = 0;
622 gotquote = 0;
623
624 /* find the first quote */
625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626 {
627
628 /* Found a quote - now lets find the second one */
629 if (*bp3 == '"')
630 {
631 *bp3 = ' ';
632 bp2 = bp3 + 1; /* Update start of string */
633 bp3++;
634 gotquote++;
635 while (*bp3)
636 {
637 if (*bp3 == '"')
638 {
639 *bp3 = '\0';
640 gotquote++;
641 }
642 else
643 bp3++;
644 }
645 }
646 else if (*bp3 == ' ')
647 gotspace++;
648 }
649
650 /*
651 * If we got two spaces, send the second one to null.
652 * if we've reached the end of the line, increase gotspace -
653 * this is perfectly valid for the list entry listed.
654 */
655 if (gotspace == 2 || gotquote == 2)
656 {
657 bp3--; /* Undo the extra increment */
658 *bp3 = '\0';
659 }
660 else if (*bp3 == '\0')
661 gotspace++;
662
663 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664 {
665 /*
666 * Unfortunately, we've clobbered lots of values, so printing
667 * out what we have probably isn't useful. Break out, because
668 * trying to recover is probably won't get anything useful
669 * anyways, and we'd be confused about end of line pointers
670 * anyways.
671 */
672 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673 break;
674 }
675
676 /* bp2 should still point to the start of this line,
677 * with bp3 pointing to the end
678 */
679 if (set_variable (tmp, bp2) == -1)
680 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681 else
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683
684 bp2 = bp3 + 1;
685 }
686
687 if (at->nrof)
688 {
689 if (at_spell)
690 tmp->insert (at_spell->instance ());
691
692 tmp->x = op->x;
693 tmp->y = op->y;
694 tmp->map = op->map;
695
696 if (set_nrof)
697 tmp->nrof = nrof;
698
699 op->insert (tmp);
700
701 /* Let's put this created item on stack so dm can access it easily. */
702 dm_stack_push (op->contr, tmp->count);
703
704 return 1;
705 }
706 else
707 {
708 for (i = 0; i < (set_nrof ? nrof : 1); i++)
709 {
710 object *prev = 0, *head = 0;
711
712 for (archetype *atmp = at; atmp; atmp = (archetype *)atmp->more)
713 {
714 object *dup = atmp->instance ();
715
716 if (at_spell)
717 insert_ob_in_ob (at_spell->instance (), dup);
718
719 /*
720 * The head is what contains all the important bits,
721 * so just copying it over should be fine.
722 */
723 if (!head)
724 {
725 head = dup;
726 tmp->copy_to (dup);
727 }
728
729 dup->x = op->x + dup->arch->x;
730 dup->y = op->y + dup->arch->y;
731 dup->map = op->map;
732
733 if (head != dup)
734 {
735 dup->head = head;
736 prev->more = dup;
737 }
738
739 prev = dup;
740 }
741
742 if (head->flag [FLAG_ALIVE])
743 {
744 object *check = head;
745 int size_x = 0;
746 int size_y = 0;
747
748 while (check)
749 {
750 size_x = max (size_x, check->arch->x);
751 size_y = max (size_y, check->arch->y);
752 check = check->more;
753 }
754
755 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
756 {
757 if (head->x < size_x || head->y < size_y)
758 {
759 dm_stack_pop (op->contr);
760 head->destroy ();
761 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
762 tmp->destroy ();
763 return 1;
764 }
765
766 check = head;
767
768 while (check)
769 {
770 check->x -= size_x;
771 check->y -= size_y;
772 check = check->more;
773 }
774 }
775
776 insert_ob_in_map (head, op->map, op, 0);
777 }
778 else
779 head = insert_ob_in_ob (head, op);
780
781 /* Let's put this created item on stack so dm can access it easily. */
782 /* Wonder if we really want to push all of these, but since
783 * things like rods have nrof 0, we want to cover those.
784 */
785 dm_stack_push (op->contr, head->count);
786
787 if (at->randomitems && !at_spell)
788 create_treasure (at->randomitems, head, GT_APPLY, op->map->difficulty, 0);
789 }
790
791 /* free the one we used to copy */
792 tmp->destroy ();
793 }
794
795 return 1;
796 }
797
798 /*
799 * Now follows dm-commands which are also acceptable from sockets
800 */
801
802 int
803 command_inventory (object *op, char *params)
804 {
805 int i;
806 object *tmp;
807
808 if (!params || !sscanf (params, "%d", &i) || !(tmp = find_object (i)))
809 {
810 op->contr->failmsg ("Inventory of what object (nr)?");
811 return 1;
812 }
813
814 op->contr->infobox (MSG_CHANNEL ("examine"), tmp->query_inventory (op));
815
816 return 1;
817 }
818
819 /* just show player's their skills for now. Dm's can
820 * already see skills w/ inventory command - b.t.
821 */
822
823 int
824 command_skills (object *op, char *params)
825 {
826 show_skills (op, params);
827 return 0;
828 }
829
830 int
831 command_dump (object *op, char *params)
832 {
833 object *tmp;
834
835 tmp = get_dm_object (op->contr, &params, NULL);
836 if (!tmp)
837 return 1;
838
839 char *dump = dump_object (tmp);
840 new_draw_info (NDI_UNIQUE, 0, op, dump);
841 free (dump);
842
843 if (tmp->flag [FLAG_OBJ_ORIGINAL])
844 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
845
846 return 1;
847 }
848
849 int
850 command_patch (object *op, char *params)
851 {
852 char *arg, *arg2;
853 object *tmp;
854
855 tmp = get_dm_object (op->contr, &params, NULL);
856 if (!tmp)
857 /* Player already informed of failure */
858 return 1;
859
860 /* params set to first value by get_dm_default */
861 arg = params;
862 if (arg == NULL)
863 {
864 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
865 return 1;
866 }
867
868 if ((arg2 = strchr (arg, ' ')))
869 arg2++;
870
871 if (set_variable (tmp, arg) == -1)
872 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
873 else
874 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
875
876 return 1;
877 }
878
879 int
880 command_remove (object *op, char *params)
881 {
882 object *tmp;
883 int from;
884
885 tmp = get_dm_object (op->contr, &params, &from);
886 if (!tmp)
887 {
888 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
889 return 1;
890 }
891
892 if (tmp->type == PLAYER)
893 {
894 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
895 return 1;
896 }
897
898 if (tmp->flag [FLAG_REMOVED])
899 {
900 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
901 return 1;
902 }
903
904 if (from != STACK_FROM_STACK)
905 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
906 dm_stack_pop (op->contr);
907
908 /* Always work on the head - otherwise object will get in odd state */
909 if (tmp->head)
910 tmp = tmp->head;
911 tmp->remove ();
912 return 1;
913 }
914
915 int
916 command_free (object *op, char *params)
917 {
918 object *tmp;
919 int from;
920
921 tmp = get_dm_object (op->contr, &params, &from);
922
923 if (!tmp)
924 {
925 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
926 return 1;
927 }
928
929 if (from != STACK_FROM_STACK)
930 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
931 dm_stack_pop (op->contr);
932
933 if (tmp->head)
934 tmp = tmp->head;
935
936 tmp->destroy ();
937 return 1;
938 }
939
940 /**
941 * This adds exp to a player. We now allow adding to a specific skill.
942 */
943 int
944 command_addexp (object *op, char *params)
945 {
946 char buf[MAX_BUF], skill[MAX_BUF];
947 int q;
948 long long i; // use sint64 and finally provide format specifiers for sint64 etc. via configure
949 object *skillob = NULL;
950
951 skill[0] = '\0';
952 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %lld %[^\n]", buf, &i, skill)) < 2))
953 {
954 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
955 return 1;
956 }
957
958 for_all_players (pl)
959 if (!strncmp (pl->ob->name, buf, MAX_NAME))
960 {
961 if (q >= 3)
962 {
963 skillob = find_skill_by_name (pl->ob, skill);
964 if (!skillob)
965 {
966 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
967 return 1;
968 }
969
970 i = check_exp_adjust (skillob, i);
971 skillob->stats.exp += i;
972 calc_perm_exp (skillob);
973 player_lvl_adj (pl->ob, skillob);
974 }
975
976 pl->ob->stats.exp += i;
977 calc_perm_exp (pl->ob);
978 player_lvl_adj (pl->ob, NULL);
979
980 return 1;
981 }
982
983 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
984 return 1;
985 }
986
987 /**************************************************************************/
988
989 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
990
991 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
992
993 /**************************************************************************/
994
995 int
996 command_stats (object *op, char *params)
997 {
998 char buf[MAX_BUF];
999
1000 if (params == NULL || params[0] == '\0')
1001 {
1002 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1003 return 1;
1004 }
1005
1006 for_all_players (pl)
1007 if (!strcmp (&pl->ob->name, params))
1008 {
1009 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1010 new_draw_info (NDI_UNIQUE, 0, op, buf);
1011 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1012 new_draw_info (NDI_UNIQUE, 0, op, buf);
1013 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1014 new_draw_info (NDI_UNIQUE, 0, op, buf);
1015 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1016 new_draw_info (NDI_UNIQUE, 0, op, buf);
1017 sprintf (buf, "Wis : %-2d EXP : %" PRId64, pl->ob->stats.Wis, pl->ob->stats.exp);
1018 new_draw_info (NDI_UNIQUE, 0, op, buf);
1019 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1020 new_draw_info (NDI_UNIQUE, 0, op, buf);
1021 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1022 new_draw_info (NDI_UNIQUE, 0, op, buf);
1023 return 1;
1024 }
1025
1026 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1027 return 1;
1028 }
1029
1030 int
1031 command_abil (object *op, char *params)
1032 {
1033 char thing[20], thing2[20];
1034 int iii;
1035 char buf[MAX_BUF];
1036
1037 iii = 0;
1038 thing[0] = '\0';
1039 thing2[0] = '\0';
1040 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1041 {
1042 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1043 return 1;
1044 }
1045
1046 if (thing2 == NULL)
1047 {
1048 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1049 return 1;
1050 }
1051
1052 if (iii < MIN_STAT || iii > MAX_STAT)
1053 {
1054 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1055 return 1;
1056 }
1057
1058 for_all_players (pl)
1059 {
1060 if (!strcmp (&pl->ob->name, thing))
1061 {
1062 if (!strcmp ("str", thing2)) pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1063 if (!strcmp ("dex", thing2)) pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1064 if (!strcmp ("con", thing2)) pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1065 if (!strcmp ("wis", thing2)) pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1066 if (!strcmp ("cha", thing2)) pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1067 if (!strcmp ("int", thing2)) pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1068 if (!strcmp ("pow", thing2)) pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1069
1070 sprintf (buf, "%s has been altered.", &pl->ob->name);
1071 new_draw_info (NDI_UNIQUE, 0, op, buf);
1072 pl->ob->update_stats ();
1073 return 1;
1074 }
1075 }
1076
1077 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1078 return 1;
1079 }
1080
1081 int
1082 command_invisible (object *op, char *params)
1083 {
1084 if (op)
1085 {
1086 op->invisible += TIME2TICK (60);
1087 update_object (op, UP_OBJ_CHANGE);
1088 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1089 }
1090
1091 return 0;
1092 }
1093
1094 /**
1095 * Returns spell object (from archetypes) by name.
1096 * Returns NULL if 0 or more than one spell matches.
1097 * Used for wizard's learn spell/prayer.
1098 *
1099 * op is the player issuing the command.
1100 */
1101 static object *
1102 get_spell_by_name (object *op, shstr_cmp spell_name)
1103 {
1104 /* First check for full name matches. */
1105 int conflict_found = 0;
1106 archetype *found = 0;
1107
1108 for_all_archetypes (at)
1109 {
1110 if (at->type != SPELL)
1111 continue;
1112
1113 if (at->object::name != spell_name)
1114 continue;
1115
1116 if (found)
1117 {
1118 if (!conflict_found)
1119 {
1120 conflict_found = 1;
1121 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", &spell_name);
1122 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->archname);
1123 }
1124
1125 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &at->archname);
1126 return 0;
1127 }
1128
1129 found = at;
1130 }
1131
1132 /* Return if exactly one archetype matches. */
1133 if (found)
1134 return found->instance ();
1135
1136 /* No spell found: just print an error message. */
1137 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell does not exist.");
1138
1139 return 0;
1140 }
1141
1142 static int
1143 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1144 {
1145 object *tmp;
1146
1147 if (op->contr == NULL || params == NULL)
1148 {
1149 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1150 return 0;
1151 }
1152
1153 tmp = get_spell_by_name (op, params);
1154 if (tmp == NULL)
1155 {
1156 return 0;
1157 }
1158
1159 if (check_spell_known (op, tmp->name))
1160 {
1161 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1162 return 0;
1163 }
1164
1165 do_learn_spell (op, tmp, special_prayer);
1166 tmp->destroy ();
1167 return 1;
1168 }
1169
1170 int
1171 command_learn_spell (object *op, char *params)
1172 {
1173 return command_learn_spell_or_prayer (op, params, 0);
1174 }
1175
1176 int
1177 command_learn_special_prayer (object *op, char *params)
1178 {
1179 return command_learn_spell_or_prayer (op, params, 1);
1180 }
1181
1182 int
1183 command_forget_spell (object *op, char *params)
1184 {
1185 object *spell;
1186
1187 if (op->contr == NULL || params == NULL)
1188 {
1189 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1190 return 0;
1191 }
1192
1193 spell = op->find_spell (params);
1194 if (spell == NULL)
1195 {
1196 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1197 return 0;
1198 }
1199
1200 do_forget_spell (op, spell->name);
1201 return 1;
1202 }
1203
1204 /**
1205 * Pop the stack top.
1206 */
1207 int
1208 command_stack_pop (object *op, char *params)
1209 {
1210 dm_stack_pop (op->contr);
1211 return 0;
1212 }
1213
1214 /**
1215 * Push specified item on stack.
1216 */
1217 int
1218 command_stack_push (object *op, char *params)
1219 {
1220 object *ob;
1221 int from;
1222
1223 ob = get_dm_object (op->contr, &params, &from);
1224
1225 if (ob && from != STACK_FROM_NUMBER)
1226 /* Object was from stack, need to push it again */
1227 dm_stack_push (op->contr, ob->count);
1228
1229 return 0;
1230 }
1231
1232 /**
1233 * Displays stack contents.
1234 */
1235 int
1236 command_stack_list (object *op, char *params)
1237 {
1238 int item;
1239 object *display;
1240 player *pl = op->contr;
1241
1242 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1243
1244 for (item = 0; item < pl->stack_position; item++)
1245 {
1246 display = find_object (pl->stack_items[item]);
1247 if (display)
1248 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1249 else
1250 /* Item was freed */
1251 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1252 }
1253
1254 return 0;
1255 }
1256
1257 /**
1258 * Empty DM item stack.
1259 */
1260 int
1261 command_stack_clear (object *op, char *params)
1262 {
1263 op->contr->stack_position = 0;
1264 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1265 return 0;
1266 }
1267
1268 int
1269 command_insert_into (object *op, char *params)
1270 {
1271 object *left, *right;
1272 int left_from, right_from;
1273
1274 left = get_dm_object (op->contr, &params, &left_from);
1275 if (!left)
1276 {
1277 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1278 return 0;
1279 }
1280
1281 if (left_from == STACK_FROM_NUMBER)
1282 /* Item was stacked, remove it else right will be the same... */
1283 dm_stack_pop (op->contr);
1284
1285 right = get_dm_object (op->contr, &params, &right_from);
1286
1287 if (!right)
1288 {
1289 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1290 return 0;
1291 }
1292
1293 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1294 {
1295 /*
1296 * Special case: both items were taken from stack top.
1297 * Override the behaviour, taking left as item just below top, if exists.
1298 * See function description for why.
1299 * Besides, can't insert an item into itself.
1300 */
1301 if (op->contr->stack_position > 1)
1302 {
1303 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1304 if (left)
1305 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1306 else
1307 /* Stupid case: item under top was freed, fallback to stack top */
1308 left = right;
1309 }
1310 }
1311
1312 if (left == right)
1313 {
1314 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1315 return 0;
1316 }
1317
1318 if (right->type == PLAYER)
1319 {
1320 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1321 return 0;
1322 }
1323
1324 if (!right->flag [FLAG_REMOVED])
1325 right->remove ();
1326
1327 object *inserted = insert_ob_in_ob (right, left);
1328
1329 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1330
1331 return 0;
1332
1333 }