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Revision: 1.15
Committed: Sun Oct 1 23:44:36 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +0 -95 lines
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83 * else they just think someone left/entered.
84 */
85 void
86 do_wizard_hide (object *op, int silent_dm)
87 {
88 if (op->contr->hidden)
89 {
90 op->contr->hidden = 0;
91 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 }
100 else
101 {
102 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--;
105 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 }
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 }
112 }
113
114 int
115 command_hide (object *op, char *params)
116 {
117 do_wizard_hide (op, 0);
118 return 1;
119 }
120
121 /**
122 * This finds and returns the object which matches the name or
123 * object nubmer (specified via num #whatever).
124 */
125 static object *
126 find_object_both (char *params)
127 {
128 if (!params)
129 return NULL;
130
131 if (params[0] == '#')
132 return find_object (atol (params + 1));
133 else
134 return find_object_name (params);
135 }
136
137 /**
138 * Sets the god for some objects. params should contain two values -
139 * first the object to change, followed by the god to change it to.
140 */
141 int
142 command_setgod (object *op, char *params)
143 {
144 object *ob, *god;
145 char *str;
146
147 if (!params || !(str = strchr (params, ' ')))
148 {
149 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150 return 0;
151 }
152
153 /* kill the space, and set string to the next param */
154 *str++ = '\0';
155 if (!(ob = find_object_both (params)))
156 {
157 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158 return 1;
159 }
160
161 /*
162 * Perhaps this is overly restrictive? Should we perhaps be able
163 * to rebless altars and the like?
164 */
165 if (ob->type != PLAYER)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168 return 1;
169 }
170
171 god = find_god (str);
172 if (god == NULL)
173 {
174 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175 return 1;
176 }
177
178 become_follower (ob, god);
179 return 1;
180 }
181
182 /**
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189 int
190 command_banish (object *op, char *params)
191 {
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230 }
231
232 int
233 command_kick (object *op, char *params)
234 {
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket.status = Ns_Dead;
247 }
248
249 return 1;
250 }
251
252 int
253 command_save_overlay (object *op, char *params)
254 {
255 if (!op)
256 return 0;
257
258 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259 {
260 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261 return 1;
262 }
263
264 new_save_map (op->map, 2);
265 new_save_map (op->map, 0);
266 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267
268 ready_map_name (op->map->path, 0);
269
270 return 1;
271 }
272
273 int
274 command_shutdown (object *op, char *params)
275 {
276 struct pl *pl;
277
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1;
282 }
283
284 cleanup ();
285 /* not reached */
286 return 1;
287 }
288
289 int
290 command_freeze (object *op, char *params)
291 {
292 int ticks;
293 player *pl;
294
295 if (!params)
296 {
297 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298 return 1;
299 }
300
301 ticks = atoi (params);
302 if (ticks)
303 {
304 while ((isdigit (*params) || isspace (*params)) && *params != 0)
305 params++;
306 if (*params == 0)
307 {
308 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309 return 1;
310 }
311 }
312 else
313 ticks = 100;
314
315 pl = get_other_player_from_name (op, params);
316 if (!pl)
317 return 1;
318
319 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321 pl->ob->speed_left = -(pl->ob->speed * ticks);
322 return 0;
323 }
324
325 int
326 command_arrest (object *op, char *params)
327 {
328 object *dummy;
329 player *pl;
330
331 if (!op)
332 return 0;
333 if (params == NULL)
334 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1;
337 }
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341 dummy = get_jail_exit (pl->ob);
342 if (!dummy)
343 {
344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0;
347 }
348 enter_exit (pl->ob, dummy);
349 free_object (dummy);
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1;
354 }
355
356 int
357 command_summon (object *op, char *params)
358 {
359 int i;
360 object *dummy;
361 player *pl;
362
363 if (!op)
364 return 0;
365
366 if (params == NULL)
367 {
368 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369 return 1;
370 }
371
372 pl = get_other_player_from_name (op, params);
373 if (!pl)
374 return 1;
375
376 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377 if (i == -1)
378 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1;
381 }
382
383 dummy = get_object ();
384 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy);
388 free_object (dummy);
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391
392 return 1;
393 }
394
395 /**
396 * Teleport next to target player.
397 */
398
399 /* mids 01/16/2002 */
400 int
401 command_teleport (object *op, char *params)
402 {
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = get_object ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 free_object (dummy);
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1;
437 }
438
439 /**
440 * This function is a real mess, because we're stucking getting
441 * the entire item description in one block of text, so we just
442 * can't simply parse it - we need to look for double quotes
443 * for example. This could actually get much simpler with just a
444 * little help from the client - if we could get line breaks, it
445 * makes parsing much easier, eg, something like:
446 * arch dragon
447 * name big nasty creature
448 * hp 5
449 * sp 30
450 * Is much easier to parse than
451 * dragon name "big nasty creature" hp 5 sp 30
452 * for example.
453 */
454 int
455 command_create (object *op, char *params)
456 {
457 object *tmp = NULL;
458 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460 archetype *at, *at_spell = NULL;
461 artifact *art = NULL;
462
463 if (!op)
464 return 0;
465
466 if (params == NULL)
467 {
468 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469 return 1;
470 }
471
472 bp = params;
473
474 /* We need to know where the line ends */
475 endline = bp + strlen (bp);
476
477 if (sscanf (bp, "%d ", &nrof))
478 {
479 if ((bp = strchr (params, ' ')) == NULL)
480 {
481 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482 return 1;
483 }
484 bp++;
485 set_nrof = 1;
486 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487 }
488
489 if (sscanf (bp, "%d ", &magic))
490 {
491 if ((bp = strchr (bp, ' ')) == NULL)
492 {
493 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494 return 1;
495 }
496
497 bp++;
498 set_magic = 1;
499 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500 }
501
502 if ((cp = strstr (bp, " of ")) != NULL)
503 {
504 *cp = '\0';
505 cp += 4;
506 }
507
508 for (bp2 = bp; *bp2; bp2++)
509 {
510 if (*bp2 == ' ')
511 {
512 *bp2 = '\0';
513 bp2++;
514 break;
515 }
516 }
517
518 if ((at = archetype::find (bp)) == NULL)
519 {
520 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521 return 1;
522 }
523
524 if (cp)
525 {
526 char spell_name[MAX_BUF], *fsp = NULL;
527
528 /*
529 * Try to find a spell object for this. Note that
530 * we also set up spell_name which is only
531 * the first word.
532 */
533
534 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL)
536 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL)
538 {
539 strcpy (spell_name, cp);
540 fsp = strchr (spell_name, ' ');
541 if (fsp)
542 {
543 *fsp = 0;
544 fsp++;
545 at_spell = archetype::find (spell_name);
546
547 /* Got a spell, update the first string pointer */
548 if (at_spell && at_spell->clone.type == SPELL)
549 bp2 = cp + strlen (spell_name) + 1;
550 else
551 at_spell = NULL;
552 }
553 }
554
555 /* OK - we didn't find a spell - presume the 'of'
556 * in this case means its an artifact.
557 */
558 if (!at_spell)
559 {
560 if (find_artifactlist (at->clone.type) == NULL)
561 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 else
563 {
564 art = find_artifactlist (at->clone.type)->items;
565
566 do
567 {
568 if (!strcmp (art->item->name, cp))
569 break;
570 art = art->next;
571 }
572 while (art != NULL);
573
574 if (!art)
575 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 }
577
578 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 }
580 } /* if cp */
581
582 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584 {
585 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586 return 1;
587 }
588
589 /*
590 * Rather than have two different blocks with a lot of similar code,
591 * just create one object, do all the processing, and then determine
592 * if that one object should be inserted or if we need to make copies.
593 */
594 tmp = arch_to_object (at);
595
596 if (settings.real_wiz == FALSE)
597 SET_FLAG (tmp, FLAG_WAS_WIZ);
598
599 if (set_magic)
600 set_abs_magic (tmp, magic);
601
602 if (art)
603 give_artifact_abilities (tmp, art->item);
604
605 if (need_identify (tmp))
606 {
607 SET_FLAG (tmp, FLAG_IDENTIFIED);
608 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609 }
610
611 /*
612 * This entire block here tries to find variable pairings,
613 * eg, 'hp 4' or the like. The mess here is that values
614 * can be quoted (eg "my cool sword"); So the basic logic
615 * is we want to find two spaces, but if we got a quote,
616 * any spaces there don't count.
617 */
618 while (*bp2 && bp2 <= endline)
619 {
620 bp4 = NULL;
621 gotspace = 0;
622 gotquote = 0;
623
624 /* find the first quote */
625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626 {
627
628 /* Found a quote - now lets find the second one */
629 if (*bp3 == '"')
630 {
631 *bp3 = ' ';
632 bp2 = bp3 + 1; /* Update start of string */
633 bp3++;
634 gotquote++;
635 while (*bp3)
636 {
637 if (*bp3 == '"')
638 {
639 *bp3 = '\0';
640 gotquote++;
641 }
642 else
643 bp3++;
644 }
645 }
646 else if (*bp3 == ' ')
647 gotspace++;
648 }
649
650 /*
651 * If we got two spaces, send the second one to null.
652 * if we've reached the end of the line, increase gotspace -
653 * this is perfectly valid for the list entry listed.
654 */
655 if (gotspace == 2 || gotquote == 2)
656 {
657 bp3--; /* Undo the extra increment */
658 *bp3 = '\0';
659 }
660 else if (*bp3 == '\0')
661 gotspace++;
662
663 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664 {
665 /*
666 * Unfortunately, we've clobbered lots of values, so printing
667 * out what we have probably isn't useful. Break out, because
668 * trying to recover is probably won't get anything useful
669 * anyways, and we'd be confused about end of line pointers
670 * anyways.
671 */
672 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673 break;
674 }
675
676 /* bp2 should still point to the start of this line,
677 * with bp3 pointing to the end
678 */
679 if (set_variable (tmp, bp2) == -1)
680 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681 else
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683
684 bp2 = bp3 + 1;
685 }
686
687 if (at->clone.nrof)
688 {
689 if (at_spell)
690 insert_ob_in_ob (arch_to_object (at_spell), tmp);
691
692 tmp->x = op->x;
693 tmp->y = op->y;
694
695 if (set_nrof)
696 tmp->nrof = nrof;
697
698 tmp->map = op->map;
699
700 tmp = insert_ob_in_ob (tmp, op);
701 esrv_send_item (op, tmp);
702
703 /* Let's put this created item on stack so dm can access it easily. */
704 dm_stack_push (op->contr, tmp->count);
705
706 return 1;
707 }
708 else
709 {
710 for (i = 0; i < (set_nrof ? nrof : 1); i++)
711 {
712 archetype *atmp;
713 object *prev = 0, *head = 0;
714
715 for (atmp = at; atmp; atmp = atmp->more)
716 {
717 object *dup = arch_to_object (atmp);
718
719 if (at_spell)
720 insert_ob_in_ob (arch_to_object (at_spell), dup);
721
722 /*
723 * The head is what contains all the important bits,
724 * so just copying it over should be fine.
725 */
726 if (!head)
727 {
728 head = dup;
729 copy_object (tmp, dup);
730 }
731
732 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ);
734
735 dup->x = op->x + dup->arch->clone.x;
736 dup->y = op->y + dup->arch->clone.y;
737 dup->map = op->map;
738
739 if (head != dup)
740 {
741 dup->head = head;
742 prev->more = dup;
743 }
744
745 prev = dup;
746 }
747
748 if (QUERY_FLAG (head, FLAG_ALIVE))
749 {
750 object *check = head;
751 int size_x = 0;
752 int size_y = 0;
753
754 while (check)
755 {
756 size_x = MAX (size_x, check->arch->clone.x);
757 size_y = MAX (size_y, check->arch->clone.y);
758 check = check->more;
759 }
760
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 {
763 if (head->x < size_x || head->y < size_y)
764 {
765 dm_stack_pop (op->contr);
766 free_object (head);
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 free_object (tmp);
769 return 1;
770 }
771
772 check = head;
773
774 while (check)
775 {
776 check->x -= size_x;
777 check->y -= size_y;
778 check = check->more;
779 }
780 }
781
782 insert_ob_in_map (head, op->map, op, 0);
783 }
784 else
785 head = insert_ob_in_ob (head, op);
786
787 /* Let's put this created item on stack so dm can access it easily. */
788 /* Wonder if we really want to push all of these, but since
789 * things like rods have nrof 0, we want to cover those.
790 */
791 dm_stack_push (op->contr, head->count);
792
793 if (at->clone.randomitems != NULL && !at_spell)
794 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795
796 esrv_send_item (op, head);
797 }
798
799 /* free the one we used to copy */
800 free_object (tmp);
801 }
802
803 return 1;
804 }
805
806 /*
807 * Now follows dm-commands which are also acceptable from sockets
808 */
809
810 int
811 command_inventory (object *op, char *params)
812 {
813 object *tmp;
814 int i;
815
816 if (!params)
817 {
818 inventory (op, NULL);
819 return 0;
820 }
821
822 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823 {
824 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825 return 1;
826 }
827
828 inventory (op, tmp);
829 return 1;
830 }
831
832 /* just show player's their skills for now. Dm's can
833 * already see skills w/ inventory command - b.t.
834 */
835
836 int
837 command_skills (object *op, char *params)
838 {
839 show_skills (op, params);
840 return 0;
841 }
842
843 int
844 command_dump (object *op, char *params)
845 {
846 object *tmp;
847
848 tmp = get_dm_object (op->contr, &params, NULL);
849 if (!tmp)
850 return 1;
851
852 dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
854 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
855 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
856 return 1;
857 }
858
859 /**
860 * When DM is possessing a monster, flip aggression on and off, to allow
861 * better motion.
862 */
863 int
864 command_mon_aggr (object *op, char *params)
865 {
866 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
867 {
868 op->enemy = NULL;
869 SET_FLAG (op, FLAG_UNAGGRESSIVE);
870 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
871 }
872 else
873 {
874 CLEAR_FLAG (op, FLAG_FRIENDLY);
875 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
876 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
877 }
878
879 return 1;
880 }
881
882 /** DM can possess a monster. Basically, this tricks the client into thinking
883 * a given monster, is actually the player it controls. This allows a DM
884 * to inhabit a monster's body, and run around the game with it.
885 * This function is severely broken - it has tons of hardcoded values,
886 */
887 int
888 command_possess (object *op, char *params)
889 {
890 object *victim, *curinv, *nextinv;
891 player *pl;
892 int i;
893 char buf[MAX_BUF];
894
895 victim = NULL;
896 if (params != NULL)
897 {
898 if (sscanf (params, "%d", &i))
899 victim = find_object (i);
900 else if (sscanf (params, "%s", buf))
901 victim = find_object_name (buf);
902 }
903 if (victim == NULL)
904 {
905 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
906 return 1;
907 }
908
909 if (victim == op)
910 {
911 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
912 return 1;
913 }
914
915 /* clear out the old inventory */
916 curinv = op->inv;
917 while (curinv != NULL)
918 {
919 nextinv = curinv->below;
920 esrv_del_item (op->contr, curinv->count);
921 curinv = nextinv;
922 }
923
924 /* make the switch */
925 pl = op->contr;
926 victim->contr = pl;
927 pl->ob = victim;
928 victim->type = PLAYER;
929 SET_FLAG (victim, FLAG_WIZ);
930
931 /* send the inventory to the client */
932 curinv = victim->inv;
933 while (curinv != NULL)
934 {
935 nextinv = curinv->below;
936 esrv_send_item (victim, curinv);
937 curinv = nextinv;
938 }
939 /* basic patchup */
940 /* The use of hard coded values is terrible. Note
941 * that really, to be fair, this shouldn't get changed at
942 * all - if you are possessing a kobold, you should have the
943 * same limitations. As it is, as more body locations are added,
944 * this will give this player more locations than perhaps
945 * they should be allowed.
946 */
947 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
948 if (i == 1 || i == 6 || i == 8 || i == 9)
949 victim->body_info[i] = 2;
950 else
951 victim->body_info[i] = 1;
952
953 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
954 esrv_send_inventory (victim, victim);
955
956 fix_player (victim);
957
958 do_some_living (victim);
959 return 1;
960 }
961
962 int
963 command_patch (object *op, char *params)
964 {
965 char *arg, *arg2;
966 object *tmp;
967
968 tmp = get_dm_object (op->contr, &params, NULL);
969 if (!tmp)
970 /* Player already informed of failure */
971 return 1;
972
973 /* params set to first value by get_dm_default */
974 arg = params;
975 if (arg == NULL)
976 {
977 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
978 return 1;
979 }
980
981 if ((arg2 = strchr (arg, ' ')))
982 arg2++;
983 if (settings.real_wiz == FALSE)
984 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
985 if (set_variable (tmp, arg) == -1)
986 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
987 else
988 {
989 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
990 }
991
992 return 1;
993 }
994
995 int
996 command_remove (object *op, char *params)
997 {
998 object *tmp;
999 int from;
1000
1001 tmp = get_dm_object (op->contr, &params, &from);
1002 if (!tmp)
1003 {
1004 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1005 return 1;
1006 }
1007
1008 if (tmp->type == PLAYER)
1009 {
1010 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1011 return 1;
1012 }
1013
1014 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1015 {
1016 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1017 return 1;
1018 }
1019
1020 if (from != STACK_FROM_STACK)
1021 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1022 dm_stack_pop (op->contr);
1023
1024 /* Always work on the head - otherwise object will get in odd state */
1025 if (tmp->head)
1026 tmp = tmp->head;
1027 remove_ob (tmp);
1028 return 1;
1029 }
1030
1031 int
1032 command_free (object *op, char *params)
1033 {
1034 object *tmp;
1035 int from;
1036
1037 tmp = get_dm_object (op->contr, &params, &from);
1038
1039 if (!tmp)
1040 {
1041 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1042 return 1;
1043 }
1044
1045 if (from != STACK_FROM_STACK)
1046 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1047 dm_stack_pop (op->contr);
1048
1049 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1050 {
1051 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1052 remove_ob (tmp);
1053 }
1054
1055 if (tmp->head)
1056 tmp = tmp->head;
1057 free_object (tmp);
1058 return 1;
1059 }
1060
1061 /**
1062 * This adds exp to a player. We now allow adding to a specific skill.
1063 */
1064 int
1065 command_addexp (object *op, char *params)
1066 {
1067 char buf[MAX_BUF], skill[MAX_BUF];
1068 int i, q;
1069 object *skillob = NULL;
1070 player *pl;
1071
1072 skill[0] = '\0';
1073 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1074 {
1075 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1076 return 1;
1077 }
1078
1079 for (pl = first_player; pl != NULL; pl = pl->next)
1080 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1081 break;
1082
1083 if (pl == NULL)
1084 {
1085 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1086 return 1;
1087 }
1088
1089 if (q >= 3)
1090 {
1091 skillob = find_skill_by_name (pl->ob, skill);
1092 if (!skillob)
1093 {
1094 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1095 return 1;
1096 }
1097
1098 i = check_exp_adjust (skillob, i);
1099 skillob->stats.exp += i;
1100 calc_perm_exp (skillob);
1101 player_lvl_adj (pl->ob, skillob);
1102 }
1103
1104 pl->ob->stats.exp += i;
1105 calc_perm_exp (pl->ob);
1106 player_lvl_adj (pl->ob, NULL);
1107
1108 if (settings.real_wiz == FALSE)
1109 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1110 return 1;
1111 }
1112
1113 /**************************************************************************/
1114
1115 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1116
1117 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1118
1119 /**************************************************************************/
1120
1121 int
1122 command_stats (object *op, char *params)
1123 {
1124 char thing[20];
1125 player *pl;
1126 char buf[MAX_BUF];
1127
1128 thing[0] = '\0';
1129 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1130 {
1131 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1132 return 1;
1133 }
1134
1135 for (pl = first_player; pl != NULL; pl = pl->next)
1136 if (!strcmp (pl->ob->name, thing))
1137 {
1138 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1139 new_draw_info (NDI_UNIQUE, 0, op, buf);
1140 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1141 new_draw_info (NDI_UNIQUE, 0, op, buf);
1142 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1143 new_draw_info (NDI_UNIQUE, 0, op, buf);
1144 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1145 new_draw_info (NDI_UNIQUE, 0, op, buf);
1146 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1147 new_draw_info (NDI_UNIQUE, 0, op, buf);
1148 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1149 new_draw_info (NDI_UNIQUE, 0, op, buf);
1150 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1151 new_draw_info (NDI_UNIQUE, 0, op, buf);
1152 break;
1153 }
1154 if (pl == NULL)
1155 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1156 return 1;
1157 }
1158
1159 int
1160 command_abil (object *op, char *params)
1161 {
1162 char thing[20], thing2[20];
1163 int iii;
1164 player *pl;
1165 char buf[MAX_BUF];
1166
1167 iii = 0;
1168 thing[0] = '\0';
1169 thing2[0] = '\0';
1170 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1171 {
1172 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1173 return 1;
1174 }
1175
1176 if (thing2 == NULL)
1177 {
1178 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1179 return 1;
1180 }
1181
1182 if (iii < MIN_STAT || iii > MAX_STAT)
1183 {
1184 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1185 return 1;
1186 }
1187
1188 for (pl = first_player; pl != NULL; pl = pl->next)
1189 {
1190 if (!strcmp (pl->ob->name, thing))
1191 {
1192 if (settings.real_wiz == FALSE)
1193 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1194 if (!strcmp ("str", thing2))
1195 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1196 if (!strcmp ("dex", thing2))
1197 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1198 if (!strcmp ("con", thing2))
1199 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1200 if (!strcmp ("wis", thing2))
1201 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1202 if (!strcmp ("cha", thing2))
1203 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1204 if (!strcmp ("int", thing2))
1205 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1206 if (!strcmp ("pow", thing2))
1207 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1208 sprintf (buf, "%s has been altered.", &pl->ob->name);
1209 new_draw_info (NDI_UNIQUE, 0, op, buf);
1210 fix_player (pl->ob);
1211 return 1;
1212 }
1213 }
1214
1215 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1216 return 1;
1217 }
1218
1219 int
1220 command_reset (object *op, char *params)
1221 {
1222 maptile *m;
1223 object *dummy = NULL, *tmp = NULL;
1224
1225 if (params == NULL)
1226 {
1227 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1228 return 1;
1229 }
1230
1231 if (strcmp (params, ".") == 0)
1232 params = op->map->path;
1233 m = has_been_loaded (params);
1234 if (m == NULL)
1235 {
1236 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1237 return 1;
1238 }
1239
1240 if (m->in_memory != MAP_SWAPPED)
1241 {
1242 if (m->in_memory != MAP_IN_MEMORY)
1243 {
1244 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1245 return 0;
1246 }
1247
1248 /*
1249 * Only attempt to remove the player that is doing the reset, and not other
1250 * players or wiz's.
1251 */
1252 if (op->map == m)
1253 {
1254 dummy = get_object ();
1255 dummy->map = NULL;
1256 EXIT_X (dummy) = op->x;
1257 EXIT_Y (dummy) = op->y;
1258 EXIT_PATH (dummy) = op->map->path;
1259 remove_ob (op);
1260 op->map = NULL;
1261 tmp = op;
1262 }
1263 swap_map (m);
1264 }
1265
1266 if (m->in_memory == MAP_SWAPPED)
1267 {
1268 LOG (llevDebug, "Resetting map %s.\n", m->path);
1269
1270 /* setting this effectively causes an immediate reload */
1271 m->reset_time = 1;
1272 flush_old_maps ();
1273 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1274 if (tmp)
1275 {
1276 enter_exit (tmp, dummy);
1277 free_object (dummy);
1278 }
1279 return 1;
1280 }
1281 else
1282 {
1283 player *pl;
1284 int playercount = 0;
1285
1286 /* Need to re-insert player if swap failed for some reason */
1287 if (tmp)
1288 {
1289 insert_ob_in_map (op, m, NULL, 0);
1290 free_object (dummy);
1291 }
1292
1293 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1294 for (pl = first_player; pl != NULL; pl = pl->next)
1295 {
1296 if (pl->ob->map == m && pl->ob != op)
1297 {
1298 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1299 playercount++;
1300 }
1301 }
1302 if (!playercount)
1303 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1304 return 1;
1305 }
1306 }
1307
1308 int
1309 command_nowiz (object *op, char *params)
1310 { /* 'noadm' is alias */
1311 CLEAR_FLAG (op, FLAG_WIZ);
1312 CLEAR_FLAG (op, FLAG_WIZPASS);
1313 CLEAR_FLAG (op, FLAG_WIZCAST);
1314
1315 if (settings.real_wiz == TRUE)
1316 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1317 if (op->contr->hidden)
1318 {
1319 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1320 op->map->players++;
1321 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1322 op->contr->hidden = 0;
1323 op->invisible = 1;
1324 }
1325 else
1326 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1327 return 1;
1328 }
1329
1330 /**
1331 * object *op is trying to become dm.
1332 * pl_name is name supplied by player. Restrictive DM will make it harder
1333 * for socket users to become DM - in that case, it will check for the players
1334 * character name.
1335 */
1336 static int
1337 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1338 {
1339 FILE *dmfile;
1340 char buf[MAX_BUF];
1341 char line_buf[160], name[160], passwd[160], host[160];
1342
1343 #ifdef RESTRICTIVE_DM
1344 *pl_name = op->name ? op->name : "*";
1345 #endif
1346
1347 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1348 if ((dmfile = fopen (buf, "r")) == NULL)
1349 {
1350 LOG (llevDebug, "Could not find DM file.\n");
1351 return 0;
1352 }
1353
1354 while (fgets (line_buf, 160, dmfile) != NULL)
1355 {
1356 if (line_buf[0] == '#')
1357 continue;
1358 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1359 {
1360 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1361 }
1362 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1363 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1364 {
1365 fclose (dmfile);
1366 return (1);
1367 }
1368 }
1369 fclose (dmfile);
1370 return (0);
1371 }
1372
1373 int
1374 do_wizard_dm (object *op, char *params, int silent)
1375 {
1376 if (!op->contr)
1377 return 0;
1378
1379 if (QUERY_FLAG (op, FLAG_WIZ))
1380 {
1381 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1382 return 0;
1383 }
1384
1385 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1386 {
1387 SET_FLAG (op, FLAG_WIZ);
1388 SET_FLAG (op, FLAG_WAS_WIZ);
1389 SET_FLAG (op, FLAG_WIZPASS);
1390 SET_FLAG (op, FLAG_WIZCAST);
1391 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1392 /*
1393 * Remove setting flying here - that won't work, because next
1394 * fix_player() is called that will get cleared - proper solution
1395 * is probably something like a wiz_force which gives that and any
1396 * other desired abilities.
1397 */
1398 clear_los (op);
1399 op->contr->write_buf[0] = '\0';
1400
1401 if (!silent)
1402 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1403
1404 return 1;
1405 }
1406 else
1407 {
1408 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1409 op->contr->write_buf[0] = '\0';
1410 return 0;
1411 }
1412 }
1413
1414 /*
1415 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1416 * - allow people on sockets to become dm, and allow better dm file
1417 */
1418 int
1419 command_dm (object *op, char *params)
1420 {
1421 if (!op->contr)
1422 return 0;
1423
1424 do_wizard_dm (op, params, 0);
1425
1426 return 1;
1427 }
1428
1429 int
1430 command_invisible (object *op, char *params)
1431 {
1432 if (op)
1433 {
1434 op->invisible += 100;
1435 update_object (op, UP_OBJ_FACE);
1436 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1437 }
1438
1439 return 0;
1440 }
1441
1442 /**
1443 * Returns spell object (from archetypes) by name.
1444 * Returns NULL if 0 or more than one spell matches.
1445 * Used for wizard's learn spell/prayer.
1446 *
1447 * op is the player issuing the command.
1448 *
1449 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1450 * anymore (but may still be present in some player's inventories and thus
1451 * cannot be removed). We have to ignore them here since they have the same
1452 * name than other "spell_xxx" archetypes and would always conflict.
1453 */
1454 static object *
1455 get_spell_by_name (object *op, const char *spell_name)
1456 {
1457 archetype *ar;
1458 archetype *found;
1459 int conflict_found;
1460 size_t spell_name_length;
1461
1462 /* First check for full name matches. */
1463 conflict_found = 0;
1464 found = NULL;
1465 for (ar = first_archetype; ar != NULL; ar = ar->next)
1466 {
1467 if (ar->clone.type != SPELL)
1468 continue;
1469
1470 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1471 continue;
1472
1473 if (strcmp (ar->clone.name, spell_name) != 0)
1474 continue;
1475
1476 if (found != NULL)
1477 {
1478 if (!conflict_found)
1479 {
1480 conflict_found = 1;
1481 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1482 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1483 }
1484 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1485 continue;
1486 }
1487
1488 found = ar;
1489 }
1490
1491 /* No match if more more than one archetype matches. */
1492 if (conflict_found)
1493 return NULL;
1494
1495 /* Return if exactly one archetype matches. */
1496 if (found != NULL)
1497 return arch_to_object (found);
1498
1499 /* No full match found: now check for partial matches. */
1500 spell_name_length = strlen (spell_name);
1501 conflict_found = 0;
1502 found = NULL;
1503 for (ar = first_archetype; ar != NULL; ar = ar->next)
1504 {
1505 if (ar->clone.type != SPELL)
1506 continue;
1507
1508 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1509 continue;
1510
1511 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1512 continue;
1513
1514 if (found != NULL)
1515 {
1516 if (!conflict_found)
1517 {
1518 conflict_found = 1;
1519 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1520 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1521 }
1522 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1523 continue;
1524 }
1525
1526 found = ar;
1527 }
1528
1529 /* No match if more more than one archetype matches. */
1530 if (conflict_found)
1531 return NULL;
1532
1533 /* Return if exactly one archetype matches. */
1534 if (found != NULL)
1535 return arch_to_object (found);
1536
1537 /* No spell found: just print an error message. */
1538 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1539 return NULL;
1540 }
1541
1542 static int
1543 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1544 {
1545 object *tmp;
1546
1547 if (op->contr == NULL || params == NULL)
1548 {
1549 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1550 return 0;
1551 }
1552
1553 tmp = get_spell_by_name (op, params);
1554 if (tmp == NULL)
1555 {
1556 return 0;
1557 }
1558
1559 if (check_spell_known (op, tmp->name))
1560 {
1561 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1562 return 0;
1563 }
1564
1565 do_learn_spell (op, tmp, special_prayer);
1566 free_object (tmp);
1567 return 1;
1568 }
1569
1570 int
1571 command_learn_spell (object *op, char *params)
1572 {
1573 return command_learn_spell_or_prayer (op, params, 0);
1574 }
1575
1576 int
1577 command_learn_special_prayer (object *op, char *params)
1578 {
1579 return command_learn_spell_or_prayer (op, params, 1);
1580 }
1581
1582 int
1583 command_forget_spell (object *op, char *params)
1584 {
1585 object *spell;
1586
1587 if (op->contr == NULL || params == NULL)
1588 {
1589 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1590 return 0;
1591 }
1592
1593 spell = lookup_spell_by_name (op, params);
1594 if (spell == NULL)
1595 {
1596 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1597 return 0;
1598 }
1599
1600 do_forget_spell (op, spell->name);
1601 return 1;
1602 }
1603
1604 /**
1605 * Lists all plugins currently loaded with their IDs and full names.
1606 */
1607 int
1608 command_listplugins (object *op, char *params)
1609 {
1610 plugins_display_list (op);
1611 return 1;
1612 }
1613
1614 /**
1615 * Loads the given plugin. The DM specifies the name of the library to load (no
1616 * pathname is needed). Do not ever attempt to load the same plugin more than
1617 * once at a time, or bad things could happen.
1618 */
1619 int
1620 command_loadplugin (object *op, char *params)
1621 {
1622 char buf[MAX_BUF];
1623
1624 if (params == NULL)
1625 {
1626 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1627 return 1;
1628 }
1629
1630 strcpy (buf, LIBDIR);
1631 strcat (buf, "/plugins/");
1632 strcat (buf, params);
1633 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1634 if (plugins_init_plugin (buf) == 0)
1635 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1636 else
1637 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1638 return 1;
1639 }
1640
1641 /**
1642 * Unloads the given plugin. The DM specified the ID of the library to unload.
1643 * Note that some things may behave strangely if the correct plugins are not
1644 * loaded.
1645 */
1646 int
1647 command_unloadplugin (object *op, char *params)
1648 {
1649 if (params == NULL)
1650 {
1651 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1652 return 1;
1653 }
1654
1655 if (plugins_remove_plugin (params) == 0)
1656 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1657 else
1658 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1659 return 1;
1660 }
1661
1662 /**
1663 * A players wants to become DM and hide.
1664 * Let's see if that's authorized.
1665 * Make sure to not tell anything to anyone.
1666 */
1667 int
1668 command_dmhide (object *op, char *params)
1669 {
1670 if (!do_wizard_dm (op, params, 1))
1671 return 0;
1672
1673 do_wizard_hide (op, 1);
1674
1675 return 1;
1676 }
1677
1678 void
1679 dm_stack_pop (player *pl)
1680 {
1681 if (!pl->stack_items || !pl->stack_position)
1682 {
1683 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1684 return;
1685 }
1686
1687 pl->stack_position--;
1688 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1689 }
1690
1691 /**
1692 * Get current stack top item for player.
1693 * Returns NULL if no stacked item.
1694 * If stacked item disappeared (freed), remove it.
1695 *
1696 * Ryo, august 2004
1697 */
1698 object *
1699 dm_stack_peek (player *pl)
1700 {
1701 object *ob;
1702
1703 if (!pl->stack_position)
1704 {
1705 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1706 return NULL;
1707 }
1708
1709 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1710 if (!ob)
1711 {
1712 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1713 dm_stack_pop (pl);
1714 return NULL;
1715 }
1716
1717 return ob;
1718 }
1719
1720 /**
1721 * Push specified item on player stack.
1722 * Inform player of position.
1723 * Initializes variables if needed.
1724 */
1725 void
1726 dm_stack_push (player *pl, tag_t item)
1727 {
1728 if (!pl->stack_items)
1729 {
1730 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1731 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1732 }
1733
1734 if (pl->stack_position == STACK_SIZE)
1735 {
1736 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1737 return;
1738 }
1739
1740 pl->stack_items[pl->stack_position] = item;
1741 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1742 pl->stack_position++;
1743 }
1744
1745 /**
1746 * Checks 'params' for object code.
1747 *
1748 * Can be:
1749 * * empty => get current object stack top for player
1750 * * number => get item with that tag, stack it for future use
1751 * * $number => get specified stack item
1752 * * "me" => player himself
1753 *
1754 * At function exit, params points to first non-object char
1755 *
1756 * 'from', if not NULL, contains at exit:
1757 * * STACK_FROM_NONE => object not found
1758 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1759 * * STACK_FROM_STACK => item from somewhere in the stack
1760 * * STACK_FROM_NUMBER => item by number, pushed on stack
1761 *
1762 * Ryo, august 2004
1763 */
1764 object *
1765 get_dm_object (player *pl, char **params, int *from)
1766 {
1767 int item_tag, item_position;
1768 object *ob;
1769
1770 if (!pl)
1771 return NULL;
1772
1773 if (!params || !*params || **params == '\0')
1774 {
1775 if (from)
1776 *from = STACK_FROM_TOP;
1777 /* No parameter => get stack item */
1778 return dm_stack_peek (pl);
1779 }
1780
1781 /* Let's clean white spaces */
1782 while (**params == ' ')
1783 (*params)++;
1784
1785 /* Next case: number => item tag */
1786 if (sscanf (*params, "%d", &item_tag))
1787 {
1788 /* Move parameter to next item */
1789 while (isdigit (**params))
1790 (*params)++;
1791
1792 /* And skip blanks, too */
1793 while (**params == ' ')
1794 (*params)++;
1795
1796 /* Get item */
1797 ob = find_object (item_tag);
1798 if (!ob)
1799 {
1800 if (from)
1801 *from = STACK_FROM_NONE;
1802 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1803 return NULL;
1804 }
1805
1806 /* Got one, let's push it on stack */
1807 dm_stack_push (pl, item_tag);
1808 if (from)
1809 *from = STACK_FROM_NUMBER;
1810 return ob;
1811 }
1812
1813 /* Next case: $number => stack item */
1814 if (sscanf (*params, "$%d", &item_position))
1815 {
1816 /* Move parameter to next item */
1817 (*params)++;
1818
1819 while (isdigit (**params))
1820 (*params)++;
1821 while (**params == ' ')
1822 (*params)++;
1823
1824 if (item_position >= pl->stack_position)
1825 {
1826 if (from)
1827 *from = STACK_FROM_NONE;
1828 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1829 return NULL;
1830 }
1831
1832 ob = find_object (pl->stack_items[item_position]);
1833 if (!ob)
1834 {
1835 if (from)
1836 *from = STACK_FROM_NONE;
1837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1838 return NULL;
1839 }
1840
1841 if (from)
1842 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1843 return ob;
1844 }
1845
1846 /* Next case: 'me' => return pl->ob */
1847 if (!strncmp (*params, "me", 2))
1848 {
1849 if (from)
1850 *from = STACK_FROM_NUMBER;
1851 dm_stack_push (pl, pl->ob->count);
1852
1853 /* Skip to next token */
1854 (*params) += 2;
1855 while (**params == ' ')
1856 (*params)++;
1857
1858 return pl->ob;
1859 }
1860
1861 /* Last case: get stack top */
1862 if (from)
1863 *from = STACK_FROM_TOP;
1864 return dm_stack_peek (pl);
1865 }
1866
1867 /**
1868 * Pop the stack top.
1869 */
1870 int
1871 command_stack_pop (object *op, char *params)
1872 {
1873 dm_stack_pop (op->contr);
1874 return 0;
1875 }
1876
1877 /**
1878 * Push specified item on stack.
1879 */
1880 int
1881 command_stack_push (object *op, char *params)
1882 {
1883 object *ob;
1884 int from;
1885
1886 ob = get_dm_object (op->contr, &params, &from);
1887
1888 if (ob && from != STACK_FROM_NUMBER)
1889 /* Object was from stack, need to push it again */
1890 dm_stack_push (op->contr, ob->count);
1891
1892 return 0;
1893 }
1894
1895 /**
1896 * Displays stack contents.
1897 */
1898 int
1899 command_stack_list (object *op, char *params)
1900 {
1901 int item;
1902 object *display;
1903 player *pl = op->contr;
1904
1905 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1906
1907 for (item = 0; item < pl->stack_position; item++)
1908 {
1909 display = find_object (pl->stack_items[item]);
1910 if (display)
1911 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1912 else
1913 /* Item was freed */
1914 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1915 }
1916
1917 return 0;
1918 }
1919
1920 /**
1921 * Empty DM item stack.
1922 */
1923 int
1924 command_stack_clear (object *op, char *params)
1925 {
1926 op->contr->stack_position = 0;
1927 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1928 return 0;
1929 }
1930
1931 int
1932 command_insert_into (object *op, char *params)
1933 {
1934 object *left, *right, *inserted;
1935 int left_from, right_from;
1936
1937 left = get_dm_object (op->contr, &params, &left_from);
1938 if (!left)
1939 {
1940 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1941 return 0;
1942 }
1943
1944 if (left_from == STACK_FROM_NUMBER)
1945 /* Item was stacked, remove it else right will be the same... */
1946 dm_stack_pop (op->contr);
1947
1948 right = get_dm_object (op->contr, &params, &right_from);
1949
1950 if (!right)
1951 {
1952 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1953 return 0;
1954 }
1955
1956 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1957 {
1958 /*
1959 * Special case: both items were taken from stack top.
1960 * Override the behaviour, taking left as item just below top, if exists.
1961 * See function description for why.
1962 * Besides, can't insert an item into itself.
1963 */
1964 if (op->contr->stack_position > 1)
1965 {
1966 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1967 if (left)
1968 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1969 else
1970 /* Stupid case: item under top was freed, fallback to stack top */
1971 left = right;
1972 }
1973 }
1974
1975 if (left == right)
1976 {
1977 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1978 return 0;
1979 }
1980
1981 if (right->type == PLAYER)
1982 {
1983 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1984 return 0;
1985 }
1986
1987 if (!QUERY_FLAG (right, FLAG_REMOVED))
1988 remove_ob (right);
1989 inserted = insert_ob_in_ob (right, left);
1990 if (left->type == PLAYER)
1991 if (inserted == right)
1992 esrv_send_item (left, right);
1993 else
1994 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1995
1996 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
1997
1998 return 0;
1999
2000 }