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Revision: 1.17
Committed: Wed Nov 8 00:52:56 2006 UTC (17 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +1 -0 lines
Log Message:
allow priviledge override for banish, kick, arrest, reset, teleport and summon

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #ifndef __CEXTRACT__
26 # include <sproto.h>
27 #endif
28 #include <spells.h>
29 #include <treasure.h>
30 #include <skills.h>
31
32 /** Defines for DM item stack **/
33 #define STACK_SIZE 50 /* Stack size, static */
34
35 /* Values for 'from' field of get_dm_object */
36 #define STACK_FROM_NONE 0 /* Item was not found */
37 #define STACK_FROM_TOP 1 /* Item is stack top */
38 #define STACK_FROM_STACK 2 /* Item is somewhere in stack */
39 #define STACK_FROM_NUMBER 3 /* Item is a number (may be top) */
40
41
42 /**
43 * Enough of the DM functions seem to need this that I broke
44 * it out to a seperate function. name is the person
45 * being saught, rq is who is looking for them. This
46 * prints diagnostics messages, and returns the
47 * other player, or NULL otherwise.
48 */
49 static player *
50 get_other_player_from_name (object *op, char *name)
51 {
52 player *pl;
53
54 if (!name)
55 return NULL;
56
57 for (pl = first_player; pl != NULL; pl = pl->next)
58 if (!strncmp (pl->ob->name, name, MAX_NAME))
59 break;
60
61 if (pl == NULL)
62 {
63 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
64 return NULL;
65 }
66
67 if (pl->ob == op)
68 {
69 new_draw_info (NDI_UNIQUE, 0, op, "You can't do that to yourself.");
70 return NULL;
71 }
72 if (pl->state != ST_PLAYING)
73 {
74 new_draw_info (NDI_UNIQUE, 0, op, "That player is in no state for that right now.");
75 return NULL;
76 }
77 return pl;
78 }
79
80 /**
81 * Actually hides specified player (obviously a DM).
82 * If 'silent_dm' is non zero, other players are informed of DM entering/leaving,
83 * else they just think someone left/entered.
84 */
85 void
86 do_wizard_hide (object *op, int silent_dm)
87 {
88 if (op->contr->hidden)
89 {
90 op->contr->hidden = 0;
91 op->invisible = 1;
92 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
93 op->map->players++;
94 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
95 if (!silent_dm)
96 {
97 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
98 }
99 }
100 else
101 {
102 op->contr->hidden = 1;
103 new_draw_info (NDI_UNIQUE, 0, op, "Other players will no longer see you.");
104 op->map->players--;
105 if (!silent_dm)
106 {
107 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
108 }
109 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s leaves the game.", &op->name);
110 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s left the game.", &op->name);
111 }
112 }
113
114 int
115 command_hide (object *op, char *params)
116 {
117 do_wizard_hide (op, 0);
118 return 1;
119 }
120
121 /**
122 * This finds and returns the object which matches the name or
123 * object nubmer (specified via num #whatever).
124 */
125 static object *
126 find_object_both (char *params)
127 {
128 if (!params)
129 return NULL;
130
131 if (params[0] == '#')
132 return find_object (atol (params + 1));
133 else
134 return find_object_name (params);
135 }
136
137 /**
138 * Sets the god for some objects. params should contain two values -
139 * first the object to change, followed by the god to change it to.
140 */
141 int
142 command_setgod (object *op, char *params)
143 {
144 object *ob, *god;
145 char *str;
146
147 if (!params || !(str = strchr (params, ' ')))
148 {
149 new_draw_info (NDI_UNIQUE, 0, op, "Usage: setgod object god");
150 return 0;
151 }
152
153 /* kill the space, and set string to the next param */
154 *str++ = '\0';
155 if (!(ob = find_object_both (params)))
156 {
157 new_draw_info_format (NDI_UNIQUE, 0, op, "Set whose god - can not find object %s?", params);
158 return 1;
159 }
160
161 /*
162 * Perhaps this is overly restrictive? Should we perhaps be able
163 * to rebless altars and the like?
164 */
165 if (ob->type != PLAYER)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not a player - can not change its god", &ob->name);
168 return 1;
169 }
170
171 god = find_god (str);
172 if (god == NULL)
173 {
174 new_draw_info_format (NDI_UNIQUE, 0, op, "No such god %s.", str);
175 return 1;
176 }
177
178 become_follower (ob, god);
179 return 1;
180 }
181
182 /**
183 * Add player's IP to ban_file and kick them off the server
184 * I know most people have dynamic IPs but this is more of a short term
185 * solution if they have to get a new IP to play maybe they'll calm down.
186 * This uses the banish_file in the local directory *not* the ban_file
187 * The action is logged with a ! for easy searching. -tm
188 */
189 int
190 command_banish (object *op, char *params)
191 {
192 player *pl;
193 FILE *banishfile;
194 char buf[MAX_BUF];
195 time_t now;
196
197 if (!params)
198 {
199 new_draw_info (NDI_UNIQUE, 0, op, "Usage: banish <player>.");
200 return 1;
201 }
202
203 pl = get_other_player_from_name (op, params);
204 if (!pl)
205 return 1;
206
207 sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
208
209 if ((banishfile = fopen (buf, "a")) == NULL)
210 {
211 LOG (llevDebug, "Could not find file banish_file.\n");
212 new_draw_info (NDI_UNIQUE, 0, op, "Could not find banish_file.");
213 return 0;
214 }
215
216 now = time (NULL);
217 /*
218 * Record this as a comment - then we don't have to worry about changing
219 * the parsing code.
220 */
221 fprintf (banishfile, "# %s (%s) banned by %s at %s\n", &pl->ob->name, pl->socket.host, &op->name, ctime (&now));
222 fprintf (banishfile, "*@%s\n", pl->socket.host);
223 fclose (banishfile);
224
225 LOG (llevDebug, "! %s banned %s from IP: %s.\n", &op->name, &pl->ob->name, pl->socket.host);
226 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, op, "You banish %s", &pl->ob->name);
227 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s banishes %s from the land!", &op->name, &pl->ob->name);
228 command_kick (op, (char *) &pl->ob->name);
229 return 1;
230 }
231
232 int
233 command_kick (object *op, char *params)
234 {
235 for (player *pl = first_player; pl; pl = pl->next)
236 if ((params == NULL || !strcmp (&pl->ob->name, params)) && !INVOKE_PLAYER (KICK, pl, ARG_STRING (params)))
237 {
238 object *op = pl->ob;
239
240 if (!QUERY_FLAG (op, FLAG_REMOVED) && !QUERY_FLAG (op, FLAG_FREED))
241 {
242 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op, "%s is kicked out of the game.", &op->name);
243 strcpy (op->contr->killer, "kicked");
244 }
245
246 pl->socket.status = Ns_Dead;
247 }
248
249 return 1;
250 }
251
252 int
253 command_save_overlay (object *op, char *params)
254 {
255 if (!op)
256 return 0;
257
258 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
259 {
260 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't force an overlay save.");
261 return 1;
262 }
263
264 new_save_map (op->map, 2);
265 new_save_map (op->map, 0);
266 new_draw_info (NDI_UNIQUE, 0, op, "Current map has been saved as an" " overlay.");
267
268 ready_map_name (op->map->path, 0);
269
270 return 1;
271 }
272
273 int
274 command_shutdown (object *op, char *params)
275 {
276 struct pl *pl;
277
278 if (op != NULL && !QUERY_FLAG (op, FLAG_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, op, "Sorry, you can't shutdown the server.");
281 return 1;
282 }
283
284 cleanup ();
285 /* not reached */
286 return 1;
287 }
288
289 int
290 command_freeze (object *op, char *params)
291 {
292 int ticks;
293 player *pl;
294
295 if (!params)
296 {
297 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
298 return 1;
299 }
300
301 ticks = atoi (params);
302 if (ticks)
303 {
304 while ((isdigit (*params) || isspace (*params)) && *params != 0)
305 params++;
306 if (*params == 0)
307 {
308 new_draw_info (NDI_UNIQUE, 0, op, "Usage: freeze [ticks] <player>.");
309 return 1;
310 }
311 }
312 else
313 ticks = 100;
314
315 pl = get_other_player_from_name (op, params);
316 if (!pl)
317 return 1;
318
319 new_draw_info (NDI_UNIQUE | NDI_RED, 0, pl->ob, "You have been frozen by the DM!");
320 new_draw_info_format (NDI_UNIQUE, 0, op, "You freeze %s for %d ticks", &pl->ob->name, ticks);
321 pl->ob->speed_left = -(pl->ob->speed * ticks);
322 return 0;
323 }
324
325 int
326 command_arrest (object *op, char *params)
327 {
328 object *dummy;
329 player *pl;
330
331 if (!op)
332 return 0;
333 if (params == NULL)
334 {
335 new_draw_info (NDI_UNIQUE, 0, op, "Usage: arrest <player>.");
336 return 1;
337 }
338 pl = get_other_player_from_name (op, params);
339 if (!pl)
340 return 1;
341 dummy = get_jail_exit (pl->ob);
342 if (!dummy)
343 {
344 /* we have nowhere to send the prisoner.... */
345 new_draw_info (NDI_UNIQUE, 0, op, "can't jail player, there is no map to hold them");
346 return 0;
347 }
348 enter_exit (pl->ob, dummy);
349 free_object (dummy);
350 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You have been arrested.");
351 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
352 LOG (llevInfo, "Player %s arrested by %s\n", &pl->ob->name, &op->name);
353 return 1;
354 }
355
356 int
357 command_summon (object *op, char *params)
358 {
359 int i;
360 object *dummy;
361 player *pl;
362
363 if (!op)
364 return 0;
365
366 if (params == NULL)
367 {
368 new_draw_info (NDI_UNIQUE, 0, op, "Usage: summon <player>.");
369 return 1;
370 }
371
372 pl = get_other_player_from_name (op, params);
373 if (!pl)
374 return 1;
375
376 i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
377 if (i == -1)
378 {
379 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
380 return 1;
381 }
382
383 dummy = get_object ();
384 EXIT_PATH (dummy) = op->map->path;
385 EXIT_X (dummy) = op->x + freearr_x[i];
386 EXIT_Y (dummy) = op->y + freearr_y[i];
387 enter_exit (pl->ob, dummy);
388 free_object (dummy);
389 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You are summoned.");
390 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
391
392 return 1;
393 }
394
395 /**
396 * Teleport next to target player.
397 */
398
399 /* mids 01/16/2002 */
400 int
401 command_teleport (object *op, char *params)
402 {
403 int i;
404 object *dummy;
405 player *pl;
406
407 if (!op)
408 return 0;
409
410 if (params == NULL)
411 {
412 new_draw_info (NDI_UNIQUE, 0, op, "Usage: teleport <player>.");
413 return 1;
414 }
415
416 pl = get_other_player_from_name (op, params);
417 if (!pl)
418 return 1;
419
420 i = find_free_spot (pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
421 if (i == -1)
422 {
423 new_draw_info (NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
424 return 1;
425 }
426
427 dummy = get_object ();
428 EXIT_PATH (dummy) = pl->ob->map->path;
429 EXIT_X (dummy) = pl->ob->x + freearr_x[i];
430 EXIT_Y (dummy) = pl->ob->y + freearr_y[i];
431 enter_exit (op, dummy);
432 free_object (dummy);
433 if (!op->contr->hidden)
434 new_draw_info (NDI_UNIQUE, 0, pl->ob, "You see a portal open.");
435 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
436 return 1;
437 }
438
439 /**
440 * This function is a real mess, because we're stucking getting
441 * the entire item description in one block of text, so we just
442 * can't simply parse it - we need to look for double quotes
443 * for example. This could actually get much simpler with just a
444 * little help from the client - if we could get line breaks, it
445 * makes parsing much easier, eg, something like:
446 * arch dragon
447 * name big nasty creature
448 * hp 5
449 * sp 30
450 * Is much easier to parse than
451 * dragon name "big nasty creature" hp 5 sp 30
452 * for example.
453 */
454 int
455 command_create (object *op, char *params)
456 {
457 object *tmp = NULL;
458 int nrof, i, magic, set_magic = 0, set_nrof = 0, gotquote, gotspace;
459 char buf[MAX_BUF], *cp, *bp = buf, *bp2, *bp3, *bp4, *endline;
460 archetype *at, *at_spell = NULL;
461 artifact *art = NULL;
462
463 if (!op)
464 return 0;
465
466 if (params == NULL)
467 {
468 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
469 return 1;
470 }
471
472 bp = params;
473
474 /* We need to know where the line ends */
475 endline = bp + strlen (bp);
476
477 if (sscanf (bp, "%d ", &nrof))
478 {
479 if ((bp = strchr (params, ' ')) == NULL)
480 {
481 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
482 return 1;
483 }
484 bp++;
485 set_nrof = 1;
486 LOG (llevDebug, "%s creates: (%d) %s\n", &op->name, nrof, bp);
487 }
488
489 if (sscanf (bp, "%d ", &magic))
490 {
491 if ((bp = strchr (bp, ' ')) == NULL)
492 {
493 new_draw_info (NDI_UNIQUE, 0, op, "Usage: create [nr] [magic] <archetype> [ of <artifact>]" " [variable_to_patch setting]");
494 return 1;
495 }
496
497 bp++;
498 set_magic = 1;
499 LOG (llevDebug, "%s creates: (%d) (%d) %s\n", &op->name, nrof, magic, bp);
500 }
501
502 if ((cp = strstr (bp, " of ")) != NULL)
503 {
504 *cp = '\0';
505 cp += 4;
506 }
507
508 for (bp2 = bp; *bp2; bp2++)
509 {
510 if (*bp2 == ' ')
511 {
512 *bp2 = '\0';
513 bp2++;
514 break;
515 }
516 }
517
518 if ((at = archetype::find (bp)) == NULL)
519 {
520 new_draw_info (NDI_UNIQUE, 0, op, "No such archetype.");
521 return 1;
522 }
523
524 if (cp)
525 {
526 char spell_name[MAX_BUF], *fsp = NULL;
527
528 /*
529 * Try to find a spell object for this. Note that
530 * we also set up spell_name which is only
531 * the first word.
532 */
533
534 at_spell = archetype::find (cp);
535 if (!at_spell || at_spell->clone.type != SPELL)
536 at_spell = find_archetype_by_object_name (cp);
537 if (!at_spell || at_spell->clone.type != SPELL)
538 {
539 strcpy (spell_name, cp);
540 fsp = strchr (spell_name, ' ');
541 if (fsp)
542 {
543 *fsp = 0;
544 fsp++;
545 at_spell = archetype::find (spell_name);
546
547 /* Got a spell, update the first string pointer */
548 if (at_spell && at_spell->clone.type == SPELL)
549 bp2 = cp + strlen (spell_name) + 1;
550 else
551 at_spell = NULL;
552 }
553 }
554
555 /* OK - we didn't find a spell - presume the 'of'
556 * in this case means its an artifact.
557 */
558 if (!at_spell)
559 {
560 if (find_artifactlist (at->clone.type) == NULL)
561 new_draw_info_format (NDI_UNIQUE, 0, op, "No artifact list for type %d\n", at->clone.type);
562 else
563 {
564 art = find_artifactlist (at->clone.type)->items;
565
566 do
567 {
568 if (!strcmp (art->item->name, cp))
569 break;
570 art = art->next;
571 }
572 while (art != NULL);
573
574 if (!art)
575 new_draw_info_format (NDI_UNIQUE, 0, op, "No such artifact ([%d] of %s)", at->clone.type, cp);
576 }
577
578 LOG (llevDebug, "%s creates: (%d) (%d) (%s) of (%s)\n", &op->name, set_nrof ? nrof : 0, set_magic ? magic : 0, bp, cp);
579 }
580 } /* if cp */
581
582 if ((at->clone.type == ROD || at->clone.type == WAND || at->clone.type == SCROLL ||
583 at->clone.type == HORN || at->clone.type == SPELLBOOK) && !at_spell)
584 {
585 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find spell %s for object that needs it, or it is of wrong type", cp);
586 return 1;
587 }
588
589 /*
590 * Rather than have two different blocks with a lot of similar code,
591 * just create one object, do all the processing, and then determine
592 * if that one object should be inserted or if we need to make copies.
593 */
594 tmp = arch_to_object (at);
595
596 if (settings.real_wiz == FALSE)
597 SET_FLAG (tmp, FLAG_WAS_WIZ);
598
599 if (set_magic)
600 set_abs_magic (tmp, magic);
601
602 if (art)
603 give_artifact_abilities (tmp, art->item);
604
605 if (need_identify (tmp))
606 {
607 SET_FLAG (tmp, FLAG_IDENTIFIED);
608 CLEAR_FLAG (tmp, FLAG_KNOWN_MAGICAL);
609 }
610
611 /*
612 * This entire block here tries to find variable pairings,
613 * eg, 'hp 4' or the like. The mess here is that values
614 * can be quoted (eg "my cool sword"); So the basic logic
615 * is we want to find two spaces, but if we got a quote,
616 * any spaces there don't count.
617 */
618 while (*bp2 && bp2 <= endline)
619 {
620 bp4 = NULL;
621 gotspace = 0;
622 gotquote = 0;
623
624 /* find the first quote */
625 for (bp3 = bp2; *bp3 && gotspace < 2 && gotquote < 2; bp3++)
626 {
627
628 /* Found a quote - now lets find the second one */
629 if (*bp3 == '"')
630 {
631 *bp3 = ' ';
632 bp2 = bp3 + 1; /* Update start of string */
633 bp3++;
634 gotquote++;
635 while (*bp3)
636 {
637 if (*bp3 == '"')
638 {
639 *bp3 = '\0';
640 gotquote++;
641 }
642 else
643 bp3++;
644 }
645 }
646 else if (*bp3 == ' ')
647 gotspace++;
648 }
649
650 /*
651 * If we got two spaces, send the second one to null.
652 * if we've reached the end of the line, increase gotspace -
653 * this is perfectly valid for the list entry listed.
654 */
655 if (gotspace == 2 || gotquote == 2)
656 {
657 bp3--; /* Undo the extra increment */
658 *bp3 = '\0';
659 }
660 else if (*bp3 == '\0')
661 gotspace++;
662
663 if ((gotquote && gotquote != 2) || (gotspace != 2 && gotquote != 2))
664 {
665 /*
666 * Unfortunately, we've clobbered lots of values, so printing
667 * out what we have probably isn't useful. Break out, because
668 * trying to recover is probably won't get anything useful
669 * anyways, and we'd be confused about end of line pointers
670 * anyways.
671 */
672 new_draw_info_format (NDI_UNIQUE, 0, op, "Malformed create line: %s", bp2);
673 break;
674 }
675
676 /* bp2 should still point to the start of this line,
677 * with bp3 pointing to the end
678 */
679 if (set_variable (tmp, bp2) == -1)
680 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", bp2);
681 else
682 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s", &tmp->name, tmp->count, bp2);
683
684 bp2 = bp3 + 1;
685 }
686
687 if (at->clone.nrof)
688 {
689 if (at_spell)
690 insert_ob_in_ob (arch_to_object (at_spell), tmp);
691
692 tmp->x = op->x;
693 tmp->y = op->y;
694
695 if (set_nrof)
696 tmp->nrof = nrof;
697
698 tmp->map = op->map;
699
700 tmp = insert_ob_in_ob (tmp, op);
701 esrv_send_item (op, tmp);
702
703 /* Let's put this created item on stack so dm can access it easily. */
704 dm_stack_push (op->contr, tmp->count);
705
706 return 1;
707 }
708 else
709 {
710 for (i = 0; i < (set_nrof ? nrof : 1); i++)
711 {
712 archetype *atmp;
713 object *prev = 0, *head = 0;
714
715 for (atmp = at; atmp; atmp = atmp->more)
716 {
717 object *dup = arch_to_object (atmp);
718
719 if (at_spell)
720 insert_ob_in_ob (arch_to_object (at_spell), dup);
721
722 /*
723 * The head is what contains all the important bits,
724 * so just copying it over should be fine.
725 */
726 if (!head)
727 {
728 head = dup;
729 copy_object (tmp, dup);
730 }
731
732 if (settings.real_wiz == FALSE)
733 SET_FLAG (dup, FLAG_WAS_WIZ);
734
735 dup->x = op->x + dup->arch->clone.x;
736 dup->y = op->y + dup->arch->clone.y;
737 dup->map = op->map;
738
739 if (head != dup)
740 {
741 dup->head = head;
742 prev->more = dup;
743 }
744
745 prev = dup;
746 }
747
748 if (QUERY_FLAG (head, FLAG_ALIVE))
749 {
750 object *check = head;
751 int size_x = 0;
752 int size_y = 0;
753
754 while (check)
755 {
756 size_x = MAX (size_x, check->arch->clone.x);
757 size_y = MAX (size_y, check->arch->clone.y);
758 check = check->more;
759 }
760
761 if (out_of_map (op->map, head->x + size_x, head->y + size_y))
762 {
763 if (head->x < size_x || head->y < size_y)
764 {
765 dm_stack_pop (op->contr);
766 free_object (head);
767 new_draw_info (NDI_UNIQUE, 0, op, "Object too big to insert in map, or wrong position.");
768 free_object (tmp);
769 return 1;
770 }
771
772 check = head;
773
774 while (check)
775 {
776 check->x -= size_x;
777 check->y -= size_y;
778 check = check->more;
779 }
780 }
781
782 insert_ob_in_map (head, op->map, op, 0);
783 }
784 else
785 head = insert_ob_in_ob (head, op);
786
787 /* Let's put this created item on stack so dm can access it easily. */
788 /* Wonder if we really want to push all of these, but since
789 * things like rods have nrof 0, we want to cover those.
790 */
791 dm_stack_push (op->contr, head->count);
792
793 if (at->clone.randomitems != NULL && !at_spell)
794 create_treasure (at->clone.randomitems, head, GT_APPLY, op->map->difficulty, 0);
795
796 esrv_send_item (op, head);
797 }
798
799 /* free the one we used to copy */
800 free_object (tmp);
801 }
802
803 return 1;
804 }
805
806 /*
807 * Now follows dm-commands which are also acceptable from sockets
808 */
809
810 int
811 command_inventory (object *op, char *params)
812 {
813 object *tmp;
814 int i;
815
816 if (!params)
817 {
818 inventory (op, NULL);
819 return 0;
820 }
821
822 if (!sscanf (params, "%d", &i) || (tmp = find_object (i)) == NULL)
823 {
824 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object (nr)?");
825 return 1;
826 }
827
828 inventory (op, tmp);
829 return 1;
830 }
831
832 /* just show player's their skills for now. Dm's can
833 * already see skills w/ inventory command - b.t.
834 */
835
836 int
837 command_skills (object *op, char *params)
838 {
839 show_skills (op, params);
840 return 0;
841 }
842
843 int
844 command_dump (object *op, char *params)
845 {
846 object *tmp;
847
848 tmp = get_dm_object (op->contr, &params, NULL);
849 if (!tmp)
850 return 1;
851
852 char *dump = dump_object (tmp);
853 new_draw_info (NDI_UNIQUE, 0, op, dump);
854 free (dump);
855
856 if (QUERY_FLAG (tmp, FLAG_OBJ_ORIGINAL))
857 new_draw_info (NDI_UNIQUE, 0, op, "Object is marked original");
858
859 return 1;
860 }
861
862 /**
863 * When DM is possessing a monster, flip aggression on and off, to allow
864 * better motion.
865 */
866 int
867 command_mon_aggr (object *op, char *params)
868 {
869 if (op->enemy || !QUERY_FLAG (op, FLAG_UNAGGRESSIVE))
870 {
871 op->enemy = NULL;
872 SET_FLAG (op, FLAG_UNAGGRESSIVE);
873 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned OFF");
874 }
875 else
876 {
877 CLEAR_FLAG (op, FLAG_FRIENDLY);
878 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE);
879 new_draw_info (NDI_UNIQUE, 0, op, "Aggression turned ON");
880 }
881
882 return 1;
883 }
884
885 /** DM can possess a monster. Basically, this tricks the client into thinking
886 * a given monster, is actually the player it controls. This allows a DM
887 * to inhabit a monster's body, and run around the game with it.
888 * This function is severely broken - it has tons of hardcoded values,
889 */
890 int
891 command_possess (object *op, char *params)
892 {
893 object *victim, *curinv, *nextinv;
894 player *pl;
895 int i;
896 char buf[MAX_BUF];
897
898 victim = NULL;
899 if (params != NULL)
900 {
901 if (sscanf (params, "%d", &i))
902 victim = find_object (i);
903 else if (sscanf (params, "%s", buf))
904 victim = find_object_name (buf);
905 }
906 if (victim == NULL)
907 {
908 new_draw_info (NDI_UNIQUE, 0, op, "Patch what object (nr)?");
909 return 1;
910 }
911
912 if (victim == op)
913 {
914 new_draw_info (NDI_UNIQUE, 0, op, "As insane as you are, I cannot " "allow you to possess yourself.");
915 return 1;
916 }
917
918 /* clear out the old inventory */
919 curinv = op->inv;
920 while (curinv != NULL)
921 {
922 nextinv = curinv->below;
923 esrv_del_item (op->contr, curinv->count);
924 curinv = nextinv;
925 }
926
927 /* make the switch */
928 pl = op->contr;
929 victim->contr = pl;
930 pl->ob = victim;
931 victim->type = PLAYER;
932 SET_FLAG (victim, FLAG_WIZ);
933
934 /* send the inventory to the client */
935 curinv = victim->inv;
936 while (curinv != NULL)
937 {
938 nextinv = curinv->below;
939 esrv_send_item (victim, curinv);
940 curinv = nextinv;
941 }
942 /* basic patchup */
943 /* The use of hard coded values is terrible. Note
944 * that really, to be fair, this shouldn't get changed at
945 * all - if you are possessing a kobold, you should have the
946 * same limitations. As it is, as more body locations are added,
947 * this will give this player more locations than perhaps
948 * they should be allowed.
949 */
950 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
951 if (i == 1 || i == 6 || i == 8 || i == 9)
952 victim->body_info[i] = 2;
953 else
954 victim->body_info[i] = 1;
955
956 esrv_new_player (pl, 80); /* just pick a wieght, we don't care */
957 esrv_send_inventory (victim, victim);
958
959 fix_player (victim);
960
961 do_some_living (victim);
962 return 1;
963 }
964
965 int
966 command_patch (object *op, char *params)
967 {
968 char *arg, *arg2;
969 object *tmp;
970
971 tmp = get_dm_object (op->contr, &params, NULL);
972 if (!tmp)
973 /* Player already informed of failure */
974 return 1;
975
976 /* params set to first value by get_dm_default */
977 arg = params;
978 if (arg == NULL)
979 {
980 new_draw_info (NDI_UNIQUE, 0, op, "Patch what values?");
981 return 1;
982 }
983
984 if ((arg2 = strchr (arg, ' ')))
985 arg2++;
986 if (settings.real_wiz == FALSE)
987 SET_FLAG (tmp, FLAG_WAS_WIZ); /* To avoid cheating */
988 if (set_variable (tmp, arg) == -1)
989 new_draw_info_format (NDI_UNIQUE, 0, op, "Unknown variable %s", arg);
990 else
991 {
992 new_draw_info_format (NDI_UNIQUE, 0, op, "(%s#%d)->%s=%s", &tmp->name, tmp->count, arg, arg2);
993 }
994
995 return 1;
996 }
997
998 int
999 command_remove (object *op, char *params)
1000 {
1001 object *tmp;
1002 int from;
1003
1004 tmp = get_dm_object (op->contr, &params, &from);
1005 if (!tmp)
1006 {
1007 new_draw_info (NDI_UNIQUE, 0, op, "Remove what object (nr)?");
1008 return 1;
1009 }
1010
1011 if (tmp->type == PLAYER)
1012 {
1013 new_draw_info (NDI_UNIQUE, 0, op, "Unable to remove a player!");
1014 return 1;
1015 }
1016
1017 if (QUERY_FLAG (tmp, FLAG_REMOVED))
1018 {
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already removed!", query_name (tmp));
1020 return 1;
1021 }
1022
1023 if (from != STACK_FROM_STACK)
1024 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1025 dm_stack_pop (op->contr);
1026
1027 /* Always work on the head - otherwise object will get in odd state */
1028 if (tmp->head)
1029 tmp = tmp->head;
1030 remove_ob (tmp);
1031 return 1;
1032 }
1033
1034 int
1035 command_free (object *op, char *params)
1036 {
1037 object *tmp;
1038 int from;
1039
1040 tmp = get_dm_object (op->contr, &params, &from);
1041
1042 if (!tmp)
1043 {
1044 new_draw_info (NDI_UNIQUE, 0, op, "Free what object (nr)?");
1045 return 1;
1046 }
1047
1048 if (from != STACK_FROM_STACK)
1049 /* Item is either stack top, or is a number thus is now stack top, let's remove it */
1050 dm_stack_pop (op->contr);
1051
1052 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
1053 {
1054 new_draw_info (NDI_UNIQUE, 0, op, "Warning, item wasn't removed.");
1055 remove_ob (tmp);
1056 }
1057
1058 if (tmp->head)
1059 tmp = tmp->head;
1060 free_object (tmp);
1061 return 1;
1062 }
1063
1064 /**
1065 * This adds exp to a player. We now allow adding to a specific skill.
1066 */
1067 int
1068 command_addexp (object *op, char *params)
1069 {
1070 char buf[MAX_BUF], skill[MAX_BUF];
1071 int i, q;
1072 object *skillob = NULL;
1073 player *pl;
1074
1075 skill[0] = '\0';
1076 if ((params == NULL) || (strlen (params) > MAX_BUF) || ((q = sscanf (params, "%s %d %s", buf, &i, skill)) < 2))
1077 {
1078 new_draw_info (NDI_UNIQUE, 0, op, "Usage: addexp <who> <how much> [<skill>].");
1079 return 1;
1080 }
1081
1082 for (pl = first_player; pl != NULL; pl = pl->next)
1083 if (!strncmp (pl->ob->name, buf, MAX_NAME))
1084 break;
1085
1086 if (pl == NULL)
1087 {
1088 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1089 return 1;
1090 }
1091
1092 if (q >= 3)
1093 {
1094 skillob = find_skill_by_name (pl->ob, skill);
1095 if (!skillob)
1096 {
1097 new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s in %s", skill, buf);
1098 return 1;
1099 }
1100
1101 i = check_exp_adjust (skillob, i);
1102 skillob->stats.exp += i;
1103 calc_perm_exp (skillob);
1104 player_lvl_adj (pl->ob, skillob);
1105 }
1106
1107 pl->ob->stats.exp += i;
1108 calc_perm_exp (pl->ob);
1109 player_lvl_adj (pl->ob, NULL);
1110
1111 if (settings.real_wiz == FALSE)
1112 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1113 return 1;
1114 }
1115
1116 /**************************************************************************/
1117
1118 /* Mods made by Tyler Van Gorder, May 10-13, 1992. */
1119
1120 /* CSUChico : tvangod@cscihp.ecst.csuchico.edu */
1121
1122 /**************************************************************************/
1123
1124 int
1125 command_stats (object *op, char *params)
1126 {
1127 char thing[20];
1128 player *pl;
1129 char buf[MAX_BUF];
1130
1131 thing[0] = '\0';
1132 if (params == NULL || !sscanf (params, "%s", thing) || thing == NULL)
1133 {
1134 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1135 return 1;
1136 }
1137
1138 for (pl = first_player; pl != NULL; pl = pl->next)
1139 if (!strcmp (pl->ob->name, thing))
1140 {
1141 sprintf (buf, "Str : %-2d H.P. : %-4d MAX : %d", pl->ob->stats.Str, pl->ob->stats.hp, pl->ob->stats.maxhp);
1142 new_draw_info (NDI_UNIQUE, 0, op, buf);
1143 sprintf (buf, "Dex : %-2d S.P. : %-4d MAX : %d", pl->ob->stats.Dex, pl->ob->stats.sp, pl->ob->stats.maxsp);
1144 new_draw_info (NDI_UNIQUE, 0, op, buf);
1145 sprintf (buf, "Con : %-2d AC : %-4d WC : %d", pl->ob->stats.Con, pl->ob->stats.ac, pl->ob->stats.wc);
1146 new_draw_info (NDI_UNIQUE, 0, op, buf);
1147 sprintf (buf, "Int : %-2d Damage : %d", pl->ob->stats.Int, pl->ob->stats.dam);
1148 new_draw_info (NDI_UNIQUE, 0, op, buf);
1149 sprintf (buf, "Wis : %-2d EXP : %lld", pl->ob->stats.Wis, (long long) pl->ob->stats.exp);
1150 new_draw_info (NDI_UNIQUE, 0, op, buf);
1151 sprintf (buf, "Pow : %-2d Grace : %d", pl->ob->stats.Pow, pl->ob->stats.grace);
1152 new_draw_info (NDI_UNIQUE, 0, op, buf);
1153 sprintf (buf, "Cha : %-2d Food : %d", pl->ob->stats.Cha, pl->ob->stats.food);
1154 new_draw_info (NDI_UNIQUE, 0, op, buf);
1155 break;
1156 }
1157 if (pl == NULL)
1158 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1159 return 1;
1160 }
1161
1162 int
1163 command_abil (object *op, char *params)
1164 {
1165 char thing[20], thing2[20];
1166 int iii;
1167 player *pl;
1168 char buf[MAX_BUF];
1169
1170 iii = 0;
1171 thing[0] = '\0';
1172 thing2[0] = '\0';
1173 if (params == NULL || !sscanf (params, "%s %s %d", thing, thing2, &iii) || thing == NULL)
1174 {
1175 new_draw_info (NDI_UNIQUE, 0, op, "Who?");
1176 return 1;
1177 }
1178
1179 if (thing2 == NULL)
1180 {
1181 new_draw_info (NDI_UNIQUE, 0, op, "You can't change that.");
1182 return 1;
1183 }
1184
1185 if (iii < MIN_STAT || iii > MAX_STAT)
1186 {
1187 new_draw_info (NDI_UNIQUE, 0, op, "Illegal range of stat.\n");
1188 return 1;
1189 }
1190
1191 for (pl = first_player; pl != NULL; pl = pl->next)
1192 {
1193 if (!strcmp (pl->ob->name, thing))
1194 {
1195 if (settings.real_wiz == FALSE)
1196 SET_FLAG (pl->ob, FLAG_WAS_WIZ);
1197 if (!strcmp ("str", thing2))
1198 pl->ob->stats.Str = iii, pl->orig_stats.Str = iii;
1199 if (!strcmp ("dex", thing2))
1200 pl->ob->stats.Dex = iii, pl->orig_stats.Dex = iii;
1201 if (!strcmp ("con", thing2))
1202 pl->ob->stats.Con = iii, pl->orig_stats.Con = iii;
1203 if (!strcmp ("wis", thing2))
1204 pl->ob->stats.Wis = iii, pl->orig_stats.Wis = iii;
1205 if (!strcmp ("cha", thing2))
1206 pl->ob->stats.Cha = iii, pl->orig_stats.Cha = iii;
1207 if (!strcmp ("int", thing2))
1208 pl->ob->stats.Int = iii, pl->orig_stats.Int = iii;
1209 if (!strcmp ("pow", thing2))
1210 pl->ob->stats.Pow = iii, pl->orig_stats.Pow = iii;
1211 sprintf (buf, "%s has been altered.", &pl->ob->name);
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 fix_player (pl->ob);
1214 return 1;
1215 }
1216 }
1217
1218 new_draw_info (NDI_UNIQUE, 0, op, "No such player.");
1219 return 1;
1220 }
1221
1222 int
1223 command_reset (object *op, char *params)
1224 {
1225 maptile *m;
1226 object *dummy = NULL, *tmp = NULL;
1227
1228 if (params == NULL)
1229 {
1230 new_draw_info (NDI_UNIQUE, 0, op, "Reset what map [name]?");
1231 return 1;
1232 }
1233
1234 if (strcmp (params, ".") == 0)
1235 params = op->map->path;
1236
1237 m = has_been_loaded (params);
1238 if (m == NULL)
1239 {
1240 new_draw_info (NDI_UNIQUE, 0, op, "No such map.");
1241 return 1;
1242 }
1243
1244 if (m->in_memory != MAP_SWAPPED)
1245 {
1246 if (m->in_memory != MAP_IN_MEMORY)
1247 {
1248 LOG (llevError, "Tried to swap out map which was not in memory.\n");
1249 return 0;
1250 }
1251
1252 /*
1253 * Only attempt to remove the player that is doing the reset, and not other
1254 * players or wiz's.
1255 */
1256 if (op->map == m)
1257 {
1258 dummy = get_object ();
1259 dummy->map = NULL;
1260 EXIT_X (dummy) = op->x;
1261 EXIT_Y (dummy) = op->y;
1262 EXIT_PATH (dummy) = op->map->path;
1263 remove_ob (op);
1264 op->map = NULL;
1265 tmp = op;
1266 }
1267 swap_map (m);
1268 }
1269
1270 if (m->in_memory == MAP_SWAPPED)
1271 {
1272 LOG (llevDebug, "Resetting map %s.\n", m->path);
1273
1274 /* setting this effectively causes an immediate reload */
1275 m->reset_time = 1;
1276 flush_old_maps ();
1277 new_draw_info (NDI_UNIQUE, 0, op, "OK.");
1278 if (tmp)
1279 {
1280 enter_exit (tmp, dummy);
1281 free_object (dummy);
1282 }
1283 return 1;
1284 }
1285 else
1286 {
1287 player *pl;
1288 int playercount = 0;
1289
1290 /* Need to re-insert player if swap failed for some reason */
1291 if (tmp)
1292 {
1293 insert_ob_in_map (op, m, NULL, 0);
1294 free_object (dummy);
1295 }
1296
1297 new_draw_info (NDI_UNIQUE, 0, op, "Reset failed, couldn't swap map, the following players are on it:");
1298 for (pl = first_player; pl != NULL; pl = pl->next)
1299 {
1300 if (pl->ob->map == m && pl->ob != op)
1301 {
1302 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", &pl->ob->name);
1303 playercount++;
1304 }
1305 }
1306 if (!playercount)
1307 new_draw_info (NDI_UNIQUE, 0, op, "hmm, I don't see any other players on this map, something else is the problem.");
1308 return 1;
1309 }
1310 }
1311
1312 int
1313 command_nowiz (object *op, char *params)
1314 { /* 'noadm' is alias */
1315 CLEAR_FLAG (op, FLAG_WIZ);
1316 CLEAR_FLAG (op, FLAG_WIZPASS);
1317 CLEAR_FLAG (op, FLAG_WIZCAST);
1318
1319 if (settings.real_wiz == TRUE)
1320 CLEAR_FLAG (op, FLAG_WAS_WIZ);
1321 if (op->contr->hidden)
1322 {
1323 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer hidden from other players");
1324 op->map->players++;
1325 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &op->name);
1326 op->contr->hidden = 0;
1327 op->invisible = 1;
1328 }
1329 else
1330 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master is gone..");
1331 return 1;
1332 }
1333
1334 /**
1335 * object *op is trying to become dm.
1336 * pl_name is name supplied by player. Restrictive DM will make it harder
1337 * for socket users to become DM - in that case, it will check for the players
1338 * character name.
1339 */
1340 static int
1341 checkdm (object *op, const char *pl_name, const char *pl_passwd, const char *pl_host)
1342 {
1343 FILE *dmfile;
1344 char buf[MAX_BUF];
1345 char line_buf[160], name[160], passwd[160], host[160];
1346
1347 #ifdef RESTRICTIVE_DM
1348 *pl_name = op->name ? op->name : "*";
1349 #endif
1350
1351 sprintf (buf, "%s/%s", settings.confdir, DMFILE);
1352 if ((dmfile = fopen (buf, "r")) == NULL)
1353 {
1354 LOG (llevDebug, "Could not find DM file.\n");
1355 return 0;
1356 }
1357
1358 while (fgets (line_buf, 160, dmfile) != NULL)
1359 {
1360 if (line_buf[0] == '#')
1361 continue;
1362 if (sscanf (line_buf, "%[^:]:%[^:]:%s\n", name, passwd, host) != 3)
1363 {
1364 LOG (llevError, "Warning - malformed dm file entry: %s\n", line_buf);
1365 }
1366 else if ((!strcmp (name, "*") || (pl_name && !strcmp (pl_name, name)))
1367 && (!strcmp (passwd, "*") || !strcmp (passwd, pl_passwd)) && (!strcmp (host, "*") || !strcmp (host, pl_host)))
1368 {
1369 fclose (dmfile);
1370 return (1);
1371 }
1372 }
1373 fclose (dmfile);
1374 return (0);
1375 }
1376
1377 int
1378 do_wizard_dm (object *op, char *params, int silent)
1379 {
1380 if (!op->contr)
1381 return 0;
1382
1383 if (QUERY_FLAG (op, FLAG_WIZ))
1384 {
1385 new_draw_info (NDI_UNIQUE, 0, op, "You are already the Dungeon Master!");
1386 return 0;
1387 }
1388
1389 if (checkdm (op, op->name, (params ? params : "*"), op->contr->socket.host))
1390 {
1391 SET_FLAG (op, FLAG_WIZ);
1392 SET_FLAG (op, FLAG_WAS_WIZ);
1393 SET_FLAG (op, FLAG_WIZPASS);
1394 SET_FLAG (op, FLAG_WIZCAST);
1395 new_draw_info (NDI_UNIQUE, 0, op, "Ok, you are the Dungeon Master!");
1396 /*
1397 * Remove setting flying here - that won't work, because next
1398 * fix_player() is called that will get cleared - proper solution
1399 * is probably something like a wiz_force which gives that and any
1400 * other desired abilities.
1401 */
1402 clear_los (op);
1403 op->contr->write_buf[0] = '\0';
1404
1405 if (!silent)
1406 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_LT_GREEN, 1, NULL, "The Dungeon Master has arrived!");
1407
1408 return 1;
1409 }
1410 else
1411 {
1412 new_draw_info (NDI_UNIQUE, 0, op, "Sorry Pal, I don't think so.");
1413 op->contr->write_buf[0] = '\0';
1414 return 0;
1415 }
1416 }
1417
1418 /*
1419 * Actual command to perhaps become dm. Changed aroun a bit in version 0.92.2
1420 * - allow people on sockets to become dm, and allow better dm file
1421 */
1422 int
1423 command_dm (object *op, char *params)
1424 {
1425 if (!op->contr)
1426 return 0;
1427
1428 do_wizard_dm (op, params, 0);
1429
1430 return 1;
1431 }
1432
1433 int
1434 command_invisible (object *op, char *params)
1435 {
1436 if (op)
1437 {
1438 op->invisible += 100;
1439 update_object (op, UP_OBJ_FACE);
1440 new_draw_info (NDI_UNIQUE, 0, op, "You turn invisible.");
1441 }
1442
1443 return 0;
1444 }
1445
1446 /**
1447 * Returns spell object (from archetypes) by name.
1448 * Returns NULL if 0 or more than one spell matches.
1449 * Used for wizard's learn spell/prayer.
1450 *
1451 * op is the player issuing the command.
1452 *
1453 * Ignores archetypes "spelldirect_xxx" since these archetypes are not used
1454 * anymore (but may still be present in some player's inventories and thus
1455 * cannot be removed). We have to ignore them here since they have the same
1456 * name than other "spell_xxx" archetypes and would always conflict.
1457 */
1458 static object *
1459 get_spell_by_name (object *op, const char *spell_name)
1460 {
1461 archetype *ar;
1462 archetype *found;
1463 int conflict_found;
1464 size_t spell_name_length;
1465
1466 /* First check for full name matches. */
1467 conflict_found = 0;
1468 found = NULL;
1469 for (ar = first_archetype; ar != NULL; ar = ar->next)
1470 {
1471 if (ar->clone.type != SPELL)
1472 continue;
1473
1474 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1475 continue;
1476
1477 if (strcmp (ar->clone.name, spell_name) != 0)
1478 continue;
1479
1480 if (found != NULL)
1481 {
1482 if (!conflict_found)
1483 {
1484 conflict_found = 1;
1485 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one archetype matches the spell name %s:", spell_name);
1486 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->name);
1487 }
1488 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->name);
1489 continue;
1490 }
1491
1492 found = ar;
1493 }
1494
1495 /* No match if more more than one archetype matches. */
1496 if (conflict_found)
1497 return NULL;
1498
1499 /* Return if exactly one archetype matches. */
1500 if (found != NULL)
1501 return arch_to_object (found);
1502
1503 /* No full match found: now check for partial matches. */
1504 spell_name_length = strlen (spell_name);
1505 conflict_found = 0;
1506 found = NULL;
1507 for (ar = first_archetype; ar != NULL; ar = ar->next)
1508 {
1509 if (ar->clone.type != SPELL)
1510 continue;
1511
1512 if (strncmp (ar->name, "spelldirect_", 12) == 0)
1513 continue;
1514
1515 if (strncmp (ar->clone.name, spell_name, spell_name_length) != 0)
1516 continue;
1517
1518 if (found != NULL)
1519 {
1520 if (!conflict_found)
1521 {
1522 conflict_found = 1;
1523 new_draw_info_format (NDI_UNIQUE, 0, op, "More than one spell matches %s:", spell_name);
1524 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &found->clone.name);
1525 }
1526 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s", &ar->clone.name);
1527 continue;
1528 }
1529
1530 found = ar;
1531 }
1532
1533 /* No match if more more than one archetype matches. */
1534 if (conflict_found)
1535 return NULL;
1536
1537 /* Return if exactly one archetype matches. */
1538 if (found != NULL)
1539 return arch_to_object (found);
1540
1541 /* No spell found: just print an error message. */
1542 new_draw_info_format (NDI_UNIQUE, 0, op, "The spell %s does not exist.", spell_name);
1543 return NULL;
1544 }
1545
1546 static int
1547 command_learn_spell_or_prayer (object *op, char *params, int special_prayer)
1548 {
1549 object *tmp;
1550
1551 if (op->contr == NULL || params == NULL)
1552 {
1553 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to learn?");
1554 return 0;
1555 }
1556
1557 tmp = get_spell_by_name (op, params);
1558 if (tmp == NULL)
1559 {
1560 return 0;
1561 }
1562
1563 if (check_spell_known (op, tmp->name))
1564 {
1565 new_draw_info_format (NDI_UNIQUE, 0, op, "You already know the spell %s.", &tmp->name);
1566 return 0;
1567 }
1568
1569 do_learn_spell (op, tmp, special_prayer);
1570 free_object (tmp);
1571 return 1;
1572 }
1573
1574 int
1575 command_learn_spell (object *op, char *params)
1576 {
1577 return command_learn_spell_or_prayer (op, params, 0);
1578 }
1579
1580 int
1581 command_learn_special_prayer (object *op, char *params)
1582 {
1583 return command_learn_spell_or_prayer (op, params, 1);
1584 }
1585
1586 int
1587 command_forget_spell (object *op, char *params)
1588 {
1589 object *spell;
1590
1591 if (op->contr == NULL || params == NULL)
1592 {
1593 new_draw_info (NDI_UNIQUE, 0, op, "Which spell do you want to forget?");
1594 return 0;
1595 }
1596
1597 spell = lookup_spell_by_name (op, params);
1598 if (spell == NULL)
1599 {
1600 new_draw_info_format (NDI_UNIQUE, 0, op, "You do not know the spell %s.", params);
1601 return 0;
1602 }
1603
1604 do_forget_spell (op, spell->name);
1605 return 1;
1606 }
1607
1608 /**
1609 * Lists all plugins currently loaded with their IDs and full names.
1610 */
1611 int
1612 command_listplugins (object *op, char *params)
1613 {
1614 plugins_display_list (op);
1615 return 1;
1616 }
1617
1618 /**
1619 * Loads the given plugin. The DM specifies the name of the library to load (no
1620 * pathname is needed). Do not ever attempt to load the same plugin more than
1621 * once at a time, or bad things could happen.
1622 */
1623 int
1624 command_loadplugin (object *op, char *params)
1625 {
1626 char buf[MAX_BUF];
1627
1628 if (params == NULL)
1629 {
1630 new_draw_info (NDI_UNIQUE, 0, op, "Load which plugin?");
1631 return 1;
1632 }
1633
1634 strcpy (buf, LIBDIR);
1635 strcat (buf, "/plugins/");
1636 strcat (buf, params);
1637 LOG (llevDebug, "Requested plugin file is %s\n", buf);
1638 if (plugins_init_plugin (buf) == 0)
1639 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully loaded.");
1640 else
1641 new_draw_info (NDI_UNIQUE, 0, op, "Could not load plugin.");
1642 return 1;
1643 }
1644
1645 /**
1646 * Unloads the given plugin. The DM specified the ID of the library to unload.
1647 * Note that some things may behave strangely if the correct plugins are not
1648 * loaded.
1649 */
1650 int
1651 command_unloadplugin (object *op, char *params)
1652 {
1653 if (params == NULL)
1654 {
1655 new_draw_info (NDI_UNIQUE, 0, op, "Remove which plugin?");
1656 return 1;
1657 }
1658
1659 if (plugins_remove_plugin (params) == 0)
1660 new_draw_info (NDI_UNIQUE, 0, op, "Plugin successfully removed.");
1661 else
1662 new_draw_info (NDI_UNIQUE, 0, op, "Could not remove plugin.");
1663 return 1;
1664 }
1665
1666 /**
1667 * A players wants to become DM and hide.
1668 * Let's see if that's authorized.
1669 * Make sure to not tell anything to anyone.
1670 */
1671 int
1672 command_dmhide (object *op, char *params)
1673 {
1674 if (!do_wizard_dm (op, params, 1))
1675 return 0;
1676
1677 do_wizard_hide (op, 1);
1678
1679 return 1;
1680 }
1681
1682 void
1683 dm_stack_pop (player *pl)
1684 {
1685 if (!pl->stack_items || !pl->stack_position)
1686 {
1687 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1688 return;
1689 }
1690
1691 pl->stack_position--;
1692 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Popped item from stack, %d left.", pl->stack_position);
1693 }
1694
1695 /**
1696 * Get current stack top item for player.
1697 * Returns NULL if no stacked item.
1698 * If stacked item disappeared (freed), remove it.
1699 *
1700 * Ryo, august 2004
1701 */
1702 object *
1703 dm_stack_peek (player *pl)
1704 {
1705 object *ob;
1706
1707 if (!pl->stack_position)
1708 {
1709 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Empty stack!");
1710 return NULL;
1711 }
1712
1713 ob = find_object (pl->stack_items[pl->stack_position - 1]);
1714 if (!ob)
1715 {
1716 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Stacked item was removed!");
1717 dm_stack_pop (pl);
1718 return NULL;
1719 }
1720
1721 return ob;
1722 }
1723
1724 /**
1725 * Push specified item on player stack.
1726 * Inform player of position.
1727 * Initializes variables if needed.
1728 */
1729 void
1730 dm_stack_push (player *pl, tag_t item)
1731 {
1732 if (!pl->stack_items)
1733 {
1734 pl->stack_items = (tag_t *) malloc (sizeof (tag_t) * STACK_SIZE);
1735 memset (pl->stack_items, 0, sizeof (tag_t) * STACK_SIZE);
1736 }
1737
1738 if (pl->stack_position == STACK_SIZE)
1739 {
1740 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Item stack full!");
1741 return;
1742 }
1743
1744 pl->stack_items[pl->stack_position] = item;
1745 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Item stacked as %d.", pl->stack_position);
1746 pl->stack_position++;
1747 }
1748
1749 /**
1750 * Checks 'params' for object code.
1751 *
1752 * Can be:
1753 * * empty => get current object stack top for player
1754 * * number => get item with that tag, stack it for future use
1755 * * $number => get specified stack item
1756 * * "me" => player himself
1757 *
1758 * At function exit, params points to first non-object char
1759 *
1760 * 'from', if not NULL, contains at exit:
1761 * * STACK_FROM_NONE => object not found
1762 * * STACK_FROM_TOP => top item stack, may be NULL if stack was empty
1763 * * STACK_FROM_STACK => item from somewhere in the stack
1764 * * STACK_FROM_NUMBER => item by number, pushed on stack
1765 *
1766 * Ryo, august 2004
1767 */
1768 object *
1769 get_dm_object (player *pl, char **params, int *from)
1770 {
1771 int item_tag, item_position;
1772 object *ob;
1773
1774 if (!pl)
1775 return NULL;
1776
1777 if (!params || !*params || **params == '\0')
1778 {
1779 if (from)
1780 *from = STACK_FROM_TOP;
1781 /* No parameter => get stack item */
1782 return dm_stack_peek (pl);
1783 }
1784
1785 /* Let's clean white spaces */
1786 while (**params == ' ')
1787 (*params)++;
1788
1789 /* Next case: number => item tag */
1790 if (sscanf (*params, "%d", &item_tag))
1791 {
1792 /* Move parameter to next item */
1793 while (isdigit (**params))
1794 (*params)++;
1795
1796 /* And skip blanks, too */
1797 while (**params == ' ')
1798 (*params)++;
1799
1800 /* Get item */
1801 ob = find_object (item_tag);
1802 if (!ob)
1803 {
1804 if (from)
1805 *from = STACK_FROM_NONE;
1806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such item %d!", item_tag);
1807 return NULL;
1808 }
1809
1810 /* Got one, let's push it on stack */
1811 dm_stack_push (pl, item_tag);
1812 if (from)
1813 *from = STACK_FROM_NUMBER;
1814 return ob;
1815 }
1816
1817 /* Next case: $number => stack item */
1818 if (sscanf (*params, "$%d", &item_position))
1819 {
1820 /* Move parameter to next item */
1821 (*params)++;
1822
1823 while (isdigit (**params))
1824 (*params)++;
1825 while (**params == ' ')
1826 (*params)++;
1827
1828 if (item_position >= pl->stack_position)
1829 {
1830 if (from)
1831 *from = STACK_FROM_NONE;
1832 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "No such stack item %d!", item_position);
1833 return NULL;
1834 }
1835
1836 ob = find_object (pl->stack_items[item_position]);
1837 if (!ob)
1838 {
1839 if (from)
1840 *from = STACK_FROM_NONE;
1841 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Stack item %d was removed.", item_position);
1842 return NULL;
1843 }
1844
1845 if (from)
1846 *from = item_position < pl->stack_position - 1 ? STACK_FROM_STACK : STACK_FROM_TOP;
1847 return ob;
1848 }
1849
1850 /* Next case: 'me' => return pl->ob */
1851 if (!strncmp (*params, "me", 2))
1852 {
1853 if (from)
1854 *from = STACK_FROM_NUMBER;
1855 dm_stack_push (pl, pl->ob->count);
1856
1857 /* Skip to next token */
1858 (*params) += 2;
1859 while (**params == ' ')
1860 (*params)++;
1861
1862 return pl->ob;
1863 }
1864
1865 /* Last case: get stack top */
1866 if (from)
1867 *from = STACK_FROM_TOP;
1868 return dm_stack_peek (pl);
1869 }
1870
1871 /**
1872 * Pop the stack top.
1873 */
1874 int
1875 command_stack_pop (object *op, char *params)
1876 {
1877 dm_stack_pop (op->contr);
1878 return 0;
1879 }
1880
1881 /**
1882 * Push specified item on stack.
1883 */
1884 int
1885 command_stack_push (object *op, char *params)
1886 {
1887 object *ob;
1888 int from;
1889
1890 ob = get_dm_object (op->contr, &params, &from);
1891
1892 if (ob && from != STACK_FROM_NUMBER)
1893 /* Object was from stack, need to push it again */
1894 dm_stack_push (op->contr, ob->count);
1895
1896 return 0;
1897 }
1898
1899 /**
1900 * Displays stack contents.
1901 */
1902 int
1903 command_stack_list (object *op, char *params)
1904 {
1905 int item;
1906 object *display;
1907 player *pl = op->contr;
1908
1909 new_draw_info (NDI_UNIQUE, 0, op, "Item stack contents:");
1910
1911 for (item = 0; item < pl->stack_position; item++)
1912 {
1913 display = find_object (pl->stack_items[item]);
1914 if (display)
1915 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : %s [%d]", item, &display->name, display->count);
1916 else
1917 /* Item was freed */
1918 new_draw_info_format (NDI_UNIQUE, 0, op, " %d : (lost item: %d)", item, pl->stack_items[item]);
1919 }
1920
1921 return 0;
1922 }
1923
1924 /**
1925 * Empty DM item stack.
1926 */
1927 int
1928 command_stack_clear (object *op, char *params)
1929 {
1930 op->contr->stack_position = 0;
1931 new_draw_info (NDI_UNIQUE, 0, op, "Item stack cleared.");
1932 return 0;
1933 }
1934
1935 int
1936 command_insert_into (object *op, char *params)
1937 {
1938 object *left, *right, *inserted;
1939 int left_from, right_from;
1940
1941 left = get_dm_object (op->contr, &params, &left_from);
1942 if (!left)
1943 {
1944 new_draw_info (NDI_UNIQUE, 0, op, "Insert into what object?");
1945 return 0;
1946 }
1947
1948 if (left_from == STACK_FROM_NUMBER)
1949 /* Item was stacked, remove it else right will be the same... */
1950 dm_stack_pop (op->contr);
1951
1952 right = get_dm_object (op->contr, &params, &right_from);
1953
1954 if (!right)
1955 {
1956 new_draw_info (NDI_UNIQUE, 0, op, "Insert what item?");
1957 return 0;
1958 }
1959
1960 if (left_from == STACK_FROM_TOP && right_from == STACK_FROM_TOP)
1961 {
1962 /*
1963 * Special case: both items were taken from stack top.
1964 * Override the behaviour, taking left as item just below top, if exists.
1965 * See function description for why.
1966 * Besides, can't insert an item into itself.
1967 */
1968 if (op->contr->stack_position > 1)
1969 {
1970 left = find_object (op->contr->stack_items[op->contr->stack_position - 2]);
1971 if (left)
1972 new_draw_info (NDI_UNIQUE, 0, op, "(Note: item to insert into taken from undertop)");
1973 else
1974 /* Stupid case: item under top was freed, fallback to stack top */
1975 left = right;
1976 }
1977 }
1978
1979 if (left == right)
1980 {
1981 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert an object into itself!");
1982 return 0;
1983 }
1984
1985 if (right->type == PLAYER)
1986 {
1987 new_draw_info (NDI_UNIQUE, 0, op, "Can't insert a player into something!");
1988 return 0;
1989 }
1990
1991 if (!QUERY_FLAG (right, FLAG_REMOVED))
1992 remove_ob (right);
1993 inserted = insert_ob_in_ob (right, left);
1994 if (left->type == PLAYER)
1995 if (inserted == right)
1996 esrv_send_item (left, right);
1997 else
1998 esrv_update_item (UPD_WEIGHT | UPD_NAME | UPD_NROF, left, inserted);
1999
2000 new_draw_info_format (NDI_UNIQUE, 0, op, "Inserted %s in %s", query_name (inserted), query_name (left));
2001
2002 return 0;
2003
2004 }